1use crate::{
2 point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
3 AnyView, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Bounds, BoxShadow,
4 Context, Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener,
5 DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
6 FileDropEvent, Flatten, FontId, GPUSpecs, Global, GlobalElementId, GlyphId, Hsla, InputHandler,
7 IsZero, KeyBinding, KeyContext, KeyDownEvent, KeyEvent, Keystroke, KeystrokeEvent, LayoutId,
8 LineLayoutIndex, Model, ModelContext, Modifiers, ModifiersChangedEvent, MonochromeSprite,
9 MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas,
10 PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point, PolychromeSprite,
11 PromptLevel, Quad, Render, RenderGlyphParams, RenderImage, RenderImageParams, RenderSvgParams,
12 Replay, ResizeEdge, ScaledPixels, Scene, Shadow, SharedString, Size, StrikethroughStyle, Style,
13 SubscriberSet, Subscription, TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement,
14 TransformationMatrix, Underline, UnderlineStyle, View, VisualContext, WeakView,
15 WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowControls, WindowDecorations,
16 WindowOptions, WindowParams, WindowTextSystem, SUBPIXEL_VARIANTS,
17};
18use anyhow::{anyhow, Context as _, Result};
19use collections::{FxHashMap, FxHashSet};
20use derive_more::{Deref, DerefMut};
21use futures::channel::oneshot;
22use futures::FutureExt;
23#[cfg(target_os = "macos")]
24use media::core_video::CVImageBuffer;
25use parking_lot::RwLock;
26use refineable::Refineable;
27use slotmap::SlotMap;
28use smallvec::SmallVec;
29use std::{
30 any::{Any, TypeId},
31 borrow::{Borrow, BorrowMut, Cow},
32 cell::{Cell, RefCell},
33 cmp,
34 fmt::{Debug, Display},
35 future::Future,
36 hash::{Hash, Hasher},
37 marker::PhantomData,
38 mem,
39 ops::Range,
40 rc::Rc,
41 sync::{
42 atomic::{AtomicUsize, Ordering::SeqCst},
43 Arc, Weak,
44 },
45 time::{Duration, Instant},
46};
47use util::post_inc;
48use util::{measure, ResultExt};
49use uuid::Uuid;
50
51mod prompts;
52
53pub use prompts::*;
54
55pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1024.), px(700.));
56
57/// Represents the two different phases when dispatching events.
58#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
59pub enum DispatchPhase {
60 /// After the capture phase comes the bubble phase, in which mouse event listeners are
61 /// invoked front to back and keyboard event listeners are invoked from the focused element
62 /// to the root of the element tree. This is the phase you'll most commonly want to use when
63 /// registering event listeners.
64 #[default]
65 Bubble,
66 /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
67 /// listeners are invoked from the root of the tree downward toward the focused element. This phase
68 /// is used for special purposes such as clearing the "pressed" state for click events. If
69 /// you stop event propagation during this phase, you need to know what you're doing. Handlers
70 /// outside of the immediate region may rely on detecting non-local events during this phase.
71 Capture,
72}
73
74impl DispatchPhase {
75 /// Returns true if this represents the "bubble" phase.
76 pub fn bubble(self) -> bool {
77 self == DispatchPhase::Bubble
78 }
79
80 /// Returns true if this represents the "capture" phase.
81 pub fn capture(self) -> bool {
82 self == DispatchPhase::Capture
83 }
84}
85
86type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
87
88type AnyWindowFocusListener =
89 Box<dyn FnMut(&WindowFocusEvent, &mut WindowContext) -> bool + 'static>;
90
91struct WindowFocusEvent {
92 previous_focus_path: SmallVec<[FocusId; 8]>,
93 current_focus_path: SmallVec<[FocusId; 8]>,
94}
95
96impl WindowFocusEvent {
97 pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
98 !self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
99 }
100
101 pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
102 self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
103 }
104}
105
106/// This is provided when subscribing for `ViewContext::on_focus_out` events.
107pub struct FocusOutEvent {
108 /// A weak focus handle representing what was blurred.
109 pub blurred: WeakFocusHandle,
110}
111
112slotmap::new_key_type! {
113 /// A globally unique identifier for a focusable element.
114 pub struct FocusId;
115}
116
117thread_local! {
118 /// 8MB wasn't quite enough...
119 pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
120}
121
122impl FocusId {
123 /// Obtains whether the element associated with this handle is currently focused.
124 pub fn is_focused(&self, cx: &WindowContext) -> bool {
125 cx.window.focus == Some(*self)
126 }
127
128 /// Obtains whether the element associated with this handle contains the focused
129 /// element or is itself focused.
130 pub fn contains_focused(&self, cx: &WindowContext) -> bool {
131 cx.focused()
132 .map_or(false, |focused| self.contains(focused.id, cx))
133 }
134
135 /// Obtains whether the element associated with this handle is contained within the
136 /// focused element or is itself focused.
137 pub fn within_focused(&self, cx: &WindowContext) -> bool {
138 let focused = cx.focused();
139 focused.map_or(false, |focused| focused.id.contains(*self, cx))
140 }
141
142 /// Obtains whether this handle contains the given handle in the most recently rendered frame.
143 pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
144 cx.window
145 .rendered_frame
146 .dispatch_tree
147 .focus_contains(*self, other)
148 }
149}
150
151/// A handle which can be used to track and manipulate the focused element in a window.
152pub struct FocusHandle {
153 pub(crate) id: FocusId,
154 handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
155}
156
157impl std::fmt::Debug for FocusHandle {
158 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
159 f.write_fmt(format_args!("FocusHandle({:?})", self.id))
160 }
161}
162
163impl FocusHandle {
164 pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
165 let id = handles.write().insert(AtomicUsize::new(1));
166 Self {
167 id,
168 handles: handles.clone(),
169 }
170 }
171
172 pub(crate) fn for_id(
173 id: FocusId,
174 handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
175 ) -> Option<Self> {
176 let lock = handles.read();
177 let ref_count = lock.get(id)?;
178 if ref_count.load(SeqCst) == 0 {
179 None
180 } else {
181 ref_count.fetch_add(1, SeqCst);
182 Some(Self {
183 id,
184 handles: handles.clone(),
185 })
186 }
187 }
188
189 /// Converts this focus handle into a weak variant, which does not prevent it from being released.
190 pub fn downgrade(&self) -> WeakFocusHandle {
191 WeakFocusHandle {
192 id: self.id,
193 handles: Arc::downgrade(&self.handles),
194 }
195 }
196
197 /// Moves the focus to the element associated with this handle.
198 pub fn focus(&self, cx: &mut WindowContext) {
199 cx.focus(self)
200 }
201
202 /// Obtains whether the element associated with this handle is currently focused.
203 pub fn is_focused(&self, cx: &WindowContext) -> bool {
204 self.id.is_focused(cx)
205 }
206
207 /// Obtains whether the element associated with this handle contains the focused
208 /// element or is itself focused.
209 pub fn contains_focused(&self, cx: &WindowContext) -> bool {
210 self.id.contains_focused(cx)
211 }
212
213 /// Obtains whether the element associated with this handle is contained within the
214 /// focused element or is itself focused.
215 pub fn within_focused(&self, cx: &WindowContext) -> bool {
216 self.id.within_focused(cx)
217 }
218
219 /// Obtains whether this handle contains the given handle in the most recently rendered frame.
220 pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
221 self.id.contains(other.id, cx)
222 }
223
224 /// Dispatch an action on the element that rendered this focus handle
225 pub fn dispatch_action(&self, action: &dyn Action, cx: &mut WindowContext) {
226 if let Some(node_id) = cx
227 .window
228 .rendered_frame
229 .dispatch_tree
230 .focusable_node_id(self.id)
231 {
232 cx.dispatch_action_on_node(node_id, action)
233 }
234 }
235}
236
237impl Clone for FocusHandle {
238 fn clone(&self) -> Self {
239 Self::for_id(self.id, &self.handles).unwrap()
240 }
241}
242
243impl PartialEq for FocusHandle {
244 fn eq(&self, other: &Self) -> bool {
245 self.id == other.id
246 }
247}
248
249impl Eq for FocusHandle {}
250
251impl Drop for FocusHandle {
252 fn drop(&mut self) {
253 self.handles
254 .read()
255 .get(self.id)
256 .unwrap()
257 .fetch_sub(1, SeqCst);
258 }
259}
260
261/// A weak reference to a focus handle.
262#[derive(Clone, Debug)]
263pub struct WeakFocusHandle {
264 pub(crate) id: FocusId,
265 handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
266}
267
268impl WeakFocusHandle {
269 /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
270 pub fn upgrade(&self) -> Option<FocusHandle> {
271 let handles = self.handles.upgrade()?;
272 FocusHandle::for_id(self.id, &handles)
273 }
274}
275
276impl PartialEq for WeakFocusHandle {
277 fn eq(&self, other: &WeakFocusHandle) -> bool {
278 self.id == other.id
279 }
280}
281
282impl Eq for WeakFocusHandle {}
283
284impl PartialEq<FocusHandle> for WeakFocusHandle {
285 fn eq(&self, other: &FocusHandle) -> bool {
286 self.id == other.id
287 }
288}
289
290impl PartialEq<WeakFocusHandle> for FocusHandle {
291 fn eq(&self, other: &WeakFocusHandle) -> bool {
292 self.id == other.id
293 }
294}
295
296/// FocusableView allows users of your view to easily
297/// focus it (using cx.focus_view(view))
298pub trait FocusableView: 'static + Render {
299 /// Returns the focus handle associated with this view.
300 fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
301}
302
303/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
304/// where the lifecycle of the view is handled by another view.
305pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
306
307impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
308
309/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
310pub struct DismissEvent;
311
312type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
313
314pub(crate) type AnyMouseListener =
315 Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
316
317#[derive(Clone)]
318pub(crate) struct CursorStyleRequest {
319 pub(crate) hitbox_id: HitboxId,
320 pub(crate) style: CursorStyle,
321}
322
323/// An identifier for a [Hitbox].
324#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
325pub struct HitboxId(usize);
326
327impl HitboxId {
328 /// Checks if the hitbox with this id is currently hovered.
329 pub fn is_hovered(&self, cx: &WindowContext) -> bool {
330 cx.window.mouse_hit_test.0.contains(self)
331 }
332}
333
334/// A rectangular region that potentially blocks hitboxes inserted prior.
335/// See [WindowContext::insert_hitbox] for more details.
336#[derive(Clone, Debug, Deref)]
337pub struct Hitbox {
338 /// A unique identifier for the hitbox.
339 pub id: HitboxId,
340 /// The bounds of the hitbox.
341 #[deref]
342 pub bounds: Bounds<Pixels>,
343 /// The content mask when the hitbox was inserted.
344 pub content_mask: ContentMask<Pixels>,
345 /// Whether the hitbox occludes other hitboxes inserted prior.
346 pub opaque: bool,
347}
348
349impl Hitbox {
350 /// Checks if the hitbox is currently hovered.
351 pub fn is_hovered(&self, cx: &WindowContext) -> bool {
352 self.id.is_hovered(cx)
353 }
354}
355
356#[derive(Default, Eq, PartialEq)]
357pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
358
359/// An identifier for a tooltip.
360#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
361pub struct TooltipId(usize);
362
363impl TooltipId {
364 /// Checks if the tooltip is currently hovered.
365 pub fn is_hovered(&self, cx: &WindowContext) -> bool {
366 cx.window
367 .tooltip_bounds
368 .as_ref()
369 .map_or(false, |tooltip_bounds| {
370 tooltip_bounds.id == *self && tooltip_bounds.bounds.contains(&cx.mouse_position())
371 })
372 }
373}
374
375pub(crate) struct TooltipBounds {
376 id: TooltipId,
377 bounds: Bounds<Pixels>,
378}
379
380#[derive(Clone)]
381pub(crate) struct TooltipRequest {
382 id: TooltipId,
383 tooltip: AnyTooltip,
384}
385
386pub(crate) struct DeferredDraw {
387 priority: usize,
388 parent_node: DispatchNodeId,
389 element_id_stack: SmallVec<[ElementId; 32]>,
390 text_style_stack: Vec<TextStyleRefinement>,
391 element: Option<AnyElement>,
392 absolute_offset: Point<Pixels>,
393 prepaint_range: Range<PrepaintStateIndex>,
394 paint_range: Range<PaintIndex>,
395}
396
397pub(crate) struct Frame {
398 pub(crate) focus: Option<FocusId>,
399 pub(crate) window_active: bool,
400 pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
401 accessed_element_states: Vec<(GlobalElementId, TypeId)>,
402 pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
403 pub(crate) dispatch_tree: DispatchTree,
404 pub(crate) scene: Scene,
405 pub(crate) hitboxes: Vec<Hitbox>,
406 pub(crate) deferred_draws: Vec<DeferredDraw>,
407 pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
408 pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
409 pub(crate) cursor_styles: Vec<CursorStyleRequest>,
410 #[cfg(any(test, feature = "test-support"))]
411 pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
412}
413
414#[derive(Clone, Default)]
415pub(crate) struct PrepaintStateIndex {
416 hitboxes_index: usize,
417 tooltips_index: usize,
418 deferred_draws_index: usize,
419 dispatch_tree_index: usize,
420 accessed_element_states_index: usize,
421 line_layout_index: LineLayoutIndex,
422}
423
424#[derive(Clone, Default)]
425pub(crate) struct PaintIndex {
426 scene_index: usize,
427 mouse_listeners_index: usize,
428 input_handlers_index: usize,
429 cursor_styles_index: usize,
430 accessed_element_states_index: usize,
431 line_layout_index: LineLayoutIndex,
432}
433
434impl Frame {
435 pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
436 Frame {
437 focus: None,
438 window_active: false,
439 element_states: FxHashMap::default(),
440 accessed_element_states: Vec::new(),
441 mouse_listeners: Vec::new(),
442 dispatch_tree,
443 scene: Scene::default(),
444 hitboxes: Vec::new(),
445 deferred_draws: Vec::new(),
446 input_handlers: Vec::new(),
447 tooltip_requests: Vec::new(),
448 cursor_styles: Vec::new(),
449
450 #[cfg(any(test, feature = "test-support"))]
451 debug_bounds: FxHashMap::default(),
452 }
453 }
454
455 pub(crate) fn clear(&mut self) {
456 self.element_states.clear();
457 self.accessed_element_states.clear();
458 self.mouse_listeners.clear();
459 self.dispatch_tree.clear();
460 self.scene.clear();
461 self.input_handlers.clear();
462 self.tooltip_requests.clear();
463 self.cursor_styles.clear();
464 self.hitboxes.clear();
465 self.deferred_draws.clear();
466 self.focus = None;
467 }
468
469 pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
470 let mut hit_test = HitTest::default();
471 for hitbox in self.hitboxes.iter().rev() {
472 let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
473 if bounds.contains(&position) {
474 hit_test.0.push(hitbox.id);
475 if hitbox.opaque {
476 break;
477 }
478 }
479 }
480 hit_test
481 }
482
483 pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
484 self.focus
485 .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
486 .unwrap_or_default()
487 }
488
489 pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
490 for element_state_key in &self.accessed_element_states {
491 if let Some((element_state_key, element_state)) =
492 prev_frame.element_states.remove_entry(element_state_key)
493 {
494 self.element_states.insert(element_state_key, element_state);
495 }
496 }
497
498 self.scene.finish();
499 }
500}
501
502// Holds the state for a specific window.
503#[doc(hidden)]
504pub struct Window {
505 pub(crate) handle: AnyWindowHandle,
506 pub(crate) removed: bool,
507 pub(crate) platform_window: Box<dyn PlatformWindow>,
508 display_id: Option<DisplayId>,
509 sprite_atlas: Arc<dyn PlatformAtlas>,
510 text_system: Arc<WindowTextSystem>,
511 rem_size: Pixels,
512 /// The stack of override values for the window's rem size.
513 ///
514 /// This is used by `with_rem_size` to allow rendering an element tree with
515 /// a given rem size.
