terminal_element.rs

   1use editor::{CursorLayout, EditorSettings, HighlightedRange, HighlightedRangeLine};
   2use gpui::{
   3    AbsoluteLength, AnyElement, App, AvailableSpace, Bounds, ContentMask, Context, DispatchPhase,
   4    Element, ElementId, Entity, FocusHandle, Font, FontFeatures, FontStyle, FontWeight,
   5    GlobalElementId, HighlightStyle, Hitbox, Hsla, InputHandler, InteractiveElement, Interactivity,
   6    IntoElement, LayoutId, Length, ModifiersChangedEvent, MouseButton, MouseMoveEvent, Pixels,
   7    Point, StatefulInteractiveElement, StrikethroughStyle, Styled, TextRun, TextStyle,
   8    UTF16Selection, UnderlineStyle, WeakEntity, WhiteSpace, Window, div, fill, point, px, relative,
   9    size,
  10};
  11use itertools::Itertools;
  12use language::CursorShape;
  13use settings::Settings;
  14use std::time::Instant;
  15use terminal::{
  16    IndexedCell, Terminal, TerminalBounds, TerminalContent,
  17    alacritty_terminal::{
  18        grid::Dimensions,
  19        index::Point as AlacPoint,
  20        term::{TermMode, cell::Flags},
  21        vte::ansi::{
  22            Color::{self as AnsiColor, Named},
  23            CursorShape as AlacCursorShape, NamedColor,
  24        },
  25    },
  26    terminal_settings::TerminalSettings,
  27};
  28use theme::{ActiveTheme, Theme};
  29use theme_settings::ThemeSettings;
  30use ui::utils::ensure_minimum_contrast;
  31use ui::{ParentElement, Tooltip};
  32use util::ResultExt;
  33use workspace::Workspace;
  34
  35use std::mem;
  36use std::{fmt::Debug, ops::RangeInclusive, rc::Rc};
  37
  38use crate::{BlockContext, BlockProperties, ContentMode, TerminalMode, TerminalView};
  39
  40/// The information generated during layout that is necessary for painting.
  41pub struct LayoutState {
  42    hitbox: Hitbox,
  43    batched_text_runs: Vec<BatchedTextRun>,
  44    rects: Vec<LayoutRect>,
  45    relative_highlighted_ranges: Vec<(RangeInclusive<AlacPoint>, Hsla)>,
  46    cursor: Option<CursorLayout>,
  47    ime_cursor_bounds: Option<Bounds<Pixels>>,
  48    background_color: Hsla,
  49    dimensions: TerminalBounds,
  50    mode: TermMode,
  51    display_offset: usize,
  52    hyperlink_tooltip: Option<AnyElement>,
  53    gutter: Pixels,
  54    block_below_cursor_element: Option<AnyElement>,
  55    base_text_style: TextStyle,
  56    content_mode: ContentMode,
  57}
  58
  59/// Helper struct for converting data between Alacritty's cursor points, and displayed cursor points.
  60#[derive(Copy, Clone)]
  61struct DisplayCursor {
  62    line: i32,
  63    col: usize,
  64}
  65
  66impl DisplayCursor {
  67    fn from(cursor_point: AlacPoint, display_offset: usize) -> Self {
  68        Self {
  69            line: cursor_point.line.0 + display_offset as i32,
  70            col: cursor_point.column.0,
  71        }
  72    }
  73
  74    pub fn line(&self) -> i32 {
  75        self.line
  76    }
  77
  78    pub fn col(&self) -> usize {
  79        self.col
  80    }
  81}
  82
  83/// A batched text run that combines multiple adjacent cells with the same style
  84#[derive(Debug)]
  85pub struct BatchedTextRun {
  86    pub start_point: AlacPoint<i32, i32>,
  87    pub text: String,
  88    pub cell_count: usize,
  89    pub style: TextRun,
  90    pub font_size: AbsoluteLength,
  91}
  92
  93impl BatchedTextRun {
  94    fn new_from_char(
  95        start_point: AlacPoint<i32, i32>,
  96        c: char,
  97        style: TextRun,
  98        font_size: AbsoluteLength,
  99    ) -> Self {
 100        let mut text = String::with_capacity(100); // Pre-allocate for typical line length
 101        text.push(c);
 102        BatchedTextRun {
 103            start_point,
 104            text,
 105            cell_count: 1,
 106            style,
 107            font_size,
 108        }
 109    }
 110
 111    fn can_append(&self, other_style: &TextRun) -> bool {
 112        self.style.font == other_style.font
 113            && self.style.color == other_style.color
 114            && self.style.background_color == other_style.background_color
 115            && self.style.underline == other_style.underline
 116            && self.style.strikethrough == other_style.strikethrough
 117    }
 118
 119    fn append_char(&mut self, c: char) {
 120        self.append_char_internal(c, true);
 121    }
 122
 123    fn append_zero_width_chars(&mut self, chars: &[char]) {
 124        for &c in chars {
 125            self.append_char_internal(c, false);
 126        }
 127    }
 128
 129    fn append_char_internal(&mut self, c: char, counts_cell: bool) {
 130        self.text.push(c);
 131        if counts_cell {
 132            self.cell_count += 1;
 133        }
 134        self.style.len += c.len_utf8();
 135    }
 136
 137    pub fn paint(
