window.rs

   1use crate::{
   2    point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
   3    AnyView, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Background, Bounds,
   4    BoxShadow, Context, Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener,
   5    DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
   6    FileDropEvent, Flatten, FontId, Global, GlobalElementId, GlyphId, GpuSpecs, Hsla, InputHandler,
   7    IsZero, KeyBinding, KeyContext, KeyDownEvent, KeyEvent, Keystroke, KeystrokeEvent,
   8    KeystrokeObserver, LayoutId, LineLayoutIndex, Model, ModelContext, Modifiers,
   9    ModifiersChangedEvent, MonochromeSprite, MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent,
  10    Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler,
  11    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  12    RenderImage, RenderImageParams, RenderSvgParams, Replay, ResizeEdge, ScaledPixels, Scene,
  13    Shadow, SharedString, Size, StrikethroughStyle, Style, SubscriberSet, Subscription,
  14    TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement, TransformationMatrix, Underline,
  15    UnderlineStyle, View, VisualContext, WeakView, WindowAppearance, WindowBackgroundAppearance,
  16    WindowBounds, WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
  17    SUBPIXEL_VARIANTS,
  18};
  19use anyhow::{anyhow, Context as _, Result};
  20use collections::{FxHashMap, FxHashSet};
  21use derive_more::{Deref, DerefMut};
  22use futures::channel::oneshot;
  23use futures::FutureExt;
  24#[cfg(target_os = "macos")]
  25use media::core_video::CVImageBuffer;
  26use parking_lot::RwLock;
  27use refineable::Refineable;
  28use slotmap::SlotMap;
  29use smallvec::SmallVec;
  30use std::{
  31    any::{Any, TypeId},
  32    borrow::{Borrow, BorrowMut, Cow},
  33    cell::{Cell, RefCell},
  34    cmp,
  35    fmt::{Debug, Display},
  36    future::Future,
  37    hash::{Hash, Hasher},
  38    marker::PhantomData,
  39    mem,
  40    ops::Range,
  41    rc::Rc,
  42    sync::{
  43        atomic::{AtomicUsize, Ordering::SeqCst},
  44        Arc, Weak,
  45    },
  46    time::{Duration, Instant},
  47};
  48use util::post_inc;
  49use util::{measure, ResultExt};
  50use uuid::Uuid;
  51
  52mod prompts;
  53
  54pub use prompts::*;
  55
  56pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1024.), px(700.));
  57
  58/// Represents the two different phases when dispatching events.
  59#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  60pub enum DispatchPhase {
  61    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  62    /// invoked front to back and keyboard event listeners are invoked from the focused element
  63    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  64    /// registering event listeners.
  65    #[default]
  66    Bubble,
  67    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  68    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  69    /// is used for special purposes such as clearing the "pressed" state for click events. If
  70    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  71    /// outside of the immediate region may rely on detecting non-local events during this phase.
  72    Capture,
  73}
  74
  75impl DispatchPhase {
  76    /// Returns true if this represents the "bubble" phase.
  77    pub fn bubble(self) -> bool {
  78        self == DispatchPhase::Bubble
  79    }
  80
  81    /// Returns true if this represents the "capture" phase.
  82    pub fn capture(self) -> bool {
  83        self == DispatchPhase::Capture
  84    }
  85}
  86
  87type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  88
  89type AnyWindowFocusListener =
  90    Box<dyn FnMut(&WindowFocusEvent, &mut WindowContext) -> bool + 'static>;
  91
  92struct WindowFocusEvent {
  93    previous_focus_path: SmallVec<[FocusId; 8]>,
  94    current_focus_path: SmallVec<[FocusId; 8]>,
  95}
  96
  97impl WindowFocusEvent {
  98    pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
  99        !self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
 100    }
 101
 102    pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
 103        self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
 104    }
 105}
 106
 107/// This is provided when subscribing for `ViewContext::on_focus_out` events.
 108pub struct FocusOutEvent {
 109    /// A weak focus handle representing what was blurred.
 110    pub blurred: WeakFocusHandle,
 111}
 112
 113slotmap::new_key_type! {
 114    /// A globally unique identifier for a focusable element.
 115    pub struct FocusId;
 116}
 117
 118thread_local! {
 119    /// 8MB wasn't quite enough...
 120    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
 121}
 122
 123impl FocusId {
 124    /// Obtains whether the element associated with this handle is currently focused.
 125    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 126        cx.window.focus == Some(*self)
 127    }
 128
 129    /// Obtains whether the element associated with this handle contains the focused
 130    /// element or is itself focused.
 131    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 132        cx.focused()
 133            .map_or(false, |focused| self.contains(focused.id, cx))
 134    }
 135
 136    /// Obtains whether the element associated with this handle is contained within the
 137    /// focused element or is itself focused.
 138    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 139        let focused = cx.focused();
 140        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 141    }
 142
 143    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 144    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 145        cx.window
 146            .rendered_frame
 147            .dispatch_tree
 148            .focus_contains(*self, other)
 149    }
 150}
 151
 152/// A handle which can be used to track and manipulate the focused element in a window.
 153pub struct FocusHandle {
 154    pub(crate) id: FocusId,
 155    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 156}
 157
 158impl std::fmt::Debug for FocusHandle {
 159    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 160        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 161    }
 162}
 163
 164impl FocusHandle {
 165    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 166        let id = handles.write().insert(AtomicUsize::new(1));
 167        Self {
 168            id,
 169            handles: handles.clone(),
 170        }
 171    }
 172
 173    pub(crate) fn for_id(
 174        id: FocusId,
 175        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 176    ) -> Option<Self> {
 177        let lock = handles.read();
 178        let ref_count = lock.get(id)?;
 179        if ref_count.load(SeqCst) == 0 {
 180            None
 181        } else {
 182            ref_count.fetch_add(1, SeqCst);
 183            Some(Self {
 184                id,
 185                handles: handles.clone(),
 186            })
 187        }
 188    }
 189
 190    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 191    pub fn downgrade(&self) -> WeakFocusHandle {
 192        WeakFocusHandle {
 193            id: self.id,
 194            handles: Arc::downgrade(&self.handles),
 195        }
 196    }
 197
 198    /// Moves the focus to the element associated with this handle.
 199    pub fn focus(&self, cx: &mut WindowContext) {
 200        cx.focus(self)
 201    }
 202
 203    /// Obtains whether the element associated with this handle is currently focused.
 204    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 205        self.id.is_focused(cx)
 206    }
 207
 208    /// Obtains whether the element associated with this handle contains the focused
 209    /// element or is itself focused.
 210    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 211        self.id.contains_focused(cx)
 212    }
 213
 214    /// Obtains whether the element associated with this handle is contained within the
 215    /// focused element or is itself focused.
 216    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 217        self.id.within_focused(cx)
 218    }
 219
 220    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 221    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 222        self.id.contains(other.id, cx)
 223    }
 224
 225    /// Dispatch an action on the element that rendered this focus handle
 226    pub fn dispatch_action(&self, action: &dyn Action, cx: &mut WindowContext) {
 227        if let Some(node_id) = cx
 228            .window
 229            .rendered_frame
 230            .dispatch_tree
 231            .focusable_node_id(self.id)
 232        {
 233            cx.dispatch_action_on_node(node_id, action)
 234        }
 235    }
 236}
 237
 238impl Clone for FocusHandle {
 239    fn clone(&self) -> Self {
 240        Self::for_id(self.id, &self.handles).unwrap()
 241    }
 242}
 243
 244impl PartialEq for FocusHandle {
 245    fn eq(&self, other: &Self) -> bool {
 246        self.id == other.id
 247    }
 248}
 249
 250impl Eq for FocusHandle {}
 251
 252impl Drop for FocusHandle {
 253    fn drop(&mut self) {
 254        self.handles
 255            .read()
 256            .get(self.id)
 257            .unwrap()
 258            .fetch_sub(1, SeqCst);
 259    }
 260}
 261
 262/// A weak reference to a focus handle.
 263#[derive(Clone, Debug)]
 264pub struct WeakFocusHandle {
 265    pub(crate) id: FocusId,
 266    handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 267}
 268
 269impl WeakFocusHandle {
 270    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 271    pub fn upgrade(&self) -> Option<FocusHandle> {
 272        let handles = self.handles.upgrade()?;
 273        FocusHandle::for_id(self.id, &handles)
 274    }
 275}
 276
 277impl PartialEq for WeakFocusHandle {
 278    fn eq(&self, other: &WeakFocusHandle) -> bool {
 279        self.id == other.id
 280    }
 281}
 282
 283impl Eq for WeakFocusHandle {}
 284
 285impl PartialEq<FocusHandle> for WeakFocusHandle {
 286    fn eq(&self, other: &FocusHandle) -> bool {
 287        self.id == other.id
 288    }
 289}
 290
 291impl PartialEq<WeakFocusHandle> for FocusHandle {
 292    fn eq(&self, other: &WeakFocusHandle) -> bool {
 293        self.id == other.id
 294    }
 295}
 296
 297/// FocusableView allows users of your view to easily
 298/// focus it (using cx.focus_view(view))
 299pub trait FocusableView: 'static + Render {
 300    /// Returns the focus handle associated with this view.
 301    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 302}
 303
 304/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 305/// where the lifecycle of the view is handled by another view.
 306pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 307
 308impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 309
 310/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 311pub struct DismissEvent;
 312
 313type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
 314
 315pub(crate) type AnyMouseListener =
 316    Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
 317
 318#[derive(Clone)]
 319pub(crate) struct CursorStyleRequest {
 320    pub(crate) hitbox_id: HitboxId,
 321    pub(crate) style: CursorStyle,
 322}
 323
 324/// An identifier for a [Hitbox].
 325#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 326pub struct HitboxId(usize);
 327
 328impl HitboxId {
 329    /// Checks if the hitbox with this id is currently hovered.
 330    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 331        cx.window.mouse_hit_test.0.contains(self)
 332    }
 333}
 334
 335/// A rectangular region that potentially blocks hitboxes inserted prior.
 336/// See [WindowContext::insert_hitbox] for more details.
 337#[derive(Clone, Debug, Deref)]
 338pub struct Hitbox {
 339    /// A unique identifier for the hitbox.
 340    pub id: HitboxId,
 341    /// The bounds of the hitbox.
 342    #[deref]
 343    pub bounds: Bounds<Pixels>,
 344    /// The content mask when the hitbox was inserted.
 345    pub content_mask: ContentMask<Pixels>,
 346    /// Whether the hitbox occludes other hitboxes inserted prior.
 347    pub opaque: bool,
 348}
 349
 350impl Hitbox {
 351    /// Checks if the hitbox is currently hovered.
 352    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 353        self.id.is_hovered(cx)
 354    }
 355}
 356
 357#[derive(Default, Eq, PartialEq)]
 358pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
 359
 360/// An identifier for a tooltip.
 361#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 362pub struct TooltipId(usize);
 363
 364impl TooltipId {
 365    /// Checks if the tooltip is currently hovered.
 366    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 367        cx.window
 368            .tooltip_bounds
 369            .as_ref()
 370            .map_or(false, |tooltip_bounds| {
 371                tooltip_bounds.id == *self && tooltip_bounds.bounds.contains(&cx.mouse_position())
 372            })
 373    }
 374}
 375
 376pub(crate) struct TooltipBounds {
 377    id: TooltipId,
 378    bounds: Bounds<Pixels>,
 379}
 380
 381#[derive(Clone)]
 382pub(crate) struct TooltipRequest {
 383    id: TooltipId,
 384    tooltip: AnyTooltip,
 385}
 386
 387pub(crate) struct DeferredDraw {
 388    priority: usize,
 389    parent_node: DispatchNodeId,
 390    element_id_stack: SmallVec<[ElementId; 32]>,
 391    text_style_stack: Vec<TextStyleRefinement>,
 392    element: Option<AnyElement>,
 393    absolute_offset: Point<Pixels>,
 394    prepaint_range: Range<PrepaintStateIndex>,
 395    paint_range: Range<PaintIndex>,
 396}
 397
 398pub(crate) struct Frame {
 399    pub(crate) focus: Option<FocusId>,
 400    pub(crate) window_active: bool,
 401    pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
 402    accessed_element_states: Vec<(GlobalElementId, TypeId)>,
 403    pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
 404    pub(crate) dispatch_tree: DispatchTree,
 405    pub(crate) scene: Scene,
 406    pub(crate) hitboxes: Vec<Hitbox>,
 407    pub(crate) deferred_draws: Vec<DeferredDraw>,
 408    pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
 409    pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
 410    pub(crate) cursor_styles: Vec<CursorStyleRequest>,
 411    #[cfg(any(test, feature = "test-support"))]
 412    pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
 413}
 414
 415#[derive(Clone, Default)]
 416pub(crate) struct PrepaintStateIndex {
 417    hitboxes_index: usize,
 418    tooltips_index: usize,
 419    deferred_draws_index: usize,
 420    dispatch_tree_index: usize,
 421    accessed_element_states_index: usize,
 422    line_layout_index: LineLayoutIndex,
 423}
 424
 425#[derive(Clone, Default)]
 426pub(crate) struct PaintIndex {
 427    scene_index: usize,
 428    mouse_listeners_index: usize,
 429    input_handlers_index: usize,
 430    cursor_styles_index: usize,
 431    accessed_element_states_index: usize,
 432    line_layout_index: LineLayoutIndex,
 433}
 434
 435impl Frame {
 436    pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
 437        Frame {
 438            focus: None,
 439            window_active: false,
 440            element_states: FxHashMap::default(),
 441            accessed_element_states: Vec::new(),
 442            mouse_listeners: Vec::new(),
 443            dispatch_tree,
 444            scene: Scene::default(),
 445            hitboxes: Vec::new(),
 446            deferred_draws: Vec::new(),
 447            input_handlers: Vec::new(),
 448            tooltip_requests: Vec::new(),
 449            cursor_styles: Vec::new(),
 450
 451            #[cfg(any(test, feature = "test-support"))]
 452            debug_bounds: FxHashMap::default(),
 453        }
 454    }
 455
 456    pub(crate) fn clear(&mut self) {
 457        self.element_states.clear();
 458        self.accessed_element_states.clear();
 459        self.mouse_listeners.clear();
 460        self.dispatch_tree.clear();
 461        self.scene.clear();
 462        self.input_handlers.clear();
 463        self.tooltip_requests.clear();
 464        self.cursor_styles.clear();
 465        self.hitboxes.clear();
 466        self.deferred_draws.clear();
 467        self.focus = None;
 468    }
 469
 470    pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
 471        let mut hit_test = HitTest::default();
 472        for hitbox in self.hitboxes.iter().rev() {
 473            let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
 474            if bounds.contains(&position) {
 475                hit_test.0.push(hitbox.id);
 476                if hitbox.opaque {
 477                    break;
 478                }
 479            }
 480        }
 481        hit_test
 482    }
 483
 484    pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 485        self.focus
 486            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 487            .unwrap_or_default()
 488    }
 489
 490    pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
 491        for element_state_key in &self.accessed_element_states {
 492            if let Some((element_state_key, element_state)) =
 493                prev_frame.element_states.remove_entry(element_state_key)
 494            {
 495                self.element_states.insert(element_state_key, element_state);
 496            }
 497        }
 498
 499        self.scene.finish();
 500    }
 501}
 502
 503// Holds the state for a specific window.
 504#[doc(hidden)]
 505pub struct Window {
 506    pub(crate) handle: AnyWindowHandle,
 507    pub(crate) removed: bool,
 508    pub(crate) platform_window: Box<dyn PlatformWindow>,
 509    display_id: Option<DisplayId>,
 510    sprite_atlas: Arc<dyn PlatformAtlas>,
 511    text_system: Arc<WindowTextSystem>,
 512    rem_size: Pixels,
 513    /// The stack of override values for the window's rem size.
 514    ///
 515    /// This is used by `with_rem_size` to allow rendering an element tree with
 516    /// a given rem size.
 517    rem_size_override_stack: SmallVec<[Pixels; 8]>,
 518    pub(crate) viewport_size: Size<Pixels>,
 519    layout_engine: Option<TaffyLayoutEngine>,
 520    pub(crate) root_view: Option<AnyView>,
 521    pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
 522    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 523    pub(crate) element_offset_stack: Vec<Point<Pixels>>,
 524    pub(crate) element_opacity: Option<f32>,
 525    pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
 526    pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
 527    pub(crate) rendered_frame: Frame,
 528    pub(crate) next_frame: Frame,
 529    pub(crate) next_hitbox_id: HitboxId,
 530    pub(crate) next_tooltip_id: TooltipId,
 531    pub(crate) tooltip_bounds: Option<TooltipBounds>,
 532    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 533    pub(crate) dirty_views: FxHashSet<EntityId>,
 534    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 535    focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 536    default_prevented: bool,
 537    mouse_position: Point<Pixels>,
 538    mouse_hit_test: HitTest,
 539    modifiers: Modifiers,
 540    scale_factor: f32,
 541    bounds_observers: SubscriberSet<(), AnyObserver>,
 542    appearance: WindowAppearance,
 543    appearance_observers: SubscriberSet<(), AnyObserver>,
 544    active: Rc<Cell<bool>>,
 545    hovered: Rc<Cell<bool>>,
 546    pub(crate) dirty: Rc<Cell<bool>>,
 547    pub(crate) needs_present: Rc<Cell<bool>>,
 548    pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
 549    pub(crate) refreshing: bool,
 550    pub(crate) draw_phase: DrawPhase,
 551    activation_observers: SubscriberSet<(), AnyObserver>,
 552    pub(crate) focus: Option<FocusId>,
 553    focus_enabled: bool,
 554    pending_input: Option<PendingInput>,
 555    pending_modifier: ModifierState,
 556    pending_input_observers: SubscriberSet<(), AnyObserver>,
 557    prompt: Option<RenderablePromptHandle>,
 558}
 559
 560#[derive(Clone, Debug, Default)]
 561struct ModifierState {
 562    modifiers: Modifiers,
 563    saw_keystroke: bool,
 564}
 565
 566#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 567pub(crate) enum DrawPhase {
 568    None,
 569    Prepaint,
 570    Paint,
 571    Focus,
 572}
 573
 574#[derive(Default, Debug)]
 575struct PendingInput {
 576    keystrokes: SmallVec<[Keystroke; 1]>,
 577    focus: Option<FocusId>,
 578    timer: Option<Task<()>>,
 579}
 580
 581pub(crate) struct ElementStateBox {
 582    pub(crate) inner: Box<dyn Any>,
 583    #[cfg(debug_assertions)]
 584    pub(crate) type_name: &'static str,
 585}
 586
 587fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<Pixels> {
 588    const DEFAULT_WINDOW_OFFSET: Point<Pixels> = point(px(0.), px(35.));
 589
 590    cx.active_window()
 591        .and_then(|w| w.update(cx, |_, cx| cx.bounds()).ok())
 592        .map(|mut bounds| {
 593            bounds.origin += DEFAULT_WINDOW_OFFSET;
 594            bounds
 595        })
 596        .unwrap_or_else(|| {
 597            let display = display_id
 598                .map(|id| cx.find_display(id))
 599                .unwrap_or_else(|| cx.primary_display());
 600
 601            display
 602                .map(|display| display.default_bounds())
 603                .unwrap_or_else(|| Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE))
 604        })
 605}
 606
 607impl Window {
 608    pub(crate) fn new(
 609        handle: AnyWindowHandle,
 610        options: WindowOptions,
 611        cx: &mut AppContext,
 612    ) -> Result<Self> {
 613        let WindowOptions {
 614            window_bounds,
 615            titlebar,
 616            focus,
 617            show,
 618            kind,
 619            is_movable,
 620            display_id,
 621            window_background,
 622            app_id,
 623            window_min_size,
 624            window_decorations,
 625        } = options;
 626
 627        let bounds = window_bounds
 628            .map(|bounds| bounds.get_bounds())
 629            .unwrap_or_else(|| default_bounds(display_id, cx));
 630        let mut platform_window = cx.platform.open_window(
 631            handle,
 632            WindowParams {
 633                bounds,
 634                titlebar,
 635                kind,
 636                is_movable,
 637                focus,
 638                show,
 639                display_id,
 640                window_min_size,
 641            },
 642        )?;
 643        let display_id = platform_window.display().map(|display| display.id());
 644        let sprite_atlas = platform_window.sprite_atlas();
 645        let mouse_position = platform_window.mouse_position();
 646        let modifiers = platform_window.modifiers();
 647        let content_size = platform_window.content_size();
 648        let scale_factor = platform_window.scale_factor();
 649        let appearance = platform_window.appearance();
 650        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
 651        let dirty = Rc::new(Cell::new(true));
 652        let active = Rc::new(Cell::new(platform_window.is_active()));
 653        let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
 654        let needs_present = Rc::new(Cell::new(false));
 655        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
 656        let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
 657
 658        platform_window
 659            .request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
 660        platform_window.set_background_appearance(window_background);
 661
 662        if let Some(ref window_open_state) = window_bounds {
 663            match window_open_state {
 664                WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
 665                WindowBounds::Maximized(_) => platform_window.zoom(),
 666                WindowBounds::Windowed(_) => {}
 667            }
 668        }
 669
 670        platform_window.on_close(Box::new({
 671            let mut cx = cx.to_async();
 672            move || {
 673                let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
 674            }
 675        }));
 676        platform_window.on_request_frame(Box::new({
 677            let mut cx = cx.to_async();
 678            let dirty = dirty.clone();
 679            let active = active.clone();
 680            let needs_present = needs_present.clone();
 681            let next_frame_callbacks = next_frame_callbacks.clone();
 682            let last_input_timestamp = last_input_timestamp.clone();
 683            move |request_frame_options| {
 684                let next_frame_callbacks = next_frame_callbacks.take();
 685                if !next_frame_callbacks.is_empty() {
 686                    handle
 687                        .update(&mut cx, |_, cx| {
 688                            for callback in next_frame_callbacks {
 689                                callback(cx);
 690                            }
 691                        })
 692                        .log_err();
 693                }
 694
 695                // Keep presenting the current scene for 1 extra second since the
 696                // last input to prevent the display from underclocking the refresh rate.