516 rem_size_override_stack: SmallVec<[Pixels; 8]>,
517 pub(crate) viewport_size: Size<Pixels>,
518 layout_engine: Option<TaffyLayoutEngine>,
519 pub(crate) root_view: Option<AnyView>,
520 pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
521 pub(crate) text_style_stack: Vec<TextStyleRefinement>,
522 pub(crate) element_offset_stack: Vec<Point<Pixels>>,
523 pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
524 pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
525 pub(crate) rendered_frame: Frame,
526 pub(crate) next_frame: Frame,
527 pub(crate) next_hitbox_id: HitboxId,
528 pub(crate) next_tooltip_id: TooltipId,
529 pub(crate) tooltip_bounds: Option<TooltipBounds>,
530 next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
531 pub(crate) dirty_views: FxHashSet<EntityId>,
532 pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
533 focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
534 focus_lost_listeners: SubscriberSet<(), AnyObserver>,
535 default_prevented: bool,
536 mouse_position: Point<Pixels>,
537 mouse_hit_test: HitTest,
538 modifiers: Modifiers,
539 scale_factor: f32,
540 bounds_observers: SubscriberSet<(), AnyObserver>,
541 appearance: WindowAppearance,
542 appearance_observers: SubscriberSet<(), AnyObserver>,
543 active: Rc<Cell<bool>>,
544 hovered: Rc<Cell<bool>>,
545 pub(crate) dirty: Rc<Cell<bool>>,
546 pub(crate) needs_present: Rc<Cell<bool>>,
547 pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
548 pub(crate) refreshing: bool,
549 pub(crate) draw_phase: DrawPhase,
550 activation_observers: SubscriberSet<(), AnyObserver>,
551 pub(crate) focus: Option<FocusId>,
552 focus_enabled: bool,
553 pending_input: Option<PendingInput>,
554 pending_modifier: ModifierState,
555 pending_input_observers: SubscriberSet<(), AnyObserver>,
556 prompt: Option<RenderablePromptHandle>,
557}
558
559#[derive(Clone, Debug, Default)]
560struct ModifierState {
561 modifiers: Modifiers,
562 saw_keystroke: bool,
563}
564
565#[derive(Clone, Copy, Debug, Eq, PartialEq)]
566pub(crate) enum DrawPhase {
567 None,
568 Prepaint,
569 Paint,
570 Focus,
571}
572
573#[derive(Default, Debug)]
574struct PendingInput {
575 keystrokes: SmallVec<[Keystroke; 1]>,
576 focus: Option<FocusId>,
577 timer: Option<Task<()>>,
578}
579
580pub(crate) struct ElementStateBox {
581 pub(crate) inner: Box<dyn Any>,
582 #[cfg(debug_assertions)]
583 pub(crate) type_name: &'static str,
584}
585
586fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<Pixels> {
587 const DEFAULT_WINDOW_OFFSET: Point<Pixels> = point(px(0.), px(35.));
588
589 cx.active_window()
590 .and_then(|w| w.update(cx, |_, cx| cx.bounds()).ok())
591 .map(|mut bounds| {
592 bounds.origin += DEFAULT_WINDOW_OFFSET;
593 bounds
594 })
595 .unwrap_or_else(|| {
596 let display = display_id
597 .map(|id| cx.find_display(id))
598 .unwrap_or_else(|| cx.primary_display());
599
600 display
601 .map(|display| display.default_bounds())
602 .unwrap_or_else(|| Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE))
603 })
604}
605
606impl Window {
607 pub(crate) fn new(
608 handle: AnyWindowHandle,
609 options: WindowOptions,
610 cx: &mut AppContext,
611 ) -> Result<Self> {
612 let WindowOptions {
613 window_bounds,
614 titlebar,
615 focus,
616 show,
617 kind,
618 is_movable,
619 display_id,
620 window_background,
621 app_id,
622 window_min_size,
623 window_decorations,
624 } = options;
625
626 let bounds = window_bounds
627 .map(|bounds| bounds.get_bounds())
628 .unwrap_or_else(|| default_bounds(display_id, cx));
629 let mut platform_window = cx.platform.open_window(
630 handle,
631 WindowParams {
632 bounds,
633 titlebar,
634 kind,
635 is_movable,
636 focus,
637 show,
638 display_id,
639 window_min_size,
640 },
641 )?;
642 let display_id = platform_window.display().map(|display| display.id());
643 let sprite_atlas = platform_window.sprite_atlas();
644 let mouse_position = platform_window.mouse_position();
645 let modifiers = platform_window.modifiers();
646 let content_size = platform_window.content_size();
647 let scale_factor = platform_window.scale_factor();
648 let appearance = platform_window.appearance();
649 let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
650 let dirty = Rc::new(Cell::new(true));
651 let active = Rc::new(Cell::new(platform_window.is_active()));
652 let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
653 let needs_present = Rc::new(Cell::new(false));
654 let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
655 let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
656
657 platform_window
658 .request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
659 platform_window.set_background_appearance(window_background);
660
661 if let Some(ref window_open_state) = window_bounds {
662 match window_open_state {
663 WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
664 WindowBounds::Maximized(_) => platform_window.zoom(),
665 WindowBounds::Windowed(_) => {}
666 }
667 }
668
669 platform_window.on_close(Box::new({
670 let mut cx = cx.to_async();
671 move || {
672 let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
673 }
674 }));
675 platform_window.on_request_frame(Box::new({
676 let mut cx = cx.to_async();
677 let dirty = dirty.clone();
678 let active = active.clone();
679 let needs_present = needs_present.clone();
680 let next_frame_callbacks = next_frame_callbacks.clone();
681 let last_input_timestamp = last_input_timestamp.clone();
682 move || {
683 let next_frame_callbacks = next_frame_callbacks.take();
684 if !next_frame_callbacks.is_empty() {
685 handle
686 .update(&mut cx, |_, cx| {
687 for callback in next_frame_callbacks {
688 callback(cx);
689 }
690 })
691 .log_err();
692 }
693
694 // Keep presenting the current scene for 1 extra second since the
695 // last input to prevent the display from underclocking the refresh rate.
696 let needs_present = needs_present.get()
697 || (active.get()
698 && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
699
700 if dirty.get() {
701 measure("frame duration", || {
702 handle
703 .update(&mut cx, |_, cx| {
704 cx.draw();
705 cx.present();
706 })
707 .log_err();
708 })
709 } else if needs_present {
710 handle.update(&mut cx, |_, cx| cx.present()).log_err();
711 }
712
713 handle
714 .update(&mut cx, |_, cx| {
715 cx.complete_frame();
716 })
717 .log_err();
718 }
719 }));
720 platform_window.on_resize(Box::new({
721 let mut cx = cx.to_async();
722 move |_, _| {
723 handle
724 .update(&mut cx, |_, cx| cx.bounds_changed())
725 .log_err();
726 }
727 }));
728 platform_window.on_moved(Box::new({
729 let mut cx = cx.to_async();
730 move || {
731 handle
732 .update(&mut cx, |_, cx| cx.bounds_changed())
733 .log_err();
734 }
735 }));
736 platform_window.on_appearance_changed(Box::new({
737 let mut cx = cx.to_async();
738 move || {
739 handle
740 .update(&mut cx, |_, cx| cx.appearance_changed())
741 .log_err();
742 }
743 }));
744 platform_window.on_active_status_change(Box::new({
745 let mut cx = cx.to_async();
746 move |active| {
747 handle
748 .update(&mut cx, |_, cx| {
749 cx.window.active.set(active);
750 cx.window
751 .activation_observers
752 .clone()
753 .retain(&(), |callback| callback(cx));
754 cx.refresh();
755 })
756 .log_err();
757 }
758 }));
759 platform_window.on_hover_status_change(Box::new({
760 let mut cx = cx.to_async();
761 move |active| {
762 handle
763 .update(&mut cx, |_, cx| {
764 cx.window.hovered.set(active);
765 cx.refresh();
766 })
767 .log_err();
768 }
769 }));
770 platform_window.on_input({
771 let mut cx = cx.to_async();
772 Box::new(move |event| {
773 handle
774 .update(&mut cx, |_, cx| cx.dispatch_event(event))
775 .log_err()
776 .unwrap_or(DispatchEventResult::default())
777 })
778 });
779
780 if let Some(app_id) = app_id {
781 platform_window.set_app_id(&app_id);
782 }
783
784 Ok(Window {
785 handle,
786 removed: false,
787 platform_window,
788 display_id,
789 sprite_atlas,
790 text_system,
791 rem_size: px(16.),
792 rem_size_override_stack: SmallVec::new(),
793 viewport_size: content_size,
794 layout_engine: Some(TaffyLayoutEngine::new()),
795 root_view: None,
796 element_id_stack: SmallVec::default(),
797 text_style_stack: Vec::new(),
798 element_offset_stack: Vec::new(),
799 content_mask_stack: Vec::new(),
800 requested_autoscroll: None,
801 rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
802 next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
803 next_frame_callbacks,
804 next_hitbox_id: HitboxId::default(),
805 next_tooltip_id: TooltipId::default(),
806 tooltip_bounds: None,
807 dirty_views: FxHashSet::default(),
808 focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
809 focus_listeners: SubscriberSet::new(),
810 focus_lost_listeners: SubscriberSet::new(),
811 default_prevented: true,
812 mouse_position,
813 mouse_hit_test: HitTest::default(),
814 modifiers,
815 scale_factor,
816 bounds_observers: SubscriberSet::new(),
817 appearance,
818 appearance_observers: SubscriberSet::new(),
819 active,
820 hovered,
821 dirty,
822 needs_present,
823 last_input_timestamp,
824 refreshing: false,
825 draw_phase: DrawPhase::None,
826 activation_observers: SubscriberSet::new(),
827 focus: None,
828 focus_enabled: true,
829 pending_input: None,
830 pending_modifier: ModifierState::default(),
831 pending_input_observers: SubscriberSet::new(),
832 prompt: None,
833 })
834 }
835 fn new_focus_listener(
836 &mut self,
837 value: AnyWindowFocusListener,
838 ) -> (Subscription, impl FnOnce()) {
839 self.focus_listeners.insert((), value)
840 }
841}
842
843#[derive(Clone, Debug, Default, PartialEq, Eq)]
844pub(crate) struct DispatchEventResult {
845 pub propagate: bool,
846 pub default_prevented: bool,
847}
848
849/// Indicates which region of the window is visible. Content falling outside of this mask will not be
850/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
851/// to leave room to support more complex shapes in the future.
852#[derive(Clone, Debug, Default, PartialEq, Eq)]
853#[repr(C)]
854pub struct ContentMask<P: Clone + Default + Debug> {
855 /// The bounds
856 pub bounds: Bounds<P>,
857}
858
859impl ContentMask<Pixels> {
860 /// Scale the content mask's pixel units by the given scaling factor.
861 pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
862 ContentMask {
863 bounds: self.bounds.scale(factor),
864 }
865 }
866
867 /// Intersect the content mask with the given content mask.
868 pub fn intersect(&self, other: &Self) -> Self {
869 let bounds = self.bounds.intersect(&other.bounds);
870 ContentMask { bounds }
871 }
872}
873
874/// Provides access to application state in the context of a single window. Derefs
875/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
876/// an [`AppContext`] and call any [`AppContext`] methods.
877pub struct WindowContext<'a> {
878 pub(crate) app: &'a mut AppContext,
879 pub(crate) window: &'a mut Window,
880}
881
882impl<'a> WindowContext<'a> {
883 pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
884 Self { app, window }
885 }
886
887 /// Obtain a handle to the window that belongs to this context.
888 pub fn window_handle(&self) -> AnyWindowHandle {
889 self.window.handle
890 }
891
892 /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
893 pub fn refresh(&mut self) {
894 if self.window.draw_phase == DrawPhase::None {
895 self.window.refreshing = true;
896 self.window.dirty.set(true);
897 }
898 }
899
900 /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
901 /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
902 pub fn notify(&mut self, view_id: EntityId) {
903 for view_id in self
904 .window
905 .rendered_frame
906 .dispatch_tree
907 .view_path(view_id)
908 .into_iter()
909 .rev()
910 {
911 if !self.window.dirty_views.insert(view_id) {
912 break;
913 }
914 }
915
916 if self.window.draw_phase == DrawPhase::None {
917 self.window.dirty.set(true);
918 self.app.push_effect(Effect::Notify { emitter: view_id });
919 }
920 }
921
922 /// Close this window.
923 pub fn remove_window(&mut self) {
924 self.window.removed = true;
925 }
926
927 /// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
928 /// for elements rendered within this window.
929 pub fn focus_handle(&mut self) -> FocusHandle {
930 FocusHandle::new(&self.window.focus_handles)
931 }
932
933 /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
934 pub fn focused(&self) -> Option<FocusHandle> {
935 self.window
936 .focus
937 .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
938 }
939
940 /// Move focus to the element associated with the given [`FocusHandle`].
941 pub fn focus(&mut self, handle: &FocusHandle) {
942 if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
943 return;
944 }
945
946 self.window.focus = Some(handle.id);
947 self.clear_pending_keystrokes();
948 self.refresh();
949 }
950
951 /// Remove focus from all elements within this context's window.
952 pub fn blur(&mut self) {
953 if !self.window.focus_enabled {
954 return;
955 }
956
957 self.window.focus = None;
958 self.refresh();
959 }
960
961 /// Blur the window and don't allow anything in it to be focused again.
962 pub fn disable_focus(&mut self) {
963 self.blur();
964 self.window.focus_enabled = false;
965 }
966
967 /// Accessor for the text system.
968 pub fn text_system(&self) -> &Arc<WindowTextSystem> {
969 &self.window.text_system
970 }
971
972 /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
973 pub fn text_style(&self) -> TextStyle {
974 let mut style = TextStyle::default();
975 for refinement in &self.window.text_style_stack {
976 style.refine(refinement);
977 }
978 style
979 }
980
981 /// Check if the platform window is maximized
982 /// On some platforms (namely Windows) this is different than the bounds being the size of the display
983 pub fn is_maximized(&self) -> bool {
984 self.window.platform_window.is_maximized()
985 }
986
987 /// request a certain window decoration (Wayland)
988 pub fn request_decorations(&self, decorations: WindowDecorations) {
989 self.window.platform_window.request_decorations(decorations);
990 }
991
992 /// Start a window resize operation (Wayland)
993 pub fn start_window_resize(&self, edge: ResizeEdge) {
994 self.window.platform_window.start_window_resize(edge);
995 }
996
997 /// Return the `WindowBounds` to indicate that how a window should be opened
998 /// after it has been closed
999 pub fn window_bounds(&self) -> WindowBounds {
1000 self.window.platform_window.window_bounds()
1001 }
1002
1003 /// Dispatch the given action on the currently focused element.
1004 pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
1005 let focus_handle = self.focused();
1006
1007 let window = self.window.handle;
1008 self.app.defer(move |cx| {
1009 window
1010 .update(cx, |_, cx| {
1011 let node_id = focus_handle
1012 .and_then(|handle| {
1013 cx.window
1014 .rendered_frame
1015 .dispatch_tree
1016 .focusable_node_id(handle.id)
1017 })
1018 .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
1019
1020 cx.dispatch_action_on_node(node_id, action.as_ref());
1021 })
1022 .log_err();
1023 })
1024 }
1025
1026 pub(crate) fn dispatch_keystroke_observers(
1027 &mut self,
1028 event: &dyn Any,
1029 action: Option<Box<dyn Action>>,
1030 ) {
1031 let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
1032 return;
1033 };
1034
1035 self.keystroke_observers
1036 .clone()
1037 .retain(&(), move |callback| {
1038 (callback)(
1039 &KeystrokeEvent {
1040 keystroke: key_down_event.keystroke.clone(),
1041 action: action.as_ref().map(|action| action.boxed_clone()),
1042 },
1043 self,
1044 );
1045 true
1046 });
1047 }
1048
1049 /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1050 /// that are currently on the stack to be returned to the app.
1051 pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
1052 let handle = self.window.handle;
1053 self.app.defer(move |cx| {
1054 handle.update(cx, |_, cx| f(cx)).ok();
1055 });
1056 }
1057
1058 /// Subscribe to events emitted by a model or view.
1059 /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1060 /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1061 pub fn observe<E, T>(
1062 &mut self,
1063 entity: &E,
1064 mut on_notify: impl FnMut(E, &mut WindowContext<'_>) + 'static,
1065 ) -> Subscription
1066 where
1067 E: Entity<T>,
1068 {
1069 let entity_id = entity.entity_id();
1070 let entity = entity.downgrade();
1071 let window_handle = self.window.handle;
1072 self.app.new_observer(
1073 entity_id,
1074 Box::new(move |cx| {
1075 window_handle
1076 .update(cx, |_, cx| {
1077 if let Some(handle) = E::upgrade_from(&entity) {
1078 on_notify(handle, cx);
1079 true
1080 } else {
1081 false
1082 }
1083 })
1084 .unwrap_or(false)
1085 }),
1086 )
1087 }
1088
1089 /// Subscribe to events emitted by a model or view.
1090 /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1091 /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1092 pub fn subscribe<Emitter, E, Evt>(
1093 &mut self,
1094 entity: &E,
1095 mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
1096 ) -> Subscription
1097 where
1098 Emitter: EventEmitter<Evt>,
1099 E: Entity<Emitter>,
1100 Evt: 'static,
1101 {
1102 let entity_id = entity.entity_id();
1103 let entity = entity.downgrade();
1104 let window_handle = self.window.handle;
1105 self.app.new_subscription(
1106 entity_id,
1107 (
1108 TypeId::of::<Evt>(),
1109 Box::new(move |event, cx| {
1110 window_handle
1111 .update(cx, |_, cx| {
1112 if let Some(handle) = E::upgrade_from(&entity) {
1113 let event = event.downcast_ref().expect("invalid event type");
1114 on_event(handle, event, cx);
1115 true
1116 } else {
1117 false
1118 }
1119 })
1120 .unwrap_or(false)
1121 }),
1122 ),
1123 )
1124 }
1125
1126 /// Register a callback to be invoked when the given Model or View is released.
1127 pub fn observe_release<E, T>(
1128 &mut self,
1129 entity: &E,
1130 mut on_release: impl FnOnce(&mut T, &mut WindowContext) + 'static,
1131 ) -> Subscription
1132 where
1133 E: Entity<T>,
1134 T: 'static,
1135 {
1136 let entity_id = entity.entity_id();
1137 let window_handle = self.window.handle;
1138 let (subscription, activate) = self.app.release_listeners.insert(
1139 entity_id,
1140 Box::new(move |entity, cx| {
1141 let entity = entity.downcast_mut().expect("invalid entity type");
1142 let _ = window_handle.update(cx, |_, cx| on_release(entity, cx));
1143 }),
1144 );
1145 activate();
1146 subscription
1147 }
1148
1149 /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1150 /// await points in async code.
1151 pub fn to_async(&self) -> AsyncWindowContext {
1152 AsyncWindowContext::new(self.app.to_async(), self.window.handle)
1153 }
1154
1155 /// Schedule the given closure to be run directly after the current frame is rendered.
1156 pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
1157 RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
1158 }
1159
1160 /// Schedule a frame to be drawn on the next animation frame.
1161 ///
1162 /// This is useful for elements that need to animate continuously, such as a video player or an animated GIF.
1163 /// It will cause the window to redraw on the next frame, even if no other changes have occurred.
1164 ///
1165 /// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
1166 pub fn request_animation_frame(&mut self) {
1167 let parent_id = self.parent_view_id();
1168 self.on_next_frame(move |cx| {
1169 if let Some(parent_id) = parent_id {
1170 cx.notify(parent_id)
1171 } else {
1172 cx.refresh()
1173 }
1174 });
1175 }
1176
1177 /// Spawn the future returned by the given closure on the application thread pool.
1178 /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1179 /// use within your future.
1180 pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
1181 where
1182 R: 'static,
1183 Fut: Future<Output = R> + 'static,
1184 {
1185 self.app
1186 .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
1187 }
1188
1189 fn bounds_changed(&mut self) {
1190 self.window.scale_factor = self.window.platform_window.scale_factor();
1191 self.window.viewport_size = self.window.platform_window.content_size();
1192 self.window.display_id = self
1193 .window
1194 .platform_window
1195 .display()
1196 .map(|display| display.id());
1197
1198 self.refresh();
1199
1200 self.window
1201 .bounds_observers
1202 .clone()
1203 .retain(&(), |callback| callback(self));
1204 }
1205
1206 /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1207 pub fn bounds(&self) -> Bounds<Pixels> {
1208 self.window.platform_window.bounds()
1209 }
1210
1211 /// Returns whether or not the window is currently fullscreen
1212 pub fn is_fullscreen(&self) -> bool {
1213 self.window.platform_window.is_fullscreen()
1214 }
1215
1216 pub(crate) fn appearance_changed(&mut self) {
1217 self.window.appearance = self.window.platform_window.appearance();
1218
1219 self.window
1220 .appearance_observers
1221 .clone()
1222 .retain(&(), |callback| callback(self));
1223 }
1224
1225 /// Returns the appearance of the current window.
1226 pub fn appearance(&self) -> WindowAppearance {
1227 self.window.appearance
1228 }
1229
1230 /// Returns the size of the drawable area within the window.
1231 pub fn viewport_size(&self) -> Size<Pixels> {
1232 self.window.viewport_size
1233 }
1234
1235 /// Returns whether this window is focused by the operating system (receiving key events).
1236 pub fn is_window_active(&self) -> bool {
1237 self.window.active.get()
1238 }
1239
1240 /// Returns whether this window is considered to be the window
1241 /// that currently owns the mouse cursor.
