style.rs

  1use std::{
  2    hash::{Hash, Hasher},
  3    iter, mem,
  4    ops::Range,
  5};
  6
  7use crate::{
  8    black, phi, point, quad, rems, size, AbsoluteLength, Bounds, ContentMask, Corners,
  9    CornersRefinement, CursorStyle, DefiniteLength, DevicePixels, Edges, EdgesRefinement, Font,
 10    FontFallbacks, FontFeatures, FontStyle, FontWeight, Hsla, Length, Pixels, Point,
 11    PointRefinement, Rgba, SharedString, Size, SizeRefinement, Styled, TextRun, WindowContext,
 12};
 13use collections::HashSet;
 14use refineable::Refineable;
 15use smallvec::SmallVec;
 16pub use taffy::style::{
 17    AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
 18    Overflow, Position,
 19};
 20
 21/// Use this struct for interfacing with the 'debug_below' styling from your own elements.
 22/// If a parent element has this style set on it, then this struct will be set as a global in
 23/// GPUI.
 24#[cfg(debug_assertions)]
 25pub struct DebugBelow;
 26
 27#[cfg(debug_assertions)]
 28impl crate::Global for DebugBelow {}
 29
 30/// How to fit the image into the bounds of the element.
 31pub enum ObjectFit {
 32    /// The image will be stretched to fill the bounds of the element.
 33    Fill,
 34    /// The image will be scaled to fit within the bounds of the element.
 35    Contain,
 36    /// The image will be scaled to cover the bounds of the element.
 37    Cover,
 38    /// The image will be scaled down to fit within the bounds of the element.
 39    ScaleDown,
 40    /// The image will maintain its original size.
 41    None,
 42}
 43
 44impl ObjectFit {
 45    /// Get the bounds of the image within the given bounds.
 46    pub fn get_bounds(
 47        &self,
 48        bounds: Bounds<Pixels>,
 49        image_size: Size<DevicePixels>,
 50    ) -> Bounds<Pixels> {
 51        let image_size = image_size.map(|dimension| Pixels::from(u32::from(dimension)));
 52        let image_ratio = image_size.width / image_size.height;
 53        let bounds_ratio = bounds.size.width / bounds.size.height;
 54
 55        let result_bounds = match self {
 56            ObjectFit::Fill => bounds,
 57            ObjectFit::Contain => {
 58                let new_size = if bounds_ratio > image_ratio {
 59                    size(
 60                        image_size.width * (bounds.size.height / image_size.height),
 61                        bounds.size.height,
 62                    )
 63                } else {
 64                    size(
 65                        bounds.size.width,
 66                        image_size.height * (bounds.size.width / image_size.width),
 67                    )
 68                };
 69
 70                Bounds {
 71                    origin: point(
 72                        bounds.origin.x + (bounds.size.width - new_size.width) / 2.0,
 73                        bounds.origin.y + (bounds.size.height - new_size.height) / 2.0,
 74                    ),
 75                    size: new_size,
 76                }
 77            }
 78            ObjectFit::ScaleDown => {
 79                // Check if the image is larger than the bounds in either dimension.
 80                if image_size.width > bounds.size.width || image_size.height > bounds.size.height {
 81                    // If the image is larger, use the same logic as Contain to scale it down.
 82                    let new_size = if bounds_ratio > image_ratio {
 83                        size(
 84                            image_size.width * (bounds.size.height / image_size.height),
 85                            bounds.size.height,
 86                        )
 87                    } else {
 88                        size(
 89                            bounds.size.width,
 90                            image_size.height * (bounds.size.width / image_size.width),
 91                        )
 92                    };
 93
 94                    Bounds {
 95                        origin: point(
 96                            bounds.origin.x + (bounds.size.width - new_size.width) / 2.0,
 97                            bounds.origin.y + (bounds.size.height - new_size.height) / 2.0,
 98                        ),
 99                        size: new_size,
100                    }
101                } else {
102                    // If the image is smaller than or equal to the container, display it at its original size,
103                    // centered within the container.
