1use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
2use gpui::{
3 color::Color,
4 elements::{Empty, Overlay},
5 fonts::{HighlightStyle, Properties, Style::Italic, TextStyle, Underline, Weight},
6 geometry::{
7 rect::RectF,
8 vector::{vec2f, Vector2F},
9 },
10 platform::{CursorStyle, MouseButton},
11 serde_json::json,
12 text_layout::{Line, RunStyle},
13 AnyElement, Element, EventContext, FontCache, ModelContext, MouseRegion, Quad, SceneBuilder,
14 SizeConstraint, TextLayoutCache, ViewContext, WeakModelHandle,
15};
16use itertools::Itertools;
17use language::CursorShape;
18use ordered_float::OrderedFloat;
19use settings::Settings;
20use terminal::{
21 alacritty_terminal::{
22 ansi::{Color as AnsiColor, Color::Named, CursorShape as AlacCursorShape, NamedColor},
23 grid::Dimensions,
24 index::Point,
25 term::{cell::Flags, TermMode},
26 },
27 mappings::colors::convert_color,
28 IndexedCell, Terminal, TerminalContent, TerminalSize,
29};
30use theme::TerminalStyle;
31use util::ResultExt;
32
33use std::{fmt::Debug, ops::RangeInclusive};
34use std::{mem, ops::Range};
35
36use crate::{DeployContextMenu, TerminalView};
37
38///The information generated during layout that is nescessary for painting
39pub struct LayoutState {
40 cells: Vec<LayoutCell>,
41 rects: Vec<LayoutRect>,
42 relative_highlighted_ranges: Vec<(RangeInclusive<Point>, Color)>,
43 cursor: Option<Cursor>,
44 background_color: Color,
45 size: TerminalSize,
46 mode: TermMode,
47 display_offset: usize,
48 hyperlink_tooltip: Option<AnyElement<TerminalView>>,
49 gutter: f32,
50}
51
52///Helper struct for converting data between alacritty's cursor points, and displayed cursor points
53struct DisplayCursor {
54 line: i32,
55 col: usize,
56}
57
58impl DisplayCursor {
59 fn from(cursor_point: Point, display_offset: usize) -> Self {
60 Self {
61 line: cursor_point.line.0 + display_offset as i32,
62 col: cursor_point.column.0,
63 }
64 }
65
66 pub fn line(&self) -> i32 {
67 self.line
68 }
69
70 pub fn col(&self) -> usize {
71 self.col
72 }
73}
74
75#[derive(Clone, Debug, Default)]
76struct LayoutCell {
77 point: Point<i32, i32>,
78 text: Line,
79}
80
81impl LayoutCell {
82 fn new(point: Point<i32, i32>, text: Line) -> LayoutCell {
83 LayoutCell { point, text }
84 }
85
86 fn paint(
87 &self,
88 scene: &mut SceneBuilder,
89 origin: Vector2F,
90 layout: &LayoutState,
91 visible_bounds: RectF,
92 _view: &mut TerminalView,
93 cx: &mut ViewContext<TerminalView>,
94 ) {
95 let pos = {
96 let point = self.point;
97 vec2f(
98 (origin.x() + point.column as f32 * layout.size.cell_width).floor(),
99 origin.y() + point.line as f32 * layout.size.line_height,
100 )
101 };
102
103 self.text
104 .paint(scene, pos, visible_bounds, layout.size.line_height, cx);
105 }
106}
107
108#[derive(Clone, Debug, Default)]
109struct LayoutRect {
110 point: Point<i32, i32>,
111 num_of_cells: usize,
112 color: Color,
113}
114
115impl LayoutRect {
116 fn new(point: Point<i32, i32>, num_of_cells: usize, color: Color) -> LayoutRect {
117 LayoutRect {
118 point,
119 num_of_cells,
120 color,
121 }
122 }
123
124 fn extend(&self) -> Self {
125 LayoutRect {
126 point: self.point,
127 num_of_cells: self.num_of_cells + 1,
128 color: self.color,
129 }
130 }
131
132 fn paint(
133 &self,
134 scene: &mut SceneBuilder,
135 origin: Vector2F,
136 layout: &LayoutState,
137 _view: &mut TerminalView,
138 _cx: &mut ViewContext<TerminalView>,
139 ) {
140 let position = {
141 let point = self.point;
142 vec2f(
143 (origin.x() + point.column as f32 * layout.size.cell_width).floor(),
144 origin.y() + point.line as f32 * layout.size.line_height,
145 )
146 };
147 let size = vec2f(
148 (layout.size.cell_width * self.num_of_cells as f32).ceil(),
149 layout.size.line_height,
150 );
151
152 scene.push_quad(Quad {
153 bounds: RectF::new(position, size),
154 background: Some(self.color),
155 border: Default::default(),
156 corner_radius: 0.,
157 })
158 }
159}
160
161///The GPUI element that paints the terminal.