1242 /// On mac, this is equivalent to `is_window_active`.
1243 pub fn is_window_hovered(&self) -> bool {
1244 if cfg!(target_os = "linux") {
1245 self.window.hovered.get()
1246 } else {
1247 self.is_window_active()
1248 }
1249 }
1250
1251 /// Toggle zoom on the window.
1252 pub fn zoom_window(&self) {
1253 self.window.platform_window.zoom();
1254 }
1255
1256 /// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
1257 pub fn show_window_menu(&self, position: Point<Pixels>) {
1258 self.window.platform_window.show_window_menu(position)
1259 }
1260
1261 /// Tells the compositor to take control of window movement (Wayland and X11)
1262 ///
1263 /// Events may not be received during a move operation.
1264 pub fn start_window_move(&self) {
1265 self.window.platform_window.start_window_move()
1266 }
1267
1268 /// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
1269 pub fn set_client_inset(&self, inset: Pixels) {
1270 self.window.platform_window.set_client_inset(inset);
1271 }
1272
1273 /// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
1274 pub fn window_decorations(&self) -> Decorations {
1275 self.window.platform_window.window_decorations()
1276 }
1277
1278 /// Returns which window controls are currently visible (Wayland)
1279 pub fn window_controls(&self) -> WindowControls {
1280 self.window.platform_window.window_controls()
1281 }
1282
1283 /// Updates the window's title at the platform level.
1284 pub fn set_window_title(&mut self, title: &str) {
1285 self.window.platform_window.set_title(title);
1286 }
1287
1288 /// Sets the application identifier.
1289 pub fn set_app_id(&mut self, app_id: &str) {
1290 self.window.platform_window.set_app_id(app_id);
1291 }
1292
1293 /// Sets the window background appearance.
1294 pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1295 self.window
1296 .platform_window
1297 .set_background_appearance(background_appearance);
1298 }
1299
1300 /// Mark the window as dirty at the platform level.
1301 pub fn set_window_edited(&mut self, edited: bool) {
1302 self.window.platform_window.set_edited(edited);
1303 }
1304
1305 /// Determine the display on which the window is visible.
1306 pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1307 self.platform
1308 .displays()
1309 .into_iter()
1310 .find(|display| Some(display.id()) == self.window.display_id)
1311 }
1312
1313 /// Show the platform character palette.
1314 pub fn show_character_palette(&self) {
1315 self.window.platform_window.show_character_palette();
1316 }
1317
1318 /// The scale factor of the display associated with the window. For example, it could
1319 /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1320 /// be rendered as two pixels on screen.
1321 pub fn scale_factor(&self) -> f32 {
1322 self.window.scale_factor
1323 }
1324
1325 /// The size of an em for the base font of the application. Adjusting this value allows the
1326 /// UI to scale, just like zooming a web page.
1327 pub fn rem_size(&self) -> Pixels {
1328 self.window
1329 .rem_size_override_stack
1330 .last()
1331 .copied()
1332 .unwrap_or(self.window.rem_size)
1333 }
1334
1335 /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1336 /// UI to scale, just like zooming a web page.
1337 pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1338 self.window.rem_size = rem_size.into();
1339 }
1340
1341 /// Executes the provided function with the specified rem size.
1342 ///
1343 /// This method must only be called as part of element drawing.
1344 pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
1345 where
1346 F: FnOnce(&mut Self) -> R,
1347 {
1348 debug_assert!(
1349 matches!(
1350 self.window.draw_phase,
1351 DrawPhase::Prepaint | DrawPhase::Paint
1352 ),
1353 "this method can only be called during request_layout, prepaint, or paint"
1354 );
1355
1356 if let Some(rem_size) = rem_size {
1357 self.window.rem_size_override_stack.push(rem_size.into());
1358 let result = f(self);
1359 self.window.rem_size_override_stack.pop();
1360 result
1361 } else {
1362 f(self)
1363 }
1364 }
1365
1366 /// The line height associated with the current text style.
1367 pub fn line_height(&self) -> Pixels {
1368 self.text_style().line_height_in_pixels(self.rem_size())
1369 }
1370
1371 /// Call to prevent the default action of an event. Currently only used to prevent
1372 /// parent elements from becoming focused on mouse down.
1373 pub fn prevent_default(&mut self) {
1374 self.window.default_prevented = true;
1375 }
1376
1377 /// Obtain whether default has been prevented for the event currently being dispatched.
1378 pub fn default_prevented(&self) -> bool {
1379 self.window.default_prevented
1380 }
1381
1382 /// Determine whether the given action is available along the dispatch path to the currently focused element.
1383 pub fn is_action_available(&self, action: &dyn Action) -> bool {
1384 let target = self
1385 .focused()
1386 .and_then(|focused_handle| {
1387 self.window
1388 .rendered_frame
1389 .dispatch_tree
1390 .focusable_node_id(focused_handle.id)
1391 })
1392 .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1393 self.window
1394 .rendered_frame
1395 .dispatch_tree
1396 .is_action_available(action, target)
1397 }
1398
1399 /// The position of the mouse relative to the window.
1400 pub fn mouse_position(&self) -> Point<Pixels> {
1401 self.window.mouse_position
1402 }
1403
1404 /// The current state of the keyboard's modifiers
1405 pub fn modifiers(&self) -> Modifiers {
1406 self.window.modifiers
1407 }
1408
1409 fn complete_frame(&self) {
1410 self.window.platform_window.completed_frame();
1411 }
1412
1413 /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1414 /// the contents of the new [Scene], use [present].
1415 #[profiling::function]
1416 pub fn draw(&mut self) {
1417 self.window.dirty.set(false);
1418 self.window.requested_autoscroll = None;
1419
1420 // Restore the previously-used input handler.
1421 if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1422 self.window
1423 .rendered_frame
1424 .input_handlers
1425 .push(Some(input_handler));
1426 }
1427
1428 self.draw_roots();
1429 self.window.dirty_views.clear();
1430 self.window.next_frame.window_active = self.window.active.get();
1431
1432 // Register requested input handler with the platform window.
1433 if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1434 self.window
1435 .platform_window
1436 .set_input_handler(input_handler.unwrap());
1437 }
1438
1439 self.window.layout_engine.as_mut().unwrap().clear();
1440 self.text_system().finish_frame();
1441 self.window
1442 .next_frame
1443 .finish(&mut self.window.rendered_frame);
1444 ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1445 let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1446 if percentage >= 80. {
1447 log::warn!("elevated element arena occupation: {}.", percentage);
1448 }
1449 element_arena.clear();
1450 });
1451
1452 self.window.draw_phase = DrawPhase::Focus;
1453 let previous_focus_path = self.window.rendered_frame.focus_path();
1454 let previous_window_active = self.window.rendered_frame.window_active;
1455 mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1456 self.window.next_frame.clear();
1457 let current_focus_path = self.window.rendered_frame.focus_path();
1458 let current_window_active = self.window.rendered_frame.window_active;
1459
1460 if previous_focus_path != current_focus_path
1461 || previous_window_active != current_window_active
1462 {
1463 if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1464 self.window
1465 .focus_lost_listeners
1466 .clone()
1467 .retain(&(), |listener| listener(self));
1468 }
1469
1470 let event = WindowFocusEvent {
1471 previous_focus_path: if previous_window_active {
1472 previous_focus_path
1473 } else {
1474 Default::default()
1475 },
1476 current_focus_path: if current_window_active {
1477 current_focus_path
1478 } else {
1479 Default::default()
1480 },
1481 };
1482 self.window
1483 .focus_listeners
1484 .clone()
1485 .retain(&(), |listener| listener(&event, self));
1486 }
1487
1488 self.reset_cursor_style();
1489 self.window.refreshing = false;
1490 self.window.draw_phase = DrawPhase::None;
1491 self.window.needs_present.set(true);
1492 }
1493
1494 #[profiling::function]
1495 fn present(&self) {
1496 self.window
1497 .platform_window
1498 .draw(&self.window.rendered_frame.scene);
1499 self.window.needs_present.set(false);
1500 profiling::finish_frame!();
1501 }
1502
1503 fn draw_roots(&mut self) {
1504 self.window.draw_phase = DrawPhase::Prepaint;
1505 self.window.tooltip_bounds.take();
1506
1507 // Layout all root elements.
1508 let mut root_element = self.window.root_view.as_ref().unwrap().clone().into_any();
1509 root_element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1510
1511 let mut sorted_deferred_draws =
1512 (0..self.window.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
1513 sorted_deferred_draws.sort_by_key(|ix| self.window.next_frame.deferred_draws[*ix].priority);
1514 self.prepaint_deferred_draws(&sorted_deferred_draws);
1515
1516 let mut prompt_element = None;
1517 let mut active_drag_element = None;
1518 let mut tooltip_element = None;
1519 if let Some(prompt) = self.window.prompt.take() {
1520 let mut element = prompt.view.any_view().into_any();
1521 element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1522 prompt_element = Some(element);
1523 self.window.prompt = Some(prompt);
1524 } else if let Some(active_drag) = self.app.active_drag.take() {
1525 let mut element = active_drag.view.clone().into_any();
1526 let offset = self.mouse_position() - active_drag.cursor_offset;
1527 element.prepaint_as_root(offset, AvailableSpace::min_size(), self);
1528 active_drag_element = Some(element);
1529 self.app.active_drag = Some(active_drag);
1530 } else {
1531 tooltip_element = self.prepaint_tooltip();
1532 }
1533
1534 self.window.mouse_hit_test = self.window.next_frame.hit_test(self.window.mouse_position);
1535
1536 // Now actually paint the elements.
1537 self.window.draw_phase = DrawPhase::Paint;
1538 root_element.paint(self);
1539
1540 self.paint_deferred_draws(&sorted_deferred_draws);
1541
1542 if let Some(mut prompt_element) = prompt_element {
1543 prompt_element.paint(self);
1544 } else if let Some(mut drag_element) = active_drag_element {
1545 drag_element.paint(self);
1546 } else if let Some(mut tooltip_element) = tooltip_element {
1547 tooltip_element.paint(self);
1548 }
1549 }
1550
1551 fn prepaint_tooltip(&mut self) -> Option<AnyElement> {
1552 let tooltip_request = self.window.next_frame.tooltip_requests.last().cloned()?;
1553 let tooltip_request = tooltip_request.unwrap();
1554 let mut element = tooltip_request.tooltip.view.clone().into_any();
1555 let mouse_position = tooltip_request.tooltip.mouse_position;
1556 let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self);
1557
1558 let mut tooltip_bounds = Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
1559 let window_bounds = Bounds {
1560 origin: Point::default(),
1561 size: self.viewport_size(),
1562 };
1563
1564 if tooltip_bounds.right() > window_bounds.right() {
1565 let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
1566 if new_x >= Pixels::ZERO {
1567 tooltip_bounds.origin.x = new_x;
1568 } else {
1569 tooltip_bounds.origin.x = cmp::max(
1570 Pixels::ZERO,
1571 tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
1572 );
1573 }
1574 }
1575
1576 if tooltip_bounds.bottom() > window_bounds.bottom() {
1577 let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
1578 if new_y >= Pixels::ZERO {
1579 tooltip_bounds.origin.y = new_y;
1580 } else {
1581 tooltip_bounds.origin.y = cmp::max(
1582 Pixels::ZERO,
1583 tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
1584 );
1585 }
1586 }
1587
1588 self.with_absolute_element_offset(tooltip_bounds.origin, |cx| element.prepaint(cx));
1589
1590 self.window.tooltip_bounds = Some(TooltipBounds {
1591 id: tooltip_request.id,
1592 bounds: tooltip_bounds,
1593 });
1594 Some(element)
1595 }
1596
1597 fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1598 assert_eq!(self.window.element_id_stack.len(), 0);
1599
1600 let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1601 for deferred_draw_ix in deferred_draw_indices {
1602 let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1603 self.window
1604 .element_id_stack
1605 .clone_from(&deferred_draw.element_id_stack);
1606 self.window
1607 .text_style_stack
1608 .clone_from(&deferred_draw.text_style_stack);
1609 self.window
1610 .next_frame
1611 .dispatch_tree
1612 .set_active_node(deferred_draw.parent_node);
1613
1614 let prepaint_start = self.prepaint_index();
1615 if let Some(element) = deferred_draw.element.as_mut() {
1616 self.with_absolute_element_offset(deferred_draw.absolute_offset, |cx| {
1617 element.prepaint(cx)
1618 });
1619 } else {
1620 self.reuse_prepaint(deferred_draw.prepaint_range.clone());
1621 }
1622 let prepaint_end = self.prepaint_index();
1623 deferred_draw.prepaint_range = prepaint_start..prepaint_end;
1624 }
1625 assert_eq!(
1626 self.window.next_frame.deferred_draws.len(),
1627 0,
1628 "cannot call defer_draw during deferred drawing"
1629 );
1630 self.window.next_frame.deferred_draws = deferred_draws;
1631 self.window.element_id_stack.clear();
1632 self.window.text_style_stack.clear();
1633 }
1634
1635 fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1636 assert_eq!(self.window.element_id_stack.len(), 0);
1637
1638 let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1639 for deferred_draw_ix in deferred_draw_indices {
1640 let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1641 self.window
1642 .element_id_stack
1643 .clone_from(&deferred_draw.element_id_stack);
1644 self.window
1645 .next_frame
1646 .dispatch_tree
1647 .set_active_node(deferred_draw.parent_node);
1648
1649 let paint_start = self.paint_index();
1650 if let Some(element) = deferred_draw.element.as_mut() {
1651 element.paint(self);
1652 } else {
1653 self.reuse_paint(deferred_draw.paint_range.clone());
1654 }
1655 let paint_end = self.paint_index();
1656 deferred_draw.paint_range = paint_start..paint_end;
1657 }
1658 self.window.next_frame.deferred_draws = deferred_draws;
1659 self.window.element_id_stack.clear();
1660 }
1661
1662 pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
1663 PrepaintStateIndex {
1664 hitboxes_index: self.window.next_frame.hitboxes.len(),
1665 tooltips_index: self.window.next_frame.tooltip_requests.len(),
1666 deferred_draws_index: self.window.next_frame.deferred_draws.len(),
1667 dispatch_tree_index: self.window.next_frame.dispatch_tree.len(),
1668 accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1669 line_layout_index: self.window.text_system.layout_index(),
1670 }
1671 }
1672
1673 pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
1674 let window = &mut self.window;
1675 window.next_frame.hitboxes.extend(
1676 window.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
1677 .iter()
1678 .cloned(),
1679 );
1680 window.next_frame.tooltip_requests.extend(
1681 window.rendered_frame.tooltip_requests
1682 [range.start.tooltips_index..range.end.tooltips_index]
1683 .iter_mut()
1684 .map(|request| request.take()),
1685 );
1686 window.next_frame.accessed_element_states.extend(
1687 window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1688 ..range.end.accessed_element_states_index]
1689 .iter()
1690 .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1691 );
1692 window
1693 .text_system
1694 .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1695
1696 let reused_subtree = window.next_frame.dispatch_tree.reuse_subtree(
1697 range.start.dispatch_tree_index..range.end.dispatch_tree_index,
1698 &mut window.rendered_frame.dispatch_tree,
1699 window.focus,
1700 );
1701
1702 if reused_subtree.contains_focus() {
1703 window.next_frame.focus = window.focus;
1704 }
1705
1706 window.next_frame.deferred_draws.extend(
1707 window.rendered_frame.deferred_draws
1708 [range.start.deferred_draws_index..range.end.deferred_draws_index]
1709 .iter()
1710 .map(|deferred_draw| DeferredDraw {
1711 parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
1712 element_id_stack: deferred_draw.element_id_stack.clone(),
1713 text_style_stack: deferred_draw.text_style_stack.clone(),
1714 priority: deferred_draw.priority,
1715 element: None,
1716 absolute_offset: deferred_draw.absolute_offset,
1717 prepaint_range: deferred_draw.prepaint_range.clone(),
1718 paint_range: deferred_draw.paint_range.clone(),
1719 }),
1720 );
1721 }
1722
1723 pub(crate) fn paint_index(&self) -> PaintIndex {
1724 PaintIndex {
1725 scene_index: self.window.next_frame.scene.len(),
1726 mouse_listeners_index: self.window.next_frame.mouse_listeners.len(),
1727 input_handlers_index: self.window.next_frame.input_handlers.len(),
1728 cursor_styles_index: self.window.next_frame.cursor_styles.len(),
1729 accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1730 line_layout_index: self.window.text_system.layout_index(),
1731 }
1732 }
1733
1734 pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
1735 let window = &mut self.window;
1736
1737 window.next_frame.cursor_styles.extend(
1738 window.rendered_frame.cursor_styles
1739 [range.start.cursor_styles_index..range.end.cursor_styles_index]
1740 .iter()
1741 .cloned(),
1742 );
1743 window.next_frame.input_handlers.extend(
1744 window.rendered_frame.input_handlers
1745 [range.start.input_handlers_index..range.end.input_handlers_index]
1746 .iter_mut()
1747 .map(|handler| handler.take()),
1748 );
1749 window.next_frame.mouse_listeners.extend(
1750 window.rendered_frame.mouse_listeners
1751 [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
1752 .iter_mut()
1753 .map(|listener| listener.take()),
1754 );
1755 window.next_frame.accessed_element_states.extend(
1756 window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1757 ..range.end.accessed_element_states_index]
1758 .iter()
1759 .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1760 );
1761 window
1762 .text_system
1763 .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1764 window.next_frame.scene.replay(
1765 range.start.scene_index..range.end.scene_index,
1766 &window.rendered_frame.scene,
1767 );
1768 }
1769
1770 /// Push a text style onto the stack, and call a function with that style active.
1771 /// Use [`AppContext::text_style`] to get the current, combined text style. This method
1772 /// should only be called as part of element drawing.
1773 pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
1774 where
1775 F: FnOnce(&mut Self) -> R,
1776 {
1777 debug_assert!(
1778 matches!(
1779 self.window.draw_phase,
1780 DrawPhase::Prepaint | DrawPhase::Paint
1781 ),
1782 "this method can only be called during request_layout, prepaint, or paint"
1783 );
1784 if let Some(style) = style {
1785 self.window.text_style_stack.push(style);
1786 let result = f(self);
1787 self.window.text_style_stack.pop();
1788 result
1789 } else {
1790 f(self)
1791 }
1792 }
1793
1794 /// Updates the cursor style at the platform level. This method should only be called
1795 /// during the prepaint phase of element drawing.
1796 pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
1797 debug_assert_eq!(
1798 self.window.draw_phase,
1799 DrawPhase::Paint,
1800 "this method can only be called during paint"
1801 );
1802 self.window
1803 .next_frame
1804 .cursor_styles
1805 .push(CursorStyleRequest {
1806 hitbox_id: hitbox.id,
1807 style,
1808 });
1809 }
1810
1811 /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
1812 /// during the paint phase of element drawing.
