1use gpui::{Entity, Render};
2use story::{Story, StoryItem, StorySection};
3
4use ui::prelude::*;
5
6use crate::application_menu::ApplicationMenu;
7
8pub struct ApplicationMenuStory {
9 menu: Entity<ApplicationMenu>,
10}
11
12impl ApplicationMenuStory {
13 pub fn new(window: &mut Window, cx: &mut App) -> Self {
14 Self {
15 menu: cx.new(|cx| ApplicationMenu::new(window, cx)),
16 }
17 }
18}
19
20impl Render for ApplicationMenuStory {
21 fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
22 Story::container(cx)
23 .child(Story::title_for::<ApplicationMenu>(cx))
24 .child(StorySection::new().child(StoryItem::new(
25 "Application Menu",
26 h_flex().child(self.menu.clone()),
27 )))
28 }
29}