1use gpui::*;
2
3struct SetMenus;
4
5impl Render for SetMenus {
6 fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
7 div()
8 .flex()
9 .bg(rgb(0x2e7d32))
10 .size_full()
11 .justify_center()
12 .items_center()
13 .text_xl()
14 .text_color(rgb(0xffffff))
15 .child("Set Menus Example")
16 }
17}
18
19fn main() {
20 App::new().run(|cx: &mut AppContext| {
21 // Bring the menu bar to the foreground (so you can see the menu bar)
22 cx.activate(true);
23 // Register the `quit` function so it can be referenced by the `MenuItem::action` in the menu bar
24 cx.on_action(quit);
25 // Add menu items
26 cx.set_menus(vec![Menu {
27 name: "set_menus".into(),
28 items: vec![MenuItem::action("Quit", Quit)],
29 }]);
30 cx.open_window(WindowOptions::default(), |cx| {
31 cx.new_view(|_cx| SetMenus {})
32 })
33 .unwrap();
34 });
35}
36
37// Associate actions using the `actions!` macro (or `impl_actions!` macro)
38actions!(set_menus, [Quit]);
39
40// Define the quit function that is registered with the AppContext
41fn quit(_: &Quit, cx: &mut AppContext) {
42 println!("Gracefully quitting the application . . .");
43 cx.quit();
44}