window.rs

   1use std::{
   2    cell::{Ref, RefCell, RefMut},
   3    ffi::c_void,
   4    ptr::NonNull,
   5    rc::Rc,
   6    sync::Arc,
   7};
   8
   9use collections::{FxHashSet, HashMap};
  10use futures::channel::oneshot::Receiver;
  11
  12use raw_window_handle as rwh;
  13use wayland_backend::client::ObjectId;
  14use wayland_client::WEnum;
  15use wayland_client::{Proxy, protocol::wl_surface};
  16use wayland_protocols::wp::viewporter::client::wp_viewport;
  17use wayland_protocols::xdg::decoration::zv1::client::zxdg_toplevel_decoration_v1;
  18use wayland_protocols::xdg::shell::client::xdg_surface;
  19use wayland_protocols::xdg::shell::client::xdg_toplevel::{self};
  20use wayland_protocols::{
  21    wp::fractional_scale::v1::client::wp_fractional_scale_v1,
  22    xdg::dialog::v1::client::xdg_dialog_v1::XdgDialogV1,
  23};
  24use wayland_protocols_plasma::blur::client::org_kde_kwin_blur;
  25use wayland_protocols_wlr::layer_shell::v1::client::zwlr_layer_surface_v1;
  26
  27use crate::linux::wayland::{display::WaylandDisplay, serial::SerialKind};
  28use crate::linux::{Globals, Output, WaylandClientStatePtr, get_window};
  29use gpui::{
  30    AnyWindowHandle, Bounds, Capslock, Decorations, DevicePixels, GpuSpecs, Modifiers, Pixels,
  31    PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point,
  32    PromptButton, PromptLevel, RequestFrameOptions, ResizeEdge, Scene, Size, Tiling,
  33    WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowControlArea, WindowControls,
  34    WindowDecorations, WindowKind, WindowParams, layer_shell::LayerShellNotSupportedError, px,
  35    size,
  36};
  37use gpui_wgpu::{WgpuContext, WgpuRenderer, WgpuSurfaceConfig};
  38
  39#[derive(Default)]
  40pub(crate) struct Callbacks {
  41    request_frame: Option<Box<dyn FnMut(RequestFrameOptions)>>,
  42    input: Option<Box<dyn FnMut(gpui::PlatformInput) -> gpui::DispatchEventResult>>,
  43    active_status_change: Option<Box<dyn FnMut(bool)>>,
  44    hover_status_change: Option<Box<dyn FnMut(bool)>>,
  45    resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
  46    moved: Option<Box<dyn FnMut()>>,
  47    should_close: Option<Box<dyn FnMut() -> bool>>,
  48    close: Option<Box<dyn FnOnce()>>,
  49    appearance_changed: Option<Box<dyn FnMut()>>,
  50}
  51
  52struct RawWindow {
  53    window: *mut c_void,
  54    display: *mut c_void,
  55}
  56
  57// Safety: The raw pointers in RawWindow point to Wayland surface/display
  58// which are valid for the window's lifetime. These are used only for
  59// passing to wgpu which needs Send+Sync for surface creation.
  60unsafe impl Send for RawWindow {}
  61unsafe impl Sync for RawWindow {}
  62
  63impl rwh::HasWindowHandle for RawWindow {
  64    fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
  65        let window = NonNull::new(self.window).unwrap();
  66        let handle = rwh::WaylandWindowHandle::new(window);
  67        Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
  68    }
  69}
  70impl rwh::HasDisplayHandle for RawWindow {
  71    fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
  72        let display = NonNull::new(self.display).unwrap();
  73        let handle = rwh::WaylandDisplayHandle::new(display);
  74        Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
  75    }
  76}
  77
  78#[derive(Debug)]
  79struct InProgressConfigure {
  80    size: Option<Size<Pixels>>,
  81    fullscreen: bool,
  82    maximized: bool,
  83    resizing: bool,
  84    tiling: Tiling,
  85}
  86
  87pub struct WaylandWindowState {
  88    surface_state: WaylandSurfaceState,
  89    acknowledged_first_configure: bool,
  90    parent: Option<WaylandWindowStatePtr>,
  91    children: FxHashSet<ObjectId>,
  92    pub surface: wl_surface::WlSurface,
  93    app_id: Option<String>,
  94    appearance: WindowAppearance,
  95    blur: Option<org_kde_kwin_blur::OrgKdeKwinBlur>,
  96    viewport: Option<wp_viewport::WpViewport>,
  97    outputs: HashMap<ObjectId, Output>,
  98    display: Option<(ObjectId, Output)>,
  99    globals: Globals,
 100    renderer: WgpuRenderer,
 101    bounds: Bounds<Pixels>,
 102    scale: f32,
 103    input_handler: Option<PlatformInputHandler>,
 104    decorations: WindowDecorations,
 105    background_appearance: WindowBackgroundAppearance,
 106    fullscreen: bool,
 107    maximized: bool,
 108    tiling: Tiling,
 109    window_bounds: Bounds<Pixels>,
 110    client: WaylandClientStatePtr,
 111    handle: AnyWindowHandle,
 112    active: bool,
 113    hovered: bool,
 114    in_progress_configure: Option<InProgressConfigure>,
 115    resize_throttle: bool,
 116    in_progress_window_controls: Option<WindowControls>,
 117    window_controls: WindowControls,
 118    client_inset: Option<Pixels>,
 119}
 120
 121pub enum WaylandSurfaceState {
 122    Xdg(WaylandXdgSurfaceState),
 123    LayerShell(WaylandLayerSurfaceState),
 124}
 125
 126impl WaylandSurfaceState {
 127    fn new(
 128        surface: &wl_surface::WlSurface,
 129        globals: &Globals,
 130        params: &WindowParams,
 131        parent: Option<WaylandWindowStatePtr>,
 132    ) -> anyhow::Result<Self> {
 133        // For layer_shell windows, create a layer surface instead of an xdg surface
 134        if let WindowKind::LayerShell(options) = &params.kind {
 135            let Some(layer_shell) = globals.layer_shell.as_ref() else {
 136                return Err(LayerShellNotSupportedError.into());
 137            };
 138
 139            let layer_surface = layer_shell.get_layer_surface(
 140                &surface,
 141                None,
 142                super::layer_shell::wayland_layer(options.layer),
 143                options.namespace.clone(),
 144                &globals.qh,
 145                surface.id(),
 146            );
 147
 148            let width = f32::from(params.bounds.size.width);
 149            let height = f32::from(params.bounds.size.height);
 150            layer_surface.set_size(width as u32, height as u32);
 151
 152            layer_surface.set_anchor(super::layer_shell::wayland_anchor(options.anchor));
 153            layer_surface.set_keyboard_interactivity(
 154                super::layer_shell::wayland_keyboard_interactivity(options.keyboard_interactivity),
 155            );
 156
 157            if let Some(margin) = options.margin {
 158                layer_surface.set_margin(
 159                    f32::from(margin.0) as i32,
 160                    f32::from(margin.1) as i32,
 161                    f32::from(margin.2) as i32,
 162                    f32::from(margin.3) as i32,
 163                )
 164            }
 165
 166            if let Some(exclusive_zone) = options.exclusive_zone {
