face_pile.rs

 1use gpui::AnyElement;
 2use smallvec::SmallVec;
 3use ui::prelude::*;
 4
 5#[derive(IntoElement)]
 6pub struct FacePile {
 7    base: Div,
 8    faces: SmallVec<[AnyElement; 2]>,
 9}
10
11impl FacePile {
12    pub fn empty() -> Self {
13        Self::new(SmallVec::new())
14    }
15
16    pub fn new(faces: SmallVec<[AnyElement; 2]>) -> Self {
17        Self { base: div(), faces }
18    }
19}
20
21impl RenderOnce for FacePile {
22    fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
23        // Lay the faces out in reverse so they overlap in the desired order (left to right, front to back)
24        self.base
25            .flex()
26            .flex_row_reverse()
27            .items_center()
28            .justify_start()
29            .children(
30                self.faces
31                    .into_iter()
32                    .enumerate()
33                    .rev()
34                    .map(|(ix, player)| div().when(ix > 0, |div| div.ml_neg_1()).child(player)),
35            )
36    }
37}
38
39impl ParentElement for FacePile {
40    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
41        self.faces.extend(elements);
42    }
43}
44
45impl Styled for FacePile {
46    fn style(&mut self) -> &mut gpui::StyleRefinement {
47        self.base.style()
48    }
49}