 138        &self,
 139        origin: Point<Pixels>,
 140        dimensions: &TerminalBounds,
 141        window: &mut Window,
 142        cx: &mut App,
 143    ) {
 144        let pos = Point::new(
 145            origin.x + self.start_point.column as f32 * dimensions.cell_width,
 146            origin.y + self.start_point.line as f32 * dimensions.line_height,
 147        );
 148
 149        let _ = window
 150            .text_system()
 151            .shape_line(
 152                self.text.clone().into(),
 153                self.font_size.to_pixels(window.rem_size()),
 154                std::slice::from_ref(&self.style),
 155                Some(dimensions.cell_width),
 156            )
 157            .paint(
 158                pos,
 159                dimensions.line_height,
 160                gpui::TextAlign::Left,
 161                None,
 162                window,
 163                cx,
 164            );
 165    }
 166}
 167
 168#[derive(Clone, Debug, Default)]
 169pub struct LayoutRect {
 170    point: AlacPoint<i32, i32>,
 171    num_of_cells: usize,
 172    color: Hsla,
 173}
 174
 175impl LayoutRect {
 176    fn new(point: AlacPoint<i32, i32>, num_of_cells: usize, color: Hsla) -> LayoutRect {
 177        LayoutRect {
 178            point,
 179            num_of_cells,
 180            color,
 181        }
 182    }
 183
 184    pub fn paint(&self, origin: Point<Pixels>, dimensions: &TerminalBounds, window: &mut Window) {
 185        let position = {
 186            let alac_point = self.point;
 187            point(
 188                (origin.x + alac_point.column as f32 * dimensions.cell_width).floor(),
 189                origin.y + alac_point.line as f32 * dimensions.line_height,
 190            )
 191        };
 192        let size = point(
 193            (dimensions.cell_width * self.num_of_cells as f32).ceil(),
 194            dimensions.line_height,
 195        )
 196        .into();
 197
 198        window.paint_quad(fill(Bounds::new(position, size), self.color));
 199    }
 200}
 201
 202/// Represents a rectangular region with a specific background color
 203#[derive(Debug, Clone)]
 204struct BackgroundRegion {
 205    start_line: i32,
 206    start_col: i32,
 207    end_line: i32,
 208    end_col: i32,
 209    color: Hsla,
 210}
 211
 212impl BackgroundRegion {
 213    fn new(line: i32, col: i32, color: Hsla) -> Self {
 214        BackgroundRegion {
 215            start_line: line,
 216            start_col: col,
 217            end_line: line,
 218            end_col: col,
 219            color,
 220        }
 221    }
 222
 223    /// Check if this region can be merged with another region
 224    fn can_merge_with(&self, other: &BackgroundRegion) -> bool {
 225        if self.color != other.color {
 226            return false;
 227        }
 228
 229        // Check if regions are adjacent horizontally
 230        if self.start_line == other.start_line && self.end_line == other.end_line {
 231            return self.end_col + 1 == other.start_col || other.end_col + 1 == self.start_col;
 232        }
 233
 234        // Check if regions are adjacent vertically with same column span
 235        if self.start_col == other.start_col && self.end_col == other.end_col {
 236            return self.end_line + 1 == other.start_line || other.end_line + 1 == self.start_line;
 237        }
 238
 239        false
 240    }
 241
 242    /// Merge this region with another region
 243    fn merge_with(&mut self, other: &BackgroundRegion) {
 244        self.start_line = self.start_line.min(other.start_line);
 245        self.start_col = self.start_col.min(other.start_col);
 246        self.end_line = self.end_line.max(other.end_line);
 247        self.end_col = self.end_col.max(other.end_col);
 248    }
 249}
 250
 251/// Merge background regions to minimize the number of rectangles
 252fn merge_background_regions(regions: Vec<BackgroundRegion>) -> Vec<BackgroundRegion> {
 253    if regions.is_empty() {
 254        return regions;
 255    }
 256
 257    let mut merged = regions;
 258    let mut changed = true;
 259
 260    // Keep merging until no more merges are possible
 261    while changed {
 262        changed = false;
 263        let mut i = 0;
 264
 265        while i < merged.len() {
 266            let mut j = i + 1;
 267            while j < merged.len() {
 268                if merged[i].can_merge_with(&merged[j]) {
 269                    let other = merged.remove(j);
 270                    merged[i].merge_with(&other);
 271                    changed = true;
 272                } else {
 273                    j += 1;
 274                }
 275            }
 276            i += 1;
 277        }
 278    }
 279
 280    merged
 281}
 282
 283/// The GPUI element that paints the terminal.
