window.rs

   1use crate::{
   2    hash, point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
   3    AnyView, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Bounds, BoxShadow,
   4    Context, Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener,
   5    DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
   6    FileDropEvent, Flatten, FontId, GPUSpecs, Global, GlobalElementId, GlyphId, Hsla, ImageData,
   7    InputHandler, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeyEvent, Keystroke,
   8    KeystrokeEvent, LayoutId, LineLayoutIndex, Model, ModelContext, Modifiers,
   9    ModifiersChangedEvent, MonochromeSprite, MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent,
  10    Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler,
  11    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  12    RenderImageParams, RenderSvgParams, Replay, ResizeEdge, ScaledPixels, Scene, Shadow,
  13    SharedString, Size, StrikethroughStyle, Style, SubscriberSet, Subscription, TaffyLayoutEngine,
  14    Task, TextStyle, TextStyleRefinement, TransformationMatrix, Underline, UnderlineStyle, View,
  15    VisualContext, WeakView, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
  16    WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
  17    SUBPIXEL_VARIANTS,
  18};
  19use anyhow::{anyhow, Context as _, Result};
  20use collections::{FxHashMap, FxHashSet};
  21use derive_more::{Deref, DerefMut};
  22use futures::channel::oneshot;
  23use futures::{future::Shared, FutureExt};
  24#[cfg(target_os = "macos")]
  25use media::core_video::CVImageBuffer;
  26use parking_lot::RwLock;
  27use refineable::Refineable;
  28use slotmap::SlotMap;
  29use smallvec::SmallVec;
  30use std::{
  31    any::{Any, TypeId},
  32    borrow::{Borrow, BorrowMut, Cow},
  33    cell::{Cell, RefCell},
  34    cmp,
  35    fmt::{Debug, Display},
  36    future::Future,
  37    hash::{Hash, Hasher},
  38    marker::PhantomData,
  39    mem,
  40    ops::Range,
  41    rc::Rc,
  42    sync::{
  43        atomic::{AtomicUsize, Ordering::SeqCst},
  44        Arc, Weak,
  45    },
  46    time::{Duration, Instant},
  47};
  48use util::post_inc;
  49use util::{measure, ResultExt};
  50use uuid::Uuid;
  51
  52mod prompts;
  53
  54pub use prompts::*;
  55
  56pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1024.), px(700.));
  57
  58/// Represents the two different phases when dispatching events.
  59#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  60pub enum DispatchPhase {
  61    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  62    /// invoked front to back and keyboard event listeners are invoked from the focused element
  63    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  64    /// registering event listeners.
  65    #[default]
  66    Bubble,
  67    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  68    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  69    /// is used for special purposes such as clearing the "pressed" state for click events. If
  70    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  71    /// outside of the immediate region may rely on detecting non-local events during this phase.
  72    Capture,
  73}
  74
  75impl DispatchPhase {
  76    /// Returns true if this represents the "bubble" phase.
  77    pub fn bubble(self) -> bool {
  78        self == DispatchPhase::Bubble
  79    }
  80
  81    /// Returns true if this represents the "capture" phase.
  82    pub fn capture(self) -> bool {
  83        self == DispatchPhase::Capture
  84    }
  85}
  86
  87type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  88
  89type AnyWindowFocusListener =
  90    Box<dyn FnMut(&WindowFocusEvent, &mut WindowContext) -> bool + 'static>;
  91
  92struct WindowFocusEvent {
  93    previous_focus_path: SmallVec<[FocusId; 8]>,
  94    current_focus_path: SmallVec<[FocusId; 8]>,
  95}
  96
  97impl WindowFocusEvent {
  98    pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
  99        !self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
 100    }
 101
 102    pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
 103        self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
 104    }
 105}
 106
 107/// This is provided when subscribing for `ViewContext::on_focus_out` events.
 108pub struct FocusOutEvent {
 109    /// A weak focus handle representing what was blurred.
 110    pub blurred: WeakFocusHandle,
 111}
 112
 113slotmap::new_key_type! {
 114    /// A globally unique identifier for a focusable element.
 115    pub struct FocusId;
 116}
 117
 118thread_local! {
 119    /// 8MB wasn't quite enough...
 120    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
 121}
 122
 123impl FocusId {
 124    /// Obtains whether the element associated with this handle is currently focused.
 125    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 126        cx.window.focus == Some(*self)
 127    }
 128
 129    /// Obtains whether the element associated with this handle contains the focused
 130    /// element or is itself focused.
 131    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 132        cx.focused()
 133            .map_or(false, |focused| self.contains(focused.id, cx))
 134    }
 135
 136    /// Obtains whether the element associated with this handle is contained within the
 137    /// focused element or is itself focused.
 138    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 139        let focused = cx.focused();
 140        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 141    }
 142
 143    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 144    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 145        cx.window
 146            .rendered_frame
 147            .dispatch_tree
 148            .focus_contains(*self, other)
 149    }
 150}
 151
 152/// A handle which can be used to track and manipulate the focused element in a window.
 153pub struct FocusHandle {
 154    pub(crate) id: FocusId,
 155    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 156}
 157
 158impl std::fmt::Debug for FocusHandle {
 159    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 160        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 161    }
 162}
 163
 164impl FocusHandle {
 165    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 166        let id = handles.write().insert(AtomicUsize::new(1));
 167        Self {
 168            id,
 169            handles: handles.clone(),
 170        }
 171    }
 172
 173    pub(crate) fn for_id(
 174        id: FocusId,
 175        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 176    ) -> Option<Self> {
 177        let lock = handles.read();
 178        let ref_count = lock.get(id)?;
 179        if ref_count.load(SeqCst) == 0 {
 180            None
 181        } else {
 182            ref_count.fetch_add(1, SeqCst);
 183            Some(Self {
 184                id,
 185                handles: handles.clone(),
 186            })
 187        }
 188    }
 189
 190    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 191    pub fn downgrade(&self) -> WeakFocusHandle {
 192        WeakFocusHandle {
 193            id: self.id,
 194            handles: Arc::downgrade(&self.handles),
 195        }
 196    }
 197
 198    /// Moves the focus to the element associated with this handle.
 199    pub fn focus(&self, cx: &mut WindowContext) {
 200        cx.focus(self)
 201    }
 202
 203    /// Obtains whether the element associated with this handle is currently focused.
 204    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 205        self.id.is_focused(cx)
 206    }
 207
 208    /// Obtains whether the element associated with this handle contains the focused
 209    /// element or is itself focused.
 210    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 211        self.id.contains_focused(cx)
 212    }
 213
 214    /// Obtains whether the element associated with this handle is contained within the
 215    /// focused element or is itself focused.
 216    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 217        self.id.within_focused(cx)
 218    }
 219
 220    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 221    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 222        self.id.contains(other.id, cx)
 223    }
 224
 225    /// Dispatch an action on the element that rendered this focus handle
 226    pub fn dispatch_action(&self, action: &dyn Action, cx: &mut WindowContext) {
 227        if let Some(node_id) = cx
 228            .window
 229            .rendered_frame
 230            .dispatch_tree
 231            .focusable_node_id(self.id)
 232        {
 233            cx.dispatch_action_on_node(node_id, action)
 234        }
 235    }
 236}
 237
 238impl Clone for FocusHandle {
 239    fn clone(&self) -> Self {
 240        Self::for_id(self.id, &self.handles).unwrap()
 241    }
 242}
 243
 244impl PartialEq for FocusHandle {
 245    fn eq(&self, other: &Self) -> bool {
 246        self.id == other.id
 247    }
 248}
 249
 250impl Eq for FocusHandle {}
 251
 252impl Drop for FocusHandle {
 253    fn drop(&mut self) {
 254        self.handles
 255            .read()
 256            .get(self.id)
 257            .unwrap()
 258            .fetch_sub(1, SeqCst);
 259    }
 260}
 261
 262/// A weak reference to a focus handle.
 263#[derive(Clone, Debug)]
 264pub struct WeakFocusHandle {
 265    pub(crate) id: FocusId,
 266    handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 267}
 268
 269impl WeakFocusHandle {
 270    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 271    pub fn upgrade(&self) -> Option<FocusHandle> {
 272        let handles = self.handles.upgrade()?;
 273        FocusHandle::for_id(self.id, &handles)
 274    }
 275}
 276
 277impl PartialEq for WeakFocusHandle {
 278    fn eq(&self, other: &WeakFocusHandle) -> bool {
 279        self.id == other.id
 280    }
 281}
 282
 283impl Eq for WeakFocusHandle {}
 284
 285impl PartialEq<FocusHandle> for WeakFocusHandle {
 286    fn eq(&self, other: &FocusHandle) -> bool {
 287        self.id == other.id
 288    }
 289}
 290
 291impl PartialEq<WeakFocusHandle> for FocusHandle {
 292    fn eq(&self, other: &WeakFocusHandle) -> bool {
 293        self.id == other.id
 294    }
 295}
 296
 297/// FocusableView allows users of your view to easily
 298/// focus it (using cx.focus_view(view))
 299pub trait FocusableView: 'static + Render {
 300    /// Returns the focus handle associated with this view.
 301    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 302}
 303
 304/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 305/// where the lifecycle of the view is handled by another view.
 306pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 307
 308impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 309
 310/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 311pub struct DismissEvent;
 312
 313type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
 314
 315pub(crate) type AnyMouseListener =
 316    Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
 317
 318#[derive(Clone)]
 319pub(crate) struct CursorStyleRequest {
 320    pub(crate) hitbox_id: HitboxId,
 321    pub(crate) style: CursorStyle,
 322}
 323
 324/// An identifier for a [Hitbox].
 325#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 326pub struct HitboxId(usize);
 327
 328impl HitboxId {
 329    /// Checks if the hitbox with this id is currently hovered.
 330    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 331        cx.window.mouse_hit_test.0.contains(self)
 332    }
 333}
 334
 335/// A rectangular region that potentially blocks hitboxes inserted prior.
 336/// See [WindowContext::insert_hitbox] for more details.
 337#[derive(Clone, Debug, Deref)]
 338pub struct Hitbox {
 339    /// A unique identifier for the hitbox.
 340    pub id: HitboxId,
 341    /// The bounds of the hitbox.
 342    #[deref]
 343    pub bounds: Bounds<Pixels>,
 344    /// The content mask when the hitbox was inserted.
 345    pub content_mask: ContentMask<Pixels>,
 346    /// Whether the hitbox occludes other hitboxes inserted prior.
 347    pub opaque: bool,
 348}
 349
 350impl Hitbox {
 351    /// Checks if the hitbox is currently hovered.
 352    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 353        self.id.is_hovered(cx)
 354    }
 355}
 356
 357#[derive(Default, Eq, PartialEq)]
 358pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
 359
 360/// An identifier for a tooltip.
 361#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 362pub struct TooltipId(usize);
 363
 364impl TooltipId {
 365    /// Checks if the tooltip is currently hovered.
 366    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 367        cx.window
 368            .tooltip_bounds
 369            .as_ref()
 370            .map_or(false, |tooltip_bounds| {
 371                tooltip_bounds.id == *self && tooltip_bounds.bounds.contains(&cx.mouse_position())
 372            })
 373    }
 374}
 375
 376pub(crate) struct TooltipBounds {
 377    id: TooltipId,
 378    bounds: Bounds<Pixels>,
 379}
 380
 381#[derive(Clone)]
 382pub(crate) struct TooltipRequest {
 383    id: TooltipId,
 384    tooltip: AnyTooltip,
 385}
 386
 387pub(crate) struct DeferredDraw {
 388    priority: usize,
 389    parent_node: DispatchNodeId,
 390    element_id_stack: SmallVec<[ElementId; 32]>,
 391    text_style_stack: Vec<TextStyleRefinement>,
 392    element: Option<AnyElement>,
 393    absolute_offset: Point<Pixels>,
 394    prepaint_range: Range<PrepaintStateIndex>,
 395    paint_range: Range<PaintIndex>,
 396}
 397
 398pub(crate) struct Frame {
 399    pub(crate) focus: Option<FocusId>,
 400    pub(crate) window_active: bool,
 401    pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
 402    accessed_element_states: Vec<(GlobalElementId, TypeId)>,
 403    pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
 404    pub(crate) dispatch_tree: DispatchTree,
 405    pub(crate) scene: Scene,
 406    pub(crate) hitboxes: Vec<Hitbox>,
 407    pub(crate) deferred_draws: Vec<DeferredDraw>,
 408    pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
 409    pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
 410    pub(crate) cursor_styles: Vec<CursorStyleRequest>,
 411    #[cfg(any(test, feature = "test-support"))]
 412    pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
 413}
 414
 415#[derive(Clone, Default)]
 416pub(crate) struct PrepaintStateIndex {
 417    hitboxes_index: usize,
 418    tooltips_index: usize,
 419    deferred_draws_index: usize,
 420    dispatch_tree_index: usize,
 421    accessed_element_states_index: usize,
 422    line_layout_index: LineLayoutIndex,
 423}
 424
 425#[derive(Clone, Default)]
 426pub(crate) struct PaintIndex {
 427    scene_index: usize,
 428    mouse_listeners_index: usize,
 429    input_handlers_index: usize,
 430    cursor_styles_index: usize,
 431    accessed_element_states_index: usize,
 432    line_layout_index: LineLayoutIndex,
 433}
 434
 435impl Frame {
 436    pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
 437        Frame {
 438            focus: None,
 439            window_active: false,
 440            element_states: FxHashMap::default(),
 441            accessed_element_states: Vec::new(),
 442            mouse_listeners: Vec::new(),
 443            dispatch_tree,
 444            scene: Scene::default(),
 445            hitboxes: Vec::new(),
 446            deferred_draws: Vec::new(),
 447            input_handlers: Vec::new(),
 448            tooltip_requests: Vec::new(),
 449            cursor_styles: Vec::new(),
 450
 451            #[cfg(any(test, feature = "test-support"))]
 452            debug_bounds: FxHashMap::default(),
 453        }
 454    }
 455
 456    pub(crate) fn clear(&mut self) {
 457        self.element_states.clear();
 458        self.accessed_element_states.clear();
 459        self.mouse_listeners.clear();
 460        self.dispatch_tree.clear();
 461        self.scene.clear();
 462        self.input_handlers.clear();
 463        self.tooltip_requests.clear();
 464        self.cursor_styles.clear();
 465        self.hitboxes.clear();
 466        self.deferred_draws.clear();
 467        self.focus = None;
 468    }
 469
 470    pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
 471        let mut hit_test = HitTest::default();
 472        for hitbox in self.hitboxes.iter().rev() {
 473            let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
 474            if bounds.contains(&position) {
 475                hit_test.0.push(hitbox.id);
 476                if hitbox.opaque {
 477                    break;
 478                }
 479            }
 480        }
 481        hit_test
 482    }
 483
 484    pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 485        self.focus
 486            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 487            .unwrap_or_default()
 488    }
 489
 490    pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
 491        for element_state_key in &self.accessed_element_states {
 492            if let Some((element_state_key, element_state)) =
 493                prev_frame.element_states.remove_entry(element_state_key)
 494            {
 495                self.element_states.insert(element_state_key, element_state);
 496            }
 497        }
 498
 499        self.scene.finish();
 500    }
 501}
 502
 503// Holds the state for a specific window.
 504#[doc(hidden)]
 505pub struct Window {
 506    pub(crate) handle: AnyWindowHandle,
 507    pub(crate) removed: bool,
 508    pub(crate) platform_window: Box<dyn PlatformWindow>,
 509    display_id: Option<DisplayId>,
 510    sprite_atlas: Arc<dyn PlatformAtlas>,
 511    text_system: Arc<WindowTextSystem>,
 512    rem_size: Pixels,
 513    /// The stack of override values for the window's rem size.
 514    ///
 515    /// This is used by `with_rem_size` to allow rendering an element tree with
 516    /// a given rem size.
 517    rem_size_override_stack: SmallVec<[Pixels; 8]>,
 518    pub(crate) viewport_size: Size<Pixels>,
 519    layout_engine: Option<TaffyLayoutEngine>,
 520    pub(crate) root_view: Option<AnyView>,
 521    pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
 522    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 523    pub(crate) element_offset_stack: Vec<Point<Pixels>>,
 524    pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
 525    pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
 526    pub(crate) rendered_frame: Frame,
 527    pub(crate) next_frame: Frame,
 528    pub(crate) next_hitbox_id: HitboxId,
 529    pub(crate) next_tooltip_id: TooltipId,
 530    pub(crate) tooltip_bounds: Option<TooltipBounds>,
 531    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 532    pub(crate) dirty_views: FxHashSet<EntityId>,
 533    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 534    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 535    focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 536    default_prevented: bool,
 537    mouse_position: Point<Pixels>,
 538    mouse_hit_test: HitTest,
 539    modifiers: Modifiers,
 540    scale_factor: f32,
 541    bounds_observers: SubscriberSet<(), AnyObserver>,
 542    appearance: WindowAppearance,
 543    appearance_observers: SubscriberSet<(), AnyObserver>,
 544    active: Rc<Cell<bool>>,
 545    hovered: Rc<Cell<bool>>,
 546    pub(crate) dirty: Rc<Cell<bool>>,
 547    pub(crate) needs_present: Rc<Cell<bool>>,
 548    pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
 549    pub(crate) refreshing: bool,
 550    pub(crate) draw_phase: DrawPhase,
 551    activation_observers: SubscriberSet<(), AnyObserver>,
 552    pub(crate) focus: Option<FocusId>,
 553    focus_enabled: bool,
 554    pending_input: Option<PendingInput>,
 555    pending_modifier: ModifierState,
 556    pending_input_observers: SubscriberSet<(), AnyObserver>,
 557    prompt: Option<RenderablePromptHandle>,
 558}
 559
 560#[derive(Clone, Debug, Default)]
 561struct ModifierState {
 562    modifiers: Modifiers,
 563    saw_keystroke: bool,
 564}
 565
 566#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 567pub(crate) enum DrawPhase {
 568    None,
 569    Prepaint,
 570    Paint,
 571    Focus,
 572}
 573
 574#[derive(Default, Debug)]
 575struct PendingInput {
 576    keystrokes: SmallVec<[Keystroke; 1]>,
 577    focus: Option<FocusId>,
 578    timer: Option<Task<()>>,
 579}
 580
 581pub(crate) struct ElementStateBox {
 582    pub(crate) inner: Box<dyn Any>,
 583    #[cfg(debug_assertions)]
 584    pub(crate) type_name: &'static str,
 585}
 586
 587fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<Pixels> {
 588    const DEFAULT_WINDOW_OFFSET: Point<Pixels> = point(px(0.), px(35.));
 589
 590    cx.active_window()
 591        .and_then(|w| w.update(cx, |_, cx| cx.bounds()).ok())
 592        .map(|mut bounds| {
 593            bounds.origin += DEFAULT_WINDOW_OFFSET;
 594            bounds
 595        })
 596        .unwrap_or_else(|| {
 597            let display = display_id
 598                .map(|id| cx.find_display(id))
 599                .unwrap_or_else(|| cx.primary_display());
 600
 601            display
 602                .map(|display| display.default_bounds())
 603                .unwrap_or_else(|| Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE))
 604        })
 605}
 606
 607impl Window {
 608    pub(crate) fn new(
 609        handle: AnyWindowHandle,
 610        options: WindowOptions,
 611        cx: &mut AppContext,
 612    ) -> Result<Self> {
 613        let WindowOptions {
 614            window_bounds,
 615            titlebar,
 616            focus,
 617            show,
 618            kind,
 619            is_movable,
 620            display_id,
 621            window_background,
 622            app_id,
 623            window_min_size,
 624            window_decorations,
 625        } = options;
 626
 627        let bounds = window_bounds
 628            .map(|bounds| bounds.get_bounds())
 629            .unwrap_or_else(|| default_bounds(display_id, cx));
 630        let mut platform_window = cx.platform.open_window(
 631            handle,
 632            WindowParams {
 633                bounds,
 634                titlebar,
 635                kind,
 636                is_movable,
 637                focus,
 638                show,
 639                display_id,
 640                window_min_size,
 641            },
 642        )?;
 643        let display_id = platform_window.display().map(|display| display.id());
 644        let sprite_atlas = platform_window.sprite_atlas();
 645        let mouse_position = platform_window.mouse_position();
 646        let modifiers = platform_window.modifiers();
 647        let content_size = platform_window.content_size();
 648        let scale_factor = platform_window.scale_factor();
 649        let appearance = platform_window.appearance();
 650        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
 651        let dirty = Rc::new(Cell::new(true));
 652        let active = Rc::new(Cell::new(platform_window.is_active()));
 653        let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
 654        let needs_present = Rc::new(Cell::new(false));
 655        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
 656        let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
 657
 658        platform_window
 659            .request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
 660        platform_window.set_background_appearance(window_background);
 661
 662        if let Some(ref window_open_state) = window_bounds {
 663            match window_open_state {
 664                WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
 665                WindowBounds::Maximized(_) => platform_window.zoom(),
 666                WindowBounds::Windowed(_) => {}
 667            }
 668        }
 669
 670        platform_window.on_close(Box::new({
 671            let mut cx = cx.to_async();
 672            move || {
 673                let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
 674            }
 675        }));
 676        platform_window.on_request_frame(Box::new({
 677            let mut cx = cx.to_async();
 678            let dirty = dirty.clone();
 679            let active = active.clone();
 680            let needs_present = needs_present.clone();
 681            let next_frame_callbacks = next_frame_callbacks.clone();
 682            let last_input_timestamp = last_input_timestamp.clone();
 683            move || {
 684                let next_frame_callbacks = next_frame_callbacks.take();
 685                if !next_frame_callbacks.is_empty() {
 686                    handle
 687                        .update(&mut cx, |_, cx| {
 688                            for callback in next_frame_callbacks {
 689                                callback(cx);
 690                            }
 691                        })
 692                        .log_err();
 693                }
 694
 695                // Keep presenting the current scene for 1 extra second since the
 696                // last input to prevent the display from underclocking the refresh rate.