 697                let needs_present = request_frame_options.require_presentation
 698                    || needs_present.get()
 699                    || (active.get()
 700                        && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
 701
 702                if dirty.get() {
 703                    measure("frame duration", || {
 704                        handle
 705                            .update(&mut cx, |_, cx| {
 706                                cx.draw();
 707                                cx.present();
 708                            })
 709                            .log_err();
 710                    })
 711                } else if needs_present {
 712                    handle.update(&mut cx, |_, cx| cx.present()).log_err();
 713                }
 714
 715                handle
 716                    .update(&mut cx, |_, cx| {
 717                        cx.complete_frame();
 718                    })
 719                    .log_err();
 720            }
 721        }));
 722        platform_window.on_resize(Box::new({
 723            let mut cx = cx.to_async();
 724            move |_, _| {
 725                handle
 726                    .update(&mut cx, |_, cx| cx.bounds_changed())
 727                    .log_err();
 728            }
 729        }));
 730        platform_window.on_moved(Box::new({
 731            let mut cx = cx.to_async();
 732            move || {
 733                handle
 734                    .update(&mut cx, |_, cx| cx.bounds_changed())
 735                    .log_err();
 736            }
 737        }));
 738        platform_window.on_appearance_changed(Box::new({
 739            let mut cx = cx.to_async();
 740            move || {
 741                handle
 742                    .update(&mut cx, |_, cx| cx.appearance_changed())
 743                    .log_err();
 744            }
 745        }));
 746        platform_window.on_active_status_change(Box::new({
 747            let mut cx = cx.to_async();
 748            move |active| {
 749                handle
 750                    .update(&mut cx, |_, cx| {
 751                        cx.window.active.set(active);
 752                        cx.window
 753                            .activation_observers
 754                            .clone()
 755                            .retain(&(), |callback| callback(cx));
 756                        cx.refresh();
 757                    })
 758                    .log_err();
 759            }
 760        }));
 761        platform_window.on_hover_status_change(Box::new({
 762            let mut cx = cx.to_async();
 763            move |active| {
 764                handle
 765                    .update(&mut cx, |_, cx| {
 766                        cx.window.hovered.set(active);
 767                        cx.refresh();
 768                    })
 769                    .log_err();
 770            }
 771        }));
 772        platform_window.on_input({
 773            let mut cx = cx.to_async();
 774            Box::new(move |event| {
 775                handle
 776                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 777                    .log_err()
 778                    .unwrap_or(DispatchEventResult::default())
 779            })
 780        });
 781
 782        if let Some(app_id) = app_id {
 783            platform_window.set_app_id(&app_id);
 784        }
 785
 786        Ok(Window {
 787            handle,
 788            removed: false,
 789            platform_window,
 790            display_id,
 791            sprite_atlas,
 792            text_system,
 793            rem_size: px(16.),
 794            rem_size_override_stack: SmallVec::new(),
 795            viewport_size: content_size,
 796            layout_engine: Some(TaffyLayoutEngine::new()),
 797            root_view: None,
 798            element_id_stack: SmallVec::default(),
 799            text_style_stack: Vec::new(),
 800            element_offset_stack: Vec::new(),
 801            content_mask_stack: Vec::new(),
 802            element_opacity: None,
 803            requested_autoscroll: None,
 804            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 805            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 806            next_frame_callbacks,
 807            next_hitbox_id: HitboxId::default(),
 808            next_tooltip_id: TooltipId::default(),
 809            tooltip_bounds: None,
 810            dirty_views: FxHashSet::default(),
 811            focus_listeners: SubscriberSet::new(),
 812            focus_lost_listeners: SubscriberSet::new(),
 813            default_prevented: true,
 814            mouse_position,
 815            mouse_hit_test: HitTest::default(),
 816            modifiers,
 817            scale_factor,
 818            bounds_observers: SubscriberSet::new(),
 819            appearance,
 820            appearance_observers: SubscriberSet::new(),
 821            active,
 822            hovered,
 823            dirty,
 824            needs_present,
 825            last_input_timestamp,
 826            refreshing: false,
 827            draw_phase: DrawPhase::None,
 828            activation_observers: SubscriberSet::new(),
 829            focus: None,
 830            focus_enabled: true,
 831            pending_input: None,
 832            pending_modifier: ModifierState::default(),
 833            pending_input_observers: SubscriberSet::new(),
 834            prompt: None,
 835        })
 836    }
 837    fn new_focus_listener(&self, value: AnyWindowFocusListener) -> (Subscription, impl FnOnce()) {
 838        self.focus_listeners.insert((), value)
 839    }
 840}
 841
 842#[derive(Clone, Debug, Default, PartialEq, Eq)]
 843pub(crate) struct DispatchEventResult {
 844    pub propagate: bool,
 845    pub default_prevented: bool,
 846}
 847
 848/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 849/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 850/// to leave room to support more complex shapes in the future.
 851#[derive(Clone, Debug, Default, PartialEq, Eq)]
 852#[repr(C)]
 853pub struct ContentMask<P: Clone + Default + Debug> {
 854    /// The bounds
 855    pub bounds: Bounds<P>,
 856}
 857
 858impl ContentMask<Pixels> {
 859    /// Scale the content mask's pixel units by the given scaling factor.
 860    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 861        ContentMask {
 862            bounds: self.bounds.scale(factor),
 863        }
 864    }
 865
 866    /// Intersect the content mask with the given content mask.
 867    pub fn intersect(&self, other: &Self) -> Self {
 868        let bounds = self.bounds.intersect(&other.bounds);
 869        ContentMask { bounds }
 870    }
 871}
 872
 873/// Provides access to application state in the context of a single window. Derefs
 874/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
 875/// an [`AppContext`] and call any [`AppContext`] methods.
 876pub struct WindowContext<'a> {
 877    pub(crate) app: &'a mut AppContext,
 878    pub(crate) window: &'a mut Window,
 879}
 880
 881impl<'a> WindowContext<'a> {
 882    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 883        Self { app, window }
 884    }
 885
 886    /// Obtain a handle to the window that belongs to this context.
 887    pub fn window_handle(&self) -> AnyWindowHandle {
 888        self.window.handle
 889    }
 890
 891    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 892    pub fn refresh(&mut self) {
 893        if self.window.draw_phase == DrawPhase::None {
 894            self.window.refreshing = true;
 895            self.window.dirty.set(true);
 896        }
 897    }
 898
 899    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
 900    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
 901    /// Note that this method will always cause a redraw, the entire window is refreshed if view_id is None.
 902    pub fn notify(&mut self, view_id: Option<EntityId>) {
 903        let Some(view_id) = view_id else {
 904            self.refresh();
 905            return;
 906        };
 907
 908        for view_id in self
 909            .window
 910            .rendered_frame
 911            .dispatch_tree
 912            .view_path(view_id)
 913            .into_iter()
 914            .rev()
 915        {
 916            if !self.window.dirty_views.insert(view_id) {
 917                break;
 918            }
 919        }
 920
 921        if self.window.draw_phase == DrawPhase::None {
 922            self.window.dirty.set(true);
 923            self.app.push_effect(Effect::Notify { emitter: view_id });
 924        }
 925    }
 926
 927    /// Close this window.
 928    pub fn remove_window(&mut self) {
 929        self.window.removed = true;
 930    }
 931
 932    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
 933    pub fn focused(&self) -> Option<FocusHandle> {
 934        self.window
 935            .focus
 936            .and_then(|id| FocusHandle::for_id(id, &self.app.focus_handles))
 937    }
 938
 939    /// Move focus to the element associated with the given [`FocusHandle`].
 940    pub fn focus(&mut self, handle: &FocusHandle) {
 941        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 942            return;
 943        }
 944
 945        self.window.focus = Some(handle.id);
 946        self.clear_pending_keystrokes();
 947        self.refresh();
 948    }
 949
 950    /// Remove focus from all elements within this context's window.
 951    pub fn blur(&mut self) {
 952        if !self.window.focus_enabled {
 953            return;
 954        }
 955
 956        self.window.focus = None;
 957        self.refresh();
 958    }
 959
 960    /// Blur the window and don't allow anything in it to be focused again.
 961    pub fn disable_focus(&mut self) {
 962        self.blur();
 963        self.window.focus_enabled = false;
 964    }
 965
 966    /// Accessor for the text system.
 967    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
 968        &self.window.text_system
 969    }
 970
 971    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
 972    pub fn text_style(&self) -> TextStyle {
 973        let mut style = TextStyle::default();
 974        for refinement in &self.window.text_style_stack {
 975            style.refine(refinement);
 976        }
 977        style
 978    }
 979
 980    /// Check if the platform window is maximized
 981    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
 982    pub fn is_maximized(&self) -> bool {
 983        self.window.platform_window.is_maximized()
 984    }
 985
 986    /// request a certain window decoration (Wayland)
 987    pub fn request_decorations(&self, decorations: WindowDecorations) {
 988        self.window.platform_window.request_decorations(decorations);
 989    }
 990
 991    /// Start a window resize operation (Wayland)
 992    pub fn start_window_resize(&self, edge: ResizeEdge) {
 993        self.window.platform_window.start_window_resize(edge);
 994    }
 995
 996    /// Return the `WindowBounds` to indicate that how a window should be opened
 997    /// after it has been closed
 998    pub fn window_bounds(&self) -> WindowBounds {
 999        self.window.platform_window.window_bounds()
1000    }
1001
1002    /// Return the `WindowBounds` excluding insets (Wayland and X11)
1003    pub fn inner_window_bounds(&self) -> WindowBounds {
1004        self.window.platform_window.inner_window_bounds()
1005    }
1006
1007    /// Dispatch the given action on the currently focused element.
1008    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
1009        let focus_handle = self.focused();
1010
1011        let window = self.window.handle;
1012        self.app.defer(move |cx| {
1013            window
1014                .update(cx, |_, cx| {
1015                    let node_id = focus_handle
1016                        .and_then(|handle| {
1017                            cx.window
1018                                .rendered_frame
1019                                .dispatch_tree
1020                                .focusable_node_id(handle.id)
1021                        })
1022                        .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
1023
1024                    cx.dispatch_action_on_node(node_id, action.as_ref());
1025                })
1026                .log_err();
1027        })
1028    }
1029
1030    pub(crate) fn dispatch_keystroke_observers(
1031        &mut self,
1032        event: &dyn Any,
1033        action: Option<Box<dyn Action>>,
1034    ) {
1035        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
1036            return;
1037        };
1038
1039        self.keystroke_observers
1040            .clone()
1041            .retain(&(), move |callback| {
1042                (callback)(
1043                    &KeystrokeEvent {
1044                        keystroke: key_down_event.keystroke.clone(),
1045                        action: action.as_ref().map(|action| action.boxed_clone()),
1046                    },
1047                    self,
1048                )
1049            });
1050    }
1051
1052    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1053    /// that are currently on the stack to be returned to the app.
1054    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
1055        let handle = self.window.handle;
1056        self.app.defer(move |cx| {
1057            handle.update(cx, |_, cx| f(cx)).ok();
1058        });
1059    }
1060
1061    /// Subscribe to events emitted by a model or view.
1062    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1063    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1064    pub fn observe<E, T>(
1065        &mut self,
1066        entity: &E,
1067        mut on_notify: impl FnMut(E, &mut WindowContext<'_>) + 'static,
1068    ) -> Subscription
1069    where
1070        E: Entity<T>,
1071    {
1072        let entity_id = entity.entity_id();
1073        let entity = entity.downgrade();
1074        let window_handle = self.window.handle;
1075        self.app.new_observer(
1076            entity_id,
1077            Box::new(move |cx| {
1078                window_handle
1079                    .update(cx, |_, cx| {
1080                        if let Some(handle) = E::upgrade_from(&entity) {
1081                            on_notify(handle, cx);
1082                            true
1083                        } else {
1084                            false
1085                        }
1086                    })
1087                    .unwrap_or(false)
1088            }),
1089        )
1090    }
1091
1092    /// Subscribe to events emitted by a model or view.
1093    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1094    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1095    pub fn subscribe<Emitter, E, Evt>(
1096        &mut self,
1097        entity: &E,
1098        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
1099    ) -> Subscription
1100    where
1101        Emitter: EventEmitter<Evt>,
1102        E: Entity<Emitter>,
1103        Evt: 'static,
1104    {
1105        let entity_id = entity.entity_id();
1106        let entity = entity.downgrade();
1107        let window_handle = self.window.handle;
1108        self.app.new_subscription(
1109            entity_id,
1110            (
1111                TypeId::of::<Evt>(),
1112                Box::new(move |event, cx| {
1113                    window_handle
1114                        .update(cx, |_, cx| {
1115                            if let Some(handle) = E::upgrade_from(&entity) {
1116                                let event = event.downcast_ref().expect("invalid event type");
1117                                on_event(handle, event, cx);
1118                                true
1119                            } else {
1120                                false
1121                            }
1122                        })
1123                        .unwrap_or(false)
1124                }),
1125            ),
1126        )
1127    }
1128
1129    /// Register a callback to be invoked when the given Model or View is released.
1130    pub fn observe_release<E, T>(
1131        &self,
1132        entity: &E,
1133        mut on_release: impl FnOnce(&mut T, &mut WindowContext) + 'static,
1134    ) -> Subscription
1135    where
1136        E: Entity<T>,
1137        T: 'static,
1138    {
1139        let entity_id = entity.entity_id();
1140        let window_handle = self.window.handle;
1141        let (subscription, activate) = self.app.release_listeners.insert(
1142            entity_id,
1143            Box::new(move |entity, cx| {
1144                let entity = entity.downcast_mut().expect("invalid entity type");
1145                let _ = window_handle.update(cx, |_, cx| on_release(entity, cx));
1146            }),
1147        );
1148        activate();
1149        subscription
1150    }
1151
1152    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1153    /// await points in async code.
1154    pub fn to_async(&self) -> AsyncWindowContext {
1155        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
1156    }
1157
1158    /// Schedule the given closure to be run directly after the current frame is rendered.
1159    pub fn on_next_frame(&self, callback: impl FnOnce(&mut WindowContext) + 'static) {
1160        RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
1161    }
1162
1163    /// Schedule a frame to be drawn on the next animation frame.
1164    ///
1165    /// This is useful for elements that need to animate continuously, such as a video player or an animated GIF.
1166    /// It will cause the window to redraw on the next frame, even if no other changes have occurred.
1167    ///
1168    /// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
1169    pub fn request_animation_frame(&self) {
1170        let parent_id = self.parent_view_id();
1171        self.on_next_frame(move |cx| cx.notify(parent_id));
1172    }
1173
1174    /// Spawn the future returned by the given closure on the application thread pool.
1175    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1176    /// use within your future.
1177    pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
1178    where
1179        R: 'static,
1180        Fut: Future<Output = R> + 'static,
1181    {
1182        self.app
1183            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
1184    }
1185
1186    fn bounds_changed(&mut self) {
1187        self.window.scale_factor = self.window.platform_window.scale_factor();
1188        self.window.viewport_size = self.window.platform_window.content_size();
1189        self.window.display_id = self
1190            .window
1191            .platform_window
1192            .display()
1193            .map(|display| display.id());
1194
1195        self.refresh();
1196
1197        self.window
1198            .bounds_observers
1199            .clone()
1200            .retain(&(), |callback| callback(self));
1201    }
1202
1203    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1204    pub fn bounds(&self) -> Bounds<Pixels> {
1205        self.window.platform_window.bounds()
1206    }
1207
1208    /// Returns whether or not the window is currently fullscreen
1209    pub fn is_fullscreen(&self) -> bool {
1210        self.window.platform_window.is_fullscreen()
1211    }
1212
1213    pub(crate) fn appearance_changed(&mut self) {
1214        self.window.appearance = self.window.platform_window.appearance();
1215
1216        self.window
1217            .appearance_observers
1218            .clone()
1219            .retain(&(), |callback| callback(self));
1220    }
1221
1222    /// Returns the appearance of the current window.
1223    pub fn appearance(&self) -> WindowAppearance {
1224        self.window.appearance
1225    }
1226
1227    /// Returns the size of the drawable area within the window.
1228    pub fn viewport_size(&self) -> Size<Pixels> {
1229        self.window.viewport_size
1230    }
1231
1232    /// Returns whether this window is focused by the operating system (receiving key events).
1233    pub fn is_window_active(&self) -> bool {
1234        self.window.active.get()
1235    }
1236
1237    /// Returns whether this window is considered to be the window
1238    /// that currently owns the mouse cursor.
1239    /// On mac, this is equivalent to `is_window_active`.
1240    pub fn is_window_hovered(&self) -> bool {
1241        if cfg!(any(
1242            target_os = "windows",
1243            target_os = "linux",
1244            target_os = "freebsd"
1245        )) {
1246            self.window.hovered.get()
1247        } else {
1248            self.is_window_active()
1249        }
1250    }
1251
1252    /// Toggle zoom on the window.
1253    pub fn zoom_window(&self) {
1254        self.window.platform_window.zoom();
1255    }
1256
1257    /// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
1258    pub fn show_window_menu(&self, position: Point<Pixels>) {
1259        self.window.platform_window.show_window_menu(position)
1260    }
1261
1262    /// Tells the compositor to take control of window movement (Wayland and X11)
1263    ///
1264    /// Events may not be received during a move operation.