 284/// We need to keep a reference to the model for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
 285pub struct TerminalElement {
 286    terminal: Entity<Terminal>,
 287    terminal_view: Entity<TerminalView>,
 288    workspace: WeakEntity<Workspace>,
 289    focus: FocusHandle,
 290    focused: bool,
 291    cursor_visible: bool,
 292    interactivity: Interactivity,
 293    mode: TerminalMode,
 294    block_below_cursor: Option<Rc<BlockProperties>>,
 295}
 296
 297impl InteractiveElement for TerminalElement {
 298    fn interactivity(&mut self) -> &mut Interactivity {
 299        &mut self.interactivity
 300    }
 301}
 302
 303impl StatefulInteractiveElement for TerminalElement {}
 304
 305impl TerminalElement {
 306    pub fn new(
 307        terminal: Entity<Terminal>,
 308        terminal_view: Entity<TerminalView>,
 309        workspace: WeakEntity<Workspace>,
 310        focus: FocusHandle,
 311        focused: bool,
 312        cursor_visible: bool,
 313        block_below_cursor: Option<Rc<BlockProperties>>,
 314        mode: TerminalMode,
 315    ) -> TerminalElement {
 316        TerminalElement {
 317            terminal,
 318            terminal_view,
 319            workspace,
 320            focused,
 321            focus: focus.clone(),
 322            cursor_visible,
 323            block_below_cursor,
 324            mode,
 325            interactivity: Default::default(),
 326        }
 327        .track_focus(&focus)
 328    }
 329
 330    //Vec<Range<AlacPoint>> -> Clip out the parts of the ranges
 331
 332    pub fn layout_grid(
 333        grid: impl Iterator<Item = IndexedCell>,
 334        start_line_offset: i32,
 335        text_style: &TextStyle,
 336        hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
 337        minimum_contrast: f32,
 338        cx: &App,
 339    ) -> (Vec<LayoutRect>, Vec<BatchedTextRun>) {
 340        let start_time = Instant::now();
 341        let theme = cx.theme();
 342
 343        // Pre-allocate with estimated capacity to reduce reallocations
 344        let estimated_cells = grid.size_hint().0;
 345        let estimated_runs = estimated_cells / 10; // Estimate ~10 cells per run
 346        let estimated_regions = estimated_cells / 20; // Estimate ~20 cells per background region
 347
 348        let mut batched_runs = Vec::with_capacity(estimated_runs);
 349        let mut cell_count = 0;
 350
 351        // Collect background regions for efficient merging
 352        let mut background_regions: Vec<BackgroundRegion> = Vec::with_capacity(estimated_regions);
 353        let mut current_batch: Option<BatchedTextRun> = None;
 354
 355        // First pass: collect all cells and their backgrounds
 356        let linegroups = grid.into_iter().chunk_by(|i| i.point.line);
 357        for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
 358            let alac_line = start_line_offset + line_index as i32;
 359
 360            // Flush any existing batch at line boundaries
 361            if let Some(batch) = current_batch.take() {
 362                batched_runs.push(batch);
 363            }
 364
 365            let mut previous_cell_had_extras = false;
 366
 367            for cell in line {
 368                let mut fg = cell.fg;
 369                let mut bg = cell.bg;
 370                if cell.flags.contains(Flags::INVERSE) {
 371                    mem::swap(&mut fg, &mut bg);
 372                }
 373
 374                // Collect background regions (skip default background)
 375                if !matches!(bg, Named(NamedColor::Background)) {
 376                    let color = convert_color(&bg, theme);
 377                    let col = cell.point.column.0 as i32;
 378
 379                    // Try to extend the last region if it's on the same line with the same color
 380                    if let Some(last_region) = background_regions.last_mut()
 381                        && last_region.color == color
 382                        && last_region.start_line == alac_line
 383                        && last_region.end_line == alac_line
 384                        && last_region.end_col + 1 == col
 385                    {
 386                        last_region.end_col = col;
 387                    } else {
 388                        background_regions.push(BackgroundRegion::new(alac_line, col, color));
 389                    }
 390                }
 391                // Skip wide character spacers - they're just placeholders for the second cell of wide characters
 392                if cell.flags.contains(Flags::WIDE_CHAR_SPACER) {
 393                    continue;
 394                }
 395
 396                // Skip spaces that follow cells with extras (emoji variation sequences)
 397                if cell.c == ' ' && previous_cell_had_extras {
 398                    previous_cell_had_extras = false;
 399                    continue;
 400                }
 401                // Update tracking for next iteration
 402                previous_cell_had_extras =
 403                    matches!(cell.zerowidth(), Some(chars) if !chars.is_empty());
 404
 405                //Layout current cell text
 406                {
 407                    if !is_blank(&cell) {
 408                        cell_count += 1;
 409                        let cell_style = TerminalElement::cell_style(
 410                            &cell,
 411                            fg,
 412                            bg,
 413                            theme,
 414                            text_style,
