window.rs

   1use crate::{
   2    hash, point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
   3    AnyView, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Bounds, BoxShadow,
   4    Context, Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener,
   5    DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
   6    FileDropEvent, Flatten, FontId, GPUSpecs, Global, GlobalElementId, GlyphId, Hsla, ImageData,
   7    InputHandler, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeyEvent, Keystroke,
   8    KeystrokeEvent, LayoutId, LineLayoutIndex, Model, ModelContext, Modifiers,
   9    ModifiersChangedEvent, MonochromeSprite, MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent,
  10    Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler,
  11    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  12    RenderImageParams, RenderSvgParams, Replay, ResizeEdge, ScaledPixels, Scene, Shadow,
  13    SharedString, Size, StrikethroughStyle, Style, SubscriberSet, Subscription, TaffyLayoutEngine,
  14    Task, TextStyle, TextStyleRefinement, TransformationMatrix, Underline, UnderlineStyle, View,
  15    VisualContext, WeakView, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
  16    WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
  17    SUBPIXEL_VARIANTS,
  18};
  19use anyhow::{anyhow, Context as _, Result};
  20use collections::{FxHashMap, FxHashSet};
  21use derive_more::{Deref, DerefMut};
  22use futures::channel::oneshot;
  23use futures::{future::Shared, FutureExt};
  24#[cfg(target_os = "macos")]
  25use media::core_video::CVImageBuffer;
  26use parking_lot::RwLock;
  27use refineable::Refineable;
  28use slotmap::SlotMap;
  29use smallvec::SmallVec;
  30use std::{
  31    any::{Any, TypeId},
  32    borrow::{Borrow, BorrowMut, Cow},
  33    cell::{Cell, RefCell},
  34    cmp,
  35    fmt::{Debug, Display},
  36    future::Future,
  37    hash::{Hash, Hasher},
  38    marker::PhantomData,
  39    mem,
  40    ops::Range,
  41    rc::Rc,
  42    sync::{
  43        atomic::{AtomicUsize, Ordering::SeqCst},
  44        Arc, Weak,
  45    },
  46    time::{Duration, Instant},
  47};
  48use util::post_inc;
  49use util::{measure, ResultExt};
  50use uuid::Uuid;
  51
  52mod prompts;
  53
  54pub use prompts::*;
  55
  56pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1024.), px(700.));
  57
  58/// Represents the two different phases when dispatching events.
  59#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  60pub enum DispatchPhase {
  61    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  62    /// invoked front to back and keyboard event listeners are invoked from the focused element
  63    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  64    /// registering event listeners.
  65    #[default]
  66    Bubble,
  67    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  68    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  69    /// is used for special purposes such as clearing the "pressed" state for click events. If
  70    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  71    /// outside of the immediate region may rely on detecting non-local events during this phase.
  72    Capture,
  73}
  74
  75impl DispatchPhase {
  76    /// Returns true if this represents the "bubble" phase.
  77    pub fn bubble(self) -> bool {
  78        self == DispatchPhase::Bubble
  79    }
  80
  81    /// Returns true if this represents the "capture" phase.
  82    pub fn capture(self) -> bool {
  83        self == DispatchPhase::Capture
  84    }
  85}
  86
  87type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  88
  89type AnyWindowFocusListener =
  90    Box<dyn FnMut(&WindowFocusEvent, &mut WindowContext) -> bool + 'static>;
  91
  92struct WindowFocusEvent {
  93    previous_focus_path: SmallVec<[FocusId; 8]>,
  94    current_focus_path: SmallVec<[FocusId; 8]>,
  95}
  96
  97impl WindowFocusEvent {
  98    pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
  99        !self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
 100    }
 101
 102    pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
 103        self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
 104    }
 105}
 106
 107/// This is provided when subscribing for `ViewContext::on_focus_out` events.
 108pub struct FocusOutEvent {
 109    /// A weak focus handle representing what was blurred.
 110    pub blurred: WeakFocusHandle,
 111}
 112
 113slotmap::new_key_type! {
 114    /// A globally unique identifier for a focusable element.
 115    pub struct FocusId;
 116}
 117
 118thread_local! {
 119    /// 8MB wasn't quite enough...
 120    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
 121}
 122
 123impl FocusId {
 124    /// Obtains whether the element associated with this handle is currently focused.
 125    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 126        cx.window.focus == Some(*self)
 127    }
 128
 129    /// Obtains whether the element associated with this handle contains the focused
 130    /// element or is itself focused.
 131    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 132        cx.focused()
 133            .map_or(false, |focused| self.contains(focused.id, cx))
 134    }
 135
 136    /// Obtains whether the element associated with this handle is contained within the
 137    /// focused element or is itself focused.
 138    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 139        let focused = cx.focused();
 140        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 141    }
 142
 143    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 144    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 145        cx.window
 146            .rendered_frame
 147            .dispatch_tree
 148            .focus_contains(*self, other)
 149    }
 150}
 151
 152/// A handle which can be used to track and manipulate the focused element in a window.
 153pub struct FocusHandle {
 154    pub(crate) id: FocusId,
 155    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 156}
 157
 158impl std::fmt::Debug for FocusHandle {
 159    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 160        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 161    }
 162}
 163
 164impl FocusHandle {
 165    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 166        let id = handles.write().insert(AtomicUsize::new(1));
 167        Self {
 168            id,
 169            handles: handles.clone(),
 170        }
 171    }
 172
 173    pub(crate) fn for_id(
 174        id: FocusId,
 175        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 176    ) -> Option<Self> {
 177        let lock = handles.read();
 178        let ref_count = lock.get(id)?;
 179        if ref_count.load(SeqCst) == 0 {
 180            None
 181        } else {
 182            ref_count.fetch_add(1, SeqCst);
 183            Some(Self {
 184                id,
 185                handles: handles.clone(),
 186            })
 187        }
 188    }
 189
 190    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 191    pub fn downgrade(&self) -> WeakFocusHandle {
 192        WeakFocusHandle {
 193            id: self.id,
 194            handles: Arc::downgrade(&self.handles),
 195        }
 196    }
 197
 198    /// Moves the focus to the element associated with this handle.
 199    pub fn focus(&self, cx: &mut WindowContext) {
 200        cx.focus(self)
 201    }
 202
 203    /// Obtains whether the element associated with this handle is currently focused.
 204    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 205        self.id.is_focused(cx)
 206    }
 207
 208    /// Obtains whether the element associated with this handle contains the focused
 209    /// element or is itself focused.
 210    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 211        self.id.contains_focused(cx)
 212    }
 213
 214    /// Obtains whether the element associated with this handle is contained within the
 215    /// focused element or is itself focused.
 216    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 217        self.id.within_focused(cx)
 218    }
 219
 220    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 221    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 222        self.id.contains(other.id, cx)
 223    }
 224
 225    /// Dispatch an action on the element that rendered this focus handle
 226    pub fn dispatch_action(&self, action: &dyn Action, cx: &mut WindowContext) {
 227        if let Some(node_id) = cx
 228            .window
 229            .rendered_frame
 230            .dispatch_tree
 231            .focusable_node_id(self.id)
 232        {
 233            cx.dispatch_action_on_node(node_id, action)
 234        }
 235    }
 236}
 237
 238impl Clone for FocusHandle {
 239    fn clone(&self) -> Self {
 240        Self::for_id(self.id, &self.handles).unwrap()
 241    }
 242}
 243
 244impl PartialEq for FocusHandle {
 245    fn eq(&self, other: &Self) -> bool {
 246        self.id == other.id
 247    }
 248}
 249
 250impl Eq for FocusHandle {}
 251
 252impl Drop for FocusHandle {
 253    fn drop(&mut self) {
 254        self.handles
 255            .read()
 256            .get(self.id)
 257            .unwrap()
 258            .fetch_sub(1, SeqCst);
 259    }
 260}
 261
 262/// A weak reference to a focus handle.
 263#[derive(Clone, Debug)]
 264pub struct WeakFocusHandle {
 265    pub(crate) id: FocusId,
 266    handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 267}
 268
 269impl WeakFocusHandle {
 270    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 271    pub fn upgrade(&self) -> Option<FocusHandle> {
 272        let handles = self.handles.upgrade()?;
 273        FocusHandle::for_id(self.id, &handles)
 274    }
 275}
 276
 277impl PartialEq for WeakFocusHandle {
 278    fn eq(&self, other: &WeakFocusHandle) -> bool {
 279        self.id == other.id
 280    }
 281}
 282
 283impl Eq for WeakFocusHandle {}
 284
 285impl PartialEq<FocusHandle> for WeakFocusHandle {
 286    fn eq(&self, other: &FocusHandle) -> bool {
 287        self.id == other.id
 288    }
 289}
 290
 291impl PartialEq<WeakFocusHandle> for FocusHandle {
 292    fn eq(&self, other: &WeakFocusHandle) -> bool {
 293        self.id == other.id
 294    }
 295}
 296
 297/// FocusableView allows users of your view to easily
 298/// focus it (using cx.focus_view(view))
 299pub trait FocusableView: 'static + Render {
 300    /// Returns the focus handle associated with this view.
 301    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 302}
 303
 304/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 305/// where the lifecycle of the view is handled by another view.
 306pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 307
 308impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 309
 310/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 311pub struct DismissEvent;
 312
 313type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
 314
 315pub(crate) type AnyMouseListener =
 316    Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
 317
 318#[derive(Clone)]
 319pub(crate) struct CursorStyleRequest {
 320    pub(crate) hitbox_id: HitboxId,
 321    pub(crate) style: CursorStyle,
 322}
 323
 324/// An identifier for a [Hitbox].
 325#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 326pub struct HitboxId(usize);
 327
 328impl HitboxId {
 329    /// Checks if the hitbox with this id is currently hovered.
 330    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 331        cx.window.mouse_hit_test.0.contains(self)
 332    }
 333}
 334
 335/// A rectangular region that potentially blocks hitboxes inserted prior.
 336/// See [WindowContext::insert_hitbox] for more details.
 337#[derive(Clone, Debug, Deref)]
 338pub struct Hitbox {
 339    /// A unique identifier for the hitbox.
 340    pub id: HitboxId,
 341    /// The bounds of the hitbox.
 342    #[deref]
 343    pub bounds: Bounds<Pixels>,
 344    /// The content mask when the hitbox was inserted.
 345    pub content_mask: ContentMask<Pixels>,
 346    /// Whether the hitbox occludes other hitboxes inserted prior.
 347    pub opaque: bool,
 348}
 349
 350impl Hitbox {
 351    /// Checks if the hitbox is currently hovered.
 352    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 353        self.id.is_hovered(cx)
 354    }
 355}
 356
 357#[derive(Default, Eq, PartialEq)]
 358pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
 359
 360/// An identifier for a tooltip.
 361#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 362pub struct TooltipId(usize);
 363
 364impl TooltipId {
 365    /// Checks if the tooltip is currently hovered.
 366    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 367        cx.window
 368            .tooltip_bounds
 369            .as_ref()
 370            .map_or(false, |tooltip_bounds| {
 371                tooltip_bounds.id == *self && tooltip_bounds.bounds.contains(&cx.mouse_position())
 372            })
 373    }
 374}
 375
 376pub(crate) struct TooltipBounds {
 377    id: TooltipId,
 378    bounds: Bounds<Pixels>,
 379}
 380
 381#[derive(Clone)]
 382pub(crate) struct TooltipRequest {
 383    id: TooltipId,
 384    tooltip: AnyTooltip,
 385}
 386
 387pub(crate) struct DeferredDraw {
 388    priority: usize,
 389    parent_node: DispatchNodeId,
 390    element_id_stack: SmallVec<[ElementId; 32]>,
 391    text_style_stack: Vec<TextStyleRefinement>,
 392    element: Option<AnyElement>,
 393    absolute_offset: Point<Pixels>,
 394    prepaint_range: Range<PrepaintStateIndex>,
 395    paint_range: Range<PaintIndex>,
 396}
 397
 398pub(crate) struct Frame {
 399    pub(crate) focus: Option<FocusId>,
 400    pub(crate) window_active: bool,
 401    pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
 402    accessed_element_states: Vec<(GlobalElementId, TypeId)>,
 403    pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
 404    pub(crate) dispatch_tree: DispatchTree,
 405    pub(crate) scene: Scene,
 406    pub(crate) hitboxes: Vec<Hitbox>,
 407    pub(crate) deferred_draws: Vec<DeferredDraw>,
 408    pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
 409    pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
 410    pub(crate) cursor_styles: Vec<CursorStyleRequest>,
 411    #[cfg(any(test, feature = "test-support"))]
 412    pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
 413}
 414
 415#[derive(Clone, Default)]
 416pub(crate) struct PrepaintStateIndex {
 417    hitboxes_index: usize,
 418    tooltips_index: usize,
 419    deferred_draws_index: usize,
 420    dispatch_tree_index: usize,
 421    accessed_element_states_index: usize,
 422    line_layout_index: LineLayoutIndex,
 423}
 424
 425#[derive(Clone, Default)]
 426pub(crate) struct PaintIndex {
 427    scene_index: usize,
 428    mouse_listeners_index: usize,
 429    input_handlers_index: usize,
 430    cursor_styles_index: usize,
 431    accessed_element_states_index: usize,
 432    line_layout_index: LineLayoutIndex,
 433}
 434
 435impl Frame {
 436    pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
 437        Frame {
 438            focus: None,
 439            window_active: false,
 440            element_states: FxHashMap::default(),
 441            accessed_element_states: Vec::new(),
 442            mouse_listeners: Vec::new(),
 443            dispatch_tree,
 444            scene: Scene::default(),
 445            hitboxes: Vec::new(),
 446            deferred_draws: Vec::new(),
 447            input_handlers: Vec::new(),
 448            tooltip_requests: Vec::new(),
 449            cursor_styles: Vec::new(),
 450
 451            #[cfg(any(test, feature = "test-support"))]
 452            debug_bounds: FxHashMap::default(),
 453        }
 454    }
 455
 456    pub(crate) fn clear(&mut self) {
 457        self.element_states.clear();
 458        self.accessed_element_states.clear();
 459        self.mouse_listeners.clear();
 460        self.dispatch_tree.clear();
 461        self.scene.clear();
 462        self.input_handlers.clear();
 463        self.tooltip_requests.clear();
 464        self.cursor_styles.clear();
 465        self.hitboxes.clear();
 466        self.deferred_draws.clear();
 467        self.focus = None;
 468    }
 469
 470    pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
 471        let mut hit_test = HitTest::default();
 472        for hitbox in self.hitboxes.iter().rev() {
 473            let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
 474            if bounds.contains(&position) {
 475                hit_test.0.push(hitbox.id);
 476                if hitbox.opaque {
 477                    break;
 478                }
 479            }
 480        }
 481        hit_test
 482    }
 483
 484    pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 485        self.focus
 486            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 487            .unwrap_or_default()
 488    }
 489
 490    pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
 491        for element_state_key in &self.accessed_element_states {
 492            if let Some((element_state_key, element_state)) =
 493                prev_frame.element_states.remove_entry(element_state_key)
 494            {
 495                self.element_states.insert(element_state_key, element_state);
 496            }
 497        }
 498
 499        self.scene.finish();
 500    }
 501}
 502
 503// Holds the state for a specific window.
 504#[doc(hidden)]
 505pub struct Window {
 506    pub(crate) handle: AnyWindowHandle,
 507    pub(crate) removed: bool,
 508    pub(crate) platform_window: Box<dyn PlatformWindow>,
 509    display_id: Option<DisplayId>,
 510    sprite_atlas: Arc<dyn PlatformAtlas>,
 511    text_system: Arc<WindowTextSystem>,
 512    rem_size: Pixels,
 513    /// The stack of override values for the window's rem size.
 514    ///
 515    /// This is used by `with_rem_size` to allow rendering an element tree with
 516    /// a given rem size.
 517    rem_size_override_stack: SmallVec<[Pixels; 8]>,
 518    pub(crate) viewport_size: Size<Pixels>,
 519    layout_engine: Option<TaffyLayoutEngine>,
 520    pub(crate) root_view: Option<AnyView>,
 521    pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
 522    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 523    pub(crate) element_offset_stack: Vec<Point<Pixels>>,
 524    pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
 525    pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
 526    pub(crate) rendered_frame: Frame,
 527    pub(crate) next_frame: Frame,
 528    pub(crate) next_hitbox_id: HitboxId,
 529    pub(crate) next_tooltip_id: TooltipId,
 530    pub(crate) tooltip_bounds: Option<TooltipBounds>,
 531    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 532    pub(crate) dirty_views: FxHashSet<EntityId>,
 533    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 534    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 535    focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 536    default_prevented: bool,
 537    mouse_position: Point<Pixels>,
 538    mouse_hit_test: HitTest,
 539    modifiers: Modifiers,
 540    scale_factor: f32,
 541    bounds_observers: SubscriberSet<(), AnyObserver>,
 542    appearance: WindowAppearance,
 543    appearance_observers: SubscriberSet<(), AnyObserver>,
 544    active: Rc<Cell<bool>>,
 545    hovered: Rc<Cell<bool>>,
 546    pub(crate) dirty: Rc<Cell<bool>>,
 547    pub(crate) needs_present: Rc<Cell<bool>>,
 548    pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
 549    pub(crate) refreshing: bool,
 550    pub(crate) draw_phase: DrawPhase,
 551    activation_observers: SubscriberSet<(), AnyObserver>,
 552    pub(crate) focus: Option<FocusId>,
 553    focus_enabled: bool,
 554    pending_input: Option<PendingInput>,
 555    pending_modifier: ModifierState,
 556    pending_input_observers: SubscriberSet<(), AnyObserver>,
 557    prompt: Option<RenderablePromptHandle>,
 558}
 559
 560#[derive(Clone, Debug, Default)]
 561struct ModifierState {
 562    modifiers: Modifiers,
 563    saw_keystroke: bool,
 564}
 565
 566#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 567pub(crate) enum DrawPhase {
 568    None,
 569    Prepaint,
 570    Paint,
 571    Focus,
 572}
 573
 574#[derive(Default, Debug)]
 575struct PendingInput {
 576    keystrokes: SmallVec<[Keystroke; 1]>,
 577    focus: Option<FocusId>,
 578    timer: Option<Task<()>>,
 579}
 580
 581pub(crate) struct ElementStateBox {
 582    pub(crate) inner: Box<dyn Any>,
 583    #[cfg(debug_assertions)]
 584    pub(crate) type_name: &'static str,
 585}
 586
 587fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<Pixels> {
 588    const DEFAULT_WINDOW_OFFSET: Point<Pixels> = point(px(0.), px(35.));
 589
 590    cx.active_window()
 591        .and_then(|w| w.update(cx, |_, cx| cx.bounds()).ok())
 592        .map(|mut bounds| {
 593            bounds.origin += DEFAULT_WINDOW_OFFSET;
 594            bounds
 595        })
 596        .unwrap_or_else(|| {
 597            let display = display_id
 598                .map(|id| cx.find_display(id))
 599                .unwrap_or_else(|| cx.primary_display());
 600
 601            display
 602                .map(|display| display.default_bounds())
 603                .unwrap_or_else(|| Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE))
 604        })
 605}
 606
 607impl Window {
 608    pub(crate) fn new(
 609        handle: AnyWindowHandle,
 610        options: WindowOptions,
 611        cx: &mut AppContext,
 612    ) -> Result<Self> {
 613        let WindowOptions {
 614            window_bounds,
 615            titlebar,
 616            focus,
 617            show,
 618            kind,
 619            is_movable,
 620            display_id,
 621            window_background,
 622            app_id,
 623            window_min_size,
 624            window_decorations,
 625        } = options;
 626
 627        let bounds = window_bounds
 628            .map(|bounds| bounds.get_bounds())
 629            .unwrap_or_else(|| default_bounds(display_id, cx));
 630        let mut platform_window = cx.platform.open_window(
 631            handle,
 632            WindowParams {
 633                bounds,
 634                titlebar,
 635                kind,
 636                is_movable,
 637                focus,
 638                show,
 639                display_id,
 640                window_min_size,
 641            },
 642        )?;
 643        let display_id = platform_window.display().map(|display| display.id());
 644        let sprite_atlas = platform_window.sprite_atlas();
 645        let mouse_position = platform_window.mouse_position();
 646        let modifiers = platform_window.modifiers();
 647        let content_size = platform_window.content_size();
 648        let scale_factor = platform_window.scale_factor();
 649        let appearance = platform_window.appearance();
 650        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
 651        let dirty = Rc::new(Cell::new(true));
 652        let active = Rc::new(Cell::new(platform_window.is_active()));
 653        let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
 654        let needs_present = Rc::new(Cell::new(false));
 655        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
 656        let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
 657
 658        platform_window
 659            .request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
 660        platform_window.set_background_appearance(window_background);
 661
 662        if let Some(ref window_open_state) = window_bounds {
 663            match window_open_state {
 664                WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
 665                WindowBounds::Maximized(_) => platform_window.zoom(),
 666                WindowBounds::Windowed(_) => {}
 667            }
 668        }
 669
 670        platform_window.on_close(Box::new({
 671            let mut cx = cx.to_async();
 672            move || {
 673                let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
 674            }
 675        }));
 676        platform_window.on_request_frame(Box::new({
 677            let mut cx = cx.to_async();
 678            let dirty = dirty.clone();
 679            let active = active.clone();
 680            let needs_present = needs_present.clone();
 681            let next_frame_callbacks = next_frame_callbacks.clone();
 682            let last_input_timestamp = last_input_timestamp.clone();
 683            move || {
 684                let next_frame_callbacks = next_frame_callbacks.take();
 685                if !next_frame_callbacks.is_empty() {
 686                    handle
 687                        .update(&mut cx, |_, cx| {
 688                            for callback in next_frame_callbacks {
 689                                callback(cx);
 690                            }
 691                        })
 692                        .log_err();
 693                }
 694
 695                // Keep presenting the current scene for 1 extra second since the
 696                // last input to prevent the display from underclocking the refresh rate.