 697                let needs_present = needs_present.get()
 698                    || (active.get()
 699                        && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
 700
 701                if dirty.get() {
 702                    measure("frame duration", || {
 703                        handle
 704                            .update(&mut cx, |_, cx| {
 705                                cx.draw();
 706                                cx.present();
 707                            })
 708                            .log_err();
 709                    })
 710                } else if needs_present {
 711                    handle.update(&mut cx, |_, cx| cx.present()).log_err();
 712                }
 713
 714                handle
 715                    .update(&mut cx, |_, cx| {
 716                        cx.complete_frame();
 717                    })
 718                    .log_err();
 719            }
 720        }));
 721        platform_window.on_resize(Box::new({
 722            let mut cx = cx.to_async();
 723            move |_, _| {
 724                handle
 725                    .update(&mut cx, |_, cx| cx.bounds_changed())
 726                    .log_err();
 727            }
 728        }));
 729        platform_window.on_moved(Box::new({
 730            let mut cx = cx.to_async();
 731            move || {
 732                handle
 733                    .update(&mut cx, |_, cx| cx.bounds_changed())
 734                    .log_err();
 735            }
 736        }));
 737        platform_window.on_appearance_changed(Box::new({
 738            let mut cx = cx.to_async();
 739            move || {
 740                handle
 741                    .update(&mut cx, |_, cx| cx.appearance_changed())
 742                    .log_err();
 743            }
 744        }));
 745        platform_window.on_active_status_change(Box::new({
 746            let mut cx = cx.to_async();
 747            move |active| {
 748                handle
 749                    .update(&mut cx, |_, cx| {
 750                        cx.window.active.set(active);
 751                        cx.window
 752                            .activation_observers
 753                            .clone()
 754                            .retain(&(), |callback| callback(cx));
 755                        cx.refresh();
 756                    })
 757                    .log_err();
 758            }
 759        }));
 760        platform_window.on_hover_status_change(Box::new({
 761            let mut cx = cx.to_async();
 762            move |active| {
 763                handle
 764                    .update(&mut cx, |_, cx| {
 765                        cx.window.hovered.set(active);
 766                        cx.refresh();
 767                    })
 768                    .log_err();
 769            }
 770        }));
 771        platform_window.on_input({
 772            let mut cx = cx.to_async();
 773            Box::new(move |event| {
 774                handle
 775                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 776                    .log_err()
 777                    .unwrap_or(DispatchEventResult::default())
 778            })
 779        });
 780
 781        if let Some(app_id) = app_id {
 782            platform_window.set_app_id(&app_id);
 783        }
 784
 785        Ok(Window {
 786            handle,
 787            removed: false,
 788            platform_window,
 789            display_id,
 790            sprite_atlas,
 791            text_system,
 792            rem_size: px(16.),
 793            rem_size_override_stack: SmallVec::new(),
 794            viewport_size: content_size,
 795            layout_engine: Some(TaffyLayoutEngine::new()),
 796            root_view: None,
 797            element_id_stack: SmallVec::default(),
 798            text_style_stack: Vec::new(),
 799            element_offset_stack: Vec::new(),
 800            content_mask_stack: Vec::new(),
 801            requested_autoscroll: None,
 802            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 803            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 804            next_frame_callbacks,
 805            next_hitbox_id: HitboxId::default(),
 806            next_tooltip_id: TooltipId::default(),
 807            tooltip_bounds: None,
 808            dirty_views: FxHashSet::default(),
 809            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 810            focus_listeners: SubscriberSet::new(),
 811            focus_lost_listeners: SubscriberSet::new(),
 812            default_prevented: true,
 813            mouse_position,
 814            mouse_hit_test: HitTest::default(),
 815            modifiers,
 816            scale_factor,
 817            bounds_observers: SubscriberSet::new(),
 818            appearance,
 819            appearance_observers: SubscriberSet::new(),
 820            active,
 821            hovered,
 822            dirty,
 823            needs_present,
 824            last_input_timestamp,
 825            refreshing: false,
 826            draw_phase: DrawPhase::None,
 827            activation_observers: SubscriberSet::new(),
 828            focus: None,
 829            focus_enabled: true,
 830            pending_input: None,
 831            pending_modifier: ModifierState::default(),
 832            pending_input_observers: SubscriberSet::new(),
 833            prompt: None,
 834        })
 835    }
 836    fn new_focus_listener(
 837        &mut self,
 838        value: AnyWindowFocusListener,
 839    ) -> (Subscription, impl FnOnce()) {
 840        self.focus_listeners.insert((), value)
 841    }
 842}
 843
 844#[derive(Clone, Debug, Default, PartialEq, Eq)]
 845pub(crate) struct DispatchEventResult {
 846    pub propagate: bool,
 847    pub default_prevented: bool,
 848}
 849
 850/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 851/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 852/// to leave room to support more complex shapes in the future.
 853#[derive(Clone, Debug, Default, PartialEq, Eq)]
 854#[repr(C)]
 855pub struct ContentMask<P: Clone + Default + Debug> {
 856    /// The bounds
 857    pub bounds: Bounds<P>,
 858}
 859
 860impl ContentMask<Pixels> {
 861    /// Scale the content mask's pixel units by the given scaling factor.
 862    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 863        ContentMask {
 864            bounds: self.bounds.scale(factor),
 865        }
 866    }
 867
 868    /// Intersect the content mask with the given content mask.
 869    pub fn intersect(&self, other: &Self) -> Self {
 870        let bounds = self.bounds.intersect(&other.bounds);
 871        ContentMask { bounds }
 872    }
 873}
 874
 875/// Provides access to application state in the context of a single window. Derefs
 876/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
 877/// an [`AppContext`] and call any [`AppContext`] methods.
 878pub struct WindowContext<'a> {
 879    pub(crate) app: &'a mut AppContext,
 880    pub(crate) window: &'a mut Window,
 881}
 882
 883impl<'a> WindowContext<'a> {
 884    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 885        Self { app, window }
 886    }
 887
 888    /// Obtain a handle to the window that belongs to this context.
 889    pub fn window_handle(&self) -> AnyWindowHandle {
 890        self.window.handle
 891    }
 892
 893    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 894    pub fn refresh(&mut self) {
 895        if self.window.draw_phase == DrawPhase::None {
 896            self.window.refreshing = true;
 897            self.window.dirty.set(true);
 898        }
 899    }
 900
 901    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
 902    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
 903    pub fn notify(&mut self, view_id: EntityId) {
 904        for view_id in self
 905            .window
 906            .rendered_frame
 907            .dispatch_tree
 908            .view_path(view_id)
 909            .into_iter()
 910            .rev()
 911        {
 912            if !self.window.dirty_views.insert(view_id) {
 913                break;
 914            }
 915        }
 916
 917        if self.window.draw_phase == DrawPhase::None {
 918            self.window.dirty.set(true);
 919            self.app.push_effect(Effect::Notify { emitter: view_id });
 920        }
 921    }
 922
 923    /// Close this window.
 924    pub fn remove_window(&mut self) {
 925        self.window.removed = true;
 926    }
 927
 928    /// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
 929    /// for elements rendered within this window.
 930    pub fn focus_handle(&mut self) -> FocusHandle {
 931        FocusHandle::new(&self.window.focus_handles)
 932    }
 933
 934    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
 935    pub fn focused(&self) -> Option<FocusHandle> {
 936        self.window
 937            .focus
 938            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 939    }
 940
 941    /// Move focus to the element associated with the given [`FocusHandle`].
 942    pub fn focus(&mut self, handle: &FocusHandle) {
 943        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 944            return;
 945        }
 946
 947        self.window.focus = Some(handle.id);
 948        self.clear_pending_keystrokes();
 949        self.refresh();
 950    }
 951
 952    /// Remove focus from all elements within this context's window.
 953    pub fn blur(&mut self) {
 954        if !self.window.focus_enabled {
 955            return;
 956        }
 957
 958        self.window.focus = None;
 959        self.refresh();
 960    }
 961
 962    /// Blur the window and don't allow anything in it to be focused again.
 963    pub fn disable_focus(&mut self) {
 964        self.blur();
 965        self.window.focus_enabled = false;
 966    }
 967
 968    /// Accessor for the text system.
 969    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
 970        &self.window.text_system
 971    }
 972
 973    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
 974    pub fn text_style(&self) -> TextStyle {
 975        let mut style = TextStyle::default();
 976        for refinement in &self.window.text_style_stack {
 977            style.refine(refinement);
 978        }
 979        style
 980    }
 981
 982    /// Check if the platform window is maximized
 983    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
 984    pub fn is_maximized(&self) -> bool {
 985        self.window.platform_window.is_maximized()
 986    }
 987
 988    /// request a certain window decoration (Wayland)
 989    pub fn request_decorations(&self, decorations: WindowDecorations) {
 990        self.window.platform_window.request_decorations(decorations);
 991    }
 992
 993    /// Start a window resize operation (Wayland)
 994    pub fn start_window_resize(&self, edge: ResizeEdge) {
 995        self.window.platform_window.start_window_resize(edge);
 996    }
 997
 998    /// Return the `WindowBounds` to indicate that how a window should be opened
 999    /// after it has been closed
1000    pub fn window_bounds(&self) -> WindowBounds {
1001        self.window.platform_window.window_bounds()
1002    }
1003
1004    /// Dispatch the given action on the currently focused element.
1005    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
1006        let focus_handle = self.focused();
1007
1008        let window = self.window.handle;
1009        self.app.defer(move |cx| {
1010            window
1011                .update(cx, |_, cx| {
1012                    let node_id = focus_handle
1013                        .and_then(|handle| {
1014                            cx.window
1015                                .rendered_frame
1016                                .dispatch_tree
1017                                .focusable_node_id(handle.id)
1018                        })
1019                        .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
1020
1021                    cx.dispatch_action_on_node(node_id, action.as_ref());
1022                })
1023                .log_err();
1024        })
1025    }
1026
1027    pub(crate) fn dispatch_keystroke_observers(
1028        &mut self,
1029        event: &dyn Any,
1030        action: Option<Box<dyn Action>>,
1031    ) {
1032        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
1033            return;
1034        };
1035
1036        self.keystroke_observers
1037            .clone()
1038            .retain(&(), move |callback| {
1039                (callback)(
1040                    &KeystrokeEvent {
1041                        keystroke: key_down_event.keystroke.clone(),
1042                        action: action.as_ref().map(|action| action.boxed_clone()),
1043                    },
1044                    self,
1045                );
1046                true
1047            });
1048    }
1049
1050    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1051    /// that are currently on the stack to be returned to the app.
1052    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
1053        let handle = self.window.handle;
1054        self.app.defer(move |cx| {
1055            handle.update(cx, |_, cx| f(cx)).ok();
1056        });
1057    }
1058
1059    /// Subscribe to events emitted by a model or view.
1060    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1061    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1062    pub fn observe<E, T>(
1063        &mut self,
1064        entity: &E,
1065        mut on_notify: impl FnMut(E, &mut WindowContext<'_>) + 'static,
1066    ) -> Subscription
1067    where
1068        E: Entity<T>,
1069    {
1070        let entity_id = entity.entity_id();
1071        let entity = entity.downgrade();
1072        let window_handle = self.window.handle;
1073        self.app.new_observer(
1074            entity_id,
1075            Box::new(move |cx| {
1076                window_handle
1077                    .update(cx, |_, cx| {
1078                        if let Some(handle) = E::upgrade_from(&entity) {
1079                            on_notify(handle, cx);
1080                            true
1081                        } else {
1082                            false
1083                        }
1084                    })
1085                    .unwrap_or(false)
1086            }),
1087        )
1088    }
1089
1090    /// Subscribe to events emitted by a model or view.
1091    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1092    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1093    pub fn subscribe<Emitter, E, Evt>(
1094        &mut self,
1095        entity: &E,
1096        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
1097    ) -> Subscription
1098    where
1099        Emitter: EventEmitter<Evt>,
1100        E: Entity<Emitter>,
1101        Evt: 'static,
1102    {
1103        let entity_id = entity.entity_id();
1104        let entity = entity.downgrade();
1105        let window_handle = self.window.handle;
1106        self.app.new_subscription(
1107            entity_id,
1108            (
1109                TypeId::of::<Evt>(),
1110                Box::new(move |event, cx| {
1111                    window_handle
1112                        .update(cx, |_, cx| {
1113                            if let Some(handle) = E::upgrade_from(&entity) {
1114                                let event = event.downcast_ref().expect("invalid event type");
1115                                on_event(handle, event, cx);
1116                                true
1117                            } else {
1118                                false
1119                            }
1120                        })
1121                        .unwrap_or(false)
1122                }),
1123            ),
1124        )
1125    }
1126
1127    /// Register a callback to be invoked when the given Model or View is released.
1128    pub fn observe_release<E, T>(
1129        &mut self,
1130        entity: &E,
1131        mut on_release: impl FnOnce(&mut T, &mut WindowContext) + 'static,
1132    ) -> Subscription
1133    where
1134        E: Entity<T>,
1135        T: 'static,
1136    {
1137        let entity_id = entity.entity_id();
1138        let window_handle = self.window.handle;
1139        let (subscription, activate) = self.app.release_listeners.insert(
1140            entity_id,
1141            Box::new(move |entity, cx| {
1142                let entity = entity.downcast_mut().expect("invalid entity type");
1143                let _ = window_handle.update(cx, |_, cx| on_release(entity, cx));
1144            }),
1145        );
1146        activate();
1147        subscription
1148    }
1149
1150    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1151    /// await points in async code.
1152    pub fn to_async(&self) -> AsyncWindowContext {
1153        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
1154    }
1155
1156    /// Schedule the given closure to be run directly after the current frame is rendered.
1157    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
1158        RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
1159    }
1160
1161    /// Schedule a frame to be drawn on the next animation frame.
1162    ///
1163    /// This is useful for elements that need to animate continuously, such as a video player or an animated GIF.
1164    /// It will cause the window to redraw on the next frame, even if no other changes have occurred.
1165    ///
1166    /// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
1167    pub fn request_animation_frame(&mut self) {
1168        let parent_id = self.parent_view_id();
1169        self.on_next_frame(move |cx| {
1170            if let Some(parent_id) = parent_id {
1171                cx.notify(parent_id)
1172            } else {
1173                cx.refresh()
1174            }
1175        });
1176    }
1177
1178    /// Spawn the future returned by the given closure on the application thread pool.
1179    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1180    /// use within your future.
1181    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
1182    where
1183        R: 'static,
1184        Fut: Future<Output = R> + 'static,
1185    {
1186        self.app
1187            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
1188    }
1189
1190    fn bounds_changed(&mut self) {
1191        self.window.scale_factor = self.window.platform_window.scale_factor();
1192        self.window.viewport_size = self.window.platform_window.content_size();
1193        self.window.display_id = self
1194            .window
1195            .platform_window
1196            .display()
1197            .map(|display| display.id());
1198
1199        self.refresh();
1200
1201        self.window
1202            .bounds_observers
1203            .clone()
1204            .retain(&(), |callback| callback(self));
1205    }
1206
1207    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1208    pub fn bounds(&self) -> Bounds<Pixels> {
1209        self.window.platform_window.bounds()
1210    }
1211
1212    /// Returns whether or not the window is currently fullscreen
1213    pub fn is_fullscreen(&self) -> bool {
1214        self.window.platform_window.is_fullscreen()
1215    }
1216
1217    pub(crate) fn appearance_changed(&mut self) {
1218        self.window.appearance = self.window.platform_window.appearance();
1219
1220        self.window
1221            .appearance_observers
1222            .clone()
1223            .retain(&(), |callback| callback(self));
1224    }
1225
1226    /// Returns the appearance of the current window.
1227    pub fn appearance(&self) -> WindowAppearance {
1228        self.window.appearance
1229    }
1230
1231    /// Returns the size of the drawable area within the window.
1232    pub fn viewport_size(&self) -> Size<Pixels> {
1233        self.window.viewport_size
1234    }
1235
1236    /// Returns whether this window is focused by the operating system (receiving key events).