104                    let original_size = size(image_size.width, image_size.height);
105                    Bounds {
106                        origin: point(
107                            bounds.origin.x + (bounds.size.width - original_size.width) / 2.0,
108                            bounds.origin.y + (bounds.size.height - original_size.height) / 2.0,
109                        ),
110                        size: original_size,
111                    }
112                }
113            }
114            ObjectFit::Cover => {
115                let new_size = if bounds_ratio > image_ratio {
116                    size(
117                        bounds.size.width,
118                        image_size.height * (bounds.size.width / image_size.width),
119                    )
120                } else {
121                    size(
122                        image_size.width * (bounds.size.height / image_size.height),
123                        bounds.size.height,
124                    )
125                };
126
127                Bounds {
128                    origin: point(
129                        bounds.origin.x + (bounds.size.width - new_size.width) / 2.0,
130                        bounds.origin.y + (bounds.size.height - new_size.height) / 2.0,
131                    ),
132                    size: new_size,
133                }
134            }
135            ObjectFit::None => Bounds {
136                origin: bounds.origin,
137                size: image_size,
138            },
139        };
140
141        result_bounds
142    }
143}
144
145/// The CSS styling that can be applied to an element via the `Styled` trait
146#[derive(Clone, Refineable, Debug)]
147#[refineable(Debug)]
148pub struct Style {
149    /// What layout strategy should be used?
150    pub display: Display,
151
152    /// Should the element be painted on screen?
153    pub visibility: Visibility,
154
155    // Overflow properties
156    /// How children overflowing their container should affect layout
157    #[refineable]
158    pub overflow: Point<Overflow>,
159    /// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
160    pub scrollbar_width: f32,
161
162    // Position properties
163    /// What should the `position` value of this struct use as a base offset?
164    pub position: Position,
165    /// How should the position of this element be tweaked relative to the layout defined?
166    #[refineable]
167    pub inset: Edges<Length>,
168
169    // Size properties
170    /// Sets the initial size of the item
171    #[refineable]
172    pub size: Size<Length>,
173    /// Controls the minimum size of the item
174    #[refineable]
175    pub min_size: Size<Length>,
176    /// Controls the maximum size of the item
177    #[refineable]
178    pub max_size: Size<Length>,
179    /// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
180    pub aspect_ratio: Option<f32>,
181
182    // Spacing Properties
183    /// How large should the margin be on each side?
184    #[refineable]
185    pub margin: Edges<Length>,
186    /// How large should the padding be on each side?
187    #[refineable]
188    pub padding: Edges<DefiniteLength>,
189    /// How large should the border be on each side?
190    #[refineable]
191    pub border_widths: Edges<AbsoluteLength>,
192
193    // Alignment properties
194    /// How this node's children aligned in the cross/block axis?
195    pub align_items: Option<AlignItems>,
196    /// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
197    pub align_self: Option<AlignSelf>,
198    /// How should content contained within this item be aligned in the cross/block axis
199    pub align_content: Option<AlignContent>,
200    /// How should contained within this item be aligned in the main/inline axis
201    pub justify_content: Option<JustifyContent>,
202    /// How large should the gaps between items in a flex container be?
203    #[refineable]
204    pub gap: Size<DefiniteLength>,
205
206    // Flexbox properties
207    /// Which direction does the main axis flow in?
208    pub flex_direction: FlexDirection,
209    /// Should elements wrap, or stay in a single line?
210    pub flex_wrap: FlexWrap,
211    /// Sets the initial main axis size of the item
212    pub flex_basis: Length,
213    /// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
214    pub flex_grow: f32,
215    /// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
216    pub flex_shrink: f32,
217
218    /// The fill color of this element
219    pub background: Option<Fill>,
220
221    /// The border color of this element
222    pub border_color: Option<Hsla>,
223
224    /// The radius of the corners of this element
225    #[refineable]
226    pub corner_radii: Corners<AbsoluteLength>,
227
228    /// Box Shadow of the element
229    pub box_shadow: SmallVec<[BoxShadow; 2]>,
230
231    /// The text style of this element
232    pub text: TextStyleRefinement,
233
234    /// The mouse cursor style shown when the mouse pointer is over an element.
235    pub mouse_cursor: Option<CursorStyle>,
236
237    /// Whether to draw a red debugging outline around this element
238    #[cfg(debug_assertions)]
239    pub debug: bool,
240
241    /// Whether to draw a red debugging outline around this element and all of its conforming children
242    #[cfg(debug_assertions)]
243    pub debug_below: bool,
244}
245
246impl Styled for StyleRefinement {
247    fn style(&mut self) -> &mut StyleRefinement {
248        self
249    }
250}
251
252/// The value of the visibility property, similar to the CSS property `visibility`
253#[derive(Default, Clone, Copy, Debug, Eq, PartialEq)]
254pub enum Visibility {
255    /// The element should be drawn as normal.
