1use gpui::Render;
2use story::{StoryContainer, StoryItem, StorySection};
3
4use ui::prelude::*;
5
6use crate::application_menu::ApplicationMenu;
7
8pub struct ApplicationMenuStory;
9
10impl Render for ApplicationMenuStory {
11 fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
12 StoryContainer::new(
13 "ApplicationMenu Story",
14 "crates/title_bar/src/stories/application_menu.rs",
15 )
16 .child(StorySection::new().child(StoryItem::new(
17 "Application Menu",
18 h_flex().child(ApplicationMenu::new()),
19 )))
20 }
21}