1237    pub fn is_window_active(&self) -> bool {
1238        self.window.active.get()
1239    }
1240
1241    /// Returns whether this window is considered to be the window
1242    /// that currently owns the mouse cursor.
1243    /// On mac, this is equivalent to `is_window_active`.
1244    pub fn is_window_hovered(&self) -> bool {
1245        if cfg!(target_os = "linux") {
1246            self.window.hovered.get()
1247        } else {
1248            self.is_window_active()
1249        }
1250    }
1251
1252    /// Toggle zoom on the window.
1253    pub fn zoom_window(&self) {
1254        self.window.platform_window.zoom();
1255    }
1256
1257    /// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
1258    pub fn show_window_menu(&self, position: Point<Pixels>) {
1259        self.window.platform_window.show_window_menu(position)
1260    }
1261
1262    /// Tells the compositor to take control of window movement (Wayland and X11)
1263    ///
1264    /// Events may not be received during a move operation.
1265    pub fn start_window_move(&self) {
1266        self.window.platform_window.start_window_move()
1267    }
1268
1269    /// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
1270    pub fn set_client_inset(&self, inset: Pixels) {
1271        self.window.platform_window.set_client_inset(inset);
1272    }
1273
1274    /// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
1275    pub fn window_decorations(&self) -> Decorations {
1276        self.window.platform_window.window_decorations()
1277    }
1278
1279    /// Returns which window controls are currently visible (Wayland)
1280    pub fn window_controls(&self) -> WindowControls {
1281        self.window.platform_window.window_controls()
1282    }
1283
1284    /// Updates the window's title at the platform level.
1285    pub fn set_window_title(&mut self, title: &str) {
1286        self.window.platform_window.set_title(title);
1287    }
1288
1289    /// Sets the application identifier.
1290    pub fn set_app_id(&mut self, app_id: &str) {
1291        self.window.platform_window.set_app_id(app_id);
1292    }
1293
1294    /// Sets the window background appearance.
1295    pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1296        self.window
1297            .platform_window
1298            .set_background_appearance(background_appearance);
1299    }
1300
1301    /// Mark the window as dirty at the platform level.
1302    pub fn set_window_edited(&mut self, edited: bool) {
1303        self.window.platform_window.set_edited(edited);
1304    }
1305
1306    /// Determine the display on which the window is visible.
1307    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1308        self.platform
1309            .displays()
1310            .into_iter()
1311            .find(|display| Some(display.id()) == self.window.display_id)
1312    }
1313
1314    /// Show the platform character palette.
1315    pub fn show_character_palette(&self) {
1316        self.window.platform_window.show_character_palette();
1317    }
1318
1319    /// The scale factor of the display associated with the window. For example, it could
1320    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1321    /// be rendered as two pixels on screen.
1322    pub fn scale_factor(&self) -> f32 {
1323        self.window.scale_factor
1324    }
1325
1326    /// The size of an em for the base font of the application. Adjusting this value allows the
1327    /// UI to scale, just like zooming a web page.
1328    pub fn rem_size(&self) -> Pixels {
1329        self.window
1330            .rem_size_override_stack
1331            .last()
1332            .copied()
1333            .unwrap_or(self.window.rem_size)
1334    }
1335
1336    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1337    /// UI to scale, just like zooming a web page.
1338    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1339        self.window.rem_size = rem_size.into();
1340    }
1341
1342    /// Executes the provided function with the specified rem size.
1343    ///
1344    /// This method must only be called as part of element drawing.
1345    pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
1346    where
1347        F: FnOnce(&mut Self) -> R,
1348    {
1349        debug_assert!(
1350            matches!(
1351                self.window.draw_phase,
1352                DrawPhase::Prepaint | DrawPhase::Paint
1353            ),
1354            "this method can only be called during request_layout, prepaint, or paint"
1355        );
1356
1357        if let Some(rem_size) = rem_size {
1358            self.window.rem_size_override_stack.push(rem_size.into());
1359            let result = f(self);
1360            self.window.rem_size_override_stack.pop();
1361            result
1362        } else {
1363            f(self)
1364        }
1365    }
1366
1367    /// The line height associated with the current text style.
1368    pub fn line_height(&self) -> Pixels {
1369        self.text_style().line_height_in_pixels(self.rem_size())
1370    }
1371
1372    /// Call to prevent the default action of an event. Currently only used to prevent
1373    /// parent elements from becoming focused on mouse down.
1374    pub fn prevent_default(&mut self) {
1375        self.window.default_prevented = true;
1376    }
1377
1378    /// Obtain whether default has been prevented for the event currently being dispatched.
1379    pub fn default_prevented(&self) -> bool {
1380        self.window.default_prevented
1381    }
1382
1383    /// Determine whether the given action is available along the dispatch path to the currently focused element.
1384    pub fn is_action_available(&self, action: &dyn Action) -> bool {
1385        let target = self
1386            .focused()
1387            .and_then(|focused_handle| {
1388                self.window
1389                    .rendered_frame
1390                    .dispatch_tree
1391                    .focusable_node_id(focused_handle.id)
1392            })
1393            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1394        self.window
1395            .rendered_frame
1396            .dispatch_tree
1397            .is_action_available(action, target)
1398    }
1399
1400    /// The position of the mouse relative to the window.
1401    pub fn mouse_position(&self) -> Point<Pixels> {
1402        self.window.mouse_position
1403    }
1404
1405    /// The current state of the keyboard's modifiers
1406    pub fn modifiers(&self) -> Modifiers {
1407        self.window.modifiers
1408    }
1409
1410    fn complete_frame(&self) {
1411        self.window.platform_window.completed_frame();
1412    }
1413
1414    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1415    /// the contents of the new [Scene], use [present].
1416    #[profiling::function]
1417    pub fn draw(&mut self) {
1418        self.window.dirty.set(false);
1419        self.window.requested_autoscroll = None;
1420
1421        // Restore the previously-used input handler.
1422        if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1423            self.window
1424                .rendered_frame
1425                .input_handlers
1426                .push(Some(input_handler));
1427        }
1428
1429        self.draw_roots();
1430        self.window.dirty_views.clear();
1431        self.window.next_frame.window_active = self.window.active.get();
1432
1433        // Register requested input handler with the platform window.
1434        if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1435            self.window
1436                .platform_window
1437                .set_input_handler(input_handler.unwrap());
1438        }
1439
1440        self.window.layout_engine.as_mut().unwrap().clear();
1441        self.text_system().finish_frame();
1442        self.window
1443            .next_frame
1444            .finish(&mut self.window.rendered_frame);
1445        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1446            let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1447            if percentage >= 80. {
1448                log::warn!("elevated element arena occupation: {}.", percentage);
1449            }
1450            element_arena.clear();
1451        });
1452
1453        self.window.draw_phase = DrawPhase::Focus;
1454        let previous_focus_path = self.window.rendered_frame.focus_path();
1455        let previous_window_active = self.window.rendered_frame.window_active;
1456        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1457        self.window.next_frame.clear();
1458        let current_focus_path = self.window.rendered_frame.focus_path();
1459        let current_window_active = self.window.rendered_frame.window_active;
1460
1461        if previous_focus_path != current_focus_path
1462            || previous_window_active != current_window_active
1463        {
1464            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1465                self.window
1466                    .focus_lost_listeners
1467                    .clone()
1468                    .retain(&(), |listener| listener(self));
1469            }
1470
1471            let event = WindowFocusEvent {
1472                previous_focus_path: if previous_window_active {
1473                    previous_focus_path
1474                } else {
1475                    Default::default()
1476                },
1477                current_focus_path: if current_window_active {
1478                    current_focus_path
1479                } else {
1480                    Default::default()
1481                },
1482            };
1483            self.window
1484                .focus_listeners
1485                .clone()
1486                .retain(&(), |listener| listener(&event, self));
1487        }
1488
1489        self.reset_cursor_style();
1490        self.window.refreshing = false;
1491        self.window.draw_phase = DrawPhase::None;
1492        self.window.needs_present.set(true);
1493    }
1494
1495    #[profiling::function]
1496    fn present(&self) {
1497        self.window
1498            .platform_window
1499            .draw(&self.window.rendered_frame.scene);
1500        self.window.needs_present.set(false);
1501        profiling::finish_frame!();
1502    }
1503
1504    fn draw_roots(&mut self) {
1505        self.window.draw_phase = DrawPhase::Prepaint;
1506        self.window.tooltip_bounds.take();
1507
1508        // Layout all root elements.
1509        let mut root_element = self.window.root_view.as_ref().unwrap().clone().into_any();
1510        root_element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1511
1512        let mut sorted_deferred_draws =
1513            (0..self.window.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
1514        sorted_deferred_draws.sort_by_key(|ix| self.window.next_frame.deferred_draws[*ix].priority);
1515        self.prepaint_deferred_draws(&sorted_deferred_draws);
1516
1517        let mut prompt_element = None;
1518        let mut active_drag_element = None;
1519        let mut tooltip_element = None;
1520        if let Some(prompt) = self.window.prompt.take() {
1521            let mut element = prompt.view.any_view().into_any();
1522            element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1523            prompt_element = Some(element);
1524            self.window.prompt = Some(prompt);
1525        } else if let Some(active_drag) = self.app.active_drag.take() {
1526            let mut element = active_drag.view.clone().into_any();
1527            let offset = self.mouse_position() - active_drag.cursor_offset;
1528            element.prepaint_as_root(offset, AvailableSpace::min_size(), self);
1529            active_drag_element = Some(element);
1530            self.app.active_drag = Some(active_drag);
1531        } else {
1532            tooltip_element = self.prepaint_tooltip();
1533        }
1534
1535        self.window.mouse_hit_test = self.window.next_frame.hit_test(self.window.mouse_position);
1536
1537        // Now actually paint the elements.
1538        self.window.draw_phase = DrawPhase::Paint;
1539        root_element.paint(self);
1540
1541        self.paint_deferred_draws(&sorted_deferred_draws);
1542
1543        if let Some(mut prompt_element) = prompt_element {
1544            prompt_element.paint(self);
1545        } else if let Some(mut drag_element) = active_drag_element {
1546            drag_element.paint(self);
1547        } else if let Some(mut tooltip_element) = tooltip_element {
1548            tooltip_element.paint(self);
1549        }
1550    }
1551
1552    fn prepaint_tooltip(&mut self) -> Option<AnyElement> {
1553        let tooltip_request = self.window.next_frame.tooltip_requests.last().cloned()?;
1554        let tooltip_request = tooltip_request.unwrap();
1555        let mut element = tooltip_request.tooltip.view.clone().into_any();
1556        let mouse_position = tooltip_request.tooltip.mouse_position;
1557        let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self);
1558
1559        let mut tooltip_bounds = Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
1560        let window_bounds = Bounds {
1561            origin: Point::default(),
1562            size: self.viewport_size(),
1563        };
1564
1565        if tooltip_bounds.right() > window_bounds.right() {
1566            let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
1567            if new_x >= Pixels::ZERO {
1568                tooltip_bounds.origin.x = new_x;
1569            } else {
1570                tooltip_bounds.origin.x = cmp::max(
1571                    Pixels::ZERO,
1572                    tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
1573                );
1574            }
1575        }
1576
1577        if tooltip_bounds.bottom() > window_bounds.bottom() {
1578            let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
1579            if new_y >= Pixels::ZERO {
1580                tooltip_bounds.origin.y = new_y;
1581            } else {
1582                tooltip_bounds.origin.y = cmp::max(
1583                    Pixels::ZERO,
1584                    tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
1585                );
1586            }
1587        }
1588
1589        self.with_absolute_element_offset(tooltip_bounds.origin, |cx| element.prepaint(cx));
1590
1591        self.window.tooltip_bounds = Some(TooltipBounds {
1592            id: tooltip_request.id,
1593            bounds: tooltip_bounds,
1594        });
1595        Some(element)
1596    }
1597
1598    fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1599        assert_eq!(self.window.element_id_stack.len(), 0);
1600
1601        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1602        for deferred_draw_ix in deferred_draw_indices {
1603            let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1604            self.window
1605                .element_id_stack
1606                .clone_from(&deferred_draw.element_id_stack);
1607            self.window
1608                .text_style_stack
1609                .clone_from(&deferred_draw.text_style_stack);
1610            self.window
1611                .next_frame
1612                .dispatch_tree
1613                .set_active_node(deferred_draw.parent_node);
1614
1615            let prepaint_start = self.prepaint_index();
1616            if let Some(element) = deferred_draw.element.as_mut() {
1617                self.with_absolute_element_offset(deferred_draw.absolute_offset, |cx| {
1618                    element.prepaint(cx)
1619                });
1620            } else {
1621                self.reuse_prepaint(deferred_draw.prepaint_range.clone());
1622            }
1623            let prepaint_end = self.prepaint_index();
1624            deferred_draw.prepaint_range = prepaint_start..prepaint_end;
1625        }
1626        assert_eq!(
1627            self.window.next_frame.deferred_draws.len(),
1628            0,
1629            "cannot call defer_draw during deferred drawing"
1630        );
1631        self.window.next_frame.deferred_draws = deferred_draws;
1632        self.window.element_id_stack.clear();
1633        self.window.text_style_stack.clear();
1634    }
1635
1636    fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1637        assert_eq!(self.window.element_id_stack.len(), 0);
1638
1639        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1640        for deferred_draw_ix in deferred_draw_indices {
1641            let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1642            self.window
1643                .element_id_stack
1644                .clone_from(&deferred_draw.element_id_stack);
1645            self.window
1646                .next_frame
1647                .dispatch_tree
1648                .set_active_node(deferred_draw.parent_node);
1649
1650            let paint_start = self.paint_index();
1651            if let Some(element) = deferred_draw.element.as_mut() {
1652                element.paint(self);
1653            } else {
1654                self.reuse_paint(deferred_draw.paint_range.clone());
1655            }
1656            let paint_end = self.paint_index();
1657            deferred_draw.paint_range = paint_start..paint_end;
1658        }
1659        self.window.next_frame.deferred_draws = deferred_draws;
1660        self.window.element_id_stack.clear();
1661    }
1662
1663    pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
1664        PrepaintStateIndex {
1665            hitboxes_index: self.window.next_frame.hitboxes.len(),
1666            tooltips_index: self.window.next_frame.tooltip_requests.len(),
1667            deferred_draws_index: self.window.next_frame.deferred_draws.len(),
1668            dispatch_tree_index: self.window.next_frame.dispatch_tree.len(),
1669            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1670            line_layout_index: self.window.text_system.layout_index(),
1671        }
1672    }
1673
1674    pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
1675        let window = &mut self.window;
1676        window.next_frame.hitboxes.extend(
1677            window.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
1678                .iter()
1679                .cloned(),
1680        );
1681        window.next_frame.tooltip_requests.extend(
1682            window.rendered_frame.tooltip_requests
1683                [range.start.tooltips_index..range.end.tooltips_index]
1684                .iter_mut()
1685                .map(|request| request.take()),
1686        );
1687        window.next_frame.accessed_element_states.extend(
1688            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1689                ..range.end.accessed_element_states_index]
1690                .iter()
1691                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1692        );
1693        window
1694            .text_system
1695            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1696
1697        let reused_subtree = window.next_frame.dispatch_tree.reuse_subtree(
1698            range.start.dispatch_tree_index..range.end.dispatch_tree_index,
1699            &mut window.rendered_frame.dispatch_tree,
1700            window.focus,
1701        );
1702
1703        if reused_subtree.contains_focus() {
1704            window.next_frame.focus = window.focus;
1705        }
1706
1707        window.next_frame.deferred_draws.extend(
1708            window.rendered_frame.deferred_draws
1709                [range.start.deferred_draws_index..range.end.deferred_draws_index]
1710                .iter()
1711                .map(|deferred_draw| DeferredDraw {
1712                    parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
1713                    element_id_stack: deferred_draw.element_id_stack.clone(),
1714                    text_style_stack: deferred_draw.text_style_stack.clone(),
1715                    priority: deferred_draw.priority,
1716                    element: None,
1717                    absolute_offset: deferred_draw.absolute_offset,
1718                    prepaint_range: deferred_draw.prepaint_range.clone(),
1719                    paint_range: deferred_draw.paint_range.clone(),
1720                }),
1721        );
1722    }
1723
1724    pub(crate) fn paint_index(&self) -> PaintIndex {
1725        PaintIndex {
1726            scene_index: self.window.next_frame.scene.len(),
1727            mouse_listeners_index: self.window.next_frame.mouse_listeners.len(),
1728            input_handlers_index: self.window.next_frame.input_handlers.len(),
1729            cursor_styles_index: self.window.next_frame.cursor_styles.len(),
1730            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1731            line_layout_index: self.window.text_system.layout_index(),
1732        }
1733    }
1734
1735    pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
1736        let window = &mut self.window;
1737
1738        window.next_frame.cursor_styles.extend(
1739            window.rendered_frame.cursor_styles
1740                [range.start.cursor_styles_index..range.end.cursor_styles_index]
1741                .iter()
1742                .cloned(),
1743        );
1744        window.next_frame.input_handlers.extend(
1745            window.rendered_frame.input_handlers
1746                [range.start.input_handlers_index..range.end.input_handlers_index]
1747                .iter_mut()
1748                .map(|handler| handler.take()),
1749        );
1750        window.next_frame.mouse_listeners.extend(
1751            window.rendered_frame.mouse_listeners
1752                [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
1753                .iter_mut()
1754                .map(|listener| listener.take()),
1755        );
1756        window.next_frame.accessed_element_states.extend(
1757            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1758                ..range.end.accessed_element_states_index]
1759                .iter()
1760                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1761        );
1762        window
1763            .text_system
1764            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1765        window.next_frame.scene.replay(
1766            range.start.scene_index..range.end.scene_index,
1767            &window.rendered_frame.scene,
1768        );
1769    }
1770
1771    /// Push a text style onto the stack, and call a function with that style active.
1772    /// Use [`AppContext::text_style`] to get the current, combined text style. This method
1773    /// should only be called as part of element drawing.
1774    pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
1775    where
1776        F: FnOnce(&mut Self) -> R,
1777    {
1778        debug_assert!(
1779            matches!(
1780                self.window.draw_phase,
1781                DrawPhase::Prepaint | DrawPhase::Paint
1782            ),
1783            "this method can only be called during request_layout, prepaint, or paint"
1784        );
1785        if let Some(style) = style {
1786            self.window.text_style_stack.push(style);
1787            let result = f(self);
1788            self.window.text_style_stack.pop();
1789            result
1790        } else {
1791            f(self)
1792        }
1793    }
1794
1795    /// Updates the cursor style at the platform level. This method should only be called
1796    /// during the prepaint phase of element drawing.
1797    pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
1798        debug_assert_eq!(
1799            self.window.draw_phase,
1800            DrawPhase::Paint,
1801            "this method can only be called during paint"
1802        );
1803        self.window
1804            .next_frame
1805            .cursor_styles
1806            .push(CursorStyleRequest {
1807                hitbox_id: hitbox.id,
1808                style,
1809            });
1810    }
1811
1812    /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
1813    /// during the paint phase of element drawing.