256    #[default]
257    Visible,
258    /// The element should not be drawn, but should still take up space in the layout.
259    Hidden,
260}
261
262/// The possible values of the box-shadow property
263#[derive(Clone, Debug)]
264pub struct BoxShadow {
265    /// What color should the shadow have?
266    pub color: Hsla,
267    /// How should it be offset from its element?
268    pub offset: Point<Pixels>,
269    /// How much should the shadow be blurred?
270    pub blur_radius: Pixels,
271    /// How much should the shadow spread?
272    pub spread_radius: Pixels,
273}
274
275/// How to handle whitespace in text
276#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
277pub enum WhiteSpace {
278    /// Normal line wrapping when text overflows the width of the element
279    #[default]
280    Normal,
281    /// No line wrapping, text will overflow the width of the element
282    Nowrap,
283}
284
285/// The properties that can be used to style text in GPUI
286#[derive(Refineable, Clone, Debug, PartialEq)]
287#[refineable(Debug)]
288pub struct TextStyle {
289    /// The color of the text
290    pub color: Hsla,
291
292    /// The font family to use
293    pub font_family: SharedString,
294
295    /// The font features to use
296    pub font_features: FontFeatures,
297
298    /// The fallback fonts to use
299    pub font_fallbacks: Option<FontFallbacks>,
300
301    /// The font size to use, in pixels or rems.
302    pub font_size: AbsoluteLength,
303
304    /// The line height to use, in pixels or fractions
305    pub line_height: DefiniteLength,
306
307    /// The font weight, e.g. bold
308    pub font_weight: FontWeight,
309
310    /// The font style, e.g. italic
311    pub font_style: FontStyle,
312
313    /// The background color of the text
314    pub background_color: Option<Hsla>,
315
316    /// The underline style of the text
317    pub underline: Option<UnderlineStyle>,
318
319    /// The strikethrough style of the text
320    pub strikethrough: Option<StrikethroughStyle>,
321
322    /// How to handle whitespace in the text
323    pub white_space: WhiteSpace,
324}
325
326impl Default for TextStyle {
327    fn default() -> Self {
328        TextStyle {
329            color: black(),
330            // todo(linux) make this configurable or choose better default
331            font_family: if cfg!(target_os = "linux") {
332                "FreeMono".into()
333            } else if cfg!(target_os = "windows") {
334                "Segoe UI".into()
335            } else {
336                "Helvetica".into()
337            },
338            font_features: FontFeatures::default(),
339            font_fallbacks: None,
340            font_size: rems(1.).into(),
341            line_height: phi(),
342            font_weight: FontWeight::default(),
343            font_style: FontStyle::default(),
344            background_color: None,
345            underline: None,
346            strikethrough: None,
347            white_space: WhiteSpace::Normal,
348        }
349    }
350}
351
352impl TextStyle {
353    /// Create a new text style with the given highlighting applied.
354    pub fn highlight(mut self, style: impl Into<HighlightStyle>) -> Self {
355        let style = style.into();
356        if let Some(weight) = style.font_weight {
357            self.font_weight = weight;
358        }
359        if let Some(style) = style.font_style {
360            self.font_style = style;
361        }
362
363        if let Some(color) = style.color {
364            self.color = self.color.blend(color);
365        }
366
367        if let Some(factor) = style.fade_out {
368            self.color.fade_out(factor);
369        }
370
371        if let Some(background_color) = style.background_color {
372            self.background_color = Some(background_color);
373        }
374
375        if let Some(underline) = style.underline {
376            self.underline = Some(underline);
377        }
378
379        if let Some(strikethrough) = style.strikethrough {
380            self.strikethrough = Some(strikethrough);
381        }
382
383        self
384    }
385
386    /// Get the font configured for this text style.
387    pub fn font(&self) -> Font {
388        Font {
389            family: self.font_family.clone(),
390            features: self.font_features.clone(),
391            fallbacks: self.font_fallbacks.clone(),
392            weight: self.font_weight,
393            style: self.font_style,
394        }
395    }
396
397    /// Returns the rounded line height in pixels.
398    pub fn line_height_in_pixels(&self, rem_size: Pixels) -> Pixels {
399        self.line_height.to_pixels(self.font_size, rem_size).round()
400    }
401
402    /// Convert this text style into a [`TextRun`], for the given length of the text.