 415                            hyperlink,
 416                            minimum_contrast,
 417                        );
 418
 419                        let cell_point = AlacPoint::new(alac_line, cell.point.column.0 as i32);
 420                        let zero_width_chars = cell.zerowidth();
 421
 422                        // Try to batch with existing run
 423                        if let Some(ref mut batch) = current_batch {
 424                            if batch.can_append(&cell_style)
 425                                && batch.start_point.line == cell_point.line
 426                                && batch.start_point.column + batch.cell_count as i32
 427                                    == cell_point.column
 428                            {
 429                                batch.append_char(cell.c);
 430                                if let Some(chars) = zero_width_chars {
 431                                    batch.append_zero_width_chars(chars);
 432                                }
 433                            } else {
 434                                // Flush current batch and start new one
 435                                let old_batch = current_batch.take().unwrap();
 436                                batched_runs.push(old_batch);
 437                                let mut new_batch = BatchedTextRun::new_from_char(
 438                                    cell_point,
 439                                    cell.c,
 440                                    cell_style,
 441                                    text_style.font_size,
 442                                );
 443                                if let Some(chars) = zero_width_chars {
 444                                    new_batch.append_zero_width_chars(chars);
 445                                }
 446                                current_batch = Some(new_batch);
 447                            }
 448                        } else {
 449                            // Start new batch
 450                            let mut new_batch = BatchedTextRun::new_from_char(
 451                                cell_point,
 452                                cell.c,
 453                                cell_style,
 454                                text_style.font_size,
 455                            );
 456                            if let Some(chars) = zero_width_chars {
 457                                new_batch.append_zero_width_chars(chars);
 458                            }
 459                            current_batch = Some(new_batch);
 460                        }
 461                    };
 462                }
 463            }
 464        }
 465
 466        // Flush any remaining batch
 467        if let Some(batch) = current_batch {
 468            batched_runs.push(batch);
 469        }
 470
 471        // Second pass: merge background regions and convert to layout rects
 472        let region_count = background_regions.len();
 473        let merged_regions = merge_background_regions(background_regions);
 474        let mut rects = Vec::with_capacity(merged_regions.len() * 2); // Estimate 2 rects per merged region
 475
 476        // Convert merged regions to layout rects
 477        // Since LayoutRect only supports single-line rectangles, we need to split multi-line regions
 478        for region in merged_regions {
 479            for line in region.start_line..=region.end_line {
 480                rects.push(LayoutRect::new(
 481                    AlacPoint::new(line, region.start_col),
 482                    (region.end_col - region.start_col + 1) as usize,
 483                    region.color,
 484                ));
 485            }
 486        }
 487
 488        let layout_time = start_time.elapsed();
 489
 490        log::debug!(
 491            "Terminal layout_grid: {} cells processed, \
 492            {} batched runs created, {} rects (from {} merged regions), \
 493            layout took {:?}",
 494            cell_count,
 495            batched_runs.len(),
 496            rects.len(),
 497            region_count,
 498            layout_time
 499        );
 500
 501        (rects, batched_runs)
 502    }
 503
 504    /// Computes the cursor position based on the cursor point and terminal dimensions.
 505    fn cursor_position(cursor_point: DisplayCursor, size: TerminalBounds) -> Option<Point<Pixels>> {
 506        if cursor_point.line() < size.total_lines() as i32 {
 507            // When on pixel boundaries round the origin down
 508            Some(point(
 509                (cursor_point.col() as f32 * size.cell_width()).floor(),
 510                (cursor_point.line() as f32 * size.line_height()).floor(),
 511            ))
 512        } else {
 513            None
 514        }
 515    }
 516
 517    /// Checks if a character is a decorative block/box-like character that should
 518    /// preserve its exact colors without contrast adjustment.
 519    ///
 520    /// This specifically targets characters used as visual connectors, separators,
 521    /// and borders where color matching with adjacent backgrounds is critical.
 522    /// Regular icons (git, folders, etc.) are excluded as they need to remain readable.
 523    ///
 524    /// Fixes https://github.com/zed-industries/zed/issues/34234
 525    fn is_decorative_character(ch: char) -> bool {
 526        matches!(
 527            ch as u32,
 528            // Unicode Box Drawing and Block Elements
 529            0x2500..=0x257F // Box Drawing (└ ┐ ─ │ etc.)