1813 pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
1814 debug_assert_eq!(
1815 self.window.draw_phase,
1816 DrawPhase::Prepaint,
1817 "this method can only be called during prepaint"
1818 );
1819 let id = TooltipId(post_inc(&mut self.window.next_tooltip_id.0));
1820 self.window
1821 .next_frame
1822 .tooltip_requests
1823 .push(Some(TooltipRequest { id, tooltip }));
1824 id
1825 }
1826
1827 /// Invoke the given function with the given content mask after intersecting it
1828 /// with the current mask. This method should only be called during element drawing.
1829 pub fn with_content_mask<R>(
1830 &mut self,
1831 mask: Option<ContentMask<Pixels>>,
1832 f: impl FnOnce(&mut Self) -> R,
1833 ) -> R {
1834 debug_assert!(
1835 matches!(
1836 self.window.draw_phase,
1837 DrawPhase::Prepaint | DrawPhase::Paint
1838 ),
1839 "this method can only be called during request_layout, prepaint, or paint"
1840 );
1841 if let Some(mask) = mask {
1842 let mask = mask.intersect(&self.content_mask());
1843 self.window_mut().content_mask_stack.push(mask);
1844 let result = f(self);
1845 self.window_mut().content_mask_stack.pop();
1846 result
1847 } else {
1848 f(self)
1849 }
1850 }
1851
1852 /// Updates the global element offset relative to the current offset. This is used to implement
1853 /// scrolling. This method should only be called during the prepaint phase of element drawing.
1854 pub fn with_element_offset<R>(
1855 &mut self,
1856 offset: Point<Pixels>,
1857 f: impl FnOnce(&mut Self) -> R,
1858 ) -> R {
1859 debug_assert_eq!(
1860 self.window.draw_phase,
1861 DrawPhase::Prepaint,
1862 "this method can only be called during request_layout, or prepaint"
1863 );
1864
1865 if offset.is_zero() {
1866 return f(self);
1867 };
1868
1869 let abs_offset = self.element_offset() + offset;
1870 self.with_absolute_element_offset(abs_offset, f)
1871 }
1872
1873 /// Updates the global element offset based on the given offset. This is used to implement
1874 /// drag handles and other manual painting of elements. This method should only be called during
1875 /// the prepaint phase of element drawing.
1876 pub fn with_absolute_element_offset<R>(
1877 &mut self,
1878 offset: Point<Pixels>,
1879 f: impl FnOnce(&mut Self) -> R,
1880 ) -> R {
1881 debug_assert_eq!(
1882 self.window.draw_phase,
1883 DrawPhase::Prepaint,
1884 "this method can only be called during request_layout, or prepaint"
1885 );
1886 self.window_mut().element_offset_stack.push(offset);
1887 let result = f(self);
1888 self.window_mut().element_offset_stack.pop();
1889 result
1890 }
1891
1892 /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
1893 /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
1894 /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
1895 /// element offset and prepaint again. See [`List`] for an example. This method should only be
1896 /// called during the prepaint phase of element drawing.
1897 pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
1898 debug_assert_eq!(
1899 self.window.draw_phase,
1900 DrawPhase::Prepaint,
1901 "this method can only be called during prepaint"
1902 );
1903 let index = self.prepaint_index();
1904 let result = f(self);
1905 if result.is_err() {
1906 self.window
1907 .next_frame
1908 .hitboxes
1909 .truncate(index.hitboxes_index);
1910 self.window
1911 .next_frame
1912 .tooltip_requests
1913 .truncate(index.tooltips_index);
1914 self.window
1915 .next_frame
1916 .deferred_draws
1917 .truncate(index.deferred_draws_index);
1918 self.window
1919 .next_frame
1920 .dispatch_tree
1921 .truncate(index.dispatch_tree_index);
1922 self.window
1923 .next_frame
1924 .accessed_element_states
1925 .truncate(index.accessed_element_states_index);
1926 self.window
1927 .text_system
1928 .truncate_layouts(index.line_layout_index);
1929 }
1930 result
1931 }
1932
1933 /// When you call this method during [`prepaint`], containing elements will attempt to
1934 /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
1935 /// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
1936 /// that supports this method being called on the elements it contains. This method should only be
1937 /// called during the prepaint phase of element drawing.
1938 pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
1939 debug_assert_eq!(
1940 self.window.draw_phase,
1941 DrawPhase::Prepaint,
1942 "this method can only be called during prepaint"
1943 );
1944 self.window.requested_autoscroll = Some(bounds);
1945 }
1946
1947 /// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
1948 /// described in [`request_autoscroll`].
1949 pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
1950 debug_assert_eq!(
1951 self.window.draw_phase,
1952 DrawPhase::Prepaint,
1953 "this method can only be called during prepaint"
1954 );
1955 self.window.requested_autoscroll.take()
1956 }
1957
1958 /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1959 /// Your view will be re-drawn once the asset has finished loading.
1960 ///
1961 /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
1962 /// time.
1963 ///
1964 /// This asset will not be cached by default, see [Self::use_cached_asset]
1965 pub fn use_asset<A: Asset + 'static>(&mut self, source: &A::Source) -> Option<A::Output> {
1966 let (task, is_first) = self.fetch_asset::<A>(source);
1967 task.clone().now_or_never().or_else(|| {
1968 if is_first {
1969 let parent_id = self.parent_view_id();
1970 self.spawn({
1971 let task = task.clone();
1972 |mut cx| async move {
1973 task.await;
1974
1975 cx.on_next_frame(move |cx| {
1976 if let Some(parent_id) = parent_id {
1977 cx.notify(parent_id)
1978 } else {
1979 cx.refresh()
1980 }
1981 });
1982 }
1983 })
1984 .detach();
1985 }
1986
1987 None
1988 })
1989 }
1990 /// Obtain the current element offset. This method should only be called during the
1991 /// prepaint phase of element drawing.
1992 pub fn element_offset(&self) -> Point<Pixels> {
1993 debug_assert_eq!(
1994 self.window.draw_phase,
1995 DrawPhase::Prepaint,
1996 "this method can only be called during prepaint"
1997 );
1998 self.window()
1999 .element_offset_stack
2000 .last()
2001 .copied()
2002 .unwrap_or_default()
2003 }
2004
2005 /// Obtain the current content mask. This method should only be called during element drawing.
2006 pub fn content_mask(&self) -> ContentMask<Pixels> {
2007 debug_assert!(
2008 matches!(
2009 self.window.draw_phase,
2010 DrawPhase::Prepaint | DrawPhase::Paint
2011 ),
2012 "this method can only be called during prepaint, or paint"
2013 );
2014 self.window()
2015 .content_mask_stack
2016 .last()
2017 .cloned()
2018 .unwrap_or_else(|| ContentMask {
2019 bounds: Bounds {
2020 origin: Point::default(),
2021 size: self.window().viewport_size,
2022 },
2023 })
2024 }
2025
2026 /// Provide elements in the called function with a new namespace in which their identifiers must be unique.
2027 /// This can be used within a custom element to distinguish multiple sets of child elements.
2028 pub fn with_element_namespace<R>(
2029 &mut self,
2030 element_id: impl Into<ElementId>,
2031 f: impl FnOnce(&mut Self) -> R,
2032 ) -> R {
2033 self.window.element_id_stack.push(element_id.into());
2034 let result = f(self);
2035 self.window.element_id_stack.pop();
2036 result
2037 }
2038
2039 /// Updates or initializes state for an element with the given id that lives across multiple
2040 /// frames. If an element with this ID existed in the rendered frame, its state will be passed
2041 /// to the given closure. The state returned by the closure will be stored so it can be referenced
2042 /// when drawing the next frame. This method should only be called as part of element drawing.
2043 pub fn with_element_state<S, R>(
2044 &mut self,
2045 global_id: &GlobalElementId,
2046 f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2047 ) -> R
2048 where
2049 S: 'static,
2050 {
2051 debug_assert!(
2052 matches!(
2053 self.window.draw_phase,
2054 DrawPhase::Prepaint | DrawPhase::Paint
2055 ),
2056 "this method can only be called during request_layout, prepaint, or paint"
2057 );
2058
2059 let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
2060 self.window
2061 .next_frame
2062 .accessed_element_states
2063 .push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
2064
2065 if let Some(any) = self
2066 .window
2067 .next_frame
2068 .element_states
2069 .remove(&key)
2070 .or_else(|| self.window.rendered_frame.element_states.remove(&key))
2071 {
2072 let ElementStateBox {
2073 inner,
2074 #[cfg(debug_assertions)]
2075 type_name,
2076 } = any;
2077 // Using the extra inner option to avoid needing to reallocate a new box.
2078 let mut state_box = inner
2079 .downcast::<Option<S>>()
2080 .map_err(|_| {
2081 #[cfg(debug_assertions)]
2082 {
2083 anyhow::anyhow!(
2084 "invalid element state type for id, requested {:?}, actual: {:?}",
2085 std::any::type_name::<S>(),
2086 type_name
2087 )
2088 }
2089
2090 #[cfg(not(debug_assertions))]
2091 {
2092 anyhow::anyhow!(
2093 "invalid element state type for id, requested {:?}",
2094 std::any::type_name::<S>(),
2095 )
2096 }
2097 })
2098 .unwrap();
2099
2100 let state = state_box.take().expect(
2101 "reentrant call to with_element_state for the same state type and element id",
2102 );
2103 let (result, state) = f(Some(state), self);
2104 state_box.replace(state);
2105 self.window.next_frame.element_states.insert(
2106 key,
2107 ElementStateBox {
2108 inner: state_box,
2109 #[cfg(debug_assertions)]
2110 type_name,
2111 },
2112 );
2113 result
2114 } else {
2115 let (result, state) = f(None, self);
2116 self.window.next_frame.element_states.insert(
2117 key,
2118 ElementStateBox {
2119 inner: Box::new(Some(state)),
2120 #[cfg(debug_assertions)]
2121 type_name: std::any::type_name::<S>(),
2122 },
2123 );
2124 result
2125 }
2126 }
2127
2128 /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
2129 /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
2130 /// when the element is guaranteed to have an id.
2131 pub fn with_optional_element_state<S, R>(
2132 &mut self,
2133 global_id: Option<&GlobalElementId>,
2134 f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
2135 ) -> R
2136 where
2137 S: 'static,
2138 {
2139 debug_assert!(
2140 matches!(
2141 self.window.draw_phase,
2142 DrawPhase::Prepaint | DrawPhase::Paint
2143 ),
2144 "this method can only be called during request_layout, prepaint, or paint"
2145 );
2146
2147 if let Some(global_id) = global_id {
2148 self.with_element_state(global_id, |state, cx| {
2149 let (result, state) = f(Some(state), cx);
2150 let state =
2151 state.expect("you must return some state when you pass some element id");
2152 (result, state)
2153 })
2154 } else {
2155 let (result, state) = f(None, self);
2156 debug_assert!(
2157 state.is_none(),
2158 "you must not return an element state when passing None for the global id"
2159 );
2160 result
2161 }
2162 }
2163
2164 /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2165 /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2166 /// with higher values being drawn on top.
2167 ///
2168 /// This method should only be called as part of the prepaint phase of element drawing.
2169 pub fn defer_draw(
2170 &mut self,
2171 element: AnyElement,
2172 absolute_offset: Point<Pixels>,
2173 priority: usize,
2174 ) {
2175 let window = &mut self.window;
2176 debug_assert_eq!(
2177 window.draw_phase,
2178 DrawPhase::Prepaint,
2179 "this method can only be called during request_layout or prepaint"
2180 );
2181 let parent_node = window.next_frame.dispatch_tree.active_node_id().unwrap();
2182 window.next_frame.deferred_draws.push(DeferredDraw {
2183 parent_node,
2184 element_id_stack: window.element_id_stack.clone(),
2185 text_style_stack: window.text_style_stack.clone(),
2186 priority,
2187 element: Some(element),
2188 absolute_offset,
2189 prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2190 paint_range: PaintIndex::default()..PaintIndex::default(),
2191 });
2192 }
2193
2194 /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2195 /// of geometry that are non-overlapping and have the same draw order. This is typically used
2196 /// for performance reasons.
2197 ///
2198 /// This method should only be called as part of the paint phase of element drawing.
2199 pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2200 debug_assert_eq!(
2201 self.window.draw_phase,
2202 DrawPhase::Paint,
2203 "this method can only be called during paint"
2204 );
2205
2206 let scale_factor = self.scale_factor();
2207 let content_mask = self.content_mask();
2208 let clipped_bounds = bounds.intersect(&content_mask.bounds);
2209 if !clipped_bounds.is_empty() {
2210 self.window
2211 .next_frame
2212 .scene
2213 .push_layer(clipped_bounds.scale(scale_factor));
2214 }
2215
2216 let result = f(self);
2217
2218 if !clipped_bounds.is_empty() {
2219 self.window.next_frame.scene.pop_layer();
2220 }
2221
2222 result
2223 }
2224
2225 /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2226 ///
2227 /// This method should only be called as part of the paint phase of element drawing.
2228 pub fn paint_shadows(
2229 &mut self,
2230 bounds: Bounds<Pixels>,
2231 corner_radii: Corners<Pixels>,
2232 shadows: &[BoxShadow],
2233 ) {
2234 debug_assert_eq!(
2235 self.window.draw_phase,
2236 DrawPhase::Paint,
2237 "this method can only be called during paint"
2238 );
2239
2240 let scale_factor = self.scale_factor();
2241 let content_mask = self.content_mask();
2242 for shadow in shadows {
2243 let mut shadow_bounds = bounds;
2244 shadow_bounds.origin += shadow.offset;
2245 shadow_bounds.dilate(shadow.spread_radius);
2246 self.window.next_frame.scene.insert_primitive(Shadow {
2247 order: 0,
2248 blur_radius: shadow.blur_radius.scale(scale_factor),
2249 bounds: shadow_bounds.scale(scale_factor),
2250 content_mask: content_mask.scale(scale_factor),
2251 corner_radii: corner_radii.scale(scale_factor),
2252 color: shadow.color,
2253 });
2254 }
2255 }
2256
2257 /// Paint one or more quads into the scene for the next frame at the current stacking context.
2258 /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2259 /// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
2260 ///
2261 /// This method should only be called as part of the paint phase of element drawing.
2262 pub fn paint_quad(&mut self, quad: PaintQuad) {
2263 debug_assert_eq!(
2264 self.window.draw_phase,
2265 DrawPhase::Paint,
2266 "this method can only be called during paint"
2267 );
2268
2269 let scale_factor = self.scale_factor();
2270 let content_mask = self.content_mask();
2271 self.window.next_frame.scene.insert_primitive(Quad {
2272 order: 0,
2273 pad: 0,
2274 bounds: quad.bounds.scale(scale_factor),
2275 content_mask: content_mask.scale(scale_factor),
2276 background: quad.background,
2277 border_color: quad.border_color,
2278 corner_radii: quad.corner_radii.scale(scale_factor),
2279 border_widths: quad.border_widths.scale(scale_factor),
2280 });
2281 }
2282
2283 /// Paint the given `Path` into the scene for the next frame at the current z-index.
2284 ///
2285 /// This method should only be called as part of the paint phase of element drawing.
2286 pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
2287 debug_assert_eq!(
2288 self.window.draw_phase,
2289 DrawPhase::Paint,
2290 "this method can only be called during paint"
2291 );
2292
2293 let scale_factor = self.scale_factor();
2294 let content_mask = self.content_mask();
2295 path.content_mask = content_mask;
2296 path.color = color.into();
2297 self.window
2298 .next_frame
2299 .scene
2300 .insert_primitive(path.scale(scale_factor));
2301 }
2302
2303 /// Paint an underline into the scene for the next frame at the current z-index.
2304 ///
2305 /// This method should only be called as part of the paint phase of element drawing.
2306 pub fn paint_underline(
2307 &mut self,
2308 origin: Point<Pixels>,
2309 width: Pixels,
2310 style: &UnderlineStyle,
2311 ) {
2312 debug_assert_eq!(
2313 self.window.draw_phase,
2314 DrawPhase::Paint,
2315 "this method can only be called during paint"
2316 );
2317
2318 let scale_factor = self.scale_factor();
2319 let height = if style.wavy {
2320 style.thickness * 3.
2321 } else {
2322 style.thickness
2323 };
2324 let bounds = Bounds {
2325 origin,
2326 size: size(width, height),
2327 };
2328 let content_mask = self.content_mask();
2329
2330 self.window.next_frame.scene.insert_primitive(Underline {
2331 order: 0,
2332 pad: 0,
2333 bounds: bounds.scale(scale_factor),
2334 content_mask: content_mask.scale(scale_factor),
2335 color: style.color.unwrap_or_default(),
2336 thickness: style.thickness.scale(scale_factor),
2337 wavy: style.wavy,
2338 });
2339 }
2340
2341 /// Paint a strikethrough into the scene for the next frame at the current z-index.
2342 ///
2343 /// This method should only be called as part of the paint phase of element drawing.
2344 pub fn paint_strikethrough(
2345 &mut self,
2346 origin: Point<Pixels>,
2347 width: Pixels,
2348 style: &StrikethroughStyle,
2349 ) {
2350 debug_assert_eq!(
2351 self.window.draw_phase,
2352 DrawPhase::Paint,
2353 "this method can only be called during paint"
2354 );
2355
2356 let scale_factor = self.scale_factor();
2357 let height = style.thickness;
2358 let bounds = Bounds {
2359 origin,
2360 size: size(width, height),
2361 };
2362 let content_mask = self.content_mask();
2363
2364 self.window.next_frame.scene.insert_primitive(Underline {
2365 order: 0,
2366 pad: 0,
2367 bounds: bounds.scale(scale_factor),
2368 content_mask: content_mask.scale(scale_factor),
2369 thickness: style.thickness.scale(scale_factor),
2370 color: style.color.unwrap_or_default(),
2371 wavy: false,
2372 });
2373 }
2374
2375 /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
2376 ///
2377 /// The y component of the origin is the baseline of the glyph.
2378 /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2379 /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2380 /// This method is only useful if you need to paint a single glyph that has already been shaped.
2381 ///
2382 /// This method should only be called as part of the paint phase of element drawing.
2383 pub fn paint_glyph(
2384 &mut self,
2385 origin: Point<Pixels>,
2386 font_id: FontId,
2387 glyph_id: GlyphId,
2388 font_size: Pixels,
2389 color: Hsla,
2390 ) -> Result<()> {
2391 debug_assert_eq!(
2392 self.window.draw_phase,
2393 DrawPhase::Paint,
2394 "this method can only be called during paint"
2395 );
2396
2397 let scale_factor = self.scale_factor();
2398 let glyph_origin = origin.scale(scale_factor);
2399 let subpixel_variant = Point {
2400 x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2401 y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2402 };
2403 let params = RenderGlyphParams {
2404 font_id,
2405 glyph_id,
2406 font_size,
2407 subpixel_variant,
2408 scale_factor,
2409 is_emoji: false,
2410 };
2411
2412 let raster_bounds = self.text_system().raster_bounds(¶ms)?;
2413 if !raster_bounds.is_zero() {
2414 let tile = self
2415 .window
2416 .sprite_atlas
2417 .get_or_insert_with(¶ms.clone().into(), &mut || {
2418 let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
2419 Ok(Some((size, Cow::Owned(bytes))))
2420 })?