403    pub fn to_run(&self, len: usize) -> TextRun {
404        TextRun {
405            len,
406            font: Font {
407                family: self.font_family.clone(),
408                features: Default::default(),
409                fallbacks: self.font_fallbacks.clone(),
410                weight: self.font_weight,
411                style: self.font_style,
412            },
413            color: self.color,
414            background_color: self.background_color,
415            underline: self.underline,
416            strikethrough: self.strikethrough,
417        }
418    }
419}
420
421/// A highlight style to apply, similar to a `TextStyle` except
422/// for a single font, uniformly sized and spaced text.
423#[derive(Copy, Clone, Debug, Default, PartialEq)]
424pub struct HighlightStyle {
425    /// The color of the text
426    pub color: Option<Hsla>,
427
428    /// The font weight, e.g. bold
429    pub font_weight: Option<FontWeight>,
430
431    /// The font style, e.g. italic
432    pub font_style: Option<FontStyle>,
433
434    /// The background color of the text
435    pub background_color: Option<Hsla>,
436
437    /// The underline style of the text
438    pub underline: Option<UnderlineStyle>,
439
440    /// The underline style of the text
441    pub strikethrough: Option<StrikethroughStyle>,
442
443    /// Similar to the CSS `opacity` property, this will cause the text to be less vibrant.
444    pub fade_out: Option<f32>,
445}
446
447impl Eq for HighlightStyle {}
448
449impl Hash for HighlightStyle {
450    fn hash<H: Hasher>(&self, state: &mut H) {
451        self.color.hash(state);
452        self.font_weight.hash(state);
453        self.font_style.hash(state);
454        self.background_color.hash(state);
455        self.underline.hash(state);
456        self.strikethrough.hash(state);
457        state.write_u32(u32::from_be_bytes(
458            self.fade_out.map(|f| f.to_be_bytes()).unwrap_or_default(),
459        ));
460    }
461}
462
463impl Style {
464    /// Returns true if the style is visible and the background is opaque.
465    pub fn has_opaque_background(&self) -> bool {
466        self.background
467            .as_ref()
468            .is_some_and(|fill| fill.color().is_some_and(|color| !color.is_transparent()))
469    }
470
471    /// Get the text style in this element style.
472    pub fn text_style(&self) -> Option<&TextStyleRefinement> {
473        if self.text.is_some() {
474            Some(&self.text)
475        } else {
476            None
477        }
478    }
479
480    /// Get the content mask for this element style, based on the given bounds.
481    /// If the element does not hide its overflow, this will return `None`.
482    pub fn overflow_mask(
483        &self,
484        bounds: Bounds<Pixels>,
485        rem_size: Pixels,
486    ) -> Option<ContentMask<Pixels>> {
487        match self.overflow {
488            Point {
489                x: Overflow::Visible,
490                y: Overflow::Visible,
491            } => None,
492            _ => {
493                let mut min = bounds.origin;
494                let mut max = bounds.lower_right();
495
496                if self
497                    .border_color
498                    .map_or(false, |color| !color.is_transparent())
499                {
500                    min.x += self.border_widths.left.to_pixels(rem_size);
501                    max.x -= self.border_widths.right.to_pixels(rem_size);
502                    min.y += self.border_widths.top.to_pixels(rem_size);
503                    max.y -= self.border_widths.bottom.to_pixels(rem_size);
504                }
505
506                let bounds = match (
507                    self.overflow.x == Overflow::Visible,
508                    self.overflow.y == Overflow::Visible,
509                ) {
510                    // x and y both visible
511                    (true, true) => return None,
512                    // x visible, y hidden
513                    (true, false) => Bounds::from_corners(
514                        point(min.x, bounds.origin.y),
515                        point(max.x, bounds.lower_right().y),
516                    ),
517                    // x hidden, y visible
518                    (false, true) => Bounds::from_corners(
519                        point(bounds.origin.x, min.y),
520                        point(bounds.lower_right().x, max.y),
521                    ),
522                    // both hidden
523                    (false, false) => Bounds::from_corners(min, max),
524                };
525
526                Some(ContentMask { bounds })
527            }
528        }
529    }
530
531    /// Paints the background of an element styled with this style.