1265    pub fn start_window_move(&self) {
1266        self.window.platform_window.start_window_move()
1267    }
1268
1269    /// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
1270    pub fn set_client_inset(&self, inset: Pixels) {
1271        self.window.platform_window.set_client_inset(inset);
1272    }
1273
1274    /// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
1275    pub fn window_decorations(&self) -> Decorations {
1276        self.window.platform_window.window_decorations()
1277    }
1278
1279    /// Returns which window controls are currently visible (Wayland)
1280    pub fn window_controls(&self) -> WindowControls {
1281        self.window.platform_window.window_controls()
1282    }
1283
1284    /// Updates the window's title at the platform level.
1285    pub fn set_window_title(&mut self, title: &str) {
1286        self.window.platform_window.set_title(title);
1287    }
1288
1289    /// Sets the application identifier.
1290    pub fn set_app_id(&mut self, app_id: &str) {
1291        self.window.platform_window.set_app_id(app_id);
1292    }
1293
1294    /// Sets the window background appearance.
1295    pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1296        self.window
1297            .platform_window
1298            .set_background_appearance(background_appearance);
1299    }
1300
1301    /// Mark the window as dirty at the platform level.
1302    pub fn set_window_edited(&mut self, edited: bool) {
1303        self.window.platform_window.set_edited(edited);
1304    }
1305
1306    /// Determine the display on which the window is visible.
1307    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1308        self.platform
1309            .displays()
1310            .into_iter()
1311            .find(|display| Some(display.id()) == self.window.display_id)
1312    }
1313
1314    /// Show the platform character palette.
1315    pub fn show_character_palette(&self) {
1316        self.window.platform_window.show_character_palette();
1317    }
1318
1319    /// The scale factor of the display associated with the window. For example, it could
1320    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1321    /// be rendered as two pixels on screen.
1322    pub fn scale_factor(&self) -> f32 {
1323        self.window.scale_factor
1324    }
1325
1326    /// The size of an em for the base font of the application. Adjusting this value allows the
1327    /// UI to scale, just like zooming a web page.
1328    pub fn rem_size(&self) -> Pixels {
1329        self.window
1330            .rem_size_override_stack
1331            .last()
1332            .copied()
1333            .unwrap_or(self.window.rem_size)
1334    }
1335
1336    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1337    /// UI to scale, just like zooming a web page.
1338    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1339        self.window.rem_size = rem_size.into();
1340    }
1341
1342    /// Executes the provided function with the specified rem size.
1343    ///
1344    /// This method must only be called as part of element drawing.
1345    pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
1346    where
1347        F: FnOnce(&mut Self) -> R,
1348    {
1349        debug_assert!(
1350            matches!(
1351                self.window.draw_phase,
1352                DrawPhase::Prepaint | DrawPhase::Paint
1353            ),
1354            "this method can only be called during request_layout, prepaint, or paint"
1355        );
1356
1357        if let Some(rem_size) = rem_size {
1358            self.window.rem_size_override_stack.push(rem_size.into());
1359            let result = f(self);
1360            self.window.rem_size_override_stack.pop();
1361            result
1362        } else {
1363            f(self)
1364        }
1365    }
1366
1367    /// The line height associated with the current text style.
1368    pub fn line_height(&self) -> Pixels {
1369        self.text_style().line_height_in_pixels(self.rem_size())
1370    }
1371
1372    /// Call to prevent the default action of an event. Currently only used to prevent
1373    /// parent elements from becoming focused on mouse down.
1374    pub fn prevent_default(&mut self) {
1375        self.window.default_prevented = true;
1376    }
1377
1378    /// Obtain whether default has been prevented for the event currently being dispatched.
1379    pub fn default_prevented(&self) -> bool {
1380        self.window.default_prevented
1381    }
1382
1383    /// Determine whether the given action is available along the dispatch path to the currently focused element.
1384    pub fn is_action_available(&self, action: &dyn Action) -> bool {
1385        let target = self
1386            .focused()
1387            .and_then(|focused_handle| {
1388                self.window
1389                    .rendered_frame
1390                    .dispatch_tree
1391                    .focusable_node_id(focused_handle.id)
1392            })
1393            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1394        self.window
1395            .rendered_frame
1396            .dispatch_tree
1397            .is_action_available(action, target)
1398    }
1399
1400    /// The position of the mouse relative to the window.
1401    pub fn mouse_position(&self) -> Point<Pixels> {
1402        self.window.mouse_position
1403    }
1404
1405    /// The current state of the keyboard's modifiers
1406    pub fn modifiers(&self) -> Modifiers {
1407        self.window.modifiers
1408    }
1409
1410    fn complete_frame(&self) {
1411        self.window.platform_window.completed_frame();
1412    }
1413
1414    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1415    /// the contents of the new [Scene], use [present].
1416    #[profiling::function]
1417    pub fn draw(&mut self) {
1418        self.window.dirty.set(false);
1419        self.window.requested_autoscroll = None;
1420
1421        // Restore the previously-used input handler.
1422        if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1423            self.window
1424                .rendered_frame
1425                .input_handlers
1426                .push(Some(input_handler));
1427        }
1428
1429        self.draw_roots();
1430        self.window.dirty_views.clear();
1431        self.window.next_frame.window_active = self.window.active.get();
1432
1433        // Register requested input handler with the platform window.
1434        if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1435            self.window
1436                .platform_window
1437                .set_input_handler(input_handler.unwrap());
1438        }
1439
1440        self.window.layout_engine.as_mut().unwrap().clear();
1441        self.text_system().finish_frame();
1442        self.window
1443            .next_frame
1444            .finish(&mut self.window.rendered_frame);
1445        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1446            let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1447            if percentage >= 80. {
1448                log::warn!("elevated element arena occupation: {}.", percentage);
1449            }
1450            element_arena.clear();
1451        });
1452
1453        self.window.draw_phase = DrawPhase::Focus;
1454        let previous_focus_path = self.window.rendered_frame.focus_path();
1455        let previous_window_active = self.window.rendered_frame.window_active;
1456        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1457        self.window.next_frame.clear();
1458        let current_focus_path = self.window.rendered_frame.focus_path();
1459        let current_window_active = self.window.rendered_frame.window_active;
1460
1461        if previous_focus_path != current_focus_path
1462            || previous_window_active != current_window_active
1463        {
1464            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1465                self.window
1466                    .focus_lost_listeners
1467                    .clone()
1468                    .retain(&(), |listener| listener(self));
1469            }
1470
1471            let event = WindowFocusEvent {
1472                previous_focus_path: if previous_window_active {
1473                    previous_focus_path
1474                } else {
1475                    Default::default()
1476                },
1477                current_focus_path: if current_window_active {
1478                    current_focus_path
1479                } else {
1480                    Default::default()
1481                },
1482            };
1483            self.window
1484                .focus_listeners
1485                .clone()
1486                .retain(&(), |listener| listener(&event, self));
1487        }
1488
1489        self.reset_cursor_style();
1490        self.window.refreshing = false;
1491        self.window.draw_phase = DrawPhase::None;
1492        self.window.needs_present.set(true);
1493    }
1494
1495    #[profiling::function]
1496    fn present(&self) {
1497        self.window
1498            .platform_window
1499            .draw(&self.window.rendered_frame.scene);
1500        self.window.needs_present.set(false);
1501        profiling::finish_frame!();
1502    }
1503
1504    fn draw_roots(&mut self) {
1505        self.window.draw_phase = DrawPhase::Prepaint;
1506        self.window.tooltip_bounds.take();
1507
1508        // Layout all root elements.
1509        let mut root_element = self.window.root_view.as_ref().unwrap().clone().into_any();
1510        root_element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1511
1512        let mut sorted_deferred_draws =
1513            (0..self.window.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
1514        sorted_deferred_draws.sort_by_key(|ix| self.window.next_frame.deferred_draws[*ix].priority);
1515        self.prepaint_deferred_draws(&sorted_deferred_draws);
1516
1517        let mut prompt_element = None;
1518        let mut active_drag_element = None;
1519        let mut tooltip_element = None;
1520        if let Some(prompt) = self.window.prompt.take() {
1521            let mut element = prompt.view.any_view().into_any();
1522            element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1523            prompt_element = Some(element);
1524            self.window.prompt = Some(prompt);
1525        } else if let Some(active_drag) = self.app.active_drag.take() {
1526            let mut element = active_drag.view.clone().into_any();
1527            let offset = self.mouse_position() - active_drag.cursor_offset;
1528            element.prepaint_as_root(offset, AvailableSpace::min_size(), self);
1529            active_drag_element = Some(element);
1530            self.app.active_drag = Some(active_drag);
1531        } else {
1532            tooltip_element = self.prepaint_tooltip();
1533        }
1534
1535        self.window.mouse_hit_test = self.window.next_frame.hit_test(self.window.mouse_position);
1536
1537        // Now actually paint the elements.
1538        self.window.draw_phase = DrawPhase::Paint;
1539        root_element.paint(self);
1540
1541        self.paint_deferred_draws(&sorted_deferred_draws);
1542
1543        if let Some(mut prompt_element) = prompt_element {
1544            prompt_element.paint(self);
1545        } else if let Some(mut drag_element) = active_drag_element {
1546            drag_element.paint(self);
1547        } else if let Some(mut tooltip_element) = tooltip_element {
1548            tooltip_element.paint(self);
1549        }
1550    }
1551
1552    fn prepaint_tooltip(&mut self) -> Option<AnyElement> {
1553        // Use indexing instead of iteration to avoid borrowing self for the duration of the loop.
1554        for tooltip_request_index in (0..self.window.next_frame.tooltip_requests.len()).rev() {
1555            let Some(Some(tooltip_request)) = self
1556                .window
1557                .next_frame
1558                .tooltip_requests
1559                .get(tooltip_request_index)
1560                .cloned()
1561            else {
1562                log::error!("Unexpectedly absent TooltipRequest");
1563                continue;
1564            };
1565            let mut element = tooltip_request.tooltip.view.clone().into_any();
1566            let mouse_position = tooltip_request.tooltip.mouse_position;
1567            let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self);
1568
1569            let mut tooltip_bounds =
1570                Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
1571            let window_bounds = Bounds {
1572                origin: Point::default(),
1573                size: self.viewport_size(),
1574            };
1575
1576            if tooltip_bounds.right() > window_bounds.right() {
1577                let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
1578                if new_x >= Pixels::ZERO {
1579                    tooltip_bounds.origin.x = new_x;
1580                } else {
1581                    tooltip_bounds.origin.x = cmp::max(
1582                        Pixels::ZERO,
1583                        tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
1584                    );
1585                }
1586            }
1587
1588            if tooltip_bounds.bottom() > window_bounds.bottom() {
1589                let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
1590                if new_y >= Pixels::ZERO {
1591                    tooltip_bounds.origin.y = new_y;
1592                } else {
1593                    tooltip_bounds.origin.y = cmp::max(
1594                        Pixels::ZERO,
1595                        tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
1596                    );
1597                }
1598            }
1599
1600            // It's possible for an element to have an active tooltip while not being painted (e.g.
1601            // via the `visible_on_hover` method). Since mouse listeners are not active in this
1602            // case, instead update the tooltip's visibility here.
1603            let is_visible =
1604                (tooltip_request.tooltip.check_visible_and_update)(tooltip_bounds, self);
1605            if !is_visible {
1606                continue;
1607            }
1608
1609            self.with_absolute_element_offset(tooltip_bounds.origin, |cx| element.prepaint(cx));
1610
1611            self.window.tooltip_bounds = Some(TooltipBounds {
1612                id: tooltip_request.id,
1613                bounds: tooltip_bounds,
1614            });
1615            return Some(element);
1616        }
1617        None
1618    }
1619
1620    fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1621        assert_eq!(self.window.element_id_stack.len(), 0);
1622
1623        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1624        for deferred_draw_ix in deferred_draw_indices {
1625            let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1626            self.window
1627                .element_id_stack
1628                .clone_from(&deferred_draw.element_id_stack);
1629            self.window
1630                .text_style_stack
1631                .clone_from(&deferred_draw.text_style_stack);
1632            self.window
1633                .next_frame
1634                .dispatch_tree
1635                .set_active_node(deferred_draw.parent_node);
1636
1637            let prepaint_start = self.prepaint_index();
1638            if let Some(element) = deferred_draw.element.as_mut() {
1639                self.with_absolute_element_offset(deferred_draw.absolute_offset, |cx| {
1640                    element.prepaint(cx)
1641                });
1642            } else {
1643                self.reuse_prepaint(deferred_draw.prepaint_range.clone());
1644            }
1645            let prepaint_end = self.prepaint_index();
1646            deferred_draw.prepaint_range = prepaint_start..prepaint_end;
1647        }
1648        assert_eq!(
1649            self.window.next_frame.deferred_draws.len(),
1650            0,
1651            "cannot call defer_draw during deferred drawing"
1652        );
1653        self.window.next_frame.deferred_draws = deferred_draws;
1654        self.window.element_id_stack.clear();
1655        self.window.text_style_stack.clear();
1656    }
1657
1658    fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1659        assert_eq!(self.window.element_id_stack.len(), 0);
1660
1661        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1662        for deferred_draw_ix in deferred_draw_indices {
1663            let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1664            self.window
1665                .element_id_stack
1666                .clone_from(&deferred_draw.element_id_stack);
1667            self.window
1668                .next_frame
1669                .dispatch_tree
1670                .set_active_node(deferred_draw.parent_node);
1671
1672            let paint_start = self.paint_index();
1673            if let Some(element) = deferred_draw.element.as_mut() {
1674                element.paint(self);
1675            } else {
1676                self.reuse_paint(deferred_draw.paint_range.clone());
1677            }
1678            let paint_end = self.paint_index();
1679            deferred_draw.paint_range = paint_start..paint_end;
1680        }
1681        self.window.next_frame.deferred_draws = deferred_draws;
1682        self.window.element_id_stack.clear();
1683    }
1684
1685    pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
1686        PrepaintStateIndex {
1687            hitboxes_index: self.window.next_frame.hitboxes.len(),
1688            tooltips_index: self.window.next_frame.tooltip_requests.len(),
1689            deferred_draws_index: self.window.next_frame.deferred_draws.len(),
1690            dispatch_tree_index: self.window.next_frame.dispatch_tree.len(),
1691            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1692            line_layout_index: self.window.text_system.layout_index(),
1693        }
1694    }
1695
1696    pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
1697        let window = &mut self.window;
1698        window.next_frame.hitboxes.extend(
1699            window.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
1700                .iter()
1701                .cloned(),
1702        );
1703        window.next_frame.tooltip_requests.extend(
1704            window.rendered_frame.tooltip_requests
1705                [range.start.tooltips_index..range.end.tooltips_index]
1706                .iter_mut()
1707                .map(|request| request.take()),
1708        );
1709        window.next_frame.accessed_element_states.extend(
1710            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1711                ..range.end.accessed_element_states_index]
1712                .iter()
1713                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1714        );
1715        window
1716            .text_system
1717            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1718
1719        let reused_subtree = window.next_frame.dispatch_tree.reuse_subtree(
1720            range.start.dispatch_tree_index..range.end.dispatch_tree_index,
1721            &mut window.rendered_frame.dispatch_tree,
1722            window.focus,
1723        );
1724
1725        if reused_subtree.contains_focus() {
1726            window.next_frame.focus = window.focus;
1727        }
1728
1729        window.next_frame.deferred_draws.extend(
1730            window.rendered_frame.deferred_draws
1731                [range.start.deferred_draws_index..range.end.deferred_draws_index]
1732                .iter()
1733                .map(|deferred_draw| DeferredDraw {
1734                    parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
1735                    element_id_stack: deferred_draw.element_id_stack.clone(),
1736                    text_style_stack: deferred_draw.text_style_stack.clone(),
1737                    priority: deferred_draw.priority,
1738                    element: None,
1739                    absolute_offset: deferred_draw.absolute_offset,
1740                    prepaint_range: deferred_draw.prepaint_range.clone(),
1741                    paint_range: deferred_draw.paint_range.clone(),
1742                }),
1743        );
1744    }
1745
1746    pub(crate) fn paint_index(&self) -> PaintIndex {
1747        PaintIndex {
1748            scene_index: self.window.next_frame.scene.len(),
1749            mouse_listeners_index: self.window.next_frame.mouse_listeners.len(),
1750            input_handlers_index: self.window.next_frame.input_handlers.len(),
1751            cursor_styles_index: self.window.next_frame.cursor_styles.len(),
1752            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1753            line_layout_index: self.window.text_system.layout_index(),
1754        }
1755    }
1756
1757    pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
1758        let window = &mut self.window;
1759
1760        window.next_frame.cursor_styles.extend(
1761            window.rendered_frame.cursor_styles
1762                [range.start.cursor_styles_index..range.end.cursor_styles_index]
1763                .iter()
1764                .cloned(),
1765        );
1766        window.next_frame.input_handlers.extend(
1767            window.rendered_frame.input_handlers
1768                [range.start.input_handlers_index..range.end.input_handlers_index]
1769                .iter_mut()
1770                .map(|handler| handler.take()),
1771        );
1772        window.next_frame.mouse_listeners.extend(
1773            window.rendered_frame.mouse_listeners
1774                [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
1775                .iter_mut()
1776                .map(|listener| listener.take()),
1777        );
1778        window.next_frame.accessed_element_states.extend(
1779            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1780                ..range.end.accessed_element_states_index]
1781                .iter()
1782                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1783        );
1784
1785        window
1786            .text_system
1787            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1788        window.next_frame.scene.replay(
1789            range.start.scene_index..range.end.scene_index,
1790            &window.rendered_frame.scene,
1791        );
1792    }
1793
1794    /// Push a text style onto the stack, and call a function with that style active.
1795    /// Use [`AppContext::text_style`] to get the current, combined text style. This method
1796    /// should only be called as part of element drawing.
1797    pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
1798    where
1799        F: FnOnce(&mut Self) -> R,
1800    {
1801        debug_assert!(
1802            matches!(
1803                self.window.draw_phase,
1804                DrawPhase::Prepaint | DrawPhase::Paint
1805            ),
1806            "this method can only be called during request_layout, prepaint, or paint"
1807        );
1808        if let Some(style) = style {
1809            self.window.text_style_stack.push(style);
1810            let result = f(self);
1811            self.window.text_style_stack.pop();
1812            result
1813        } else {
1814            f(self)
1815        }
1816    }
1817
1818    /// Updates the cursor style at the platform level. This method should only be called
1819    /// during the prepaint phase of element drawing.
1820    pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
1821        debug_assert_eq!(
1822            self.window.draw_phase,
1823            DrawPhase::Paint,
1824            "this method can only be called during paint"
1825        );
1826        self.window
1827            .next_frame
1828            .cursor_styles
1829            .push(CursorStyleRequest {
1830                hitbox_id: hitbox.id,
1831                style,
1832            });
1833    }
1834
1835    /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
1836    /// during the paint phase of element drawing.
1837    pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
1838        debug_assert_eq!(
1839            self.window.draw_phase,
1840            DrawPhase::Prepaint,
1841            "this method can only be called during prepaint"
1842        );
1843        let id = TooltipId(post_inc(&mut self.window.next_tooltip_id.0));
1844        self.window
1845            .next_frame
1846            .tooltip_requests
1847            .push(Some(TooltipRequest { id, tooltip }));
1848        id
1849    }
1850
1851    /// Invoke the given function with the given content mask after intersecting it
1852    /// with the current mask. This method should only be called during element drawing.
