story_selector.rs

  1use std::str::FromStr;
  2use std::sync::OnceLock;
  3
  4use crate::stories::*;
  5use clap::ValueEnum;
  6use clap::builder::PossibleValue;
  7use gpui::AnyView;
  8use strum::{EnumIter, EnumString, IntoEnumIterator};
  9use ui::prelude::*;
 10
 11#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
 12#[strum(serialize_all = "snake_case")]
 13pub enum ComponentStory {
 14    ApplicationMenu,
 15    AutoHeightEditor,
 16    CollabNotification,
 17    ContextMenu,
 18    Cursor,
 19    Focus,
 20    IconButton,
 21    Keybinding,
 22    List,
 23    ListHeader,
 24    ListItem,
 25    OverflowScroll,
 26    Picker,
 27    Scroll,
 28    Tab,
 29    TabBar,
 30    Text,
 31    ToggleButton,
 32    ViewportUnits,
 33    WithRemSize,
 34    IndentGuides,
 35}
 36
 37impl ComponentStory {
 38    pub fn story(&self, window: &mut Window, cx: &mut App) -> AnyView {
 39        match self {
 40            Self::ApplicationMenu => cx
 41                .new(|cx| title_bar::ApplicationMenuStory::new(window, cx))
 42                .into(),
 43            Self::AutoHeightEditor => AutoHeightEditorStory::new(window, cx).into(),
 44            Self::CollabNotification => cx
 45                .new(|_| collab_ui::notifications::CollabNotificationStory)
 46                .into(),
 47            Self::ContextMenu => cx.new(|_| ui::ContextMenuStory).into(),
 48            Self::Cursor => cx.new(|_| crate::stories::CursorStory).into(),
 49            Self::Focus => FocusStory::model(window, cx).into(),
 50            Self::IconButton => cx.new(|_| ui::IconButtonStory).into(),
 51            Self::Keybinding => cx.new(|_| ui::KeybindingStory).into(),
 52            Self::List => cx.new(|_| ui::ListStory).into(),
 53            Self::ListHeader => cx.new(|_| ui::ListHeaderStory).into(),
 54            Self::ListItem => cx.new(|_| ui::ListItemStory).into(),
 55            Self::OverflowScroll => cx.new(|_| crate::stories::OverflowScrollStory).into(),
 56            Self::Picker => PickerStory::new(window, cx).into(),
 57            Self::Scroll => ScrollStory::model(cx).into(),
 58            Self::Tab => cx.new(|_| ui::TabStory).into(),
 59            Self::TabBar => cx.new(|_| ui::TabBarStory).into(),
 60            Self::Text => TextStory::model(cx).into(),
 61            Self::ToggleButton => cx.new(|_| ui::ToggleButtonStory).into(),
 62            Self::ViewportUnits => cx.new(|_| crate::stories::ViewportUnitsStory).into(),
 63            Self::WithRemSize => cx.new(|_| crate::stories::WithRemSizeStory).into(),
 64            Self::IndentGuides => crate::stories::IndentGuidesStory::model(window, cx).into(),
 65        }
 66    }
 67}
 68
 69#[derive(Debug, PartialEq, Eq, Clone, Copy)]
 70pub enum StorySelector {
 71    Component(ComponentStory),
 72    KitchenSink,
 73}
 74
 75impl FromStr for StorySelector {
 76    type Err = anyhow::Error;
 77
 78    fn from_str(raw_story_name: &str) -> std::result::Result<Self, Self::Err> {
 79        use anyhow::Context as _;
 80
 81        let story = raw_story_name.to_ascii_lowercase();
 82
 83        if story == "kitchen_sink" {
 84            return Ok(Self::KitchenSink);
 85        }
 86
 87        if let Some((_, story)) = story.split_once("components/") {
 88            let component_story = ComponentStory::from_str(story)
 89                .with_context(|| format!("story not found for component '{story}'"))?;
 90
 91            return Ok(Self::Component(component_story));
 92        }
 93
 94        anyhow::bail!("story not found for '{raw_story_name}'")
 95    }
 96}
 97
 98impl StorySelector {
 99    pub fn story(&self, window: &mut Window, cx: &mut App) -> AnyView {
100        match self {
101            Self::Component(component_story) => component_story.story(window, cx),
102            Self::KitchenSink => KitchenSinkStory::model(cx).into(),
103        }
104    }
105}
106
107/// The list of all stories available in the storybook.
108static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
109
110impl ValueEnum for StorySelector {
111    fn value_variants<'a>() -> &'a [Self] {
112        (ALL_STORY_SELECTORS.get_or_init(|| {
113            let component_stories = ComponentStory::iter().map(StorySelector::Component);
114
115            component_stories
116                .chain(std::iter::once(StorySelector::KitchenSink))
117                .collect::<Vec<_>>()
118        })) as _
119    }
120
121    fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
122        let value = match self {
123            Self::Component(story) => format!("components/{story}"),
124            Self::KitchenSink => "kitchen_sink".to_string(),
125        };
126
127        Some(PossibleValue::new(value))
128    }
129}