2421 .expect("Callback above only errors or returns Some");
2422 let bounds = Bounds {
2423 origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2424 size: tile.bounds.size.map(Into::into),
2425 };
2426 let content_mask = self.content_mask().scale(scale_factor);
2427 self.window
2428 .next_frame
2429 .scene
2430 .insert_primitive(MonochromeSprite {
2431 order: 0,
2432 pad: 0,
2433 bounds,
2434 content_mask,
2435 color,
2436 tile,
2437 transformation: TransformationMatrix::unit(),
2438 });
2439 }
2440 Ok(())
2441 }
2442
2443 /// Paints an emoji glyph into the scene for the next frame at the current z-index.
2444 ///
2445 /// The y component of the origin is the baseline of the glyph.
2446 /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2447 /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2448 /// This method is only useful if you need to paint a single emoji that has already been shaped.
2449 ///
2450 /// This method should only be called as part of the paint phase of element drawing.
2451 pub fn paint_emoji(
2452 &mut self,
2453 origin: Point<Pixels>,
2454 font_id: FontId,
2455 glyph_id: GlyphId,
2456 font_size: Pixels,
2457 ) -> Result<()> {
2458 debug_assert_eq!(
2459 self.window.draw_phase,
2460 DrawPhase::Paint,
2461 "this method can only be called during paint"
2462 );
2463
2464 let scale_factor = self.scale_factor();
2465 let glyph_origin = origin.scale(scale_factor);
2466 let params = RenderGlyphParams {
2467 font_id,
2468 glyph_id,
2469 font_size,
2470 // We don't render emojis with subpixel variants.
2471 subpixel_variant: Default::default(),
2472 scale_factor,
2473 is_emoji: true,
2474 };
2475
2476 let raster_bounds = self.text_system().raster_bounds(¶ms)?;
2477 if !raster_bounds.is_zero() {
2478 let tile = self
2479 .window
2480 .sprite_atlas
2481 .get_or_insert_with(¶ms.clone().into(), &mut || {
2482 let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
2483 Ok(Some((size, Cow::Owned(bytes))))
2484 })?
2485 .expect("Callback above only errors or returns Some");
2486
2487 let bounds = Bounds {
2488 origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2489 size: tile.bounds.size.map(Into::into),
2490 };
2491 let content_mask = self.content_mask().scale(scale_factor);
2492
2493 self.window
2494 .next_frame
2495 .scene
2496 .insert_primitive(PolychromeSprite {
2497 order: 0,
2498 grayscale: false,
2499 bounds,
2500 corner_radii: Default::default(),
2501 content_mask,
2502 tile,
2503 });
2504 }
2505 Ok(())
2506 }
2507
2508 /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
2509 ///
2510 /// This method should only be called as part of the paint phase of element drawing.
2511 pub fn paint_svg(
2512 &mut self,
2513 bounds: Bounds<Pixels>,
2514 path: SharedString,
2515 transformation: TransformationMatrix,
2516 color: Hsla,
2517 ) -> Result<()> {
2518 debug_assert_eq!(
2519 self.window.draw_phase,
2520 DrawPhase::Paint,
2521 "this method can only be called during paint"
2522 );
2523
2524 let scale_factor = self.scale_factor();
2525 let bounds = bounds.scale(scale_factor);
2526 // Render the SVG at twice the size to get a higher quality result.
2527 let params = RenderSvgParams {
2528 path,
2529 size: bounds
2530 .size
2531 .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
2532 };
2533
2534 let Some(tile) =
2535 self.window
2536 .sprite_atlas
2537 .get_or_insert_with(¶ms.clone().into(), &mut || {
2538 let Some(bytes) = self.svg_renderer.render(¶ms)? else {
2539 return Ok(None);
2540 };
2541 Ok(Some((params.size, Cow::Owned(bytes))))
2542 })?
2543 else {
2544 return Ok(());
2545 };
2546 let content_mask = self.content_mask().scale(scale_factor);
2547
2548 self.window
2549 .next_frame
2550 .scene
2551 .insert_primitive(MonochromeSprite {
2552 order: 0,
2553 pad: 0,
2554 bounds: bounds
2555 .map_origin(|origin| origin.floor())
2556 .map_size(|size| size.ceil()),
2557 content_mask,
2558 color,
2559 tile,
2560 transformation,
2561 });
2562
2563 Ok(())
2564 }
2565
2566 /// Paint an image into the scene for the next frame at the current z-index.
2567 /// This method will panic if the frame_index is not valid
2568 ///
2569 /// This method should only be called as part of the paint phase of element drawing.
2570 pub fn paint_image(
2571 &mut self,
2572 bounds: Bounds<Pixels>,
2573 corner_radii: Corners<Pixels>,
2574 data: Arc<RenderImage>,
2575 frame_index: usize,
2576 grayscale: bool,
2577 ) -> Result<()> {
2578 debug_assert_eq!(
2579 self.window.draw_phase,
2580 DrawPhase::Paint,
2581 "this method can only be called during paint"
2582 );
2583
2584 let scale_factor = self.scale_factor();
2585 let bounds = bounds.scale(scale_factor);
2586 let params = RenderImageParams {
2587 image_id: data.id,
2588 frame_index,
2589 };
2590
2591 let tile = self
2592 .window
2593 .sprite_atlas
2594 .get_or_insert_with(¶ms.clone().into(), &mut || {
2595 Ok(Some((
2596 data.size(frame_index),
2597 Cow::Borrowed(
2598 data.as_bytes(frame_index)
2599 .expect("It's the caller's job to pass a valid frame index"),
2600 ),
2601 )))
2602 })?
2603 .expect("Callback above only returns Some");
2604 let content_mask = self.content_mask().scale(scale_factor);
2605 let corner_radii = corner_radii.scale(scale_factor);
2606
2607 self.window
2608 .next_frame
2609 .scene
2610 .insert_primitive(PolychromeSprite {
2611 order: 0,
2612 grayscale,
2613 bounds,
2614 content_mask,
2615 corner_radii,
2616 tile,
2617 });
2618 Ok(())
2619 }
2620
2621 /// Paint a surface into the scene for the next frame at the current z-index.
2622 ///
2623 /// This method should only be called as part of the paint phase of element drawing.
2624 #[cfg(target_os = "macos")]
2625 pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
2626 use crate::PaintSurface;
2627
2628 debug_assert_eq!(
2629 self.window.draw_phase,
2630 DrawPhase::Paint,
2631 "this method can only be called during paint"
2632 );
2633
2634 let scale_factor = self.scale_factor();
2635 let bounds = bounds.scale(scale_factor);
2636 let content_mask = self.content_mask().scale(scale_factor);
2637 self.window.next_frame.scene.insert_primitive(PaintSurface {
2638 order: 0,
2639 bounds,
2640 content_mask,
2641 image_buffer,
2642 });
2643 }
2644
2645 #[must_use]
2646 /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
2647 /// layout is being requested, along with the layout ids of any children. This method is called during
2648 /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
2649 ///
2650 /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2651 pub fn request_layout(
2652 &mut self,
2653 style: Style,
2654 children: impl IntoIterator<Item = LayoutId>,
2655 ) -> LayoutId {
2656 debug_assert_eq!(
2657 self.window.draw_phase,
2658 DrawPhase::Prepaint,
2659 "this method can only be called during request_layout, or prepaint"
2660 );
2661
2662 self.app.layout_id_buffer.clear();
2663 self.app.layout_id_buffer.extend(children);
2664 let rem_size = self.rem_size();
2665
2666 self.window.layout_engine.as_mut().unwrap().request_layout(
2667 style,
2668 rem_size,
2669 &self.app.layout_id_buffer,
2670 )
2671 }
2672
2673 /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
2674 /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
2675 /// determine the element's size. One place this is used internally is when measuring text.
2676 ///
2677 /// The given closure is invoked at layout time with the known dimensions and available space and
2678 /// returns a `Size`.
2679 ///
2680 /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2681 pub fn request_measured_layout<
2682 F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
2683 + 'static,
2684 >(
2685 &mut self,
2686 style: Style,
2687 measure: F,
2688 ) -> LayoutId {
2689 debug_assert_eq!(
2690 self.window.draw_phase,
2691 DrawPhase::Prepaint,
2692 "this method can only be called during request_layout, or prepaint"
2693 );
2694
2695 let rem_size = self.rem_size();
2696 self.window
2697 .layout_engine
2698 .as_mut()
2699 .unwrap()
2700 .request_measured_layout(style, rem_size, measure)
2701 }
2702
2703 /// Compute the layout for the given id within the given available space.
2704 /// This method is called for its side effect, typically by the framework prior to painting.
2705 /// After calling it, you can request the bounds of the given layout node id or any descendant.
2706 ///
2707 /// This method should only be called as part of the prepaint phase of element drawing.
2708 pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
2709 debug_assert_eq!(
2710 self.window.draw_phase,
2711 DrawPhase::Prepaint,
2712 "this method can only be called during request_layout, or prepaint"
2713 );
2714
2715 let mut layout_engine = self.window.layout_engine.take().unwrap();
2716 layout_engine.compute_layout(layout_id, available_space, self);
2717 self.window.layout_engine = Some(layout_engine);
2718 }
2719
2720 /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
2721 /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
2722 ///
2723 /// This method should only be called as part of element drawing.
2724 pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
2725 debug_assert_eq!(
2726 self.window.draw_phase,
2727 DrawPhase::Prepaint,
2728 "this method can only be called during request_layout, prepaint, or paint"
2729 );
2730
2731 let mut bounds = self
2732 .window
2733 .layout_engine
2734 .as_mut()
2735 .unwrap()
2736 .layout_bounds(layout_id)
2737 .map(Into::into);
2738 bounds.origin += self.element_offset();
2739 bounds
2740 }
2741
2742 /// This method should be called during `prepaint`. You can use
2743 /// the returned [Hitbox] during `paint` or in an event handler
2744 /// to determine whether the inserted hitbox was the topmost.
2745 ///
2746 /// This method should only be called as part of the prepaint phase of element drawing.
2747 pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
2748 debug_assert_eq!(
2749 self.window.draw_phase,
2750 DrawPhase::Prepaint,
2751 "this method can only be called during prepaint"
2752 );
2753
2754 let content_mask = self.content_mask();
2755 let window = &mut self.window;
2756 let id = window.next_hitbox_id;
2757 window.next_hitbox_id.0 += 1;
2758 let hitbox = Hitbox {
2759 id,
2760 bounds,
2761 content_mask,
2762 opaque,
2763 };
2764 window.next_frame.hitboxes.push(hitbox.clone());
2765 hitbox
2766 }
2767
2768 /// Sets the key context for the current element. This context will be used to translate
2769 /// keybindings into actions.
2770 ///
2771 /// This method should only be called as part of the paint phase of element drawing.
2772 pub fn set_key_context(&mut self, context: KeyContext) {
2773 debug_assert_eq!(
2774 self.window.draw_phase,
2775 DrawPhase::Paint,
2776 "this method can only be called during paint"
2777 );
2778 self.window
2779 .next_frame
2780 .dispatch_tree
2781 .set_key_context(context);
2782 }
2783
2784 /// Sets the focus handle for the current element. This handle will be used to manage focus state
2785 /// and keyboard event dispatch for the element.
2786 ///
2787 /// This method should only be called as part of the prepaint phase of element drawing.
2788 pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle) {
2789 debug_assert_eq!(
2790 self.window.draw_phase,
2791 DrawPhase::Prepaint,
2792 "this method can only be called during prepaint"
2793 );
2794 if focus_handle.is_focused(self) {
2795 self.window.next_frame.focus = Some(focus_handle.id);
2796 }
2797 self.window
2798 .next_frame
2799 .dispatch_tree
2800 .set_focus_id(focus_handle.id);
2801 }
2802
2803 /// Sets the view id for the current element, which will be used to manage view caching.
2804 ///
2805 /// This method should only be called as part of element prepaint. We plan on removing this
2806 /// method eventually when we solve some issues that require us to construct editor elements
2807 /// directly instead of always using editors via views.
2808 pub fn set_view_id(&mut self, view_id: EntityId) {
2809 debug_assert_eq!(
2810 self.window.draw_phase,
2811 DrawPhase::Prepaint,
2812 "this method can only be called during prepaint"
2813 );
2814 self.window.next_frame.dispatch_tree.set_view_id(view_id);
2815 }
2816
2817 /// Get the last view id for the current element
2818 pub fn parent_view_id(&mut self) -> Option<EntityId> {
2819 self.window.next_frame.dispatch_tree.parent_view_id()
2820 }
2821
2822 /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
2823 /// platform to receive textual input with proper integration with concerns such
2824 /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
2825 /// rendered.
2826 ///
2827 /// This method should only be called as part of the paint phase of element drawing.
2828 ///
2829 /// [element_input_handler]: crate::ElementInputHandler
2830 pub fn handle_input(&mut self, focus_handle: &FocusHandle, input_handler: impl InputHandler) {
2831 debug_assert_eq!(
2832 self.window.draw_phase,
2833 DrawPhase::Paint,
2834 "this method can only be called during paint"
2835 );
2836
2837 if focus_handle.is_focused(self) {
2838 let cx = self.to_async();
2839 self.window
2840 .next_frame
2841 .input_handlers
2842 .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
2843 }
2844 }
2845
2846 /// Register a mouse event listener on the window for the next frame. The type of event
2847 /// is determined by the first parameter of the given listener. When the next frame is rendered
2848 /// the listener will be cleared.
2849 ///
2850 /// This method should only be called as part of the paint phase of element drawing.
2851 pub fn on_mouse_event<Event: MouseEvent>(
2852 &mut self,
2853 mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
2854 ) {
2855 debug_assert_eq!(
2856 self.window.draw_phase,
2857 DrawPhase::Paint,
2858 "this method can only be called during paint"
2859 );
2860
2861 self.window.next_frame.mouse_listeners.push(Some(Box::new(
2862 move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
2863 if let Some(event) = event.downcast_ref() {
2864 handler(event, phase, cx)
2865 }
2866 },
2867 )));
2868 }
2869
2870 /// Register a key event listener on the window for the next frame. The type of event
2871 /// is determined by the first parameter of the given listener. When the next frame is rendered
2872 /// the listener will be cleared.
2873 ///
2874 /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2875 /// a specific need to register a global listener.
2876 ///
2877 /// This method should only be called as part of the paint phase of element drawing.
2878 pub fn on_key_event<Event: KeyEvent>(
2879 &mut self,
2880 listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
2881 ) {
2882 debug_assert_eq!(
2883 self.window.draw_phase,
2884 DrawPhase::Paint,
2885 "this method can only be called during paint"
2886 );
2887
2888 self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
2889 move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
2890 if let Some(event) = event.downcast_ref::<Event>() {
2891 listener(event, phase, cx)
2892 }
2893 },
2894 ));
2895 }
2896
2897 /// Register a modifiers changed event listener on the window for the next frame.
2898 ///
2899 /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2900 /// a specific need to register a global listener.
2901 ///
2902 /// This method should only be called as part of the paint phase of element drawing.
2903 pub fn on_modifiers_changed(
2904 &mut self,
2905 listener: impl Fn(&ModifiersChangedEvent, &mut WindowContext) + 'static,
2906 ) {
2907 debug_assert_eq!(
2908 self.window.draw_phase,
2909 DrawPhase::Paint,
2910 "this method can only be called during paint"
2911 );
2912
2913 self.window
2914 .next_frame
2915 .dispatch_tree
2916 .on_modifiers_changed(Rc::new(
2917 move |event: &ModifiersChangedEvent, cx: &mut WindowContext<'_>| {
2918 listener(event, cx)
2919 },
2920 ));
2921 }
2922
2923 /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2924 /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
2925 /// Returns a subscription and persists until the subscription is dropped.
2926 pub fn on_focus_in(
2927 &mut self,
2928 handle: &FocusHandle,
2929 mut listener: impl FnMut(&mut WindowContext) + 'static,
2930 ) -> Subscription {
2931 let focus_id = handle.id;
2932 let (subscription, activate) =
2933 self.window.new_focus_listener(Box::new(move |event, cx| {
2934 if event.is_focus_in(focus_id) {
2935 listener(cx);
2936 }
2937 true
2938 }));
2939 self.app.defer(move |_| activate());
2940 subscription
2941 }
2942
2943 /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2944 /// Returns a subscription and persists until the subscription is dropped.
2945 pub fn on_focus_out(
2946 &mut self,
2947 handle: &FocusHandle,
2948 mut listener: impl FnMut(FocusOutEvent, &mut WindowContext) + 'static,
2949 ) -> Subscription {
2950 let focus_id = handle.id;
2951 let (subscription, activate) =
2952 self.window.new_focus_listener(Box::new(move |event, cx| {
2953 if let Some(blurred_id) = event.previous_focus_path.last().copied() {
2954 if event.is_focus_out(focus_id) {
2955 let event = FocusOutEvent {
2956 blurred: WeakFocusHandle {
2957 id: blurred_id,
2958 handles: Arc::downgrade(&cx.window.focus_handles),
2959 },
2960 };
2961 listener(event, cx)
2962 }
2963 }
2964 true
2965 }));
2966 self.app.defer(move |_| activate());
2967 subscription
2968 }
2969
2970 fn reset_cursor_style(&self) {
2971 // Set the cursor only if we're the active window.
2972 if self.is_window_hovered() {
2973 let style = self
2974 .window
2975 .rendered_frame
2976 .cursor_styles
2977 .iter()
2978 .rev()
2979 .find(|request| request.hitbox_id.is_hovered(self))
2980 .map(|request| request.style)
2981 .unwrap_or(CursorStyle::Arrow);
2982 self.platform.set_cursor_style(style);
2983 }
2984 }
2985
2986 /// Dispatch a given keystroke as though the user had typed it.
2987 /// You can create a keystroke with Keystroke::parse("").
2988 pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
2989 let keystroke = keystroke.with_simulated_ime();
2990 let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
2991 keystroke: keystroke.clone(),
2992 is_held: false,
2993 }));
2994 if !result.propagate {
2995 return true;
2996 }
2997
2998 if let Some(input) = keystroke.ime_key {
2999 if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3000 input_handler.dispatch_input(&input, self);
3001 self.window.platform_window.set_input_handler(input_handler);
3002 return true;
3003 }
3004 }
3005
3006 false
3007 }
3008
3009 /// Represent this action as a key binding string, to display in the UI.