 697                let needs_present = needs_present.get()
 698                    || (active.get()
 699                        && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
 700
 701                if dirty.get() {
 702                    measure("frame duration", || {
 703                        handle
 704                            .update(&mut cx, |_, cx| {
 705                                cx.draw();
 706                                cx.present();
 707                            })
 708                            .log_err();
 709                    })
 710                } else if needs_present {
 711                    handle.update(&mut cx, |_, cx| cx.present()).log_err();
 712                }
 713
 714                handle
 715                    .update(&mut cx, |_, cx| {
 716                        cx.complete_frame();
 717                    })
 718                    .log_err();
 719            }
 720        }));
 721        platform_window.on_resize(Box::new({
 722            let mut cx = cx.to_async();
 723            move |_, _| {
 724                handle
 725                    .update(&mut cx, |_, cx| cx.bounds_changed())
 726                    .log_err();
 727            }
 728        }));
 729        platform_window.on_moved(Box::new({
 730            let mut cx = cx.to_async();
 731            move || {
 732                handle
 733                    .update(&mut cx, |_, cx| cx.bounds_changed())
 734                    .log_err();
 735            }
 736        }));
 737        platform_window.on_appearance_changed(Box::new({
 738            let mut cx = cx.to_async();
 739            move || {
 740                handle
 741                    .update(&mut cx, |_, cx| cx.appearance_changed())
 742                    .log_err();
 743            }
 744        }));
 745        platform_window.on_active_status_change(Box::new({
 746            let mut cx = cx.to_async();
 747            move |active| {
 748                handle
 749                    .update(&mut cx, |_, cx| {
 750                        cx.window.active.set(active);
 751                        cx.window
 752                            .activation_observers
 753                            .clone()
 754                            .retain(&(), |callback| callback(cx));
 755                        cx.refresh();
 756                    })
 757                    .log_err();
 758            }
 759        }));
 760        platform_window.on_hover_status_change(Box::new({
 761            let mut cx = cx.to_async();
 762            move |active| {
 763                handle
 764                    .update(&mut cx, |_, cx| {
 765                        cx.window.hovered.set(active);
 766                        cx.refresh();
 767                    })
 768                    .log_err();
 769            }
 770        }));
 771        platform_window.on_input({
 772            let mut cx = cx.to_async();
 773            Box::new(move |event| {
 774                handle
 775                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 776                    .log_err()
 777                    .unwrap_or(DispatchEventResult::default())
 778            })
 779        });
 780
 781        if let Some(app_id) = app_id {
 782            platform_window.set_app_id(&app_id);
 783        }
 784
 785        Ok(Window {
 786            handle,
 787            removed: false,
 788            platform_window,
 789            display_id,
 790            sprite_atlas,
 791            text_system,
 792            rem_size: px(16.),
 793            rem_size_override_stack: SmallVec::new(),
 794            viewport_size: content_size,
 795            layout_engine: Some(TaffyLayoutEngine::new()),
 796            root_view: None,
 797            element_id_stack: SmallVec::default(),
 798            text_style_stack: Vec::new(),
 799            element_offset_stack: Vec::new(),
 800            content_mask_stack: Vec::new(),
 801            requested_autoscroll: None,
 802            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 803            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 804            next_frame_callbacks,
 805            next_hitbox_id: HitboxId::default(),
 806            next_tooltip_id: TooltipId::default(),
 807            tooltip_bounds: None,
 808            dirty_views: FxHashSet::default(),
 809            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 810            focus_listeners: SubscriberSet::new(),
 811            focus_lost_listeners: SubscriberSet::new(),
 812            default_prevented: true,
 813            mouse_position,
 814            mouse_hit_test: HitTest::default(),
 815            modifiers,
 816            scale_factor,
 817            bounds_observers: SubscriberSet::new(),
 818            appearance,
 819            appearance_observers: SubscriberSet::new(),
 820            active,
 821            hovered,
 822            dirty,
 823            needs_present,
 824            last_input_timestamp,
 825            refreshing: false,
 826            draw_phase: DrawPhase::None,
 827            activation_observers: SubscriberSet::new(),
 828            focus: None,
 829            focus_enabled: true,
 830            pending_input: None,
 831            pending_modifier: ModifierState::default(),
 832            pending_input_observers: SubscriberSet::new(),
 833            prompt: None,
 834        })
 835    }
 836    fn new_focus_listener(
 837        &mut self,
 838        value: AnyWindowFocusListener,
 839    ) -> (Subscription, impl FnOnce()) {
 840        self.focus_listeners.insert((), value)
 841    }
 842}
 843
 844#[derive(Clone, Debug, Default, PartialEq, Eq)]
 845pub(crate) struct DispatchEventResult {
 846    pub propagate: bool,
 847    pub default_prevented: bool,
 848}
 849
 850/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 851/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 852/// to leave room to support more complex shapes in the future.
 853#[derive(Clone, Debug, Default, PartialEq, Eq)]
 854#[repr(C)]
 855pub struct ContentMask<P: Clone + Default + Debug> {
 856    /// The bounds
 857    pub bounds: Bounds<P>,
 858}
 859
 860impl ContentMask<Pixels> {
 861    /// Scale the content mask's pixel units by the given scaling factor.
 862    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 863        ContentMask {
 864            bounds: self.bounds.scale(factor),
 865        }
 866    }
 867
 868    /// Intersect the content mask with the given content mask.
 869    pub fn intersect(&self, other: &Self) -> Self {
 870        let bounds = self.bounds.intersect(&other.bounds);
 871        ContentMask { bounds }
 872    }
 873}
 874
 875/// Provides access to application state in the context of a single window. Derefs
 876/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
 877/// an [`AppContext`] and call any [`AppContext`] methods.
 878pub struct WindowContext<'a> {
 879    pub(crate) app: &'a mut AppContext,
 880    pub(crate) window: &'a mut Window,
 881}
 882
 883impl<'a> WindowContext<'a> {
 884    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 885        Self { app, window }
 886    }
 887
 888    /// Obtain a handle to the window that belongs to this context.
 889    pub fn window_handle(&self) -> AnyWindowHandle {
 890        self.window.handle
 891    }
 892
 893    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 894    pub fn refresh(&mut self) {
 895        if self.window.draw_phase == DrawPhase::None {
 896            self.window.refreshing = true;
 897            self.window.dirty.set(true);
 898        }
 899    }
 900
 901    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
 902    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
 903    pub fn notify(&mut self, view_id: EntityId) {
 904        for view_id in self
 905            .window
 906            .rendered_frame
 907            .dispatch_tree
 908            .view_path(view_id)
 909            .into_iter()
 910            .rev()
 911        {
 912            if !self.window.dirty_views.insert(view_id) {
 913                break;
 914            }
 915        }
 916
 917        if self.window.draw_phase == DrawPhase::None {
 918            self.window.dirty.set(true);
 919            self.app.push_effect(Effect::Notify { emitter: view_id });
 920        }
 921    }
 922
 923    /// Close this window.
 924    pub fn remove_window(&mut self) {
 925        self.window.removed = true;
 926    }
 927
 928    /// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
 929    /// for elements rendered within this window.
 930    pub fn focus_handle(&mut self) -> FocusHandle {
 931        FocusHandle::new(&self.window.focus_handles)
 932    }
 933
 934    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
 935    pub fn focused(&self) -> Option<FocusHandle> {
 936        self.window
 937            .focus
 938            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 939    }
 940
 941    /// Move focus to the element associated with the given [`FocusHandle`].
 942    pub fn focus(&mut self, handle: &FocusHandle) {
 943        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 944            return;
 945        }
 946
 947        self.window.focus = Some(handle.id);
 948        self.clear_pending_keystrokes();
 949        self.refresh();
 950    }
 951
 952    /// Remove focus from all elements within this context's window.
 953    pub fn blur(&mut self) {
 954        if !self.window.focus_enabled {
 955            return;
 956        }
 957
 958        self.window.focus = None;
 959        self.refresh();
 960    }
 961
 962    /// Blur the window and don't allow anything in it to be focused again.
 963    pub fn disable_focus(&mut self) {
 964        self.blur();
 965        self.window.focus_enabled = false;
 966    }
 967
 968    /// Accessor for the text system.
 969    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
 970        &self.window.text_system
 971    }
 972
 973    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
 974    pub fn text_style(&self) -> TextStyle {
 975        let mut style = TextStyle::default();
 976        for refinement in &self.window.text_style_stack {
 977            style.refine(refinement);
 978        }
 979        style
 980    }
 981
 982    /// Check if the platform window is maximized
 983    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
 984    pub fn is_maximized(&self) -> bool {
 985        self.window.platform_window.is_maximized()
 986    }
 987
 988    /// request a certain window decoration (Wayland)
 989    pub fn request_decorations(&self, decorations: WindowDecorations) {
 990        self.window.platform_window.request_decorations(decorations);
 991    }
 992
 993    /// Start a window resize operation (Wayland)
 994    pub fn start_window_resize(&self, edge: ResizeEdge) {
 995        self.window.platform_window.start_window_resize(edge);
 996    }
 997
 998    /// Return the `WindowBounds` to indicate that how a window should be opened
 999    /// after it has been closed
1000    pub fn window_bounds(&self) -> WindowBounds {
1001        self.window.platform_window.window_bounds()
1002    }
1003
1004    /// Dispatch the given action on the currently focused element.
1005    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
1006        let focus_handle = self.focused();
1007
1008        let window = self.window.handle;
1009        self.app.defer(move |cx| {
1010            window
1011                .update(cx, |_, cx| {
1012                    let node_id = focus_handle
1013                        .and_then(|handle| {
1014                            cx.window
1015                                .rendered_frame
1016                                .dispatch_tree
1017                                .focusable_node_id(handle.id)
1018                        })
1019                        .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
1020
1021                    cx.dispatch_action_on_node(node_id, action.as_ref());
1022                })
1023                .log_err();
1024        })
1025    }
1026
1027    pub(crate) fn dispatch_keystroke_observers(
1028        &mut self,
1029        event: &dyn Any,
1030        action: Option<Box<dyn Action>>,
1031    ) {
1032        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
1033            return;
1034        };
1035
1036        self.keystroke_observers
1037            .clone()
1038            .retain(&(), move |callback| {
1039                (callback)(
1040                    &KeystrokeEvent {
1041                        keystroke: key_down_event.keystroke.clone(),
1042                        action: action.as_ref().map(|action| action.boxed_clone()),
1043                    },
1044                    self,
1045                );
1046                true
1047            });
1048    }
1049
1050    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1051    /// that are currently on the stack to be returned to the app.
1052    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
1053        let handle = self.window.handle;
1054        self.app.defer(move |cx| {
1055            handle.update(cx, |_, cx| f(cx)).ok();
1056        });
1057    }
1058
1059    /// Subscribe to events emitted by a model or view.
1060    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1061    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1062    pub fn observe<E, T>(
1063        &mut self,
1064        entity: &E,
1065        mut on_notify: impl FnMut(E, &mut WindowContext<'_>) + 'static,
1066    ) -> Subscription
1067    where
1068        E: Entity<T>,
1069    {
1070        let entity_id = entity.entity_id();
1071        let entity = entity.downgrade();
1072        let window_handle = self.window.handle;
1073        self.app.new_observer(
1074            entity_id,
1075            Box::new(move |cx| {
1076                window_handle
1077                    .update(cx, |_, cx| {
1078                        if let Some(handle) = E::upgrade_from(&entity) {
1079                            on_notify(handle, cx);
1080                            true
1081                        } else {
1082                            false
1083                        }
1084                    })
1085                    .unwrap_or(false)
1086            }),
1087        )
1088    }
1089
1090    /// Subscribe to events emitted by a model or view.
1091    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1092    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1093    pub fn subscribe<Emitter, E, Evt>(
1094        &mut self,
1095        entity: &E,
1096        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
1097    ) -> Subscription
1098    where
1099        Emitter: EventEmitter<Evt>,
1100        E: Entity<Emitter>,
1101        Evt: 'static,
1102    {
1103        let entity_id = entity.entity_id();
1104        let entity = entity.downgrade();
1105        let window_handle = self.window.handle;
1106        self.app.new_subscription(
1107            entity_id,
1108            (
1109                TypeId::of::<Evt>(),
1110                Box::new(move |event, cx| {
1111                    window_handle
1112                        .update(cx, |_, cx| {
1113                            if let Some(handle) = E::upgrade_from(&entity) {
1114                                let event = event.downcast_ref().expect("invalid event type");
1115                                on_event(handle, event, cx);
1116                                true
1117                            } else {
1118                                false
1119                            }
1120                        })
1121                        .unwrap_or(false)
1122                }),
1123            ),
1124        )
1125    }
1126
1127    /// Register a callback to be invoked when the given Model or View is released.
1128    pub fn observe_release<E, T>(
1129        &mut self,
1130        entity: &E,
1131        mut on_release: impl FnOnce(&mut T, &mut WindowContext) + 'static,
1132    ) -> Subscription
1133    where
1134        E: Entity<T>,
1135        T: 'static,
1136    {
1137        let entity_id = entity.entity_id();
1138        let window_handle = self.window.handle;
1139        let (subscription, activate) = self.app.release_listeners.insert(
1140            entity_id,
1141            Box::new(move |entity, cx| {
1142                let entity = entity.downcast_mut().expect("invalid entity type");
1143                let _ = window_handle.update(cx, |_, cx| on_release(entity, cx));
1144            }),
1145        );
1146        activate();
1147        subscription
1148    }
1149
1150    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1151    /// await points in async code.
1152    pub fn to_async(&self) -> AsyncWindowContext {
1153        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
1154    }
1155
1156    /// Schedule the given closure to be run directly after the current frame is rendered.
1157    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
1158        RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
1159    }
1160
1161    /// Schedule a frame to be drawn on the next animation frame.
1162    ///
1163    /// This is useful for elements that need to animate continuously, such as a video player or an animated GIF.
1164    /// It will cause the window to redraw on the next frame, even if no other changes have occurred.
1165    ///
1166    /// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
1167    pub fn request_animation_frame(&mut self) {
1168        let parent_id = self.parent_view_id();
1169        self.on_next_frame(move |cx| {
1170            if let Some(parent_id) = parent_id {
1171                cx.notify(parent_id)
1172            } else {
1173                cx.refresh()
1174            }
1175        });
1176    }
1177
1178    /// Spawn the future returned by the given closure on the application thread pool.
1179    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1180    /// use within your future.
1181    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
1182    where
1183        R: 'static,
1184        Fut: Future<Output = R> + 'static,
1185    {
1186        self.app
1187            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
1188    }
1189
1190    fn bounds_changed(&mut self) {
1191        self.window.scale_factor = self.window.platform_window.scale_factor();
1192        self.window.viewport_size = self.window.platform_window.content_size();
1193        self.window.display_id = self
1194            .window
1195            .platform_window
1196            .display()
1197            .map(|display| display.id());
1198
1199        self.refresh();
1200
1201        self.window
1202            .bounds_observers
1203            .clone()
1204            .retain(&(), |callback| callback(self));
1205    }
1206
1207    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1208    pub fn bounds(&self) -> Bounds<Pixels> {
1209        self.window.platform_window.bounds()
1210    }
1211
1212    /// Returns whether or not the window is currently fullscreen
1213    pub fn is_fullscreen(&self) -> bool {
1214        self.window.platform_window.is_fullscreen()
1215    }
1216
1217    pub(crate) fn appearance_changed(&mut self) {
1218        self.window.appearance = self.window.platform_window.appearance();
1219
1220        self.window
1221            .appearance_observers
1222            .clone()
1223            .retain(&(), |callback| callback(self));
1224    }
1225
1226    /// Returns the appearance of the current window.
1227    pub fn appearance(&self) -> WindowAppearance {
1228        self.window.appearance
1229    }
1230
1231    /// Returns the size of the drawable area within the window.
1232    pub fn viewport_size(&self) -> Size<Pixels> {
1233        self.window.viewport_size
1234    }
1235
1236    /// Returns whether this window is focused by the operating system (receiving key events).