1853    pub fn with_content_mask<R>(
1854        &mut self,
1855        mask: Option<ContentMask<Pixels>>,
1856        f: impl FnOnce(&mut Self) -> R,
1857    ) -> R {
1858        debug_assert!(
1859            matches!(
1860                self.window.draw_phase,
1861                DrawPhase::Prepaint | DrawPhase::Paint
1862            ),
1863            "this method can only be called during request_layout, prepaint, or paint"
1864        );
1865        if let Some(mask) = mask {
1866            let mask = mask.intersect(&self.content_mask());
1867            self.window_mut().content_mask_stack.push(mask);
1868            let result = f(self);
1869            self.window_mut().content_mask_stack.pop();
1870            result
1871        } else {
1872            f(self)
1873        }
1874    }
1875
1876    /// Updates the global element offset relative to the current offset. This is used to implement
1877    /// scrolling. This method should only be called during the prepaint phase of element drawing.
1878    pub fn with_element_offset<R>(
1879        &mut self,
1880        offset: Point<Pixels>,
1881        f: impl FnOnce(&mut Self) -> R,
1882    ) -> R {
1883        debug_assert_eq!(
1884            self.window.draw_phase,
1885            DrawPhase::Prepaint,
1886            "this method can only be called during request_layout, or prepaint"
1887        );
1888
1889        if offset.is_zero() {
1890            return f(self);
1891        };
1892
1893        let abs_offset = self.element_offset() + offset;
1894        self.with_absolute_element_offset(abs_offset, f)
1895    }
1896
1897    /// Updates the global element offset based on the given offset. This is used to implement
1898    /// drag handles and other manual painting of elements. This method should only be called during
1899    /// the prepaint phase of element drawing.
1900    pub fn with_absolute_element_offset<R>(
1901        &mut self,
1902        offset: Point<Pixels>,
1903        f: impl FnOnce(&mut Self) -> R,
1904    ) -> R {
1905        debug_assert_eq!(
1906            self.window.draw_phase,
1907            DrawPhase::Prepaint,
1908            "this method can only be called during request_layout, or prepaint"
1909        );
1910        self.window_mut().element_offset_stack.push(offset);
1911        let result = f(self);
1912        self.window_mut().element_offset_stack.pop();
1913        result
1914    }
1915
1916    pub(crate) fn with_element_opacity<R>(
1917        &mut self,
1918        opacity: Option<f32>,
1919        f: impl FnOnce(&mut Self) -> R,
1920    ) -> R {
1921        if opacity.is_none() {
1922            return f(self);
1923        }
1924
1925        debug_assert!(
1926            matches!(
1927                self.window.draw_phase,
1928                DrawPhase::Prepaint | DrawPhase::Paint
1929            ),
1930            "this method can only be called during prepaint, or paint"
1931        );
1932        self.window_mut().element_opacity = opacity;
1933        let result = f(self);
1934        self.window_mut().element_opacity = None;
1935        result
1936    }
1937
1938    /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
1939    /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
1940    /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
1941    /// element offset and prepaint again. See [`List`] for an example. This method should only be
1942    /// called during the prepaint phase of element drawing.
1943    pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
1944        debug_assert_eq!(
1945            self.window.draw_phase,
1946            DrawPhase::Prepaint,
1947            "this method can only be called during prepaint"
1948        );
1949        let index = self.prepaint_index();
1950        let result = f(self);
1951        if result.is_err() {
1952            self.window
1953                .next_frame
1954                .hitboxes
1955                .truncate(index.hitboxes_index);
1956            self.window
1957                .next_frame
1958                .tooltip_requests
1959                .truncate(index.tooltips_index);
1960            self.window
1961                .next_frame
1962                .deferred_draws
1963                .truncate(index.deferred_draws_index);
1964            self.window
1965                .next_frame
1966                .dispatch_tree
1967                .truncate(index.dispatch_tree_index);
1968            self.window
1969                .next_frame
1970                .accessed_element_states
1971                .truncate(index.accessed_element_states_index);
1972            self.window
1973                .text_system
1974                .truncate_layouts(index.line_layout_index);
1975        }
1976        result
1977    }
1978
1979    /// When you call this method during [`prepaint`], containing elements will attempt to
1980    /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
1981    /// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
1982    /// that supports this method being called on the elements it contains. This method should only be
1983    /// called during the prepaint phase of element drawing.
1984    pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
1985        debug_assert_eq!(
1986            self.window.draw_phase,
1987            DrawPhase::Prepaint,
1988            "this method can only be called during prepaint"
1989        );
1990        self.window.requested_autoscroll = Some(bounds);
1991    }
1992
1993    /// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
1994    /// described in [`request_autoscroll`].
1995    pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
1996        debug_assert_eq!(
1997            self.window.draw_phase,
1998            DrawPhase::Prepaint,
1999            "this method can only be called during prepaint"
2000        );
2001        self.window.requested_autoscroll.take()
2002    }
2003
2004    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
2005    /// Your view will be re-drawn once the asset has finished loading.
2006    ///
2007    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
2008    /// time.
2009    pub fn use_asset<A: Asset>(&mut self, source: &A::Source) -> Option<A::Output> {
2010        let (task, is_first) = self.fetch_asset::<A>(source);
2011        task.clone().now_or_never().or_else(|| {
2012            if is_first {
2013                let parent_id = self.parent_view_id();
2014                self.spawn({
2015                    let task = task.clone();
2016                    |mut cx| async move {
2017                        task.await;
2018
2019                        cx.on_next_frame(move |cx| cx.notify(parent_id));
2020                    }
2021                })
2022                .detach();
2023            }
2024
2025            None
2026        })
2027    }
2028    /// Obtain the current element offset. This method should only be called during the
2029    /// prepaint phase of element drawing.
2030    pub fn element_offset(&self) -> Point<Pixels> {
2031        debug_assert_eq!(
2032            self.window.draw_phase,
2033            DrawPhase::Prepaint,
2034            "this method can only be called during prepaint"
2035        );
2036        self.window()
2037            .element_offset_stack
2038            .last()
2039            .copied()
2040            .unwrap_or_default()
2041    }
2042
2043    /// Obtain the current element opacity. This method should only be called during the
2044    /// prepaint phase of element drawing.
2045    pub(crate) fn element_opacity(&self) -> f32 {
2046        debug_assert!(
2047            matches!(
2048                self.window.draw_phase,
2049                DrawPhase::Prepaint | DrawPhase::Paint
2050            ),
2051            "this method can only be called during prepaint, or paint"
2052        );
2053        self.window().element_opacity.unwrap_or(1.0)
2054    }
2055
2056    /// Obtain the current content mask. This method should only be called during element drawing.
2057    pub fn content_mask(&self) -> ContentMask<Pixels> {
2058        debug_assert!(
2059            matches!(
2060                self.window.draw_phase,
2061                DrawPhase::Prepaint | DrawPhase::Paint
2062            ),
2063            "this method can only be called during prepaint, or paint"
2064        );
2065        self.window()
2066            .content_mask_stack
2067            .last()
2068            .cloned()
2069            .unwrap_or_else(|| ContentMask {
2070                bounds: Bounds {
2071                    origin: Point::default(),
2072                    size: self.window().viewport_size,
2073                },
2074            })
2075    }
2076
2077    /// Provide elements in the called function with a new namespace in which their identifiers must be unique.
2078    /// This can be used within a custom element to distinguish multiple sets of child elements.
2079    pub fn with_element_namespace<R>(
2080        &mut self,
2081        element_id: impl Into<ElementId>,
2082        f: impl FnOnce(&mut Self) -> R,
2083    ) -> R {
2084        self.window.element_id_stack.push(element_id.into());
2085        let result = f(self);
2086        self.window.element_id_stack.pop();
2087        result
2088    }
2089
2090    /// Updates or initializes state for an element with the given id that lives across multiple
2091    /// frames. If an element with this ID existed in the rendered frame, its state will be passed
2092    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2093    /// when drawing the next frame. This method should only be called as part of element drawing.
2094    pub fn with_element_state<S, R>(
2095        &mut self,
2096        global_id: &GlobalElementId,
2097        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2098    ) -> R
2099    where
2100        S: 'static,
2101    {
2102        debug_assert!(
2103            matches!(
2104                self.window.draw_phase,
2105                DrawPhase::Prepaint | DrawPhase::Paint
2106            ),
2107            "this method can only be called during request_layout, prepaint, or paint"
2108        );
2109
2110        let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
2111        self.window
2112            .next_frame
2113            .accessed_element_states
2114            .push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
2115
2116        if let Some(any) = self
2117            .window
2118            .next_frame
2119            .element_states
2120            .remove(&key)
2121            .or_else(|| self.window.rendered_frame.element_states.remove(&key))
2122        {
2123            let ElementStateBox {
2124                inner,
2125                #[cfg(debug_assertions)]
2126                type_name,
2127            } = any;
2128            // Using the extra inner option to avoid needing to reallocate a new box.
2129            let mut state_box = inner
2130                .downcast::<Option<S>>()
2131                .map_err(|_| {
2132                    #[cfg(debug_assertions)]
2133                    {
2134                        anyhow::anyhow!(
2135                            "invalid element state type for id, requested {:?}, actual: {:?}",
2136                            std::any::type_name::<S>(),
2137                            type_name
2138                        )
2139                    }
2140
2141                    #[cfg(not(debug_assertions))]
2142                    {
2143                        anyhow::anyhow!(
2144                            "invalid element state type for id, requested {:?}",
2145                            std::any::type_name::<S>(),
2146                        )
2147                    }
2148                })
2149                .unwrap();
2150
2151            let state = state_box.take().expect(
2152                "reentrant call to with_element_state for the same state type and element id",
2153            );
2154            let (result, state) = f(Some(state), self);
2155            state_box.replace(state);
2156            self.window.next_frame.element_states.insert(
2157                key,
2158                ElementStateBox {
2159                    inner: state_box,
2160                    #[cfg(debug_assertions)]
2161                    type_name,
2162                },
2163            );
2164            result
2165        } else {
2166            let (result, state) = f(None, self);
2167            self.window.next_frame.element_states.insert(
2168                key,
2169                ElementStateBox {
2170                    inner: Box::new(Some(state)),
2171                    #[cfg(debug_assertions)]
2172                    type_name: std::any::type_name::<S>(),
2173                },
2174            );
2175            result
2176        }
2177    }
2178
2179    /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
2180    /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
2181    /// when the element is guaranteed to have an id.
2182    ///
2183    /// The first option means 'no ID provided'
2184    /// The second option means 'not yet initialized'
2185    pub fn with_optional_element_state<S, R>(
2186        &mut self,
2187        global_id: Option<&GlobalElementId>,
2188        f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
2189    ) -> R
2190    where
2191        S: 'static,
2192    {
2193        debug_assert!(
2194            matches!(
2195                self.window.draw_phase,
2196                DrawPhase::Prepaint | DrawPhase::Paint
2197            ),
2198            "this method can only be called during request_layout, prepaint, or paint"
2199        );
2200
2201        if let Some(global_id) = global_id {
2202            self.with_element_state(global_id, |state, cx| {
2203                let (result, state) = f(Some(state), cx);
2204                let state =
2205                    state.expect("you must return some state when you pass some element id");
2206                (result, state)
2207            })
2208        } else {
2209            let (result, state) = f(None, self);
2210            debug_assert!(
2211                state.is_none(),
2212                "you must not return an element state when passing None for the global id"
2213            );
2214            result
2215        }
2216    }
2217
2218    /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2219    /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2220    /// with higher values being drawn on top.
2221    ///
2222    /// This method should only be called as part of the prepaint phase of element drawing.
2223    pub fn defer_draw(
2224        &mut self,
2225        element: AnyElement,
2226        absolute_offset: Point<Pixels>,
2227        priority: usize,
2228    ) {
2229        let window = &mut self.window;
2230        debug_assert_eq!(
2231            window.draw_phase,
2232            DrawPhase::Prepaint,
2233            "this method can only be called during request_layout or prepaint"
2234        );
2235        let parent_node = window.next_frame.dispatch_tree.active_node_id().unwrap();
2236        window.next_frame.deferred_draws.push(DeferredDraw {
2237            parent_node,
2238            element_id_stack: window.element_id_stack.clone(),
2239            text_style_stack: window.text_style_stack.clone(),
2240            priority,
2241            element: Some(element),
2242            absolute_offset,
2243            prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2244            paint_range: PaintIndex::default()..PaintIndex::default(),
2245        });
2246    }
2247
2248    /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2249    /// of geometry that are non-overlapping and have the same draw order. This is typically used
2250    /// for performance reasons.
2251    ///
2252    /// This method should only be called as part of the paint phase of element drawing.
2253    pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2254        debug_assert_eq!(
2255            self.window.draw_phase,
2256            DrawPhase::Paint,
2257            "this method can only be called during paint"
2258        );
2259
2260        let scale_factor = self.scale_factor();
2261        let content_mask = self.content_mask();
2262        let clipped_bounds = bounds.intersect(&content_mask.bounds);
2263        if !clipped_bounds.is_empty() {
2264            self.window
2265                .next_frame
2266                .scene
2267                .push_layer(clipped_bounds.scale(scale_factor));
2268        }
2269
2270        let result = f(self);
2271
2272        if !clipped_bounds.is_empty() {
2273            self.window.next_frame.scene.pop_layer();
2274        }
2275
2276        result
2277    }
2278
2279    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2280    ///
2281    /// This method should only be called as part of the paint phase of element drawing.
2282    pub fn paint_shadows(
2283        &mut self,
2284        bounds: Bounds<Pixels>,
2285        corner_radii: Corners<Pixels>,
2286        shadows: &[BoxShadow],
2287    ) {
2288        debug_assert_eq!(
2289            self.window.draw_phase,
2290            DrawPhase::Paint,
2291            "this method can only be called during paint"
2292        );
2293
2294        let scale_factor = self.scale_factor();
2295        let content_mask = self.content_mask();
2296        let opacity = self.element_opacity();
2297        for shadow in shadows {
2298            let shadow_bounds = (bounds + shadow.offset).dilate(shadow.spread_radius);
2299            self.window.next_frame.scene.insert_primitive(Shadow {
2300                order: 0,
2301                blur_radius: shadow.blur_radius.scale(scale_factor),
2302                bounds: shadow_bounds.scale(scale_factor),
2303                content_mask: content_mask.scale(scale_factor),
2304                corner_radii: corner_radii.scale(scale_factor),
2305                color: shadow.color.opacity(opacity),
2306            });
2307        }
2308    }
2309
2310    /// Paint one or more quads into the scene for the next frame at the current stacking context.
2311    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2312    /// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
2313    ///
2314    /// This method should only be called as part of the paint phase of element drawing.
2315    pub fn paint_quad(&mut self, quad: PaintQuad) {
2316        debug_assert_eq!(
2317            self.window.draw_phase,
2318            DrawPhase::Paint,
2319            "this method can only be called during paint"
2320        );
2321
2322        let scale_factor = self.scale_factor();
2323        let content_mask = self.content_mask();
2324        let opacity = self.element_opacity();
2325        self.window.next_frame.scene.insert_primitive(Quad {
2326            order: 0,
2327            pad: 0,
2328            bounds: quad.bounds.scale(scale_factor),
2329            content_mask: content_mask.scale(scale_factor),
2330            background: quad.background.opacity(opacity),
2331            border_color: quad.border_color.opacity(opacity),
2332            corner_radii: quad.corner_radii.scale(scale_factor),
2333            border_widths: quad.border_widths.scale(scale_factor),
2334        });
2335    }
2336
2337    /// Paint the given `Path` into the scene for the next frame at the current z-index.
2338    ///
2339    /// This method should only be called as part of the paint phase of element drawing.
2340    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Background>) {
2341        debug_assert_eq!(
2342            self.window.draw_phase,
2343            DrawPhase::Paint,
2344            "this method can only be called during paint"
2345        );
2346
2347        let scale_factor = self.scale_factor();
2348        let content_mask = self.content_mask();
2349        let opacity = self.element_opacity();
2350        path.content_mask = content_mask;
2351        let color: Background = color.into();
2352        path.color = color.opacity(opacity);
2353        self.window
2354            .next_frame
2355            .scene
2356            .insert_primitive(path.scale(scale_factor));
2357    }
2358
2359    /// Paint an underline into the scene for the next frame at the current z-index.
2360    ///
2361    /// This method should only be called as part of the paint phase of element drawing.
2362    pub fn paint_underline(
2363        &mut self,
2364        origin: Point<Pixels>,
2365        width: Pixels,
2366        style: &UnderlineStyle,
2367    ) {
2368        debug_assert_eq!(
2369            self.window.draw_phase,
2370            DrawPhase::Paint,
2371            "this method can only be called during paint"
2372        );
2373
2374        let scale_factor = self.scale_factor();
2375        let height = if style.wavy {
2376            style.thickness * 3.
2377        } else {
2378            style.thickness
2379        };
2380        let bounds = Bounds {
2381            origin,
2382            size: size(width, height),
2383        };
2384        let content_mask = self.content_mask();
2385        let element_opacity = self.element_opacity();
2386
2387        self.window.next_frame.scene.insert_primitive(Underline {
2388            order: 0,
2389            pad: 0,
2390            bounds: bounds.scale(scale_factor),
2391            content_mask: content_mask.scale(scale_factor),
2392            color: style.color.unwrap_or_default().opacity(element_opacity),
2393            thickness: style.thickness.scale(scale_factor),
2394            wavy: style.wavy,
2395        });
2396    }
2397
2398    /// Paint a strikethrough into the scene for the next frame at the current z-index.
2399    ///
2400    /// This method should only be called as part of the paint phase of element drawing.
2401    pub fn paint_strikethrough(
2402        &mut self,
2403        origin: Point<Pixels>,
2404        width: Pixels,
2405        style: &StrikethroughStyle,
2406    ) {
2407        debug_assert_eq!(
2408            self.window.draw_phase,
2409            DrawPhase::Paint,
2410            "this method can only be called during paint"
2411        );
2412
2413        let scale_factor = self.scale_factor();
2414        let height = style.thickness;
2415        let bounds = Bounds {
2416            origin,
2417            size: size(width, height),
2418        };
2419        let content_mask = self.content_mask();
2420        let opacity = self.element_opacity();
2421
2422        self.window.next_frame.scene.insert_primitive(Underline {
2423            order: 0,
2424            pad: 0,
2425            bounds: bounds.scale(scale_factor),
2426            content_mask: content_mask.scale(scale_factor),
2427            thickness: style.thickness.scale(scale_factor),
2428            color: style.color.unwrap_or_default().opacity(opacity),
2429            wavy: false,
2430        });
2431    }
2432
2433    /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
2434    ///
2435    /// The y component of the origin is the baseline of the glyph.
2436    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2437    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2438    /// This method is only useful if you need to paint a single glyph that has already been shaped.
2439    ///
2440    /// This method should only be called as part of the paint phase of element drawing.
2441    pub fn paint_glyph(
2442        &mut self,
2443        origin: Point<Pixels>,
2444        font_id: FontId,
2445        glyph_id: GlyphId,
2446        font_size: Pixels,
2447        color: Hsla,
2448    ) -> Result<()> {
2449        debug_assert_eq!(
2450            self.window.draw_phase,
2451            DrawPhase::Paint,
2452            "this method can only be called during paint"
2453        );
2454
2455        let element_opacity = self.element_opacity();
2456        let scale_factor = self.scale_factor();
2457        let glyph_origin = origin.scale(scale_factor);
2458        let subpixel_variant = Point {
2459            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2460            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2461        };
2462        let params = RenderGlyphParams {
2463            font_id,
2464            glyph_id,
2465            font_size,
2466            subpixel_variant,
2467            scale_factor,
2468            is_emoji: false,
2469        };
2470
2471        let raster_bounds = self.text_system().raster_bounds(&params)?;
2472        if !raster_bounds.is_zero() {
2473            let tile = self
2474                .window
2475                .sprite_atlas
2476                .get_or_insert_with(&params.clone().into(), &mut || {
2477                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2478                    Ok(Some((size, Cow::Owned(bytes))))
2479                })?