532    pub fn paint(
533        &self,
534        bounds: Bounds<Pixels>,
535        cx: &mut WindowContext,
536        continuation: impl FnOnce(&mut WindowContext),
537    ) {
538        #[cfg(debug_assertions)]
539        if self.debug_below {
540            cx.set_global(DebugBelow)
541        }
542
543        #[cfg(debug_assertions)]
544        if self.debug || cx.has_global::<DebugBelow>() {
545            cx.paint_quad(crate::outline(bounds, crate::red()));
546        }
547
548        let rem_size = cx.rem_size();
549
550        cx.paint_shadows(
551            bounds,
552            self.corner_radii.to_pixels(bounds.size, rem_size),
553            &self.box_shadow,
554        );
555
556        let background_color = self.background.as_ref().and_then(Fill::color);
557        if background_color.map_or(false, |color| !color.is_transparent()) {
558            let mut border_color = background_color.unwrap_or_default();
559            border_color.a = 0.;
560            cx.paint_quad(quad(
561                bounds,
562                self.corner_radii.to_pixels(bounds.size, rem_size),
563                background_color.unwrap_or_default(),
564                Edges::default(),
565                border_color,
566            ));
567        }
568
569        continuation(cx);
570
571        if self.is_border_visible() {
572            let corner_radii = self.corner_radii.to_pixels(bounds.size, rem_size);
573            let border_widths = self.border_widths.to_pixels(rem_size);
574            let max_border_width = border_widths.max();
575            let max_corner_radius = corner_radii.max();
576
577            let top_bounds = Bounds::from_corners(
578                bounds.origin,
579                bounds.upper_right() + point(Pixels::ZERO, max_border_width.max(max_corner_radius)),
580            );
581            let bottom_bounds = Bounds::from_corners(
582                bounds.lower_left() - point(Pixels::ZERO, max_border_width.max(max_corner_radius)),
583                bounds.lower_right(),
584            );
585            let left_bounds = Bounds::from_corners(
586                top_bounds.lower_left(),
587                bottom_bounds.origin + point(max_border_width, Pixels::ZERO),
588            );
589            let right_bounds = Bounds::from_corners(
590                top_bounds.lower_right() - point(max_border_width, Pixels::ZERO),
591                bottom_bounds.upper_right(),
592            );
593
594            let mut background = self.border_color.unwrap_or_default();
595            background.a = 0.;
596            let quad = quad(
597                bounds,
598                corner_radii,
599                background,
600                border_widths,
601                self.border_color.unwrap_or_default(),
602            );
603
604            cx.with_content_mask(Some(ContentMask { bounds: top_bounds }), |cx| {
605                cx.paint_quad(quad.clone());
606            });
607            cx.with_content_mask(
608                Some(ContentMask {
609                    bounds: right_bounds,
610                }),
611                |cx| {
612                    cx.paint_quad(quad.clone());
613                },
614            );
615            cx.with_content_mask(
616                Some(ContentMask {
617                    bounds: bottom_bounds,
618                }),
619                |cx| {
620                    cx.paint_quad(quad.clone());
621                },
622            );
623            cx.with_content_mask(
624                Some(ContentMask {
625                    bounds: left_bounds,
626                }),
627                |cx| {
628                    cx.paint_quad(quad);
629                },
630            );
631        }
632
633        #[cfg(debug_assertions)]
634        if self.debug_below {
635            cx.remove_global::<DebugBelow>();
636        }
637    }
638
639    fn is_border_visible(&self) -> bool {
640        self.border_color
641            .map_or(false, |color| !color.is_transparent())
642            && self.border_widths.any(|length| !length.is_zero())
643    }
644}
645
646impl Default for Style {
647    fn default() -> Self {
648        Style {
649            display: Display::Block,
650            visibility: Visibility::Visible,
651            overflow: Point {
652                x: Overflow::Visible,
653                y: Overflow::Visible,
654            },
655            scrollbar_width: 0.0,
656            position: Position::Relative,
657            inset: Edges::auto(),
658            margin: Edges::<Length>::zero(),
659            padding: Edges::<DefiniteLength>::zero(),
660            border_widths: Edges::<AbsoluteLength>::zero(),
661            size: Size::auto(),
662            min_size: Size::auto(),
663            max_size: Size::auto(),
664            aspect_ratio: None,
665            gap: Size::default(),
666            // Alignment
667            align_items: None,
668            align_self: None,
669            align_content: None,
670            justify_content: None,
671            // Flexbox
672            flex_direction: FlexDirection::Row,
673            flex_wrap: FlexWrap::NoWrap,
674            flex_grow: 0.0,
675            flex_shrink: 1.0,
676            flex_basis: Length::Auto,
677            background: None,
678            border_color: None,
679            corner_radii: Corners::default(),
680            box_shadow: Default::default(),
681            text: TextStyleRefinement::default(),
682            mouse_cursor: None,
683
684            #[cfg(debug_assertions)]
685            debug: false,
686            #[cfg(debug_assertions)]
687            debug_below: false,
688        }
689    }
690}
691
692/// The properties that can be applied to an underline.