1237    pub fn is_window_active(&self) -> bool {
1238        self.window.active.get()
1239    }
1240
1241    /// Returns whether this window is considered to be the window
1242    /// that currently owns the mouse cursor.
1243    /// On mac, this is equivalent to `is_window_active`.
1244    pub fn is_window_hovered(&self) -> bool {
1245        if cfg!(target_os = "linux") {
1246            self.window.hovered.get()
1247        } else {
1248            self.is_window_active()
1249        }
1250    }
1251
1252    /// Toggle zoom on the window.
1253    pub fn zoom_window(&self) {
1254        self.window.platform_window.zoom();
1255    }
1256
1257    /// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
1258    pub fn show_window_menu(&self, position: Point<Pixels>) {
1259        self.window.platform_window.show_window_menu(position)
1260    }
1261
1262    /// Tells the compositor to take control of window movement (Wayland and X11)
1263    ///
1264    /// Events may not be received during a move operation.
1265    pub fn start_window_move(&self) {
1266        self.window.platform_window.start_window_move()
1267    }
1268
1269    /// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
1270    pub fn set_client_inset(&self, inset: Pixels) {
1271        self.window.platform_window.set_client_inset(inset);
1272    }
1273
1274    /// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
1275    pub fn window_decorations(&self) -> Decorations {
1276        self.window.platform_window.window_decorations()
1277    }
1278
1279    /// Returns which window controls are currently visible (Wayland)
1280    pub fn window_controls(&self) -> WindowControls {
1281        self.window.platform_window.window_controls()
1282    }
1283
1284    /// Updates the window's title at the platform level.
1285    pub fn set_window_title(&mut self, title: &str) {
1286        self.window.platform_window.set_title(title);
1287    }
1288
1289    /// Sets the application identifier.
1290    pub fn set_app_id(&mut self, app_id: &str) {
1291        self.window.platform_window.set_app_id(app_id);
1292    }
1293
1294    /// Sets the window background appearance.
1295    pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1296        self.window
1297            .platform_window
1298            .set_background_appearance(background_appearance);
1299    }
1300
1301    /// Mark the window as dirty at the platform level.
1302    pub fn set_window_edited(&mut self, edited: bool) {
1303        self.window.platform_window.set_edited(edited);
1304    }
1305
1306    /// Determine the display on which the window is visible.
1307    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1308        self.platform
1309            .displays()
1310            .into_iter()
1311            .find(|display| Some(display.id()) == self.window.display_id)
1312    }
1313
1314    /// Show the platform character palette.
1315    pub fn show_character_palette(&self) {
1316        self.window.platform_window.show_character_palette();
1317    }
1318
1319    /// The scale factor of the display associated with the window. For example, it could
1320    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1321    /// be rendered as two pixels on screen.
1322    pub fn scale_factor(&self) -> f32 {
1323        self.window.scale_factor
1324    }
1325
1326    /// The size of an em for the base font of the application. Adjusting this value allows the
1327    /// UI to scale, just like zooming a web page.
1328    pub fn rem_size(&self) -> Pixels {
1329        self.window
1330            .rem_size_override_stack
1331            .last()
1332            .copied()
1333            .unwrap_or(self.window.rem_size)
1334    }
1335
1336    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1337    /// UI to scale, just like zooming a web page.
1338    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1339        self.window.rem_size = rem_size.into();
1340    }
1341
1342    /// Executes the provided function with the specified rem size.
1343    ///
1344    /// This method must only be called as part of element drawing.
1345    pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
1346    where
1347        F: FnOnce(&mut Self) -> R,
1348    {
1349        debug_assert!(
1350            matches!(
1351                self.window.draw_phase,
1352                DrawPhase::Prepaint | DrawPhase::Paint
1353            ),
1354            "this method can only be called during request_layout, prepaint, or paint"
1355        );
1356
1357        if let Some(rem_size) = rem_size {
1358            self.window.rem_size_override_stack.push(rem_size.into());
1359            let result = f(self);
1360            self.window.rem_size_override_stack.pop();
1361            result
1362        } else {
1363            f(self)
1364        }
1365    }
1366
1367    /// The line height associated with the current text style.
1368    pub fn line_height(&self) -> Pixels {
1369        self.text_style().line_height_in_pixels(self.rem_size())
1370    }
1371
1372    /// Call to prevent the default action of an event. Currently only used to prevent
1373    /// parent elements from becoming focused on mouse down.
1374    pub fn prevent_default(&mut self) {
1375        self.window.default_prevented = true;
1376    }
1377
1378    /// Obtain whether default has been prevented for the event currently being dispatched.
1379    pub fn default_prevented(&self) -> bool {
1380        self.window.default_prevented
1381    }
1382
1383    /// Determine whether the given action is available along the dispatch path to the currently focused element.
1384    pub fn is_action_available(&self, action: &dyn Action) -> bool {
1385        let target = self
1386            .focused()
1387            .and_then(|focused_handle| {
1388                self.window
1389                    .rendered_frame
1390                    .dispatch_tree
1391                    .focusable_node_id(focused_handle.id)
1392            })
1393            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1394        self.window
1395            .rendered_frame
1396            .dispatch_tree
1397            .is_action_available(action, target)
1398    }
1399
1400    /// The position of the mouse relative to the window.
1401    pub fn mouse_position(&self) -> Point<Pixels> {
1402        self.window.mouse_position
1403    }
1404
1405    /// The current state of the keyboard's modifiers
1406    pub fn modifiers(&self) -> Modifiers {
1407        self.window.modifiers
1408    }
1409
1410    fn complete_frame(&self) {
1411        self.window.platform_window.completed_frame();
1412    }
1413
1414    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1415    /// the contents of the new [Scene], use [present].
1416    #[profiling::function]
1417    pub fn draw(&mut self) {
1418        self.window.dirty.set(false);
1419        self.window.requested_autoscroll = None;
1420
1421        // Restore the previously-used input handler.
1422        if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1423            self.window
1424                .rendered_frame
1425                .input_handlers
1426                .push(Some(input_handler));
1427        }
1428
1429        self.draw_roots();
1430        self.window.dirty_views.clear();
1431        self.window.next_frame.window_active = self.window.active.get();
1432
1433        // Register requested input handler with the platform window.
1434        if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1435            self.window
1436                .platform_window
1437                .set_input_handler(input_handler.unwrap());
1438        }
1439
1440        self.window.layout_engine.as_mut().unwrap().clear();
1441        self.text_system().finish_frame();
1442        self.window
1443            .next_frame
1444            .finish(&mut self.window.rendered_frame);
1445        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1446            let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1447            if percentage >= 80. {
1448                log::warn!("elevated element arena occupation: {}.", percentage);
1449            }
1450            element_arena.clear();
1451        });
1452
1453        self.window.draw_phase = DrawPhase::Focus;
1454        let previous_focus_path = self.window.rendered_frame.focus_path();
1455        let previous_window_active = self.window.rendered_frame.window_active;
1456        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1457        self.window.next_frame.clear();
1458        let current_focus_path = self.window.rendered_frame.focus_path();
1459        let current_window_active = self.window.rendered_frame.window_active;
1460
1461        if previous_focus_path != current_focus_path
1462            || previous_window_active != current_window_active
1463        {
1464            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1465                self.window
1466                    .focus_lost_listeners
1467                    .clone()
1468                    .retain(&(), |listener| listener(self));
1469            }
1470
1471            let event = WindowFocusEvent {
1472                previous_focus_path: if previous_window_active {
1473                    previous_focus_path
1474                } else {
1475                    Default::default()
1476                },
1477                current_focus_path: if current_window_active {
1478                    current_focus_path
1479                } else {
1480                    Default::default()
1481                },
1482            };
1483            self.window
1484                .focus_listeners
1485                .clone()
1486                .retain(&(), |listener| listener(&event, self));
1487        }
1488
1489        self.reset_cursor_style();
1490        self.window.refreshing = false;
1491        self.window.draw_phase = DrawPhase::None;
1492        self.window.needs_present.set(true);
1493    }
1494
1495    #[profiling::function]
1496    fn present(&self) {
1497        self.window
1498            .platform_window
1499            .draw(&self.window.rendered_frame.scene);
1500        self.window.needs_present.set(false);
1501        profiling::finish_frame!();
1502    }
1503
1504    fn draw_roots(&mut self) {
1505        self.window.draw_phase = DrawPhase::Prepaint;
1506        self.window.tooltip_bounds.take();
1507
1508        // Layout all root elements.
1509        let mut root_element = self.window.root_view.as_ref().unwrap().clone().into_any();
1510        root_element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1511
1512        let mut sorted_deferred_draws =
1513            (0..self.window.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
1514        sorted_deferred_draws.sort_by_key(|ix| self.window.next_frame.deferred_draws[*ix].priority);
1515        self.prepaint_deferred_draws(&sorted_deferred_draws);
1516
1517        let mut prompt_element = None;
1518        let mut active_drag_element = None;
1519        let mut tooltip_element = None;
1520        if let Some(prompt) = self.window.prompt.take() {
1521            let mut element = prompt.view.any_view().into_any();
1522            element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1523            prompt_element = Some(element);
1524            self.window.prompt = Some(prompt);
1525        } else if let Some(active_drag) = self.app.active_drag.take() {
1526            let mut element = active_drag.view.clone().into_any();
1527            let offset = self.mouse_position() - active_drag.cursor_offset;
1528            element.prepaint_as_root(offset, AvailableSpace::min_size(), self);
1529            active_drag_element = Some(element);
1530            self.app.active_drag = Some(active_drag);
1531        } else {
1532            tooltip_element = self.prepaint_tooltip();
1533        }
1534
1535        self.window.mouse_hit_test = self.window.next_frame.hit_test(self.window.mouse_position);
1536
1537        // Now actually paint the elements.
1538        self.window.draw_phase = DrawPhase::Paint;
1539        root_element.paint(self);
1540
1541        self.paint_deferred_draws(&sorted_deferred_draws);
1542
1543        if let Some(mut prompt_element) = prompt_element {
1544            prompt_element.paint(self);
1545        } else if let Some(mut drag_element) = active_drag_element {
1546            drag_element.paint(self);
1547        } else if let Some(mut tooltip_element) = tooltip_element {
1548            tooltip_element.paint(self);
1549        }
1550    }
1551
1552    fn prepaint_tooltip(&mut self) -> Option<AnyElement> {
1553        let tooltip_request = self.window.next_frame.tooltip_requests.last().cloned()?;
1554        let tooltip_request = tooltip_request.unwrap();
1555        let mut element = tooltip_request.tooltip.view.clone().into_any();
1556        let mouse_position = tooltip_request.tooltip.mouse_position;
1557        let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self);
1558
1559        let mut tooltip_bounds = Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
1560        let window_bounds = Bounds {
1561            origin: Point::default(),
1562            size: self.viewport_size(),
1563        };
1564
1565        if tooltip_bounds.right() > window_bounds.right() {
1566            let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
1567            if new_x >= Pixels::ZERO {
1568                tooltip_bounds.origin.x = new_x;
1569            } else {
1570                tooltip_bounds.origin.x = cmp::max(
1571                    Pixels::ZERO,
1572                    tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
1573                );
1574            }
1575        }
1576
1577        if tooltip_bounds.bottom() > window_bounds.bottom() {
1578            let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
1579            if new_y >= Pixels::ZERO {
1580                tooltip_bounds.origin.y = new_y;
1581            } else {
1582                tooltip_bounds.origin.y = cmp::max(
1583                    Pixels::ZERO,
1584                    tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
1585                );
1586            }
1587        }
1588
1589        self.with_absolute_element_offset(tooltip_bounds.origin, |cx| element.prepaint(cx));
1590
1591        self.window.tooltip_bounds = Some(TooltipBounds {
1592            id: tooltip_request.id,
1593            bounds: tooltip_bounds,
1594        });
1595        Some(element)
1596    }
1597
1598    fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1599        assert_eq!(self.window.element_id_stack.len(), 0);
1600
1601        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1602        for deferred_draw_ix in deferred_draw_indices {
1603            let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1604            self.window
1605                .element_id_stack
1606                .clone_from(&deferred_draw.element_id_stack);
1607            self.window
1608                .text_style_stack
1609                .clone_from(&deferred_draw.text_style_stack);
1610            self.window
1611                .next_frame
1612                .dispatch_tree
1613                .set_active_node(deferred_draw.parent_node);
1614
1615            let prepaint_start = self.prepaint_index();
1616            if let Some(element) = deferred_draw.element.as_mut() {
1617                self.with_absolute_element_offset(deferred_draw.absolute_offset, |cx| {
1618                    element.prepaint(cx)
1619                });
1620            } else {
1621                self.reuse_prepaint(deferred_draw.prepaint_range.clone());
1622            }
1623            let prepaint_end = self.prepaint_index();
1624            deferred_draw.prepaint_range = prepaint_start..prepaint_end;
1625        }
1626        assert_eq!(
1627            self.window.next_frame.deferred_draws.len(),
1628            0,
1629            "cannot call defer_draw during deferred drawing"
1630        );
1631        self.window.next_frame.deferred_draws = deferred_draws;
1632        self.window.element_id_stack.clear();
1633        self.window.text_style_stack.clear();
1634    }
1635
1636    fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1637        assert_eq!(self.window.element_id_stack.len(), 0);
1638
1639        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1640        for deferred_draw_ix in deferred_draw_indices {
1641            let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1642            self.window
1643                .element_id_stack
1644                .clone_from(&deferred_draw.element_id_stack);
1645            self.window
1646                .next_frame
1647                .dispatch_tree
1648                .set_active_node(deferred_draw.parent_node);
1649
1650            let paint_start = self.paint_index();
1651            if let Some(element) = deferred_draw.element.as_mut() {
1652                element.paint(self);
1653            } else {
1654                self.reuse_paint(deferred_draw.paint_range.clone());
1655            }
1656            let paint_end = self.paint_index();
1657            deferred_draw.paint_range = paint_start..paint_end;
1658        }
1659        self.window.next_frame.deferred_draws = deferred_draws;
1660        self.window.element_id_stack.clear();
1661    }
1662
1663    pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
1664        PrepaintStateIndex {
1665            hitboxes_index: self.window.next_frame.hitboxes.len(),
1666            tooltips_index: self.window.next_frame.tooltip_requests.len(),
1667            deferred_draws_index: self.window.next_frame.deferred_draws.len(),
1668            dispatch_tree_index: self.window.next_frame.dispatch_tree.len(),
1669            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1670            line_layout_index: self.window.text_system.layout_index(),
1671        }
1672    }
1673
1674    pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
1675        let window = &mut self.window;
1676        window.next_frame.hitboxes.extend(
1677            window.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
1678                .iter()
1679                .cloned(),
1680        );
1681        window.next_frame.tooltip_requests.extend(
1682            window.rendered_frame.tooltip_requests
1683                [range.start.tooltips_index..range.end.tooltips_index]
1684                .iter_mut()
1685                .map(|request| request.take()),
1686        );
1687        window.next_frame.accessed_element_states.extend(
1688            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1689                ..range.end.accessed_element_states_index]
1690                .iter()
1691                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1692        );
1693        window
1694            .text_system
1695            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1696
1697        let reused_subtree = window.next_frame.dispatch_tree.reuse_subtree(
1698            range.start.dispatch_tree_index..range.end.dispatch_tree_index,
1699            &mut window.rendered_frame.dispatch_tree,
1700            window.focus,
1701        );
1702
1703        if reused_subtree.contains_focus() {
1704            window.next_frame.focus = window.focus;
1705        }
1706
1707        window.next_frame.deferred_draws.extend(
1708            window.rendered_frame.deferred_draws
1709                [range.start.deferred_draws_index..range.end.deferred_draws_index]
1710                .iter()
1711                .map(|deferred_draw| DeferredDraw {
1712                    parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
1713                    element_id_stack: deferred_draw.element_id_stack.clone(),
1714                    text_style_stack: deferred_draw.text_style_stack.clone(),
1715                    priority: deferred_draw.priority,
1716                    element: None,
1717                    absolute_offset: deferred_draw.absolute_offset,
1718                    prepaint_range: deferred_draw.prepaint_range.clone(),
1719                    paint_range: deferred_draw.paint_range.clone(),
1720                }),
1721        );
1722    }
1723
1724    pub(crate) fn paint_index(&self) -> PaintIndex {
1725        PaintIndex {
1726            scene_index: self.window.next_frame.scene.len(),
1727            mouse_listeners_index: self.window.next_frame.mouse_listeners.len(),
1728            input_handlers_index: self.window.next_frame.input_handlers.len(),
1729            cursor_styles_index: self.window.next_frame.cursor_styles.len(),
1730            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1731            line_layout_index: self.window.text_system.layout_index(),
1732        }
1733    }
1734
1735    pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
1736        let window = &mut self.window;
1737
1738        window.next_frame.cursor_styles.extend(
1739            window.rendered_frame.cursor_styles
1740                [range.start.cursor_styles_index..range.end.cursor_styles_index]
1741                .iter()
1742                .cloned(),
1743        );
1744        window.next_frame.input_handlers.extend(
1745            window.rendered_frame.input_handlers
1746                [range.start.input_handlers_index..range.end.input_handlers_index]
1747                .iter_mut()
1748                .map(|handler| handler.take()),
1749        );
1750        window.next_frame.mouse_listeners.extend(
1751            window.rendered_frame.mouse_listeners
1752                [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
1753                .iter_mut()
1754                .map(|listener| listener.take()),
1755        );
1756        window.next_frame.accessed_element_states.extend(
1757            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1758                ..range.end.accessed_element_states_index]
1759                .iter()
1760                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1761        );
1762        window
1763            .text_system
1764            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1765        window.next_frame.scene.replay(
1766            range.start.scene_index..range.end.scene_index,
1767            &window.rendered_frame.scene,
1768        );
1769    }
1770
1771    /// Push a text style onto the stack, and call a function with that style active.
1772    /// Use [`AppContext::text_style`] to get the current, combined text style. This method
1773    /// should only be called as part of element drawing.
1774    pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
1775    where
1776        F: FnOnce(&mut Self) -> R,
1777    {
1778        debug_assert!(
1779            matches!(
1780                self.window.draw_phase,
1781                DrawPhase::Prepaint | DrawPhase::Paint
1782            ),
1783            "this method can only be called during request_layout, prepaint, or paint"
1784        );
1785        if let Some(style) = style {
1786            self.window.text_style_stack.push(style);
1787            let result = f(self);
1788            self.window.text_style_stack.pop();
1789            result
1790        } else {
1791            f(self)
1792        }
1793    }
1794
1795    /// Updates the cursor style at the platform level. This method should only be called
1796    /// during the prepaint phase of element drawing.
1797    pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
1798        debug_assert_eq!(
1799            self.window.draw_phase,
1800            DrawPhase::Paint,
1801            "this method can only be called during paint"
1802        );
1803        self.window
1804            .next_frame
1805            .cursor_styles
1806            .push(CursorStyleRequest {
1807                hitbox_id: hitbox.id,
1808                style,
1809            });
1810    }
1811
1812    /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
1813    /// during the paint phase of element drawing.