1814    pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
1815        debug_assert_eq!(
1816            self.window.draw_phase,
1817            DrawPhase::Prepaint,
1818            "this method can only be called during prepaint"
1819        );
1820        let id = TooltipId(post_inc(&mut self.window.next_tooltip_id.0));
1821        self.window
1822            .next_frame
1823            .tooltip_requests
1824            .push(Some(TooltipRequest { id, tooltip }));
1825        id
1826    }
1827
1828    /// Invoke the given function with the given content mask after intersecting it
1829    /// with the current mask. This method should only be called during element drawing.
1830    pub fn with_content_mask<R>(
1831        &mut self,
1832        mask: Option<ContentMask<Pixels>>,
1833        f: impl FnOnce(&mut Self) -> R,
1834    ) -> R {
1835        debug_assert!(
1836            matches!(
1837                self.window.draw_phase,
1838                DrawPhase::Prepaint | DrawPhase::Paint
1839            ),
1840            "this method can only be called during request_layout, prepaint, or paint"
1841        );
1842        if let Some(mask) = mask {
1843            let mask = mask.intersect(&self.content_mask());
1844            self.window_mut().content_mask_stack.push(mask);
1845            let result = f(self);
1846            self.window_mut().content_mask_stack.pop();
1847            result
1848        } else {
1849            f(self)
1850        }
1851    }
1852
1853    /// Updates the global element offset relative to the current offset. This is used to implement
1854    /// scrolling. This method should only be called during the prepaint phase of element drawing.
1855    pub fn with_element_offset<R>(
1856        &mut self,
1857        offset: Point<Pixels>,
1858        f: impl FnOnce(&mut Self) -> R,
1859    ) -> R {
1860        debug_assert_eq!(
1861            self.window.draw_phase,
1862            DrawPhase::Prepaint,
1863            "this method can only be called during request_layout, or prepaint"
1864        );
1865
1866        if offset.is_zero() {
1867            return f(self);
1868        };
1869
1870        let abs_offset = self.element_offset() + offset;
1871        self.with_absolute_element_offset(abs_offset, f)
1872    }
1873
1874    /// Updates the global element offset based on the given offset. This is used to implement
1875    /// drag handles and other manual painting of elements. This method should only be called during
1876    /// the prepaint phase of element drawing.
1877    pub fn with_absolute_element_offset<R>(
1878        &mut self,
1879        offset: Point<Pixels>,
1880        f: impl FnOnce(&mut Self) -> R,
1881    ) -> R {
1882        debug_assert_eq!(
1883            self.window.draw_phase,
1884            DrawPhase::Prepaint,
1885            "this method can only be called during request_layout, or prepaint"
1886        );
1887        self.window_mut().element_offset_stack.push(offset);
1888        let result = f(self);
1889        self.window_mut().element_offset_stack.pop();
1890        result
1891    }
1892
1893    /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
1894    /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
1895    /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
1896    /// element offset and prepaint again. See [`List`] for an example. This method should only be
1897    /// called during the prepaint phase of element drawing.
1898    pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
1899        debug_assert_eq!(
1900            self.window.draw_phase,
1901            DrawPhase::Prepaint,
1902            "this method can only be called during prepaint"
1903        );
1904        let index = self.prepaint_index();
1905        let result = f(self);
1906        if result.is_err() {
1907            self.window
1908                .next_frame
1909                .hitboxes
1910                .truncate(index.hitboxes_index);
1911            self.window
1912                .next_frame
1913                .tooltip_requests
1914                .truncate(index.tooltips_index);
1915            self.window
1916                .next_frame
1917                .deferred_draws
1918                .truncate(index.deferred_draws_index);
1919            self.window
1920                .next_frame
1921                .dispatch_tree
1922                .truncate(index.dispatch_tree_index);
1923            self.window
1924                .next_frame
1925                .accessed_element_states
1926                .truncate(index.accessed_element_states_index);
1927            self.window
1928                .text_system
1929                .truncate_layouts(index.line_layout_index);
1930        }
1931        result
1932    }
1933
1934    /// When you call this method during [`prepaint`], containing elements will attempt to
1935    /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
1936    /// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
1937    /// that supports this method being called on the elements it contains. This method should only be
1938    /// called during the prepaint phase of element drawing.
1939    pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
1940        debug_assert_eq!(
1941            self.window.draw_phase,
1942            DrawPhase::Prepaint,
1943            "this method can only be called during prepaint"
1944        );
1945        self.window.requested_autoscroll = Some(bounds);
1946    }
1947
1948    /// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
1949    /// described in [`request_autoscroll`].
1950    pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
1951        debug_assert_eq!(
1952            self.window.draw_phase,
1953            DrawPhase::Prepaint,
1954            "this method can only be called during prepaint"
1955        );
1956        self.window.requested_autoscroll.take()
1957    }
1958
1959    /// Remove an asset from GPUI's cache
1960    pub fn remove_cached_asset<A: Asset + 'static>(
1961        &mut self,
1962        source: &A::Source,
1963    ) -> Option<A::Output> {
1964        self.asset_cache.remove::<A>(source)
1965    }
1966
1967    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1968    /// Your view will be re-drawn once the asset has finished loading.
1969    ///
1970    /// Note that the multiple calls to this method will only result in one `Asset::load` call.
1971    /// The results of that call will be cached, and returned on subsequent uses of this API.
1972    ///
1973    /// Use [Self::remove_cached_asset] to reload your asset.
1974    pub fn use_cached_asset<A: Asset + 'static>(
1975        &mut self,
1976        source: &A::Source,
1977    ) -> Option<A::Output> {
1978        self.asset_cache.get::<A>(source).or_else(|| {
1979            if let Some(asset) = self.use_asset::<A>(source) {
1980                self.asset_cache
1981                    .insert::<A>(source.to_owned(), asset.clone());
1982                Some(asset)
1983            } else {
1984                None
1985            }
1986        })
1987    }
1988
1989    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1990    /// Your view will be re-drawn once the asset has finished loading.
1991    ///
1992    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
1993    /// time.
1994    ///
1995    /// This asset will not be cached by default, see [Self::use_cached_asset]
1996    pub fn use_asset<A: Asset + 'static>(&mut self, source: &A::Source) -> Option<A::Output> {
1997        let asset_id = (TypeId::of::<A>(), hash(source));
1998        let mut is_first = false;
1999        let task = self
2000            .loading_assets
2001            .remove(&asset_id)
2002            .map(|boxed_task| *boxed_task.downcast::<Shared<Task<A::Output>>>().unwrap())
2003            .unwrap_or_else(|| {
2004                is_first = true;
2005                let future = A::load(source.clone(), self);
2006                let task = self.background_executor().spawn(future).shared();
2007                task
2008            });
2009
2010        task.clone().now_or_never().or_else(|| {
2011            if is_first {
2012                let parent_id = self.parent_view_id();
2013                self.spawn({
2014                    let task = task.clone();
2015                    |mut cx| async move {
2016                        task.await;
2017
2018                        cx.on_next_frame(move |cx| {
2019                            if let Some(parent_id) = parent_id {
2020                                cx.notify(parent_id)
2021                            } else {
2022                                cx.refresh()
2023                            }
2024                        });
2025                    }
2026                })
2027                .detach();
2028            }
2029
2030            self.loading_assets.insert(asset_id, Box::new(task));
2031
2032            None
2033        })
2034    }
2035
2036    /// Obtain the current element offset. This method should only be called during the
2037    /// prepaint phase of element drawing.
2038    pub fn element_offset(&self) -> Point<Pixels> {
2039        debug_assert_eq!(
2040            self.window.draw_phase,
2041            DrawPhase::Prepaint,
2042            "this method can only be called during prepaint"
2043        );
2044        self.window()
2045            .element_offset_stack
2046            .last()
2047            .copied()
2048            .unwrap_or_default()
2049    }
2050
2051    /// Obtain the current content mask. This method should only be called during element drawing.
2052    pub fn content_mask(&self) -> ContentMask<Pixels> {
2053        debug_assert!(
2054            matches!(
2055                self.window.draw_phase,
2056                DrawPhase::Prepaint | DrawPhase::Paint
2057            ),
2058            "this method can only be called during prepaint, or paint"
2059        );
2060        self.window()
2061            .content_mask_stack
2062            .last()
2063            .cloned()
2064            .unwrap_or_else(|| ContentMask {
2065                bounds: Bounds {
2066                    origin: Point::default(),
2067                    size: self.window().viewport_size,
2068                },
2069            })
2070    }
2071
2072    /// Provide elements in the called function with a new namespace in which their identifiers must be unique.
2073    /// This can be used within a custom element to distinguish multiple sets of child elements.
2074    pub fn with_element_namespace<R>(
2075        &mut self,
2076        element_id: impl Into<ElementId>,
2077        f: impl FnOnce(&mut Self) -> R,
2078    ) -> R {
2079        self.window.element_id_stack.push(element_id.into());
2080        let result = f(self);
2081        self.window.element_id_stack.pop();
2082        result
2083    }
2084
2085    /// Updates or initializes state for an element with the given id that lives across multiple
2086    /// frames. If an element with this ID existed in the rendered frame, its state will be passed
2087    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2088    /// when drawing the next frame. This method should only be called as part of element drawing.
2089    pub fn with_element_state<S, R>(
2090        &mut self,
2091        global_id: &GlobalElementId,
2092        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2093    ) -> R
2094    where
2095        S: 'static,
2096    {
2097        debug_assert!(
2098            matches!(
2099                self.window.draw_phase,
2100                DrawPhase::Prepaint | DrawPhase::Paint
2101            ),
2102            "this method can only be called during request_layout, prepaint, or paint"
2103        );
2104
2105        let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
2106        self.window
2107            .next_frame
2108            .accessed_element_states
2109            .push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
2110
2111        if let Some(any) = self
2112            .window
2113            .next_frame
2114            .element_states
2115            .remove(&key)
2116            .or_else(|| self.window.rendered_frame.element_states.remove(&key))
2117        {
2118            let ElementStateBox {
2119                inner,
2120                #[cfg(debug_assertions)]
2121                type_name,
2122            } = any;
2123            // Using the extra inner option to avoid needing to reallocate a new box.
2124            let mut state_box = inner
2125                .downcast::<Option<S>>()
2126                .map_err(|_| {
2127                    #[cfg(debug_assertions)]
2128                    {
2129                        anyhow::anyhow!(
2130                            "invalid element state type for id, requested {:?}, actual: {:?}",
2131                            std::any::type_name::<S>(),
2132                            type_name
2133                        )
2134                    }
2135
2136                    #[cfg(not(debug_assertions))]
2137                    {
2138                        anyhow::anyhow!(
2139                            "invalid element state type for id, requested {:?}",
2140                            std::any::type_name::<S>(),
2141                        )
2142                    }
2143                })
2144                .unwrap();
2145
2146            let state = state_box.take().expect(
2147                "reentrant call to with_element_state for the same state type and element id",
2148            );
2149            let (result, state) = f(Some(state), self);
2150            state_box.replace(state);
2151            self.window.next_frame.element_states.insert(
2152                key,
2153                ElementStateBox {
2154                    inner: state_box,
2155                    #[cfg(debug_assertions)]
2156                    type_name,
2157                },
2158            );
2159            result
2160        } else {
2161            let (result, state) = f(None, self);
2162            self.window.next_frame.element_states.insert(
2163                key,
2164                ElementStateBox {
2165                    inner: Box::new(Some(state)),
2166                    #[cfg(debug_assertions)]
2167                    type_name: std::any::type_name::<S>(),
2168                },
2169            );
2170            result
2171        }
2172    }
2173
2174    /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
2175    /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
2176    /// when the element is guaranteed to have an id.
2177    pub fn with_optional_element_state<S, R>(
2178        &mut self,
2179        global_id: Option<&GlobalElementId>,
2180        f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
2181    ) -> R
2182    where
2183        S: 'static,
2184    {
2185        debug_assert!(
2186            matches!(
2187                self.window.draw_phase,
2188                DrawPhase::Prepaint | DrawPhase::Paint
2189            ),
2190            "this method can only be called during request_layout, prepaint, or paint"
2191        );
2192
2193        if let Some(global_id) = global_id {
2194            self.with_element_state(global_id, |state, cx| {
2195                let (result, state) = f(Some(state), cx);
2196                let state =
2197                    state.expect("you must return some state when you pass some element id");
2198                (result, state)
2199            })
2200        } else {
2201            let (result, state) = f(None, self);
2202            debug_assert!(
2203                state.is_none(),
2204                "you must not return an element state when passing None for the global id"
2205            );
2206            result
2207        }
2208    }
2209
2210    /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2211    /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2212    /// with higher values being drawn on top.
2213    ///
2214    /// This method should only be called as part of the prepaint phase of element drawing.
2215    pub fn defer_draw(
2216        &mut self,
2217        element: AnyElement,
2218        absolute_offset: Point<Pixels>,
2219        priority: usize,
2220    ) {
2221        let window = &mut self.window;
2222        debug_assert_eq!(
2223            window.draw_phase,
2224            DrawPhase::Prepaint,
2225            "this method can only be called during request_layout or prepaint"
2226        );
2227        let parent_node = window.next_frame.dispatch_tree.active_node_id().unwrap();
2228        window.next_frame.deferred_draws.push(DeferredDraw {
2229            parent_node,
2230            element_id_stack: window.element_id_stack.clone(),
2231            text_style_stack: window.text_style_stack.clone(),
2232            priority,
2233            element: Some(element),
2234            absolute_offset,
2235            prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2236            paint_range: PaintIndex::default()..PaintIndex::default(),
2237        });
2238    }
2239
2240    /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2241    /// of geometry that are non-overlapping and have the same draw order. This is typically used
2242    /// for performance reasons.
2243    ///
2244    /// This method should only be called as part of the paint phase of element drawing.
2245    pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2246        debug_assert_eq!(
2247            self.window.draw_phase,
2248            DrawPhase::Paint,
2249            "this method can only be called during paint"
2250        );
2251
2252        let scale_factor = self.scale_factor();
2253        let content_mask = self.content_mask();
2254        let clipped_bounds = bounds.intersect(&content_mask.bounds);
2255        if !clipped_bounds.is_empty() {
2256            self.window
2257                .next_frame
2258                .scene
2259                .push_layer(clipped_bounds.scale(scale_factor));
2260        }
2261
2262        let result = f(self);
2263
2264        if !clipped_bounds.is_empty() {
2265            self.window.next_frame.scene.pop_layer();
2266        }
2267
2268        result
2269    }
2270
2271    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2272    ///
2273    /// This method should only be called as part of the paint phase of element drawing.
2274    pub fn paint_shadows(
2275        &mut self,
2276        bounds: Bounds<Pixels>,
2277        corner_radii: Corners<Pixels>,
2278        shadows: &[BoxShadow],
2279    ) {
2280        debug_assert_eq!(
2281            self.window.draw_phase,
2282            DrawPhase::Paint,
2283            "this method can only be called during paint"
2284        );
2285
2286        let scale_factor = self.scale_factor();
2287        let content_mask = self.content_mask();
2288        for shadow in shadows {
2289            let mut shadow_bounds = bounds;
2290            shadow_bounds.origin += shadow.offset;
2291            shadow_bounds.dilate(shadow.spread_radius);
2292            self.window.next_frame.scene.insert_primitive(Shadow {
2293                order: 0,
2294                blur_radius: shadow.blur_radius.scale(scale_factor),
2295                bounds: shadow_bounds.scale(scale_factor),
2296                content_mask: content_mask.scale(scale_factor),
2297                corner_radii: corner_radii.scale(scale_factor),
2298                color: shadow.color,
2299            });
2300        }
2301    }
2302
2303    /// Paint one or more quads into the scene for the next frame at the current stacking context.
2304    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2305    /// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
2306    ///
2307    /// This method should only be called as part of the paint phase of element drawing.
2308    pub fn paint_quad(&mut self, quad: PaintQuad) {
2309        debug_assert_eq!(
2310            self.window.draw_phase,
2311            DrawPhase::Paint,
2312            "this method can only be called during paint"
2313        );
2314
2315        let scale_factor = self.scale_factor();
2316        let content_mask = self.content_mask();
2317        self.window.next_frame.scene.insert_primitive(Quad {
2318            order: 0,
2319            pad: 0,
2320            bounds: quad.bounds.scale(scale_factor),
2321            content_mask: content_mask.scale(scale_factor),
2322            background: quad.background,
2323            border_color: quad.border_color,
2324            corner_radii: quad.corner_radii.scale(scale_factor),
2325            border_widths: quad.border_widths.scale(scale_factor),
2326        });
2327    }
2328
2329    /// Paint the given `Path` into the scene for the next frame at the current z-index.
2330    ///
2331    /// This method should only be called as part of the paint phase of element drawing.
2332    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
2333        debug_assert_eq!(
2334            self.window.draw_phase,
2335            DrawPhase::Paint,
2336            "this method can only be called during paint"
2337        );
2338
2339        let scale_factor = self.scale_factor();
2340        let content_mask = self.content_mask();
2341        path.content_mask = content_mask;
2342        path.color = color.into();
2343        self.window
2344            .next_frame
2345            .scene
2346            .insert_primitive(path.scale(scale_factor));
2347    }
2348
2349    /// Paint an underline into the scene for the next frame at the current z-index.
2350    ///
2351    /// This method should only be called as part of the paint phase of element drawing.
2352    pub fn paint_underline(
2353        &mut self,
2354        origin: Point<Pixels>,
2355        width: Pixels,
2356        style: &UnderlineStyle,
2357    ) {
2358        debug_assert_eq!(
2359            self.window.draw_phase,
2360            DrawPhase::Paint,
2361            "this method can only be called during paint"
2362        );
2363
2364        let scale_factor = self.scale_factor();
2365        let height = if style.wavy {
2366            style.thickness * 3.
2367        } else {
2368            style.thickness
2369        };
2370        let bounds = Bounds {
2371            origin,
2372            size: size(width, height),
2373        };
2374        let content_mask = self.content_mask();
2375
2376        self.window.next_frame.scene.insert_primitive(Underline {
2377            order: 0,
2378            pad: 0,
2379            bounds: bounds.scale(scale_factor),
2380            content_mask: content_mask.scale(scale_factor),
2381            color: style.color.unwrap_or_default(),
2382            thickness: style.thickness.scale(scale_factor),
2383            wavy: style.wavy,
2384        });
2385    }
2386
2387    /// Paint a strikethrough into the scene for the next frame at the current z-index.
2388    ///
2389    /// This method should only be called as part of the paint phase of element drawing.
