1use std::{
2 env,
3 path::PathBuf,
4 process::{self, Command},
5};
6
7fn main() {
8 generate_dispatch_bindings();
9 compile_metal_shaders();
10 generate_shader_bindings();
11}
12
13fn generate_dispatch_bindings() {
14 println!("cargo:rustc-link-lib=framework=System");
15 println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
16
17 let bindings = bindgen::Builder::default()
18 .header("src/platform/mac/dispatch.h")
19 .allowlist_var("_dispatch_main_q")
20 .allowlist_function("dispatch_async_f")
21 .parse_callbacks(Box::new(bindgen::CargoCallbacks))
22 .layout_tests(false)
23 .generate()
24 .expect("unable to generate bindings");
25
26 let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
27 bindings
28 .write_to_file(out_path.join("dispatch_sys.rs"))
29 .expect("couldn't write dispatch bindings");
30}
31
32const SHADER_HEADER_PATH: &str = "./src/platform/mac/shaders/shaders.h";
33
34fn compile_metal_shaders() {
35 let shader_path = "./src/platform/mac/shaders/shaders.metal";
36 let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
37 let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
38
39 println!("cargo:rerun-if-changed={}", SHADER_HEADER_PATH);
40 println!("cargo:rerun-if-changed={}", shader_path);
41
42 let output = Command::new("xcrun")
43 .args([
44 "-sdk",
45 "macosx",
46 "metal",
47 "-gline-tables-only",
48 "-mmacosx-version-min=10.15.7",
49 "-MO",
50 "-c",
51 shader_path,
52 "-o",
53 ])
54 .arg(&air_output_path)
55 .output()
56 .unwrap();
57
58 if !output.status.success() {
59 eprintln!(
60 "metal shader compilation failed:\n{}",
61 String::from_utf8_lossy(&output.stderr)
62 );
63 process::exit(1);
64 }
65
66 let output = Command::new("xcrun")
67 .args(["-sdk", "macosx", "metallib"])
68 .arg(air_output_path)
69 .arg("-o")
70 .arg(metallib_output_path)
71 .output()
72 .unwrap();
73
74 if !output.status.success() {
75 eprintln!(
76 "metallib compilation failed:\n{}",
77 String::from_utf8_lossy(&output.stderr)
78 );
79 process::exit(1);
80 }
81}
82
83fn generate_shader_bindings() {
84 let bindings = bindgen::Builder::default()
85 .header(SHADER_HEADER_PATH)
86 .allowlist_type("GPUI.*")
87 .parse_callbacks(Box::new(bindgen::CargoCallbacks))
88 .layout_tests(false)
89 .generate()
90 .expect("unable to generate bindings");
91
92 let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
93 bindings
94 .write_to_file(out_path.join("shaders.rs"))
95 .expect("couldn't write shader bindings");
96}