1814    pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
1815        debug_assert_eq!(
1816            self.window.draw_phase,
1817            DrawPhase::Prepaint,
1818            "this method can only be called during prepaint"
1819        );
1820        let id = TooltipId(post_inc(&mut self.window.next_tooltip_id.0));
1821        self.window
1822            .next_frame
1823            .tooltip_requests
1824            .push(Some(TooltipRequest { id, tooltip }));
1825        id
1826    }
1827
1828    /// Invoke the given function with the given content mask after intersecting it
1829    /// with the current mask. This method should only be called during element drawing.
1830    pub fn with_content_mask<R>(
1831        &mut self,
1832        mask: Option<ContentMask<Pixels>>,
1833        f: impl FnOnce(&mut Self) -> R,
1834    ) -> R {
1835        debug_assert!(
1836            matches!(
1837                self.window.draw_phase,
1838                DrawPhase::Prepaint | DrawPhase::Paint
1839            ),
1840            "this method can only be called during request_layout, prepaint, or paint"
1841        );
1842        if let Some(mask) = mask {
1843            let mask = mask.intersect(&self.content_mask());
1844            self.window_mut().content_mask_stack.push(mask);
1845            let result = f(self);
1846            self.window_mut().content_mask_stack.pop();
1847            result
1848        } else {
1849            f(self)
1850        }
1851    }
1852
1853    /// Updates the global element offset relative to the current offset. This is used to implement
1854    /// scrolling. This method should only be called during the prepaint phase of element drawing.
1855    pub fn with_element_offset<R>(
1856        &mut self,
1857        offset: Point<Pixels>,
1858        f: impl FnOnce(&mut Self) -> R,
1859    ) -> R {
1860        debug_assert_eq!(
1861            self.window.draw_phase,
1862            DrawPhase::Prepaint,
1863            "this method can only be called during request_layout, or prepaint"
1864        );
1865
1866        if offset.is_zero() {
1867            return f(self);
1868        };
1869
1870        let abs_offset = self.element_offset() + offset;
1871        self.with_absolute_element_offset(abs_offset, f)
1872    }
1873
1874    /// Updates the global element offset based on the given offset. This is used to implement
1875    /// drag handles and other manual painting of elements. This method should only be called during
1876    /// the prepaint phase of element drawing.
1877    pub fn with_absolute_element_offset<R>(
1878        &mut self,
1879        offset: Point<Pixels>,
1880        f: impl FnOnce(&mut Self) -> R,
1881    ) -> R {
1882        debug_assert_eq!(
1883            self.window.draw_phase,
1884            DrawPhase::Prepaint,
1885            "this method can only be called during request_layout, or prepaint"
1886        );
1887        self.window_mut().element_offset_stack.push(offset);
1888        let result = f(self);
1889        self.window_mut().element_offset_stack.pop();
1890        result
1891    }
1892
1893    /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
1894    /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
1895    /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
1896    /// element offset and prepaint again. See [`List`] for an example. This method should only be
1897    /// called during the prepaint phase of element drawing.
1898    pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
1899        debug_assert_eq!(
1900            self.window.draw_phase,
1901            DrawPhase::Prepaint,
1902            "this method can only be called during prepaint"
1903        );
1904        let index = self.prepaint_index();
1905        let result = f(self);
1906        if result.is_err() {
1907            self.window
1908                .next_frame
1909                .hitboxes
1910                .truncate(index.hitboxes_index);
1911            self.window
1912                .next_frame
1913                .tooltip_requests
1914                .truncate(index.tooltips_index);
1915            self.window
1916                .next_frame
1917                .deferred_draws
1918                .truncate(index.deferred_draws_index);
1919            self.window
1920                .next_frame
1921                .dispatch_tree
1922                .truncate(index.dispatch_tree_index);
1923            self.window
1924                .next_frame
1925                .accessed_element_states
1926                .truncate(index.accessed_element_states_index);
1927            self.window
1928                .text_system
1929                .truncate_layouts(index.line_layout_index);
1930        }
1931        result
1932    }
1933
1934    /// When you call this method during [`prepaint`], containing elements will attempt to
1935    /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
1936    /// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
1937    /// that supports this method being called on the elements it contains. This method should only be
1938    /// called during the prepaint phase of element drawing.
1939    pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
1940        debug_assert_eq!(
1941            self.window.draw_phase,
1942            DrawPhase::Prepaint,
1943            "this method can only be called during prepaint"
1944        );
1945        self.window.requested_autoscroll = Some(bounds);
1946    }
1947
1948    /// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
1949    /// described in [`request_autoscroll`].
1950    pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
1951        debug_assert_eq!(
1952            self.window.draw_phase,
1953            DrawPhase::Prepaint,
1954            "this method can only be called during prepaint"
1955        );
1956        self.window.requested_autoscroll.take()
1957    }
1958
1959    /// Remove an asset from GPUI's cache
1960    pub fn remove_cached_asset<A: Asset + 'static>(
1961        &mut self,
1962        source: &A::Source,
1963    ) -> Option<A::Output> {
1964        self.asset_cache.remove::<A>(source)
1965    }
1966
1967    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1968    /// Your view will be re-drawn once the asset has finished loading.
1969    ///
1970    /// Note that the multiple calls to this method will only result in one `Asset::load` call.
1971    /// The results of that call will be cached, and returned on subsequent uses of this API.
1972    ///
1973    /// Use [Self::remove_cached_asset] to reload your asset.
1974    pub fn use_cached_asset<A: Asset + 'static>(
1975        &mut self,
1976        source: &A::Source,
1977    ) -> Option<A::Output> {
1978        self.asset_cache.get::<A>(source).or_else(|| {
1979            if let Some(asset) = self.use_asset::<A>(source) {
1980                self.asset_cache
1981                    .insert::<A>(source.to_owned(), asset.clone());
1982                Some(asset)
1983            } else {
1984                None
1985            }
1986        })
1987    }
1988
1989    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1990    /// Your view will be re-drawn once the asset has finished loading.
1991    ///
1992    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
1993    /// time.
1994    ///
1995    /// This asset will not be cached by default, see [Self::use_cached_asset]
1996    pub fn use_asset<A: Asset + 'static>(&mut self, source: &A::Source) -> Option<A::Output> {
1997        let asset_id = (TypeId::of::<A>(), hash(source));
1998        let mut is_first = false;
1999        let task = self
2000            .loading_assets
2001            .remove(&asset_id)
2002            .map(|boxed_task| *boxed_task.downcast::<Shared<Task<A::Output>>>().unwrap())
2003            .unwrap_or_else(|| {
2004                is_first = true;
2005                let future = A::load(source.clone(), self);
2006                let task = self.background_executor().spawn(future).shared();
2007                task
2008            });
2009
2010        task.clone().now_or_never().or_else(|| {
2011            if is_first {
2012                let parent_id = self.parent_view_id();
2013                self.spawn({
2014                    let task = task.clone();
2015                    |mut cx| async move {
2016                        task.await;
2017
2018                        cx.on_next_frame(move |cx| {
2019                            if let Some(parent_id) = parent_id {
2020                                cx.notify(parent_id)
2021                            } else {
2022                                cx.refresh()
2023                            }
2024                        });
2025                    }
2026                })
2027                .detach();
2028            }
2029
2030            self.loading_assets.insert(asset_id, Box::new(task));
2031
2032            None
2033        })
2034    }
2035
2036    /// Obtain the current element offset. This method should only be called during the
2037    /// prepaint phase of element drawing.
2038    pub fn element_offset(&self) -> Point<Pixels> {
2039        debug_assert_eq!(
2040            self.window.draw_phase,
2041            DrawPhase::Prepaint,
2042            "this method can only be called during prepaint"
2043        );
2044        self.window()
2045            .element_offset_stack
2046            .last()
2047            .copied()
2048            .unwrap_or_default()
2049    }
2050
2051    /// Obtain the current content mask. This method should only be called during element drawing.
2052    pub fn content_mask(&self) -> ContentMask<Pixels> {
2053        debug_assert!(
2054            matches!(
2055                self.window.draw_phase,
2056                DrawPhase::Prepaint | DrawPhase::Paint
2057            ),
2058            "this method can only be called during prepaint, or paint"
2059        );
2060        self.window()
2061            .content_mask_stack
2062            .last()
2063            .cloned()
2064            .unwrap_or_else(|| ContentMask {
2065                bounds: Bounds {
2066                    origin: Point::default(),
2067                    size: self.window().viewport_size,
2068                },
2069            })
2070    }
2071
2072    /// Provide elements in the called function with a new namespace in which their identifiers must be unique.
2073    /// This can be used within a custom element to distinguish multiple sets of child elements.
2074    pub fn with_element_namespace<R>(
2075        &mut self,
2076        element_id: impl Into<ElementId>,
2077        f: impl FnOnce(&mut Self) -> R,
2078    ) -> R {
2079        self.window.element_id_stack.push(element_id.into());
2080        let result = f(self);
2081        self.window.element_id_stack.pop();
2082        result
2083    }
2084
2085    /// Updates or initializes state for an element with the given id that lives across multiple
2086    /// frames. If an element with this ID existed in the rendered frame, its state will be passed
2087    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2088    /// when drawing the next frame. This method should only be called as part of element drawing.
2089    pub fn with_element_state<S, R>(
2090        &mut self,
2091        global_id: &GlobalElementId,
2092        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2093    ) -> R
2094    where
2095        S: 'static,
2096    {
2097        debug_assert!(
2098            matches!(
2099                self.window.draw_phase,
2100                DrawPhase::Prepaint | DrawPhase::Paint
2101            ),
2102            "this method can only be called during request_layout, prepaint, or paint"
2103        );
2104
2105        let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
2106        self.window
2107            .next_frame
2108            .accessed_element_states
2109            .push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
2110
2111        if let Some(any) = self
2112            .window
2113            .next_frame
2114            .element_states
2115            .remove(&key)
2116            .or_else(|| self.window.rendered_frame.element_states.remove(&key))
2117        {
2118            let ElementStateBox {
2119                inner,
2120                #[cfg(debug_assertions)]
2121                type_name,
2122            } = any;
2123            // Using the extra inner option to avoid needing to reallocate a new box.
2124            let mut state_box = inner
2125                .downcast::<Option<S>>()
2126                .map_err(|_| {
2127                    #[cfg(debug_assertions)]
2128                    {
2129                        anyhow::anyhow!(
2130                            "invalid element state type for id, requested {:?}, actual: {:?}",
2131                            std::any::type_name::<S>(),
2132                            type_name
2133                        )
2134                    }
2135
2136                    #[cfg(not(debug_assertions))]
2137                    {
2138                        anyhow::anyhow!(
2139                            "invalid element state type for id, requested {:?}",
2140                            std::any::type_name::<S>(),
2141                        )
2142                    }
2143                })
2144                .unwrap();
2145
2146            let state = state_box.take().expect(
2147                "reentrant call to with_element_state for the same state type and element id",
2148            );
2149            let (result, state) = f(Some(state), self);
2150            state_box.replace(state);
2151            self.window.next_frame.element_states.insert(
2152                key,
2153                ElementStateBox {
2154                    inner: state_box,
2155                    #[cfg(debug_assertions)]
2156                    type_name,
2157                },
2158            );
2159            result
2160        } else {
2161            let (result, state) = f(None, self);
2162            self.window.next_frame.element_states.insert(
2163                key,
2164                ElementStateBox {
2165                    inner: Box::new(Some(state)),
2166                    #[cfg(debug_assertions)]
2167                    type_name: std::any::type_name::<S>(),
2168                },
2169            );
2170            result
2171        }
2172    }
2173
2174    /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
2175    /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
2176    /// when the element is guaranteed to have an id.
2177    pub fn with_optional_element_state<S, R>(
2178        &mut self,
2179        global_id: Option<&GlobalElementId>,
2180        f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
2181    ) -> R
2182    where
2183        S: 'static,
2184    {
2185        debug_assert!(
2186            matches!(
2187                self.window.draw_phase,
2188                DrawPhase::Prepaint | DrawPhase::Paint
2189            ),
2190            "this method can only be called during request_layout, prepaint, or paint"
2191        );
2192
2193        if let Some(global_id) = global_id {
2194            self.with_element_state(global_id, |state, cx| {
2195                let (result, state) = f(Some(state), cx);
2196                let state =
2197                    state.expect("you must return some state when you pass some element id");
2198                (result, state)
2199            })
2200        } else {
2201            let (result, state) = f(None, self);
2202            debug_assert!(
2203                state.is_none(),
2204                "you must not return an element state when passing None for the global id"
2205            );
2206            result
2207        }
2208    }
2209
2210    /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2211    /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2212    /// with higher values being drawn on top.
2213    ///
2214    /// This method should only be called as part of the prepaint phase of element drawing.
2215    pub fn defer_draw(
2216        &mut self,
2217        element: AnyElement,
2218        absolute_offset: Point<Pixels>,
2219        priority: usize,
2220    ) {
2221        let window = &mut self.window;
2222        debug_assert_eq!(
2223            window.draw_phase,
2224            DrawPhase::Prepaint,
2225            "this method can only be called during request_layout or prepaint"
2226        );
2227        let parent_node = window.next_frame.dispatch_tree.active_node_id().unwrap();
2228        window.next_frame.deferred_draws.push(DeferredDraw {
2229            parent_node,
2230            element_id_stack: window.element_id_stack.clone(),
2231            text_style_stack: window.text_style_stack.clone(),
2232            priority,
2233            element: Some(element),
2234            absolute_offset,
2235            prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2236            paint_range: PaintIndex::default()..PaintIndex::default(),
2237        });
2238    }
2239
2240    /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2241    /// of geometry that are non-overlapping and have the same draw order. This is typically used
2242    /// for performance reasons.
2243    ///
2244    /// This method should only be called as part of the paint phase of element drawing.
2245    pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2246        debug_assert_eq!(
2247            self.window.draw_phase,
2248            DrawPhase::Paint,
2249            "this method can only be called during paint"
2250        );
2251
2252        let scale_factor = self.scale_factor();
2253        let content_mask = self.content_mask();
2254        let clipped_bounds = bounds.intersect(&content_mask.bounds);
2255        if !clipped_bounds.is_empty() {
2256            self.window
2257                .next_frame
2258                .scene
2259                .push_layer(clipped_bounds.scale(scale_factor));
2260        }
2261
2262        let result = f(self);
2263
2264        if !clipped_bounds.is_empty() {
2265            self.window.next_frame.scene.pop_layer();
2266        }
2267
2268        result
2269    }
2270
2271    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2272    ///
2273    /// This method should only be called as part of the paint phase of element drawing.
2274    pub fn paint_shadows(
2275        &mut self,
2276        bounds: Bounds<Pixels>,
2277        corner_radii: Corners<Pixels>,
2278        shadows: &[BoxShadow],
2279    ) {
2280        debug_assert_eq!(
2281            self.window.draw_phase,
2282            DrawPhase::Paint,
2283            "this method can only be called during paint"
2284        );
2285
2286        let scale_factor = self.scale_factor();
2287        let content_mask = self.content_mask();
2288        for shadow in shadows {
2289            let mut shadow_bounds = bounds;
2290            shadow_bounds.origin += shadow.offset;
2291            shadow_bounds.dilate(shadow.spread_radius);
2292            self.window.next_frame.scene.insert_primitive(Shadow {
2293                order: 0,
2294                blur_radius: shadow.blur_radius.scale(scale_factor),
2295                bounds: shadow_bounds.scale(scale_factor),
2296                content_mask: content_mask.scale(scale_factor),
2297                corner_radii: corner_radii.scale(scale_factor),
2298                color: shadow.color,
2299            });
2300        }
2301    }
2302
2303    /// Paint one or more quads into the scene for the next frame at the current stacking context.
2304    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2305    /// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
2306    ///
2307    /// This method should only be called as part of the paint phase of element drawing.
2308    pub fn paint_quad(&mut self, quad: PaintQuad) {
2309        debug_assert_eq!(
2310            self.window.draw_phase,
2311            DrawPhase::Paint,
2312            "this method can only be called during paint"
2313        );
2314
2315        let scale_factor = self.scale_factor();
2316        let content_mask = self.content_mask();
2317        self.window.next_frame.scene.insert_primitive(Quad {
2318            order: 0,
2319            pad: 0,
2320            bounds: quad.bounds.scale(scale_factor),
2321            content_mask: content_mask.scale(scale_factor),
2322            background: quad.background,
2323            border_color: quad.border_color,
2324            corner_radii: quad.corner_radii.scale(scale_factor),
2325            border_widths: quad.border_widths.scale(scale_factor),
2326        });
2327    }
2328
2329    /// Paint the given `Path` into the scene for the next frame at the current z-index.
2330    ///
2331    /// This method should only be called as part of the paint phase of element drawing.
2332    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
2333        debug_assert_eq!(
2334            self.window.draw_phase,
2335            DrawPhase::Paint,
2336            "this method can only be called during paint"
2337        );
2338
2339        let scale_factor = self.scale_factor();
2340        let content_mask = self.content_mask();
2341        path.content_mask = content_mask;
2342        path.color = color.into();
2343        self.window
2344            .next_frame
2345            .scene
2346            .insert_primitive(path.scale(scale_factor));
2347    }
2348
2349    /// Paint an underline into the scene for the next frame at the current z-index.
2350    ///
2351    /// This method should only be called as part of the paint phase of element drawing.
2352    pub fn paint_underline(
2353        &mut self,
2354        origin: Point<Pixels>,
2355        width: Pixels,
2356        style: &UnderlineStyle,
2357    ) {
2358        debug_assert_eq!(
2359            self.window.draw_phase,
2360            DrawPhase::Paint,
2361            "this method can only be called during paint"
2362        );
2363
2364        let scale_factor = self.scale_factor();
2365        let height = if style.wavy {
2366            style.thickness * 3.
2367        } else {
2368            style.thickness
2369        };
2370        let bounds = Bounds {
2371            origin,
2372            size: size(width, height),
2373        };
2374        let content_mask = self.content_mask();
2375
2376        self.window.next_frame.scene.insert_primitive(Underline {
2377            order: 0,
2378            pad: 0,
2379            bounds: bounds.scale(scale_factor),
2380            content_mask: content_mask.scale(scale_factor),
2381            color: style.color.unwrap_or_default(),
2382            thickness: style.thickness.scale(scale_factor),
2383            wavy: style.wavy,
2384        });
2385    }
2386
2387    /// Paint a strikethrough into the scene for the next frame at the current z-index.
2388    ///
2389    /// This method should only be called as part of the paint phase of element drawing.