2390    pub fn paint_strikethrough(
2391        &mut self,
2392        origin: Point<Pixels>,
2393        width: Pixels,
2394        style: &StrikethroughStyle,
2395    ) {
2396        debug_assert_eq!(
2397            self.window.draw_phase,
2398            DrawPhase::Paint,
2399            "this method can only be called during paint"
2400        );
2401
2402        let scale_factor = self.scale_factor();
2403        let height = style.thickness;
2404        let bounds = Bounds {
2405            origin,
2406            size: size(width, height),
2407        };
2408        let content_mask = self.content_mask();
2409
2410        self.window.next_frame.scene.insert_primitive(Underline {
2411            order: 0,
2412            pad: 0,
2413            bounds: bounds.scale(scale_factor),
2414            content_mask: content_mask.scale(scale_factor),
2415            thickness: style.thickness.scale(scale_factor),
2416            color: style.color.unwrap_or_default(),
2417            wavy: false,
2418        });
2419    }
2420
2421    /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
2422    ///
2423    /// The y component of the origin is the baseline of the glyph.
2424    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2425    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2426    /// This method is only useful if you need to paint a single glyph that has already been shaped.
2427    ///
2428    /// This method should only be called as part of the paint phase of element drawing.
2429    pub fn paint_glyph(
2430        &mut self,
2431        origin: Point<Pixels>,
2432        font_id: FontId,
2433        glyph_id: GlyphId,
2434        font_size: Pixels,
2435        color: Hsla,
2436    ) -> Result<()> {
2437        debug_assert_eq!(
2438            self.window.draw_phase,
2439            DrawPhase::Paint,
2440            "this method can only be called during paint"
2441        );
2442
2443        let scale_factor = self.scale_factor();
2444        let glyph_origin = origin.scale(scale_factor);
2445        let subpixel_variant = Point {
2446            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2447            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2448        };
2449        let params = RenderGlyphParams {
2450            font_id,
2451            glyph_id,
2452            font_size,
2453            subpixel_variant,
2454            scale_factor,
2455            is_emoji: false,
2456        };
2457
2458        let raster_bounds = self.text_system().raster_bounds(&params)?;
2459        if !raster_bounds.is_zero() {
2460            let tile = self
2461                .window
2462                .sprite_atlas
2463                .get_or_insert_with(&params.clone().into(), &mut || {
2464                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2465                    Ok(Some((size, Cow::Owned(bytes))))
2466                })?
2467                .expect("Callback above only errors or returns Some");
2468            let bounds = Bounds {
2469                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2470                size: tile.bounds.size.map(Into::into),
2471            };
2472            let content_mask = self.content_mask().scale(scale_factor);
2473            self.window
2474                .next_frame
2475                .scene
2476                .insert_primitive(MonochromeSprite {
2477                    order: 0,
2478                    pad: 0,
2479                    bounds,
2480                    content_mask,
2481                    color,
2482                    tile,
2483                    transformation: TransformationMatrix::unit(),
2484                });
2485        }
2486        Ok(())
2487    }
2488
2489    /// Paints an emoji glyph into the scene for the next frame at the current z-index.
2490    ///
2491    /// The y component of the origin is the baseline of the glyph.
2492    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2493    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2494    /// This method is only useful if you need to paint a single emoji that has already been shaped.
2495    ///
2496    /// This method should only be called as part of the paint phase of element drawing.
2497    pub fn paint_emoji(
2498        &mut self,
2499        origin: Point<Pixels>,
2500        font_id: FontId,
2501        glyph_id: GlyphId,
2502        font_size: Pixels,
2503    ) -> Result<()> {
2504        debug_assert_eq!(
2505            self.window.draw_phase,
2506            DrawPhase::Paint,
2507            "this method can only be called during paint"
2508        );
2509
2510        let scale_factor = self.scale_factor();
2511        let glyph_origin = origin.scale(scale_factor);
2512        let params = RenderGlyphParams {
2513            font_id,
2514            glyph_id,
2515            font_size,
2516            // We don't render emojis with subpixel variants.
2517            subpixel_variant: Default::default(),
2518            scale_factor,
2519            is_emoji: true,
2520        };
2521
2522        let raster_bounds = self.text_system().raster_bounds(&params)?;
2523        if !raster_bounds.is_zero() {
2524            let tile = self
2525                .window
2526                .sprite_atlas
2527                .get_or_insert_with(&params.clone().into(), &mut || {
2528                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2529                    Ok(Some((size, Cow::Owned(bytes))))
2530                })?
2531                .expect("Callback above only errors or returns Some");
2532
2533            let bounds = Bounds {
2534                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2535                size: tile.bounds.size.map(Into::into),
2536            };
2537            let content_mask = self.content_mask().scale(scale_factor);
2538
2539            self.window
2540                .next_frame
2541                .scene
2542                .insert_primitive(PolychromeSprite {
2543                    order: 0,
2544                    grayscale: false,
2545                    bounds,
2546                    corner_radii: Default::default(),
2547                    content_mask,
2548                    tile,
2549                });
2550        }
2551        Ok(())
2552    }
2553
2554    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
2555    ///
2556    /// This method should only be called as part of the paint phase of element drawing.
2557    pub fn paint_svg(
2558        &mut self,
2559        bounds: Bounds<Pixels>,
2560        path: SharedString,
2561        transformation: TransformationMatrix,
2562        color: Hsla,
2563    ) -> Result<()> {
2564        debug_assert_eq!(
2565            self.window.draw_phase,
2566            DrawPhase::Paint,
2567            "this method can only be called during paint"
2568        );
2569
2570        let scale_factor = self.scale_factor();
2571        let bounds = bounds.scale(scale_factor);
2572        // Render the SVG at twice the size to get a higher quality result.
2573        let params = RenderSvgParams {
2574            path,
2575            size: bounds
2576                .size
2577                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
2578        };
2579
2580        let Some(tile) =
2581            self.window
2582                .sprite_atlas
2583                .get_or_insert_with(&params.clone().into(), &mut || {
2584                    let Some(bytes) = self.svg_renderer.render(&params)? else {
2585                        return Ok(None);
2586                    };
2587                    Ok(Some((params.size, Cow::Owned(bytes))))
2588                })?
2589        else {
2590            return Ok(());
2591        };
2592        let content_mask = self.content_mask().scale(scale_factor);
2593
2594        self.window
2595            .next_frame
2596            .scene
2597            .insert_primitive(MonochromeSprite {
2598                order: 0,
2599                pad: 0,
2600                bounds,
2601                content_mask,
2602                color,
2603                tile,
2604                transformation,
2605            });
2606
2607        Ok(())
2608    }
2609
2610    /// Paint an image into the scene for the next frame at the current z-index.
2611    ///
2612    /// This method should only be called as part of the paint phase of element drawing.
2613    pub fn paint_image(
2614        &mut self,
2615        bounds: Bounds<Pixels>,
2616        corner_radii: Corners<Pixels>,
2617        data: Arc<ImageData>,
2618        frame_index: usize,
2619        grayscale: bool,
2620    ) -> Result<()> {
2621        debug_assert_eq!(
2622            self.window.draw_phase,
2623            DrawPhase::Paint,
2624            "this method can only be called during paint"
2625        );
2626
2627        let scale_factor = self.scale_factor();
2628        let bounds = bounds.scale(scale_factor);
2629        let params = RenderImageParams {
2630            image_id: data.id,
2631            frame_index,
2632        };
2633
2634        let tile = self
2635            .window
2636            .sprite_atlas
2637            .get_or_insert_with(&params.clone().into(), &mut || {
2638                Ok(Some((
2639                    data.size(frame_index),
2640                    Cow::Borrowed(data.as_bytes(frame_index)),
2641                )))
2642            })?
2643            .expect("Callback above only returns Some");
2644        let content_mask = self.content_mask().scale(scale_factor);
2645        let corner_radii = corner_radii.scale(scale_factor);
2646
2647        self.window
2648            .next_frame
2649            .scene
2650            .insert_primitive(PolychromeSprite {
2651                order: 0,
2652                grayscale,
2653                bounds,
2654                content_mask,
2655                corner_radii,
2656                tile,
2657            });
2658        Ok(())
2659    }
2660
2661    /// Paint a surface into the scene for the next frame at the current z-index.
2662    ///
2663    /// This method should only be called as part of the paint phase of element drawing.
2664    #[cfg(target_os = "macos")]
2665    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
2666        debug_assert_eq!(
2667            self.window.draw_phase,
2668            DrawPhase::Paint,
2669            "this method can only be called during paint"
2670        );
2671
2672        let scale_factor = self.scale_factor();
2673        let bounds = bounds.scale(scale_factor);
2674        let content_mask = self.content_mask().scale(scale_factor);
2675        self.window
2676            .next_frame
2677            .scene
2678            .insert_primitive(crate::Surface {
2679                order: 0,
2680                bounds,
2681                content_mask,
2682                image_buffer,
2683            });
2684    }
2685
2686    #[must_use]
2687    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
2688    /// layout is being requested, along with the layout ids of any children. This method is called during
2689    /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
2690    ///
2691    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2692    pub fn request_layout(
2693        &mut self,
2694        style: Style,
2695        children: impl IntoIterator<Item = LayoutId>,
2696    ) -> LayoutId {
2697        debug_assert_eq!(
2698            self.window.draw_phase,
2699            DrawPhase::Prepaint,
2700            "this method can only be called during request_layout, or prepaint"
2701        );
2702
2703        self.app.layout_id_buffer.clear();
2704        self.app.layout_id_buffer.extend(children);
2705        let rem_size = self.rem_size();
2706
2707        self.window.layout_engine.as_mut().unwrap().request_layout(
2708            style,
2709            rem_size,
2710            &self.app.layout_id_buffer,
2711        )
2712    }
2713
2714    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
2715    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
2716    /// determine the element's size. One place this is used internally is when measuring text.
2717    ///
2718    /// The given closure is invoked at layout time with the known dimensions and available space and
2719    /// returns a `Size`.
2720    ///
2721    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2722    pub fn request_measured_layout<
2723        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
2724            + 'static,
2725    >(
2726        &mut self,
2727        style: Style,
2728        measure: F,
2729    ) -> LayoutId {
2730        debug_assert_eq!(
2731            self.window.draw_phase,
2732            DrawPhase::Prepaint,
2733            "this method can only be called during request_layout, or prepaint"
2734        );
2735
2736        let rem_size = self.rem_size();
2737        self.window
2738            .layout_engine
2739            .as_mut()
2740            .unwrap()
2741            .request_measured_layout(style, rem_size, measure)
2742    }
2743
2744    /// Compute the layout for the given id within the given available space.
2745    /// This method is called for its side effect, typically by the framework prior to painting.
2746    /// After calling it, you can request the bounds of the given layout node id or any descendant.
2747    ///
2748    /// This method should only be called as part of the prepaint phase of element drawing.
2749    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
2750        debug_assert_eq!(
2751            self.window.draw_phase,
2752            DrawPhase::Prepaint,
2753            "this method can only be called during request_layout, or prepaint"
2754        );
2755
2756        let mut layout_engine = self.window.layout_engine.take().unwrap();
2757        layout_engine.compute_layout(layout_id, available_space, self);
2758        self.window.layout_engine = Some(layout_engine);
2759    }
2760
2761    /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
2762    /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
2763    ///
2764    /// This method should only be called as part of element drawing.
2765    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
2766        debug_assert_eq!(
2767            self.window.draw_phase,
2768            DrawPhase::Prepaint,
2769            "this method can only be called during request_layout, prepaint, or paint"
2770        );
2771
2772        let mut bounds = self
2773            .window
2774            .layout_engine
2775            .as_mut()
2776            .unwrap()
2777            .layout_bounds(layout_id)
2778            .map(Into::into);
2779        bounds.origin += self.element_offset();
2780        bounds
2781    }
2782
2783    /// This method should be called during `prepaint`. You can use
2784    /// the returned [Hitbox] during `paint` or in an event handler
2785    /// to determine whether the inserted hitbox was the topmost.
2786    ///
2787    /// This method should only be called as part of the prepaint phase of element drawing.
2788    pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
2789        debug_assert_eq!(
2790            self.window.draw_phase,
2791            DrawPhase::Prepaint,
2792            "this method can only be called during prepaint"
2793        );
2794
2795        let content_mask = self.content_mask();
2796        let window = &mut self.window;
2797        let id = window.next_hitbox_id;
2798        window.next_hitbox_id.0 += 1;
2799        let hitbox = Hitbox {
2800            id,
2801            bounds,
2802            content_mask,
2803            opaque,
2804        };
2805        window.next_frame.hitboxes.push(hitbox.clone());
2806        hitbox
2807    }
2808
2809    /// Sets the key context for the current element. This context will be used to translate
2810    /// keybindings into actions.
2811    ///
2812    /// This method should only be called as part of the paint phase of element drawing.
2813    pub fn set_key_context(&mut self, context: KeyContext) {
2814        debug_assert_eq!(
2815            self.window.draw_phase,
2816            DrawPhase::Paint,
2817            "this method can only be called during paint"
2818        );
2819        self.window
2820            .next_frame
2821            .dispatch_tree
2822            .set_key_context(context);
2823    }
2824
2825    /// Sets the focus handle for the current element. This handle will be used to manage focus state
2826    /// and keyboard event dispatch for the element.
2827    ///
2828    /// This method should only be called as part of the prepaint phase of element drawing.
2829    pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle) {
2830        debug_assert_eq!(
2831            self.window.draw_phase,
2832            DrawPhase::Prepaint,
2833            "this method can only be called during prepaint"
2834        );
2835        if focus_handle.is_focused(self) {
2836            self.window.next_frame.focus = Some(focus_handle.id);
2837        }
2838        self.window
2839            .next_frame
2840            .dispatch_tree
2841            .set_focus_id(focus_handle.id);
2842    }
2843
2844    /// Sets the view id for the current element, which will be used to manage view caching.
2845    ///
2846    /// This method should only be called as part of element prepaint. We plan on removing this
2847    /// method eventually when we solve some issues that require us to construct editor elements
2848    /// directly instead of always using editors via views.
2849    pub fn set_view_id(&mut self, view_id: EntityId) {
2850        debug_assert_eq!(
2851            self.window.draw_phase,
2852            DrawPhase::Prepaint,
2853            "this method can only be called during prepaint"
2854        );
2855        self.window.next_frame.dispatch_tree.set_view_id(view_id);
2856    }
2857
2858    /// Get the last view id for the current element
2859    pub fn parent_view_id(&mut self) -> Option<EntityId> {
2860        self.window.next_frame.dispatch_tree.parent_view_id()
2861    }
2862
2863    /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
2864    /// platform to receive textual input with proper integration with concerns such
2865    /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
2866    /// rendered.
2867    ///
2868    /// This method should only be called as part of the paint phase of element drawing.
2869    ///
2870    /// [element_input_handler]: crate::ElementInputHandler
2871    pub fn handle_input(&mut self, focus_handle: &FocusHandle, input_handler: impl InputHandler) {
2872        debug_assert_eq!(
2873            self.window.draw_phase,
2874            DrawPhase::Paint,
2875            "this method can only be called during paint"
2876        );
2877
2878        if focus_handle.is_focused(self) {
2879            let cx = self.to_async();
2880            self.window
2881                .next_frame
2882                .input_handlers
2883                .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
2884        }
2885    }
2886
2887    /// Register a mouse event listener on the window for the next frame. The type of event
2888    /// is determined by the first parameter of the given listener. When the next frame is rendered
2889    /// the listener will be cleared.
2890    ///
2891    /// This method should only be called as part of the paint phase of element drawing.
2892    pub fn on_mouse_event<Event: MouseEvent>(
2893        &mut self,
2894        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
2895    ) {
2896        debug_assert_eq!(
2897            self.window.draw_phase,
2898            DrawPhase::Paint,
2899            "this method can only be called during paint"
2900        );
2901
2902        self.window.next_frame.mouse_listeners.push(Some(Box::new(
2903            move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
2904                if let Some(event) = event.downcast_ref() {
2905                    handler(event, phase, cx)
2906                }
2907            },
2908        )));
2909    }
2910
2911    /// Register a key event listener on the window for the next frame. The type of event
2912    /// is determined by the first parameter of the given listener. When the next frame is rendered
2913    /// the listener will be cleared.
2914    ///
2915    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2916    /// a specific need to register a global listener.
2917    ///
2918    /// This method should only be called as part of the paint phase of element drawing.
2919    pub fn on_key_event<Event: KeyEvent>(
2920        &mut self,
2921        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
2922    ) {
2923        debug_assert_eq!(
2924            self.window.draw_phase,
2925            DrawPhase::Paint,
2926            "this method can only be called during paint"
2927        );
2928
2929        self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
2930            move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
2931                if let Some(event) = event.downcast_ref::<Event>() {
2932                    listener(event, phase, cx)
2933                }
2934            },
2935        ));
2936    }
2937
2938    /// Register a modifiers changed event listener on the window for the next frame.
2939    ///
2940    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2941    /// a specific need to register a global listener.
2942    ///
2943    /// This method should only be called as part of the paint phase of element drawing.
2944    pub fn on_modifiers_changed(
2945        &mut self,
2946        listener: impl Fn(&ModifiersChangedEvent, &mut WindowContext) + 'static,
2947    ) {
2948        debug_assert_eq!(
2949            self.window.draw_phase,
2950            DrawPhase::Paint,
2951            "this method can only be called during paint"
2952        );
2953
2954        self.window
2955            .next_frame
2956            .dispatch_tree
2957            .on_modifiers_changed(Rc::new(
2958                move |event: &ModifiersChangedEvent, cx: &mut WindowContext<'_>| {
2959                    listener(event, cx)
2960                },
2961            ));
2962    }
2963
2964    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2965    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
2966    /// Returns a subscription and persists until the subscription is dropped.
2967    pub fn on_focus_in(
2968        &mut self,
2969        handle: &FocusHandle,
2970        mut listener: impl FnMut(&mut WindowContext) + 'static,
2971    ) -> Subscription {
2972        let focus_id = handle.id;
2973        let (subscription, activate) =
2974            self.window.new_focus_listener(Box::new(move |event, cx| {
2975                if event.is_focus_in(focus_id) {
2976                    listener(cx);
2977                }
2978                true
2979            }));
2980        self.app.defer(move |_| activate());
2981        subscription
2982    }
2983
2984    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2985    /// Returns a subscription and persists until the subscription is dropped.
2986    pub fn on_focus_out(
2987        &mut self,
2988        handle: &FocusHandle,
2989        mut listener: impl FnMut(FocusOutEvent, &mut WindowContext) + 'static,
2990    ) -> Subscription {
2991        let focus_id = handle.id;
2992        let (subscription, activate) =
2993            self.window.new_focus_listener(Box::new(move |event, cx| {
2994                if let Some(blurred_id) = event.previous_focus_path.last().copied() {
2995                    if event.is_focus_out(focus_id) {
2996                        let event = FocusOutEvent {
2997                            blurred: WeakFocusHandle {
2998                                id: blurred_id,
2999                                handles: Arc::downgrade(&cx.window.focus_handles),
3000                            },
3001                        };
3002                        listener(event, cx)
3003                    }
3004                }
3005                true
3006            }));
3007        self.app.defer(move |_| activate());
3008        subscription
3009    }
3010
3011    fn reset_cursor_style(&self) {
3012        // Set the cursor only if we're the active window.