2480                .expect("Callback above only errors or returns Some");
2481            let bounds = Bounds {
2482                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2483                size: tile.bounds.size.map(Into::into),
2484            };
2485            let content_mask = self.content_mask().scale(scale_factor);
2486            self.window
2487                .next_frame
2488                .scene
2489                .insert_primitive(MonochromeSprite {
2490                    order: 0,
2491                    pad: 0,
2492                    bounds,
2493                    content_mask,
2494                    color: color.opacity(element_opacity),
2495                    tile,
2496                    transformation: TransformationMatrix::unit(),
2497                });
2498        }
2499        Ok(())
2500    }
2501
2502    /// Paints an emoji glyph into the scene for the next frame at the current z-index.
2503    ///
2504    /// The y component of the origin is the baseline of the glyph.
2505    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2506    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2507    /// This method is only useful if you need to paint a single emoji that has already been shaped.
2508    ///
2509    /// This method should only be called as part of the paint phase of element drawing.
2510    pub fn paint_emoji(
2511        &mut self,
2512        origin: Point<Pixels>,
2513        font_id: FontId,
2514        glyph_id: GlyphId,
2515        font_size: Pixels,
2516    ) -> Result<()> {
2517        debug_assert_eq!(
2518            self.window.draw_phase,
2519            DrawPhase::Paint,
2520            "this method can only be called during paint"
2521        );
2522
2523        let scale_factor = self.scale_factor();
2524        let glyph_origin = origin.scale(scale_factor);
2525        let params = RenderGlyphParams {
2526            font_id,
2527            glyph_id,
2528            font_size,
2529            // We don't render emojis with subpixel variants.
2530            subpixel_variant: Default::default(),
2531            scale_factor,
2532            is_emoji: true,
2533        };
2534
2535        let raster_bounds = self.text_system().raster_bounds(&params)?;
2536        if !raster_bounds.is_zero() {
2537            let tile = self
2538                .window
2539                .sprite_atlas
2540                .get_or_insert_with(&params.clone().into(), &mut || {
2541                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2542                    Ok(Some((size, Cow::Owned(bytes))))
2543                })?
2544                .expect("Callback above only errors or returns Some");
2545
2546            let bounds = Bounds {
2547                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2548                size: tile.bounds.size.map(Into::into),
2549            };
2550            let content_mask = self.content_mask().scale(scale_factor);
2551            let opacity = self.element_opacity();
2552
2553            self.window
2554                .next_frame
2555                .scene
2556                .insert_primitive(PolychromeSprite {
2557                    order: 0,
2558                    pad: 0,
2559                    grayscale: false,
2560                    bounds,
2561                    corner_radii: Default::default(),
2562                    content_mask,
2563                    tile,
2564                    opacity,
2565                });
2566        }
2567        Ok(())
2568    }
2569
2570    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
2571    ///
2572    /// This method should only be called as part of the paint phase of element drawing.
2573    pub fn paint_svg(
2574        &mut self,
2575        bounds: Bounds<Pixels>,
2576        path: SharedString,
2577        transformation: TransformationMatrix,
2578        color: Hsla,
2579    ) -> Result<()> {
2580        debug_assert_eq!(
2581            self.window.draw_phase,
2582            DrawPhase::Paint,
2583            "this method can only be called during paint"
2584        );
2585
2586        let element_opacity = self.element_opacity();
2587        let scale_factor = self.scale_factor();
2588        let bounds = bounds.scale(scale_factor);
2589        // Render the SVG at twice the size to get a higher quality result.
2590        let params = RenderSvgParams {
2591            path,
2592            size: bounds
2593                .size
2594                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
2595        };
2596
2597        let Some(tile) =
2598            self.window
2599                .sprite_atlas
2600                .get_or_insert_with(&params.clone().into(), &mut || {
2601                    let Some(bytes) = self.svg_renderer.render(&params)? else {
2602                        return Ok(None);
2603                    };
2604                    Ok(Some((params.size, Cow::Owned(bytes))))
2605                })?
2606        else {
2607            return Ok(());
2608        };
2609        let content_mask = self.content_mask().scale(scale_factor);
2610
2611        self.window
2612            .next_frame
2613            .scene
2614            .insert_primitive(MonochromeSprite {
2615                order: 0,
2616                pad: 0,
2617                bounds: bounds
2618                    .map_origin(|origin| origin.floor())
2619                    .map_size(|size| size.ceil()),
2620                content_mask,
2621                color: color.opacity(element_opacity),
2622                tile,
2623                transformation,
2624            });
2625
2626        Ok(())
2627    }
2628
2629    /// Paint an image into the scene for the next frame at the current z-index.
2630    /// This method will panic if the frame_index is not valid
2631    ///
2632    /// This method should only be called as part of the paint phase of element drawing.
2633    pub fn paint_image(
2634        &mut self,
2635        bounds: Bounds<Pixels>,
2636        corner_radii: Corners<Pixels>,
2637        data: Arc<RenderImage>,
2638        frame_index: usize,
2639        grayscale: bool,
2640    ) -> Result<()> {
2641        debug_assert_eq!(
2642            self.window.draw_phase,
2643            DrawPhase::Paint,
2644            "this method can only be called during paint"
2645        );
2646
2647        let scale_factor = self.scale_factor();
2648        let bounds = bounds.scale(scale_factor);
2649        let params = RenderImageParams {
2650            image_id: data.id,
2651            frame_index,
2652        };
2653
2654        let tile = self
2655            .window
2656            .sprite_atlas
2657            .get_or_insert_with(&params.clone().into(), &mut || {
2658                Ok(Some((
2659                    data.size(frame_index),
2660                    Cow::Borrowed(
2661                        data.as_bytes(frame_index)
2662                            .expect("It's the caller's job to pass a valid frame index"),
2663                    ),
2664                )))
2665            })?
2666            .expect("Callback above only returns Some");
2667        let content_mask = self.content_mask().scale(scale_factor);
2668        let corner_radii = corner_radii.scale(scale_factor);
2669        let opacity = self.element_opacity();
2670
2671        self.window
2672            .next_frame
2673            .scene
2674            .insert_primitive(PolychromeSprite {
2675                order: 0,
2676                pad: 0,
2677                grayscale,
2678                bounds,
2679                content_mask,
2680                corner_radii,
2681                tile,
2682                opacity,
2683            });
2684        Ok(())
2685    }
2686
2687    /// Paint a surface into the scene for the next frame at the current z-index.
2688    ///
2689    /// This method should only be called as part of the paint phase of element drawing.
2690    #[cfg(target_os = "macos")]
2691    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
2692        use crate::PaintSurface;
2693
2694        debug_assert_eq!(
2695            self.window.draw_phase,
2696            DrawPhase::Paint,
2697            "this method can only be called during paint"
2698        );
2699
2700        let scale_factor = self.scale_factor();
2701        let bounds = bounds.scale(scale_factor);
2702        let content_mask = self.content_mask().scale(scale_factor);
2703        self.window.next_frame.scene.insert_primitive(PaintSurface {
2704            order: 0,
2705            bounds,
2706            content_mask,
2707            image_buffer,
2708        });
2709    }
2710
2711    /// Removes an image from the sprite atlas.
2712    pub fn drop_image(&mut self, data: Arc<RenderImage>) -> Result<()> {
2713        for frame_index in 0..data.frame_count() {
2714            let params = RenderImageParams {
2715                image_id: data.id,
2716                frame_index,
2717            };
2718
2719            self.window.sprite_atlas.remove(&params.clone().into());
2720        }
2721
2722        Ok(())
2723    }
2724
2725    #[must_use]
2726    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
2727    /// layout is being requested, along with the layout ids of any children. This method is called during
2728    /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
2729    ///
2730    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2731    pub fn request_layout(
2732        &mut self,
2733        style: Style,
2734        children: impl IntoIterator<Item = LayoutId>,
2735    ) -> LayoutId {
2736        debug_assert_eq!(
2737            self.window.draw_phase,
2738            DrawPhase::Prepaint,
2739            "this method can only be called during request_layout, or prepaint"
2740        );
2741
2742        self.app.layout_id_buffer.clear();
2743        self.app.layout_id_buffer.extend(children);
2744        let rem_size = self.rem_size();
2745
2746        self.window.layout_engine.as_mut().unwrap().request_layout(
2747            style,
2748            rem_size,
2749            &self.app.layout_id_buffer,
2750        )
2751    }
2752
2753    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
2754    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
2755    /// determine the element's size. One place this is used internally is when measuring text.
2756    ///
2757    /// The given closure is invoked at layout time with the known dimensions and available space and
2758    /// returns a `Size`.
2759    ///
2760    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2761    pub fn request_measured_layout<
2762        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
2763            + 'static,
2764    >(
2765        &mut self,
2766        style: Style,
2767        measure: F,
2768    ) -> LayoutId {
2769        debug_assert_eq!(
2770            self.window.draw_phase,
2771            DrawPhase::Prepaint,
2772            "this method can only be called during request_layout, or prepaint"
2773        );
2774
2775        let rem_size = self.rem_size();
2776        self.window
2777            .layout_engine
2778            .as_mut()
2779            .unwrap()
2780            .request_measured_layout(style, rem_size, measure)
2781    }
2782
2783    /// Compute the layout for the given id within the given available space.
2784    /// This method is called for its side effect, typically by the framework prior to painting.
2785    /// After calling it, you can request the bounds of the given layout node id or any descendant.
2786    ///
2787    /// This method should only be called as part of the prepaint phase of element drawing.
2788    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
2789        debug_assert_eq!(
2790            self.window.draw_phase,
2791            DrawPhase::Prepaint,
2792            "this method can only be called during request_layout, or prepaint"
2793        );
2794
2795        let mut layout_engine = self.window.layout_engine.take().unwrap();
2796        layout_engine.compute_layout(layout_id, available_space, self);
2797        self.window.layout_engine = Some(layout_engine);
2798    }
2799
2800    /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
2801    /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
2802    ///
2803    /// This method should only be called as part of element drawing.
2804    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
2805        debug_assert_eq!(
2806            self.window.draw_phase,
2807            DrawPhase::Prepaint,
2808            "this method can only be called during request_layout, prepaint, or paint"
2809        );
2810
2811        let mut bounds = self
2812            .window
2813            .layout_engine
2814            .as_mut()
2815            .unwrap()
2816            .layout_bounds(layout_id)
2817            .map(Into::into);
2818        bounds.origin += self.element_offset();
2819        bounds
2820    }
2821
2822    /// This method should be called during `prepaint`. You can use
2823    /// the returned [Hitbox] during `paint` or in an event handler
2824    /// to determine whether the inserted hitbox was the topmost.
2825    ///
2826    /// This method should only be called as part of the prepaint phase of element drawing.
2827    pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
2828        debug_assert_eq!(
2829            self.window.draw_phase,
2830            DrawPhase::Prepaint,
2831            "this method can only be called during prepaint"
2832        );
2833
2834        let content_mask = self.content_mask();
2835        let window = &mut self.window;
2836        let id = window.next_hitbox_id;
2837        window.next_hitbox_id.0 += 1;
2838        let hitbox = Hitbox {
2839            id,
2840            bounds,
2841            content_mask,
2842            opaque,
2843        };
2844        window.next_frame.hitboxes.push(hitbox.clone());
2845        hitbox
2846    }
2847
2848    /// Sets the key context for the current element. This context will be used to translate
2849    /// keybindings into actions.
2850    ///
2851    /// This method should only be called as part of the paint phase of element drawing.
2852    pub fn set_key_context(&mut self, context: KeyContext) {
2853        debug_assert_eq!(
2854            self.window.draw_phase,
2855            DrawPhase::Paint,
2856            "this method can only be called during paint"
2857        );
2858        self.window
2859            .next_frame
2860            .dispatch_tree
2861            .set_key_context(context);
2862    }
2863
2864    /// Sets the focus handle for the current element. This handle will be used to manage focus state
2865    /// and keyboard event dispatch for the element.
2866    ///
2867    /// This method should only be called as part of the prepaint phase of element drawing.
2868    pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle) {
2869        debug_assert_eq!(
2870            self.window.draw_phase,
2871            DrawPhase::Prepaint,
2872            "this method can only be called during prepaint"
2873        );
2874        if focus_handle.is_focused(self) {
2875            self.window.next_frame.focus = Some(focus_handle.id);
2876        }
2877        self.window
2878            .next_frame
2879            .dispatch_tree
2880            .set_focus_id(focus_handle.id);
2881    }
2882
2883    /// Sets the view id for the current element, which will be used to manage view caching.
2884    ///
2885    /// This method should only be called as part of element prepaint. We plan on removing this
2886    /// method eventually when we solve some issues that require us to construct editor elements
2887    /// directly instead of always using editors via views.
2888    pub fn set_view_id(&mut self, view_id: EntityId) {
2889        debug_assert_eq!(
2890            self.window.draw_phase,
2891            DrawPhase::Prepaint,
2892            "this method can only be called during prepaint"
2893        );
2894        self.window.next_frame.dispatch_tree.set_view_id(view_id);
2895    }
2896
2897    /// Get the last view id for the current element
2898    pub fn parent_view_id(&self) -> Option<EntityId> {
2899        self.window.next_frame.dispatch_tree.parent_view_id()
2900    }
2901
2902    /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
2903    /// platform to receive textual input with proper integration with concerns such
2904    /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
2905    /// rendered.
2906    ///
2907    /// This method should only be called as part of the paint phase of element drawing.
2908    ///
2909    /// [element_input_handler]: crate::ElementInputHandler
2910    pub fn handle_input(&mut self, focus_handle: &FocusHandle, input_handler: impl InputHandler) {
2911        debug_assert_eq!(
2912            self.window.draw_phase,
2913            DrawPhase::Paint,
2914            "this method can only be called during paint"
2915        );
2916
2917        if focus_handle.is_focused(self) {
2918            let cx = self.to_async();
2919            self.window
2920                .next_frame
2921                .input_handlers
2922                .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
2923        }
2924    }
2925
2926    /// Register a mouse event listener on the window for the next frame. The type of event
2927    /// is determined by the first parameter of the given listener. When the next frame is rendered
2928    /// the listener will be cleared.
2929    ///
2930    /// This method should only be called as part of the paint phase of element drawing.
2931    pub fn on_mouse_event<Event: MouseEvent>(
2932        &mut self,
2933        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
2934    ) {
2935        debug_assert_eq!(
2936            self.window.draw_phase,
2937            DrawPhase::Paint,
2938            "this method can only be called during paint"
2939        );
2940
2941        self.window.next_frame.mouse_listeners.push(Some(Box::new(
2942            move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
2943                if let Some(event) = event.downcast_ref() {
2944                    handler(event, phase, cx)
2945                }
2946            },
2947        )));
2948    }
2949
2950    /// Register a key event listener on the window for the next frame. The type of event
2951    /// is determined by the first parameter of the given listener. When the next frame is rendered
2952    /// the listener will be cleared.
2953    ///
2954    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2955    /// a specific need to register a global listener.
2956    ///
2957    /// This method should only be called as part of the paint phase of element drawing.
2958    pub fn on_key_event<Event: KeyEvent>(
2959        &mut self,
2960        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
2961    ) {
2962        debug_assert_eq!(
2963            self.window.draw_phase,
2964            DrawPhase::Paint,
2965            "this method can only be called during paint"
2966        );
2967
2968        self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
2969            move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
2970                if let Some(event) = event.downcast_ref::<Event>() {
2971                    listener(event, phase, cx)
2972                }
2973            },
2974        ));
2975    }
2976
2977    /// Register a modifiers changed event listener on the window for the next frame.
2978    ///
2979    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2980    /// a specific need to register a global listener.
2981    ///
2982    /// This method should only be called as part of the paint phase of element drawing.
2983    pub fn on_modifiers_changed(
2984        &mut self,
2985        listener: impl Fn(&ModifiersChangedEvent, &mut WindowContext) + 'static,
2986    ) {
2987        debug_assert_eq!(
2988            self.window.draw_phase,
2989            DrawPhase::Paint,
2990            "this method can only be called during paint"
2991        );
2992
2993        self.window
2994            .next_frame
2995            .dispatch_tree
2996            .on_modifiers_changed(Rc::new(
2997                move |event: &ModifiersChangedEvent, cx: &mut WindowContext<'_>| {
2998                    listener(event, cx)
2999                },
3000            ));
3001    }
3002
3003    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
3004    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
3005    /// Returns a subscription and persists until the subscription is dropped.
3006    pub fn on_focus_in(
3007        &mut self,
3008        handle: &FocusHandle,
3009        mut listener: impl FnMut(&mut WindowContext) + 'static,
3010    ) -> Subscription {
3011        let focus_id = handle.id;
3012        let (subscription, activate) =
3013            self.window.new_focus_listener(Box::new(move |event, cx| {
3014                if event.is_focus_in(focus_id) {
3015                    listener(cx);
3016                }
3017                true
3018            }));
3019        self.app.defer(move |_| activate());
3020        subscription
3021    }
3022
3023    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
3024    /// Returns a subscription and persists until the subscription is dropped.
3025    pub fn on_focus_out(
3026        &mut self,
3027        handle: &FocusHandle,
3028        mut listener: impl FnMut(FocusOutEvent, &mut WindowContext) + 'static,
3029    ) -> Subscription {
3030        let focus_id = handle.id;
3031        let (subscription, activate) =
3032            self.window.new_focus_listener(Box::new(move |event, cx| {
3033                if let Some(blurred_id) = event.previous_focus_path.last().copied() {
3034                    if event.is_focus_out(focus_id) {
3035                        let event = FocusOutEvent {
3036                            blurred: WeakFocusHandle {
3037                                id: blurred_id,
3038                                handles: Arc::downgrade(&cx.app.focus_handles),
3039                            },
3040                        };
3041                        listener(event, cx)
3042                    }
3043                }
3044                true
3045            }));
3046        self.app.defer(move |_| activate());
3047        subscription
3048    }
3049
3050    fn reset_cursor_style(&self) {
3051        // Set the cursor only if we're the active window.
3052        if self.is_window_hovered() {
3053            let style = self
3054                .window
3055                .rendered_frame
3056                .cursor_styles
3057                .iter()
3058                .rev()
3059                .find(|request| request.hitbox_id.is_hovered(self))
3060                .map(|request| request.style)
3061                .unwrap_or(CursorStyle::Arrow);
3062            self.platform.set_cursor_style(style);
3063        }
3064    }
3065
3066    /// Dispatch a given keystroke as though the user had typed it.
3067    /// You can create a keystroke with Keystroke::parse("").
3068    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
3069        let keystroke = keystroke.with_simulated_ime();
3070        let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
3071            keystroke: keystroke.clone(),
3072            is_held: false,
3073        }));
3074        if !result.propagate {
3075            return true;
3076        }
3077
3078        if let Some(input) = keystroke.key_char {
3079            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3080                input_handler.dispatch_input(&input, self);
3081                self.window.platform_window.set_input_handler(input_handler);
3082                return true;
3083            }
3084        }
3085
3086        false
3087    }
3088
3089    /// Return a key binding string for an action, to display in the UI. Uses the highest precedence
3090    /// binding for the action (last binding added to the keymap).
3091    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
3092        self.bindings_for_action(action)
3093            .last()
3094            .map(|binding| {
3095                binding
3096                    .keystrokes()
3097                    .iter()
3098                    .map(ToString::to_string)
3099                    .collect::<Vec<_>>()
3100                    .join(" ")
3101            })
3102            .unwrap_or_else(|| action.name().to_string())
3103    }
3104
3105    /// Dispatch a mouse or keyboard event on the window.