3010 pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
3011 self.bindings_for_action(action)
3012 .into_iter()
3013 .next()
3014 .map(|binding| {
3015 binding
3016 .keystrokes()
3017 .iter()
3018 .map(ToString::to_string)
3019 .collect::<Vec<_>>()
3020 .join(" ")
3021 })
3022 .unwrap_or_else(|| action.name().to_string())
3023 }
3024
3025 /// Dispatch a mouse or keyboard event on the window.
3026 #[profiling::function]
3027 pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
3028 self.window.last_input_timestamp.set(Instant::now());
3029 // Handlers may set this to false by calling `stop_propagation`.
3030 self.app.propagate_event = true;
3031 // Handlers may set this to true by calling `prevent_default`.
3032 self.window.default_prevented = false;
3033
3034 let event = match event {
3035 // Track the mouse position with our own state, since accessing the platform
3036 // API for the mouse position can only occur on the main thread.
3037 PlatformInput::MouseMove(mouse_move) => {
3038 self.window.mouse_position = mouse_move.position;
3039 self.window.modifiers = mouse_move.modifiers;
3040 PlatformInput::MouseMove(mouse_move)
3041 }
3042 PlatformInput::MouseDown(mouse_down) => {
3043 self.window.mouse_position = mouse_down.position;
3044 self.window.modifiers = mouse_down.modifiers;
3045 PlatformInput::MouseDown(mouse_down)
3046 }
3047 PlatformInput::MouseUp(mouse_up) => {
3048 self.window.mouse_position = mouse_up.position;
3049 self.window.modifiers = mouse_up.modifiers;
3050 PlatformInput::MouseUp(mouse_up)
3051 }
3052 PlatformInput::MouseExited(mouse_exited) => {
3053 self.window.modifiers = mouse_exited.modifiers;
3054 PlatformInput::MouseExited(mouse_exited)
3055 }
3056 PlatformInput::ModifiersChanged(modifiers_changed) => {
3057 self.window.modifiers = modifiers_changed.modifiers;
3058 PlatformInput::ModifiersChanged(modifiers_changed)
3059 }
3060 PlatformInput::ScrollWheel(scroll_wheel) => {
3061 self.window.mouse_position = scroll_wheel.position;
3062 self.window.modifiers = scroll_wheel.modifiers;
3063 PlatformInput::ScrollWheel(scroll_wheel)
3064 }
3065 // Translate dragging and dropping of external files from the operating system
3066 // to internal drag and drop events.
3067 PlatformInput::FileDrop(file_drop) => match file_drop {
3068 FileDropEvent::Entered { position, paths } => {
3069 self.window.mouse_position = position;
3070 if self.active_drag.is_none() {
3071 self.active_drag = Some(AnyDrag {
3072 value: Box::new(paths.clone()),
3073 view: self.new_view(|_| paths).into(),
3074 cursor_offset: position,
3075 });
3076 }
3077 PlatformInput::MouseMove(MouseMoveEvent {
3078 position,
3079 pressed_button: Some(MouseButton::Left),
3080 modifiers: Modifiers::default(),
3081 })
3082 }
3083 FileDropEvent::Pending { position } => {
3084 self.window.mouse_position = position;
3085 PlatformInput::MouseMove(MouseMoveEvent {
3086 position,
3087 pressed_button: Some(MouseButton::Left),
3088 modifiers: Modifiers::default(),
3089 })
3090 }
3091 FileDropEvent::Submit { position } => {
3092 self.activate(true);
3093 self.window.mouse_position = position;
3094 PlatformInput::MouseUp(MouseUpEvent {
3095 button: MouseButton::Left,
3096 position,
3097 modifiers: Modifiers::default(),
3098 click_count: 1,
3099 })
3100 }
3101 FileDropEvent::Exited => {
3102 self.active_drag.take();
3103 PlatformInput::FileDrop(FileDropEvent::Exited)
3104 }
3105 },
3106 PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
3107 };
3108
3109 if let Some(any_mouse_event) = event.mouse_event() {
3110 self.dispatch_mouse_event(any_mouse_event);
3111 } else if let Some(any_key_event) = event.keyboard_event() {
3112 self.dispatch_key_event(any_key_event);
3113 }
3114
3115 DispatchEventResult {
3116 propagate: self.app.propagate_event,
3117 default_prevented: self.window.default_prevented,
3118 }
3119 }
3120
3121 fn dispatch_mouse_event(&mut self, event: &dyn Any) {
3122 let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
3123 if hit_test != self.window.mouse_hit_test {
3124 self.window.mouse_hit_test = hit_test;
3125 self.reset_cursor_style();
3126 }
3127
3128 let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
3129
3130 // Capture phase, events bubble from back to front. Handlers for this phase are used for
3131 // special purposes, such as detecting events outside of a given Bounds.
3132 for listener in &mut mouse_listeners {
3133 let listener = listener.as_mut().unwrap();
3134 listener(event, DispatchPhase::Capture, self);
3135 if !self.app.propagate_event {
3136 break;
3137 }
3138 }
3139
3140 // Bubble phase, where most normal handlers do their work.
3141 if self.app.propagate_event {
3142 for listener in mouse_listeners.iter_mut().rev() {
3143 let listener = listener.as_mut().unwrap();
3144 listener(event, DispatchPhase::Bubble, self);
3145 if !self.app.propagate_event {
3146 break;
3147 }
3148 }
3149 }
3150
3151 self.window.rendered_frame.mouse_listeners = mouse_listeners;
3152
3153 if self.has_active_drag() {
3154 if event.is::<MouseMoveEvent>() {
3155 // If this was a mouse move event, redraw the window so that the
3156 // active drag can follow the mouse cursor.
3157 self.refresh();
3158 } else if event.is::<MouseUpEvent>() {
3159 // If this was a mouse up event, cancel the active drag and redraw
3160 // the window.
3161 self.active_drag = None;
3162 self.refresh();
3163 }
3164 }
3165 }
3166
3167 fn dispatch_key_event(&mut self, event: &dyn Any) {
3168 if self.window.dirty.get() {
3169 self.draw();
3170 }
3171
3172 let node_id = self
3173 .window
3174 .focus
3175 .and_then(|focus_id| {
3176 self.window
3177 .rendered_frame
3178 .dispatch_tree
3179 .focusable_node_id(focus_id)
3180 })
3181 .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3182
3183 let dispatch_path = self
3184 .window
3185 .rendered_frame
3186 .dispatch_tree
3187 .dispatch_path(node_id);
3188
3189 let mut keystroke: Option<Keystroke> = None;
3190
3191 if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
3192 if event.modifiers.number_of_modifiers() == 0
3193 && self.window.pending_modifier.modifiers.number_of_modifiers() == 1
3194 && !self.window.pending_modifier.saw_keystroke
3195 {
3196 if event.modifiers.number_of_modifiers() == 0 {
3197 let key = match self.window.pending_modifier.modifiers {
3198 modifiers if modifiers.shift => Some("shift"),
3199 modifiers if modifiers.control => Some("control"),
3200 modifiers if modifiers.alt => Some("alt"),
3201 modifiers if modifiers.platform => Some("platform"),
3202 modifiers if modifiers.function => Some("function"),
3203 _ => None,
3204 };
3205 if let Some(key) = key {
3206 keystroke = Some(Keystroke {
3207 key: key.to_string(),
3208 ime_key: None,
3209 modifiers: Modifiers::default(),
3210 });
3211 }
3212 }
3213 }
3214 if self.window.pending_modifier.modifiers.number_of_modifiers() == 0
3215 && event.modifiers.number_of_modifiers() == 1
3216 {
3217 self.window.pending_modifier.saw_keystroke = false
3218 }
3219 self.window.pending_modifier.modifiers = event.modifiers
3220 } else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
3221 self.window.pending_modifier.saw_keystroke = true;
3222 keystroke = Some(key_down_event.keystroke.clone());
3223 }
3224
3225 let Some(keystroke) = keystroke else {
3226 self.finish_dispatch_key_event(event, dispatch_path);
3227 return;
3228 };
3229
3230 let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
3231 if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus {
3232 currently_pending = PendingInput::default();
3233 }
3234
3235 let match_result = self.window.rendered_frame.dispatch_tree.dispatch_key(
3236 currently_pending.keystrokes,
3237 keystroke,
3238 &dispatch_path,
3239 );
3240 if !match_result.to_replay.is_empty() {
3241 self.replay_pending_input(match_result.to_replay)
3242 }
3243
3244 if !match_result.pending.is_empty() {
3245 currently_pending.keystrokes = match_result.pending;
3246 currently_pending.focus = self.window.focus;
3247 currently_pending.timer = Some(self.spawn(|mut cx| async move {
3248 cx.background_executor.timer(Duration::from_secs(1)).await;
3249 cx.update(move |cx| {
3250 let Some(currently_pending) = cx
3251 .window
3252 .pending_input
3253 .take()
3254 .filter(|pending| pending.focus == cx.window.focus)
3255 else {
3256 return;
3257 };
3258
3259 let dispatch_path = cx
3260 .window
3261 .rendered_frame
3262 .dispatch_tree
3263 .dispatch_path(node_id);
3264
3265 let to_replay = cx
3266 .window
3267 .rendered_frame
3268 .dispatch_tree
3269 .flush_dispatch(currently_pending.keystrokes, &dispatch_path);
3270
3271 cx.replay_pending_input(to_replay)
3272 })
3273 .log_err();
3274 }));
3275 self.window.pending_input = Some(currently_pending);
3276 self.pending_input_changed();
3277 self.propagate_event = false;
3278 return;
3279 }
3280
3281 self.pending_input_changed();
3282 self.propagate_event = true;
3283 for binding in match_result.bindings {
3284 self.dispatch_action_on_node(node_id, binding.action.as_ref());
3285 if !self.propagate_event {
3286 self.dispatch_keystroke_observers(event, Some(binding.action));
3287 return;
3288 }
3289 }
3290
3291 self.finish_dispatch_key_event(event, dispatch_path)
3292 }
3293
3294 fn finish_dispatch_key_event(
3295 &mut self,
3296 event: &dyn Any,
3297 dispatch_path: SmallVec<[DispatchNodeId; 32]>,
3298 ) {
3299 self.dispatch_key_down_up_event(event, &dispatch_path);
3300 if !self.propagate_event {
3301 return;
3302 }
3303
3304 self.dispatch_modifiers_changed_event(event, &dispatch_path);
3305 if !self.propagate_event {
3306 return;
3307 }
3308
3309 self.dispatch_keystroke_observers(event, None);
3310 }
3311
3312 fn pending_input_changed(&mut self) {
3313 self.window
3314 .pending_input_observers
3315 .clone()
3316 .retain(&(), |callback| callback(self));
3317 }
3318
3319 fn dispatch_key_down_up_event(
3320 &mut self,
3321 event: &dyn Any,
3322 dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3323 ) {
3324 // Capture phase
3325 for node_id in dispatch_path {
3326 let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3327
3328 for key_listener in node.key_listeners.clone() {
3329 key_listener(event, DispatchPhase::Capture, self);
3330 if !self.propagate_event {
3331 return;
3332 }
3333 }
3334 }
3335
3336 // Bubble phase
3337 for node_id in dispatch_path.iter().rev() {
3338 // Handle low level key events
3339 let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3340 for key_listener in node.key_listeners.clone() {
3341 key_listener(event, DispatchPhase::Bubble, self);
3342 if !self.propagate_event {
3343 return;
3344 }
3345 }
3346 }
3347 }
3348
3349 fn dispatch_modifiers_changed_event(
3350 &mut self,
3351 event: &dyn Any,
3352 dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3353 ) {
3354 let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
3355 return;
3356 };
3357 for node_id in dispatch_path.iter().rev() {
3358 let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3359 for listener in node.modifiers_changed_listeners.clone() {
3360 listener(event, self);
3361 if !self.propagate_event {
3362 return;
3363 }
3364 }
3365 }
3366 }
3367
3368 /// Determine whether a potential multi-stroke key binding is in progress on this window.
3369 pub fn has_pending_keystrokes(&self) -> bool {
3370 self.window.pending_input.is_some()
3371 }
3372
3373 pub(crate) fn clear_pending_keystrokes(&mut self) {
3374 self.window.pending_input.take();
3375 }
3376
3377 /// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
3378 pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
3379 self.window
3380 .pending_input
3381 .as_ref()
3382 .map(|pending_input| pending_input.keystrokes.as_slice())
3383 }
3384
3385 fn replay_pending_input(&mut self, replays: SmallVec<[Replay; 1]>) {
3386 let node_id = self
3387 .window
3388 .focus
3389 .and_then(|focus_id| {
3390 self.window
3391 .rendered_frame
3392 .dispatch_tree
3393 .focusable_node_id(focus_id)
3394 })
3395 .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3396
3397 let dispatch_path = self
3398 .window
3399 .rendered_frame
3400 .dispatch_tree
3401 .dispatch_path(node_id);
3402
3403 'replay: for replay in replays {
3404 let event = KeyDownEvent {
3405 keystroke: replay.keystroke.clone(),
3406 is_held: false,
3407 };
3408
3409 self.propagate_event = true;
3410 for binding in replay.bindings {
3411 self.dispatch_action_on_node(node_id, binding.action.as_ref());
3412 if !self.propagate_event {
3413 self.dispatch_keystroke_observers(&event, Some(binding.action));
3414 continue 'replay;
3415 }
3416 }
3417
3418 self.dispatch_key_down_up_event(&event, &dispatch_path);
3419 if !self.propagate_event {
3420 continue 'replay;
3421 }
3422 if let Some(input) = replay.keystroke.ime_key.as_ref().cloned() {
3423 if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3424 input_handler.dispatch_input(&input, self);
3425 self.window.platform_window.set_input_handler(input_handler)
3426 }
3427 }
3428 }
3429 }
3430
3431 fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
3432 let dispatch_path = self
3433 .window
3434 .rendered_frame
3435 .dispatch_tree
3436 .dispatch_path(node_id);
3437
3438 // Capture phase for global actions.
3439 self.propagate_event = true;
3440 if let Some(mut global_listeners) = self
3441 .global_action_listeners
3442 .remove(&action.as_any().type_id())
3443 {
3444 for listener in &global_listeners {
3445 listener(action.as_any(), DispatchPhase::Capture, self);
3446 if !self.propagate_event {
3447 break;
3448 }
3449 }
3450
3451 global_listeners.extend(
3452 self.global_action_listeners
3453 .remove(&action.as_any().type_id())
3454 .unwrap_or_default(),
3455 );
3456
3457 self.global_action_listeners
3458 .insert(action.as_any().type_id(), global_listeners);
3459 }
3460
3461 if !self.propagate_event {
3462 return;
3463 }
3464
3465 // Capture phase for window actions.
3466 for node_id in &dispatch_path {
3467 let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3468 for DispatchActionListener {
3469 action_type,
3470 listener,
3471 } in node.action_listeners.clone()
3472 {
3473 let any_action = action.as_any();
3474 if action_type == any_action.type_id() {
3475 listener(any_action, DispatchPhase::Capture, self);
3476
3477 if !self.propagate_event {
3478 return;
3479 }
3480 }
3481 }
3482 }
3483
3484 // Bubble phase for window actions.
3485 for node_id in dispatch_path.iter().rev() {
3486 let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3487 for DispatchActionListener {
3488 action_type,
3489 listener,
3490 } in node.action_listeners.clone()
3491 {
3492 let any_action = action.as_any();
3493 if action_type == any_action.type_id() {
3494 self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3495 listener(any_action, DispatchPhase::Bubble, self);
3496
3497 if !self.propagate_event {
3498 return;
3499 }
3500 }
3501 }
3502 }
3503
3504 // Bubble phase for global actions.
3505 if let Some(mut global_listeners) = self
3506 .global_action_listeners
3507 .remove(&action.as_any().type_id())
3508 {
3509 for listener in global_listeners.iter().rev() {
3510 self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3511
3512 listener(action.as_any(), DispatchPhase::Bubble, self);
3513 if !self.propagate_event {
3514 break;
3515 }
3516 }
3517
3518 global_listeners.extend(
3519 self.global_action_listeners
3520 .remove(&action.as_any().type_id())
3521 .unwrap_or_default(),
3522 );
3523
3524 self.global_action_listeners
3525 .insert(action.as_any().type_id(), global_listeners);
3526 }
3527 }
3528
3529 /// Register the given handler to be invoked whenever the global of the given type
3530 /// is updated.
3531 pub fn observe_global<G: Global>(
3532 &mut self,
3533 f: impl Fn(&mut WindowContext<'_>) + 'static,
3534 ) -> Subscription {
3535 let window_handle = self.window.handle;
3536 let (subscription, activate) = self.global_observers.insert(
3537 TypeId::of::<G>(),
3538 Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
3539 );
3540 self.app.defer(move |_| activate());
3541 subscription
3542 }
3543
3544 /// Focus the current window and bring it to the foreground at the platform level.
3545 pub fn activate_window(&self) {
3546 self.window.platform_window.activate();
3547 }
3548
3549 /// Minimize the current window at the platform level.
3550 pub fn minimize_window(&self) {
3551 self.window.platform_window.minimize();
3552 }
3553
3554 /// Toggle full screen status on the current window at the platform level.
3555 pub fn toggle_fullscreen(&self) {
3556 self.window.platform_window.toggle_fullscreen();
3557 }
3558
3559 /// Present a platform dialog.
3560 /// The provided message will be presented, along with buttons for each answer.
3561 /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
3562 pub fn prompt(
3563 &mut self,
3564 level: PromptLevel,
3565 message: &str,
3566 detail: Option<&str>,
3567 answers: &[&str],
3568 ) -> oneshot::Receiver<usize> {
3569 let prompt_builder = self.app.prompt_builder.take();
3570 let Some(prompt_builder) = prompt_builder else {
3571 unreachable!("Re-entrant window prompting is not supported by GPUI");
3572 };
3573
3574 let receiver = match &prompt_builder {
3575 PromptBuilder::Default => self
3576 .window
3577 .platform_window
3578 .prompt(level, message, detail, answers)
3579 .unwrap_or_else(|| {
3580 self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3581 }),
3582 PromptBuilder::Custom(_) => {
3583 self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3584 }
3585 };
3586
3587 self.app.prompt_builder = Some(prompt_builder);
3588
3589 receiver
3590 }
3591
3592 fn build_custom_prompt(
3593 &mut self,
3594 prompt_builder: &PromptBuilder,
3595 level: PromptLevel,
3596 message: &str,
3597 detail: Option<&str>,
3598 answers: &[&str],
3599 ) -> oneshot::Receiver<usize> {
3600 let (sender, receiver) = oneshot::channel();
3601 let handle = PromptHandle::new(sender);
3602 let handle = (prompt_builder)(level, message, detail, answers, handle, self);
3603 self.window.prompt = Some(handle);
3604 receiver
3605 }
3606
3607 /// Returns all available actions for the focused element.