693#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq, Hash)]
694#[refineable(Debug)]
695pub struct UnderlineStyle {
696    /// The thickness of the underline.
697    pub thickness: Pixels,
698
699    /// The color of the underline.
700    pub color: Option<Hsla>,
701
702    /// Whether the underline should be wavy, like in a spell checker.
703    pub wavy: bool,
704}
705
706/// The properties that can be applied to a strikethrough.
707#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq, Hash)]
708#[refineable(Debug)]
709pub struct StrikethroughStyle {
710    /// The thickness of the strikethrough.
711    pub thickness: Pixels,
712
713    /// The color of the strikethrough.
714    pub color: Option<Hsla>,
715}
716
717/// The kinds of fill that can be applied to a shape.
718#[derive(Clone, Debug)]
719pub enum Fill {
720    /// A solid color fill.
721    Color(Hsla),
722}
723
724impl Fill {
725    /// Unwrap this fill into a solid color, if it is one.
726    pub fn color(&self) -> Option<Hsla> {
727        match self {
728            Fill::Color(color) => Some(*color),
729        }
730    }
731}
732
733impl Default for Fill {
734    fn default() -> Self {
735        Self::Color(Hsla::default())
736    }
737}
738
739impl From<Hsla> for Fill {
740    fn from(color: Hsla) -> Self {
741        Self::Color(color)
742    }
743}
744
745impl From<Rgba> for Fill {
746    fn from(color: Rgba) -> Self {
747        Self::Color(color.into())
748    }
749}
750
751impl From<TextStyle> for HighlightStyle {
752    fn from(other: TextStyle) -> Self {
753        Self::from(&other)
754    }
755}
756
757impl From<&TextStyle> for HighlightStyle {
758    fn from(other: &TextStyle) -> Self {
759        Self {
760            color: Some(other.color),
761            font_weight: Some(other.font_weight),
762            font_style: Some(other.font_style),
763            background_color: other.background_color,
764            underline: other.underline,
765            strikethrough: other.strikethrough,
766            fade_out: None,
767        }
768    }
769}
770
771impl HighlightStyle {
772    /// Create a highlight style with just a color
773    pub fn color(color: Hsla) -> Self {
774        Self {
775            color: Some(color),
776            ..Default::default()
777        }
778    }
779    /// Blend this highlight style with another.
780    /// Non-continuous properties, like font_weight and font_style, are overwritten.
781    pub fn highlight(&mut self, other: HighlightStyle) {
782        match (self.color, other.color) {
783            (Some(self_color), Some(other_color)) => {
784                self.color = Some(Hsla::blend(other_color, self_color));
785            }
786            (None, Some(other_color)) => {
787                self.color = Some(other_color);
788            }
789            _ => {}
790        }
791
792        if other.font_weight.is_some() {
793            self.font_weight = other.font_weight;
794        }
795
796        if other.font_style.is_some() {
797            self.font_style = other.font_style;
798        }
799
800        if other.background_color.is_some() {
801            self.background_color = other.background_color;
802        }
803
804        if other.underline.is_some() {
805            self.underline = other.underline;
806        }
807
808        if other.strikethrough.is_some() {
809            self.strikethrough = other.strikethrough;
810        }
811
812        match (other.fade_out, self.fade_out) {
813            (Some(source_fade), None) => self.fade_out = Some(source_fade),
814            (Some(source_fade), Some(dest_fade)) => {
815                self.fade_out = Some((dest_fade * (1. + source_fade)).clamp(0., 1.));
816            }
817            _ => {}
818        }
819    }
820}
821
822impl From<Hsla> for HighlightStyle {
823    fn from(color: Hsla) -> Self {
824        Self {
825            color: Some(color),
826            ..Default::default()
827        }
828    }
829}
830
831impl From<FontWeight> for HighlightStyle {
832    fn from(font_weight: FontWeight) -> Self {
833        Self {
834            font_weight: Some(font_weight),
835            ..Default::default()
836        }
837    }
838}
839
840impl From<FontStyle> for HighlightStyle {
841    fn from(font_style: FontStyle) -> Self {
842        Self {
843            font_style: Some(font_style),
844            ..Default::default()
845        }
846    }
847}
848
849impl From<Rgba> for HighlightStyle {
850    fn from(color: Rgba) -> Self {
851        Self {
852            color: Some(color.into()),
853            ..Default::default()
854        }
855    }
856}
857
858/// Combine and merge the highlights and ranges in the two iterators.