 167                layer_surface.set_exclusive_zone(f32::from(exclusive_zone) as i32);
 168            }
 169
 170            if let Some(exclusive_edge) = options.exclusive_edge {
 171                layer_surface
 172                    .set_exclusive_edge(super::layer_shell::wayland_anchor(exclusive_edge));
 173            }
 174
 175            return Ok(WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState {
 176                layer_surface,
 177            }));
 178        }
 179
 180        // All other WindowKinds result in a regular xdg surface
 181        let xdg_surface = globals
 182            .wm_base
 183            .get_xdg_surface(&surface, &globals.qh, surface.id());
 184
 185        let toplevel = xdg_surface.get_toplevel(&globals.qh, surface.id());
 186        let xdg_parent = parent.as_ref().and_then(|w| w.toplevel());
 187
 188        if params.kind == WindowKind::Floating || params.kind == WindowKind::Dialog {
 189            toplevel.set_parent(xdg_parent.as_ref());
 190        }
 191
 192        let dialog = if params.kind == WindowKind::Dialog {
 193            let dialog = globals.dialog.as_ref().map(|dialog| {
 194                let xdg_dialog = dialog.get_xdg_dialog(&toplevel, &globals.qh, ());
 195                xdg_dialog.set_modal();
 196                xdg_dialog
 197            });
 198
 199            if let Some(parent) = parent.as_ref() {
 200                parent.add_child(surface.id());
 201            }
 202
 203            dialog
 204        } else {
 205            None
 206        };
 207
 208        if let Some(size) = params.window_min_size {
 209            toplevel.set_min_size(f32::from(size.width) as i32, f32::from(size.height) as i32);
 210        }
 211
 212        // Attempt to set up window decorations based on the requested configuration
 213        let decoration = globals
 214            .decoration_manager
 215            .as_ref()
 216            .map(|decoration_manager| {
 217                decoration_manager.get_toplevel_decoration(&toplevel, &globals.qh, surface.id())
 218            });
 219
 220        Ok(WaylandSurfaceState::Xdg(WaylandXdgSurfaceState {
 221            xdg_surface,
 222            toplevel,
 223            decoration,
 224            dialog,
 225        }))
 226    }
 227}
 228
 229pub struct WaylandXdgSurfaceState {
 230    xdg_surface: xdg_surface::XdgSurface,
 231    toplevel: xdg_toplevel::XdgToplevel,
 232    decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
 233    dialog: Option<XdgDialogV1>,
 234}
 235
 236pub struct WaylandLayerSurfaceState {
 237    layer_surface: zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
 238}
 239
 240impl WaylandSurfaceState {
 241    fn ack_configure(&self, serial: u32) {
 242        match self {
 243            WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { xdg_surface, .. }) => {
 244                xdg_surface.ack_configure(serial);
 245            }
 246            WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState { layer_surface, .. }) => {
 247                layer_surface.ack_configure(serial);
 248            }
 249        }
 250    }
 251
 252    fn decoration(&self) -> Option<&zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1> {
 253        if let WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { decoration, .. }) = self {
 254            decoration.as_ref()
 255        } else {
 256            None
 257        }
 258    }
 259
 260    fn toplevel(&self) -> Option<&xdg_toplevel::XdgToplevel> {
 261        if let WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { toplevel, .. }) = self {
 262            Some(toplevel)
 263        } else {
 264            None
 265        }
 266    }
 267
 268    fn set_geometry(&self, x: i32, y: i32, width: i32, height: i32) {
 269        match self {
 270            WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { xdg_surface, .. }) => {
 271                xdg_surface.set_window_geometry(x, y, width, height);
 272            }
 273            WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState { layer_surface, .. }) => {
 274                // cannot set window position of a layer surface
 275                layer_surface.set_size(width as u32, height as u32);
 276            }
 277        }
 278    }
 279
 280    fn destroy(&mut self) {
 281        match self {
 282            WaylandSurfaceState::Xdg(WaylandXdgSurfaceState {
 283                xdg_surface,
 284                toplevel,
 285                decoration: _decoration,
 286                dialog,
 287            }) => {
 288                // drop the dialog before toplevel so compositor can explicitly unapply it's effects
 289                if let Some(dialog) = dialog {
 290                    dialog.destroy();
 291                }
 292
 293                // The role object (toplevel) must always be destroyed before the xdg_surface.
 294                // See https://wayland.app/protocols/xdg-shell#xdg_surface:request:destroy
 295                toplevel.destroy();
 296                xdg_surface.destroy();
 297            }
 298            WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState { layer_surface }) => {
 299                layer_surface.destroy();
 300            }
 301        }
 302    }
 303}
 304
 305#[derive(Clone)]
 306pub struct WaylandWindowStatePtr {
 307    state: Rc<RefCell<WaylandWindowState>>,
 308    callbacks: Rc<RefCell<Callbacks>>,
 309}
 310
 311impl WaylandWindowState {
 312    pub(crate) fn new(
 313        handle: AnyWindowHandle,
 314        surface: wl_surface::WlSurface,
 315        surface_state: WaylandSurfaceState,
 316        appearance: WindowAppearance,
 317        viewport: Option<wp_viewport::WpViewport>,
 318        client: WaylandClientStatePtr,
 319        globals: Globals,
 320        gpu_context: &mut Option<WgpuContext>,
 321        options: WindowParams,
 322        parent: Option<WaylandWindowStatePtr>,
 323    ) -> anyhow::Result<Self> {
 324        let renderer = {
 325            let raw_window = RawWindow {
 326                window: surface.id().as_ptr().cast::<c_void>(),
 327                display: surface
 328                    .backend()
 329                    .upgrade()
 330                    .unwrap()
 331                    .display_ptr()
 332                    .cast::<c_void>(),
 333            };
 334            let config = WgpuSurfaceConfig {
 335                size: Size {
 336                    width: DevicePixels(f32::from(options.bounds.size.width) as i32),
 337                    height: DevicePixels(f32::from(options.bounds.size.height) as i32),
 338                },
 339                transparent: true,
 340            };
