anchored.rs

  1use smallvec::SmallVec;
  2use taffy::style::{Display, Position};
  3
  4use crate::{
  5    point, AnyElement, Axis, Bounds, Corner, Edges, Element, GlobalElementId, IntoElement,
  6    LayoutId, ParentElement, Pixels, Point, Size, Style, WindowContext,
  7};
  8
  9/// The state that the anchored element element uses to track its children.
 10pub struct AnchoredState {
 11    child_layout_ids: SmallVec<[LayoutId; 4]>,
 12}
 13
 14/// An anchored element that can be used to display UI that
 15/// will avoid overflowing the window bounds.
 16pub struct Anchored {
 17    children: SmallVec<[AnyElement; 2]>,
 18    anchor_corner: Corner,
 19    fit_mode: AnchoredFitMode,
 20    anchor_position: Option<Point<Pixels>>,
 21    position_mode: AnchoredPositionMode,
 22    offset: Option<Point<Pixels>>,
 23}
 24
 25/// anchored gives you an element that will avoid overflowing the window bounds.
 26/// Its children should have no margin to avoid measurement issues.
 27pub fn anchored() -> Anchored {
 28    Anchored {
 29        children: SmallVec::new(),
 30        anchor_corner: Corner::TopLeft,
 31        fit_mode: AnchoredFitMode::SwitchAnchor,
 32        anchor_position: None,
 33        position_mode: AnchoredPositionMode::Window,
 34        offset: None,
 35    }
 36}
 37
 38impl Anchored {
 39    /// Sets which corner of the anchored element should be anchored to the current position.
 40    pub fn anchor(mut self, anchor: Corner) -> Self {
 41        self.anchor_corner = anchor;
 42        self
 43    }
 44
 45    /// Sets the position in window coordinates
 46    /// (otherwise the location the anchored element is rendered is used)
 47    pub fn position(mut self, anchor: Point<Pixels>) -> Self {
 48        self.anchor_position = Some(anchor);
 49        self
 50    }
 51
 52    /// Offset the final position by this amount.
 53    /// Useful when you want to anchor to an element but offset from it, such as in PopoverMenu.
 54    pub fn offset(mut self, offset: Point<Pixels>) -> Self {
 55        self.offset = Some(offset);
 56        self
 57    }
 58
 59    /// Sets the position mode for this anchored element. Local will have this
 60    /// interpret its [`Anchored::position`] as relative to the parent element.
 61    /// While Window will have it interpret the position as relative to the window.
 62    pub fn position_mode(mut self, mode: AnchoredPositionMode) -> Self {
 63        self.position_mode = mode;
 64        self
 65    }
 66
 67    /// Snap to window edge instead of switching anchor corner when an overflow would occur.
 68    pub fn snap_to_window(mut self) -> Self {
 69        self.fit_mode = AnchoredFitMode::SnapToWindow;
 70        self
 71    }
 72
 73    /// Snap to window edge and leave some margins.
 74    pub fn snap_to_window_with_margin(mut self, edges: impl Into<Edges<Pixels>>) -> Self {
 75        self.fit_mode = AnchoredFitMode::SnapToWindowWithMargin(edges.into());
 76        self
 77    }
 78}
 79
 80impl ParentElement for Anchored {
 81    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
 82        self.children.extend(elements)
 83    }
 84}
 85
 86impl Element for Anchored {
 87    type RequestLayoutState = AnchoredState;
 88    type PrepaintState = ();
 89
 90    fn id(&self) -> Option<crate::ElementId> {
 91        None
 92    }
 93
 94    fn request_layout(
 95        &mut self,
 96        _id: Option<&GlobalElementId>,
 97        cx: &mut WindowContext,
 98    ) -> (crate::LayoutId, Self::RequestLayoutState) {
 99        let child_layout_ids = self
100            .children
101            .iter_mut()
102            .map(|child| child.request_layout(cx))
103            .collect::<SmallVec<_>>();
104
105        let anchored_style = Style {
106            position: Position::Absolute,
107            display: Display::Flex,
108            ..Style::default()
109        };
110
111        let layout_id = cx.request_layout(anchored_style, child_layout_ids.iter().copied());
112
113        (layout_id, AnchoredState { child_layout_ids })
114    }
115
116    fn prepaint(
117        &mut self,
118        _id: Option<&GlobalElementId>,
119        bounds: Bounds<Pixels>,
120        request_layout: &mut Self::RequestLayoutState,
121        cx: &mut WindowContext,
122    ) {
123        if request_layout.child_layout_ids.is_empty() {
124            return;
125        }
126
127        let mut child_min = point(Pixels::MAX, Pixels::MAX);
128        let mut child_max = Point::default();
129        for child_layout_id in &request_layout.child_layout_ids {
130            let child_bounds = cx.layout_bounds(*child_layout_id);
131            child_min = child_min.min(&child_bounds.origin);
132            child_max = child_max.max(&child_bounds.bottom_right());
133        }
134        let size: Size<Pixels> = (child_max - child_min).into();
135
136        let (origin, mut desired) = self.position_mode.get_position_and_bounds(
137            self.anchor_position,
138            self.anchor_corner,
139            size,
140            bounds,
141            self.offset,
142        );
143
144        let limits = Bounds {
145            origin: Point::default(),