3106    #[profiling::function]
3107    pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
3108        self.window.last_input_timestamp.set(Instant::now());
3109        // Handlers may set this to false by calling `stop_propagation`.
3110        self.app.propagate_event = true;
3111        // Handlers may set this to true by calling `prevent_default`.
3112        self.window.default_prevented = false;
3113
3114        let event = match event {
3115            // Track the mouse position with our own state, since accessing the platform
3116            // API for the mouse position can only occur on the main thread.
3117            PlatformInput::MouseMove(mouse_move) => {
3118                self.window.mouse_position = mouse_move.position;
3119                self.window.modifiers = mouse_move.modifiers;
3120                PlatformInput::MouseMove(mouse_move)
3121            }
3122            PlatformInput::MouseDown(mouse_down) => {
3123                self.window.mouse_position = mouse_down.position;
3124                self.window.modifiers = mouse_down.modifiers;
3125                PlatformInput::MouseDown(mouse_down)
3126            }
3127            PlatformInput::MouseUp(mouse_up) => {
3128                self.window.mouse_position = mouse_up.position;
3129                self.window.modifiers = mouse_up.modifiers;
3130                PlatformInput::MouseUp(mouse_up)
3131            }
3132            PlatformInput::MouseExited(mouse_exited) => {
3133                self.window.modifiers = mouse_exited.modifiers;
3134                PlatformInput::MouseExited(mouse_exited)
3135            }
3136            PlatformInput::ModifiersChanged(modifiers_changed) => {
3137                self.window.modifiers = modifiers_changed.modifiers;
3138                PlatformInput::ModifiersChanged(modifiers_changed)
3139            }
3140            PlatformInput::ScrollWheel(scroll_wheel) => {
3141                self.window.mouse_position = scroll_wheel.position;
3142                self.window.modifiers = scroll_wheel.modifiers;
3143                PlatformInput::ScrollWheel(scroll_wheel)
3144            }
3145            // Translate dragging and dropping of external files from the operating system
3146            // to internal drag and drop events.
3147            PlatformInput::FileDrop(file_drop) => match file_drop {
3148                FileDropEvent::Entered { position, paths } => {
3149                    self.window.mouse_position = position;
3150                    if self.active_drag.is_none() {
3151                        self.active_drag = Some(AnyDrag {
3152                            value: Arc::new(paths.clone()),
3153                            view: self.new_view(|_| paths).into(),
3154                            cursor_offset: position,
3155                        });
3156                    }
3157                    PlatformInput::MouseMove(MouseMoveEvent {
3158                        position,
3159                        pressed_button: Some(MouseButton::Left),
3160                        modifiers: Modifiers::default(),
3161                    })
3162                }
3163                FileDropEvent::Pending { position } => {
3164                    self.window.mouse_position = position;
3165                    PlatformInput::MouseMove(MouseMoveEvent {
3166                        position,
3167                        pressed_button: Some(MouseButton::Left),
3168                        modifiers: Modifiers::default(),
3169                    })
3170                }
3171                FileDropEvent::Submit { position } => {
3172                    self.activate(true);
3173                    self.window.mouse_position = position;
3174                    PlatformInput::MouseUp(MouseUpEvent {
3175                        button: MouseButton::Left,
3176                        position,
3177                        modifiers: Modifiers::default(),
3178                        click_count: 1,
3179                    })
3180                }
3181                FileDropEvent::Exited => {
3182                    self.active_drag.take();
3183                    PlatformInput::FileDrop(FileDropEvent::Exited)
3184                }
3185            },
3186            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
3187        };
3188
3189        if let Some(any_mouse_event) = event.mouse_event() {
3190            self.dispatch_mouse_event(any_mouse_event);
3191        } else if let Some(any_key_event) = event.keyboard_event() {
3192            self.dispatch_key_event(any_key_event);
3193        }
3194
3195        DispatchEventResult {
3196            propagate: self.app.propagate_event,
3197            default_prevented: self.window.default_prevented,
3198        }
3199    }
3200
3201    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
3202        let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
3203        if hit_test != self.window.mouse_hit_test {
3204            self.window.mouse_hit_test = hit_test;
3205            self.reset_cursor_style();
3206        }
3207
3208        let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
3209
3210        // Capture phase, events bubble from back to front. Handlers for this phase are used for
3211        // special purposes, such as detecting events outside of a given Bounds.
3212        for listener in &mut mouse_listeners {
3213            let listener = listener.as_mut().unwrap();
3214            listener(event, DispatchPhase::Capture, self);
3215            if !self.app.propagate_event {
3216                break;
3217            }
3218        }
3219
3220        // Bubble phase, where most normal handlers do their work.
3221        if self.app.propagate_event {
3222            for listener in mouse_listeners.iter_mut().rev() {
3223                let listener = listener.as_mut().unwrap();
3224                listener(event, DispatchPhase::Bubble, self);
3225                if !self.app.propagate_event {
3226                    break;
3227                }
3228            }
3229        }
3230
3231        self.window.rendered_frame.mouse_listeners = mouse_listeners;
3232
3233        if self.has_active_drag() {
3234            if event.is::<MouseMoveEvent>() {
3235                // If this was a mouse move event, redraw the window so that the
3236                // active drag can follow the mouse cursor.
3237                self.refresh();
3238            } else if event.is::<MouseUpEvent>() {
3239                // If this was a mouse up event, cancel the active drag and redraw
3240                // the window.
3241                self.active_drag = None;
3242                self.refresh();
3243            }
3244        }
3245    }
3246
3247    fn dispatch_key_event(&mut self, event: &dyn Any) {
3248        if self.window.dirty.get() {
3249            self.draw();
3250        }
3251
3252        let node_id = self
3253            .window
3254            .focus
3255            .and_then(|focus_id| {
3256                self.window
3257                    .rendered_frame
3258                    .dispatch_tree
3259                    .focusable_node_id(focus_id)
3260            })
3261            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3262
3263        let dispatch_path = self
3264            .window
3265            .rendered_frame
3266            .dispatch_tree
3267            .dispatch_path(node_id);
3268
3269        let mut keystroke: Option<Keystroke> = None;
3270
3271        if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
3272            if event.modifiers.number_of_modifiers() == 0
3273                && self.window.pending_modifier.modifiers.number_of_modifiers() == 1
3274                && !self.window.pending_modifier.saw_keystroke
3275            {
3276                let key = match self.window.pending_modifier.modifiers {
3277                    modifiers if modifiers.shift => Some("shift"),
3278                    modifiers if modifiers.control => Some("control"),
3279                    modifiers if modifiers.alt => Some("alt"),
3280                    modifiers if modifiers.platform => Some("platform"),
3281                    modifiers if modifiers.function => Some("function"),
3282                    _ => None,
3283                };
3284                if let Some(key) = key {
3285                    keystroke = Some(Keystroke {
3286                        key: key.to_string(),
3287                        key_char: None,
3288                        modifiers: Modifiers::default(),
3289                    });
3290                }
3291            }
3292
3293            if self.window.pending_modifier.modifiers.number_of_modifiers() == 0
3294                && event.modifiers.number_of_modifiers() == 1
3295            {
3296                self.window.pending_modifier.saw_keystroke = false
3297            }
3298            self.window.pending_modifier.modifiers = event.modifiers
3299        } else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
3300            self.window.pending_modifier.saw_keystroke = true;
3301            keystroke = Some(key_down_event.keystroke.clone());
3302        }
3303
3304        let Some(keystroke) = keystroke else {
3305            self.finish_dispatch_key_event(event, dispatch_path);
3306            return;
3307        };
3308
3309        let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
3310        if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus {
3311            currently_pending = PendingInput::default();
3312        }
3313
3314        let match_result = self.window.rendered_frame.dispatch_tree.dispatch_key(
3315            currently_pending.keystrokes,
3316            keystroke,
3317            &dispatch_path,
3318        );
3319        if !match_result.to_replay.is_empty() {
3320            self.replay_pending_input(match_result.to_replay)
3321        }
3322
3323        if !match_result.pending.is_empty() {
3324            currently_pending.keystrokes = match_result.pending;
3325            currently_pending.focus = self.window.focus;
3326            currently_pending.timer = Some(self.spawn(|mut cx| async move {
3327                cx.background_executor.timer(Duration::from_secs(1)).await;
3328                cx.update(move |cx| {
3329                    let Some(currently_pending) = cx
3330                        .window
3331                        .pending_input
3332                        .take()
3333                        .filter(|pending| pending.focus == cx.window.focus)
3334                    else {
3335                        return;
3336                    };
3337
3338                    let dispatch_path = cx
3339                        .window
3340                        .rendered_frame
3341                        .dispatch_tree
3342                        .dispatch_path(node_id);
3343
3344                    let to_replay = cx
3345                        .window
3346                        .rendered_frame
3347                        .dispatch_tree
3348                        .flush_dispatch(currently_pending.keystrokes, &dispatch_path);
3349
3350                    cx.replay_pending_input(to_replay)
3351                })
3352                .log_err();
3353            }));
3354            self.window.pending_input = Some(currently_pending);
3355            self.pending_input_changed();
3356            self.propagate_event = false;
3357            return;
3358        }
3359
3360        self.propagate_event = true;
3361        for binding in match_result.bindings {
3362            self.dispatch_action_on_node(node_id, binding.action.as_ref());
3363            if !self.propagate_event {
3364                self.dispatch_keystroke_observers(event, Some(binding.action));
3365                self.pending_input_changed();
3366                return;
3367            }
3368        }
3369
3370        self.finish_dispatch_key_event(event, dispatch_path);
3371        self.pending_input_changed();
3372    }
3373
3374    fn finish_dispatch_key_event(
3375        &mut self,
3376        event: &dyn Any,
3377        dispatch_path: SmallVec<[DispatchNodeId; 32]>,
3378    ) {
3379        self.dispatch_key_down_up_event(event, &dispatch_path);
3380        if !self.propagate_event {
3381            return;
3382        }
3383
3384        self.dispatch_modifiers_changed_event(event, &dispatch_path);
3385        if !self.propagate_event {
3386            return;
3387        }
3388
3389        self.dispatch_keystroke_observers(event, None);
3390    }
3391
3392    fn pending_input_changed(&mut self) {
3393        self.window
3394            .pending_input_observers
3395            .clone()
3396            .retain(&(), |callback| callback(self));
3397    }
3398
3399    fn dispatch_key_down_up_event(
3400        &mut self,
3401        event: &dyn Any,
3402        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3403    ) {
3404        // Capture phase
3405        for node_id in dispatch_path {
3406            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3407
3408            for key_listener in node.key_listeners.clone() {
3409                key_listener(event, DispatchPhase::Capture, self);
3410                if !self.propagate_event {
3411                    return;
3412                }
3413            }
3414        }
3415
3416        // Bubble phase
3417        for node_id in dispatch_path.iter().rev() {
3418            // Handle low level key events
3419            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3420            for key_listener in node.key_listeners.clone() {
3421                key_listener(event, DispatchPhase::Bubble, self);
3422                if !self.propagate_event {
3423                    return;
3424                }
3425            }
3426        }
3427    }
3428
3429    fn dispatch_modifiers_changed_event(
3430        &mut self,
3431        event: &dyn Any,
3432        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3433    ) {
3434        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
3435            return;
3436        };
3437        for node_id in dispatch_path.iter().rev() {
3438            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3439            for listener in node.modifiers_changed_listeners.clone() {
3440                listener(event, self);
3441                if !self.propagate_event {
3442                    return;
3443                }
3444            }
3445        }
3446    }
3447
3448    /// Determine whether a potential multi-stroke key binding is in progress on this window.
3449    pub fn has_pending_keystrokes(&self) -> bool {
3450        self.window.pending_input.is_some()
3451    }
3452
3453    pub(crate) fn clear_pending_keystrokes(&mut self) {
3454        self.window.pending_input.take();
3455    }
3456
3457    /// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
3458    pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
3459        self.window
3460            .pending_input
3461            .as_ref()
3462            .map(|pending_input| pending_input.keystrokes.as_slice())
3463    }
3464
3465    fn replay_pending_input(&mut self, replays: SmallVec<[Replay; 1]>) {
3466        let node_id = self
3467            .window
3468            .focus
3469            .and_then(|focus_id| {
3470                self.window
3471                    .rendered_frame
3472                    .dispatch_tree
3473                    .focusable_node_id(focus_id)
3474            })
3475            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3476
3477        let dispatch_path = self
3478            .window
3479            .rendered_frame
3480            .dispatch_tree
3481            .dispatch_path(node_id);
3482
3483        'replay: for replay in replays {
3484            let event = KeyDownEvent {
3485                keystroke: replay.keystroke.clone(),
3486                is_held: false,
3487            };
3488
3489            self.propagate_event = true;
3490            for binding in replay.bindings {
3491                self.dispatch_action_on_node(node_id, binding.action.as_ref());
3492                if !self.propagate_event {
3493                    self.dispatch_keystroke_observers(&event, Some(binding.action));
3494                    continue 'replay;
3495                }
3496            }
3497
3498            self.dispatch_key_down_up_event(&event, &dispatch_path);
3499            if !self.propagate_event {
3500                continue 'replay;
3501            }
3502            if let Some(input) = replay.keystroke.key_char.as_ref().cloned() {
3503                if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3504                    input_handler.dispatch_input(&input, self);
3505                    self.window.platform_window.set_input_handler(input_handler)
3506                }
3507            }
3508        }
3509    }
3510
3511    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
3512        let dispatch_path = self
3513            .window
3514            .rendered_frame
3515            .dispatch_tree
3516            .dispatch_path(node_id);
3517
3518        // Capture phase for global actions.
3519        self.propagate_event = true;
3520        if let Some(mut global_listeners) = self
3521            .global_action_listeners
3522            .remove(&action.as_any().type_id())
3523        {
3524            for listener in &global_listeners {
3525                listener(action.as_any(), DispatchPhase::Capture, self);
3526                if !self.propagate_event {
3527                    break;
3528                }
3529            }
3530
3531            global_listeners.extend(
3532                self.global_action_listeners
3533                    .remove(&action.as_any().type_id())
3534                    .unwrap_or_default(),
3535            );
3536
3537            self.global_action_listeners
3538                .insert(action.as_any().type_id(), global_listeners);
3539        }
3540
3541        if !self.propagate_event {
3542            return;
3543        }
3544
3545        // Capture phase for window actions.
3546        for node_id in &dispatch_path {
3547            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3548            for DispatchActionListener {
3549                action_type,
3550                listener,
3551            } in node.action_listeners.clone()
3552            {
3553                let any_action = action.as_any();
3554                if action_type == any_action.type_id() {
3555                    listener(any_action, DispatchPhase::Capture, self);
3556
3557                    if !self.propagate_event {
3558                        return;
3559                    }
3560                }
3561            }
3562        }
3563
3564        // Bubble phase for window actions.
3565        for node_id in dispatch_path.iter().rev() {
3566            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3567            for DispatchActionListener {
3568                action_type,
3569                listener,
3570            } in node.action_listeners.clone()
3571            {
3572                let any_action = action.as_any();
3573                if action_type == any_action.type_id() {
3574                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3575                    listener(any_action, DispatchPhase::Bubble, self);
3576
3577                    if !self.propagate_event {
3578                        return;
3579                    }
3580                }
3581            }
3582        }
3583
3584        // Bubble phase for global actions.
3585        if let Some(mut global_listeners) = self
3586            .global_action_listeners
3587            .remove(&action.as_any().type_id())
3588        {
3589            for listener in global_listeners.iter().rev() {
3590                self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3591
3592                listener(action.as_any(), DispatchPhase::Bubble, self);
3593                if !self.propagate_event {
3594                    break;
3595                }
3596            }
3597
3598            global_listeners.extend(
3599                self.global_action_listeners
3600                    .remove(&action.as_any().type_id())
3601                    .unwrap_or_default(),
3602            );
3603
3604            self.global_action_listeners
3605                .insert(action.as_any().type_id(), global_listeners);
3606        }
3607    }
3608
3609    /// Register the given handler to be invoked whenever the global of the given type
3610    /// is updated.
3611    pub fn observe_global<G: Global>(
3612        &mut self,
3613        f: impl Fn(&mut WindowContext<'_>) + 'static,
3614    ) -> Subscription {
3615        let window_handle = self.window.handle;
3616        let (subscription, activate) = self.global_observers.insert(
3617            TypeId::of::<G>(),
3618            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
3619        );
3620        self.app.defer(move |_| activate());
3621        subscription
3622    }
3623
3624    /// Focus the current window and bring it to the foreground at the platform level.
3625    pub fn activate_window(&self) {
3626        self.window.platform_window.activate();
3627    }
3628
3629    /// Minimize the current window at the platform level.
3630    pub fn minimize_window(&self) {
3631        self.window.platform_window.minimize();
3632    }
3633
3634    /// Toggle full screen status on the current window at the platform level.
3635    pub fn toggle_fullscreen(&self) {
3636        self.window.platform_window.toggle_fullscreen();
3637    }
3638
3639    /// Updates the IME panel position suggestions for languages like japanese, chinese.
3640    pub fn invalidate_character_coordinates(&self) {
3641        self.on_next_frame(|cx| {
3642            if let Some(mut input_handler) = cx.window.platform_window.take_input_handler() {
3643                if let Some(bounds) = input_handler.selected_bounds(cx) {
3644                    cx.window
3645                        .platform_window
3646                        .update_ime_position(bounds.scale(cx.scale_factor()));
3647                }
3648                cx.window.platform_window.set_input_handler(input_handler);
3649            }
3650        });
3651    }
3652
3653    /// Present a platform dialog.
3654    /// The provided message will be presented, along with buttons for each answer.
3655    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
3656    pub fn prompt(
3657        &mut self,
3658        level: PromptLevel,
3659        message: &str,
3660        detail: Option<&str>,
3661        answers: &[&str],
3662    ) -> oneshot::Receiver<usize> {
3663        let prompt_builder = self.app.prompt_builder.take();
3664        let Some(prompt_builder) = prompt_builder else {
3665            unreachable!("Re-entrant window prompting is not supported by GPUI");
3666        };
3667
3668        let receiver = match &prompt_builder {
3669            PromptBuilder::Default => self
3670                .window
3671                .platform_window
3672                .prompt(level, message, detail, answers)
3673                .unwrap_or_else(|| {
3674                    self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3675                }),
3676            PromptBuilder::Custom(_) => {
3677                self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3678            }
3679        };
3680
3681        self.app.prompt_builder = Some(prompt_builder);
3682
3683        receiver
3684    }
3685
3686    fn build_custom_prompt(
3687        &mut self,
3688        prompt_builder: &PromptBuilder,
3689        level: PromptLevel,
3690        message: &str,
3691        detail: Option<&str>,
3692        answers: &[&str],
3693    ) -> oneshot::Receiver<usize> {
3694        let (sender, receiver) = oneshot::channel();
3695        let handle = PromptHandle::new(sender);
3696        let handle = (prompt_builder)(level, message, detail, answers, handle, self);
3697        self.window.prompt = Some(handle);
3698        receiver
3699    }
3700
3701    /// Returns the current context stack.
3702    pub fn context_stack(&self) -> Vec<KeyContext> {
3703        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3704        let node_id = self
3705            .window
3706            .focus
3707            .and_then(|focus_id| dispatch_tree.focusable_node_id(focus_id))
3708            .unwrap_or_else(|| dispatch_tree.root_node_id());
3709
3710        dispatch_tree
3711            .dispatch_path(node_id)
3712            .iter()
3713            .filter_map(move |&node_id| dispatch_tree.node(node_id).context.clone())
3714            .collect()
3715    }
3716
3717    /// Returns all available actions for the focused element.
