overlay.rs

  1use std::ops::Range;
  2
  3use crate::{
  4    geometry::{rect::RectF, vector::Vector2F},
  5    json::ToJson,
  6    presenter::MeasurementContext,
  7    Axis, DebugContext, Element, ElementBox, LayoutContext, MouseRegion, PaintContext,
  8    SizeConstraint,
  9};
 10use serde_json::json;
 11
 12pub struct Overlay {
 13    child: ElementBox,
 14    anchor_position: Option<Vector2F>,
 15    anchor_corner: AnchorCorner,
 16    fit_mode: OverlayFitMode,
 17    position_mode: OverlayPositionMode,
 18    hoverable: bool,
 19    z_index: Option<usize>,
 20}
 21
 22#[derive(Copy, Clone)]
 23pub enum OverlayFitMode {
 24    SnapToWindow,
 25    SwitchAnchor,
 26    None,
 27}
 28
 29#[derive(Copy, Clone, PartialEq, Eq)]
 30pub enum OverlayPositionMode {
 31    Window,
 32    Local,
 33}
 34
 35#[derive(Clone, Copy, PartialEq, Eq)]
 36pub enum AnchorCorner {
 37    TopLeft,
 38    TopRight,
 39    BottomLeft,
 40    BottomRight,
 41}
 42
 43impl AnchorCorner {
 44    fn get_bounds(&self, anchor_position: Vector2F, size: Vector2F) -> RectF {
 45        match self {
 46            Self::TopLeft => RectF::from_points(anchor_position, anchor_position + size),
 47            Self::TopRight => RectF::from_points(
 48                anchor_position - Vector2F::new(size.x(), 0.),
 49                anchor_position + Vector2F::new(0., size.y()),
 50            ),
 51            Self::BottomLeft => RectF::from_points(
 52                anchor_position - Vector2F::new(0., size.y()),
 53                anchor_position + Vector2F::new(size.x(), 0.),
 54            ),
 55            Self::BottomRight => RectF::from_points(anchor_position - size, anchor_position),
 56        }
 57    }
 58
 59    fn switch_axis(self, axis: Axis) -> Self {
 60        match axis {
 61            Axis::Vertical => match self {
 62                AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
 63                AnchorCorner::TopRight => AnchorCorner::BottomRight,
 64                AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
 65                AnchorCorner::BottomRight => AnchorCorner::TopRight,
 66            },
 67            Axis::Horizontal => match self {
 68                AnchorCorner::TopLeft => AnchorCorner::TopRight,
 69                AnchorCorner::TopRight => AnchorCorner::TopLeft,
 70                AnchorCorner::BottomLeft => AnchorCorner::BottomRight,
 71                AnchorCorner::BottomRight => AnchorCorner::BottomLeft,
 72            },
 73        }
 74    }
 75}
 76
 77impl Overlay {
 78    pub fn new(child: ElementBox) -> Self {
 79        Self {
 80            child,
 81            anchor_position: None,
 82            anchor_corner: AnchorCorner::TopLeft,
 83            fit_mode: OverlayFitMode::None,
 84            position_mode: OverlayPositionMode::Window,
 85            hoverable: false,
 86            z_index: None,
 87        }
 88    }
 89
 90    pub fn with_anchor_position(mut self, position: Vector2F) -> Self {
 91        self.anchor_position = Some(position);
 92        self
 93    }
 94
 95    pub fn with_anchor_corner(mut self, anchor_corner: AnchorCorner) -> Self {
 96        self.anchor_corner = anchor_corner;
 97        self
 98    }
 99
100    pub fn with_fit_mode(mut self, fit_mode: OverlayFitMode) -> Self {
101        self.fit_mode = fit_mode;
102        self
103    }
104
105    pub fn with_position_mode(mut self, position_mode: OverlayPositionMode) -> Self {
106        self.position_mode = position_mode;
107        self
108    }
109
110    pub fn with_hoverable(mut self, hoverable: bool) -> Self {
111        self.hoverable = hoverable;
112        self
113    }
114
115    pub fn with_z_index(mut self, z_index: usize) -> Self {
116        self.z_index = Some(z_index);
117        self
118    }
119}
120
121impl Element for Overlay {
122    type LayoutState = Vector2F;
123    type PaintState = ();
124
125    fn layout(
126        &mut self,
127        constraint: SizeConstraint,
128        cx: &mut LayoutContext,
129    ) -> (Vector2F, Self::LayoutState) {
130        let constraint = if self.anchor_position.is_some() {
131            SizeConstraint::new(Vector2F::zero(), cx.window_size)
132        } else {
133            constraint
134        };
135        let size = self.child.layout(constraint, cx);
136        (Vector2F::zero(), size)
137    }
138
139    fn paint(
140        &mut self,
141        bounds: RectF,
142        _: RectF,
143        size: &mut Self::LayoutState,
144        cx: &mut PaintContext,
145    ) {
146        let (anchor_position, mut bounds) = match self.position_mode {
