1use std::sync::Arc;
2
3use editor::{Editor, EditorEvent};
4use gpui::{App, Entity, FocusHandle, Focusable, prelude::*};
5use ui::prelude::*;
6
7/// The head of a [`Picker`](crate::Picker).
8pub(crate) enum Head {
9 /// Picker has an editor that allows the user to filter the list.
10 Editor(Entity<Editor>),
11
12 /// Picker has no head, it's just a list of items.
13 Empty(Entity<EmptyHead>),
14}
15
16impl Head {
17 pub fn editor<V: 'static>(
18 placeholder_text: Arc<str>,
19 edit_handler: impl FnMut(&mut V, &Entity<Editor>, &EditorEvent, &mut Window, &mut Context<V>)
20 + 'static,
21 window: &mut Window,
22 cx: &mut Context<V>,
23 ) -> Self {
24 let editor = cx.new(|cx| {
25 let mut editor = Editor::single_line(window, cx);
26 editor.set_placeholder_text(placeholder_text, cx);
27 editor
28 });
29 cx.subscribe_in(&editor, window, edit_handler).detach();
30 Self::Editor(editor)
31 }
32
33 pub fn empty<V: 'static>(
34 blur_handler: impl FnMut(&mut V, &mut Window, &mut Context<V>) + 'static,
35 window: &mut Window,
36 cx: &mut Context<V>,
37 ) -> Self {
38 let head = cx.new(EmptyHead::new);
39 cx.on_blur(&head.focus_handle(cx), window, blur_handler)
40 .detach();
41 Self::Empty(head)
42 }
43}
44
45/// An invisible element that can hold focus.
46pub(crate) struct EmptyHead {
47 focus_handle: FocusHandle,
48}
49
50impl EmptyHead {
51 fn new(cx: &mut Context<Self>) -> Self {
52 Self {
53 focus_handle: cx.focus_handle(),
54 }
55 }
56}
57
58impl Render for EmptyHead {
59 fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
60 div().track_focus(&self.focus_handle(cx))
61 }
62}
63
64impl Focusable for EmptyHead {
65 fn focus_handle(&self, _: &App) -> FocusHandle {
66 self.focus_handle.clone()
67 }
68}