3608 pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
3609 let node_id = self
3610 .window
3611 .focus
3612 .and_then(|focus_id| {
3613 self.window
3614 .rendered_frame
3615 .dispatch_tree
3616 .focusable_node_id(focus_id)
3617 })
3618 .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3619
3620 let mut actions = self
3621 .window
3622 .rendered_frame
3623 .dispatch_tree
3624 .available_actions(node_id);
3625 for action_type in self.global_action_listeners.keys() {
3626 if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
3627 let action = self.actions.build_action_type(action_type).ok();
3628 if let Some(action) = action {
3629 actions.insert(ix, action);
3630 }
3631 }
3632 }
3633 actions
3634 }
3635
3636 /// Returns key bindings that invoke the given action on the currently focused element.
3637 pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
3638 self.window
3639 .rendered_frame
3640 .dispatch_tree
3641 .bindings_for_action(
3642 action,
3643 &self.window.rendered_frame.dispatch_tree.context_stack,
3644 )
3645 }
3646
3647 /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
3648 pub fn bindings_for_action_in(
3649 &self,
3650 action: &dyn Action,
3651 focus_handle: &FocusHandle,
3652 ) -> Vec<KeyBinding> {
3653 let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3654
3655 let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
3656 return vec![];
3657 };
3658 let context_stack: Vec<_> = dispatch_tree
3659 .dispatch_path(node_id)
3660 .into_iter()
3661 .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
3662 .collect();
3663 dispatch_tree.bindings_for_action(action, &context_stack)
3664 }
3665
3666 /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
3667 pub fn listener_for<V: Render, E>(
3668 &self,
3669 view: &View<V>,
3670 f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
3671 ) -> impl Fn(&E, &mut WindowContext) + 'static {
3672 let view = view.downgrade();
3673 move |e: &E, cx: &mut WindowContext| {
3674 view.update(cx, |view, cx| f(view, e, cx)).ok();
3675 }
3676 }
3677
3678 /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
3679 pub fn handler_for<V: Render>(
3680 &self,
3681 view: &View<V>,
3682 f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
3683 ) -> impl Fn(&mut WindowContext) {
3684 let view = view.downgrade();
3685 move |cx: &mut WindowContext| {
3686 view.update(cx, |view, cx| f(view, cx)).ok();
3687 }
3688 }
3689
3690 /// Register a callback that can interrupt the closing of the current window based the returned boolean.
3691 /// If the callback returns false, the window won't be closed.
3692 pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
3693 let mut this = self.to_async();
3694 self.window
3695 .platform_window
3696 .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
3697 }
3698
3699 /// Register an action listener on the window for the next frame. The type of action
3700 /// is determined by the first parameter of the given listener. When the next frame is rendered
3701 /// the listener will be cleared.
3702 ///
3703 /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
3704 /// a specific need to register a global listener.
3705 pub fn on_action(
3706 &mut self,
3707 action_type: TypeId,
3708 listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
3709 ) {
3710 self.window
3711 .next_frame
3712 .dispatch_tree
3713 .on_action(action_type, Rc::new(listener));
3714 }
3715
3716 /// Read information about the GPU backing this window.
3717 /// Currently returns None on Mac and Windows.
3718 pub fn gpu_specs(&self) -> Option<GPUSpecs> {
3719 self.window.platform_window.gpu_specs()
3720 }
3721}
3722
3723#[cfg(target_os = "windows")]
3724impl WindowContext<'_> {
3725 /// Returns the raw HWND handle for the window.
3726 pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
3727 self.window.platform_window.get_raw_handle()
3728 }
3729}
3730
3731impl Context for WindowContext<'_> {
3732 type Result<T> = T;
3733
3734 fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
3735 where
3736 T: 'static,
3737 {
3738 let slot = self.app.entities.reserve();
3739 let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
3740 self.entities.insert(slot, model)
3741 }
3742
3743 fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
3744 self.app.reserve_model()
3745 }
3746
3747 fn insert_model<T: 'static>(
3748 &mut self,
3749 reservation: crate::Reservation<T>,
3750 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
3751 ) -> Self::Result<Model<T>> {
3752 self.app.insert_model(reservation, build_model)
3753 }
3754
3755 fn update_model<T: 'static, R>(
3756 &mut self,
3757 model: &Model<T>,
3758 update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
3759 ) -> R {
3760 let mut entity = self.entities.lease(model);
3761 let result = update(
3762 &mut *entity,
3763 &mut ModelContext::new(&mut *self.app, model.downgrade()),
3764 );
3765 self.entities.end_lease(entity);
3766 result
3767 }
3768
3769 fn read_model<T, R>(
3770 &self,
3771 handle: &Model<T>,
3772 read: impl FnOnce(&T, &AppContext) -> R,
3773 ) -> Self::Result<R>
3774 where
3775 T: 'static,
3776 {
3777 let entity = self.entities.read(handle);
3778 read(entity, &*self.app)
3779 }
3780
3781 fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
3782 where
3783 F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
3784 {
3785 if window == self.window.handle {
3786 let root_view = self.window.root_view.clone().unwrap();
3787 Ok(update(root_view, self))
3788 } else {
3789 window.update(self.app, update)
3790 }
3791 }
3792
3793 fn read_window<T, R>(
3794 &self,
3795 window: &WindowHandle<T>,
3796 read: impl FnOnce(View<T>, &AppContext) -> R,
3797 ) -> Result<R>
3798 where
3799 T: 'static,
3800 {
3801 if window.any_handle == self.window.handle {
3802 let root_view = self
3803 .window
3804 .root_view
3805 .clone()
3806 .unwrap()
3807 .downcast::<T>()
3808 .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
3809 Ok(read(root_view, self))
3810 } else {
3811 self.app.read_window(window, read)
3812 }
3813 }
3814}
3815
3816impl VisualContext for WindowContext<'_> {
3817 fn new_view<V>(
3818 &mut self,
3819 build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3820 ) -> Self::Result<View<V>>
3821 where
3822 V: 'static + Render,
3823 {
3824 let slot = self.app.entities.reserve();
3825 let view = View {
3826 model: slot.clone(),
3827 };
3828 let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
3829 let entity = build_view_state(&mut cx);
3830 cx.entities.insert(slot, entity);
3831
3832 // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
3833 fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
3834 cx.new_view_observers.clone().retain(&tid, |observer| {
3835 let any_view = view.clone();
3836 (observer)(any_view, cx);
3837 true
3838 });
3839 }
3840 notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
3841
3842 view
3843 }
3844
3845 /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
3846 fn update_view<T: 'static, R>(
3847 &mut self,
3848 view: &View<T>,
3849 update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
3850 ) -> Self::Result<R> {
3851 let mut lease = self.app.entities.lease(&view.model);
3852 let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
3853 let result = update(&mut *lease, &mut cx);
3854 cx.app.entities.end_lease(lease);
3855 result
3856 }
3857
3858 fn replace_root_view<V>(
3859 &mut self,
3860 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3861 ) -> Self::Result<View<V>>
3862 where
3863 V: 'static + Render,
3864 {
3865 let view = self.new_view(build_view);
3866 self.window.root_view = Some(view.clone().into());
3867 self.refresh();
3868 view
3869 }
3870
3871 fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
3872 self.update_view(view, |view, cx| {
3873 view.focus_handle(cx).clone().focus(cx);
3874 })
3875 }
3876
3877 fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
3878 where
3879 V: ManagedView,
3880 {
3881 self.update_view(view, |_, cx| cx.emit(DismissEvent))
3882 }
3883}
3884
3885impl<'a> std::ops::Deref for WindowContext<'a> {
3886 type Target = AppContext;
3887
3888 fn deref(&self) -> &Self::Target {
3889 self.app
3890 }
3891}
3892
3893impl<'a> std::ops::DerefMut for WindowContext<'a> {
3894 fn deref_mut(&mut self) -> &mut Self::Target {
3895 self.app
3896 }
3897}
3898
3899impl<'a> Borrow<AppContext> for WindowContext<'a> {
3900 fn borrow(&self) -> &AppContext {
3901 self.app
3902 }
3903}
3904
3905impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
3906 fn borrow_mut(&mut self) -> &mut AppContext {
3907 self.app
3908 }
3909}
3910
3911/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
3912pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
3913 #[doc(hidden)]
3914 fn app_mut(&mut self) -> &mut AppContext {
3915 self.borrow_mut()
3916 }
3917
3918 #[doc(hidden)]
3919 fn app(&self) -> &AppContext {
3920 self.borrow()
3921 }
3922
3923 #[doc(hidden)]
3924 fn window(&self) -> &Window {
3925 self.borrow()
3926 }
3927
3928 #[doc(hidden)]
3929 fn window_mut(&mut self) -> &mut Window {
3930 self.borrow_mut()
3931 }
3932}
3933
3934impl Borrow<Window> for WindowContext<'_> {
3935 fn borrow(&self) -> &Window {
3936 self.window
3937 }
3938}
3939
3940impl BorrowMut<Window> for WindowContext<'_> {
3941 fn borrow_mut(&mut self) -> &mut Window {
3942 self.window
3943 }
3944}
3945
3946impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
3947
3948/// Provides access to application state that is specialized for a particular [`View`].
3949/// Allows you to interact with focus, emit events, etc.
3950/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
3951/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
3952pub struct ViewContext<'a, V> {
3953 window_cx: WindowContext<'a>,
3954 view: &'a View<V>,
3955}
3956
3957impl<V> Borrow<AppContext> for ViewContext<'_, V> {
3958 fn borrow(&self) -> &AppContext {
3959 &*self.window_cx.app
3960 }
3961}
3962
3963impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
3964 fn borrow_mut(&mut self) -> &mut AppContext {
3965 &mut *self.window_cx.app
3966 }
3967}
3968
3969impl<V> Borrow<Window> for ViewContext<'_, V> {
3970 fn borrow(&self) -> &Window {
3971 &*self.window_cx.window
3972 }
3973}
3974
3975impl<V> BorrowMut<Window> for ViewContext<'_, V> {
3976 fn borrow_mut(&mut self) -> &mut Window {
3977 &mut *self.window_cx.window
3978 }
3979}
3980
3981impl<'a, V: 'static> ViewContext<'a, V> {
3982 pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
3983 Self {
3984 window_cx: WindowContext::new(app, window),
3985 view,
3986 }
3987 }
3988
3989 /// Get the entity_id of this view.
3990 pub fn entity_id(&self) -> EntityId {
3991 self.view.entity_id()
3992 }
3993
3994 /// Get the view pointer underlying this context.
3995 pub fn view(&self) -> &View<V> {
3996 self.view
3997 }
3998
3999 /// Get the model underlying this view.
4000 pub fn model(&self) -> &Model<V> {
4001 &self.view.model
4002 }
4003
4004 /// Access the underlying window context.
4005 pub fn window_context(&mut self) -> &mut WindowContext<'a> {
4006 &mut self.window_cx
4007 }
4008
4009 /// Sets a given callback to be run on the next frame.
4010 pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
4011 where
4012 V: 'static,
4013 {
4014 let view = self.view().clone();
4015 self.window_cx.on_next_frame(move |cx| view.update(cx, f));
4016 }
4017
4018 /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
4019 /// that are currently on the stack to be returned to the app.
4020 pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
4021 let view = self.view().downgrade();
4022 self.window_cx.defer(move |cx| {
4023 view.update(cx, f).ok();
4024 });
4025 }
4026
4027 /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
4028 pub fn observe<V2, E>(
4029 &mut self,
4030 entity: &E,
4031 mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
4032 ) -> Subscription
4033 where
4034 V2: 'static,
4035 V: 'static,
4036 E: Entity<V2>,
4037 {
4038 let view = self.view().downgrade();
4039 let entity_id = entity.entity_id();
4040 let entity = entity.downgrade();
4041 let window_handle = self.window.handle;
4042 self.app.new_observer(
4043 entity_id,
4044 Box::new(move |cx| {
4045 window_handle
4046 .update(cx, |_, cx| {
4047 if let Some(handle) = E::upgrade_from(&entity) {
4048 view.update(cx, |this, cx| on_notify(this, handle, cx))
4049 .is_ok()
4050 } else {
4051 false
4052 }
4053 })
4054 .unwrap_or(false)
4055 }),
4056 )
4057 }
4058
4059 /// Subscribe to events emitted by another model or view.
4060 /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
4061 /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
4062 pub fn subscribe<V2, E, Evt>(
4063 &mut self,
4064 entity: &E,
4065 mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
4066 ) -> Subscription
4067 where
4068 V2: EventEmitter<Evt>,
4069 E: Entity<V2>,
4070 Evt: 'static,
4071 {
4072 let view = self.view().downgrade();
4073 let entity_id = entity.entity_id();
4074 let handle = entity.downgrade();
4075 let window_handle = self.window.handle;
4076 self.app.new_subscription(
4077 entity_id,
4078 (
4079 TypeId::of::<Evt>(),
4080 Box::new(move |event, cx| {
4081 window_handle
4082 .update(cx, |_, cx| {
4083 if let Some(handle) = E::upgrade_from(&handle) {
4084 let event = event.downcast_ref().expect("invalid event type");
4085 view.update(cx, |this, cx| on_event(this, handle, event, cx))
4086 .is_ok()
4087 } else {
4088 false
4089 }
4090 })
4091 .unwrap_or(false)
4092 }),
4093 ),
4094 )
4095 }
4096
4097 /// Register a callback to be invoked when the view is released.
4098 ///
4099 /// The callback receives a handle to the view's window. This handle may be
4100 /// invalid, if the window was closed before the view was released.
4101 pub fn on_release(
4102 &mut self,
4103 on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
4104 ) -> Subscription {
4105 let window_handle = self.window.handle;
4106 let (subscription, activate) = self.app.release_listeners.insert(
4107 self.view.model.entity_id,
4108 Box::new(move |this, cx| {
4109 let this = this.downcast_mut().expect("invalid entity type");
4110 on_release(this, window_handle, cx)
4111 }),
4112 );
4113 activate();
4114 subscription
4115 }
4116
4117 /// Register a callback to be invoked when the given Model or View is released.
4118 pub fn observe_release<V2, E>(
4119 &mut self,
4120 entity: &E,
4121 mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
4122 ) -> Subscription
4123 where
4124 V: 'static,
4125 V2: 'static,
4126 E: Entity<V2>,
4127 {
4128 let view = self.view().downgrade();
4129 let entity_id = entity.entity_id();
4130 let window_handle = self.window.handle;
4131 let (subscription, activate) = self.app.release_listeners.insert(
4132 entity_id,
4133 Box::new(move |entity, cx| {
4134 let entity = entity.downcast_mut().expect("invalid entity type");
4135 let _ = window_handle.update(cx, |_, cx| {
4136 view.update(cx, |this, cx| on_release(this, entity, cx))
4137 });
4138 }),
4139 );
4140 activate();
4141 subscription
4142 }
4143
4144 /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
4145 /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
4146 pub fn notify(&mut self) {
4147 self.window_cx.notify(self.view.entity_id());
4148 }
4149
4150 /// Register a callback to be invoked when the window is resized.
4151 pub fn observe_window_bounds(
4152 &mut self,
4153 mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4154 ) -> Subscription {
4155 let view = self.view.downgrade();
4156 let (subscription, activate) = self.window.bounds_observers.insert(
4157 (),
4158 Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4159 );
4160 activate();
4161 subscription
4162 }
4163
4164 /// Register a callback to be invoked when the window is activated or deactivated.
4165 pub fn observe_window_activation(
4166 &mut self,
4167 mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4168 ) -> Subscription {
4169 let view = self.view.downgrade();
4170 let (subscription, activate) = self.window.activation_observers.insert(
4171 (),
4172 Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4173 );
4174 activate();
4175 subscription
4176 }
4177
4178 /// Registers a callback to be invoked when the window appearance changes.
4179 pub fn observe_window_appearance(
4180 &mut self,
4181 mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4182 ) -> Subscription {
4183 let view = self.view.downgrade();
4184 let (subscription, activate) = self.window.appearance_observers.insert(
4185 (),
4186 Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4187 );
4188 activate();
4189 subscription
4190 }
4191
4192 /// Register a callback to be invoked when the window's pending input changes.
4193 pub fn observe_pending_input(
4194 &mut self,
4195 mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4196 ) -> Subscription {
4197 let view = self.view.downgrade();
4198 let (subscription, activate) = self.window.pending_input_observers.insert(
4199 (),
4200 Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4201 );
4202 activate();
4203 subscription
4204 }
4205
4206 /// Register a listener to be called when the given focus handle receives focus.
4207 /// Returns a subscription and persists until the subscription is dropped.
4208 pub fn on_focus(
4209 &mut self,
4210 handle: &FocusHandle,
4211 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4212 ) -> Subscription {
4213 let view = self.view.downgrade();
4214 let focus_id = handle.id;
4215 let (subscription, activate) =
4216 self.window.new_focus_listener(Box::new(move |event, cx| {
4217 view.update(cx, |view, cx| {
4218 if event.previous_focus_path.last() != Some(&focus_id)
4219 && event.current_focus_path.last() == Some(&focus_id)
4220 {
4221 listener(view, cx)
4222 }
4223 })
4224 .is_ok()
4225 }));
4226 self.app.defer(|_| activate());
4227 subscription
4228 }
4229
4230 /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
4231 /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
4232 /// Returns a subscription and persists until the subscription is dropped.
4233 pub fn on_focus_in(
4234 &mut self,
4235 handle: &FocusHandle,
4236 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4237 ) -> Subscription {
4238 let view = self.view.downgrade();
4239 let focus_id = handle.id;
4240 let (subscription, activate) =
4241 self.window.new_focus_listener(Box::new(move |event, cx| {
4242 view.update(cx, |view, cx| {
4243 if event.is_focus_in(focus_id) {
4244 listener(view, cx)
4245 }
4246 })
4247 .is_ok()
4248 }));
4249 self.app.defer(move |_| activate());
4250 subscription
4251 }
4252
4253 /// Register a listener to be called when the given focus handle loses focus.
4254 /// Returns a subscription and persists until the subscription is dropped.
4255 pub fn on_blur(
4256 &mut self,
4257 handle: &FocusHandle,
4258 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4259 ) -> Subscription {
4260 let view = self.view.downgrade();
4261 let focus_id = handle.id;
4262 let (subscription, activate) =
4263 self.window.new_focus_listener(Box::new(move |event, cx| {
4264 view.update(cx, |view, cx| {
4265 if event.previous_focus_path.last() == Some(&focus_id)
4266 && event.current_focus_path.last() != Some(&focus_id)
4267 {
4268 listener(view, cx)
4269 }
4270 })
4271 .is_ok()
4272 }));
4273 self.app.defer(move |_| activate());
4274 subscription
4275 }
4276
4277 /// Register a listener to be called when nothing in the window has focus.