 341            WgpuRenderer::new(gpu_context, &raw_window, config)?
 342        };
 343
 344        if let WaylandSurfaceState::Xdg(ref xdg_state) = surface_state {
 345            if let Some(title) = options.titlebar.and_then(|titlebar| titlebar.title) {
 346                xdg_state.toplevel.set_title(title.to_string());
 347            }
 348        }
 349
 350        Ok(Self {
 351            surface_state,
 352            acknowledged_first_configure: false,
 353            parent,
 354            children: FxHashSet::default(),
 355            surface,
 356            app_id: None,
 357            blur: None,
 358            viewport,
 359            globals,
 360            outputs: HashMap::default(),
 361            display: None,
 362            renderer,
 363            bounds: options.bounds,
 364            scale: 1.0,
 365            input_handler: None,
 366            decorations: WindowDecorations::Client,
 367            background_appearance: WindowBackgroundAppearance::Opaque,
 368            fullscreen: false,
 369            maximized: false,
 370            tiling: Tiling::default(),
 371            window_bounds: options.bounds,
 372            in_progress_configure: None,
 373            resize_throttle: false,
 374            client,
 375            appearance,
 376            handle,
 377            active: false,
 378            hovered: false,
 379            in_progress_window_controls: None,
 380            window_controls: WindowControls::default(),
 381            client_inset: None,
 382        })
 383    }
 384
 385    pub fn is_transparent(&self) -> bool {
 386        self.decorations == WindowDecorations::Client
 387            || self.background_appearance != WindowBackgroundAppearance::Opaque
 388    }
 389
 390    pub fn primary_output_scale(&mut self) -> i32 {
 391        let mut scale = 1;
 392        let mut current_output = self.display.take();
 393        for (id, output) in self.outputs.iter() {
 394            if let Some((_, output_data)) = &current_output {
 395                if output.scale > output_data.scale {
 396                    current_output = Some((id.clone(), output.clone()));
 397                }
 398            } else {
 399                current_output = Some((id.clone(), output.clone()));
 400            }
 401            scale = scale.max(output.scale);
 402        }
 403        self.display = current_output;
 404        scale
 405    }
 406
 407    pub fn inset(&self) -> Pixels {
 408        match self.decorations {
 409            WindowDecorations::Server => px(0.0),
 410            WindowDecorations::Client => self.client_inset.unwrap_or(px(0.0)),
 411        }
 412    }
 413}
 414
 415pub(crate) struct WaylandWindow(pub WaylandWindowStatePtr);
 416pub enum ImeInput {
 417    InsertText(String),
 418    SetMarkedText(String),
 419    UnmarkText,
 420    DeleteText,
 421}
 422
 423impl Drop for WaylandWindow {
 424    fn drop(&mut self) {
 425        let mut state = self.0.state.borrow_mut();
 426        let surface_id = state.surface.id();
 427        if let Some(parent) = state.parent.as_ref() {
 428            parent.state.borrow_mut().children.remove(&surface_id);
 429        }
 430
 431        let client = state.client.clone();
 432
 433        state.renderer.destroy();
 434
 435        // Destroy blur first, this has no dependencies.
 436        if let Some(blur) = &state.blur {
 437            blur.release();
 438        }
 439
 440        // Decorations must be destroyed before the xdg state.
 441        // See https://wayland.app/protocols/xdg-decoration-unstable-v1#zxdg_toplevel_decoration_v1
 442        if let Some(decoration) = &state.surface_state.decoration() {
 443            decoration.destroy();
 444        }
 445
 446        // Surface state might contain xdg_toplevel/xdg_surface which can be destroyed now that
 447        // decorations are gone. layer_surface has no dependencies.
 448        state.surface_state.destroy();
 449
 450        // Viewport must be destroyed before the wl_surface.
 451        // See https://wayland.app/protocols/viewporter#wp_viewport
 452        if let Some(viewport) = &state.viewport {
 453            viewport.destroy();
 454        }
 455
 456        // The wl_surface itself should always be destroyed last.
 457        state.surface.destroy();
 458
 459        let state_ptr = self.0.clone();
 460        state
 461            .globals
 462            .executor
 463            .spawn(async move {
 464                state_ptr.close();
 465                client.drop_window(&surface_id)
 466            })
 467            .detach();
 468        drop(state);
 469    }
 470}
 471
 472impl WaylandWindow {
 473    fn borrow(&self) -> Ref<'_, WaylandWindowState> {
 474        self.0.state.borrow()
 475    }
 476
 477    fn borrow_mut(&self) -> RefMut<'_, WaylandWindowState> {
 478        self.0.state.borrow_mut()
 479    }
 480
 481    pub fn new(
 482        handle: AnyWindowHandle,
 483        globals: Globals,
 484        gpu_context: &mut Option<WgpuContext>,
 485        client: WaylandClientStatePtr,
 486        params: WindowParams,
 487        appearance: WindowAppearance,
 488        parent: Option<WaylandWindowStatePtr>,
 489    ) -> anyhow::Result<(Self, ObjectId)> {
 490        let surface = globals.compositor.create_surface(&globals.qh, ());
 491        let surface_state = WaylandSurfaceState::new(&surface, &globals, &params, parent.clone())?;
 492
 493        if let Some(fractional_scale_manager) = globals.fractional_scale_manager.as_ref() {
 494            fractional_scale_manager.get_fractional_scale(&surface, &globals.qh, surface.id());
 495        }
 496
 497        let viewport = globals
 498            .viewporter
 499            .as_ref()
 500            .map(|viewporter| viewporter.get_viewport(&surface, &globals.qh, ()));
 501
 502        let this = Self(WaylandWindowStatePtr {
 503            state: Rc::new(RefCell::new(WaylandWindowState::new(
 504                handle,
 505                surface.clone(),
 506                surface_state,
 507                appearance,
 508                viewport,
 509                client,
 510                globals,
 511                gpu_context,
 512                params,
 513                parent,
 514            )?)),
 515            callbacks: Rc::new(RefCell::new(Callbacks::default())),
 516        });
 517
 518        // Kick things off
 519        surface.commit();
 520
 521        Ok((this, surface.id()))
 522    }
 523}
 524
 525impl WaylandWindowStatePtr {
 526    pub fn handle(&self) -> AnyWindowHandle {
 527        self.state.borrow().handle
 528    }
 529
 530    pub fn surface(&self) -> wl_surface::WlSurface {
 531        self.state.borrow().surface.clone()
 532    }
 533
 534    pub fn toplevel(&self) -> Option<xdg_toplevel::XdgToplevel> {
 535        self.state.borrow().surface_state.toplevel().cloned()
 536    }
 537
 538    pub fn ptr_eq(&self, other: &Self) -> bool {
 539        Rc::ptr_eq(&self.state, &other.state)
 540    }
 541
 542    pub fn add_child(&self, child: ObjectId) {
 543        let mut state = self.state.borrow_mut();
 544        state.children.insert(child);
 545    }
 546
 547    pub fn is_blocked(&self) -> bool {
 548        let state = self.state.borrow();
 549        !state.children.is_empty()
 550    }
 551
 552    pub fn frame(&self) {
 553        let mut state = self.state.borrow_mut();
 554        state.surface.frame(&state.globals.qh, state.surface.id());
 555        state.resize_throttle = false;
 556        drop(state);
 557
 558        let mut cb = self.callbacks.borrow_mut();
 559        if let Some(fun) = cb.request_frame.as_mut() {
 560            fun(Default::default());
 561        }
 562    }
 563
 564    pub fn handle_xdg_surface_event(&self, event: xdg_surface::Event) {
 565        if let xdg_surface::Event::Configure { serial } = event {
 566            {
 567                let mut state = self.state.borrow_mut();
 568                if let Some(window_controls) = state.in_progress_window_controls.take() {
 569                    state.window_controls = window_controls;
 570
 571                    drop(state);
 572                    let mut callbacks = self.callbacks.borrow_mut();
 573                    if let Some(appearance_changed) = callbacks.appearance_changed.as_mut() {
 574                        appearance_changed();
 575                    }
 576                }
 577            }
 578            {
 579                let mut state = self.state.borrow_mut();
 580
 581                if let Some(mut configure) = state.in_progress_configure.take() {
 582                    let got_unmaximized = state.maximized && !configure.maximized;
 583                    state.fullscreen = configure.fullscreen;
 584                    state.maximized = configure.maximized;
 585                    state.tiling = configure.tiling;
 586                    // Limit interactive resizes to once per vblank
 587                    if configure.resizing && state.resize_throttle {
 588                        return;
 589                    } else if configure.resizing {
 590                        state.resize_throttle = true;
 591                    }