2390    pub fn paint_strikethrough(
2391        &mut self,
2392        origin: Point<Pixels>,
2393        width: Pixels,
2394        style: &StrikethroughStyle,
2395    ) {
2396        debug_assert_eq!(
2397            self.window.draw_phase,
2398            DrawPhase::Paint,
2399            "this method can only be called during paint"
2400        );
2401
2402        let scale_factor = self.scale_factor();
2403        let height = style.thickness;
2404        let bounds = Bounds {
2405            origin,
2406            size: size(width, height),
2407        };
2408        let content_mask = self.content_mask();
2409
2410        self.window.next_frame.scene.insert_primitive(Underline {
2411            order: 0,
2412            pad: 0,
2413            bounds: bounds.scale(scale_factor),
2414            content_mask: content_mask.scale(scale_factor),
2415            thickness: style.thickness.scale(scale_factor),
2416            color: style.color.unwrap_or_default(),
2417            wavy: false,
2418        });
2419    }
2420
2421    /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
2422    ///
2423    /// The y component of the origin is the baseline of the glyph.
2424    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2425    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2426    /// This method is only useful if you need to paint a single glyph that has already been shaped.
2427    ///
2428    /// This method should only be called as part of the paint phase of element drawing.
2429    pub fn paint_glyph(
2430        &mut self,
2431        origin: Point<Pixels>,
2432        font_id: FontId,
2433        glyph_id: GlyphId,
2434        font_size: Pixels,
2435        color: Hsla,
2436    ) -> Result<()> {
2437        debug_assert_eq!(
2438            self.window.draw_phase,
2439            DrawPhase::Paint,
2440            "this method can only be called during paint"
2441        );
2442
2443        let scale_factor = self.scale_factor();
2444        let glyph_origin = origin.scale(scale_factor);
2445        let subpixel_variant = Point {
2446            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2447            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2448        };
2449        let params = RenderGlyphParams {
2450            font_id,
2451            glyph_id,
2452            font_size,
2453            subpixel_variant,
2454            scale_factor,
2455            is_emoji: false,
2456        };
2457
2458        let raster_bounds = self.text_system().raster_bounds(&params)?;
2459        if !raster_bounds.is_zero() {
2460            let tile = self
2461                .window
2462                .sprite_atlas
2463                .get_or_insert_with(&params.clone().into(), &mut || {
2464                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2465                    Ok(Some((size, Cow::Owned(bytes))))
2466                })?
2467                .expect("Callback above only errors or returns Some");
2468            let bounds = Bounds {
2469                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2470                size: tile.bounds.size.map(Into::into),
2471            };
2472            let content_mask = self.content_mask().scale(scale_factor);
2473            self.window
2474                .next_frame
2475                .scene
2476                .insert_primitive(MonochromeSprite {
2477                    order: 0,
2478                    pad: 0,
2479                    bounds,
2480                    content_mask,
2481                    color,
2482                    tile,
2483                    transformation: TransformationMatrix::unit(),
2484                });
2485        }
2486        Ok(())
2487    }
2488
2489    /// Paints an emoji glyph into the scene for the next frame at the current z-index.
2490    ///
2491    /// The y component of the origin is the baseline of the glyph.
2492    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2493    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2494    /// This method is only useful if you need to paint a single emoji that has already been shaped.
2495    ///
2496    /// This method should only be called as part of the paint phase of element drawing.
2497    pub fn paint_emoji(
2498        &mut self,
2499        origin: Point<Pixels>,
2500        font_id: FontId,
2501        glyph_id: GlyphId,
2502        font_size: Pixels,
2503    ) -> Result<()> {
2504        debug_assert_eq!(
2505            self.window.draw_phase,
2506            DrawPhase::Paint,
2507            "this method can only be called during paint"
2508        );
2509
2510        let scale_factor = self.scale_factor();
2511        let glyph_origin = origin.scale(scale_factor);
2512        let params = RenderGlyphParams {
2513            font_id,
2514            glyph_id,
2515            font_size,
2516            // We don't render emojis with subpixel variants.
2517            subpixel_variant: Default::default(),
2518            scale_factor,
2519            is_emoji: true,
2520        };
2521
2522        let raster_bounds = self.text_system().raster_bounds(&params)?;
2523        if !raster_bounds.is_zero() {
2524            let tile = self
2525                .window
2526                .sprite_atlas
2527                .get_or_insert_with(&params.clone().into(), &mut || {
2528                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2529                    Ok(Some((size, Cow::Owned(bytes))))
2530                })?
2531                .expect("Callback above only errors or returns Some");
2532
2533            let bounds = Bounds {
2534                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2535                size: tile.bounds.size.map(Into::into),
2536            };
2537            let content_mask = self.content_mask().scale(scale_factor);
2538
2539            self.window
2540                .next_frame
2541                .scene
2542                .insert_primitive(PolychromeSprite {
2543                    order: 0,
2544                    grayscale: false,
2545                    bounds,
2546                    corner_radii: Default::default(),
2547                    content_mask,
2548                    tile,
2549                });
2550        }
2551        Ok(())
2552    }
2553
2554    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
2555    ///
2556    /// This method should only be called as part of the paint phase of element drawing.
2557    pub fn paint_svg(
2558        &mut self,
2559        bounds: Bounds<Pixels>,
2560        path: SharedString,
2561        transformation: TransformationMatrix,
2562        color: Hsla,
2563    ) -> Result<()> {
2564        debug_assert_eq!(
2565            self.window.draw_phase,
2566            DrawPhase::Paint,
2567            "this method can only be called during paint"
2568        );
2569
2570        let scale_factor = self.scale_factor();
2571        let bounds = bounds.scale(scale_factor);
2572        // Render the SVG at twice the size to get a higher quality result.
2573        let params = RenderSvgParams {
2574            path,
2575            size: bounds
2576                .size
2577                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
2578        };
2579
2580        let Some(tile) =
2581            self.window
2582                .sprite_atlas
2583                .get_or_insert_with(&params.clone().into(), &mut || {
2584                    let Some(bytes) = self.svg_renderer.render(&params)? else {
2585                        return Ok(None);
2586                    };
2587                    Ok(Some((params.size, Cow::Owned(bytes))))
2588                })?
2589        else {
2590            return Ok(());
2591        };
2592        let content_mask = self.content_mask().scale(scale_factor);
2593
2594        self.window
2595            .next_frame
2596            .scene
2597            .insert_primitive(MonochromeSprite {
2598                order: 0,
2599                pad: 0,
2600                bounds: bounds
2601                    .map_origin(|origin| origin.floor())
2602                    .map_size(|size| size.ceil()),
2603                content_mask,
2604                color,
2605                tile,
2606                transformation,
2607            });
2608
2609        Ok(())
2610    }
2611
2612    /// Paint an image into the scene for the next frame at the current z-index.
2613    ///
2614    /// This method should only be called as part of the paint phase of element drawing.
2615    pub fn paint_image(
2616        &mut self,
2617        bounds: Bounds<Pixels>,
2618        corner_radii: Corners<Pixels>,
2619        data: Arc<ImageData>,
2620        frame_index: usize,
2621        grayscale: bool,
2622    ) -> Result<()> {
2623        debug_assert_eq!(
2624            self.window.draw_phase,
2625            DrawPhase::Paint,
2626            "this method can only be called during paint"
2627        );
2628
2629        let scale_factor = self.scale_factor();
2630        let bounds = bounds.scale(scale_factor);
2631        let params = RenderImageParams {
2632            image_id: data.id,
2633            frame_index,
2634        };
2635
2636        let tile = self
2637            .window
2638            .sprite_atlas
2639            .get_or_insert_with(&params.clone().into(), &mut || {
2640                Ok(Some((
2641                    data.size(frame_index),
2642                    Cow::Borrowed(data.as_bytes(frame_index)),
2643                )))
2644            })?
2645            .expect("Callback above only returns Some");
2646        let content_mask = self.content_mask().scale(scale_factor);
2647        let corner_radii = corner_radii.scale(scale_factor);
2648
2649        self.window
2650            .next_frame
2651            .scene
2652            .insert_primitive(PolychromeSprite {
2653                order: 0,
2654                grayscale,
2655                bounds,
2656                content_mask,
2657                corner_radii,
2658                tile,
2659            });
2660        Ok(())
2661    }
2662
2663    /// Paint a surface into the scene for the next frame at the current z-index.
2664    ///
2665    /// This method should only be called as part of the paint phase of element drawing.
2666    #[cfg(target_os = "macos")]
2667    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
2668        debug_assert_eq!(
2669            self.window.draw_phase,
2670            DrawPhase::Paint,
2671            "this method can only be called during paint"
2672        );
2673
2674        let scale_factor = self.scale_factor();
2675        let bounds = bounds.scale(scale_factor);
2676        let content_mask = self.content_mask().scale(scale_factor);
2677        self.window
2678            .next_frame
2679            .scene
2680            .insert_primitive(crate::Surface {
2681                order: 0,
2682                bounds,
2683                content_mask,
2684                image_buffer,
2685            });
2686    }
2687
2688    #[must_use]
2689    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
2690    /// layout is being requested, along with the layout ids of any children. This method is called during
2691    /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
2692    ///
2693    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2694    pub fn request_layout(
2695        &mut self,
2696        style: Style,
2697        children: impl IntoIterator<Item = LayoutId>,
2698    ) -> LayoutId {
2699        debug_assert_eq!(
2700            self.window.draw_phase,
2701            DrawPhase::Prepaint,
2702            "this method can only be called during request_layout, or prepaint"
2703        );
2704
2705        self.app.layout_id_buffer.clear();
2706        self.app.layout_id_buffer.extend(children);
2707        let rem_size = self.rem_size();
2708
2709        self.window.layout_engine.as_mut().unwrap().request_layout(
2710            style,
2711            rem_size,
2712            &self.app.layout_id_buffer,
2713        )
2714    }
2715
2716    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
2717    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
2718    /// determine the element's size. One place this is used internally is when measuring text.
2719    ///
2720    /// The given closure is invoked at layout time with the known dimensions and available space and
2721    /// returns a `Size`.
2722    ///
2723    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2724    pub fn request_measured_layout<
2725        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
2726            + 'static,
2727    >(
2728        &mut self,
2729        style: Style,
2730        measure: F,
2731    ) -> LayoutId {
2732        debug_assert_eq!(
2733            self.window.draw_phase,
2734            DrawPhase::Prepaint,
2735            "this method can only be called during request_layout, or prepaint"
2736        );
2737
2738        let rem_size = self.rem_size();
2739        self.window
2740            .layout_engine
2741            .as_mut()
2742            .unwrap()
2743            .request_measured_layout(style, rem_size, measure)
2744    }
2745
2746    /// Compute the layout for the given id within the given available space.
2747    /// This method is called for its side effect, typically by the framework prior to painting.
2748    /// After calling it, you can request the bounds of the given layout node id or any descendant.
2749    ///
2750    /// This method should only be called as part of the prepaint phase of element drawing.
2751    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
2752        debug_assert_eq!(
2753            self.window.draw_phase,
2754            DrawPhase::Prepaint,
2755            "this method can only be called during request_layout, or prepaint"
2756        );
2757
2758        let mut layout_engine = self.window.layout_engine.take().unwrap();
2759        layout_engine.compute_layout(layout_id, available_space, self);
2760        self.window.layout_engine = Some(layout_engine);
2761    }
2762
2763    /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
2764    /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
2765    ///
2766    /// This method should only be called as part of element drawing.
2767    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
2768        debug_assert_eq!(
2769            self.window.draw_phase,
2770            DrawPhase::Prepaint,
2771            "this method can only be called during request_layout, prepaint, or paint"
2772        );
2773
2774        let mut bounds = self
2775            .window
2776            .layout_engine
2777            .as_mut()
2778            .unwrap()
2779            .layout_bounds(layout_id)
2780            .map(Into::into);
2781        bounds.origin += self.element_offset();
2782        bounds
2783    }
2784
2785    /// This method should be called during `prepaint`. You can use
2786    /// the returned [Hitbox] during `paint` or in an event handler
2787    /// to determine whether the inserted hitbox was the topmost.
2788    ///
2789    /// This method should only be called as part of the prepaint phase of element drawing.
2790    pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
2791        debug_assert_eq!(
2792            self.window.draw_phase,
2793            DrawPhase::Prepaint,
2794            "this method can only be called during prepaint"
2795        );
2796
2797        let content_mask = self.content_mask();
2798        let window = &mut self.window;
2799        let id = window.next_hitbox_id;
2800        window.next_hitbox_id.0 += 1;
2801        let hitbox = Hitbox {
2802            id,
2803            bounds,
2804            content_mask,
2805            opaque,
2806        };
2807        window.next_frame.hitboxes.push(hitbox.clone());
2808        hitbox
2809    }
2810
2811    /// Sets the key context for the current element. This context will be used to translate
2812    /// keybindings into actions.
2813    ///
2814    /// This method should only be called as part of the paint phase of element drawing.
2815    pub fn set_key_context(&mut self, context: KeyContext) {
2816        debug_assert_eq!(
2817            self.window.draw_phase,
2818            DrawPhase::Paint,
2819            "this method can only be called during paint"
2820        );
2821        self.window
2822            .next_frame
2823            .dispatch_tree
2824            .set_key_context(context);
2825    }
2826
2827    /// Sets the focus handle for the current element. This handle will be used to manage focus state
2828    /// and keyboard event dispatch for the element.
2829    ///
2830    /// This method should only be called as part of the prepaint phase of element drawing.
2831    pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle) {
2832        debug_assert_eq!(
2833            self.window.draw_phase,
2834            DrawPhase::Prepaint,
2835            "this method can only be called during prepaint"
2836        );
2837        if focus_handle.is_focused(self) {
2838            self.window.next_frame.focus = Some(focus_handle.id);
2839        }
2840        self.window
2841            .next_frame
2842            .dispatch_tree
2843            .set_focus_id(focus_handle.id);
2844    }
2845
2846    /// Sets the view id for the current element, which will be used to manage view caching.
2847    ///
2848    /// This method should only be called as part of element prepaint. We plan on removing this
2849    /// method eventually when we solve some issues that require us to construct editor elements
2850    /// directly instead of always using editors via views.
2851    pub fn set_view_id(&mut self, view_id: EntityId) {
2852        debug_assert_eq!(
2853            self.window.draw_phase,
2854            DrawPhase::Prepaint,
2855            "this method can only be called during prepaint"
2856        );
2857        self.window.next_frame.dispatch_tree.set_view_id(view_id);
2858    }
2859
2860    /// Get the last view id for the current element
2861    pub fn parent_view_id(&mut self) -> Option<EntityId> {
2862        self.window.next_frame.dispatch_tree.parent_view_id()
2863    }
2864
2865    /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
2866    /// platform to receive textual input with proper integration with concerns such
2867    /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
2868    /// rendered.
2869    ///
2870    /// This method should only be called as part of the paint phase of element drawing.
2871    ///
2872    /// [element_input_handler]: crate::ElementInputHandler
2873    pub fn handle_input(&mut self, focus_handle: &FocusHandle, input_handler: impl InputHandler) {
2874        debug_assert_eq!(
2875            self.window.draw_phase,
2876            DrawPhase::Paint,
2877            "this method can only be called during paint"
2878        );
2879
2880        if focus_handle.is_focused(self) {
2881            let cx = self.to_async();
2882            self.window
2883                .next_frame
2884                .input_handlers
2885                .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
2886        }
2887    }
2888
2889    /// Register a mouse event listener on the window for the next frame. The type of event
2890    /// is determined by the first parameter of the given listener. When the next frame is rendered
2891    /// the listener will be cleared.
2892    ///
2893    /// This method should only be called as part of the paint phase of element drawing.
2894    pub fn on_mouse_event<Event: MouseEvent>(
2895        &mut self,
2896        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
2897    ) {
2898        debug_assert_eq!(
2899            self.window.draw_phase,
2900            DrawPhase::Paint,
2901            "this method can only be called during paint"
2902        );
2903
2904        self.window.next_frame.mouse_listeners.push(Some(Box::new(
2905            move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
2906                if let Some(event) = event.downcast_ref() {
2907                    handler(event, phase, cx)
2908                }
2909            },
2910        )));
2911    }
2912
2913    /// Register a key event listener on the window for the next frame. The type of event
2914    /// is determined by the first parameter of the given listener. When the next frame is rendered
2915    /// the listener will be cleared.
2916    ///
2917    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2918    /// a specific need to register a global listener.
2919    ///
2920    /// This method should only be called as part of the paint phase of element drawing.
2921    pub fn on_key_event<Event: KeyEvent>(
2922        &mut self,
2923        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
2924    ) {
2925        debug_assert_eq!(
2926            self.window.draw_phase,
2927            DrawPhase::Paint,
2928            "this method can only be called during paint"
2929        );
2930
2931        self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
2932            move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
2933                if let Some(event) = event.downcast_ref::<Event>() {
2934                    listener(event, phase, cx)
2935                }
2936            },
2937        ));
2938    }
2939
2940    /// Register a modifiers changed event listener on the window for the next frame.
2941    ///
2942    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2943    /// a specific need to register a global listener.
2944    ///
2945    /// This method should only be called as part of the paint phase of element drawing.
2946    pub fn on_modifiers_changed(
2947        &mut self,
2948        listener: impl Fn(&ModifiersChangedEvent, &mut WindowContext) + 'static,
2949    ) {
2950        debug_assert_eq!(
2951            self.window.draw_phase,
2952            DrawPhase::Paint,
2953            "this method can only be called during paint"
2954        );
2955
2956        self.window
2957            .next_frame
2958            .dispatch_tree
2959            .on_modifiers_changed(Rc::new(
2960                move |event: &ModifiersChangedEvent, cx: &mut WindowContext<'_>| {
2961                    listener(event, cx)
2962                },
2963            ));
2964    }
2965
2966    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2967    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
2968    /// Returns a subscription and persists until the subscription is dropped.
2969    pub fn on_focus_in(
2970        &mut self,
2971        handle: &FocusHandle,
2972        mut listener: impl FnMut(&mut WindowContext) + 'static,
2973    ) -> Subscription {
2974        let focus_id = handle.id;
2975        let (subscription, activate) =
2976            self.window.new_focus_listener(Box::new(move |event, cx| {
2977                if event.is_focus_in(focus_id) {
2978                    listener(cx);
2979                }
2980                true
2981            }));
2982        self.app.defer(move |_| activate());
2983        subscription
2984    }
2985
2986    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2987    /// Returns a subscription and persists until the subscription is dropped.
2988    pub fn on_focus_out(
2989        &mut self,
2990        handle: &FocusHandle,
2991        mut listener: impl FnMut(FocusOutEvent, &mut WindowContext) + 'static,
2992    ) -> Subscription {
2993        let focus_id = handle.id;
2994        let (subscription, activate) =
2995            self.window.new_focus_listener(Box::new(move |event, cx| {
2996                if let Some(blurred_id) = event.previous_focus_path.last().copied() {
2997                    if event.is_focus_out(focus_id) {
2998                        let event = FocusOutEvent {
2999                            blurred: WeakFocusHandle {
3000                                id: blurred_id,
3001                                handles: Arc::downgrade(&cx.window.focus_handles),
3002                            },
3003                        };
3004                        listener(event, cx)
3005                    }
3006                }
3007                true
3008            }));
3009        self.app.defer(move |_| activate());
3010        subscription
3011    }
3012
3013    fn reset_cursor_style(&self) {
3014        // Set the cursor only if we're the active window.