3013        if self.is_window_hovered() {
3014            let style = self
3015                .window
3016                .rendered_frame
3017                .cursor_styles
3018                .iter()
3019                .rev()
3020                .find(|request| request.hitbox_id.is_hovered(self))
3021                .map(|request| request.style)
3022                .unwrap_or(CursorStyle::Arrow);
3023            self.platform.set_cursor_style(style);
3024        }
3025    }
3026
3027    /// Dispatch a given keystroke as though the user had typed it.
3028    /// You can create a keystroke with Keystroke::parse("").
3029    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
3030        let keystroke = keystroke.with_simulated_ime();
3031        let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
3032            keystroke: keystroke.clone(),
3033            is_held: false,
3034        }));
3035        if !result.propagate {
3036            return true;
3037        }
3038
3039        if let Some(input) = keystroke.ime_key {
3040            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3041                input_handler.dispatch_input(&input, self);
3042                self.window.platform_window.set_input_handler(input_handler);
3043                return true;
3044            }
3045        }
3046
3047        false
3048    }
3049
3050    /// Represent this action as a key binding string, to display in the UI.
3051    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
3052        self.bindings_for_action(action)
3053            .into_iter()
3054            .next()
3055            .map(|binding| {
3056                binding
3057                    .keystrokes()
3058                    .iter()
3059                    .map(ToString::to_string)
3060                    .collect::<Vec<_>>()
3061                    .join(" ")
3062            })
3063            .unwrap_or_else(|| action.name().to_string())
3064    }
3065
3066    /// Dispatch a mouse or keyboard event on the window.
3067    #[profiling::function]
3068    pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
3069        self.window.last_input_timestamp.set(Instant::now());
3070        // Handlers may set this to false by calling `stop_propagation`.
3071        self.app.propagate_event = true;
3072        // Handlers may set this to true by calling `prevent_default`.
3073        self.window.default_prevented = false;
3074
3075        let event = match event {
3076            // Track the mouse position with our own state, since accessing the platform
3077            // API for the mouse position can only occur on the main thread.
3078            PlatformInput::MouseMove(mouse_move) => {
3079                self.window.mouse_position = mouse_move.position;
3080                self.window.modifiers = mouse_move.modifiers;
3081                PlatformInput::MouseMove(mouse_move)
3082            }
3083            PlatformInput::MouseDown(mouse_down) => {
3084                self.window.mouse_position = mouse_down.position;
3085                self.window.modifiers = mouse_down.modifiers;
3086                PlatformInput::MouseDown(mouse_down)
3087            }
3088            PlatformInput::MouseUp(mouse_up) => {
3089                self.window.mouse_position = mouse_up.position;
3090                self.window.modifiers = mouse_up.modifiers;
3091                PlatformInput::MouseUp(mouse_up)
3092            }
3093            PlatformInput::MouseExited(mouse_exited) => {
3094                self.window.modifiers = mouse_exited.modifiers;
3095                PlatformInput::MouseExited(mouse_exited)
3096            }
3097            PlatformInput::ModifiersChanged(modifiers_changed) => {
3098                self.window.modifiers = modifiers_changed.modifiers;
3099                PlatformInput::ModifiersChanged(modifiers_changed)
3100            }
3101            PlatformInput::ScrollWheel(scroll_wheel) => {
3102                self.window.mouse_position = scroll_wheel.position;
3103                self.window.modifiers = scroll_wheel.modifiers;
3104                PlatformInput::ScrollWheel(scroll_wheel)
3105            }
3106            // Translate dragging and dropping of external files from the operating system
3107            // to internal drag and drop events.
3108            PlatformInput::FileDrop(file_drop) => match file_drop {
3109                FileDropEvent::Entered { position, paths } => {
3110                    self.window.mouse_position = position;
3111                    if self.active_drag.is_none() {
3112                        self.active_drag = Some(AnyDrag {
3113                            value: Box::new(paths.clone()),
3114                            view: self.new_view(|_| paths).into(),
3115                            cursor_offset: position,
3116                        });
3117                    }
3118                    PlatformInput::MouseMove(MouseMoveEvent {
3119                        position,
3120                        pressed_button: Some(MouseButton::Left),
3121                        modifiers: Modifiers::default(),
3122                    })
3123                }
3124                FileDropEvent::Pending { position } => {
3125                    self.window.mouse_position = position;
3126                    PlatformInput::MouseMove(MouseMoveEvent {
3127                        position,
3128                        pressed_button: Some(MouseButton::Left),
3129                        modifiers: Modifiers::default(),
3130                    })
3131                }
3132                FileDropEvent::Submit { position } => {
3133                    self.activate(true);
3134                    self.window.mouse_position = position;
3135                    PlatformInput::MouseUp(MouseUpEvent {
3136                        button: MouseButton::Left,
3137                        position,
3138                        modifiers: Modifiers::default(),
3139                        click_count: 1,
3140                    })
3141                }
3142                FileDropEvent::Exited => {
3143                    self.active_drag.take();
3144                    PlatformInput::FileDrop(FileDropEvent::Exited)
3145                }
3146            },
3147            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
3148        };
3149
3150        if let Some(any_mouse_event) = event.mouse_event() {
3151            self.dispatch_mouse_event(any_mouse_event);
3152        } else if let Some(any_key_event) = event.keyboard_event() {
3153            self.dispatch_key_event(any_key_event);
3154        }
3155
3156        DispatchEventResult {
3157            propagate: self.app.propagate_event,
3158            default_prevented: self.window.default_prevented,
3159        }
3160    }
3161
3162    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
3163        let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
3164        if hit_test != self.window.mouse_hit_test {
3165            self.window.mouse_hit_test = hit_test;
3166            self.reset_cursor_style();
3167        }
3168
3169        let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
3170
3171        // Capture phase, events bubble from back to front. Handlers for this phase are used for
3172        // special purposes, such as detecting events outside of a given Bounds.
3173        for listener in &mut mouse_listeners {
3174            let listener = listener.as_mut().unwrap();
3175            listener(event, DispatchPhase::Capture, self);
3176            if !self.app.propagate_event {
3177                break;
3178            }
3179        }
3180
3181        // Bubble phase, where most normal handlers do their work.
3182        if self.app.propagate_event {
3183            for listener in mouse_listeners.iter_mut().rev() {
3184                let listener = listener.as_mut().unwrap();
3185                listener(event, DispatchPhase::Bubble, self);
3186                if !self.app.propagate_event {
3187                    break;
3188                }
3189            }
3190        }
3191
3192        self.window.rendered_frame.mouse_listeners = mouse_listeners;
3193
3194        if self.has_active_drag() {
3195            if event.is::<MouseMoveEvent>() {
3196                // If this was a mouse move event, redraw the window so that the
3197                // active drag can follow the mouse cursor.
3198                self.refresh();
3199            } else if event.is::<MouseUpEvent>() {
3200                // If this was a mouse up event, cancel the active drag and redraw
3201                // the window.
3202                self.active_drag = None;
3203                self.refresh();
3204            }
3205        }
3206    }
3207
3208    fn dispatch_key_event(&mut self, event: &dyn Any) {
3209        if self.window.dirty.get() {
3210            self.draw();
3211        }
3212
3213        let node_id = self
3214            .window
3215            .focus
3216            .and_then(|focus_id| {
3217                self.window
3218                    .rendered_frame
3219                    .dispatch_tree
3220                    .focusable_node_id(focus_id)
3221            })
3222            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3223
3224        let dispatch_path = self
3225            .window
3226            .rendered_frame
3227            .dispatch_tree
3228            .dispatch_path(node_id);
3229
3230        let mut keystroke: Option<Keystroke> = None;
3231
3232        if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
3233            if event.modifiers.number_of_modifiers() == 0
3234                && self.window.pending_modifier.modifiers.number_of_modifiers() == 1
3235                && !self.window.pending_modifier.saw_keystroke
3236            {
3237                if event.modifiers.number_of_modifiers() == 0 {
3238                    let key = match self.window.pending_modifier.modifiers {
3239                        modifiers if modifiers.shift => Some("shift"),
3240                        modifiers if modifiers.control => Some("control"),
3241                        modifiers if modifiers.alt => Some("alt"),
3242                        modifiers if modifiers.platform => Some("platform"),
3243                        modifiers if modifiers.function => Some("function"),
3244                        _ => None,
3245                    };
3246                    if let Some(key) = key {
3247                        keystroke = Some(Keystroke {
3248                            key: key.to_string(),
3249                            ime_key: None,
3250                            modifiers: Modifiers::default(),
3251                        });
3252                    }
3253                }
3254            }
3255            if self.window.pending_modifier.modifiers.number_of_modifiers() == 0
3256                && event.modifiers.number_of_modifiers() == 1
3257            {
3258                self.window.pending_modifier.saw_keystroke = false
3259            }
3260            self.window.pending_modifier.modifiers = event.modifiers
3261        } else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
3262            self.window.pending_modifier.saw_keystroke = true;
3263            keystroke = Some(key_down_event.keystroke.clone());
3264        }
3265
3266        let Some(keystroke) = keystroke else {
3267            self.finish_dispatch_key_event(event, dispatch_path);
3268            return;
3269        };
3270
3271        let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
3272        if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus {
3273            currently_pending = PendingInput::default();
3274        }
3275
3276        let match_result = self.window.rendered_frame.dispatch_tree.dispatch_key(
3277            currently_pending.keystrokes,
3278            keystroke,
3279            &dispatch_path,
3280        );
3281        if !match_result.to_replay.is_empty() {
3282            self.replay_pending_input(match_result.to_replay)
3283        }
3284
3285        if !match_result.pending.is_empty() {
3286            currently_pending.keystrokes = match_result.pending;
3287            currently_pending.focus = self.window.focus;
3288            currently_pending.timer = Some(self.spawn(|mut cx| async move {
3289                cx.background_executor.timer(Duration::from_secs(1)).await;
3290                cx.update(move |cx| {
3291                    let Some(currently_pending) = cx
3292                        .window
3293                        .pending_input
3294                        .take()
3295                        .filter(|pending| pending.focus == cx.window.focus)
3296                    else {
3297                        return;
3298                    };
3299
3300                    let dispatch_path = cx
3301                        .window
3302                        .rendered_frame
3303                        .dispatch_tree
3304                        .dispatch_path(node_id);
3305
3306                    let to_replay = cx
3307                        .window
3308                        .rendered_frame
3309                        .dispatch_tree
3310                        .flush_dispatch(currently_pending.keystrokes, &dispatch_path);
3311
3312                    cx.replay_pending_input(to_replay)
3313                })
3314                .log_err();
3315            }));
3316            self.window.pending_input = Some(currently_pending);
3317            self.pending_input_changed();
3318            self.propagate_event = false;
3319            return;
3320        }
3321
3322        self.pending_input_changed();
3323        self.propagate_event = true;
3324        for binding in match_result.bindings {
3325            self.dispatch_action_on_node(node_id, binding.action.as_ref());
3326            if !self.propagate_event {
3327                self.dispatch_keystroke_observers(event, Some(binding.action));
3328                return;
3329            }
3330        }
3331
3332        self.finish_dispatch_key_event(event, dispatch_path)
3333    }
3334
3335    fn finish_dispatch_key_event(
3336        &mut self,
3337        event: &dyn Any,
3338        dispatch_path: SmallVec<[DispatchNodeId; 32]>,
3339    ) {
3340        self.dispatch_key_down_up_event(event, &dispatch_path);
3341        if !self.propagate_event {
3342            return;
3343        }
3344
3345        self.dispatch_modifiers_changed_event(event, &dispatch_path);
3346        if !self.propagate_event {
3347            return;
3348        }
3349
3350        self.dispatch_keystroke_observers(event, None);
3351    }
3352
3353    fn pending_input_changed(&mut self) {
3354        self.window
3355            .pending_input_observers
3356            .clone()
3357            .retain(&(), |callback| callback(self));
3358    }
3359
3360    fn dispatch_key_down_up_event(
3361        &mut self,
3362        event: &dyn Any,
3363        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3364    ) {
3365        // Capture phase
3366        for node_id in dispatch_path {
3367            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3368
3369            for key_listener in node.key_listeners.clone() {
3370                key_listener(event, DispatchPhase::Capture, self);
3371                if !self.propagate_event {
3372                    return;
3373                }
3374            }
3375        }
3376
3377        // Bubble phase
3378        for node_id in dispatch_path.iter().rev() {
3379            // Handle low level key events
3380            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3381            for key_listener in node.key_listeners.clone() {
3382                key_listener(event, DispatchPhase::Bubble, self);
3383                if !self.propagate_event {
3384                    return;
3385                }
3386            }
3387        }
3388    }
3389
3390    fn dispatch_modifiers_changed_event(
3391        &mut self,
3392        event: &dyn Any,
3393        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3394    ) {
3395        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
3396            return;
3397        };
3398        for node_id in dispatch_path.iter().rev() {
3399            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3400            for listener in node.modifiers_changed_listeners.clone() {
3401                listener(event, self);
3402                if !self.propagate_event {
3403                    return;
3404                }
3405            }
3406        }
3407    }
3408
3409    /// Determine whether a potential multi-stroke key binding is in progress on this window.
3410    pub fn has_pending_keystrokes(&self) -> bool {
3411        self.window.pending_input.is_some()
3412    }
3413
3414    fn clear_pending_keystrokes(&mut self) {
3415        self.window.pending_input.take();
3416    }
3417
3418    /// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
3419    pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
3420        self.window
3421            .pending_input
3422            .as_ref()
3423            .map(|pending_input| pending_input.keystrokes.as_slice())
3424    }
3425
3426    fn replay_pending_input(&mut self, replays: SmallVec<[Replay; 1]>) {
3427        let node_id = self
3428            .window
3429            .focus
3430            .and_then(|focus_id| {
3431                self.window
3432                    .rendered_frame
3433                    .dispatch_tree
3434                    .focusable_node_id(focus_id)
3435            })
3436            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3437
3438        let dispatch_path = self
3439            .window
3440            .rendered_frame
3441            .dispatch_tree
3442            .dispatch_path(node_id);
3443
3444        'replay: for replay in replays {
3445            let event = KeyDownEvent {
3446                keystroke: replay.keystroke.clone(),
3447                is_held: false,
3448            };
3449
3450            self.propagate_event = true;
3451            for binding in replay.bindings {
3452                self.dispatch_action_on_node(node_id, binding.action.as_ref());
3453                if !self.propagate_event {
3454                    self.dispatch_keystroke_observers(&event, Some(binding.action));
3455                    continue 'replay;
3456                }
3457            }
3458
3459            self.dispatch_key_down_up_event(&event, &dispatch_path);
3460            if !self.propagate_event {
3461                continue 'replay;
3462            }
3463            if let Some(input) = replay.keystroke.ime_key.as_ref().cloned() {
3464                if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3465                    input_handler.dispatch_input(&input, self);
3466                    self.window.platform_window.set_input_handler(input_handler)
3467                }
3468            }
3469        }
3470    }
3471
3472    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
3473        let dispatch_path = self
3474            .window
3475            .rendered_frame
3476            .dispatch_tree
3477            .dispatch_path(node_id);
3478
3479        // Capture phase for global actions.
3480        self.propagate_event = true;
3481        if let Some(mut global_listeners) = self
3482            .global_action_listeners
3483            .remove(&action.as_any().type_id())
3484        {
3485            for listener in &global_listeners {
3486                listener(action.as_any(), DispatchPhase::Capture, self);
3487                if !self.propagate_event {
3488                    break;
3489                }
3490            }
3491
3492            global_listeners.extend(
3493                self.global_action_listeners
3494                    .remove(&action.as_any().type_id())
3495                    .unwrap_or_default(),
3496            );
3497
3498            self.global_action_listeners
3499                .insert(action.as_any().type_id(), global_listeners);
3500        }
3501
3502        if !self.propagate_event {
3503            return;
3504        }
3505
3506        // Capture phase for window actions.
3507        for node_id in &dispatch_path {
3508            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3509            for DispatchActionListener {
3510                action_type,
3511                listener,
3512            } in node.action_listeners.clone()
3513            {
3514                let any_action = action.as_any();
3515                if action_type == any_action.type_id() {
3516                    listener(any_action, DispatchPhase::Capture, self);
3517
3518                    if !self.propagate_event {
3519                        return;
3520                    }
3521                }
3522            }
3523        }
3524
3525        // Bubble phase for window actions.
3526        for node_id in dispatch_path.iter().rev() {
3527            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3528            for DispatchActionListener {
3529                action_type,
3530                listener,
3531            } in node.action_listeners.clone()
3532            {
3533                let any_action = action.as_any();
3534                if action_type == any_action.type_id() {
3535                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3536                    listener(any_action, DispatchPhase::Bubble, self);
3537
3538                    if !self.propagate_event {
3539                        return;
3540                    }
3541                }
3542            }
3543        }
3544
3545        // Bubble phase for global actions.
3546        if let Some(mut global_listeners) = self
3547            .global_action_listeners
3548            .remove(&action.as_any().type_id())
3549        {
3550            for listener in global_listeners.iter().rev() {
3551                self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3552
3553                listener(action.as_any(), DispatchPhase::Bubble, self);
3554                if !self.propagate_event {
3555                    break;
3556                }
3557            }
3558
3559            global_listeners.extend(
3560                self.global_action_listeners
3561                    .remove(&action.as_any().type_id())
3562                    .unwrap_or_default(),
3563            );
3564
3565            self.global_action_listeners
3566                .insert(action.as_any().type_id(), global_listeners);
3567        }
3568    }
3569
3570    /// Register the given handler to be invoked whenever the global of the given type
3571    /// is updated.
3572    pub fn observe_global<G: Global>(
3573        &mut self,
3574        f: impl Fn(&mut WindowContext<'_>) + 'static,
3575    ) -> Subscription {
3576        let window_handle = self.window.handle;
3577        let (subscription, activate) = self.global_observers.insert(
3578            TypeId::of::<G>(),
3579            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
3580        );
3581        self.app.defer(move |_| activate());
3582        subscription
3583    }
3584
3585    /// Focus the current window and bring it to the foreground at the platform level.
3586    pub fn activate_window(&self) {
3587        self.window.platform_window.activate();
3588    }
3589
3590    /// Minimize the current window at the platform level.
3591    pub fn minimize_window(&self) {
3592        self.window.platform_window.minimize();
3593    }
3594
3595    /// Toggle full screen status on the current window at the platform level.
3596    pub fn toggle_fullscreen(&self) {
3597        self.window.platform_window.toggle_fullscreen();
3598    }
3599
3600    /// Present a platform dialog.
3601    /// The provided message will be presented, along with buttons for each answer.