162///We need to keep a reference to the view for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
163pub struct TerminalElement {
164 terminal: WeakModelHandle<Terminal>,
165 focused: bool,
166 cursor_visible: bool,
167}
168
169impl TerminalElement {
170 pub fn new(
171 terminal: WeakModelHandle<Terminal>,
172 focused: bool,
173 cursor_visible: bool,
174 ) -> TerminalElement {
175 TerminalElement {
176 terminal,
177 focused,
178 cursor_visible,
179 }
180 }
181
182 //Vec<Range<Point>> -> Clip out the parts of the ranges
183
184 fn layout_grid(
185 grid: &Vec<IndexedCell>,
186 text_style: &TextStyle,
187 terminal_theme: &TerminalStyle,
188 text_layout_cache: &TextLayoutCache,
189 font_cache: &FontCache,
190 hyperlink: Option<(HighlightStyle, &RangeInclusive<Point>)>,
191 ) -> (Vec<LayoutCell>, Vec<LayoutRect>) {
192 let mut cells = vec![];
193 let mut rects = vec![];
194
195 let mut cur_rect: Option<LayoutRect> = None;
196 let mut cur_alac_color = None;
197
198 let linegroups = grid.into_iter().group_by(|i| i.point.line);
199 for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
200 for cell in line {
201 let mut fg = cell.fg;
202 let mut bg = cell.bg;
203 if cell.flags.contains(Flags::INVERSE) {
204 mem::swap(&mut fg, &mut bg);
205 }
206
207 //Expand background rect range
208 {
209 if matches!(bg, Named(NamedColor::Background)) {
210 //Continue to next cell, resetting variables if nescessary
211 cur_alac_color = None;
212 if let Some(rect) = cur_rect {
213 rects.push(rect);
214 cur_rect = None
215 }
216 } else {
217 match cur_alac_color {
218 Some(cur_color) => {
219 if bg == cur_color {
220 cur_rect = cur_rect.take().map(|rect| rect.extend());
221 } else {
222 cur_alac_color = Some(bg);
223 if cur_rect.is_some() {
224 rects.push(cur_rect.take().unwrap());
225 }
226 cur_rect = Some(LayoutRect::new(
227 Point::new(line_index as i32, cell.point.column.0 as i32),
228 1,
229 convert_color(&bg, &terminal_theme),
230 ));
231 }
232 }
233 None => {
234 cur_alac_color = Some(bg);
235 cur_rect = Some(LayoutRect::new(
236 Point::new(line_index as i32, cell.point.column.0 as i32),
237 1,
238 convert_color(&bg, &terminal_theme),
239 ));
240 }
241 }
242 }
243 }
244
245 //Layout current cell text
246 {
247 let cell_text = &cell.c.to_string();
248 if !is_blank(&cell) {
249 let cell_style = TerminalElement::cell_style(
250 &cell,
251 fg,
252 terminal_theme,
253 text_style,
254 font_cache,
255 hyperlink,
256 );
257
258 let layout_cell = text_layout_cache.layout_str(
259 cell_text,
260 text_style.font_size,
261 &[(cell_text.len(), cell_style)],
262 );
263
264 cells.push(LayoutCell::new(
265 Point::new(line_index as i32, cell.point.column.0 as i32),
266 layout_cell,
267 ))
268 };
269 }
270 }
271
272 if cur_rect.is_some() {
273 rects.push(cur_rect.take().unwrap());
274 }
275 }
276 (cells, rects)
277 }
278
279 // Compute the cursor position and expected block width, may return a zero width if x_for_index returns
280 // the same position for sequential indexes. Use em_width instead
281 fn shape_cursor(
282 cursor_point: DisplayCursor,
283 size: TerminalSize,
284 text_fragment: &Line,
285 ) -> Option<(Vector2F, f32)> {
286 if cursor_point.line() < size.total_lines() as i32 {
287 let cursor_width = if text_fragment.width() == 0. {
288 size.cell_width()
289 } else {
290 text_fragment.width()
291 };
292
293 //Cursor should always surround as much of the text as possible,
294 //hence when on pixel boundaries round the origin down and the width up
295 Some((
296 vec2f(
297 (cursor_point.col() as f32 * size.cell_width()).floor(),