3718    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
3719        let node_id = self
3720            .window
3721            .focus
3722            .and_then(|focus_id| {
3723                self.window
3724                    .rendered_frame
3725                    .dispatch_tree
3726                    .focusable_node_id(focus_id)
3727            })
3728            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3729
3730        let mut actions = self
3731            .window
3732            .rendered_frame
3733            .dispatch_tree
3734            .available_actions(node_id);
3735        for action_type in self.global_action_listeners.keys() {
3736            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
3737                let action = self.actions.build_action_type(action_type).ok();
3738                if let Some(action) = action {
3739                    actions.insert(ix, action);
3740                }
3741            }
3742        }
3743        actions
3744    }
3745
3746    /// Returns key bindings that invoke an action on the currently focused element. Bindings are
3747    /// returned in the order they were added. For display, the last binding should take precedence.
3748    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
3749        self.window
3750            .rendered_frame
3751            .dispatch_tree
3752            .bindings_for_action(
3753                action,
3754                &self.window.rendered_frame.dispatch_tree.context_stack,
3755            )
3756    }
3757
3758    /// Returns key bindings that invoke the given action on the currently focused element, without
3759    /// checking context. Bindings are returned in the order they were added. For display, the last
3760    /// binding should take precedence.
3761    pub fn all_bindings_for_input(&self, input: &[Keystroke]) -> Vec<KeyBinding> {
3762        RefCell::borrow(&self.keymap).all_bindings_for_input(input)
3763    }
3764
3765    /// Returns any bindings that would invoke an action on the given focus handle if it were
3766    /// focused. Bindings are returned in the order they were added. For display, the last binding
3767    /// should take precedence.
3768    pub fn bindings_for_action_in(
3769        &self,
3770        action: &dyn Action,
3771        focus_handle: &FocusHandle,
3772    ) -> Vec<KeyBinding> {
3773        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3774
3775        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
3776            return vec![];
3777        };
3778        let context_stack: Vec<_> = dispatch_tree
3779            .dispatch_path(node_id)
3780            .into_iter()
3781            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
3782            .collect();
3783        dispatch_tree.bindings_for_action(action, &context_stack)
3784    }
3785
3786    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
3787    pub fn listener_for<V: Render, E>(
3788        &self,
3789        view: &View<V>,
3790        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
3791    ) -> impl Fn(&E, &mut WindowContext) + 'static {
3792        let view = view.downgrade();
3793        move |e: &E, cx: &mut WindowContext| {
3794            view.update(cx, |view, cx| f(view, e, cx)).ok();
3795        }
3796    }
3797
3798    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
3799    pub fn handler_for<V: Render>(
3800        &self,
3801        view: &View<V>,
3802        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
3803    ) -> impl Fn(&mut WindowContext) {
3804        let view = view.downgrade();
3805        move |cx: &mut WindowContext| {
3806            view.update(cx, |view, cx| f(view, cx)).ok();
3807        }
3808    }
3809
3810    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
3811    /// If the callback returns false, the window won't be closed.
3812    pub fn on_window_should_close(&self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
3813        let mut this = self.to_async();
3814        self.window
3815            .platform_window
3816            .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
3817    }
3818
3819    /// Register an action listener on the window for the next frame. The type of action
3820    /// is determined by the first parameter of the given listener. When the next frame is rendered
3821    /// the listener will be cleared.
3822    ///
3823    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
3824    /// a specific need to register a global listener.
3825    pub fn on_action(
3826        &mut self,
3827        action_type: TypeId,
3828        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
3829    ) {
3830        self.window
3831            .next_frame
3832            .dispatch_tree
3833            .on_action(action_type, Rc::new(listener));
3834    }
3835
3836    /// Read information about the GPU backing this window.
3837    /// Currently returns None on Mac and Windows.
3838    pub fn gpu_specs(&self) -> Option<GpuSpecs> {
3839        self.window.platform_window.gpu_specs()
3840    }
3841}
3842
3843#[cfg(target_os = "windows")]
3844impl WindowContext<'_> {
3845    /// Returns the raw HWND handle for the window.
3846    pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
3847        self.window.platform_window.get_raw_handle()
3848    }
3849}
3850
3851impl Context for WindowContext<'_> {
3852    type Result<T> = T;
3853
3854    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
3855    where
3856        T: 'static,
3857    {
3858        let slot = self.app.entities.reserve();
3859        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
3860        self.entities.insert(slot, model)
3861    }
3862
3863    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
3864        self.app.reserve_model()
3865    }
3866
3867    fn insert_model<T: 'static>(
3868        &mut self,
3869        reservation: crate::Reservation<T>,
3870        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
3871    ) -> Self::Result<Model<T>> {
3872        self.app.insert_model(reservation, build_model)
3873    }
3874
3875    fn update_model<T: 'static, R>(
3876        &mut self,
3877        model: &Model<T>,
3878        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
3879    ) -> R {
3880        let mut entity = self.entities.lease(model);
3881        let result = update(
3882            &mut *entity,
3883            &mut ModelContext::new(&mut *self.app, model.downgrade()),
3884        );
3885        self.entities.end_lease(entity);
3886        result
3887    }
3888
3889    fn read_model<T, R>(
3890        &self,
3891        handle: &Model<T>,
3892        read: impl FnOnce(&T, &AppContext) -> R,
3893    ) -> Self::Result<R>
3894    where
3895        T: 'static,
3896    {
3897        let entity = self.entities.read(handle);
3898        read(entity, &*self.app)
3899    }
3900
3901    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
3902    where
3903        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
3904    {
3905        if window == self.window.handle {
3906            let root_view = self.window.root_view.clone().unwrap();
3907            Ok(update(root_view, self))
3908        } else {
3909            window.update(self.app, update)
3910        }
3911    }
3912
3913    fn read_window<T, R>(
3914        &self,
3915        window: &WindowHandle<T>,
3916        read: impl FnOnce(View<T>, &AppContext) -> R,
3917    ) -> Result<R>
3918    where
3919        T: 'static,
3920    {
3921        if window.any_handle == self.window.handle {
3922            let root_view = self
3923                .window
3924                .root_view
3925                .clone()
3926                .unwrap()
3927                .downcast::<T>()
3928                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
3929            Ok(read(root_view, self))
3930        } else {
3931            self.app.read_window(window, read)
3932        }
3933    }
3934}
3935
3936impl VisualContext for WindowContext<'_> {
3937    fn new_view<V>(
3938        &mut self,
3939        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3940    ) -> Self::Result<View<V>>
3941    where
3942        V: 'static + Render,
3943    {
3944        let slot = self.app.entities.reserve();
3945        let view = View {
3946            model: slot.clone(),
3947        };
3948        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
3949        let entity = build_view_state(&mut cx);
3950        cx.entities.insert(slot, entity);
3951
3952        // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
3953        fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
3954            cx.new_view_observers.clone().retain(&tid, |observer| {
3955                let any_view = view.clone();
3956                (observer)(any_view, cx);
3957                true
3958            });
3959        }
3960        notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
3961
3962        view
3963    }
3964
3965    /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
3966    fn update_view<T: 'static, R>(
3967        &mut self,
3968        view: &View<T>,
3969        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
3970    ) -> Self::Result<R> {
3971        let mut lease = self.app.entities.lease(&view.model);
3972        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
3973        let result = update(&mut *lease, &mut cx);
3974        cx.app.entities.end_lease(lease);
3975        result
3976    }
3977
3978    fn replace_root_view<V>(
3979        &mut self,
3980        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3981    ) -> Self::Result<View<V>>
3982    where
3983        V: 'static + Render,
3984    {
3985        let view = self.new_view(build_view);
3986        self.window.root_view = Some(view.clone().into());
3987        self.refresh();
3988        view
3989    }
3990
3991    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
3992        self.update_view(view, |view, cx| {
3993            view.focus_handle(cx).clone().focus(cx);
3994        })
3995    }
3996
3997    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
3998    where
3999        V: ManagedView,
4000    {
4001        self.update_view(view, |_, cx| cx.emit(DismissEvent))
4002    }
4003}
4004
4005impl<'a> std::ops::Deref for WindowContext<'a> {
4006    type Target = AppContext;
4007
4008    fn deref(&self) -> &Self::Target {
4009        self.app
4010    }
4011}
4012
4013impl<'a> std::ops::DerefMut for WindowContext<'a> {
4014    fn deref_mut(&mut self) -> &mut Self::Target {
4015        self.app
4016    }
4017}
4018
4019impl<'a> Borrow<AppContext> for WindowContext<'a> {
4020    fn borrow(&self) -> &AppContext {
4021        self.app
4022    }
4023}
4024
4025impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
4026    fn borrow_mut(&mut self) -> &mut AppContext {
4027        self.app
4028    }
4029}
4030
4031/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
4032pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
4033    #[doc(hidden)]
4034    fn app_mut(&mut self) -> &mut AppContext {
4035        self.borrow_mut()
4036    }
4037
4038    #[doc(hidden)]
4039    fn app(&self) -> &AppContext {
4040        self.borrow()
4041    }
4042
4043    #[doc(hidden)]
4044    fn window(&self) -> &Window {
4045        self.borrow()
4046    }
4047
4048    #[doc(hidden)]
4049    fn window_mut(&mut self) -> &mut Window {
4050        self.borrow_mut()
4051    }
4052}
4053
4054impl Borrow<Window> for WindowContext<'_> {
4055    fn borrow(&self) -> &Window {
4056        self.window
4057    }
4058}
4059
4060impl BorrowMut<Window> for WindowContext<'_> {
4061    fn borrow_mut(&mut self) -> &mut Window {
4062        self.window
4063    }
4064}
4065
4066impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
4067
4068/// Provides access to application state that is specialized for a particular [`View`].
4069/// Allows you to interact with focus, emit events, etc.
4070/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
4071/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
4072pub struct ViewContext<'a, V> {
4073    window_cx: WindowContext<'a>,
4074    view: &'a View<V>,
4075}
4076
4077impl<V> Borrow<AppContext> for ViewContext<'_, V> {
4078    fn borrow(&self) -> &AppContext {
4079        &*self.window_cx.app
4080    }
4081}
4082
4083impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
4084    fn borrow_mut(&mut self) -> &mut AppContext {
4085        &mut *self.window_cx.app
4086    }
4087}
4088
4089impl<V> Borrow<Window> for ViewContext<'_, V> {
4090    fn borrow(&self) -> &Window {
4091        &*self.window_cx.window
4092    }
4093}
4094
4095impl<V> BorrowMut<Window> for ViewContext<'_, V> {
4096    fn borrow_mut(&mut self) -> &mut Window {
4097        &mut *self.window_cx.window
4098    }
4099}
4100
4101impl<'a, V: 'static> ViewContext<'a, V> {
4102    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
4103        Self {
4104            window_cx: WindowContext::new(app, window),
4105            view,
4106        }
4107    }
4108
4109    /// Get the entity_id of this view.
4110    pub fn entity_id(&self) -> EntityId {
4111        self.view.entity_id()
4112    }
4113
4114    /// Get the view pointer underlying this context.
4115    pub fn view(&self) -> &View<V> {
4116        self.view
4117    }
4118
4119    /// Get the model underlying this view.
4120    pub fn model(&self) -> &Model<V> {
4121        &self.view.model
4122    }
4123
4124    /// Access the underlying window context.
4125    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
4126        &mut self.window_cx
4127    }
4128
4129    /// Sets a given callback to be run on the next frame.
4130    pub fn on_next_frame(&self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
4131    where
4132        V: 'static,
4133    {
4134        let view = self.view().clone();
4135        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
4136    }
4137
4138    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
4139    /// that are currently on the stack to be returned to the app.
4140    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
4141        let view = self.view().downgrade();
4142        self.window_cx.defer(move |cx| {
4143            view.update(cx, f).ok();
4144        });
4145    }
4146
4147    /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
4148    pub fn observe<V2, E>(
4149        &mut self,
4150        entity: &E,
4151        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
4152    ) -> Subscription
4153    where
4154        V2: 'static,
4155        V: 'static,
4156        E: Entity<V2>,
4157    {
4158        let view = self.view().downgrade();
4159        let entity_id = entity.entity_id();
4160        let entity = entity.downgrade();
4161        let window_handle = self.window.handle;
4162        self.app.new_observer(
4163            entity_id,
4164            Box::new(move |cx| {
4165                window_handle
4166                    .update(cx, |_, cx| {
4167                        if let Some(handle) = E::upgrade_from(&entity) {
4168                            view.update(cx, |this, cx| on_notify(this, handle, cx))
4169                                .is_ok()
4170                        } else {
4171                            false
4172                        }
4173                    })
4174                    .unwrap_or(false)
4175            }),
4176        )
4177    }
4178
4179    /// Subscribe to events emitted by another model or view.
4180    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
4181    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
4182    pub fn subscribe<V2, E, Evt>(
4183        &mut self,
4184        entity: &E,
4185        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
4186    ) -> Subscription
4187    where
4188        V2: EventEmitter<Evt>,
4189        E: Entity<V2>,
4190        Evt: 'static,
4191    {
4192        let view = self.view().downgrade();
4193        let entity_id = entity.entity_id();
4194        let handle = entity.downgrade();
4195        let window_handle = self.window.handle;
4196        self.app.new_subscription(
4197            entity_id,
4198            (
4199                TypeId::of::<Evt>(),
4200                Box::new(move |event, cx| {
4201                    window_handle
4202                        .update(cx, |_, cx| {
4203                            if let Some(handle) = E::upgrade_from(&handle) {
4204                                let event = event.downcast_ref().expect("invalid event type");
4205                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
4206                                    .is_ok()
4207                            } else {
4208                                false
4209                            }
4210                        })
4211                        .unwrap_or(false)
4212                }),
4213            ),
4214        )
4215    }
4216
4217    /// Register a callback to be invoked when the view is released.
4218    ///
4219    /// The callback receives a handle to the view's window. This handle may be
4220    /// invalid, if the window was closed before the view was released.
4221    pub fn on_release(
4222        &self,
4223        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
4224    ) -> Subscription {
4225        let window_handle = self.window.handle;
4226        let (subscription, activate) = self.app.release_listeners.insert(
4227            self.view.model.entity_id,
4228            Box::new(move |this, cx| {
4229                let this = this.downcast_mut().expect("invalid entity type");
4230                on_release(this, window_handle, cx)
4231            }),
4232        );
4233        activate();
4234        subscription
4235    }
4236
4237    /// Register a callback to be invoked when the given Model or View is released.
4238    pub fn observe_release<V2, E>(
4239        &self,
4240        entity: &E,
4241        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
4242    ) -> Subscription
4243    where
4244        V: 'static,
4245        V2: 'static,
4246        E: Entity<V2>,
4247    {
4248        let view = self.view().downgrade();
4249        let entity_id = entity.entity_id();
4250        let window_handle = self.window.handle;
4251        let (subscription, activate) = self.app.release_listeners.insert(
4252            entity_id,
4253            Box::new(move |entity, cx| {
4254                let entity = entity.downcast_mut().expect("invalid entity type");
4255                let _ = window_handle.update(cx, |_, cx| {
4256                    view.update(cx, |this, cx| on_release(this, entity, cx))
4257                });
4258            }),
4259        );
4260        activate();
4261        subscription
4262    }
4263
4264    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
4265    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
4266    pub fn notify(&mut self) {
4267        self.window_cx.notify(Some(self.view.entity_id()));
4268    }
4269
4270    /// Register a callback to be invoked when the window is resized.
4271    pub fn observe_window_bounds(
4272        &self,
4273        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4274    ) -> Subscription {
4275        let view = self.view.downgrade();
4276        let (subscription, activate) = self.window.bounds_observers.insert(
4277            (),
4278            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4279        );
4280        activate();
4281        subscription
4282    }
4283
4284    /// Register a callback to be invoked when the window is activated or deactivated.
4285    pub fn observe_window_activation(
4286        &self,
4287        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4288    ) -> Subscription {
4289        let view = self.view.downgrade();
4290        let (subscription, activate) = self.window.activation_observers.insert(
4291            (),
4292            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4293        );
4294        activate();
4295        subscription
4296    }
4297
4298    /// Registers a callback to be invoked when the window appearance changes.
4299    pub fn observe_window_appearance(
4300        &self,
4301        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4302    ) -> Subscription {
4303        let view = self.view.downgrade();
4304        let (subscription, activate) = self.window.appearance_observers.insert(
4305            (),
4306            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4307        );
4308        activate();
4309        subscription
4310    }
4311
4312    /// Register a callback to be invoked when a keystroke is received by the application
4313    /// in any window. Note that this fires after all other action and event mechanisms have resolved
4314    /// and that this API will not be invoked if the event's propagation is stopped.
4315    pub fn observe_keystrokes(
4316        &mut self,
4317        mut f: impl FnMut(&mut V, &KeystrokeEvent, &mut ViewContext<V>) + 'static,
4318    ) -> Subscription {
4319        fn inner(
4320            keystroke_observers: &SubscriberSet<(), KeystrokeObserver>,
4321            handler: KeystrokeObserver,
4322        ) -> Subscription {
4323            let (subscription, activate) = keystroke_observers.insert((), handler);
4324            activate();
4325            subscription
4326        }
4327
4328        let view = self.view.downgrade();
4329        inner(
4330            &mut self.keystroke_observers,
4331            Box::new(move |event, cx| {
4332                if let Some(view) = view.upgrade() {
4333                    view.update(cx, |view, cx| f(view, event, cx));
4334                    true
4335                } else {
4336                    false
4337                }
4338            }),
4339        )
4340    }
4341
4342    /// Register a callback to be invoked when the window's pending input changes.
4343    pub fn observe_pending_input(
4344        &self,
4345        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4346    ) -> Subscription {
4347        let view = self.view.downgrade();
4348        let (subscription, activate) = self.window.pending_input_observers.insert(
4349            (),
4350            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4351        );
4352        activate();
4353        subscription
4354    }
4355
4356    /// Register a listener to be called when the given focus handle receives focus.
4357    /// Returns a subscription and persists until the subscription is dropped.
4358    pub fn on_focus(
4359        &mut self,
4360        handle: &FocusHandle,
4361        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4362    ) -> Subscription {
4363        let view = self.view.downgrade();
4364        let focus_id = handle.id;
4365        let (subscription, activate) =
4366            self.window.new_focus_listener(Box::new(move |event, cx| {
4367                view.update(cx, |view, cx| {
4368                    if event.previous_focus_path.last() != Some(&focus_id)
4369                        && event.current_focus_path.last() == Some(&focus_id)
4370                    {
4371                        listener(view, cx)
4372                    }
4373                })
4374                .is_ok()
4375            }));
4376        self.app.defer(|_| activate());
4377        subscription
4378    }
4379
4380    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
4381    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
4382    /// Returns a subscription and persists until the subscription is dropped.
4383    pub fn on_focus_in(
4384        &mut self,
4385        handle: &FocusHandle,
4386        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4387    ) -> Subscription {
4388        let view = self.view.downgrade();
4389        let focus_id = handle.id;
4390        let (subscription, activate) =
4391            self.window.new_focus_listener(Box::new(move |event, cx| {
4392                view.update(cx, |view, cx| {
4393                    if event.is_focus_in(focus_id) {
4394                        listener(view, cx)
4395                    }
4396                })
4397                .is_ok()
4398            }));
4399        self.app.defer(move |_| activate());
4400        subscription
4401    }
4402
4403    /// Register a listener to be called when the given focus handle loses focus.
4404    /// Returns a subscription and persists until the subscription is dropped.