4278 /// This typically happens when the node that was focused is removed from the tree,
4279 /// and this callback lets you chose a default place to restore the users focus.
4280 /// Returns a subscription and persists until the subscription is dropped.
4281 pub fn on_focus_lost(
4282 &mut self,
4283 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4284 ) -> Subscription {
4285 let view = self.view.downgrade();
4286 let (subscription, activate) = self.window.focus_lost_listeners.insert(
4287 (),
4288 Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
4289 );
4290 activate();
4291 subscription
4292 }
4293
4294 /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
4295 /// Returns a subscription and persists until the subscription is dropped.
4296 pub fn on_focus_out(
4297 &mut self,
4298 handle: &FocusHandle,
4299 mut listener: impl FnMut(&mut V, FocusOutEvent, &mut ViewContext<V>) + 'static,
4300 ) -> Subscription {
4301 let view = self.view.downgrade();
4302 let focus_id = handle.id;
4303 let (subscription, activate) =
4304 self.window.new_focus_listener(Box::new(move |event, cx| {
4305 view.update(cx, |view, cx| {
4306 if let Some(blurred_id) = event.previous_focus_path.last().copied() {
4307 if event.is_focus_out(focus_id) {
4308 let event = FocusOutEvent {
4309 blurred: WeakFocusHandle {
4310 id: blurred_id,
4311 handles: Arc::downgrade(&cx.window.focus_handles),
4312 },
4313 };
4314 listener(view, event, cx)
4315 }
4316 }
4317 })
4318 .is_ok()
4319 }));
4320 self.app.defer(move |_| activate());
4321 subscription
4322 }
4323
4324 /// Schedule a future to be run asynchronously.
4325 /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
4326 /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
4327 /// The returned future will be polled on the main thread.
4328 pub fn spawn<Fut, R>(
4329 &mut self,
4330 f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
4331 ) -> Task<R>
4332 where
4333 R: 'static,
4334 Fut: Future<Output = R> + 'static,
4335 {
4336 let view = self.view().downgrade();
4337 self.window_cx.spawn(|cx| f(view, cx))
4338 }
4339
4340 /// Register a callback to be invoked when the given global state changes.
4341 pub fn observe_global<G: Global>(
4342 &mut self,
4343 mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
4344 ) -> Subscription {
4345 let window_handle = self.window.handle;
4346 let view = self.view().downgrade();
4347 let (subscription, activate) = self.global_observers.insert(
4348 TypeId::of::<G>(),
4349 Box::new(move |cx| {
4350 window_handle
4351 .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
4352 .unwrap_or(false)
4353 }),
4354 );
4355 self.app.defer(move |_| activate());
4356 subscription
4357 }
4358
4359 /// Register a callback to be invoked when the given Action type is dispatched to the window.
4360 pub fn on_action(
4361 &mut self,
4362 action_type: TypeId,
4363 listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
4364 ) {
4365 let handle = self.view().clone();
4366 self.window_cx
4367 .on_action(action_type, move |action, phase, cx| {
4368 handle.update(cx, |view, cx| {
4369 listener(view, action, phase, cx);
4370 })
4371 });
4372 }
4373
4374 /// Emit an event to be handled by any other views that have subscribed via [ViewContext::subscribe].
4375 pub fn emit<Evt>(&mut self, event: Evt)
4376 where
4377 Evt: 'static,
4378 V: EventEmitter<Evt>,
4379 {
4380 let emitter = self.view.model.entity_id;
4381 self.app.push_effect(Effect::Emit {
4382 emitter,
4383 event_type: TypeId::of::<Evt>(),
4384 event: Box::new(event),
4385 });
4386 }
4387
4388 /// Move focus to the current view, assuming it implements [`FocusableView`].
4389 pub fn focus_self(&mut self)
4390 where
4391 V: FocusableView,
4392 {
4393 self.defer(|view, cx| view.focus_handle(cx).focus(cx))
4394 }
4395
4396 /// Convenience method for accessing view state in an event callback.
4397 ///
4398 /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
4399 /// but it's often useful to be able to access view state in these
4400 /// callbacks. This method provides a convenient way to do so.
4401 pub fn listener<E: ?Sized>(
4402 &self,
4403 f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
4404 ) -> impl Fn(&E, &mut WindowContext) + 'static {
4405 let view = self.view().downgrade();
4406 move |e: &E, cx: &mut WindowContext| {
4407 view.update(cx, |view, cx| f(view, e, cx)).ok();
4408 }
4409 }
4410}
4411
4412impl<V> Context for ViewContext<'_, V> {
4413 type Result<U> = U;
4414
4415 fn new_model<T: 'static>(
4416 &mut self,
4417 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4418 ) -> Model<T> {
4419 self.window_cx.new_model(build_model)
4420 }
4421
4422 fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
4423 self.window_cx.reserve_model()
4424 }
4425
4426 fn insert_model<T: 'static>(
4427 &mut self,
4428 reservation: crate::Reservation<T>,
4429 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4430 ) -> Self::Result<Model<T>> {
4431 self.window_cx.insert_model(reservation, build_model)
4432 }
4433
4434 fn update_model<T: 'static, R>(
4435 &mut self,
4436 model: &Model<T>,
4437 update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
4438 ) -> R {
4439 self.window_cx.update_model(model, update)
4440 }
4441
4442 fn read_model<T, R>(
4443 &self,
4444 handle: &Model<T>,
4445 read: impl FnOnce(&T, &AppContext) -> R,
4446 ) -> Self::Result<R>
4447 where
4448 T: 'static,
4449 {
4450 self.window_cx.read_model(handle, read)
4451 }
4452
4453 fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
4454 where
4455 F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
4456 {
4457 self.window_cx.update_window(window, update)
4458 }
4459
4460 fn read_window<T, R>(
4461 &self,
4462 window: &WindowHandle<T>,
4463 read: impl FnOnce(View<T>, &AppContext) -> R,
4464 ) -> Result<R>
4465 where
4466 T: 'static,
4467 {
4468 self.window_cx.read_window(window, read)
4469 }
4470}
4471
4472impl<V: 'static> VisualContext for ViewContext<'_, V> {
4473 fn new_view<W: Render + 'static>(
4474 &mut self,
4475 build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4476 ) -> Self::Result<View<W>> {
4477 self.window_cx.new_view(build_view_state)
4478 }
4479
4480 fn update_view<V2: 'static, R>(
4481 &mut self,
4482 view: &View<V2>,
4483 update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
4484 ) -> Self::Result<R> {
4485 self.window_cx.update_view(view, update)
4486 }
4487
4488 fn replace_root_view<W>(
4489 &mut self,
4490 build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4491 ) -> Self::Result<View<W>>
4492 where
4493 W: 'static + Render,
4494 {
4495 self.window_cx.replace_root_view(build_view)
4496 }
4497
4498 fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
4499 self.window_cx.focus_view(view)
4500 }
4501
4502 fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
4503 self.window_cx.dismiss_view(view)
4504 }
4505}
4506
4507impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
4508 type Target = WindowContext<'a>;
4509
4510 fn deref(&self) -> &Self::Target {
4511 &self.window_cx
4512 }
4513}
4514
4515impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
4516 fn deref_mut(&mut self) -> &mut Self::Target {
4517 &mut self.window_cx
4518 }
4519}
4520
4521// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4522slotmap::new_key_type! {
4523 /// A unique identifier for a window.
4524 pub struct WindowId;
4525}
4526
4527impl WindowId {
4528 /// Converts this window ID to a `u64`.
4529 pub fn as_u64(&self) -> u64 {
4530 self.0.as_ffi()
4531 }
4532}
4533
4534impl From<u64> for WindowId {
4535 fn from(value: u64) -> Self {
4536 WindowId(slotmap::KeyData::from_ffi(value))
4537 }
4538}
4539
4540/// A handle to a window with a specific root view type.
4541/// Note that this does not keep the window alive on its own.
4542#[derive(Deref, DerefMut)]
4543pub struct WindowHandle<V> {
4544 #[deref]
4545 #[deref_mut]
4546 pub(crate) any_handle: AnyWindowHandle,
4547 state_type: PhantomData<V>,
4548}
4549
4550impl<V: 'static + Render> WindowHandle<V> {
4551 /// Creates a new handle from a window ID.
4552 /// This does not check if the root type of the window is `V`.
4553 pub fn new(id: WindowId) -> Self {
4554 WindowHandle {
4555 any_handle: AnyWindowHandle {
4556 id,
4557 state_type: TypeId::of::<V>(),
4558 },
4559 state_type: PhantomData,
4560 }
4561 }
4562
4563 /// Get the root view out of this window.
4564 ///
4565 /// This will fail if the window is closed or if the root view's type does not match `V`.
4566 pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
4567 where
4568 C: Context,
4569 {
4570 Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
4571 root_view
4572 .downcast::<V>()
4573 .map_err(|_| anyhow!("the type of the window's root view has changed"))
4574 }))
4575 }
4576
4577 /// Updates the root view of this window.
4578 ///
4579 /// This will fail if the window has been closed or if the root view's type does not match
4580 pub fn update<C, R>(
4581 &self,
4582 cx: &mut C,
4583 update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
4584 ) -> Result<R>
4585 where
4586 C: Context,
4587 {
4588 cx.update_window(self.any_handle, |root_view, cx| {
4589 let view = root_view
4590 .downcast::<V>()
4591 .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4592 Ok(cx.update_view(&view, update))
4593 })?
4594 }
4595
4596 /// Read the root view out of this window.
4597 ///
4598 /// This will fail if the window is closed or if the root view's type does not match `V`.
4599 pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
4600 let x = cx
4601 .windows
4602 .get(self.id)
4603 .and_then(|window| {
4604 window
4605 .as_ref()
4606 .and_then(|window| window.root_view.clone())
4607 .map(|root_view| root_view.downcast::<V>())
4608 })
4609 .ok_or_else(|| anyhow!("window not found"))?
4610 .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4611
4612 Ok(x.read(cx))
4613 }
4614
4615 /// Read the root view out of this window, with a callback
4616 ///
4617 /// This will fail if the window is closed or if the root view's type does not match `V`.
4618 pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
4619 where
4620 C: Context,
4621 {
4622 cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4623 }
4624
4625 /// Read the root view pointer off of this window.
4626 ///
4627 /// This will fail if the window is closed or if the root view's type does not match `V`.
4628 pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
4629 where
4630 C: Context,
4631 {
4632 cx.read_window(self, |root_view, _cx| root_view.clone())
4633 }
4634
4635 /// Check if this window is 'active'.
4636 ///
4637 /// Will return `None` if the window is closed or currently
4638 /// borrowed.
4639 pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
4640 cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
4641 .ok()
4642 }
4643}
4644
4645impl<V> Copy for WindowHandle<V> {}
4646
4647impl<V> Clone for WindowHandle<V> {
4648 fn clone(&self) -> Self {
4649 *self
4650 }
4651}
4652
4653impl<V> PartialEq for WindowHandle<V> {
4654 fn eq(&self, other: &Self) -> bool {
4655 self.any_handle == other.any_handle
4656 }
4657}
4658
4659impl<V> Eq for WindowHandle<V> {}
4660
4661impl<V> Hash for WindowHandle<V> {
4662 fn hash<H: Hasher>(&self, state: &mut H) {
4663 self.any_handle.hash(state);
4664 }
4665}
4666
4667impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
4668 fn from(val: WindowHandle<V>) -> Self {
4669 val.any_handle
4670 }
4671}
4672
4673unsafe impl<V> Send for WindowHandle<V> {}
4674unsafe impl<V> Sync for WindowHandle<V> {}
4675
4676/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
4677#[derive(Copy, Clone, PartialEq, Eq, Hash)]
4678pub struct AnyWindowHandle {
4679 pub(crate) id: WindowId,
4680 state_type: TypeId,
4681}
4682
4683impl AnyWindowHandle {
4684 /// Get the ID of this window.
4685 pub fn window_id(&self) -> WindowId {
4686 self.id
4687 }
4688
4689 /// Attempt to convert this handle to a window handle with a specific root view type.
4690 /// If the types do not match, this will return `None`.
4691 pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
4692 if TypeId::of::<T>() == self.state_type {
4693 Some(WindowHandle {
4694 any_handle: *self,
4695 state_type: PhantomData,
4696 })
4697 } else {
4698 None
4699 }
4700 }
4701
4702 /// Updates the state of the root view of this window.
4703 ///
4704 /// This will fail if the window has been closed.
4705 pub fn update<C, R>(
4706 self,
4707 cx: &mut C,
4708 update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
4709 ) -> Result<R>
4710 where
4711 C: Context,
4712 {
4713 cx.update_window(self, update)
4714 }
4715
4716 /// Read the state of the root view of this window.
4717 ///
4718 /// This will fail if the window has been closed.
4719 pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
4720 where
4721 C: Context,
4722 T: 'static,
4723 {
4724 let view = self
4725 .downcast::<T>()
4726 .context("the type of the window's root view has changed")?;
4727
4728 cx.read_window(&view, read)
4729 }
4730}
4731
4732/// An identifier for an [`Element`](crate::Element).
4733///
4734/// Can be constructed with a string, a number, or both, as well
4735/// as other internal representations.
4736#[derive(Clone, Debug, Eq, PartialEq, Hash)]
4737pub enum ElementId {
4738 /// The ID of a View element
4739 View(EntityId),
4740 /// An integer ID.
4741 Integer(usize),
4742 /// A string based ID.
4743 Name(SharedString),
4744 /// A UUID.
4745 Uuid(Uuid),
4746 /// An ID that's equated with a focus handle.
4747 FocusHandle(FocusId),
4748 /// A combination of a name and an integer.
4749 NamedInteger(SharedString, usize),
4750}
4751
4752impl Display for ElementId {
4753 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4754 match self {
4755 ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
4756 ElementId::Integer(ix) => write!(f, "{}", ix)?,
4757 ElementId::Name(name) => write!(f, "{}", name)?,
4758 ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
4759 ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
4760 ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
4761 }
4762
4763 Ok(())
4764 }
4765}
4766
4767impl TryInto<SharedString> for ElementId {
4768 type Error = anyhow::Error;
4769
4770 fn try_into(self) -> anyhow::Result<SharedString> {
4771 if let ElementId::Name(name) = self {
4772 Ok(name)
4773 } else {
4774 Err(anyhow!("element id is not string"))
4775 }
4776 }
4777}
4778
4779impl From<usize> for ElementId {
4780 fn from(id: usize) -> Self {
4781 ElementId::Integer(id)
4782 }
4783}
4784
4785impl From<i32> for ElementId {
4786 fn from(id: i32) -> Self {
4787 Self::Integer(id as usize)
4788 }
4789}
4790
4791impl From<SharedString> for ElementId {
4792 fn from(name: SharedString) -> Self {
4793 ElementId::Name(name)
4794 }
4795}
4796
4797impl From<&'static str> for ElementId {
4798 fn from(name: &'static str) -> Self {
4799 ElementId::Name(name.into())
4800 }
4801}
4802
4803impl<'a> From<&'a FocusHandle> for ElementId {
4804 fn from(handle: &'a FocusHandle) -> Self {
4805 ElementId::FocusHandle(handle.id)
4806 }
4807}
4808
4809impl From<(&'static str, EntityId)> for ElementId {
4810 fn from((name, id): (&'static str, EntityId)) -> Self {
4811 ElementId::NamedInteger(name.into(), id.as_u64() as usize)
4812 }
4813}
4814
4815impl From<(&'static str, usize)> for ElementId {
4816 fn from((name, id): (&'static str, usize)) -> Self {
4817 ElementId::NamedInteger(name.into(), id)
4818 }
4819}
4820
4821impl From<(&'static str, u64)> for ElementId {
4822 fn from((name, id): (&'static str, u64)) -> Self {
4823 ElementId::NamedInteger(name.into(), id as usize)
4824 }
4825}
4826
4827impl From<Uuid> for ElementId {
4828 fn from(value: Uuid) -> Self {
4829 Self::Uuid(value)
4830 }
4831}
4832
4833impl From<(&'static str, u32)> for ElementId {
4834 fn from((name, id): (&'static str, u32)) -> Self {
4835 ElementId::NamedInteger(name.into(), id as usize)
4836 }
4837}
4838
4839/// A rectangle to be rendered in the window at the given position and size.
4840/// Passed as an argument [`WindowContext::paint_quad`].
4841#[derive(Clone)]
4842pub struct PaintQuad {
4843 /// The bounds of the quad within the window.
4844 pub bounds: Bounds<Pixels>,
4845 /// The radii of the quad's corners.
4846 pub corner_radii: Corners<Pixels>,
4847 /// The background color of the quad.
4848 pub background: Hsla,
4849 /// The widths of the quad's borders.
4850 pub border_widths: Edges<Pixels>,
4851 /// The color of the quad's borders.
4852 pub border_color: Hsla,
4853}
4854
4855impl PaintQuad {
4856 /// Sets the corner radii of the quad.
4857 pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
4858 PaintQuad {
4859 corner_radii: corner_radii.into(),
4860 ..self
4861 }
4862 }
4863
4864 /// Sets the border widths of the quad.
4865 pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
4866 PaintQuad {
4867 border_widths: border_widths.into(),
4868 ..self
4869 }
4870 }
4871
4872 /// Sets the border color of the quad.
4873 pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
4874 PaintQuad {
4875 border_color: border_color.into(),
4876 ..self
4877 }
4878 }
4879
4880 /// Sets the background color of the quad.
4881 pub fn background(self, background: impl Into<Hsla>) -> Self {
4882 PaintQuad {
4883 background: background.into(),
4884 ..self
4885 }
4886 }
4887}
4888
4889/// Creates a quad with the given parameters.
4890pub fn quad(
4891 bounds: Bounds<Pixels>,
4892 corner_radii: impl Into<Corners<Pixels>>,
4893 background: impl Into<Hsla>,
4894 border_widths: impl Into<Edges<Pixels>>,
4895 border_color: impl Into<Hsla>,
4896) -> PaintQuad {
4897 PaintQuad {
4898 bounds,
4899 corner_radii: corner_radii.into(),
4900 background: background.into(),
4901 border_widths: border_widths.into(),
4902 border_color: border_color.into(),
4903 }
4904}
4905
4906/// Creates a filled quad with the given bounds and background color.
4907pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
4908 PaintQuad {
4909 bounds: bounds.into(),
4910 corner_radii: (0.).into(),
4911 background: background.into(),
4912 border_widths: (0.).into(),
4913 border_color: transparent_black(),
4914 }
4915}
4916
4917/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
4918pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
4919 PaintQuad {
4920 bounds: bounds.into(),
4921 corner_radii: (0.).into(),
4922 background: transparent_black(),
4923 border_widths: (1.).into(),
4924 border_color: border_color.into(),
4925 }
4926}