859pub fn combine_highlights(
860    a: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
861    b: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
862) -> impl Iterator<Item = (Range<usize>, HighlightStyle)> {
863    let mut endpoints = Vec::new();
864    let mut highlights = Vec::new();
865    for (range, highlight) in a.into_iter().chain(b) {
866        if !range.is_empty() {
867            let highlight_id = highlights.len();
868            endpoints.push((range.start, highlight_id, true));
869            endpoints.push((range.end, highlight_id, false));
870            highlights.push(highlight);
871        }
872    }
873    endpoints.sort_unstable_by_key(|(position, _, _)| *position);
874    let mut endpoints = endpoints.into_iter().peekable();
875
876    let mut active_styles = HashSet::default();
877    let mut ix = 0;
878    iter::from_fn(move || {
879        while let Some((endpoint_ix, highlight_id, is_start)) = endpoints.peek() {
880            let prev_index = mem::replace(&mut ix, *endpoint_ix);
881            if ix > prev_index && !active_styles.is_empty() {
882                let mut current_style = HighlightStyle::default();
883                for highlight_id in &active_styles {
884                    current_style.highlight(highlights[*highlight_id]);
885                }
886                return Some((prev_index..ix, current_style));
887            }
888
889            if *is_start {
890                active_styles.insert(*highlight_id);
891            } else {
892                active_styles.remove(highlight_id);
893            }
894            endpoints.next();
895        }
896        None
897    })
898}
899
900#[cfg(test)]
901mod tests {
902    use crate::{blue, green, red, yellow};
903
904    use super::*;
905
906    #[test]
907    fn test_combine_highlights() {
908        assert_eq!(
909            combine_highlights(
910                [
911                    (0..5, green().into()),
912                    (4..10, FontWeight::BOLD.into()),
913                    (15..20, yellow().into()),
914                ],
915                [
916                    (2..6, FontStyle::Italic.into()),
917                    (1..3, blue().into()),
918                    (21..23, red().into()),
919                ]
920            )
921            .collect::<Vec<_>>(),
922            [
923                (
924                    0..1,
925                    HighlightStyle {
926                        color: Some(green()),
927                        ..Default::default()
928                    }
929                ),
930                (
931                    1..2,
932                    HighlightStyle {
933                        color: Some(green()),
934                        ..Default::default()
935                    }
936                ),
937                (
938                    2..3,
939                    HighlightStyle {
940                        color: Some(green()),
941                        font_style: Some(FontStyle::Italic),
942                        ..Default::default()
943                    }
944                ),
945                (
946                    3..4,
947                    HighlightStyle {
948                        color: Some(green()),
949                        font_style: Some(FontStyle::Italic),
950                        ..Default::default()
951                    }
952                ),
953                (
954                    4..5,
955                    HighlightStyle {
956                        color: Some(green()),
957                        font_weight: Some(FontWeight::BOLD),
958                        font_style: Some(FontStyle::Italic),
959                        ..Default::default()
960                    }
961                ),
962                (
963                    5..6,
964                    HighlightStyle {
965                        font_weight: Some(FontWeight::BOLD),
966                        font_style: Some(FontStyle::Italic),
967                        ..Default::default()
968                    }
969                ),
970                (
971                    6..10,
972                    HighlightStyle {
973                        font_weight: Some(FontWeight::BOLD),
974                        ..Default::default()
975                    }
976                ),
977                (
978                    15..20,
979                    HighlightStyle {
980                        color: Some(yellow()),
981                        ..Default::default()
982                    }
983                ),
984                (
985                    21..23,
986                    HighlightStyle {
987                        color: Some(red()),
988                        ..Default::default()
989                    }
990                )
991            ]
992        );
993    }
994}