 530            | 0x2580..=0x259F // Block Elements (▀ ▄ █ ░ ▒ ▓ etc.)
 531            | 0x25A0..=0x25FF // Geometric Shapes (■ ▶ ● etc. - includes triangular/circular separators)
 532
 533            // Private Use Area - Powerline separator symbols only
 534            | 0xE0B0..=0xE0B7 // Powerline separators: triangles (E0B0-E0B3) and half circles (E0B4-E0B7)
 535            | 0xE0B8..=0xE0BF // Powerline separators: corner triangles
 536            | 0xE0C0..=0xE0CA // Powerline separators: flames (E0C0-E0C3), pixelated (E0C4-E0C7), and ice (E0C8 & E0CA)
 537            | 0xE0CC..=0xE0D1 // Powerline separators: honeycombs (E0CC-E0CD) and lego (E0CE-E0D1)
 538            | 0xE0D2..=0xE0D7 // Powerline separators: trapezoid (E0D2 & E0D4) and inverted triangles (E0D6-E0D7)
 539        )
 540    }
 541
 542    /// Converts the Alacritty cell styles to GPUI text styles and background color.
 543    fn cell_style(
 544        indexed: &IndexedCell,
 545        fg: terminal::alacritty_terminal::vte::ansi::Color,
 546        bg: terminal::alacritty_terminal::vte::ansi::Color,
 547        colors: &Theme,
 548        text_style: &TextStyle,
 549        hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
 550        minimum_contrast: f32,
 551    ) -> TextRun {
 552        let flags = indexed.cell.flags;
 553        let is_true_color = matches!(fg, terminal::alacritty_terminal::vte::ansi::Color::Spec(_));
 554        let mut fg = convert_color(&fg, colors);
 555        let bg = convert_color(&bg, colors);
 556
 557        // Skip contrast adjustment for true-color (24-bit RGB) foregrounds — the
 558        // application chose that exact color. Also skip for decorative characters.
 559        if !is_true_color && !Self::is_decorative_character(indexed.c) {
 560            fg = ensure_minimum_contrast(fg, bg, minimum_contrast);
 561        }
 562
 563        // Ghostty uses (175/255) as the multiplier (~0.69), Alacritty uses 0.66, Kitty
 564        // uses 0.75. We're using 0.7 because it's pretty well in the middle of that.
 565        if flags.intersects(Flags::DIM) {
 566            fg.a *= 0.7;
 567        }
 568
 569        let underline = (flags.intersects(Flags::ALL_UNDERLINES)
 570            || indexed.cell.hyperlink().is_some())
 571        .then(|| UnderlineStyle {
 572            color: Some(fg),
 573            thickness: Pixels::from(1.0),
 574            wavy: flags.contains(Flags::UNDERCURL),
 575        });
 576
 577        let strikethrough = flags
 578            .intersects(Flags::STRIKEOUT)
 579            .then(|| StrikethroughStyle {
 580                color: Some(fg),
 581                thickness: Pixels::from(1.0),
 582            });
 583
 584        let weight = if flags.intersects(Flags::BOLD) {
 585            FontWeight::BOLD
 586        } else {
 587            text_style.font_weight
 588        };
 589
 590        let style = if flags.intersects(Flags::ITALIC) {
 591            FontStyle::Italic
 592        } else {
 593            FontStyle::Normal
 594        };
 595
 596        let mut result = TextRun {
 597            len: indexed.c.len_utf8(),
 598            color: fg,
 599            background_color: None,
 600            font: Font {
 601                weight,
 602                style,
 603                ..text_style.font()
 604            },
 605            underline,
 606            strikethrough,
 607        };
 608
 609        if let Some((style, range)) = hyperlink
 610            && range.contains(&indexed.point)
 611        {
 612            if let Some(underline) = style.underline {
 613                result.underline = Some(underline);
 614            }
 615
 616            if let Some(color) = style.color {
 617                result.color = color;
 618            }
 619        }
 620
 621        result
 622    }
 623
 624    fn generic_button_handler<E>(
 625        connection: Entity<Terminal>,
 626        focus_handle: FocusHandle,
 627        steal_focus: bool,
 628        f: impl Fn(&mut Terminal, &E, &mut Context<Terminal>),
 629    ) -> impl Fn(&E, &mut Window, &mut App) {
 630        move |event, window, cx| {
 631            if steal_focus {
 632                window.focus(&focus_handle, cx);
 633            } else if !focus_handle.is_focused(window) {
 634                return;
 635            }
 636            connection.update(cx, |terminal, cx| {
 637                f(terminal, event, cx);
 638
 639                cx.notify();
 640            })
 641        }
 642    }
 643
 644    fn register_mouse_listeners(
 645        &mut self,
 646        mode: TermMode,
 647        hitbox: &Hitbox,
 648        content_mode: &ContentMode,
 649        window: &mut Window,
 650    ) {
 651        let focus = self.focus.clone();
 652        let terminal = self.terminal.clone();
 653        let terminal_view = self.terminal_view.clone();
 654
 655        self.interactivity.on_mouse_down(MouseButton::Left, {
 656            let terminal = terminal.clone();
 657            let focus = focus.clone();
 658            let terminal_view = terminal_view.clone();
 659
 660            move |e, window, cx| {
 661                window.focus(&focus, cx);
 662
 663                let scroll_top = terminal_view.read(cx).scroll_top;