 592                    if !configure.fullscreen && !configure.maximized {
 593                        configure.size = if got_unmaximized {
 594                            Some(state.window_bounds.size)
 595                        } else {
 596                            compute_outer_size(state.inset(), configure.size, state.tiling)
 597                        };
 598                        if let Some(size) = configure.size {
 599                            state.window_bounds = Bounds {
 600                                origin: Point::default(),
 601                                size,
 602                            };
 603                        }
 604                    }
 605                    drop(state);
 606                    if let Some(size) = configure.size {
 607                        self.resize(size);
 608                    }
 609                }
 610            }
 611            let mut state = self.state.borrow_mut();
 612            state.surface_state.ack_configure(serial);
 613
 614            let window_geometry = inset_by_tiling(
 615                state.bounds.map_origin(|_| px(0.0)),
 616                state.inset(),
 617                state.tiling,
 618            )
 619            .map(|v| f32::from(v) as i32)
 620            .map_size(|v| if v <= 0 { 1 } else { v });
 621
 622            state.surface_state.set_geometry(
 623                window_geometry.origin.x,
 624                window_geometry.origin.y,
 625                window_geometry.size.width,
 626                window_geometry.size.height,
 627            );
 628
 629            let request_frame_callback = !state.acknowledged_first_configure;
 630            if request_frame_callback {
 631                state.acknowledged_first_configure = true;
 632                drop(state);
 633                self.frame();
 634            }
 635        }
 636    }
 637
 638    pub fn handle_toplevel_decoration_event(&self, event: zxdg_toplevel_decoration_v1::Event) {
 639        if let zxdg_toplevel_decoration_v1::Event::Configure { mode } = event {
 640            match mode {
 641                WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ServerSide) => {
 642                    self.state.borrow_mut().decorations = WindowDecorations::Server;
 643                    if let Some(appearance_changed) =
 644                        self.callbacks.borrow_mut().appearance_changed.as_mut()
 645                    {
 646                        appearance_changed();
 647                    }
 648                }
 649                WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ClientSide) => {
 650                    self.state.borrow_mut().decorations = WindowDecorations::Client;
 651                    // Update background to be transparent
 652                    if let Some(appearance_changed) =
 653                        self.callbacks.borrow_mut().appearance_changed.as_mut()
 654                    {
 655                        appearance_changed();
 656                    }
 657                }
 658                WEnum::Value(_) => {
 659                    log::warn!("Unknown decoration mode");
 660                }
 661                WEnum::Unknown(v) => {
 662                    log::warn!("Unknown decoration mode: {}", v);
 663                }
 664            }
 665        }
 666    }
 667
 668    pub fn handle_fractional_scale_event(&self, event: wp_fractional_scale_v1::Event) {
 669        if let wp_fractional_scale_v1::Event::PreferredScale { scale } = event {
 670            self.rescale(scale as f32 / 120.0);
 671        }
 672    }
 673
 674    pub fn handle_toplevel_event(&self, event: xdg_toplevel::Event) -> bool {
 675        match event {
 676            xdg_toplevel::Event::Configure {
 677                width,
 678                height,
 679                states,
 680            } => {
 681                let size = if width == 0 || height == 0 {
 682                    None
 683                } else {
 684                    Some(size(px(width as f32), px(height as f32)))
 685                };
 686
 687                let states = extract_states::<xdg_toplevel::State>(&states);
 688
 689                let mut tiling = Tiling::default();
 690                let mut fullscreen = false;
 691                let mut maximized = false;
 692                let mut resizing = false;
 693
 694                for state in states {
 695                    match state {
 696                        xdg_toplevel::State::Maximized => {
 697                            maximized = true;
 698                        }
 699                        xdg_toplevel::State::Fullscreen => {
 700                            fullscreen = true;
 701                        }
 702                        xdg_toplevel::State::Resizing => resizing = true,
 703                        xdg_toplevel::State::TiledTop => {
 704                            tiling.top = true;
 705                        }
 706                        xdg_toplevel::State::TiledLeft => {
 707                            tiling.left = true;
 708                        }
 709                        xdg_toplevel::State::TiledRight => {
 710                            tiling.right = true;
 711                        }
 712                        xdg_toplevel::State::TiledBottom => {
 713                            tiling.bottom = true;
 714                        }
 715                        _ => {
 716                            // noop
 717                        }
 718                    }
 719                }
 720
 721                if fullscreen || maximized {
 722                    tiling = Tiling::tiled();
 723                }
 724
 725                let mut state = self.state.borrow_mut();
 726                state.in_progress_configure = Some(InProgressConfigure {
 727                    size,
 728                    fullscreen,
 729                    maximized,
 730                    resizing,
 731                    tiling,
 732                });
 733
 734                false
 735            }
 736            xdg_toplevel::Event::Close => {
 737                let mut cb = self.callbacks.borrow_mut();
 738                if let Some(mut should_close) = cb.should_close.take() {
 739                    let result = (should_close)();
 740                    cb.should_close = Some(should_close);
 741                    if result {
 742                        drop(cb);
 743                        self.close();
 744                    }
 745                    result
 746                } else {
 747                    true
 748                }
 749            }
 750            xdg_toplevel::Event::WmCapabilities { capabilities } => {
 751                let mut window_controls = WindowControls::default();
 752
 753                let states = extract_states::<xdg_toplevel::WmCapabilities>(&capabilities);
 754
 755                for state in states {
 756                    match state {
 757                        xdg_toplevel::WmCapabilities::Maximize => {
 758                            window_controls.maximize = true;
 759                        }
 760                        xdg_toplevel::WmCapabilities::Minimize => {
 761                            window_controls.minimize = true;
 762                        }
 763                        xdg_toplevel::WmCapabilities::Fullscreen => {
 764                            window_controls.fullscreen = true;
 765                        }
 766                        xdg_toplevel::WmCapabilities::WindowMenu => {
 767                            window_controls.window_menu = true;
 768                        }
 769                        _ => {}
 770                    }
 771                }
 772
 773                let mut state = self.state.borrow_mut();
 774                state.in_progress_window_controls = Some(window_controls);
 775                false
 776            }
 777            _ => false,
 778        }
 779    }
 780
 781    pub fn handle_layersurface_event(&self, event: zwlr_layer_surface_v1::Event) -> bool {
 782        match event {
 783            zwlr_layer_surface_v1::Event::Configure {
 784                width,
 785                height,
 786                serial,
 787            } => {
 788                let size = if width == 0 || height == 0 {
 789                    None
 790                } else {
 791                    Some(size(px(width as f32), px(height as f32)))
 792                };
 793
 794                let mut state = self.state.borrow_mut();
 795                state.in_progress_configure = Some(InProgressConfigure {
 796                    size,
 797                    fullscreen: false,
 798                    maximized: false,
 799                    resizing: false,
 800                    tiling: Tiling::default(),
 801                });
 802                drop(state);
 803
 804                // just do the same thing we'd do as an xdg_surface
 805                self.handle_xdg_surface_event(xdg_surface::Event::Configure { serial });
 806
 807                false
 808            }
 809            zwlr_layer_surface_v1::Event::Closed => {
 810                // unlike xdg, we don't have a choice here: the surface is closing.