298 (cursor_point.line() as f32 * size.line_height()).floor(),
299 ),
300 cursor_width.ceil(),
301 ))
302 } else {
303 None
304 }
305 }
306
307 ///Convert the Alacritty cell styles to GPUI text styles and background color
308 fn cell_style(
309 indexed: &IndexedCell,
310 fg: terminal::alacritty_terminal::ansi::Color,
311 style: &TerminalStyle,
312 text_style: &TextStyle,
313 font_cache: &FontCache,
314 hyperlink: Option<(HighlightStyle, &RangeInclusive<Point>)>,
315 ) -> RunStyle {
316 let flags = indexed.cell.flags;
317 let fg = convert_color(&fg, &style);
318
319 let mut underline = flags
320 .intersects(Flags::ALL_UNDERLINES)
321 .then(|| Underline {
322 color: Some(fg),
323 squiggly: flags.contains(Flags::UNDERCURL),
324 thickness: OrderedFloat(1.),
325 })
326 .unwrap_or_default();
327
328 if indexed.cell.hyperlink().is_some() {
329 if underline.thickness == OrderedFloat(0.) {
330 underline.thickness = OrderedFloat(1.);
331 }
332 }
333
334 let mut properties = Properties::new();
335 if indexed.flags.intersects(Flags::BOLD | Flags::DIM_BOLD) {
336 properties = *properties.weight(Weight::BOLD);
337 }
338 if indexed.flags.intersects(Flags::ITALIC) {
339 properties = *properties.style(Italic);
340 }
341
342 let font_id = font_cache
343 .select_font(text_style.font_family_id, &properties)
344 .unwrap_or(text_style.font_id);
345
346 let mut result = RunStyle {
347 color: fg,
348 font_id,
349 underline,
350 };
351
352 if let Some((style, range)) = hyperlink {
353 if range.contains(&indexed.point) {
354 if let Some(underline) = style.underline {
355 result.underline = underline;
356 }
357
358 if let Some(color) = style.color {
359 result.color = color;
360 }
361 }
362 }
363
364 result
365 }
366
367 fn generic_button_handler<E>(
368 connection: WeakModelHandle<Terminal>,
369 origin: Vector2F,
370 f: impl Fn(&mut Terminal, Vector2F, E, &mut ModelContext<Terminal>),
371 ) -> impl Fn(E, &mut TerminalView, &mut EventContext<TerminalView>) {
372 move |event, _: &mut TerminalView, cx| {
373 cx.focus_parent_view();
374 if let Some(conn_handle) = connection.upgrade(cx) {
375 conn_handle.update(cx, |terminal, cx| {
376 f(terminal, origin, event, cx);
377
378 cx.notify();
379 })
380 }
381 }
382 }
383
384 fn attach_mouse_handlers(
385 &self,
386 scene: &mut SceneBuilder,
387 origin: Vector2F,
388 visible_bounds: RectF,
389 mode: TermMode,
390 cx: &mut ViewContext<TerminalView>,
391 ) {
392 let connection = self.terminal;
393
394 let mut region = MouseRegion::new::<Self>(cx.view_id(), 0, visible_bounds);
395
396 // Terminal Emulator controlled behavior:
397 region = region
398 // Start selections
399 .on_down(
400 MouseButton::Left,
401 TerminalElement::generic_button_handler(
402 connection,
403 origin,
404 move |terminal, origin, e, _cx| {
405 terminal.mouse_down(&e, origin);
406 },
407 ),
408 )
409 // Update drag selections
410 .on_drag(MouseButton::Left, move |event, _: &mut TerminalView, cx| {
411 if cx.is_parent_view_focused() {
412 if let Some(conn_handle) = connection.upgrade(cx) {
413 conn_handle.update(cx, |terminal, cx| {
414 terminal.mouse_drag(event, origin);
415 cx.notify();
416 })
417 }
418 }
419 })
420 // Copy on up behavior
421 .on_up(
422 MouseButton::Left,
423 TerminalElement::generic_button_handler(
424 connection,
425 origin,
426 move |terminal, origin, e, cx| {
427 terminal.mouse_up(&e, origin, cx);
428 },
429 ),
430 )
431 // Context menu
432 .on_click(MouseButton::Right, move |e, _: &mut TerminalView, cx| {
433 let mouse_mode = if let Some(conn_handle) = connection.upgrade(cx) {