3015        if self.is_window_hovered() {
3016            let style = self
3017                .window
3018                .rendered_frame
3019                .cursor_styles
3020                .iter()
3021                .rev()
3022                .find(|request| request.hitbox_id.is_hovered(self))
3023                .map(|request| request.style)
3024                .unwrap_or(CursorStyle::Arrow);
3025            self.platform.set_cursor_style(style);
3026        }
3027    }
3028
3029    /// Dispatch a given keystroke as though the user had typed it.
3030    /// You can create a keystroke with Keystroke::parse("").
3031    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
3032        let keystroke = keystroke.with_simulated_ime();
3033        let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
3034            keystroke: keystroke.clone(),
3035            is_held: false,
3036        }));
3037        if !result.propagate {
3038            return true;
3039        }
3040
3041        if let Some(input) = keystroke.ime_key {
3042            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3043                input_handler.dispatch_input(&input, self);
3044                self.window.platform_window.set_input_handler(input_handler);
3045                return true;
3046            }
3047        }
3048
3049        false
3050    }
3051
3052    /// Represent this action as a key binding string, to display in the UI.
3053    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
3054        self.bindings_for_action(action)
3055            .into_iter()
3056            .next()
3057            .map(|binding| {
3058                binding
3059                    .keystrokes()
3060                    .iter()
3061                    .map(ToString::to_string)
3062                    .collect::<Vec<_>>()
3063                    .join(" ")
3064            })
3065            .unwrap_or_else(|| action.name().to_string())
3066    }
3067
3068    /// Dispatch a mouse or keyboard event on the window.
3069    #[profiling::function]
3070    pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
3071        self.window.last_input_timestamp.set(Instant::now());
3072        // Handlers may set this to false by calling `stop_propagation`.
3073        self.app.propagate_event = true;
3074        // Handlers may set this to true by calling `prevent_default`.
3075        self.window.default_prevented = false;
3076
3077        let event = match event {
3078            // Track the mouse position with our own state, since accessing the platform
3079            // API for the mouse position can only occur on the main thread.
3080            PlatformInput::MouseMove(mouse_move) => {
3081                self.window.mouse_position = mouse_move.position;
3082                self.window.modifiers = mouse_move.modifiers;
3083                PlatformInput::MouseMove(mouse_move)
3084            }
3085            PlatformInput::MouseDown(mouse_down) => {
3086                self.window.mouse_position = mouse_down.position;
3087                self.window.modifiers = mouse_down.modifiers;
3088                PlatformInput::MouseDown(mouse_down)
3089            }
3090            PlatformInput::MouseUp(mouse_up) => {
3091                self.window.mouse_position = mouse_up.position;
3092                self.window.modifiers = mouse_up.modifiers;
3093                PlatformInput::MouseUp(mouse_up)
3094            }
3095            PlatformInput::MouseExited(mouse_exited) => {
3096                self.window.modifiers = mouse_exited.modifiers;
3097                PlatformInput::MouseExited(mouse_exited)
3098            }
3099            PlatformInput::ModifiersChanged(modifiers_changed) => {
3100                self.window.modifiers = modifiers_changed.modifiers;
3101                PlatformInput::ModifiersChanged(modifiers_changed)
3102            }
3103            PlatformInput::ScrollWheel(scroll_wheel) => {
3104                self.window.mouse_position = scroll_wheel.position;
3105                self.window.modifiers = scroll_wheel.modifiers;
3106                PlatformInput::ScrollWheel(scroll_wheel)
3107            }
3108            // Translate dragging and dropping of external files from the operating system
3109            // to internal drag and drop events.
3110            PlatformInput::FileDrop(file_drop) => match file_drop {
3111                FileDropEvent::Entered { position, paths } => {
3112                    self.window.mouse_position = position;
3113                    if self.active_drag.is_none() {
3114                        self.active_drag = Some(AnyDrag {
3115                            value: Box::new(paths.clone()),
3116                            view: self.new_view(|_| paths).into(),
3117                            cursor_offset: position,
3118                        });
3119                    }
3120                    PlatformInput::MouseMove(MouseMoveEvent {
3121                        position,
3122                        pressed_button: Some(MouseButton::Left),
3123                        modifiers: Modifiers::default(),
3124                    })
3125                }
3126                FileDropEvent::Pending { position } => {
3127                    self.window.mouse_position = position;
3128                    PlatformInput::MouseMove(MouseMoveEvent {
3129                        position,
3130                        pressed_button: Some(MouseButton::Left),
3131                        modifiers: Modifiers::default(),
3132                    })
3133                }
3134                FileDropEvent::Submit { position } => {
3135                    self.activate(true);
3136                    self.window.mouse_position = position;
3137                    PlatformInput::MouseUp(MouseUpEvent {
3138                        button: MouseButton::Left,
3139                        position,
3140                        modifiers: Modifiers::default(),
3141                        click_count: 1,
3142                    })
3143                }
3144                FileDropEvent::Exited => {
3145                    self.active_drag.take();
3146                    PlatformInput::FileDrop(FileDropEvent::Exited)
3147                }
3148            },
3149            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
3150        };
3151
3152        if let Some(any_mouse_event) = event.mouse_event() {
3153            self.dispatch_mouse_event(any_mouse_event);
3154        } else if let Some(any_key_event) = event.keyboard_event() {
3155            self.dispatch_key_event(any_key_event);
3156        }
3157
3158        DispatchEventResult {
3159            propagate: self.app.propagate_event,
3160            default_prevented: self.window.default_prevented,
3161        }
3162    }
3163
3164    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
3165        let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
3166        if hit_test != self.window.mouse_hit_test {
3167            self.window.mouse_hit_test = hit_test;
3168            self.reset_cursor_style();
3169        }
3170
3171        let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
3172
3173        // Capture phase, events bubble from back to front. Handlers for this phase are used for
3174        // special purposes, such as detecting events outside of a given Bounds.
3175        for listener in &mut mouse_listeners {
3176            let listener = listener.as_mut().unwrap();
3177            listener(event, DispatchPhase::Capture, self);
3178            if !self.app.propagate_event {
3179                break;
3180            }
3181        }
3182
3183        // Bubble phase, where most normal handlers do their work.
3184        if self.app.propagate_event {
3185            for listener in mouse_listeners.iter_mut().rev() {
3186                let listener = listener.as_mut().unwrap();
3187                listener(event, DispatchPhase::Bubble, self);
3188                if !self.app.propagate_event {
3189                    break;
3190                }
3191            }
3192        }
3193
3194        self.window.rendered_frame.mouse_listeners = mouse_listeners;
3195
3196        if self.has_active_drag() {
3197            if event.is::<MouseMoveEvent>() {
3198                // If this was a mouse move event, redraw the window so that the
3199                // active drag can follow the mouse cursor.
3200                self.refresh();
3201            } else if event.is::<MouseUpEvent>() {
3202                // If this was a mouse up event, cancel the active drag and redraw
3203                // the window.
3204                self.active_drag = None;
3205                self.refresh();
3206            }
3207        }
3208    }
3209
3210    fn dispatch_key_event(&mut self, event: &dyn Any) {
3211        if self.window.dirty.get() {
3212            self.draw();
3213        }
3214
3215        let node_id = self
3216            .window
3217            .focus
3218            .and_then(|focus_id| {
3219                self.window
3220                    .rendered_frame
3221                    .dispatch_tree
3222                    .focusable_node_id(focus_id)
3223            })
3224            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3225
3226        let dispatch_path = self
3227            .window
3228            .rendered_frame
3229            .dispatch_tree
3230            .dispatch_path(node_id);
3231
3232        let mut keystroke: Option<Keystroke> = None;
3233
3234        if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
3235            if event.modifiers.number_of_modifiers() == 0
3236                && self.window.pending_modifier.modifiers.number_of_modifiers() == 1
3237                && !self.window.pending_modifier.saw_keystroke
3238            {
3239                if event.modifiers.number_of_modifiers() == 0 {
3240                    let key = match self.window.pending_modifier.modifiers {
3241                        modifiers if modifiers.shift => Some("shift"),
3242                        modifiers if modifiers.control => Some("control"),
3243                        modifiers if modifiers.alt => Some("alt"),
3244                        modifiers if modifiers.platform => Some("platform"),
3245                        modifiers if modifiers.function => Some("function"),
3246                        _ => None,
3247                    };
3248                    if let Some(key) = key {
3249                        keystroke = Some(Keystroke {
3250                            key: key.to_string(),
3251                            ime_key: None,
3252                            modifiers: Modifiers::default(),
3253                        });
3254                    }
3255                }
3256            }
3257            if self.window.pending_modifier.modifiers.number_of_modifiers() == 0
3258                && event.modifiers.number_of_modifiers() == 1
3259            {
3260                self.window.pending_modifier.saw_keystroke = false
3261            }
3262            self.window.pending_modifier.modifiers = event.modifiers
3263        } else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
3264            self.window.pending_modifier.saw_keystroke = true;
3265            keystroke = Some(key_down_event.keystroke.clone());
3266        }
3267
3268        let Some(keystroke) = keystroke else {
3269            self.finish_dispatch_key_event(event, dispatch_path);
3270            return;
3271        };
3272
3273        let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
3274        if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus {
3275            currently_pending = PendingInput::default();
3276        }
3277
3278        let match_result = self.window.rendered_frame.dispatch_tree.dispatch_key(
3279            currently_pending.keystrokes,
3280            keystroke,
3281            &dispatch_path,
3282        );
3283        if !match_result.to_replay.is_empty() {
3284            self.replay_pending_input(match_result.to_replay)
3285        }
3286
3287        if !match_result.pending.is_empty() {
3288            currently_pending.keystrokes = match_result.pending;
3289            currently_pending.focus = self.window.focus;
3290            currently_pending.timer = Some(self.spawn(|mut cx| async move {
3291                cx.background_executor.timer(Duration::from_secs(1)).await;
3292                cx.update(move |cx| {
3293                    let Some(currently_pending) = cx
3294                        .window
3295                        .pending_input
3296                        .take()
3297                        .filter(|pending| pending.focus == cx.window.focus)
3298                    else {
3299                        return;
3300                    };
3301
3302                    let dispatch_path = cx
3303                        .window
3304                        .rendered_frame
3305                        .dispatch_tree
3306                        .dispatch_path(node_id);
3307
3308                    let to_replay = cx
3309                        .window
3310                        .rendered_frame
3311                        .dispatch_tree
3312                        .flush_dispatch(currently_pending.keystrokes, &dispatch_path);
3313
3314                    cx.replay_pending_input(to_replay)
3315                })
3316                .log_err();
3317            }));
3318            self.window.pending_input = Some(currently_pending);
3319            self.pending_input_changed();
3320            self.propagate_event = false;
3321            return;
3322        }
3323
3324        self.pending_input_changed();
3325        self.propagate_event = true;
3326        for binding in match_result.bindings {
3327            self.dispatch_action_on_node(node_id, binding.action.as_ref());
3328            if !self.propagate_event {
3329                self.dispatch_keystroke_observers(event, Some(binding.action));
3330                return;
3331            }
3332        }
3333
3334        self.finish_dispatch_key_event(event, dispatch_path)
3335    }
3336
3337    fn finish_dispatch_key_event(
3338        &mut self,
3339        event: &dyn Any,
3340        dispatch_path: SmallVec<[DispatchNodeId; 32]>,
3341    ) {
3342        self.dispatch_key_down_up_event(event, &dispatch_path);
3343        if !self.propagate_event {
3344            return;
3345        }
3346
3347        self.dispatch_modifiers_changed_event(event, &dispatch_path);
3348        if !self.propagate_event {
3349            return;
3350        }
3351
3352        self.dispatch_keystroke_observers(event, None);
3353    }
3354
3355    fn pending_input_changed(&mut self) {
3356        self.window
3357            .pending_input_observers
3358            .clone()
3359            .retain(&(), |callback| callback(self));
3360    }
3361
3362    fn dispatch_key_down_up_event(
3363        &mut self,
3364        event: &dyn Any,
3365        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3366    ) {
3367        // Capture phase
3368        for node_id in dispatch_path {
3369            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3370
3371            for key_listener in node.key_listeners.clone() {
3372                key_listener(event, DispatchPhase::Capture, self);
3373                if !self.propagate_event {
3374                    return;
3375                }
3376            }
3377        }
3378
3379        // Bubble phase
3380        for node_id in dispatch_path.iter().rev() {
3381            // Handle low level key events
3382            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3383            for key_listener in node.key_listeners.clone() {
3384                key_listener(event, DispatchPhase::Bubble, self);
3385                if !self.propagate_event {
3386                    return;
3387                }
3388            }
3389        }
3390    }
3391
3392    fn dispatch_modifiers_changed_event(
3393        &mut self,
3394        event: &dyn Any,
3395        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3396    ) {
3397        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
3398            return;
3399        };
3400        for node_id in dispatch_path.iter().rev() {
3401            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3402            for listener in node.modifiers_changed_listeners.clone() {
3403                listener(event, self);
3404                if !self.propagate_event {
3405                    return;
3406                }
3407            }
3408        }
3409    }
3410
3411    /// Determine whether a potential multi-stroke key binding is in progress on this window.
3412    pub fn has_pending_keystrokes(&self) -> bool {
3413        self.window.pending_input.is_some()
3414    }
3415
3416    fn clear_pending_keystrokes(&mut self) {
3417        self.window.pending_input.take();
3418    }
3419
3420    /// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
3421    pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
3422        self.window
3423            .pending_input
3424            .as_ref()
3425            .map(|pending_input| pending_input.keystrokes.as_slice())
3426    }
3427
3428    fn replay_pending_input(&mut self, replays: SmallVec<[Replay; 1]>) {
3429        let node_id = self
3430            .window
3431            .focus
3432            .and_then(|focus_id| {
3433                self.window
3434                    .rendered_frame
3435                    .dispatch_tree
3436                    .focusable_node_id(focus_id)
3437            })
3438            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3439
3440        let dispatch_path = self
3441            .window
3442            .rendered_frame
3443            .dispatch_tree
3444            .dispatch_path(node_id);
3445
3446        'replay: for replay in replays {
3447            let event = KeyDownEvent {
3448                keystroke: replay.keystroke.clone(),
3449                is_held: false,
3450            };
3451
3452            self.propagate_event = true;
3453            for binding in replay.bindings {
3454                self.dispatch_action_on_node(node_id, binding.action.as_ref());
3455                if !self.propagate_event {
3456                    self.dispatch_keystroke_observers(&event, Some(binding.action));
3457                    continue 'replay;
3458                }
3459            }
3460
3461            self.dispatch_key_down_up_event(&event, &dispatch_path);
3462            if !self.propagate_event {
3463                continue 'replay;
3464            }
3465            if let Some(input) = replay.keystroke.ime_key.as_ref().cloned() {
3466                if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3467                    input_handler.dispatch_input(&input, self);
3468                    self.window.platform_window.set_input_handler(input_handler)
3469                }
3470            }
3471        }
3472    }
3473
3474    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
3475        let dispatch_path = self
3476            .window
3477            .rendered_frame
3478            .dispatch_tree
3479            .dispatch_path(node_id);
3480
3481        // Capture phase for global actions.
3482        self.propagate_event = true;
3483        if let Some(mut global_listeners) = self
3484            .global_action_listeners
3485            .remove(&action.as_any().type_id())
3486        {
3487            for listener in &global_listeners {
3488                listener(action.as_any(), DispatchPhase::Capture, self);
3489                if !self.propagate_event {
3490                    break;
3491                }
3492            }
3493
3494            global_listeners.extend(
3495                self.global_action_listeners
3496                    .remove(&action.as_any().type_id())
3497                    .unwrap_or_default(),
3498            );
3499
3500            self.global_action_listeners
3501                .insert(action.as_any().type_id(), global_listeners);
3502        }
3503
3504        if !self.propagate_event {
3505            return;
3506        }
3507
3508        // Capture phase for window actions.
3509        for node_id in &dispatch_path {
3510            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3511            for DispatchActionListener {
3512                action_type,
3513                listener,
3514            } in node.action_listeners.clone()
3515            {
3516                let any_action = action.as_any();
3517                if action_type == any_action.type_id() {
3518                    listener(any_action, DispatchPhase::Capture, self);
3519
3520                    if !self.propagate_event {
3521                        return;
3522                    }
3523                }
3524            }
3525        }
3526
3527        // Bubble phase for window actions.
3528        for node_id in dispatch_path.iter().rev() {
3529            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3530            for DispatchActionListener {
3531                action_type,
3532                listener,
3533            } in node.action_listeners.clone()
3534            {
3535                let any_action = action.as_any();
3536                if action_type == any_action.type_id() {
3537                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3538                    listener(any_action, DispatchPhase::Bubble, self);
3539
3540                    if !self.propagate_event {
3541                        return;
3542                    }
3543                }
3544            }
3545        }
3546
3547        // Bubble phase for global actions.
3548        if let Some(mut global_listeners) = self
3549            .global_action_listeners
3550            .remove(&action.as_any().type_id())
3551        {
3552            for listener in global_listeners.iter().rev() {
3553                self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3554
3555                listener(action.as_any(), DispatchPhase::Bubble, self);
3556                if !self.propagate_event {
3557                    break;
3558                }
3559            }
3560
3561            global_listeners.extend(
3562                self.global_action_listeners
3563                    .remove(&action.as_any().type_id())
3564                    .unwrap_or_default(),
3565            );
3566
3567            self.global_action_listeners
3568                .insert(action.as_any().type_id(), global_listeners);
3569        }
3570    }
3571
3572    /// Register the given handler to be invoked whenever the global of the given type
3573    /// is updated.
3574    pub fn observe_global<G: Global>(
3575        &mut self,
3576        f: impl Fn(&mut WindowContext<'_>) + 'static,
3577    ) -> Subscription {
3578        let window_handle = self.window.handle;
3579        let (subscription, activate) = self.global_observers.insert(
3580            TypeId::of::<G>(),
3581            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
3582        );
3583        self.app.defer(move |_| activate());
3584        subscription
3585    }
3586
3587    /// Focus the current window and bring it to the foreground at the platform level.
3588    pub fn activate_window(&self) {
3589        self.window.platform_window.activate();
3590    }
3591
3592    /// Minimize the current window at the platform level.
3593    pub fn minimize_window(&self) {
3594        self.window.platform_window.minimize();
3595    }
3596
3597    /// Toggle full screen status on the current window at the platform level.
3598    pub fn toggle_fullscreen(&self) {
3599        self.window.platform_window.toggle_fullscreen();
3600    }
3601
3602    /// Present a platform dialog.
3603    /// The provided message will be presented, along with buttons for each answer.