3602    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
3603    pub fn prompt(
3604        &mut self,
3605        level: PromptLevel,
3606        message: &str,
3607        detail: Option<&str>,
3608        answers: &[&str],
3609    ) -> oneshot::Receiver<usize> {
3610        let prompt_builder = self.app.prompt_builder.take();
3611        let Some(prompt_builder) = prompt_builder else {
3612            unreachable!("Re-entrant window prompting is not supported by GPUI");
3613        };
3614
3615        let receiver = match &prompt_builder {
3616            PromptBuilder::Default => self
3617                .window
3618                .platform_window
3619                .prompt(level, message, detail, answers)
3620                .unwrap_or_else(|| {
3621                    self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3622                }),
3623            PromptBuilder::Custom(_) => {
3624                self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3625            }
3626        };
3627
3628        self.app.prompt_builder = Some(prompt_builder);
3629
3630        receiver
3631    }
3632
3633    fn build_custom_prompt(
3634        &mut self,
3635        prompt_builder: &PromptBuilder,
3636        level: PromptLevel,
3637        message: &str,
3638        detail: Option<&str>,
3639        answers: &[&str],
3640    ) -> oneshot::Receiver<usize> {
3641        let (sender, receiver) = oneshot::channel();
3642        let handle = PromptHandle::new(sender);
3643        let handle = (prompt_builder)(level, message, detail, answers, handle, self);
3644        self.window.prompt = Some(handle);
3645        receiver
3646    }
3647
3648    /// Returns all available actions for the focused element.
3649    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
3650        let node_id = self
3651            .window
3652            .focus
3653            .and_then(|focus_id| {
3654                self.window
3655                    .rendered_frame
3656                    .dispatch_tree
3657                    .focusable_node_id(focus_id)
3658            })
3659            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3660
3661        let mut actions = self
3662            .window
3663            .rendered_frame
3664            .dispatch_tree
3665            .available_actions(node_id);
3666        for action_type in self.global_action_listeners.keys() {
3667            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
3668                let action = self.actions.build_action_type(action_type).ok();
3669                if let Some(action) = action {
3670                    actions.insert(ix, action);
3671                }
3672            }
3673        }
3674        actions
3675    }
3676
3677    /// Returns key bindings that invoke the given action on the currently focused element.
3678    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
3679        self.window
3680            .rendered_frame
3681            .dispatch_tree
3682            .bindings_for_action(
3683                action,
3684                &self.window.rendered_frame.dispatch_tree.context_stack,
3685            )
3686    }
3687
3688    /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
3689    pub fn bindings_for_action_in(
3690        &self,
3691        action: &dyn Action,
3692        focus_handle: &FocusHandle,
3693    ) -> Vec<KeyBinding> {
3694        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3695
3696        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
3697            return vec![];
3698        };
3699        let context_stack: Vec<_> = dispatch_tree
3700            .dispatch_path(node_id)
3701            .into_iter()
3702            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
3703            .collect();
3704        dispatch_tree.bindings_for_action(action, &context_stack)
3705    }
3706
3707    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
3708    pub fn listener_for<V: Render, E>(
3709        &self,
3710        view: &View<V>,
3711        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
3712    ) -> impl Fn(&E, &mut WindowContext) + 'static {
3713        let view = view.downgrade();
3714        move |e: &E, cx: &mut WindowContext| {
3715            view.update(cx, |view, cx| f(view, e, cx)).ok();
3716        }
3717    }
3718
3719    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
3720    pub fn handler_for<V: Render>(
3721        &self,
3722        view: &View<V>,
3723        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
3724    ) -> impl Fn(&mut WindowContext) {
3725        let view = view.downgrade();
3726        move |cx: &mut WindowContext| {
3727            view.update(cx, |view, cx| f(view, cx)).ok();
3728        }
3729    }
3730
3731    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
3732    /// If the callback returns false, the window won't be closed.
3733    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
3734        let mut this = self.to_async();
3735        self.window
3736            .platform_window
3737            .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
3738    }
3739
3740    /// Register an action listener on the window for the next frame. The type of action
3741    /// is determined by the first parameter of the given listener. When the next frame is rendered
3742    /// the listener will be cleared.
3743    ///
3744    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
3745    /// a specific need to register a global listener.
3746    pub fn on_action(
3747        &mut self,
3748        action_type: TypeId,
3749        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
3750    ) {
3751        self.window
3752            .next_frame
3753            .dispatch_tree
3754            .on_action(action_type, Rc::new(listener));
3755    }
3756
3757    /// Read information about the GPU backing this window.
3758    /// Currently returns None on Mac and Windows.
3759    pub fn gpu_specs(&self) -> Option<GPUSpecs> {
3760        self.window.platform_window.gpu_specs()
3761    }
3762}
3763
3764#[cfg(target_os = "windows")]
3765impl WindowContext<'_> {
3766    /// Returns the raw HWND handle for the window.
3767    pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
3768        self.window.platform_window.get_raw_handle()
3769    }
3770}
3771
3772impl Context for WindowContext<'_> {
3773    type Result<T> = T;
3774
3775    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
3776    where
3777        T: 'static,
3778    {
3779        let slot = self.app.entities.reserve();
3780        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
3781        self.entities.insert(slot, model)
3782    }
3783
3784    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
3785        self.app.reserve_model()
3786    }
3787
3788    fn insert_model<T: 'static>(
3789        &mut self,
3790        reservation: crate::Reservation<T>,
3791        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
3792    ) -> Self::Result<Model<T>> {
3793        self.app.insert_model(reservation, build_model)
3794    }
3795
3796    fn update_model<T: 'static, R>(
3797        &mut self,
3798        model: &Model<T>,
3799        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
3800    ) -> R {
3801        let mut entity = self.entities.lease(model);
3802        let result = update(
3803            &mut *entity,
3804            &mut ModelContext::new(&mut *self.app, model.downgrade()),
3805        );
3806        self.entities.end_lease(entity);
3807        result
3808    }
3809
3810    fn read_model<T, R>(
3811        &self,
3812        handle: &Model<T>,
3813        read: impl FnOnce(&T, &AppContext) -> R,
3814    ) -> Self::Result<R>
3815    where
3816        T: 'static,
3817    {
3818        let entity = self.entities.read(handle);
3819        read(entity, &*self.app)
3820    }
3821
3822    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
3823    where
3824        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
3825    {
3826        if window == self.window.handle {
3827            let root_view = self.window.root_view.clone().unwrap();
3828            Ok(update(root_view, self))
3829        } else {
3830            window.update(self.app, update)
3831        }
3832    }
3833
3834    fn read_window<T, R>(
3835        &self,
3836        window: &WindowHandle<T>,
3837        read: impl FnOnce(View<T>, &AppContext) -> R,
3838    ) -> Result<R>
3839    where
3840        T: 'static,
3841    {
3842        if window.any_handle == self.window.handle {
3843            let root_view = self
3844                .window
3845                .root_view
3846                .clone()
3847                .unwrap()
3848                .downcast::<T>()
3849                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
3850            Ok(read(root_view, self))
3851        } else {
3852            self.app.read_window(window, read)
3853        }
3854    }
3855}
3856
3857impl VisualContext for WindowContext<'_> {
3858    fn new_view<V>(
3859        &mut self,
3860        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3861    ) -> Self::Result<View<V>>
3862    where
3863        V: 'static + Render,
3864    {
3865        let slot = self.app.entities.reserve();
3866        let view = View {
3867            model: slot.clone(),
3868        };
3869        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
3870        let entity = build_view_state(&mut cx);
3871        cx.entities.insert(slot, entity);
3872
3873        // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
3874        fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
3875            cx.new_view_observers.clone().retain(&tid, |observer| {
3876                let any_view = view.clone();
3877                (observer)(any_view, cx);
3878                true
3879            });
3880        }
3881        notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
3882
3883        view
3884    }
3885
3886    /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
3887    fn update_view<T: 'static, R>(
3888        &mut self,
3889        view: &View<T>,
3890        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
3891    ) -> Self::Result<R> {
3892        let mut lease = self.app.entities.lease(&view.model);
3893        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
3894        let result = update(&mut *lease, &mut cx);
3895        cx.app.entities.end_lease(lease);
3896        result
3897    }
3898
3899    fn replace_root_view<V>(
3900        &mut self,
3901        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3902    ) -> Self::Result<View<V>>
3903    where
3904        V: 'static + Render,
3905    {
3906        let view = self.new_view(build_view);
3907        self.window.root_view = Some(view.clone().into());
3908        self.refresh();
3909        view
3910    }
3911
3912    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
3913        self.update_view(view, |view, cx| {
3914            view.focus_handle(cx).clone().focus(cx);
3915        })
3916    }
3917
3918    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
3919    where
3920        V: ManagedView,
3921    {
3922        self.update_view(view, |_, cx| cx.emit(DismissEvent))
3923    }
3924}
3925
3926impl<'a> std::ops::Deref for WindowContext<'a> {
3927    type Target = AppContext;
3928
3929    fn deref(&self) -> &Self::Target {
3930        self.app
3931    }
3932}
3933
3934impl<'a> std::ops::DerefMut for WindowContext<'a> {
3935    fn deref_mut(&mut self) -> &mut Self::Target {
3936        self.app
3937    }
3938}
3939
3940impl<'a> Borrow<AppContext> for WindowContext<'a> {
3941    fn borrow(&self) -> &AppContext {
3942        self.app
3943    }
3944}
3945
3946impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
3947    fn borrow_mut(&mut self) -> &mut AppContext {
3948        self.app
3949    }
3950}
3951
3952/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
3953pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
3954    #[doc(hidden)]
3955    fn app_mut(&mut self) -> &mut AppContext {
3956        self.borrow_mut()
3957    }
3958
3959    #[doc(hidden)]
3960    fn app(&self) -> &AppContext {
3961        self.borrow()
3962    }
3963
3964    #[doc(hidden)]
3965    fn window(&self) -> &Window {
3966        self.borrow()
3967    }
3968
3969    #[doc(hidden)]
3970    fn window_mut(&mut self) -> &mut Window {
3971        self.borrow_mut()
3972    }
3973}
3974
3975impl Borrow<Window> for WindowContext<'_> {
3976    fn borrow(&self) -> &Window {
3977        self.window
3978    }
3979}
3980
3981impl BorrowMut<Window> for WindowContext<'_> {
3982    fn borrow_mut(&mut self) -> &mut Window {
3983        self.window
3984    }
3985}
3986
3987impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
3988
3989/// Provides access to application state that is specialized for a particular [`View`].
3990/// Allows you to interact with focus, emit events, etc.
3991/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
3992/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
3993pub struct ViewContext<'a, V> {
3994    window_cx: WindowContext<'a>,
3995    view: &'a View<V>,
3996}
3997
3998impl<V> Borrow<AppContext> for ViewContext<'_, V> {
3999    fn borrow(&self) -> &AppContext {
4000        &*self.window_cx.app
4001    }
4002}
4003
4004impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
4005    fn borrow_mut(&mut self) -> &mut AppContext {
4006        &mut *self.window_cx.app
4007    }
4008}
4009
4010impl<V> Borrow<Window> for ViewContext<'_, V> {
4011    fn borrow(&self) -> &Window {
4012        &*self.window_cx.window
4013    }
4014}
4015
4016impl<V> BorrowMut<Window> for ViewContext<'_, V> {
4017    fn borrow_mut(&mut self) -> &mut Window {
4018        &mut *self.window_cx.window
4019    }
4020}
4021
4022impl<'a, V: 'static> ViewContext<'a, V> {
4023    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
4024        Self {
4025            window_cx: WindowContext::new(app, window),
4026            view,
4027        }
4028    }
4029
4030    /// Get the entity_id of this view.
4031    pub fn entity_id(&self) -> EntityId {
4032        self.view.entity_id()
4033    }
4034
4035    /// Get the view pointer underlying this context.
4036    pub fn view(&self) -> &View<V> {
4037        self.view
4038    }
4039
4040    /// Get the model underlying this view.
4041    pub fn model(&self) -> &Model<V> {
4042        &self.view.model
4043    }
4044
4045    /// Access the underlying window context.
4046    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
4047        &mut self.window_cx
4048    }
4049
4050    /// Sets a given callback to be run on the next frame.
4051    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
4052    where
4053        V: 'static,
4054    {
4055        let view = self.view().clone();
4056        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
4057    }
4058
4059    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
4060    /// that are currently on the stack to be returned to the app.
4061    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
4062        let view = self.view().downgrade();
4063        self.window_cx.defer(move |cx| {
4064            view.update(cx, f).ok();
4065        });
4066    }
4067
4068    /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
4069    pub fn observe<V2, E>(
4070        &mut self,
4071        entity: &E,
4072        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
4073    ) -> Subscription
4074    where
4075        V2: 'static,
4076        V: 'static,
4077        E: Entity<V2>,
4078    {
4079        let view = self.view().downgrade();
4080        let entity_id = entity.entity_id();
4081        let entity = entity.downgrade();
4082        let window_handle = self.window.handle;
4083        self.app.new_observer(
4084            entity_id,
4085            Box::new(move |cx| {
4086                window_handle
4087                    .update(cx, |_, cx| {
4088                        if let Some(handle) = E::upgrade_from(&entity) {
4089                            view.update(cx, |this, cx| on_notify(this, handle, cx))
4090                                .is_ok()
4091                        } else {
4092                            false
4093                        }
4094                    })
4095                    .unwrap_or(false)
4096            }),
4097        )
4098    }
4099
4100    /// Subscribe to events emitted by another model or view.
4101    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
4102    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
4103    pub fn subscribe<V2, E, Evt>(
4104        &mut self,
4105        entity: &E,
4106        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
4107    ) -> Subscription
4108    where
4109        V2: EventEmitter<Evt>,
4110        E: Entity<V2>,
4111        Evt: 'static,
4112    {
4113        let view = self.view().downgrade();
4114        let entity_id = entity.entity_id();
4115        let handle = entity.downgrade();
4116        let window_handle = self.window.handle;
4117        self.app.new_subscription(
4118            entity_id,
4119            (
4120                TypeId::of::<Evt>(),
4121                Box::new(move |event, cx| {
4122                    window_handle
4123                        .update(cx, |_, cx| {
4124                            if let Some(handle) = E::upgrade_from(&handle) {
4125                                let event = event.downcast_ref().expect("invalid event type");
4126                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
4127                                    .is_ok()
4128                            } else {
4129                                false
4130                            }
4131                        })
4132                        .unwrap_or(false)
4133                }),
4134            ),
4135        )
4136    }
4137
4138    /// Register a callback to be invoked when the view is released.
4139    ///
4140    /// The callback receives a handle to the view's window. This handle may be
4141    /// invalid, if the window was closed before the view was released.
4142    pub fn on_release(
4143        &mut self,
4144        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
4145    ) -> Subscription {
4146        let window_handle = self.window.handle;
4147        let (subscription, activate) = self.app.release_listeners.insert(
4148            self.view.model.entity_id,
4149            Box::new(move |this, cx| {
4150                let this = this.downcast_mut().expect("invalid entity type");
4151                on_release(this, window_handle, cx)
4152            }),
4153        );
4154        activate();
4155        subscription
4156    }
4157
4158    /// Register a callback to be invoked when the given Model or View is released.
4159    pub fn observe_release<V2, E>(
4160        &mut self,
4161        entity: &E,
4162        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
4163    ) -> Subscription
4164    where
4165        V: 'static,
4166        V2: 'static,
4167        E: Entity<V2>,
4168    {
4169        let view = self.view().downgrade();
4170        let entity_id = entity.entity_id();
4171        let window_handle = self.window.handle;
4172        let (subscription, activate) = self.app.release_listeners.insert(
4173            entity_id,
4174            Box::new(move |entity, cx| {
4175                let entity = entity.downcast_mut().expect("invalid entity type");
4176                let _ = window_handle.update(cx, |_, cx| {
4177                    view.update(cx, |this, cx| on_release(this, entity, cx))
4178                });
4179            }),
4180        );
4181        activate();
4182        subscription
4183    }
4184
4185    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
4186    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
4187    pub fn notify(&mut self) {
4188        self.window_cx.notify(self.view.entity_id());
4189    }
4190
4191    /// Register a callback to be invoked when the window is resized.
4192    pub fn observe_window_bounds(
4193        &mut self,
4194        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4195    ) -> Subscription {
4196        let view = self.view.downgrade();
4197        let (subscription, activate) = self.window.bounds_observers.insert(
4198            (),
4199            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4200        );
4201        activate();
4202        subscription
4203    }
4204
4205    /// Register a callback to be invoked when the window is activated or deactivated.
4206    pub fn observe_window_activation(
4207        &mut self,
4208        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4209    ) -> Subscription {
4210        let view = self.view.downgrade();
4211        let (subscription, activate) = self.window.activation_observers.insert(
4212            (),
4213            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4214        );
4215        activate();
4216        subscription
4217    }
4218
4219    /// Registers a callback to be invoked when the window appearance changes.
4220    pub fn observe_window_appearance(
4221        &mut self,
4222        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4223    ) -> Subscription {
4224        let view = self.view.downgrade();
4225        let (subscription, activate) = self.window.appearance_observers.insert(
4226            (),
4227            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4228        );
4229        activate();
4230        subscription
4231    }
4232
4233    /// Register a callback to be invoked when the window's pending input changes.
4234    pub fn observe_pending_input(
4235        &mut self,
4236        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4237    ) -> Subscription {
4238        let view = self.view.downgrade();
4239        let (subscription, activate) = self.window.pending_input_observers.insert(
4240            (),
4241            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4242        );
4243        activate();
4244        subscription
4245    }
4246
4247    /// Register a listener to be called when the given focus handle receives focus.
4248    /// Returns a subscription and persists until the subscription is dropped.
4249    pub fn on_focus(
4250        &mut self,
4251        handle: &FocusHandle,
4252        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4253    ) -> Subscription {
4254        let view = self.view.downgrade();
4255        let focus_id = handle.id;
4256        let (subscription, activate) =
4257            self.window.new_focus_listener(Box::new(move |event, cx| {
4258                view.update(cx, |view, cx| {
4259                    if event.previous_focus_path.last() != Some(&focus_id)
4260                        && event.current_focus_path.last() == Some(&focus_id)
4261                    {
4262                        listener(view, cx)
4263                    }
4264                })
4265                .is_ok()
4266            }));
4267        self.app.defer(|_| activate());
4268        subscription
4269    }
4270
4271    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
4272    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
4273    /// Returns a subscription and persists until the subscription is dropped.
4274    pub fn on_focus_in(
4275        &mut self,
4276        handle: &FocusHandle,
4277        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4278    ) -> Subscription {
4279        let view = self.view.downgrade();
4280        let focus_id = handle.id;
4281        let (subscription, activate) =
4282            self.window.new_focus_listener(Box::new(move |event, cx| {
4283                view.update(cx, |view, cx| {
4284                    if event.is_focus_in(focus_id) {
4285                        listener(view, cx)
4286                    }
4287                })
4288                .is_ok()
4289            }));
4290        self.app.defer(move |_| activate());
4291        subscription
4292    }
4293
4294    /// Register a listener to be called when the given focus handle loses focus.
4295    /// Returns a subscription and persists until the subscription is dropped.