434 conn_handle.update(cx, |terminal, _cx| terminal.mouse_mode(e.shift))
435 } else {
436 // If we can't get the model handle, probably can't deploy the context menu
437 true
438 };
439 if !mouse_mode {
440 cx.dispatch_action(DeployContextMenu {
441 position: e.position,
442 });
443 }
444 })
445 .on_move(move |event, _: &mut TerminalView, cx| {
446 if cx.is_parent_view_focused() {
447 if let Some(conn_handle) = connection.upgrade(cx) {
448 conn_handle.update(cx, |terminal, cx| {
449 terminal.mouse_move(&event, origin);
450 cx.notify();
451 })
452 }
453 }
454 })
455 .on_scroll(move |event, _: &mut TerminalView, cx| {
456 if let Some(conn_handle) = connection.upgrade(cx) {
457 conn_handle.update(cx, |terminal, cx| {
458 terminal.scroll_wheel(event, origin);
459 cx.notify();
460 })
461 }
462 });
463
464 // Mouse mode handlers:
465 // All mouse modes need the extra click handlers
466 if mode.intersects(TermMode::MOUSE_MODE) {
467 region = region
468 .on_down(
469 MouseButton::Right,
470 TerminalElement::generic_button_handler(
471 connection,
472 origin,
473 move |terminal, origin, e, _cx| {
474 terminal.mouse_down(&e, origin);
475 },
476 ),
477 )
478 .on_down(
479 MouseButton::Middle,
480 TerminalElement::generic_button_handler(
481 connection,
482 origin,
483 move |terminal, origin, e, _cx| {
484 terminal.mouse_down(&e, origin);
485 },
486 ),
487 )
488 .on_up(
489 MouseButton::Right,
490 TerminalElement::generic_button_handler(
491 connection,
492 origin,
493 move |terminal, origin, e, cx| {
494 terminal.mouse_up(&e, origin, cx);
495 },
496 ),
497 )
498 .on_up(
499 MouseButton::Middle,
500 TerminalElement::generic_button_handler(
501 connection,
502 origin,
503 move |terminal, origin, e, cx| {
504 terminal.mouse_up(&e, origin, cx);
505 },
506 ),
507 )
508 }
509
510 scene.push_mouse_region(region);
511 }
512
513 ///Configures a text style from the current settings.
514 pub fn make_text_style(font_cache: &FontCache, settings: &Settings) -> TextStyle {
515 let font_family_name = settings
516 .terminal_overrides
517 .font_family
518 .as_ref()
519 .or(settings.terminal_defaults.font_family.as_ref())
520 .unwrap_or(&settings.buffer_font_family_name);
521 let font_features = settings
522 .terminal_overrides
523 .font_features
524 .as_ref()
525 .or(settings.terminal_defaults.font_features.as_ref())
526 .unwrap_or(&settings.buffer_font_features);
527
528 let family_id = font_cache
529 .load_family(&[font_family_name], &font_features)
530 .log_err()
531 .unwrap_or(settings.buffer_font_family);
532
533 let font_size = settings
534 .terminal_overrides
535 .font_size
536 .or(settings.terminal_defaults.font_size)
537 .unwrap_or(settings.buffer_font_size);
538
539 let font_id = font_cache
540 .select_font(family_id, &Default::default())
541 .unwrap();
542
543 TextStyle {
544 color: settings.theme.editor.text_color,
545 font_family_id: family_id,
546 font_family_name: font_cache.family_name(family_id).unwrap(),
547 font_id,
548 font_size,
549 font_properties: Default::default(),
550 underline: Default::default(),
551 }
552 }
553}
554
555impl Element<TerminalView> for TerminalElement {
556 type LayoutState = LayoutState;
557 type PaintState = ();
558
559 fn layout(
560 &mut self,
561 constraint: gpui::SizeConstraint,
562 view: &mut TerminalView,
563 cx: &mut ViewContext<TerminalView>,
564 ) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
565 let settings = cx.global::<Settings>();
566 let font_cache = cx.font_cache();
567
568 //Setup layout information
569 let terminal_theme = settings.theme.terminal.clone(); //TODO: Try to minimize this clone.