 811                true
 812            }
 813            _ => false,
 814        }
 815    }
 816
 817    #[allow(clippy::mutable_key_type)]
 818    pub fn handle_surface_event(
 819        &self,
 820        event: wl_surface::Event,
 821        outputs: HashMap<ObjectId, Output>,
 822    ) {
 823        let mut state = self.state.borrow_mut();
 824
 825        match event {
 826            wl_surface::Event::Enter { output } => {
 827                let id = output.id();
 828
 829                let Some(output) = outputs.get(&id) else {
 830                    return;
 831                };
 832
 833                state.outputs.insert(id, output.clone());
 834
 835                let scale = state.primary_output_scale();
 836
 837                // We use `PreferredBufferScale` instead to set the scale if it's available
 838                if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
 839                    state.surface.set_buffer_scale(scale);
 840                    drop(state);
 841                    self.rescale(scale as f32);
 842                }
 843            }
 844            wl_surface::Event::Leave { output } => {
 845                state.outputs.remove(&output.id());
 846
 847                let scale = state.primary_output_scale();
 848
 849                // We use `PreferredBufferScale` instead to set the scale if it's available
 850                if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
 851                    state.surface.set_buffer_scale(scale);
 852                    drop(state);
 853                    self.rescale(scale as f32);
 854                }
 855            }
 856            wl_surface::Event::PreferredBufferScale { factor } => {
 857                // We use `WpFractionalScale` instead to set the scale if it's available
 858                if state.globals.fractional_scale_manager.is_none() {
 859                    state.surface.set_buffer_scale(factor);
 860                    drop(state);
 861                    self.rescale(factor as f32);
 862                }
 863            }
 864            _ => {}
 865        }
 866    }
 867
 868    pub fn handle_ime(&self, ime: ImeInput) {
 869        if self.is_blocked() {
 870            return;
 871        }
 872        let mut state = self.state.borrow_mut();
 873        if let Some(mut input_handler) = state.input_handler.take() {
 874            drop(state);
 875            match ime {
 876                ImeInput::InsertText(text) => {
 877                    input_handler.replace_text_in_range(None, &text);
 878                }
 879                ImeInput::SetMarkedText(text) => {
 880                    input_handler.replace_and_mark_text_in_range(None, &text, None);
 881                }
 882                ImeInput::UnmarkText => {
 883                    input_handler.unmark_text();
 884                }
 885                ImeInput::DeleteText => {
 886                    if let Some(marked) = input_handler.marked_text_range() {
 887                        input_handler.replace_text_in_range(Some(marked), "");
 888                    }
 889                }
 890            }
 891            self.state.borrow_mut().input_handler = Some(input_handler);
 892        }
 893    }
 894
 895    pub fn get_ime_area(&self) -> Option<Bounds<Pixels>> {
 896        let mut state = self.state.borrow_mut();
 897        let mut bounds: Option<Bounds<Pixels>> = None;
 898        if let Some(mut input_handler) = state.input_handler.take() {
 899            drop(state);
 900            if let Some(selection) = input_handler.marked_text_range() {
 901                bounds = input_handler.bounds_for_range(selection.start..selection.start);
 902            }
 903            self.state.borrow_mut().input_handler = Some(input_handler);
 904        }
 905        bounds
 906    }
 907
 908    pub fn set_size_and_scale(&self, size: Option<Size<Pixels>>, scale: Option<f32>) {
 909        let (size, scale) = {
 910            let mut state = self.state.borrow_mut();
 911            if size.is_none_or(|size| size == state.bounds.size)
 912                && scale.is_none_or(|scale| scale == state.scale)
 913            {
 914                return;
 915            }
 916            if let Some(size) = size {
 917                state.bounds.size = size;
 918            }
 919            if let Some(scale) = scale {
 920                state.scale = scale;
 921            }
 922            let device_bounds = state.bounds.to_device_pixels(state.scale);
 923            state.renderer.update_drawable_size(device_bounds.size);
 924            (state.bounds.size, state.scale)
 925        };
 926
 927        if let Some(ref mut fun) = self.callbacks.borrow_mut().resize {
 928            fun(size, scale);
 929        }
 930
 931        {
 932            let state = self.state.borrow();
 933            if let Some(viewport) = &state.viewport {
 934                viewport
 935                    .set_destination(f32::from(size.width) as i32, f32::from(size.height) as i32);
 936            }
 937        }
 938    }
 939
 940    pub fn resize(&self, size: Size<Pixels>) {
 941        self.set_size_and_scale(Some(size), None);
 942    }
 943
 944    pub fn rescale(&self, scale: f32) {
 945        self.set_size_and_scale(None, Some(scale));
 946    }
 947
 948    pub fn close(&self) {
 949        let state = self.state.borrow();
 950        let client = state.client.get_client();
 951        #[allow(clippy::mutable_key_type)]