 664                terminal.update(cx, |terminal, cx| {
 665                    let mut adjusted_event = e.clone();
 666                    if scroll_top > Pixels::ZERO {
 667                        adjusted_event.position.y += scroll_top;
 668                    }
 669                    terminal.mouse_down(&adjusted_event, cx);
 670                    cx.notify();
 671                })
 672            }
 673        });
 674
 675        window.on_mouse_event({
 676            let terminal = self.terminal.clone();
 677            let hitbox = hitbox.clone();
 678            let focus = focus.clone();
 679            let terminal_view = terminal_view;
 680            move |e: &MouseMoveEvent, phase, window, cx| {
 681                if phase != DispatchPhase::Bubble {
 682                    return;
 683                }
 684
 685                if e.pressed_button.is_some() && !cx.has_active_drag() && focus.is_focused(window) {
 686                    let hovered = hitbox.is_hovered(window);
 687
 688                    let scroll_top = terminal_view.read(cx).scroll_top;
 689                    terminal.update(cx, |terminal, cx| {
 690                        if terminal.selection_started() || hovered {
 691                            let mut adjusted_event = e.clone();
 692                            if scroll_top > Pixels::ZERO {
 693                                adjusted_event.position.y += scroll_top;
 694                            }
 695                            terminal.mouse_drag(&adjusted_event, hitbox.bounds, cx);
 696                            cx.notify();
 697                        }
 698                    })
 699                }
 700
 701                if hitbox.is_hovered(window) {
 702                    terminal.update(cx, |terminal, cx| {
 703                        terminal.mouse_move(e, cx);
 704                    })
 705                }
 706            }
 707        });
 708
 709        self.interactivity.on_mouse_up(
 710            MouseButton::Left,
 711            TerminalElement::generic_button_handler(
 712                terminal.clone(),
 713                focus.clone(),
 714                false,
 715                move |terminal, e, cx| {
 716                    terminal.mouse_up(e, cx);
 717                },
 718            ),
 719        );
 720        self.interactivity.on_mouse_down(
 721            MouseButton::Middle,
 722            TerminalElement::generic_button_handler(
 723                terminal.clone(),
 724                focus.clone(),
 725                true,
 726                move |terminal, e, cx| {
 727                    terminal.mouse_down(e, cx);
 728                },
 729            ),
 730        );
 731
 732        if content_mode.is_scrollable() {
 733            self.interactivity.on_scroll_wheel({
 734                let terminal_view = self.terminal_view.downgrade();
 735                move |e, window, cx| {
 736                    terminal_view
 737                        .update(cx, |terminal_view, cx| {
 738                            if matches!(terminal_view.mode, TerminalMode::Standalone)
 739                                || terminal_view.focus_handle.is_focused(window)
 740                            {
 741                                terminal_view.scroll_wheel(e, cx);
 742                                cx.notify();
 743                            }
 744                        })
 745                        .ok();
 746                }
 747            });
 748        }
 749
 750        // Mouse mode handlers:
 751        // All mouse modes need the extra click handlers
 752        if mode.intersects(TermMode::MOUSE_MODE) {
 753            self.interactivity.on_mouse_down(
 754                MouseButton::Right,
 755                TerminalElement::generic_button_handler(
 756                    terminal.clone(),
 757                    focus.clone(),
 758                    true,
 759                    move |terminal, e, cx| {
 760                        terminal.mouse_down(e, cx);
 761                    },
 762                ),
 763            );
 764            self.interactivity.on_mouse_up(
 765                MouseButton::Right,
 766                TerminalElement::generic_button_handler(
 767                    terminal.clone(),
 768                    focus.clone(),
 769                    false,
 770                    move |terminal, e, cx| {
 771                        terminal.mouse_up(e, cx);
 772                    },
 773                ),
 774            );
 775            self.interactivity.on_mouse_up(
 776                MouseButton::Middle,
 777                TerminalElement::generic_button_handler(
 778                    terminal,
 779                    focus,
 780                    false,
 781                    move |terminal, e, cx| {
 782                        terminal.mouse_up(e, cx);
 783                    },
 784                ),
 785            );
 786        }
 787    }
 788
 789    fn rem_size(&self, cx: &mut App) -> Option<Pixels> {
 790        let settings = ThemeSettings::get_global(cx).clone();
 791        let buffer_font_size = settings.buffer_font_size(cx);
 792        let rem_size_scale = {
 793            // Our default UI font size is 14px on a 16px base scale.