570 let link_style = settings.theme.editor.link_definition;
571 let tooltip_style = settings.theme.tooltip.clone();
572
573 let text_style = TerminalElement::make_text_style(font_cache, settings);
574 let selection_color = settings.theme.editor.selection.selection;
575 let match_color = settings.theme.search.match_background;
576 let gutter;
577 let dimensions = {
578 let line_height = text_style.font_size * settings.terminal_line_height();
579 let cell_width = font_cache.em_advance(text_style.font_id, text_style.font_size);
580 gutter = cell_width;
581
582 let size = constraint.max - vec2f(gutter, 0.);
583 TerminalSize::new(line_height, cell_width, size)
584 };
585
586 let search_matches = if let Some(terminal_model) = self.terminal.upgrade(cx) {
587 terminal_model.read(cx).matches.clone()
588 } else {
589 Default::default()
590 };
591
592 let background_color = terminal_theme.background;
593 let terminal_handle = self.terminal.upgrade(cx).unwrap();
594
595 let last_hovered_hyperlink = terminal_handle.update(cx, |terminal, cx| {
596 terminal.set_size(dimensions);
597 terminal.try_sync(cx);
598 terminal.last_content.last_hovered_hyperlink.clone()
599 });
600
601 let hyperlink_tooltip = last_hovered_hyperlink.map(|(uri, _, id)| {
602 let mut tooltip = Overlay::new(
603 Empty::new()
604 .contained()
605 .constrained()
606 .with_width(dimensions.width())
607 .with_height(dimensions.height())
608 .with_tooltip::<TerminalElement>(id, uri, None, tooltip_style, cx),
609 )
610 .with_position_mode(gpui::elements::OverlayPositionMode::Local)
611 .into_any();
612
613 tooltip.layout(
614 SizeConstraint::new(Vector2F::zero(), cx.window_size()),
615 view,
616 cx,
617 );
618 tooltip
619 });
620
621 let TerminalContent {
622 cells,
623 mode,
624 display_offset,
625 cursor_char,
626 selection,
627 cursor,
628 last_hovered_hyperlink,
629 ..
630 } = { &terminal_handle.read(cx).last_content };
631
632 // searches, highlights to a single range representations
633 let mut relative_highlighted_ranges = Vec::new();
634 for search_match in search_matches {
635 relative_highlighted_ranges.push((search_match, match_color))
636 }
637 if let Some(selection) = selection {
638 relative_highlighted_ranges.push((selection.start..=selection.end, selection_color));
639 }
640
641 // then have that representation be converted to the appropriate highlight data structure
642
643 let (cells, rects) = TerminalElement::layout_grid(
644 cells,
645 &text_style,
646 &terminal_theme,
647 cx.text_layout_cache(),
648 cx.font_cache(),
649 last_hovered_hyperlink
650 .as_ref()
651 .map(|(_, range, _)| (link_style, range)),
652 );
653
654 //Layout cursor. Rectangle is used for IME, so we should lay it out even
655 //if we don't end up showing it.
