1use crate::prelude::*;
2use gpui::{AnyElement, StyleRefinement};
3use smallvec::SmallVec;
4
5/// A facepile is a collection of faces stacked horizontally–
6/// always with the leftmost face on top and descending in z-index
7///
8/// Facepiles are used to display a group of people or things,
9/// such as a list of participants in a collaboration session.
10#[derive(IntoElement)]
11pub struct Facepile {
12 base: Div,
13 faces: SmallVec<[AnyElement; 2]>,
14}
15
16impl Facepile {
17 pub fn empty() -> Self {
18 Self::new(SmallVec::new())
19 }
20
21 pub fn new(faces: SmallVec<[AnyElement; 2]>) -> Self {
22 Self { base: div(), faces }
23 }
24}
25
26impl ParentElement for Facepile {
27 fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
28 self.faces.extend(elements);
29 }
30}
31
32// Style methods.
33impl Facepile {
34 fn style(&mut self) -> &mut StyleRefinement {
35 self.base.style()
36 }
37
38 gpui::padding_style_methods!({
39 visibility: pub
40 });
41}
42
43impl RenderOnce for Facepile {
44 fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
45 // Lay the faces out in reverse so they overlap in the desired order (left to right, front to back)
46 self.base
47 .flex()
48 .flex_row_reverse()
49 .items_center()
50 .justify_start()
51 .children(
52 self.faces
53 .into_iter()
54 .enumerate()
55 .rev()
56 .map(|(ix, player)| div().when(ix > 0, |div| div.ml_neg_1()).child(player)),
57 )
58 }
59}