3604    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
3605    pub fn prompt(
3606        &mut self,
3607        level: PromptLevel,
3608        message: &str,
3609        detail: Option<&str>,
3610        answers: &[&str],
3611    ) -> oneshot::Receiver<usize> {
3612        let prompt_builder = self.app.prompt_builder.take();
3613        let Some(prompt_builder) = prompt_builder else {
3614            unreachable!("Re-entrant window prompting is not supported by GPUI");
3615        };
3616
3617        let receiver = match &prompt_builder {
3618            PromptBuilder::Default => self
3619                .window
3620                .platform_window
3621                .prompt(level, message, detail, answers)
3622                .unwrap_or_else(|| {
3623                    self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3624                }),
3625            PromptBuilder::Custom(_) => {
3626                self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3627            }
3628        };
3629
3630        self.app.prompt_builder = Some(prompt_builder);
3631
3632        receiver
3633    }
3634
3635    fn build_custom_prompt(
3636        &mut self,
3637        prompt_builder: &PromptBuilder,
3638        level: PromptLevel,
3639        message: &str,
3640        detail: Option<&str>,
3641        answers: &[&str],
3642    ) -> oneshot::Receiver<usize> {
3643        let (sender, receiver) = oneshot::channel();
3644        let handle = PromptHandle::new(sender);
3645        let handle = (prompt_builder)(level, message, detail, answers, handle, self);
3646        self.window.prompt = Some(handle);
3647        receiver
3648    }
3649
3650    /// Returns all available actions for the focused element.
3651    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
3652        let node_id = self
3653            .window
3654            .focus
3655            .and_then(|focus_id| {
3656                self.window
3657                    .rendered_frame
3658                    .dispatch_tree
3659                    .focusable_node_id(focus_id)
3660            })
3661            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3662
3663        let mut actions = self
3664            .window
3665            .rendered_frame
3666            .dispatch_tree
3667            .available_actions(node_id);
3668        for action_type in self.global_action_listeners.keys() {
3669            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
3670                let action = self.actions.build_action_type(action_type).ok();
3671                if let Some(action) = action {
3672                    actions.insert(ix, action);
3673                }
3674            }
3675        }
3676        actions
3677    }
3678
3679    /// Returns key bindings that invoke the given action on the currently focused element.
3680    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
3681        self.window
3682            .rendered_frame
3683            .dispatch_tree
3684            .bindings_for_action(
3685                action,
3686                &self.window.rendered_frame.dispatch_tree.context_stack,
3687            )
3688    }
3689
3690    /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
3691    pub fn bindings_for_action_in(
3692        &self,
3693        action: &dyn Action,
3694        focus_handle: &FocusHandle,
3695    ) -> Vec<KeyBinding> {
3696        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3697
3698        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
3699            return vec![];
3700        };
3701        let context_stack: Vec<_> = dispatch_tree
3702            .dispatch_path(node_id)
3703            .into_iter()
3704            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
3705            .collect();
3706        dispatch_tree.bindings_for_action(action, &context_stack)
3707    }
3708
3709    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
3710    pub fn listener_for<V: Render, E>(
3711        &self,
3712        view: &View<V>,
3713        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
3714    ) -> impl Fn(&E, &mut WindowContext) + 'static {
3715        let view = view.downgrade();
3716        move |e: &E, cx: &mut WindowContext| {
3717            view.update(cx, |view, cx| f(view, e, cx)).ok();
3718        }
3719    }
3720
3721    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
3722    pub fn handler_for<V: Render>(
3723        &self,
3724        view: &View<V>,
3725        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
3726    ) -> impl Fn(&mut WindowContext) {
3727        let view = view.downgrade();
3728        move |cx: &mut WindowContext| {
3729            view.update(cx, |view, cx| f(view, cx)).ok();
3730        }
3731    }
3732
3733    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
3734    /// If the callback returns false, the window won't be closed.
3735    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
3736        let mut this = self.to_async();
3737        self.window
3738            .platform_window
3739            .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
3740    }
3741
3742    /// Register an action listener on the window for the next frame. The type of action
3743    /// is determined by the first parameter of the given listener. When the next frame is rendered
3744    /// the listener will be cleared.
3745    ///
3746    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
3747    /// a specific need to register a global listener.
3748    pub fn on_action(
3749        &mut self,
3750        action_type: TypeId,
3751        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
3752    ) {
3753        self.window
3754            .next_frame
3755            .dispatch_tree
3756            .on_action(action_type, Rc::new(listener));
3757    }
3758
3759    /// Read information about the GPU backing this window.
3760    /// Currently returns None on Mac and Windows.
3761    pub fn gpu_specs(&self) -> Option<GPUSpecs> {
3762        self.window.platform_window.gpu_specs()
3763    }
3764}
3765
3766#[cfg(target_os = "windows")]
3767impl WindowContext<'_> {
3768    /// Returns the raw HWND handle for the window.
3769    pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
3770        self.window.platform_window.get_raw_handle()
3771    }
3772}
3773
3774impl Context for WindowContext<'_> {
3775    type Result<T> = T;
3776
3777    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
3778    where
3779        T: 'static,
3780    {
3781        let slot = self.app.entities.reserve();
3782        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
3783        self.entities.insert(slot, model)
3784    }
3785
3786    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
3787        self.app.reserve_model()
3788    }
3789
3790    fn insert_model<T: 'static>(
3791        &mut self,
3792        reservation: crate::Reservation<T>,
3793        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
3794    ) -> Self::Result<Model<T>> {
3795        self.app.insert_model(reservation, build_model)
3796    }
3797
3798    fn update_model<T: 'static, R>(
3799        &mut self,
3800        model: &Model<T>,
3801        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
3802    ) -> R {
3803        let mut entity = self.entities.lease(model);
3804        let result = update(
3805            &mut *entity,
3806            &mut ModelContext::new(&mut *self.app, model.downgrade()),
3807        );
3808        self.entities.end_lease(entity);
3809        result
3810    }
3811
3812    fn read_model<T, R>(
3813        &self,
3814        handle: &Model<T>,
3815        read: impl FnOnce(&T, &AppContext) -> R,
3816    ) -> Self::Result<R>
3817    where
3818        T: 'static,
3819    {
3820        let entity = self.entities.read(handle);
3821        read(entity, &*self.app)
3822    }
3823
3824    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
3825    where
3826        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
3827    {
3828        if window == self.window.handle {
3829            let root_view = self.window.root_view.clone().unwrap();
3830            Ok(update(root_view, self))
3831        } else {
3832            window.update(self.app, update)
3833        }
3834    }
3835
3836    fn read_window<T, R>(
3837        &self,
3838        window: &WindowHandle<T>,
3839        read: impl FnOnce(View<T>, &AppContext) -> R,
3840    ) -> Result<R>
3841    where
3842        T: 'static,
3843    {
3844        if window.any_handle == self.window.handle {
3845            let root_view = self
3846                .window
3847                .root_view
3848                .clone()
3849                .unwrap()
3850                .downcast::<T>()
3851                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
3852            Ok(read(root_view, self))
3853        } else {
3854            self.app.read_window(window, read)
3855        }
3856    }
3857}
3858
3859impl VisualContext for WindowContext<'_> {
3860    fn new_view<V>(
3861        &mut self,
3862        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3863    ) -> Self::Result<View<V>>
3864    where
3865        V: 'static + Render,
3866    {
3867        let slot = self.app.entities.reserve();
3868        let view = View {
3869            model: slot.clone(),
3870        };
3871        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
3872        let entity = build_view_state(&mut cx);
3873        cx.entities.insert(slot, entity);
3874
3875        // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
3876        fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
3877            cx.new_view_observers.clone().retain(&tid, |observer| {
3878                let any_view = view.clone();
3879                (observer)(any_view, cx);
3880                true
3881            });
3882        }
3883        notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
3884
3885        view
3886    }
3887
3888    /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
3889    fn update_view<T: 'static, R>(
3890        &mut self,
3891        view: &View<T>,
3892        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
3893    ) -> Self::Result<R> {
3894        let mut lease = self.app.entities.lease(&view.model);
3895        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
3896        let result = update(&mut *lease, &mut cx);
3897        cx.app.entities.end_lease(lease);
3898        result
3899    }
3900
3901    fn replace_root_view<V>(
3902        &mut self,
3903        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3904    ) -> Self::Result<View<V>>
3905    where
3906        V: 'static + Render,
3907    {
3908        let view = self.new_view(build_view);
3909        self.window.root_view = Some(view.clone().into());
3910        self.refresh();
3911        view
3912    }
3913
3914    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
3915        self.update_view(view, |view, cx| {
3916            view.focus_handle(cx).clone().focus(cx);
3917        })
3918    }
3919
3920    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
3921    where
3922        V: ManagedView,
3923    {
3924        self.update_view(view, |_, cx| cx.emit(DismissEvent))
3925    }
3926}
3927
3928impl<'a> std::ops::Deref for WindowContext<'a> {
3929    type Target = AppContext;
3930
3931    fn deref(&self) -> &Self::Target {
3932        self.app
3933    }
3934}
3935
3936impl<'a> std::ops::DerefMut for WindowContext<'a> {
3937    fn deref_mut(&mut self) -> &mut Self::Target {
3938        self.app
3939    }
3940}
3941
3942impl<'a> Borrow<AppContext> for WindowContext<'a> {
3943    fn borrow(&self) -> &AppContext {
3944        self.app
3945    }
3946}
3947
3948impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
3949    fn borrow_mut(&mut self) -> &mut AppContext {
3950        self.app
3951    }
3952}
3953
3954/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
3955pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
3956    #[doc(hidden)]
3957    fn app_mut(&mut self) -> &mut AppContext {
3958        self.borrow_mut()
3959    }
3960
3961    #[doc(hidden)]
3962    fn app(&self) -> &AppContext {
3963        self.borrow()
3964    }
3965
3966    #[doc(hidden)]
3967    fn window(&self) -> &Window {
3968        self.borrow()
3969    }
3970
3971    #[doc(hidden)]
3972    fn window_mut(&mut self) -> &mut Window {
3973        self.borrow_mut()
3974    }
3975}
3976
3977impl Borrow<Window> for WindowContext<'_> {
3978    fn borrow(&self) -> &Window {
3979        self.window
3980    }
3981}
3982
3983impl BorrowMut<Window> for WindowContext<'_> {
3984    fn borrow_mut(&mut self) -> &mut Window {
3985        self.window
3986    }
3987}
3988
3989impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
3990
3991/// Provides access to application state that is specialized for a particular [`View`].
3992/// Allows you to interact with focus, emit events, etc.
3993/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
3994/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
3995pub struct ViewContext<'a, V> {
3996    window_cx: WindowContext<'a>,
3997    view: &'a View<V>,
3998}
3999
4000impl<V> Borrow<AppContext> for ViewContext<'_, V> {
4001    fn borrow(&self) -> &AppContext {
4002        &*self.window_cx.app
4003    }
4004}
4005
4006impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
4007    fn borrow_mut(&mut self) -> &mut AppContext {
4008        &mut *self.window_cx.app
4009    }
4010}
4011
4012impl<V> Borrow<Window> for ViewContext<'_, V> {
4013    fn borrow(&self) -> &Window {
4014        &*self.window_cx.window
4015    }
4016}
4017
4018impl<V> BorrowMut<Window> for ViewContext<'_, V> {
4019    fn borrow_mut(&mut self) -> &mut Window {
4020        &mut *self.window_cx.window
4021    }
4022}
4023
4024impl<'a, V: 'static> ViewContext<'a, V> {
4025    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
4026        Self {
4027            window_cx: WindowContext::new(app, window),
4028            view,
4029        }
4030    }
4031
4032    /// Get the entity_id of this view.
4033    pub fn entity_id(&self) -> EntityId {
4034        self.view.entity_id()
4035    }
4036
4037    /// Get the view pointer underlying this context.
4038    pub fn view(&self) -> &View<V> {
4039        self.view
4040    }
4041
4042    /// Get the model underlying this view.
4043    pub fn model(&self) -> &Model<V> {
4044        &self.view.model
4045    }
4046
4047    /// Access the underlying window context.
4048    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
4049        &mut self.window_cx
4050    }
4051
4052    /// Sets a given callback to be run on the next frame.
4053    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
4054    where
4055        V: 'static,
4056    {
4057        let view = self.view().clone();
4058        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
4059    }
4060
4061    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
4062    /// that are currently on the stack to be returned to the app.
4063    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
4064        let view = self.view().downgrade();
4065        self.window_cx.defer(move |cx| {
4066            view.update(cx, f).ok();
4067        });
4068    }
4069
4070    /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
4071    pub fn observe<V2, E>(
4072        &mut self,
4073        entity: &E,
4074        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
4075    ) -> Subscription
4076    where
4077        V2: 'static,
4078        V: 'static,
4079        E: Entity<V2>,
4080    {
4081        let view = self.view().downgrade();
4082        let entity_id = entity.entity_id();
4083        let entity = entity.downgrade();
4084        let window_handle = self.window.handle;
4085        self.app.new_observer(
4086            entity_id,
4087            Box::new(move |cx| {
4088                window_handle
4089                    .update(cx, |_, cx| {
4090                        if let Some(handle) = E::upgrade_from(&entity) {
4091                            view.update(cx, |this, cx| on_notify(this, handle, cx))
4092                                .is_ok()
4093                        } else {
4094                            false
4095                        }
4096                    })
4097                    .unwrap_or(false)
4098            }),
4099        )
4100    }
4101
4102    /// Subscribe to events emitted by another model or view.
4103    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
4104    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
4105    pub fn subscribe<V2, E, Evt>(
4106        &mut self,
4107        entity: &E,
4108        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
4109    ) -> Subscription
4110    where
4111        V2: EventEmitter<Evt>,
4112        E: Entity<V2>,
4113        Evt: 'static,
4114    {
4115        let view = self.view().downgrade();
4116        let entity_id = entity.entity_id();
4117        let handle = entity.downgrade();
4118        let window_handle = self.window.handle;
4119        self.app.new_subscription(
4120            entity_id,
4121            (
4122                TypeId::of::<Evt>(),
4123                Box::new(move |event, cx| {
4124                    window_handle
4125                        .update(cx, |_, cx| {
4126                            if let Some(handle) = E::upgrade_from(&handle) {
4127                                let event = event.downcast_ref().expect("invalid event type");
4128                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
4129                                    .is_ok()
4130                            } else {
4131                                false
4132                            }
4133                        })
4134                        .unwrap_or(false)
4135                }),
4136            ),
4137        )
4138    }
4139
4140    /// Register a callback to be invoked when the view is released.
4141    ///
4142    /// The callback receives a handle to the view's window. This handle may be
4143    /// invalid, if the window was closed before the view was released.
4144    pub fn on_release(
4145        &mut self,
4146        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
4147    ) -> Subscription {
4148        let window_handle = self.window.handle;
4149        let (subscription, activate) = self.app.release_listeners.insert(
4150            self.view.model.entity_id,
4151            Box::new(move |this, cx| {
4152                let this = this.downcast_mut().expect("invalid entity type");
4153                on_release(this, window_handle, cx)
4154            }),
4155        );
4156        activate();
4157        subscription
4158    }
4159
4160    /// Register a callback to be invoked when the given Model or View is released.
4161    pub fn observe_release<V2, E>(
4162        &mut self,
4163        entity: &E,
4164        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
4165    ) -> Subscription
4166    where
4167        V: 'static,
4168        V2: 'static,
4169        E: Entity<V2>,
4170    {
4171        let view = self.view().downgrade();
4172        let entity_id = entity.entity_id();
4173        let window_handle = self.window.handle;
4174        let (subscription, activate) = self.app.release_listeners.insert(
4175            entity_id,
4176            Box::new(move |entity, cx| {
4177                let entity = entity.downcast_mut().expect("invalid entity type");
4178                let _ = window_handle.update(cx, |_, cx| {
4179                    view.update(cx, |this, cx| on_release(this, entity, cx))
4180                });
4181            }),
4182        );
4183        activate();
4184        subscription
4185    }
4186
4187    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
4188    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
4189    pub fn notify(&mut self) {
4190        self.window_cx.notify(self.view.entity_id());
4191    }
4192
4193    /// Register a callback to be invoked when the window is resized.
4194    pub fn observe_window_bounds(
4195        &mut self,
4196        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4197    ) -> Subscription {
4198        let view = self.view.downgrade();
4199        let (subscription, activate) = self.window.bounds_observers.insert(
4200            (),
4201            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4202        );
4203        activate();
4204        subscription
4205    }
4206
4207    /// Register a callback to be invoked when the window is activated or deactivated.
4208    pub fn observe_window_activation(
4209        &mut self,
4210        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4211    ) -> Subscription {
4212        let view = self.view.downgrade();
4213        let (subscription, activate) = self.window.activation_observers.insert(
4214            (),
4215            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4216        );
4217        activate();
4218        subscription
4219    }
4220
4221    /// Registers a callback to be invoked when the window appearance changes.
4222    pub fn observe_window_appearance(
4223        &mut self,
4224        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4225    ) -> Subscription {
4226        let view = self.view.downgrade();
4227        let (subscription, activate) = self.window.appearance_observers.insert(
4228            (),
4229            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4230        );
4231        activate();
4232        subscription
4233    }
4234
4235    /// Register a callback to be invoked when the window's pending input changes.
4236    pub fn observe_pending_input(
4237        &mut self,
4238        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4239    ) -> Subscription {
4240        let view = self.view.downgrade();
4241        let (subscription, activate) = self.window.pending_input_observers.insert(
4242            (),
4243            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4244        );
4245        activate();
4246        subscription
4247    }
4248
4249    /// Register a listener to be called when the given focus handle receives focus.
4250    /// Returns a subscription and persists until the subscription is dropped.
4251    pub fn on_focus(
4252        &mut self,
4253        handle: &FocusHandle,
4254        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4255    ) -> Subscription {
4256        let view = self.view.downgrade();
4257        let focus_id = handle.id;
4258        let (subscription, activate) =
4259            self.window.new_focus_listener(Box::new(move |event, cx| {
4260                view.update(cx, |view, cx| {
4261                    if event.previous_focus_path.last() != Some(&focus_id)
4262                        && event.current_focus_path.last() == Some(&focus_id)
4263                    {
4264                        listener(view, cx)
4265                    }
4266                })
4267                .is_ok()
4268            }));
4269        self.app.defer(|_| activate());
4270        subscription
4271    }
4272
4273    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
4274    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
4275    /// Returns a subscription and persists until the subscription is dropped.
4276    pub fn on_focus_in(
4277        &mut self,
4278        handle: &FocusHandle,
4279        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4280    ) -> Subscription {
4281        let view = self.view.downgrade();
4282        let focus_id = handle.id;
4283        let (subscription, activate) =
4284            self.window.new_focus_listener(Box::new(move |event, cx| {
4285                view.update(cx, |view, cx| {
4286                    if event.is_focus_in(focus_id) {
4287                        listener(view, cx)
4288                    }
4289                })
4290                .is_ok()
4291            }));
4292        self.app.defer(move |_| activate());
4293        subscription
4294    }
4295
4296    /// Register a listener to be called when the given focus handle loses focus.
4297    /// Returns a subscription and persists until the subscription is dropped.