656 let cursor = if let AlacCursorShape::Hidden = cursor.shape {
657 None
658 } else {
659 let cursor_point = DisplayCursor::from(cursor.point, *display_offset);
660 let cursor_text = {
661 let str_trxt = cursor_char.to_string();
662
663 let color = if self.focused {
664 terminal_theme.background
665 } else {
666 terminal_theme.foreground
667 };
668
669 cx.text_layout_cache().layout_str(
670 &str_trxt,
671 text_style.font_size,
672 &[(
673 str_trxt.len(),
674 RunStyle {
675 font_id: text_style.font_id,
676 color,
677 underline: Default::default(),
678 },
679 )],
680 )
681 };
682
683 let focused = self.focused;
684 TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map(
685 move |(cursor_position, block_width)| {
686 let (shape, text) = match cursor.shape {
687 AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
688 AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
689 AlacCursorShape::Underline => (CursorShape::Underscore, None),
690 AlacCursorShape::Beam => (CursorShape::Bar, None),
691 AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
692 //This case is handled in the if wrapping the whole cursor layout
693 AlacCursorShape::Hidden => unreachable!(),
694 };
695
696 Cursor::new(
697 cursor_position,
698 block_width,
699 dimensions.line_height,
700 terminal_theme.cursor,
701 shape,
702 text,
703 )
704 },
705 )
706 };
707
708 //Done!
709 (
710 constraint.max,
711 LayoutState {
712 cells,
713 cursor,
714 background_color,
715 size: dimensions,
716 rects,
717 relative_highlighted_ranges,
718 mode: *mode,
719 display_offset: *display_offset,
720 hyperlink_tooltip,
721 gutter,
722 },
723 )
724 }
725
726 fn paint(
727 &mut self,
728 scene: &mut SceneBuilder,
729 bounds: RectF,
730 visible_bounds: RectF,
731 layout: &mut Self::LayoutState,
732 view: &mut TerminalView,
733 cx: &mut ViewContext<TerminalView>,
734 ) -> Self::PaintState {
735 let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
736
737 //Setup element stuff
738 let clip_bounds = Some(visible_bounds);
739
740 scene.paint_layer(clip_bounds, |scene| {
741 let origin = bounds.origin() + vec2f(layout.gutter, 0.);
742
743 // Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
744 self.attach_mouse_handlers(scene, origin, visible_bounds, layout.mode, cx);
745
746 scene.push_cursor_region(gpui::CursorRegion {
747 bounds,
748 style: if layout.hyperlink_tooltip.is_some() {
749 CursorStyle::PointingHand
750 } else {
751 CursorStyle::IBeam
752 },
753 });
754
755 scene.paint_layer(clip_bounds, |scene| {
756 //Start with a background color
757 scene.push_quad(Quad {
758 bounds: RectF::new(bounds.origin(), bounds.size()),
759 background: Some(layout.background_color),
760 border: Default::default(),
761 corner_radius: 0.,
762 });
763
764 for rect in &layout.rects {
765 rect.paint(scene, origin, layout, view, cx)
766 }
767 });
768
769 //Draw Highlighted Backgrounds
770 scene.paint_layer(clip_bounds, |scene| {
771 for (relative_highlighted_range, color) in layout.relative_highlighted_ranges.iter()
772 {
773 if let Some((start_y, highlighted_range_lines)) =
774 to_highlighted_range_lines(relative_highlighted_range, layout, origin)
775 {
776 let hr = HighlightedRange {
777 start_y, //Need to change this
778 line_height: layout.size.line_height,
779 lines: highlighted_range_lines,
780 color: color.clone(),
781 //Copied from editor. TODO: move to theme or something
782 corner_radius: 0.15 * layout.size.line_height,
783 };
784 hr.paint(bounds, scene);
785 }
786 }
787 });
788
789 //Draw the text cells
790 scene.paint_layer(clip_bounds, |scene| {
791 for cell in &layout.cells {
792 cell.paint(scene, origin, layout, visible_bounds, view, cx);
793 }
794 });
795
796 //Draw cursor
797 if self.cursor_visible {
798 if let Some(cursor) = &layout.cursor {
799 scene.paint_layer(clip_bounds, |scene| {
800 cursor.paint(scene, origin, cx);
801 })
802 }
803 }
804
805 if let Some(element) = &mut layout.hyperlink_tooltip {
806 element.paint(scene, origin, visible_bounds, view, cx)
807 }
808 });
809 }
810
811 fn metadata(&self) -> Option<&dyn std::any::Any> {
812 None
813 }
814
815 fn debug(
816 &self,
817 _: RectF,
818 _: &Self::LayoutState,
819 _: &Self::PaintState,
820 _: &TerminalView,
821 _: &gpui::ViewContext<TerminalView>,
822 ) -> gpui::serde_json::Value {
823 json!({
824 "type": "TerminalElement",
825 })
826 }
827
828 fn rect_for_text_range(
829 &self,
830 _: Range<usize>,
831 bounds: RectF,
832 _: RectF,
833 layout: &Self::LayoutState,
834 _: &Self::PaintState,
835 _: &TerminalView,
836 _: &gpui::ViewContext<TerminalView>,
837 ) -> Option<RectF> {
838 // Use the same origin that's passed to `Cursor::paint` in the paint
839 // method bove.
