1//! # Welcome to GPUI!
2//!
3//! GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework
4//! for Rust, designed to support a wide variety of applications.
5//!
6//! ## Getting Started
7//!
8//! GPUI is still in active development as we work on the Zed code editor and isn't yet on crates.io.
9//! You'll also need to use the latest version of stable rust. Add the following to your Cargo.toml:
10//!
11//! ```
12//! gpui = { git = "https://github.com/zed-industries/zed" }
13//! ```
14//!
15//! Everything in GPUI starts with an [`App`]. You can create one with [`App::new`], and
16//! kick off your application by passing a callback to [`App::run`]. Inside this callback,
17//! you can create a new window with [`AppContext::open_window`], and register your first root
18//! view. See [gpui.rs](https://www.gpui.rs/) for a complete example.
19//!
20//! ## The Big Picture
21//!
22//! GPUI offers three different [registers](https://en.wikipedia.org/wiki/Register_(sociolinguistics)) depending on your needs:
23//!
24//! - State management and communication with Models. Whenever you need to store application state
25//! that communicates between different parts of your application, you'll want to use GPUI's
26//! models. Models are owned by GPUI and are only accessible through an owned smart pointer
27//! similar to an [`Rc`]. See the [`app::model_context`] module for more information.
28//!
29//! - High level, declarative UI with Views. All UI in GPUI starts with a View. A view is simply
30//! a model that can be rendered, via the [`Render`] trait. At the start of each frame, GPUI
31//! will call this render method on the root view of a given window. Views build a tree of
32//! `elements`, lay them out and style them with a tailwind-style API, and then give them to
33//! GPUI to turn into pixels. See the [`elements::Div`] element for an all purpose swiss-army
34//! knife for UI.
35//!
36//! - Low level, imperative UI with Elements. Elements are the building blocks of UI in GPUI, and they
37//! provide a nice wrapper around an imperative API that provides as much flexibility and control as
38//! you need. Elements have total control over how they and their child elements are rendered and
39//! can be used for making efficient views into large lists, implement custom layouting for a code editor,
40//! and anything else you can think of. See the [`element`] module for more information.
41//!
42//! Each of these registers has one or more corresponding contexts that can be accessed from all GPUI services.
43//! This context is your main interface to GPUI, and is used extensively throughout the framework.
44//!
45//! ## Other Resources
46//!
47//! In addition to the systems above, GPUI provides a range of smaller services that are useful for building
48//! complex applications:
49//!
50//! - Actions are user-defined structs that are used for converting keystrokes into logical operations in your UI.
51//! Use this for implementing keyboard shortcuts, such as cmd-q. See the [`action`] module for more information.
52//! - Platform services, such as `quit the app` or `open a URL` are available as methods on the [`app::AppContext`].
53//! - An async executor that is integrated with the platform's event loop. See the [`executor`] module for more information.,
54//! - The [gpui::test] macro provides a convenient way to write tests for your GPUI applications. Tests also have their
55//! own kind of context, a [`TestAppContext`] which provides ways of simulating common platform input. See [`app::test_context`]
56//! and [`test`] modules for more details.
57//!
58//! Currently, the best way to learn about these APIs is to read the Zed source code, ask us about it at a fireside hack, or drop
59//! a question in the [Zed Discord](https://discord.gg/zed-community). We're working on improving the documentation, creating more examples,
60//! and will be publishing more guides to GPUI on our [blog](https://zed.dev/blog).
61
62#![deny(missing_docs)]
63#![allow(clippy::type_complexity)] // Not useful, GPUI makes heavy use of callbacks
64#![allow(clippy::collapsible_else_if)] // False positives in platform specific code
65#![allow(unused_mut)] // False positives in platform specific code
66
67#[macro_use]
68mod action;
69mod app;
70
71mod arena;
72mod asset_cache;
73mod assets;
74mod bounds_tree;
75mod color;
76mod element;
77mod elements;
78mod executor;
79mod geometry;
80mod global;
81mod input;
82mod interactive;
83mod key_dispatch;
84mod keymap;
85mod platform;
86pub mod prelude;
87mod scene;
88mod shared_string;
89mod shared_uri;
90mod style;
91mod styled;
92mod subscription;
93mod svg_renderer;
94mod taffy;
95#[cfg(any(test, feature = "test-support"))]
96pub mod test;
97mod text_system;
98mod util;
99mod view;
100mod window;
101
102/// Do not touch, here be dragons for use by gpui_macros and such.