146            size: cx.viewport_size(),
147        };
148
149        if self.fit_mode == AnchoredFitMode::SwitchAnchor {
150            let mut anchor_corner = self.anchor_corner;
151
152            if desired.left() < limits.left() || desired.right() > limits.right() {
153                let switched = Bounds::from_corner_and_size(
154                    anchor_corner.other_side_corner_along(Axis::Horizontal),
155                    origin,
156                    size,
157                );
158                if !(switched.left() < limits.left() || switched.right() > limits.right()) {
159                    anchor_corner = anchor_corner.other_side_corner_along(Axis::Horizontal);
160                    desired = switched
161                }
162            }
163
164            if desired.top() < limits.top() || desired.bottom() > limits.bottom() {
165                let switched = Bounds::from_corner_and_size(
166                    anchor_corner.other_side_corner_along(Axis::Vertical),
167                    origin,
168                    size,
169                );
170                if !(switched.top() < limits.top() || switched.bottom() > limits.bottom()) {
171                    desired = switched;
172                }
173            }
174        }
175
176        let edges = match self.fit_mode {
177            AnchoredFitMode::SnapToWindowWithMargin(edges) => edges,
178            _ => Edges::default(),
179        };
180
181        // Snap the horizontal edges of the anchored element to the horizontal edges of the window if
182        // its horizontal bounds overflow, aligning to the left if it is wider than the limits.
183        if desired.right() > limits.right() {
184            desired.origin.x -= desired.right() - limits.right() + edges.right;
185        }
186        if desired.left() < limits.left() {
187            desired.origin.x = limits.origin.x + edges.left;
188        }
189
190        // Snap the vertical edges of the anchored element to the vertical edges of the window if
191        // its vertical bounds overflow, aligning to the top if it is taller than the limits.
192        if desired.bottom() > limits.bottom() {
193            desired.origin.y -= desired.bottom() - limits.bottom() + edges.bottom;
194        }
195        if desired.top() < limits.top() {
196            desired.origin.y = limits.origin.y + edges.top;
197        }
198
199        let offset = desired.origin - bounds.origin;
200        let offset = point(offset.x.round(), offset.y.round());
201
202        cx.with_element_offset(offset, |cx| {
203            for child in &mut self.children {
204                child.prepaint(cx);
205            }
206        })
207    }
208
209    fn paint(
210        &mut self,
211        _id: Option<&GlobalElementId>,
212        _bounds: crate::Bounds<crate::Pixels>,
213        _request_layout: &mut Self::RequestLayoutState,
214        _prepaint: &mut Self::PrepaintState,
215        cx: &mut WindowContext,
216    ) {
217        for child in &mut self.children {
218            child.paint(cx);
219        }
220    }
221}
222
223impl IntoElement for Anchored {
224    type Element = Self;
225
226    fn into_element(self) -> Self::Element {
227        self
228    }
229}
230
231/// Which algorithm to use when fitting the anchored element to be inside the window.
232#[derive(Copy, Clone, PartialEq)]
233pub enum AnchoredFitMode {
234    /// Snap the anchored element to the window edge.
235    SnapToWindow,
236    /// Snap to window edge and leave some margins.
237    SnapToWindowWithMargin(Edges<Pixels>),
238    /// Switch which corner anchor this anchored element is attached to.
239    SwitchAnchor,
240}
241
242/// Which algorithm to use when positioning the anchored element.
243#[derive(Copy, Clone, PartialEq)]
244pub enum AnchoredPositionMode {
245    /// Position the anchored element relative to the window.
246    Window,
247    /// Position the anchored element relative to its parent.
248    Local,
249}
250
251impl AnchoredPositionMode {
252    fn get_position_and_bounds(
253        &self,
254        anchor_position: Option<Point<Pixels>>,
255        anchor_corner: Corner,
256        size: Size<Pixels>,
257        bounds: Bounds<Pixels>,
258        offset: Option<Point<Pixels>>,
259    ) -> (Point<Pixels>, Bounds<Pixels>) {
260        let offset = offset.unwrap_or_default();
261
262        match self {
263            AnchoredPositionMode::Window => {
264                let anchor_position = anchor_position.unwrap_or(bounds.origin);
265                let bounds =
266                    Bounds::from_corner_and_size(anchor_corner, anchor_position + offset, size);
267                (anchor_position, bounds)
268            }
269            AnchoredPositionMode::Local => {
270                let anchor_position = anchor_position.unwrap_or_default();
271                let bounds = Bounds::from_corner_and_size(
272                    anchor_corner,
273                    bounds.origin + anchor_position + offset,
274                    size,
275                );
276                (anchor_position, bounds)
277            }
278        }
279    }
280}