840 let mut origin = bounds.origin() + vec2f(layout.size.cell_width, 0.);
841
842 // TODO - Why is it necessary to move downward one line to get correct
843 // positioning? I would think that we'd want the same rect that is
844 // painted for the cursor.
845 origin += vec2f(0., layout.size.line_height);
846
847 Some(layout.cursor.as_ref()?.bounding_rect(origin))
848 }
849}
850
851fn is_blank(cell: &IndexedCell) -> bool {
852 if cell.c != ' ' {
853 return false;
854 }
855
856 if cell.bg != AnsiColor::Named(NamedColor::Background) {
857 return false;
858 }
859
860 if cell.hyperlink().is_some() {
861 return false;
862 }
863
864 if cell
865 .flags
866 .intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
867 {
868 return false;
869 }
870
871 return true;
872}
873
874fn to_highlighted_range_lines(
875 range: &RangeInclusive<Point>,
876 layout: &LayoutState,
877 origin: Vector2F,
878) -> Option<(f32, Vec<HighlightedRangeLine>)> {
879 // Step 1. Normalize the points to be viewport relative.
880 // When display_offset = 1, here's how the grid is arranged:
881 //-2,0 -2,1...
882 //--- Viewport top
883 //-1,0 -1,1...
884 //--------- Terminal Top
885 // 0,0 0,1...
886 // 1,0 1,1...
887 //--- Viewport Bottom
888 // 2,0 2,1...
889 //--------- Terminal Bottom
890
891 // Normalize to viewport relative, from terminal relative.
892 // lines are i32s, which are negative above the top left corner of the terminal
893 // If the user has scrolled, we use the display_offset to tell us which offset
894 // of the grid data we should be looking at. But for the rendering step, we don't
895 // want negatives. We want things relative to the 'viewport' (the area of the grid
896 // which is currently shown according to the display offset)
897 let unclamped_start = Point::new(
898 range.start().line + layout.display_offset,
899 range.start().column,
900 );
901 let unclamped_end = Point::new(range.end().line + layout.display_offset, range.end().column);
902
903 // Step 2. Clamp range to viewport, and return None if it doesn't overlap
904 if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.size.num_lines() as i32 {
905 return None;
906 }
907
908 let clamped_start_line = unclamped_start.line.0.max(0) as usize;
909 let clamped_end_line = unclamped_end.line.0.min(layout.size.num_lines() as i32) as usize;
910 //Convert the start of the range to pixels
911 let start_y = origin.y() + clamped_start_line as f32 * layout.size.line_height;
912
913 // Step 3. Expand ranges that cross lines into a collection of single-line ranges.
914 // (also convert to pixels)
915 let mut highlighted_range_lines = Vec::new();
916 for line in clamped_start_line..=clamped_end_line {
917 let mut line_start = 0;
918 let mut line_end = layout.size.columns();
919
920 if line == clamped_start_line {
921 line_start = unclamped_start.column.0 as usize;
922 }
923 if line == clamped_end_line {
924 line_end = unclamped_end.column.0 as usize + 1; //+1 for inclusive
925 }
926
927 highlighted_range_lines.push(HighlightedRangeLine {
928 start_x: origin.x() + line_start as f32 * layout.size.cell_width,
929 end_x: origin.x() + line_end as f32 * layout.size.cell_width,
930 });
931 }
932
933 Some((start_y, highlighted_range_lines))
934}