147            OverlayPositionMode::Window => {
148                let anchor_position = self.anchor_position.unwrap_or_else(|| bounds.origin());
149                let bounds = self.anchor_corner.get_bounds(anchor_position, *size);
150                (anchor_position, bounds)
151            }
152            OverlayPositionMode::Local => {
153                let anchor_position = self.anchor_position.unwrap_or_default();
154                let bounds = self
155                    .anchor_corner
156                    .get_bounds(bounds.origin() + anchor_position, *size);
157                (anchor_position, bounds)
158            }
159        };
160
161        match self.fit_mode {
162            OverlayFitMode::SnapToWindow => {
163                // Snap the horizontal edges of the overlay to the horizontal edges of the window if
164                // its horizontal bounds overflow
165                if bounds.max_x() > cx.window_size.x() {
166                    let mut lower_right = bounds.lower_right();
167                    lower_right.set_x(cx.window_size.x());
168                    bounds = RectF::from_points(lower_right - *size, lower_right);
169                } else if bounds.min_x() < 0. {
170                    let mut upper_left = bounds.origin();
171                    upper_left.set_x(0.);
172                    bounds = RectF::from_points(upper_left, upper_left + *size);
173                }
174
175                // Snap the vertical edges of the overlay to the vertical edges of the window if
176                // its vertical bounds overflow.
177                if bounds.max_y() > cx.window_size.y() {
178                    let mut lower_right = bounds.lower_right();
179                    lower_right.set_y(cx.window_size.y());
180                    bounds = RectF::from_points(lower_right - *size, lower_right);
181                } else if bounds.min_y() < 0. {
182                    let mut upper_left = bounds.origin();
183                    upper_left.set_y(0.);
184                    bounds = RectF::from_points(upper_left, upper_left + *size);
185                }
186            }
187            OverlayFitMode::SwitchAnchor => {
188                let mut anchor_corner = self.anchor_corner;
189
190                if bounds.max_x() > cx.window_size.x() {
191                    anchor_corner = anchor_corner.switch_axis(Axis::Horizontal);
192                }
193
194                if bounds.max_y() > cx.window_size.y() {
195                    anchor_corner = anchor_corner.switch_axis(Axis::Vertical);
196                }
197
198                if bounds.min_x() < 0. {
199                    anchor_corner = anchor_corner.switch_axis(Axis::Horizontal)
200                }
201
202                if bounds.min_y() < 0. {
203                    anchor_corner = anchor_corner.switch_axis(Axis::Vertical)
204                }
205
206                // Update bounds if needed
207                if anchor_corner != self.anchor_corner {
208                    bounds = anchor_corner.get_bounds(anchor_position, *size)
209                }
210            }
211            OverlayFitMode::None => {}
212        }
213
214        cx.paint_stacking_context(None, self.z_index, |cx| {
215            if self.hoverable {
216                enum OverlayHoverCapture {}
217                // Block hovers in lower stacking contexts
218                cx.scene
219                    .push_mouse_region(MouseRegion::new::<OverlayHoverCapture>(
220                        cx.current_view_id(),
221                        cx.current_view_id(),
222                        bounds,
223                    ));
224            }
225
226            self.child.paint(
227                bounds.origin(),
228                RectF::new(Vector2F::zero(), cx.window_size),
229                cx,
230            );
231        });
232    }
233
234    fn rect_for_text_range(
235        &self,
236        range_utf16: Range<usize>,
237        _: RectF,
238        _: RectF,
239        _: &Self::LayoutState,
240        _: &Self::PaintState,
241        cx: &MeasurementContext,
242    ) -> Option<RectF> {
243        self.child.rect_for_text_range(range_utf16, cx)
244    }
245
246    fn debug(
247        &self,
248        _: RectF,
249        _: &Self::LayoutState,
250        _: &Self::PaintState,
251        cx: &DebugContext,
252    ) -> serde_json::Value {
253        json!({
254            "type": "Overlay",
255            "abs_position": self.anchor_position.to_json(),
256            "child": self.child.debug(cx),
257        })
258    }
259}