4405    pub fn on_blur(
4406        &mut self,
4407        handle: &FocusHandle,
4408        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4409    ) -> Subscription {
4410        let view = self.view.downgrade();
4411        let focus_id = handle.id;
4412        let (subscription, activate) =
4413            self.window.new_focus_listener(Box::new(move |event, cx| {
4414                view.update(cx, |view, cx| {
4415                    if event.previous_focus_path.last() == Some(&focus_id)
4416                        && event.current_focus_path.last() != Some(&focus_id)
4417                    {
4418                        listener(view, cx)
4419                    }
4420                })
4421                .is_ok()
4422            }));
4423        self.app.defer(move |_| activate());
4424        subscription
4425    }
4426
4427    /// Register a listener to be called when nothing in the window has focus.
4428    /// This typically happens when the node that was focused is removed from the tree,
4429    /// and this callback lets you chose a default place to restore the users focus.
4430    /// Returns a subscription and persists until the subscription is dropped.
4431    pub fn on_focus_lost(
4432        &self,
4433        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4434    ) -> Subscription {
4435        let view = self.view.downgrade();
4436        let (subscription, activate) = self.window.focus_lost_listeners.insert(
4437            (),
4438            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
4439        );
4440        activate();
4441        subscription
4442    }
4443
4444    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
4445    /// Returns a subscription and persists until the subscription is dropped.
4446    pub fn on_focus_out(
4447        &mut self,
4448        handle: &FocusHandle,
4449        mut listener: impl FnMut(&mut V, FocusOutEvent, &mut ViewContext<V>) + 'static,
4450    ) -> Subscription {
4451        let view = self.view.downgrade();
4452        let focus_id = handle.id;
4453        let (subscription, activate) =
4454            self.window.new_focus_listener(Box::new(move |event, cx| {
4455                view.update(cx, |view, cx| {
4456                    if let Some(blurred_id) = event.previous_focus_path.last().copied() {
4457                        if event.is_focus_out(focus_id) {
4458                            let event = FocusOutEvent {
4459                                blurred: WeakFocusHandle {
4460                                    id: blurred_id,
4461                                    handles: Arc::downgrade(&cx.app.focus_handles),
4462                                },
4463                            };
4464                            listener(view, event, cx)
4465                        }
4466                    }
4467                })
4468                .is_ok()
4469            }));
4470        self.app.defer(move |_| activate());
4471        subscription
4472    }
4473
4474    /// Schedule a future to be run asynchronously.
4475    /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
4476    /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
4477    /// The returned future will be polled on the main thread.
4478    pub fn spawn<Fut, R>(&self, f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut) -> Task<R>
4479    where
4480        R: 'static,
4481        Fut: Future<Output = R> + 'static,
4482    {
4483        let view = self.view().downgrade();
4484        self.window_cx.spawn(|cx| f(view, cx))
4485    }
4486
4487    /// Register a callback to be invoked when the given global state changes.
4488    pub fn observe_global<G: Global>(
4489        &mut self,
4490        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
4491    ) -> Subscription {
4492        let window_handle = self.window.handle;
4493        let view = self.view().downgrade();
4494        let (subscription, activate) = self.global_observers.insert(
4495            TypeId::of::<G>(),
4496            Box::new(move |cx| {
4497                window_handle
4498                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
4499                    .unwrap_or(false)
4500            }),
4501        );
4502        self.app.defer(move |_| activate());
4503        subscription
4504    }
4505
4506    /// Register a callback to be invoked when the given Action type is dispatched to the window.
4507    pub fn on_action(
4508        &mut self,
4509        action_type: TypeId,
4510        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
4511    ) {
4512        let handle = self.view().clone();
4513        self.window_cx
4514            .on_action(action_type, move |action, phase, cx| {
4515                handle.update(cx, |view, cx| {
4516                    listener(view, action, phase, cx);
4517                })
4518            });
4519    }
4520
4521    /// Emit an event to be handled by any other views that have subscribed via [ViewContext::subscribe].
4522    pub fn emit<Evt>(&mut self, event: Evt)
4523    where
4524        Evt: 'static,
4525        V: EventEmitter<Evt>,
4526    {
4527        let emitter = self.view.model.entity_id;
4528        self.app.push_effect(Effect::Emit {
4529            emitter,
4530            event_type: TypeId::of::<Evt>(),
4531            event: Box::new(event),
4532        });
4533    }
4534
4535    /// Move focus to the current view, assuming it implements [`FocusableView`].
4536    pub fn focus_self(&mut self)
4537    where
4538        V: FocusableView,
4539    {
4540        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
4541    }
4542
4543    /// Convenience method for accessing view state in an event callback.
4544    ///
4545    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
4546    /// but it's often useful to be able to access view state in these
4547    /// callbacks. This method provides a convenient way to do so.
4548    pub fn listener<E: ?Sized>(
4549        &self,
4550        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
4551    ) -> impl Fn(&E, &mut WindowContext) + 'static {
4552        let view = self.view().downgrade();
4553        move |e: &E, cx: &mut WindowContext| {
4554            view.update(cx, |view, cx| f(view, e, cx)).ok();
4555        }
4556    }
4557}
4558
4559impl<V> Context for ViewContext<'_, V> {
4560    type Result<U> = U;
4561
4562    fn new_model<T: 'static>(
4563        &mut self,
4564        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4565    ) -> Model<T> {
4566        self.window_cx.new_model(build_model)
4567    }
4568
4569    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
4570        self.window_cx.reserve_model()
4571    }
4572
4573    fn insert_model<T: 'static>(
4574        &mut self,
4575        reservation: crate::Reservation<T>,
4576        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4577    ) -> Self::Result<Model<T>> {
4578        self.window_cx.insert_model(reservation, build_model)
4579    }
4580
4581    fn update_model<T: 'static, R>(
4582        &mut self,
4583        model: &Model<T>,
4584        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
4585    ) -> R {
4586        self.window_cx.update_model(model, update)
4587    }
4588
4589    fn read_model<T, R>(
4590        &self,
4591        handle: &Model<T>,
4592        read: impl FnOnce(&T, &AppContext) -> R,
4593    ) -> Self::Result<R>
4594    where
4595        T: 'static,
4596    {
4597        self.window_cx.read_model(handle, read)
4598    }
4599
4600    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
4601    where
4602        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
4603    {
4604        self.window_cx.update_window(window, update)
4605    }
4606
4607    fn read_window<T, R>(
4608        &self,
4609        window: &WindowHandle<T>,
4610        read: impl FnOnce(View<T>, &AppContext) -> R,
4611    ) -> Result<R>
4612    where
4613        T: 'static,
4614    {
4615        self.window_cx.read_window(window, read)
4616    }
4617}
4618
4619impl<V: 'static> VisualContext for ViewContext<'_, V> {
4620    fn new_view<W: Render + 'static>(
4621        &mut self,
4622        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4623    ) -> Self::Result<View<W>> {
4624        self.window_cx.new_view(build_view_state)
4625    }
4626
4627    fn update_view<V2: 'static, R>(
4628        &mut self,
4629        view: &View<V2>,
4630        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
4631    ) -> Self::Result<R> {
4632        self.window_cx.update_view(view, update)
4633    }
4634
4635    fn replace_root_view<W>(
4636        &mut self,
4637        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4638    ) -> Self::Result<View<W>>
4639    where
4640        W: 'static + Render,
4641    {
4642        self.window_cx.replace_root_view(build_view)
4643    }
4644
4645    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
4646        self.window_cx.focus_view(view)
4647    }
4648
4649    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
4650        self.window_cx.dismiss_view(view)
4651    }
4652}
4653
4654impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
4655    type Target = WindowContext<'a>;
4656
4657    fn deref(&self) -> &Self::Target {
4658        &self.window_cx
4659    }
4660}
4661
4662impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
4663    fn deref_mut(&mut self) -> &mut Self::Target {
4664        &mut self.window_cx
4665    }
4666}
4667
4668// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4669slotmap::new_key_type! {
4670    /// A unique identifier for a window.
4671    pub struct WindowId;
4672}
4673
4674impl WindowId {
4675    /// Converts this window ID to a `u64`.
4676    pub fn as_u64(&self) -> u64 {
4677        self.0.as_ffi()
4678    }
4679}
4680
4681impl From<u64> for WindowId {
4682    fn from(value: u64) -> Self {
4683        WindowId(slotmap::KeyData::from_ffi(value))
4684    }
4685}
4686
4687/// A handle to a window with a specific root view type.
4688/// Note that this does not keep the window alive on its own.
4689#[derive(Deref, DerefMut)]
4690pub struct WindowHandle<V> {
4691    #[deref]
4692    #[deref_mut]
4693    pub(crate) any_handle: AnyWindowHandle,
4694    state_type: PhantomData<V>,
4695}
4696
4697impl<V: 'static + Render> WindowHandle<V> {
4698    /// Creates a new handle from a window ID.
4699    /// This does not check if the root type of the window is `V`.
4700    pub fn new(id: WindowId) -> Self {
4701        WindowHandle {
4702            any_handle: AnyWindowHandle {
4703                id,
4704                state_type: TypeId::of::<V>(),
4705            },
4706            state_type: PhantomData,
4707        }
4708    }
4709
4710    /// Get the root view out of this window.
4711    ///
4712    /// This will fail if the window is closed or if the root view's type does not match `V`.
4713    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
4714    where
4715        C: Context,
4716    {
4717        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
4718            root_view
4719                .downcast::<V>()
4720                .map_err(|_| anyhow!("the type of the window's root view has changed"))
4721        }))
4722    }
4723
4724    /// Updates the root view of this window.
4725    ///
4726    /// This will fail if the window has been closed or if the root view's type does not match
4727    pub fn update<C, R>(
4728        &self,
4729        cx: &mut C,
4730        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
4731    ) -> Result<R>
4732    where
4733        C: Context,
4734    {
4735        cx.update_window(self.any_handle, |root_view, cx| {
4736            let view = root_view
4737                .downcast::<V>()
4738                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4739            Ok(cx.update_view(&view, update))
4740        })?
4741    }
4742
4743    /// Read the root view out of this window.
4744    ///
4745    /// This will fail if the window is closed or if the root view's type does not match `V`.
4746    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
4747        let x = cx
4748            .windows
4749            .get(self.id)
4750            .and_then(|window| {
4751                window
4752                    .as_ref()
4753                    .and_then(|window| window.root_view.clone())
4754                    .map(|root_view| root_view.downcast::<V>())
4755            })
4756            .ok_or_else(|| anyhow!("window not found"))?
4757            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4758
4759        Ok(x.read(cx))
4760    }
4761
4762    /// Read the root view out of this window, with a callback
4763    ///
4764    /// This will fail if the window is closed or if the root view's type does not match `V`.
4765    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
4766    where
4767        C: Context,
4768    {
4769        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4770    }
4771
4772    /// Read the root view pointer off of this window.
4773    ///
4774    /// This will fail if the window is closed or if the root view's type does not match `V`.
4775    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
4776    where
4777        C: Context,
4778    {
4779        cx.read_window(self, |root_view, _cx| root_view.clone())
4780    }
4781
4782    /// Check if this window is 'active'.
4783    ///
4784    /// Will return `None` if the window is closed or currently
4785    /// borrowed.
4786    pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
4787        cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
4788            .ok()
4789    }
4790}
4791
4792impl<V> Copy for WindowHandle<V> {}
4793
4794impl<V> Clone for WindowHandle<V> {
4795    fn clone(&self) -> Self {
4796        *self
4797    }
4798}
4799
4800impl<V> PartialEq for WindowHandle<V> {
4801    fn eq(&self, other: &Self) -> bool {
4802        self.any_handle == other.any_handle
4803    }
4804}
4805
4806impl<V> Eq for WindowHandle<V> {}
4807
4808impl<V> Hash for WindowHandle<V> {
4809    fn hash<H: Hasher>(&self, state: &mut H) {
4810        self.any_handle.hash(state);
4811    }
4812}
4813
4814impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
4815    fn from(val: WindowHandle<V>) -> Self {
4816        val.any_handle
4817    }
4818}
4819
4820unsafe impl<V> Send for WindowHandle<V> {}
4821unsafe impl<V> Sync for WindowHandle<V> {}
4822
4823/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
4824#[derive(Copy, Clone, PartialEq, Eq, Hash)]
4825pub struct AnyWindowHandle {
4826    pub(crate) id: WindowId,
4827    state_type: TypeId,
4828}
4829
4830impl AnyWindowHandle {
4831    /// Get the ID of this window.
4832    pub fn window_id(&self) -> WindowId {
4833        self.id
4834    }
4835
4836    /// Attempt to convert this handle to a window handle with a specific root view type.
4837    /// If the types do not match, this will return `None`.
4838    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
4839        if TypeId::of::<T>() == self.state_type {
4840            Some(WindowHandle {
4841                any_handle: *self,
4842                state_type: PhantomData,
4843            })
4844        } else {
4845            None
4846        }
4847    }
4848
4849    /// Updates the state of the root view of this window.
4850    ///
4851    /// This will fail if the window has been closed.
4852    pub fn update<C, R>(
4853        self,
4854        cx: &mut C,
4855        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
4856    ) -> Result<R>
4857    where
4858        C: Context,
4859    {
4860        cx.update_window(self, update)
4861    }
4862
4863    /// Read the state of the root view of this window.
4864    ///
4865    /// This will fail if the window has been closed.
4866    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
4867    where
4868        C: Context,
4869        T: 'static,
4870    {
4871        let view = self
4872            .downcast::<T>()
4873            .context("the type of the window's root view has changed")?;
4874
4875        cx.read_window(&view, read)
4876    }
4877}
4878
4879/// An identifier for an [`Element`](crate::Element).
4880///
4881/// Can be constructed with a string, a number, or both, as well
4882/// as other internal representations.
4883#[derive(Clone, Debug, Eq, PartialEq, Hash)]
4884pub enum ElementId {
4885    /// The ID of a View element
4886    View(EntityId),
4887    /// An integer ID.
4888    Integer(usize),
4889    /// A string based ID.
4890    Name(SharedString),
4891    /// A UUID.
4892    Uuid(Uuid),
4893    /// An ID that's equated with a focus handle.
4894    FocusHandle(FocusId),
4895    /// A combination of a name and an integer.
4896    NamedInteger(SharedString, usize),
4897    /// A path
4898    Path(Arc<std::path::Path>),
4899}
4900
4901impl Display for ElementId {
4902    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4903        match self {
4904            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
4905            ElementId::Integer(ix) => write!(f, "{}", ix)?,
4906            ElementId::Name(name) => write!(f, "{}", name)?,
4907            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
4908            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
4909            ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
4910            ElementId::Path(path) => write!(f, "{}", path.display())?,
4911        }
4912
4913        Ok(())
4914    }
4915}
4916
4917impl TryInto<SharedString> for ElementId {
4918    type Error = anyhow::Error;
4919
4920    fn try_into(self) -> anyhow::Result<SharedString> {
4921        if let ElementId::Name(name) = self {
4922            Ok(name)
4923        } else {
4924            Err(anyhow!("element id is not string"))
4925        }
4926    }
4927}
4928
4929impl From<usize> for ElementId {
4930    fn from(id: usize) -> Self {
4931        ElementId::Integer(id)
4932    }
4933}
4934
4935impl From<i32> for ElementId {
4936    fn from(id: i32) -> Self {
4937        Self::Integer(id as usize)
4938    }
4939}
4940
4941impl From<SharedString> for ElementId {
4942    fn from(name: SharedString) -> Self {
4943        ElementId::Name(name)
4944    }
4945}
4946
4947impl From<Arc<std::path::Path>> for ElementId {
4948    fn from(path: Arc<std::path::Path>) -> Self {
4949        ElementId::Path(path)
4950    }
4951}
4952
4953impl From<&'static str> for ElementId {
4954    fn from(name: &'static str) -> Self {
4955        ElementId::Name(name.into())
4956    }
4957}
4958
4959impl<'a> From<&'a FocusHandle> for ElementId {
4960    fn from(handle: &'a FocusHandle) -> Self {
4961        ElementId::FocusHandle(handle.id)
4962    }
4963}
4964
4965impl From<(&'static str, EntityId)> for ElementId {
4966    fn from((name, id): (&'static str, EntityId)) -> Self {
4967        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
4968    }
4969}
4970
4971impl From<(&'static str, usize)> for ElementId {
4972    fn from((name, id): (&'static str, usize)) -> Self {
4973        ElementId::NamedInteger(name.into(), id)
4974    }
4975}
4976
4977impl From<(SharedString, usize)> for ElementId {
4978    fn from((name, id): (SharedString, usize)) -> Self {
4979        ElementId::NamedInteger(name, id)
4980    }
4981}
4982
4983impl From<(&'static str, u64)> for ElementId {
4984    fn from((name, id): (&'static str, u64)) -> Self {
4985        ElementId::NamedInteger(name.into(), id as usize)
4986    }
4987}
4988
4989impl From<Uuid> for ElementId {
4990    fn from(value: Uuid) -> Self {
4991        Self::Uuid(value)
4992    }
4993}
4994
4995impl From<(&'static str, u32)> for ElementId {
4996    fn from((name, id): (&'static str, u32)) -> Self {
4997        ElementId::NamedInteger(name.into(), id as usize)
4998    }
4999}
5000
5001/// A rectangle to be rendered in the window at the given position and size.
5002/// Passed as an argument [`WindowContext::paint_quad`].
5003#[derive(Clone)]
5004pub struct PaintQuad {
5005    /// The bounds of the quad within the window.
5006    pub bounds: Bounds<Pixels>,
5007    /// The radii of the quad's corners.
5008    pub corner_radii: Corners<Pixels>,
5009    /// The background color of the quad.
5010    pub background: Background,
5011    /// The widths of the quad's borders.
5012    pub border_widths: Edges<Pixels>,
5013    /// The color of the quad's borders.
5014    pub border_color: Hsla,
5015}
5016
5017impl PaintQuad {
5018    /// Sets the corner radii of the quad.
5019    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
5020        PaintQuad {
5021            corner_radii: corner_radii.into(),
5022            ..self
5023        }
5024    }
5025
5026    /// Sets the border widths of the quad.
5027    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
5028        PaintQuad {
5029            border_widths: border_widths.into(),
5030            ..self
5031        }
5032    }
5033
5034    /// Sets the border color of the quad.
5035    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
5036        PaintQuad {
5037            border_color: border_color.into(),
5038            ..self
5039        }
5040    }
5041
5042    /// Sets the background color of the quad.
5043    pub fn background(self, background: impl Into<Background>) -> Self {
5044        PaintQuad {
5045            background: background.into(),
5046            ..self
5047        }
5048    }
5049}
5050
5051/// Creates a quad with the given parameters.
5052pub fn quad(
5053    bounds: Bounds<Pixels>,
5054    corner_radii: impl Into<Corners<Pixels>>,
5055    background: impl Into<Background>,
5056    border_widths: impl Into<Edges<Pixels>>,
5057    border_color: impl Into<Hsla>,
5058) -> PaintQuad {
5059    PaintQuad {
5060        bounds,
5061        corner_radii: corner_radii.into(),
5062        background: background.into(),
5063        border_widths: border_widths.into(),
5064        border_color: border_color.into(),
5065    }
5066}
5067
5068/// Creates a filled quad with the given bounds and background color.
5069pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Background>) -> PaintQuad {
5070    PaintQuad {
5071        bounds: bounds.into(),
5072        corner_radii: (0.).into(),
5073        background: background.into(),
5074        border_widths: (0.).into(),
5075        border_color: transparent_black(),
5076    }
5077}
5078
5079/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
5080pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
5081    PaintQuad {
5082        bounds: bounds.into(),
5083        corner_radii: (0.).into(),
5084        background: transparent_black().into(),
5085        border_widths: (1.).into(),
5086        border_color: border_color.into(),
5087    }
5088}