 952        let children = state.children.clone();
 953        drop(state);
 954
 955        for child in children {
 956            let mut client_state = client.borrow_mut();
 957            let window = get_window(&mut client_state, &child);
 958            drop(client_state);
 959
 960            if let Some(child) = window {
 961                child.close();
 962            }
 963        }
 964        let mut callbacks = self.callbacks.borrow_mut();
 965        if let Some(fun) = callbacks.close.take() {
 966            fun()
 967        }
 968    }
 969
 970    pub fn handle_input(&self, input: PlatformInput) {
 971        if self.is_blocked() {
 972            return;
 973        }
 974        if let Some(ref mut fun) = self.callbacks.borrow_mut().input
 975            && !fun(input.clone()).propagate
 976        {
 977            return;
 978        }
 979        if let PlatformInput::KeyDown(event) = input
 980            && event.keystroke.modifiers.is_subset_of(&Modifiers::shift())
 981            && let Some(key_char) = &event.keystroke.key_char
 982        {
 983            let mut state = self.state.borrow_mut();
 984            if let Some(mut input_handler) = state.input_handler.take() {
 985                drop(state);
 986                input_handler.replace_text_in_range(None, key_char);
 987                self.state.borrow_mut().input_handler = Some(input_handler);
 988            }
 989        }
 990    }
 991
 992    pub fn set_focused(&self, focus: bool) {
 993        self.state.borrow_mut().active = focus;
 994        if let Some(ref mut fun) = self.callbacks.borrow_mut().active_status_change {
 995            fun(focus);
 996        }
 997    }
 998
 999    pub fn set_hovered(&self, focus: bool) {
1000        if let Some(ref mut fun) = self.callbacks.borrow_mut().hover_status_change {
1001            fun(focus);
1002        }
1003    }
1004
1005    pub fn set_appearance(&mut self, appearance: WindowAppearance) {
1006        self.state.borrow_mut().appearance = appearance;
1007
1008        let mut callbacks = self.callbacks.borrow_mut();
1009        if let Some(ref mut fun) = callbacks.appearance_changed {
1010            (fun)()
1011        }
1012    }
1013
1014    pub fn primary_output_scale(&self) -> i32 {
1015        self.state.borrow_mut().primary_output_scale()
1016    }
1017}
1018
1019fn extract_states<'a, S: TryFrom<u32> + 'a>(states: &'a [u8]) -> impl Iterator<Item = S> + 'a
1020where
1021    <S as TryFrom<u32>>::Error: 'a,
1022{
1023    states
1024        .chunks_exact(4)
1025        .flat_map(TryInto::<[u8; 4]>::try_into)
1026        .map(u32::from_ne_bytes)
1027        .flat_map(S::try_from)
1028}
1029
1030impl rwh::HasWindowHandle for WaylandWindow {
1031    fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
1032        let surface = self.0.surface().id().as_ptr() as *mut libc::c_void;
1033        let c_ptr = NonNull::new(surface).ok_or(rwh::HandleError::Unavailable)?;
1034        let handle = rwh::WaylandWindowHandle::new(c_ptr);
1035        let raw_handle = rwh::RawWindowHandle::Wayland(handle);
1036        Ok(unsafe { rwh::WindowHandle::borrow_raw(raw_handle) })
1037    }
1038}
1039
1040impl rwh::HasDisplayHandle for WaylandWindow {
1041    fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
1042        let display = self
1043            .0
1044            .surface()
1045            .backend()
1046            .upgrade()
1047            .ok_or(rwh::HandleError::Unavailable)?
1048            .display_ptr() as *mut libc::c_void;
1049
1050        let c_ptr = NonNull::new(display).ok_or(rwh::HandleError::Unavailable)?;
1051        let handle = rwh::WaylandDisplayHandle::new(c_ptr);
1052        let raw_handle = rwh::RawDisplayHandle::Wayland(handle);
1053        Ok(unsafe { rwh::DisplayHandle::borrow_raw(raw_handle) })
1054    }
1055}
1056
1057impl PlatformWindow for WaylandWindow {
1058    fn bounds(&self) -> Bounds<Pixels> {
1059        self.borrow().bounds
1060    }
1061
1062    fn is_maximized(&self) -> bool {
1063        self.borrow().maximized
1064    }
1065
1066    fn window_bounds(&self) -> WindowBounds {
1067        let state = self.borrow();
1068        if state.fullscreen {
1069            WindowBounds::Fullscreen(state.window_bounds)
1070        } else if state.maximized {
1071            WindowBounds::Maximized(state.window_bounds)
1072        } else {
1073            drop(state);
1074            WindowBounds::Windowed(self.bounds())
1075        }
1076    }
1077
1078    fn inner_window_bounds(&self) -> WindowBounds {
1079        let state = self.borrow();
1080        if state.fullscreen {
1081            WindowBounds::Fullscreen(state.window_bounds)
1082        } else if state.maximized {
1083            WindowBounds::Maximized(state.window_bounds)
1084        } else {
1085            let inset = state.inset();
1086            drop(state);
1087            WindowBounds::Windowed(self.bounds().inset(inset))
1088        }
1089    }
1090
1091    fn content_size(&self) -> Size<Pixels> {
1092        self.borrow().bounds.size
1093    }
1094
1095    fn resize(&mut self, size: Size<Pixels>) {
1096        let state = self.borrow();
1097        let state_ptr = self.0.clone();
1098
1099        // Keep window geometry consistent with configure handling. On Wayland, window geometry is
1100        // surface-local: resizing should not attempt to translate the window; the compositor
1101        // controls placement. We also account for client-side decoration insets and tiling.