 794            // This means the default UI font size is 0.875rems.
 795            let default_font_size_scale = 14. / ui::BASE_REM_SIZE_IN_PX;
 796
 797            // We then determine the delta between a single rem and the default font
 798            // size scale.
 799            let default_font_size_delta = 1. - default_font_size_scale;
 800
 801            // Finally, we add this delta to 1rem to get the scale factor that
 802            // should be used to scale up the UI.
 803            1. + default_font_size_delta
 804        };
 805
 806        Some(buffer_font_size * rem_size_scale)
 807    }
 808}
 809
 810impl Element for TerminalElement {
 811    type RequestLayoutState = ();
 812    type PrepaintState = LayoutState;
 813
 814    fn id(&self) -> Option<ElementId> {
 815        self.interactivity.element_id.clone()
 816    }
 817
 818    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
 819        None
 820    }
 821
 822    fn request_layout(
 823        &mut self,
 824        global_id: Option<&GlobalElementId>,
 825        inspector_id: Option<&gpui::InspectorElementId>,
 826        window: &mut Window,
 827        cx: &mut App,
 828    ) -> (LayoutId, Self::RequestLayoutState) {
 829        let height: Length = match self.terminal_view.read(cx).content_mode(window, cx) {
 830            ContentMode::Inline {
 831                displayed_lines,
 832                total_lines: _,
 833            } => {
 834                let rem_size = window.rem_size();
 835                let line_height = f32::from(window.text_style().font_size.to_pixels(rem_size))
 836                    * TerminalSettings::get_global(cx).line_height.value();
 837                px(displayed_lines as f32 * line_height).into()
 838            }
 839            ContentMode::Scrollable => {
 840                if let TerminalMode::Embedded { .. } = &self.mode {
 841                    let term = self.terminal.read(cx);
 842                    if !term.scrolled_to_top() && !term.scrolled_to_bottom() && self.focused {
 843                        self.interactivity.occlude_mouse();
 844                    }
 845                }
 846
 847                relative(1.).into()
 848            }
 849        };
 850
 851        let layout_id = self.interactivity.request_layout(
 852            global_id,
 853            inspector_id,
 854            window,
 855            cx,
 856            |mut style, window, cx| {
 857                style.size.width = relative(1.).into();
 858                style.size.height = height;
 859
 860                window.request_layout(style, None, cx)
 861            },
 862        );
 863        (layout_id, ())
 864    }
 865
 866    fn prepaint(
 867        &mut self,
 868        global_id: Option<&GlobalElementId>,
 869        inspector_id: Option<&gpui::InspectorElementId>,
 870        bounds: Bounds<Pixels>,
 871        _: &mut Self::RequestLayoutState,
 872        window: &mut Window,
 873        cx: &mut App,
 874    ) -> Self::PrepaintState {
 875        let rem_size = self.rem_size(cx);
 876        self.interactivity.prepaint(
 877            global_id,
 878            inspector_id,
 879            bounds,
 880            bounds.size,
 881            window,
 882            cx,
 883            |_, _, hitbox, window, cx| {
 884                let hitbox = hitbox.unwrap();
 885                let settings = ThemeSettings::get_global(cx).clone();
 886
 887                let buffer_font_size = settings.buffer_font_size(cx);
 888
 889                let terminal_settings = TerminalSettings::get_global(cx);
 890                let minimum_contrast = terminal_settings.minimum_contrast;
 891
 892                let font_family = terminal_settings.font_family.as_ref().map_or_else(
 893                    || settings.buffer_font.family.clone(),
 894                    |font_family| font_family.0.clone().into(),
 895                );
 896
 897                let font_fallbacks = terminal_settings
 898                    .font_fallbacks
 899                    .as_ref()
 900                    .or(settings.buffer_font.fallbacks.as_ref())
 901                    .cloned();
 902
 903                let font_features = terminal_settings
 904                    .font_features
 905                    .as_ref()
 906                    .unwrap_or(&FontFeatures::disable_ligatures())
 907                    .clone();
 908
 909                let font_weight = terminal_settings.font_weight.unwrap_or_default();
 910
 911                let line_height = terminal_settings.line_height.value();
 912
 913                let font_size = match &self.mode {
 914                    TerminalMode::Embedded { .. } => {
 915                        window.text_style().font_size.to_pixels(window.rem_size())
 916                    }
 917                    TerminalMode::Standalone => terminal_settings
 918                        .font_size
 919                        .map_or(buffer_font_size, |size| {
 920                            theme_settings::adjusted_font_size(size, cx)
 921                        }),
 922                };
 923
 924                let theme = cx.theme().clone();
 925
 926                let link_style = HighlightStyle {
 927                    color: Some(theme.colors().link_text_hover),
 928                    font_weight: Some(font_weight),
 929                    font_style: None,
 930                    background_color: None,
 931                    underline: Some(UnderlineStyle {
 932                        thickness: px(1.0),
 933                        color: Some(theme.colors().link_text_hover),
 934                        wavy: false,
 935                    }),
 936                    strikethrough: None,