4296    pub fn on_blur(
4297        &mut self,
4298        handle: &FocusHandle,
4299        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4300    ) -> Subscription {
4301        let view = self.view.downgrade();
4302        let focus_id = handle.id;
4303        let (subscription, activate) =
4304            self.window.new_focus_listener(Box::new(move |event, cx| {
4305                view.update(cx, |view, cx| {
4306                    if event.previous_focus_path.last() == Some(&focus_id)
4307                        && event.current_focus_path.last() != Some(&focus_id)
4308                    {
4309                        listener(view, cx)
4310                    }
4311                })
4312                .is_ok()
4313            }));
4314        self.app.defer(move |_| activate());
4315        subscription
4316    }
4317
4318    /// Register a listener to be called when nothing in the window has focus.
4319    /// This typically happens when the node that was focused is removed from the tree,
4320    /// and this callback lets you chose a default place to restore the users focus.
4321    /// Returns a subscription and persists until the subscription is dropped.
4322    pub fn on_focus_lost(
4323        &mut self,
4324        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4325    ) -> Subscription {
4326        let view = self.view.downgrade();
4327        let (subscription, activate) = self.window.focus_lost_listeners.insert(
4328            (),
4329            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
4330        );
4331        activate();
4332        subscription
4333    }
4334
4335    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
4336    /// Returns a subscription and persists until the subscription is dropped.
4337    pub fn on_focus_out(
4338        &mut self,
4339        handle: &FocusHandle,
4340        mut listener: impl FnMut(&mut V, FocusOutEvent, &mut ViewContext<V>) + 'static,
4341    ) -> Subscription {
4342        let view = self.view.downgrade();
4343        let focus_id = handle.id;
4344        let (subscription, activate) =
4345            self.window.new_focus_listener(Box::new(move |event, cx| {
4346                view.update(cx, |view, cx| {
4347                    if let Some(blurred_id) = event.previous_focus_path.last().copied() {
4348                        if event.is_focus_out(focus_id) {
4349                            let event = FocusOutEvent {
4350                                blurred: WeakFocusHandle {
4351                                    id: blurred_id,
4352                                    handles: Arc::downgrade(&cx.window.focus_handles),
4353                                },
4354                            };
4355                            listener(view, event, cx)
4356                        }
4357                    }
4358                })
4359                .is_ok()
4360            }));
4361        self.app.defer(move |_| activate());
4362        subscription
4363    }
4364
4365    /// Schedule a future to be run asynchronously.
4366    /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
4367    /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
4368    /// The returned future will be polled on the main thread.
4369    pub fn spawn<Fut, R>(
4370        &mut self,
4371        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
4372    ) -> Task<R>
4373    where
4374        R: 'static,
4375        Fut: Future<Output = R> + 'static,
4376    {
4377        let view = self.view().downgrade();
4378        self.window_cx.spawn(|cx| f(view, cx))
4379    }
4380
4381    /// Register a callback to be invoked when the given global state changes.
4382    pub fn observe_global<G: Global>(
4383        &mut self,
4384        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
4385    ) -> Subscription {
4386        let window_handle = self.window.handle;
4387        let view = self.view().downgrade();
4388        let (subscription, activate) = self.global_observers.insert(
4389            TypeId::of::<G>(),
4390            Box::new(move |cx| {
4391                window_handle
4392                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
4393                    .unwrap_or(false)
4394            }),
4395        );
4396        self.app.defer(move |_| activate());
4397        subscription
4398    }
4399
4400    /// Register a callback to be invoked when the given Action type is dispatched to the window.
4401    pub fn on_action(
4402        &mut self,
4403        action_type: TypeId,
4404        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
4405    ) {
4406        let handle = self.view().clone();
4407        self.window_cx
4408            .on_action(action_type, move |action, phase, cx| {
4409                handle.update(cx, |view, cx| {
4410                    listener(view, action, phase, cx);
4411                })
4412            });
4413    }
4414
4415    /// Emit an event to be handled by any other views that have subscribed via [ViewContext::subscribe].
4416    pub fn emit<Evt>(&mut self, event: Evt)
4417    where
4418        Evt: 'static,
4419        V: EventEmitter<Evt>,
4420    {
4421        let emitter = self.view.model.entity_id;
4422        self.app.push_effect(Effect::Emit {
4423            emitter,
4424            event_type: TypeId::of::<Evt>(),
4425            event: Box::new(event),
4426        });
4427    }
4428
4429    /// Move focus to the current view, assuming it implements [`FocusableView`].
4430    pub fn focus_self(&mut self)
4431    where
4432        V: FocusableView,
4433    {
4434        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
4435    }
4436
4437    /// Convenience method for accessing view state in an event callback.
4438    ///
4439    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
4440    /// but it's often useful to be able to access view state in these
4441    /// callbacks. This method provides a convenient way to do so.
4442    pub fn listener<E: ?Sized>(
4443        &self,
4444        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
4445    ) -> impl Fn(&E, &mut WindowContext) + 'static {
4446        let view = self.view().downgrade();
4447        move |e: &E, cx: &mut WindowContext| {
4448            view.update(cx, |view, cx| f(view, e, cx)).ok();
4449        }
4450    }
4451}
4452
4453impl<V> Context for ViewContext<'_, V> {
4454    type Result<U> = U;
4455
4456    fn new_model<T: 'static>(
4457        &mut self,
4458        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4459    ) -> Model<T> {
4460        self.window_cx.new_model(build_model)
4461    }
4462
4463    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
4464        self.window_cx.reserve_model()
4465    }
4466
4467    fn insert_model<T: 'static>(
4468        &mut self,
4469        reservation: crate::Reservation<T>,
4470        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4471    ) -> Self::Result<Model<T>> {
4472        self.window_cx.insert_model(reservation, build_model)
4473    }
4474
4475    fn update_model<T: 'static, R>(
4476        &mut self,
4477        model: &Model<T>,
4478        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
4479    ) -> R {
4480        self.window_cx.update_model(model, update)
4481    }
4482
4483    fn read_model<T, R>(
4484        &self,
4485        handle: &Model<T>,
4486        read: impl FnOnce(&T, &AppContext) -> R,
4487    ) -> Self::Result<R>
4488    where
4489        T: 'static,
4490    {
4491        self.window_cx.read_model(handle, read)
4492    }
4493
4494    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
4495    where
4496        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
4497    {
4498        self.window_cx.update_window(window, update)
4499    }
4500
4501    fn read_window<T, R>(
4502        &self,
4503        window: &WindowHandle<T>,
4504        read: impl FnOnce(View<T>, &AppContext) -> R,
4505    ) -> Result<R>
4506    where
4507        T: 'static,
4508    {
4509        self.window_cx.read_window(window, read)
4510    }
4511}
4512
4513impl<V: 'static> VisualContext for ViewContext<'_, V> {
4514    fn new_view<W: Render + 'static>(
4515        &mut self,
4516        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4517    ) -> Self::Result<View<W>> {
4518        self.window_cx.new_view(build_view_state)
4519    }
4520
4521    fn update_view<V2: 'static, R>(
4522        &mut self,
4523        view: &View<V2>,
4524        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
4525    ) -> Self::Result<R> {
4526        self.window_cx.update_view(view, update)
4527    }
4528
4529    fn replace_root_view<W>(
4530        &mut self,
4531        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4532    ) -> Self::Result<View<W>>
4533    where
4534        W: 'static + Render,
4535    {
4536        self.window_cx.replace_root_view(build_view)
4537    }
4538
4539    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
4540        self.window_cx.focus_view(view)
4541    }
4542
4543    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
4544        self.window_cx.dismiss_view(view)
4545    }
4546}
4547
4548impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
4549    type Target = WindowContext<'a>;
4550
4551    fn deref(&self) -> &Self::Target {
4552        &self.window_cx
4553    }
4554}
4555
4556impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
4557    fn deref_mut(&mut self) -> &mut Self::Target {
4558        &mut self.window_cx
4559    }
4560}
4561
4562// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4563slotmap::new_key_type! {
4564    /// A unique identifier for a window.
4565    pub struct WindowId;
4566}
4567
4568impl WindowId {
4569    /// Converts this window ID to a `u64`.
4570    pub fn as_u64(&self) -> u64 {
4571        self.0.as_ffi()
4572    }
4573}
4574
4575impl From<u64> for WindowId {
4576    fn from(value: u64) -> Self {
4577        WindowId(slotmap::KeyData::from_ffi(value))
4578    }
4579}
4580
4581/// A handle to a window with a specific root view type.
4582/// Note that this does not keep the window alive on its own.
4583#[derive(Deref, DerefMut)]
4584pub struct WindowHandle<V> {
4585    #[deref]
4586    #[deref_mut]
4587    pub(crate) any_handle: AnyWindowHandle,
4588    state_type: PhantomData<V>,
4589}
4590
4591impl<V: 'static + Render> WindowHandle<V> {
4592    /// Creates a new handle from a window ID.
4593    /// This does not check if the root type of the window is `V`.
4594    pub fn new(id: WindowId) -> Self {
4595        WindowHandle {
4596            any_handle: AnyWindowHandle {
4597                id,
4598                state_type: TypeId::of::<V>(),
4599            },
4600            state_type: PhantomData,
4601        }
4602    }
4603
4604    /// Get the root view out of this window.
4605    ///
4606    /// This will fail if the window is closed or if the root view's type does not match `V`.
4607    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
4608    where
4609        C: Context,
4610    {
4611        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
4612            root_view
4613                .downcast::<V>()
4614                .map_err(|_| anyhow!("the type of the window's root view has changed"))
4615        }))
4616    }
4617
4618    /// Updates the root view of this window.
4619    ///
4620    /// This will fail if the window has been closed or if the root view's type does not match
4621    pub fn update<C, R>(
4622        &self,
4623        cx: &mut C,
4624        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
4625    ) -> Result<R>
4626    where
4627        C: Context,
4628    {
4629        cx.update_window(self.any_handle, |root_view, cx| {
4630            let view = root_view
4631                .downcast::<V>()
4632                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4633            Ok(cx.update_view(&view, update))
4634        })?
4635    }
4636
4637    /// Read the root view out of this window.
4638    ///
4639    /// This will fail if the window is closed or if the root view's type does not match `V`.
4640    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
4641        let x = cx
4642            .windows
4643            .get(self.id)
4644            .and_then(|window| {
4645                window
4646                    .as_ref()
4647                    .and_then(|window| window.root_view.clone())
4648                    .map(|root_view| root_view.downcast::<V>())
4649            })
4650            .ok_or_else(|| anyhow!("window not found"))?
4651            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4652
4653        Ok(x.read(cx))
4654    }
4655
4656    /// Read the root view out of this window, with a callback
4657    ///
4658    /// This will fail if the window is closed or if the root view's type does not match `V`.
4659    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
4660    where
4661        C: Context,
4662    {
4663        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4664    }
4665
4666    /// Read the root view pointer off of this window.
4667    ///
4668    /// This will fail if the window is closed or if the root view's type does not match `V`.
4669    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
4670    where
4671        C: Context,
4672    {
4673        cx.read_window(self, |root_view, _cx| root_view.clone())
4674    }
4675
4676    /// Check if this window is 'active'.
4677    ///
4678    /// Will return `None` if the window is closed or currently
4679    /// borrowed.
4680    pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
4681        cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
4682            .ok()
4683    }
4684}
4685
4686impl<V> Copy for WindowHandle<V> {}
4687
4688impl<V> Clone for WindowHandle<V> {
4689    fn clone(&self) -> Self {
4690        *self
4691    }
4692}
4693
4694impl<V> PartialEq for WindowHandle<V> {
4695    fn eq(&self, other: &Self) -> bool {
4696        self.any_handle == other.any_handle
4697    }
4698}
4699
4700impl<V> Eq for WindowHandle<V> {}
4701
4702impl<V> Hash for WindowHandle<V> {
4703    fn hash<H: Hasher>(&self, state: &mut H) {
4704        self.any_handle.hash(state);
4705    }
4706}
4707
4708impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
4709    fn from(val: WindowHandle<V>) -> Self {
4710        val.any_handle
4711    }
4712}
4713
4714unsafe impl<V> Send for WindowHandle<V> {}
4715unsafe impl<V> Sync for WindowHandle<V> {}
4716
4717/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
4718#[derive(Copy, Clone, PartialEq, Eq, Hash)]
4719pub struct AnyWindowHandle {
4720    pub(crate) id: WindowId,
4721    state_type: TypeId,
4722}
4723
4724impl AnyWindowHandle {
4725    /// Get the ID of this window.
4726    pub fn window_id(&self) -> WindowId {
4727        self.id
4728    }
4729
4730    /// Attempt to convert this handle to a window handle with a specific root view type.
4731    /// If the types do not match, this will return `None`.
4732    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
4733        if TypeId::of::<T>() == self.state_type {
4734            Some(WindowHandle {
4735                any_handle: *self,
4736                state_type: PhantomData,
4737            })
4738        } else {
4739            None
4740        }
4741    }
4742
4743    /// Updates the state of the root view of this window.
4744    ///
4745    /// This will fail if the window has been closed.
4746    pub fn update<C, R>(
4747        self,
4748        cx: &mut C,
4749        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
4750    ) -> Result<R>
4751    where
4752        C: Context,
4753    {
4754        cx.update_window(self, update)
4755    }
4756
4757    /// Read the state of the root view of this window.
4758    ///
4759    /// This will fail if the window has been closed.
4760    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
4761    where
4762        C: Context,
4763        T: 'static,
4764    {
4765        let view = self
4766            .downcast::<T>()
4767            .context("the type of the window's root view has changed")?;
4768
4769        cx.read_window(&view, read)
4770    }
4771}
4772
4773/// An identifier for an [`Element`](crate::Element).
4774///
4775/// Can be constructed with a string, a number, or both, as well
4776/// as other internal representations.
4777#[derive(Clone, Debug, Eq, PartialEq, Hash)]
4778pub enum ElementId {
4779    /// The ID of a View element
4780    View(EntityId),
4781    /// An integer ID.
4782    Integer(usize),
4783    /// A string based ID.
4784    Name(SharedString),
4785    /// A UUID.
4786    Uuid(Uuid),
4787    /// An ID that's equated with a focus handle.
4788    FocusHandle(FocusId),
4789    /// A combination of a name and an integer.
4790    NamedInteger(SharedString, usize),
4791}
4792
4793impl Display for ElementId {
4794    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4795        match self {
4796            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
4797            ElementId::Integer(ix) => write!(f, "{}", ix)?,
4798            ElementId::Name(name) => write!(f, "{}", name)?,
4799            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
4800            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
4801            ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
4802        }
4803
4804        Ok(())
4805    }
4806}
4807
4808impl TryInto<SharedString> for ElementId {
4809    type Error = anyhow::Error;
4810
4811    fn try_into(self) -> anyhow::Result<SharedString> {
4812        if let ElementId::Name(name) = self {
4813            Ok(name)
4814        } else {
4815            Err(anyhow!("element id is not string"))
4816        }
4817    }
4818}
4819
4820impl From<usize> for ElementId {
4821    fn from(id: usize) -> Self {
4822        ElementId::Integer(id)
4823    }
4824}
4825
4826impl From<i32> for ElementId {
4827    fn from(id: i32) -> Self {
4828        Self::Integer(id as usize)
4829    }
4830}
4831
4832impl From<SharedString> for ElementId {
4833    fn from(name: SharedString) -> Self {
4834        ElementId::Name(name)
4835    }
4836}
4837
4838impl From<&'static str> for ElementId {
4839    fn from(name: &'static str) -> Self {
4840        ElementId::Name(name.into())
4841    }
4842}
4843
4844impl<'a> From<&'a FocusHandle> for ElementId {
4845    fn from(handle: &'a FocusHandle) -> Self {
4846        ElementId::FocusHandle(handle.id)
4847    }
4848}
4849
4850impl From<(&'static str, EntityId)> for ElementId {
4851    fn from((name, id): (&'static str, EntityId)) -> Self {
4852        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
4853    }
4854}
4855
4856impl From<(&'static str, usize)> for ElementId {
4857    fn from((name, id): (&'static str, usize)) -> Self {
4858        ElementId::NamedInteger(name.into(), id)
4859    }
4860}
4861
4862impl From<(&'static str, u64)> for ElementId {
4863    fn from((name, id): (&'static str, u64)) -> Self {
4864        ElementId::NamedInteger(name.into(), id as usize)
4865    }
4866}
4867
4868impl From<Uuid> for ElementId {
4869    fn from(value: Uuid) -> Self {
4870        Self::Uuid(value)
4871    }
4872}
4873
4874impl From<(&'static str, u32)> for ElementId {
4875    fn from((name, id): (&'static str, u32)) -> Self {
4876        ElementId::NamedInteger(name.into(), id as usize)
4877    }
4878}
4879
4880/// A rectangle to be rendered in the window at the given position and size.
4881/// Passed as an argument [`WindowContext::paint_quad`].
4882#[derive(Clone)]
4883pub struct PaintQuad {
4884    /// The bounds of the quad within the window.
4885    pub bounds: Bounds<Pixels>,
4886    /// The radii of the quad's corners.
4887    pub corner_radii: Corners<Pixels>,
4888    /// The background color of the quad.
4889    pub background: Hsla,
4890    /// The widths of the quad's borders.
4891    pub border_widths: Edges<Pixels>,
4892    /// The color of the quad's borders.
4893    pub border_color: Hsla,
4894}
4895
4896impl PaintQuad {
4897    /// Sets the corner radii of the quad.
4898    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
4899        PaintQuad {
4900            corner_radii: corner_radii.into(),
4901            ..self
4902        }
4903    }
4904
4905    /// Sets the border widths of the quad.
4906    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
4907        PaintQuad {
4908            border_widths: border_widths.into(),
4909            ..self
4910        }
4911    }
4912
4913    /// Sets the border color of the quad.
4914    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
4915        PaintQuad {
4916            border_color: border_color.into(),
4917            ..self
4918        }
4919    }
4920
4921    /// Sets the background color of the quad.
4922    pub fn background(self, background: impl Into<Hsla>) -> Self {
4923        PaintQuad {
4924            background: background.into(),
4925            ..self
4926        }
4927    }
4928}
4929
4930/// Creates a quad with the given parameters.
4931pub fn quad(
4932    bounds: Bounds<Pixels>,
4933    corner_radii: impl Into<Corners<Pixels>>,
4934    background: impl Into<Hsla>,
4935    border_widths: impl Into<Edges<Pixels>>,
4936    border_color: impl Into<Hsla>,
4937) -> PaintQuad {
4938    PaintQuad {
4939        bounds,
4940        corner_radii: corner_radii.into(),
4941        background: background.into(),
4942        border_widths: border_widths.into(),
4943        border_color: border_color.into(),
4944    }
4945}
4946
4947/// Creates a filled quad with the given bounds and background color.
4948pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
4949    PaintQuad {
4950        bounds: bounds.into(),
4951        corner_radii: (0.).into(),
4952        background: background.into(),
4953        border_widths: (0.).into(),
4954        border_color: transparent_black(),
4955    }
4956}
4957
4958/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
4959pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
4960    PaintQuad {
4961        bounds: bounds.into(),
4962        corner_radii: (0.).into(),
4963        background: transparent_black(),
4964        border_widths: (1.).into(),
4965        border_color: border_color.into(),
4966    }
4967}