1102        let window_geometry = inset_by_tiling(
1103            Bounds {
1104                origin: Point::default(),
1105                size,
1106            },
1107            state.inset(),
1108            state.tiling,
1109        )
1110        .map(|v| f32::from(v) as i32)
1111        .map_size(|v| if v <= 0 { 1 } else { v });
1112
1113        state.surface_state.set_geometry(
1114            window_geometry.origin.x,
1115            window_geometry.origin.y,
1116            window_geometry.size.width,
1117            window_geometry.size.height,
1118        );
1119
1120        state
1121            .globals
1122            .executor
1123            .spawn(async move { state_ptr.resize(size) })
1124            .detach();
1125    }
1126
1127    fn scale_factor(&self) -> f32 {
1128        self.borrow().scale
1129    }
1130
1131    fn appearance(&self) -> WindowAppearance {
1132        self.borrow().appearance
1133    }
1134
1135    fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1136        let state = self.borrow();
1137        state.display.as_ref().map(|(id, display)| {
1138            Rc::new(WaylandDisplay {
1139                id: id.clone(),
1140                name: display.name.clone(),
1141                bounds: display.bounds.to_pixels(state.scale),
1142            }) as Rc<dyn PlatformDisplay>
1143        })
1144    }
1145
1146    fn mouse_position(&self) -> Point<Pixels> {
1147        self.borrow()
1148            .client
1149            .get_client()
1150            .borrow()
1151            .mouse_location
1152            .unwrap_or_default()
1153    }
1154
1155    fn modifiers(&self) -> Modifiers {
1156        self.borrow().client.get_client().borrow().modifiers
1157    }
1158
1159    fn capslock(&self) -> Capslock {
1160        self.borrow().client.get_client().borrow().capslock
1161    }
1162
1163    fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
1164        self.borrow_mut().input_handler = Some(input_handler);
1165    }
1166
1167    fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
1168        self.borrow_mut().input_handler.take()
1169    }
1170
1171    fn prompt(
1172        &self,
1173        _level: PromptLevel,
1174        _msg: &str,
1175        _detail: Option<&str>,
1176        _answers: &[PromptButton],
1177    ) -> Option<Receiver<usize>> {
1178        None
1179    }
1180
1181    fn activate(&self) {
1182        // Try to request an activation token. Even though the activation is likely going to be rejected,
1183        // KWin and Mutter can use the app_id to visually indicate we're requesting attention.
1184        let state = self.borrow();
1185        if let (Some(activation), Some(app_id)) = (&state.globals.activation, state.app_id.clone())
1186        {
1187            state.client.set_pending_activation(state.surface.id());
1188            let token = activation.get_activation_token(&state.globals.qh, ());
1189            // The serial isn't exactly important here, since the activation is probably going to be rejected anyway.
1190            let serial = state.client.get_serial(SerialKind::MousePress);
1191            token.set_app_id(app_id);
1192            token.set_serial(serial, &state.globals.seat);
1193            token.set_surface(&state.surface);
1194            token.commit();
1195        }
1196    }
1197
1198    fn is_active(&self) -> bool {
1199        self.borrow().active
1200    }
1201
1202    fn is_hovered(&self) -> bool {
1203        self.borrow().hovered
1204    }
1205
1206    fn set_title(&mut self, title: &str) {
1207        if let Some(toplevel) = self.borrow().surface_state.toplevel() {
1208            toplevel.set_title(title.to_string());
1209        }
1210    }
1211
1212    fn set_app_id(&mut self, app_id: &str) {
1213        let mut state = self.borrow_mut();
1214        if let Some(toplevel) = state.surface_state.toplevel() {
1215            toplevel.set_app_id(app_id.to_owned());
1216        }
1217        state.app_id = Some(app_id.to_owned());
1218    }
1219
1220    fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1221        let mut state = self.borrow_mut();
1222        state.background_appearance = background_appearance;
1223        update_window(state);
1224    }
1225
1226    fn background_appearance(&self) -> WindowBackgroundAppearance {
1227        self.borrow().background_appearance
1228    }
1229
1230    fn is_subpixel_rendering_supported(&self) -> bool {
1231        let client = self.borrow().client.get_client();
1232        let state = client.borrow();
1233        state
1234            .gpu_context
1235            .as_ref()
1236            .is_some_and(|ctx| ctx.supports_dual_source_blending())
1237    }
1238
1239    fn minimize(&self) {
1240        if let Some(toplevel) = self.borrow().surface_state.toplevel() {
1241            toplevel.set_minimized();
1242        }
1243    }
1244
1245    fn zoom(&self) {
1246        let state = self.borrow();
1247        if let Some(toplevel) = state.surface_state.toplevel() {
1248            if !state.maximized {
1249                toplevel.set_maximized();
1250            } else {
1251                toplevel.unset_maximized();
1252            }
1253        }
1254    }
1255
1256    fn toggle_fullscreen(&self) {
1257        let state = self.borrow();
1258        if let Some(toplevel) = state.surface_state.toplevel() {
1259            if !state.fullscreen {
1260                toplevel.set_fullscreen(None);
1261            } else {
1262                toplevel.unset_fullscreen();
1263            }
1264        }
1265    }
1266
1267    fn is_fullscreen(&self) -> bool {
1268        self.borrow().fullscreen
1269    }
1270
1271    fn on_request_frame(&self, callback: Box<dyn FnMut(RequestFrameOptions)>) {
1272        self.0.callbacks.borrow_mut().request_frame = Some(callback);
1273    }
1274
1275    fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> gpui::DispatchEventResult>) {
1276        self.0.callbacks.borrow_mut().input = Some(callback);
1277    }
1278
1279    fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
1280        self.0.callbacks.borrow_mut().active_status_change = Some(callback);
1281    }
1282
1283    fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>) {
1284        self.0.callbacks.borrow_mut().hover_status_change = Some(callback);
1285    }
1286
1287    fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
1288        self.0.callbacks.borrow_mut().resize = Some(callback);
1289    }
1290
1291    fn on_moved(&self, callback: Box<dyn FnMut()>) {
1292        self.0.callbacks.borrow_mut().moved = Some(callback);
1293    }
1294
1295    fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
1296        self.0.callbacks.borrow_mut().should_close = Some(callback);
1297    }
1298
1299    fn on_close(&self, callback: Box<dyn FnOnce()>) {
1300        self.0.callbacks.borrow_mut().close = Some(callback);
1301    }
1302
1303    fn on_hit_test_window_control(&self, _callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
1304    }
1305
1306    fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
1307        self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
1308    }
1309
1310    fn draw(&self, scene: &Scene) {
1311        let mut state = self.borrow_mut();
1312        state.renderer.draw(scene);
1313    }
1314
1315    fn completed_frame(&self) {
1316        let state = self.borrow();
1317        state.surface.commit();
1318    }
1319
1320    fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
1321        let state = self.borrow();
1322        state.renderer.sprite_atlas().clone()
1323    }
1324
1325    fn show_window_menu(&self, position: Point<Pixels>) {
1326        let state = self.borrow();
1327        let serial = state.client.get_serial(SerialKind::MousePress);
1328        if let Some(toplevel) = state.surface_state.toplevel() {
1329            toplevel.show_window_menu(
1330                &state.globals.seat,
1331                serial,
1332                f32::from(position.x) as i32,
1333                f32::from(position.y) as i32,
1334            );
1335        }
1336    }
1337
1338    fn start_window_move(&self) {
1339        let state = self.borrow();
1340        let serial = state.client.get_serial(SerialKind::MousePress);
1341        if let Some(toplevel) = state.surface_state.toplevel() {
1342            toplevel._move(&state.globals.seat, serial);
1343        }
1344    }
1345
1346    fn start_window_resize(&self, edge: gpui::ResizeEdge) {
1347        let state = self.borrow();
1348        if let Some(toplevel) = state.surface_state.toplevel() {
1349            toplevel.resize(
1350                &state.globals.seat,
1351                state.client.get_serial(SerialKind::MousePress),
1352                edge.to_xdg(),
1353            )
1354        }
1355    }
1356
1357    fn window_decorations(&self) -> Decorations {
1358        let state = self.borrow();
1359        match state.decorations {
1360            WindowDecorations::Server => Decorations::Server,
1361            WindowDecorations::Client => Decorations::Client {
1362                tiling: state.tiling,
1363            },
1364        }
1365    }
1366
1367    fn request_decorations(&self, decorations: WindowDecorations) {
1368        let mut state = self.borrow_mut();
1369        match state.surface_state.decoration().as_ref() {
1370            Some(decoration) => {
1371                decoration.set_mode(decorations.to_xdg());
1372                state.decorations = decorations;
1373                update_window(state);
1374            }
1375            None => {
1376                if matches!(decorations, WindowDecorations::Server) {
1377                    log::info!(
1378                        "Server-side decorations requested, but the Wayland server does not support them. Falling back to client-side decorations."
