1use std::time::Duration;
2
3use futures::{channel::oneshot, FutureExt};
4use gpui::{ModelContext, Task};
5
6use crate::Project;
7
8pub struct DebouncedDelay {
9 task: Option<Task<()>>,
10 cancel_channel: Option<oneshot::Sender<()>>,
11}
12
13impl DebouncedDelay {
14 pub fn new() -> DebouncedDelay {
15 DebouncedDelay {
16 task: None,
17 cancel_channel: None,
18 }
19 }
20
21 pub fn fire_new<F>(&mut self, delay: Duration, cx: &mut ModelContext<Project>, func: F)
22 where
23 F: 'static + Send + FnOnce(&mut Project, &mut ModelContext<Project>) -> Task<()>,
24 {
25 if let Some(channel) = self.cancel_channel.take() {
26 _ = channel.send(());
27 }
28
29 let (sender, mut receiver) = oneshot::channel::<()>();
30 self.cancel_channel = Some(sender);
31
32 let previous_task = self.task.take();
33 self.task = Some(cx.spawn(move |model, mut cx| async move {
34 let mut timer = cx.background_executor().timer(delay).fuse();
35 if let Some(previous_task) = previous_task {
36 previous_task.await;
37 }
38
39 futures::select_biased! {
40 _ = receiver => return,
41 _ = timer => {}
42 }
43
44 if let Ok(task) = model.update(&mut cx, |project, cx| (func)(project, cx)) {
45 task.await;
46 }
47 }));
48 }
49}