button.rs

 1use gpui::Render;
 2use story::Story;
 3
 4use crate::{prelude::*, IconName};
 5use crate::{Button, ButtonStyle};
 6
 7pub struct ButtonStory;
 8
 9impl Render for ButtonStory {
10    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
11        Story::container()
12            .child(Story::title_for::<Button>())
13            .child(Story::label("Default"))
14            .child(Button::new("default_filled", "Click me"))
15            .child(Story::label("Selected"))
16            .child(Button::new("selected_filled", "Click me").toggle_state(true))
17            .child(Story::label("Selected with `selected_label`"))
18            .child(
19                Button::new("selected_label_filled", "Click me")
20                    .toggle_state(true)
21                    .selected_label("I have been selected"),
22            )
23            .child(Story::label("With `label_color`"))
24            .child(Button::new("filled_with_label_color", "Click me").color(Color::Created))
25            .child(Story::label("With `icon`"))
26            .child(Button::new("filled_with_icon", "Click me").icon(IconName::FileGit))
27            .child(Story::label("Selected with `icon`"))
28            .child(
29                Button::new("filled_and_selected_with_icon", "Click me")
30                    .toggle_state(true)
31                    .icon(IconName::FileGit),
32            )
33            .child(Story::label("Default (Subtle)"))
34            .child(Button::new("default_subtle", "Click me").style(ButtonStyle::Subtle))
35            .child(Story::label("Default (Transparent)"))
36            .child(Button::new("default_transparent", "Click me").style(ButtonStyle::Transparent))
37    }
38}