1379                    );
1380                }
1381                state.decorations = WindowDecorations::Client;
1382                update_window(state);
1383            }
1384        }
1385    }
1386
1387    fn window_controls(&self) -> WindowControls {
1388        self.borrow().window_controls
1389    }
1390
1391    fn set_client_inset(&self, inset: Pixels) {
1392        let mut state = self.borrow_mut();
1393        if Some(inset) != state.client_inset {
1394            state.client_inset = Some(inset);
1395            update_window(state);
1396        }
1397    }
1398
1399    fn update_ime_position(&self, bounds: Bounds<Pixels>) {
1400        let state = self.borrow();
1401        state.client.update_ime_position(bounds);
1402    }
1403
1404    fn gpu_specs(&self) -> Option<GpuSpecs> {
1405        self.borrow().renderer.gpu_specs().into()
1406    }
1407}
1408
1409fn update_window(mut state: RefMut<WaylandWindowState>) {
1410    let opaque = !state.is_transparent();
1411
1412    state.renderer.update_transparency(!opaque);
1413    let opaque_area = state.window_bounds.map(|v| f32::from(v) as i32);
1414    opaque_area.inset(f32::from(state.inset()) as i32);
1415
1416    let region = state
1417        .globals
1418        .compositor
1419        .create_region(&state.globals.qh, ());
1420    region.add(
1421        opaque_area.origin.x,
1422        opaque_area.origin.y,
1423        opaque_area.size.width,
1424        opaque_area.size.height,
1425    );
1426
1427    // Note that rounded corners make this rectangle API hard to work with.
1428    // As this is common when using CSD, let's just disable this API.
1429    if state.background_appearance == WindowBackgroundAppearance::Opaque
1430        && state.decorations == WindowDecorations::Server
1431    {
1432        // Promise the compositor that this region of the window surface
1433        // contains no transparent pixels. This allows the compositor to skip
1434        // updating whatever is behind the surface for better performance.
1435        state.surface.set_opaque_region(Some(&region));
1436    } else {
1437        state.surface.set_opaque_region(None);
1438    }
1439
1440    if let Some(ref blur_manager) = state.globals.blur_manager {
1441        if state.background_appearance == WindowBackgroundAppearance::Blurred {
1442            if state.blur.is_none() {
1443                let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
1444                state.blur = Some(blur);
1445            }
1446            state.blur.as_ref().unwrap().commit();
1447        } else {
1448            // It probably doesn't hurt to clear the blur for opaque windows
1449            blur_manager.unset(&state.surface);
1450            if let Some(b) = state.blur.take() {
1451                b.release()
1452            }
1453        }
1454    }
1455
1456    region.destroy();
1457}
1458
1459pub(crate) trait WindowDecorationsExt {
1460    fn to_xdg(self) -> zxdg_toplevel_decoration_v1::Mode;
1461}
1462
1463impl WindowDecorationsExt for WindowDecorations {
1464    fn to_xdg(self) -> zxdg_toplevel_decoration_v1::Mode {
1465        match self {
1466            WindowDecorations::Client => zxdg_toplevel_decoration_v1::Mode::ClientSide,
1467            WindowDecorations::Server => zxdg_toplevel_decoration_v1::Mode::ServerSide,
1468        }
1469    }
1470}
1471
1472pub(crate) trait ResizeEdgeWaylandExt {
1473    fn to_xdg(self) -> xdg_toplevel::ResizeEdge;
1474}
1475
1476impl ResizeEdgeWaylandExt for ResizeEdge {
1477    fn to_xdg(self) -> xdg_toplevel::ResizeEdge {
1478        match self {
1479            ResizeEdge::Top => xdg_toplevel::ResizeEdge::Top,
1480            ResizeEdge::TopRight => xdg_toplevel::ResizeEdge::TopRight,
1481            ResizeEdge::Right => xdg_toplevel::ResizeEdge::Right,
1482            ResizeEdge::BottomRight => xdg_toplevel::ResizeEdge::BottomRight,
1483            ResizeEdge::Bottom => xdg_toplevel::ResizeEdge::Bottom,
1484            ResizeEdge::BottomLeft => xdg_toplevel::ResizeEdge::BottomLeft,
1485            ResizeEdge::Left => xdg_toplevel::ResizeEdge::Left,
1486            ResizeEdge::TopLeft => xdg_toplevel::ResizeEdge::TopLeft,
1487        }
1488    }
1489}
1490
1491/// The configuration event is in terms of the window geometry, which we are constantly
1492/// updating to account for the client decorations. But that's not the area we want to render
1493/// to, due to our intrusize CSD. So, here we calculate the 'actual' size, by adding back in the insets
1494fn compute_outer_size(
1495    inset: Pixels,
1496    new_size: Option<Size<Pixels>>,
1497    tiling: Tiling,
1498) -> Option<Size<Pixels>> {
1499    new_size.map(|mut new_size| {
1500        if !tiling.top {
1501            new_size.height += inset;
1502        }
1503        if !tiling.bottom {
1504            new_size.height += inset;
1505        }
1506        if !tiling.left {
1507            new_size.width += inset;
1508        }
1509        if !tiling.right {
1510            new_size.width += inset;
1511        }
1512
1513        new_size
1514    })
1515}
1516
1517fn inset_by_tiling(mut bounds: Bounds<Pixels>, inset: Pixels, tiling: Tiling) -> Bounds<Pixels> {
1518    if !tiling.top {
1519        bounds.origin.y += inset;
1520        bounds.size.height -= inset;
1521    }
1522    if !tiling.bottom {
1523        bounds.size.height -= inset;
1524    }
1525    if !tiling.left {
1526        bounds.origin.x += inset;
1527        bounds.size.width -= inset;
1528    }
1529    if !tiling.right {
1530        bounds.size.width -= inset;
1531    }
1532
1533    bounds
1534}