103#[doc(hidden)]
104pub mod private {
105 pub use linkme;
106 pub use serde;
107 pub use serde_derive;
108 pub use serde_json;
109}
110
111mod seal {
112 /// A mechanism for restricting implementations of a trait to only those in GPUI.
113 /// See: https://predr.ag/blog/definitive-guide-to-sealed-traits-in-rust/
114 pub trait Sealed {}
115}
116
117pub use action::*;
118pub use anyhow::Result;
119pub use app::*;
120pub(crate) use arena::*;
121pub use asset_cache::*;
122pub use assets::*;
123pub use color::*;
124pub use ctor::ctor;
125pub use element::*;
126pub use elements::*;
127pub use executor::*;
128pub use geometry::*;
129pub use global::*;
130pub use gpui_macros::{register_action, test, IntoElement, Render};
131pub use input::*;
132pub use interactive::*;
133use key_dispatch::*;
134pub use keymap::*;
135pub use platform::*;
136pub use refineable::*;
137pub use scene::*;
138use seal::Sealed;
139pub use shared_string::*;
140pub use shared_uri::*;
141pub use smol::Timer;
142pub use style::*;
143pub use styled::*;
144pub use subscription::*;
145use svg_renderer::*;
146pub use taffy::{AvailableSpace, LayoutId};
147#[cfg(any(test, feature = "test-support"))]
148pub use test::*;
149pub use text_system::*;
150pub use util::arc_cow::ArcCow;
151pub use view::*;
152pub use window::*;
153
154use std::{any::Any, borrow::BorrowMut};
155use taffy::TaffyLayoutEngine;
156
157/// The context trait, allows the different contexts in GPUI to be used
158/// interchangeably for certain operations.
159pub trait Context {
160 /// The result type for this context, used for async contexts that
161 /// can't hold a direct reference to the application context.
162 type Result<T>;
163
164 /// Create a new model in the app context.
165 fn new_model<T: 'static>(
166 &mut self,
167 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
168 ) -> Self::Result<Model<T>>;
169
170 /// Reserve a slot for a model to be inserted later.
171 /// The returned [Reservation] allows you to obtain the [EntityId] for the future model.
172 fn reserve_model<T: 'static>(&mut self) -> Self::Result<Reservation<T>>;
173
174 /// Insert a new model in the app context based on a [Reservation] previously obtained from [`reserve_model`].
175 ///
176 /// [`reserve_model`]: Self::reserve_model
177 fn insert_model<T: 'static>(
178 &mut self,
179 reservation: Reservation<T>,
180 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
181 ) -> Self::Result<Model<T>>;
182
183 /// Update a model in the app context.
184 fn update_model<T, R>(
185 &mut self,
186 handle: &Model<T>,
187 update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
188 ) -> Self::Result<R>
189 where
190 T: 'static;
191
192 /// Read a model from the app context.
193 fn read_model<T, R>(
194 &self,
195 handle: &Model<T>,
196 read: impl FnOnce(&T, &AppContext) -> R,
197 ) -> Self::Result<R>
198 where
199 T: 'static;
200
201 /// Update a window for the given handle.
202 fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
203 where
204 F: FnOnce(AnyView, &mut WindowContext<'_>) -> T;
205
206 /// Read a window off of the application context.
207 fn read_window<T, R>(
208 &self,
209 window: &WindowHandle<T>,
210 read: impl FnOnce(View<T>, &AppContext) -> R,
211 ) -> Result<R>
212 where
213 T: 'static;
214}
215
216/// Returned by [Context::reserve_model] to later be passed to [Context::insert_model].
217/// Allows you to obtain the [EntityId] for a model before it is created.