4298    pub fn on_blur(
4299        &mut self,
4300        handle: &FocusHandle,
4301        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4302    ) -> Subscription {
4303        let view = self.view.downgrade();
4304        let focus_id = handle.id;
4305        let (subscription, activate) =
4306            self.window.new_focus_listener(Box::new(move |event, cx| {
4307                view.update(cx, |view, cx| {
4308                    if event.previous_focus_path.last() == Some(&focus_id)
4309                        && event.current_focus_path.last() != Some(&focus_id)
4310                    {
4311                        listener(view, cx)
4312                    }
4313                })
4314                .is_ok()
4315            }));
4316        self.app.defer(move |_| activate());
4317        subscription
4318    }
4319
4320    /// Register a listener to be called when nothing in the window has focus.
4321    /// This typically happens when the node that was focused is removed from the tree,
4322    /// and this callback lets you chose a default place to restore the users focus.
4323    /// Returns a subscription and persists until the subscription is dropped.
4324    pub fn on_focus_lost(
4325        &mut self,
4326        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4327    ) -> Subscription {
4328        let view = self.view.downgrade();
4329        let (subscription, activate) = self.window.focus_lost_listeners.insert(
4330            (),
4331            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
4332        );
4333        activate();
4334        subscription
4335    }
4336
4337    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
4338    /// Returns a subscription and persists until the subscription is dropped.
4339    pub fn on_focus_out(
4340        &mut self,
4341        handle: &FocusHandle,
4342        mut listener: impl FnMut(&mut V, FocusOutEvent, &mut ViewContext<V>) + 'static,
4343    ) -> Subscription {
4344        let view = self.view.downgrade();
4345        let focus_id = handle.id;
4346        let (subscription, activate) =
4347            self.window.new_focus_listener(Box::new(move |event, cx| {
4348                view.update(cx, |view, cx| {
4349                    if let Some(blurred_id) = event.previous_focus_path.last().copied() {
4350                        if event.is_focus_out(focus_id) {
4351                            let event = FocusOutEvent {
4352                                blurred: WeakFocusHandle {
4353                                    id: blurred_id,
4354                                    handles: Arc::downgrade(&cx.window.focus_handles),
4355                                },
4356                            };
4357                            listener(view, event, cx)
4358                        }
4359                    }
4360                })
4361                .is_ok()
4362            }));
4363        self.app.defer(move |_| activate());
4364        subscription
4365    }
4366
4367    /// Schedule a future to be run asynchronously.
4368    /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
4369    /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
4370    /// The returned future will be polled on the main thread.
4371    pub fn spawn<Fut, R>(
4372        &mut self,
4373        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
4374    ) -> Task<R>
4375    where
4376        R: 'static,
4377        Fut: Future<Output = R> + 'static,
4378    {
4379        let view = self.view().downgrade();
4380        self.window_cx.spawn(|cx| f(view, cx))
4381    }
4382
4383    /// Register a callback to be invoked when the given global state changes.
4384    pub fn observe_global<G: Global>(
4385        &mut self,
4386        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
4387    ) -> Subscription {
4388        let window_handle = self.window.handle;
4389        let view = self.view().downgrade();
4390        let (subscription, activate) = self.global_observers.insert(
4391            TypeId::of::<G>(),
4392            Box::new(move |cx| {
4393                window_handle
4394                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
4395                    .unwrap_or(false)
4396            }),
4397        );
4398        self.app.defer(move |_| activate());
4399        subscription
4400    }
4401
4402    /// Register a callback to be invoked when the given Action type is dispatched to the window.
4403    pub fn on_action(
4404        &mut self,
4405        action_type: TypeId,
4406        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
4407    ) {
4408        let handle = self.view().clone();
4409        self.window_cx
4410            .on_action(action_type, move |action, phase, cx| {
4411                handle.update(cx, |view, cx| {
4412                    listener(view, action, phase, cx);
4413                })
4414            });
4415    }
4416
4417    /// Emit an event to be handled by any other views that have subscribed via [ViewContext::subscribe].
4418    pub fn emit<Evt>(&mut self, event: Evt)
4419    where
4420        Evt: 'static,
4421        V: EventEmitter<Evt>,
4422    {
4423        let emitter = self.view.model.entity_id;
4424        self.app.push_effect(Effect::Emit {
4425            emitter,
4426            event_type: TypeId::of::<Evt>(),
4427            event: Box::new(event),
4428        });
4429    }
4430
4431    /// Move focus to the current view, assuming it implements [`FocusableView`].
4432    pub fn focus_self(&mut self)
4433    where
4434        V: FocusableView,
4435    {
4436        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
4437    }
4438
4439    /// Convenience method for accessing view state in an event callback.
4440    ///
4441    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
4442    /// but it's often useful to be able to access view state in these
4443    /// callbacks. This method provides a convenient way to do so.
4444    pub fn listener<E: ?Sized>(
4445        &self,
4446        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
4447    ) -> impl Fn(&E, &mut WindowContext) + 'static {
4448        let view = self.view().downgrade();
4449        move |e: &E, cx: &mut WindowContext| {
4450            view.update(cx, |view, cx| f(view, e, cx)).ok();
4451        }
4452    }
4453}
4454
4455impl<V> Context for ViewContext<'_, V> {
4456    type Result<U> = U;
4457
4458    fn new_model<T: 'static>(
4459        &mut self,
4460        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4461    ) -> Model<T> {
4462        self.window_cx.new_model(build_model)
4463    }
4464
4465    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
4466        self.window_cx.reserve_model()
4467    }
4468
4469    fn insert_model<T: 'static>(
4470        &mut self,
4471        reservation: crate::Reservation<T>,
4472        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4473    ) -> Self::Result<Model<T>> {
4474        self.window_cx.insert_model(reservation, build_model)
4475    }
4476
4477    fn update_model<T: 'static, R>(
4478        &mut self,
4479        model: &Model<T>,
4480        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
4481    ) -> R {
4482        self.window_cx.update_model(model, update)
4483    }
4484
4485    fn read_model<T, R>(
4486        &self,
4487        handle: &Model<T>,
4488        read: impl FnOnce(&T, &AppContext) -> R,
4489    ) -> Self::Result<R>
4490    where
4491        T: 'static,
4492    {
4493        self.window_cx.read_model(handle, read)
4494    }
4495
4496    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
4497    where
4498        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
4499    {
4500        self.window_cx.update_window(window, update)
4501    }
4502
4503    fn read_window<T, R>(
4504        &self,
4505        window: &WindowHandle<T>,
4506        read: impl FnOnce(View<T>, &AppContext) -> R,
4507    ) -> Result<R>
4508    where
4509        T: 'static,
4510    {
4511        self.window_cx.read_window(window, read)
4512    }
4513}
4514
4515impl<V: 'static> VisualContext for ViewContext<'_, V> {
4516    fn new_view<W: Render + 'static>(
4517        &mut self,
4518        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4519    ) -> Self::Result<View<W>> {
4520        self.window_cx.new_view(build_view_state)
4521    }
4522
4523    fn update_view<V2: 'static, R>(
4524        &mut self,
4525        view: &View<V2>,
4526        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
4527    ) -> Self::Result<R> {
4528        self.window_cx.update_view(view, update)
4529    }
4530
4531    fn replace_root_view<W>(
4532        &mut self,
4533        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4534    ) -> Self::Result<View<W>>
4535    where
4536        W: 'static + Render,
4537    {
4538        self.window_cx.replace_root_view(build_view)
4539    }
4540
4541    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
4542        self.window_cx.focus_view(view)
4543    }
4544
4545    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
4546        self.window_cx.dismiss_view(view)
4547    }
4548}
4549
4550impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
4551    type Target = WindowContext<'a>;
4552
4553    fn deref(&self) -> &Self::Target {
4554        &self.window_cx
4555    }
4556}
4557
4558impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
4559    fn deref_mut(&mut self) -> &mut Self::Target {
4560        &mut self.window_cx
4561    }
4562}
4563
4564// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4565slotmap::new_key_type! {
4566    /// A unique identifier for a window.
4567    pub struct WindowId;
4568}
4569
4570impl WindowId {
4571    /// Converts this window ID to a `u64`.
4572    pub fn as_u64(&self) -> u64 {
4573        self.0.as_ffi()
4574    }
4575}
4576
4577impl From<u64> for WindowId {
4578    fn from(value: u64) -> Self {
4579        WindowId(slotmap::KeyData::from_ffi(value))
4580    }
4581}
4582
4583/// A handle to a window with a specific root view type.
4584/// Note that this does not keep the window alive on its own.
4585#[derive(Deref, DerefMut)]
4586pub struct WindowHandle<V> {
4587    #[deref]
4588    #[deref_mut]
4589    pub(crate) any_handle: AnyWindowHandle,
4590    state_type: PhantomData<V>,
4591}
4592
4593impl<V: 'static + Render> WindowHandle<V> {
4594    /// Creates a new handle from a window ID.
4595    /// This does not check if the root type of the window is `V`.
4596    pub fn new(id: WindowId) -> Self {
4597        WindowHandle {
4598            any_handle: AnyWindowHandle {
4599                id,
4600                state_type: TypeId::of::<V>(),
4601            },
4602            state_type: PhantomData,
4603        }
4604    }
4605
4606    /// Get the root view out of this window.
4607    ///
4608    /// This will fail if the window is closed or if the root view's type does not match `V`.
4609    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
4610    where
4611        C: Context,
4612    {
4613        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
4614            root_view
4615                .downcast::<V>()
4616                .map_err(|_| anyhow!("the type of the window's root view has changed"))
4617        }))
4618    }
4619
4620    /// Updates the root view of this window.
4621    ///
4622    /// This will fail if the window has been closed or if the root view's type does not match
4623    pub fn update<C, R>(
4624        &self,
4625        cx: &mut C,
4626        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
4627    ) -> Result<R>
4628    where
4629        C: Context,
4630    {
4631        cx.update_window(self.any_handle, |root_view, cx| {
4632            let view = root_view
4633                .downcast::<V>()
4634                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4635            Ok(cx.update_view(&view, update))
4636        })?
4637    }
4638
4639    /// Read the root view out of this window.
4640    ///
4641    /// This will fail if the window is closed or if the root view's type does not match `V`.
4642    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
4643        let x = cx
4644            .windows
4645            .get(self.id)
4646            .and_then(|window| {
4647                window
4648                    .as_ref()
4649                    .and_then(|window| window.root_view.clone())
4650                    .map(|root_view| root_view.downcast::<V>())
4651            })
4652            .ok_or_else(|| anyhow!("window not found"))?
4653            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4654
4655        Ok(x.read(cx))
4656    }
4657
4658    /// Read the root view out of this window, with a callback
4659    ///
4660    /// This will fail if the window is closed or if the root view's type does not match `V`.
4661    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
4662    where
4663        C: Context,
4664    {
4665        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4666    }
4667
4668    /// Read the root view pointer off of this window.
4669    ///
4670    /// This will fail if the window is closed or if the root view's type does not match `V`.
4671    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
4672    where
4673        C: Context,
4674    {
4675        cx.read_window(self, |root_view, _cx| root_view.clone())
4676    }
4677
4678    /// Check if this window is 'active'.
4679    ///
4680    /// Will return `None` if the window is closed or currently
4681    /// borrowed.
4682    pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
4683        cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
4684            .ok()
4685    }
4686}
4687
4688impl<V> Copy for WindowHandle<V> {}
4689
4690impl<V> Clone for WindowHandle<V> {
4691    fn clone(&self) -> Self {
4692        *self
4693    }
4694}
4695
4696impl<V> PartialEq for WindowHandle<V> {
4697    fn eq(&self, other: &Self) -> bool {
4698        self.any_handle == other.any_handle
4699    }
4700}
4701
4702impl<V> Eq for WindowHandle<V> {}
4703
4704impl<V> Hash for WindowHandle<V> {
4705    fn hash<H: Hasher>(&self, state: &mut H) {
4706        self.any_handle.hash(state);
4707    }
4708}
4709
4710impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
4711    fn from(val: WindowHandle<V>) -> Self {
4712        val.any_handle
4713    }
4714}
4715
4716unsafe impl<V> Send for WindowHandle<V> {}
4717unsafe impl<V> Sync for WindowHandle<V> {}
4718
4719/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
4720#[derive(Copy, Clone, PartialEq, Eq, Hash)]
4721pub struct AnyWindowHandle {
4722    pub(crate) id: WindowId,
4723    state_type: TypeId,
4724}
4725
4726impl AnyWindowHandle {
4727    /// Get the ID of this window.
4728    pub fn window_id(&self) -> WindowId {
4729        self.id
4730    }
4731
4732    /// Attempt to convert this handle to a window handle with a specific root view type.
4733    /// If the types do not match, this will return `None`.
4734    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
4735        if TypeId::of::<T>() == self.state_type {
4736            Some(WindowHandle {
4737                any_handle: *self,
4738                state_type: PhantomData,
4739            })
4740        } else {
4741            None
4742        }
4743    }
4744
4745    /// Updates the state of the root view of this window.
4746    ///
4747    /// This will fail if the window has been closed.
4748    pub fn update<C, R>(
4749        self,
4750        cx: &mut C,
4751        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
4752    ) -> Result<R>
4753    where
4754        C: Context,
4755    {
4756        cx.update_window(self, update)
4757    }
4758
4759    /// Read the state of the root view of this window.
4760    ///
4761    /// This will fail if the window has been closed.
4762    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
4763    where
4764        C: Context,
4765        T: 'static,
4766    {
4767        let view = self
4768            .downcast::<T>()
4769            .context("the type of the window's root view has changed")?;
4770
4771        cx.read_window(&view, read)
4772    }
4773}
4774
4775/// An identifier for an [`Element`](crate::Element).
4776///
4777/// Can be constructed with a string, a number, or both, as well
4778/// as other internal representations.
4779#[derive(Clone, Debug, Eq, PartialEq, Hash)]
4780pub enum ElementId {
4781    /// The ID of a View element
4782    View(EntityId),
4783    /// An integer ID.
4784    Integer(usize),
4785    /// A string based ID.
4786    Name(SharedString),
4787    /// A UUID.
4788    Uuid(Uuid),
4789    /// An ID that's equated with a focus handle.
4790    FocusHandle(FocusId),
4791    /// A combination of a name and an integer.
4792    NamedInteger(SharedString, usize),
4793}
4794
4795impl Display for ElementId {
4796    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4797        match self {
4798            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
4799            ElementId::Integer(ix) => write!(f, "{}", ix)?,
4800            ElementId::Name(name) => write!(f, "{}", name)?,
4801            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
4802            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
4803            ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
4804        }
4805
4806        Ok(())
4807    }
4808}
4809
4810impl TryInto<SharedString> for ElementId {
4811    type Error = anyhow::Error;
4812
4813    fn try_into(self) -> anyhow::Result<SharedString> {
4814        if let ElementId::Name(name) = self {
4815            Ok(name)
4816        } else {
4817            Err(anyhow!("element id is not string"))
4818        }
4819    }
4820}
4821
4822impl From<usize> for ElementId {
4823    fn from(id: usize) -> Self {
4824        ElementId::Integer(id)
4825    }
4826}
4827
4828impl From<i32> for ElementId {
4829    fn from(id: i32) -> Self {
4830        Self::Integer(id as usize)
4831    }
4832}
4833
4834impl From<SharedString> for ElementId {
4835    fn from(name: SharedString) -> Self {
4836        ElementId::Name(name)
4837    }
4838}
4839
4840impl From<&'static str> for ElementId {
4841    fn from(name: &'static str) -> Self {
4842        ElementId::Name(name.into())
4843    }
4844}
4845
4846impl<'a> From<&'a FocusHandle> for ElementId {
4847    fn from(handle: &'a FocusHandle) -> Self {
4848        ElementId::FocusHandle(handle.id)
4849    }
4850}
4851
4852impl From<(&'static str, EntityId)> for ElementId {
4853    fn from((name, id): (&'static str, EntityId)) -> Self {
4854        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
4855    }
4856}
4857
4858impl From<(&'static str, usize)> for ElementId {
4859    fn from((name, id): (&'static str, usize)) -> Self {
4860        ElementId::NamedInteger(name.into(), id)
4861    }
4862}
4863
4864impl From<(&'static str, u64)> for ElementId {
4865    fn from((name, id): (&'static str, u64)) -> Self {
4866        ElementId::NamedInteger(name.into(), id as usize)
4867    }
4868}
4869
4870impl From<Uuid> for ElementId {
4871    fn from(value: Uuid) -> Self {
4872        Self::Uuid(value)
4873    }
4874}
4875
4876impl From<(&'static str, u32)> for ElementId {
4877    fn from((name, id): (&'static str, u32)) -> Self {
4878        ElementId::NamedInteger(name.into(), id as usize)
4879    }
4880}
4881
4882/// A rectangle to be rendered in the window at the given position and size.
4883/// Passed as an argument [`WindowContext::paint_quad`].
4884#[derive(Clone)]
4885pub struct PaintQuad {
4886    /// The bounds of the quad within the window.
4887    pub bounds: Bounds<Pixels>,
4888    /// The radii of the quad's corners.
4889    pub corner_radii: Corners<Pixels>,
4890    /// The background color of the quad.
4891    pub background: Hsla,
4892    /// The widths of the quad's borders.
4893    pub border_widths: Edges<Pixels>,
4894    /// The color of the quad's borders.
4895    pub border_color: Hsla,
4896}
4897
4898impl PaintQuad {
4899    /// Sets the corner radii of the quad.
4900    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
4901        PaintQuad {
4902            corner_radii: corner_radii.into(),
4903            ..self
4904        }
4905    }
4906
4907    /// Sets the border widths of the quad.
4908    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
4909        PaintQuad {
4910            border_widths: border_widths.into(),
4911            ..self
4912        }
4913    }
4914
4915    /// Sets the border color of the quad.
4916    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
4917        PaintQuad {
4918            border_color: border_color.into(),
4919            ..self
4920        }
4921    }
4922
4923    /// Sets the background color of the quad.
4924    pub fn background(self, background: impl Into<Hsla>) -> Self {
4925        PaintQuad {
4926            background: background.into(),
4927            ..self
4928        }
4929    }
4930}
4931
4932/// Creates a quad with the given parameters.
4933pub fn quad(
4934    bounds: Bounds<Pixels>,
4935    corner_radii: impl Into<Corners<Pixels>>,
4936    background: impl Into<Hsla>,
4937    border_widths: impl Into<Edges<Pixels>>,
4938    border_color: impl Into<Hsla>,
4939) -> PaintQuad {
4940    PaintQuad {
4941        bounds,
4942        corner_radii: corner_radii.into(),
4943        background: background.into(),
4944        border_widths: border_widths.into(),
4945        border_color: border_color.into(),
4946    }
4947}
4948
4949/// Creates a filled quad with the given bounds and background color.
4950pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
4951    PaintQuad {
4952        bounds: bounds.into(),
4953        corner_radii: (0.).into(),
4954        background: background.into(),
4955        border_widths: (0.).into(),
4956        border_color: transparent_black(),
4957    }
4958}
4959
4960/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
4961pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
4962    PaintQuad {
4963        bounds: bounds.into(),
4964        corner_radii: (0.).into(),
4965        background: transparent_black(),
4966        border_widths: (1.).into(),
4967        border_color: border_color.into(),
4968    }
4969}