218pub struct Reservation<T>(pub(crate) Slot<T>);
219
220impl<T: 'static> Reservation<T> {
221 /// Returns the [EntityId] that will be associated with the model once it is inserted.
222 pub fn entity_id(&self) -> EntityId {
223 self.0.entity_id()
224 }
225}
226
227/// This trait is used for the different visual contexts in GPUI that
228/// require a window to be present.
229pub trait VisualContext: Context {
230 /// Construct a new view in the window referenced by this context.
231 fn new_view<V>(
232 &mut self,
233 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
234 ) -> Self::Result<View<V>>
235 where
236 V: 'static + Render;
237
238 /// Update a view with the given callback
239 fn update_view<V: 'static, R>(
240 &mut self,
241 view: &View<V>,
242 update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
243 ) -> Self::Result<R>;
244
245 /// Replace the root view of a window with a new view.
246 fn replace_root_view<V>(
247 &mut self,
248 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
249 ) -> Self::Result<View<V>>
250 where
251 V: 'static + Render;
252
253 /// Focus a view in the window, if it implements the [`FocusableView`] trait.
254 fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
255 where
256 V: FocusableView;
257
258 /// Dismiss a view in the window, if it implements the [`ManagedView`] trait.
259 fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
260 where
261 V: ManagedView;
262}
263
264/// A trait that allows models and views to be interchangeable in certain operations
265pub trait Entity<T>: Sealed {
266 /// The weak reference type for this entity.
267 type Weak: 'static;
268
269 /// The ID for this entity
270 fn entity_id(&self) -> EntityId;
271
272 /// Downgrade this entity to a weak reference.
273 fn downgrade(&self) -> Self::Weak;
274
275 /// Upgrade this entity from a weak reference.
276 fn upgrade_from(weak: &Self::Weak) -> Option<Self>
277 where
278 Self: Sized;
279}
280
281/// A trait for tying together the types of a GPUI entity and the events it can
282/// emit.
283pub trait EventEmitter<E: Any>: 'static {}
284
285/// A helper trait for auto-implementing certain methods on contexts that
286/// can be used interchangeably.
287pub trait BorrowAppContext {
288 /// Set a global value on the context.
289 fn set_global<T: Global>(&mut self, global: T);
290 /// Updates the global state of the given type.
291 fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
292 where
293 G: Global;
294 /// Updates the global state of the given type, creating a default if it didn't exist before.
295 fn update_default_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
296 where
297 G: Global + Default;
298}
299
300impl<C> BorrowAppContext for C
301where
302 C: BorrowMut<AppContext>,
303{
304 fn set_global<G: Global>(&mut self, global: G) {
305 self.borrow_mut().set_global(global)
306 }
307
308 fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
309 where
310 G: Global,
311 {
312 let mut global = self.borrow_mut().lease_global::<G>();
313 let result = f(&mut global, self);
314 self.borrow_mut().end_global_lease(global);
315 result
316 }
317
318 fn update_default_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
319 where
320 G: Global + Default,
321 {
322 self.borrow_mut().default_global::<G>();
323 self.update_global(f)
324 }
325}
326
327/// A flatten equivalent for anyhow `Result`s.
328pub trait Flatten<T> {
329 /// Convert this type into a simple `Result<T>`.
330 fn flatten(self) -> Result<T>;
331}
332
333impl<T> Flatten<T> for Result<Result<T>> {
334 fn flatten(self) -> Result<T> {
335 self?
336 }
337}
338
339impl<T> Flatten<T> for Result<T> {
340 fn flatten(self) -> Result<T> {
341 self
342 }
343}
344
345#[derive(Default, Debug)]
346/// Information about the GPU GPUI is running on
347pub struct GPUSpecs {
348 /// true if the GPU is really a fake (like llvmpipe) running on the CPU
349 pub is_software_emulated: bool,
350 /// Name of the device as reported by vulkan
351 pub device_name: String,
352 /// Name of the driver as reported by vulkan
353 pub driver_name: String,
354 /// Further driver info as reported by vulkan
355 pub driver_info: String,
356}