 937                    fade_out: None,
 938                };
 939
 940                let text_style = TextStyle {
 941                    font_family,
 942                    font_features,
 943                    font_weight,
 944                    font_fallbacks,
 945                    font_size: font_size.into(),
 946                    font_style: FontStyle::Normal,
 947                    line_height: px(line_height).into(),
 948                    background_color: Some(theme.colors().terminal_ansi_background),
 949                    white_space: WhiteSpace::Normal,
 950                    // These are going to be overridden per-cell
 951                    color: theme.colors().terminal_foreground,
 952                    ..Default::default()
 953                };
 954
 955                let text_system = cx.text_system();
 956                let player_color = theme.players().local();
 957                let match_color = theme.colors().search_match_background;
 958                let gutter;
 959                let (dimensions, line_height_px) = {
 960                    let rem_size = window.rem_size();
 961                    let font_pixels = text_style.font_size.to_pixels(rem_size);
 962                    let line_height = f32::from(font_pixels) * line_height;
 963                    let font_id = cx.text_system().resolve_font(&text_style.font());
 964
 965                    let cell_width = text_system
 966                        .advance(font_id, font_pixels, 'm')
 967                        .unwrap()
 968                        .width;
 969                    gutter = cell_width;
 970
 971                    let mut size = bounds.size;
 972                    size.width -= gutter;
 973
 974                    // https://github.com/zed-industries/zed/issues/2750
 975                    // if the terminal is one column wide, rendering 🦀
 976                    // causes alacritty to misbehave.
 977                    if size.width < cell_width * 2.0 {
 978                        size.width = cell_width * 2.0;
 979                    }
 980
 981                    let mut origin = bounds.origin;
 982                    origin.x += gutter;
 983
 984                    (
 985                        TerminalBounds::new(px(line_height), cell_width, Bounds { origin, size }),
 986                        line_height,
 987                    )
 988                };
 989
 990                let search_matches = self.terminal.read(cx).matches.clone();
 991
 992                let background_color = theme.colors().terminal_background;
 993
 994                let (last_hovered_word, hover_tooltip) =
 995                    self.terminal.update(cx, |terminal, cx| {
 996                        terminal.set_size(dimensions);
 997                        terminal.sync(window, cx);
 998
 999                        if window.modifiers().secondary()
1000                            && bounds.contains(&window.mouse_position())
1001                            && self.terminal_view.read(cx).hover.is_some()
1002                        {
1003                            let registered_hover = self.terminal_view.read(cx).hover.as_ref();
1004                            if terminal.last_content.last_hovered_word.as_ref()
1005                                == registered_hover.map(|hover| &hover.hovered_word)
1006                            {
1007                                (
1008                                    terminal.last_content.last_hovered_word.clone(),
1009                                    registered_hover.map(|hover| hover.tooltip.clone()),
1010                                )
1011                            } else {
1012                                (None, None)
1013                            }
1014                        } else {
1015                            (None, None)
1016                        }
1017                    });
1018
1019                let scroll_top = self.terminal_view.read(cx).scroll_top;
1020                let hyperlink_tooltip = hover_tooltip.map(|hover_tooltip| {
1021                    let offset = bounds.origin + point(gutter, px(0.)) - point(px(0.), scroll_top);
1022                    let mut element = div()
1023                        .size_full()
1024                        .id("terminal-element")
1025                        .tooltip(Tooltip::text(hover_tooltip))
1026                        .into_any_element();
1027                    element.prepaint_as_root(offset, bounds.size.into(), window, cx);
1028                    element
1029                });
1030
1031                let TerminalContent {
1032                    cells,
1033                    mode,
1034                    display_offset,
1035                    cursor_char,
1036                    selection,
1037                    cursor,
1038                    ..
1039                } = &self.terminal.read(cx).last_content;
1040                let mode = *mode;
1041                let display_offset = *display_offset;
1042
1043                // searches, highlights to a single range representations
1044                let mut relative_highlighted_ranges = Vec::new();
1045                for search_match in search_matches {
1046                    relative_highlighted_ranges.push((search_match, match_color))
1047                }
1048                if let Some(selection) = selection {
1049                    relative_highlighted_ranges
1050                        .push((selection.start..=selection.end, player_color.selection));
1051                }
1052
1053                // then have that representation be converted to the appropriate highlight data structure
1054
1055                let content_mode = self.terminal_view.read(cx).content_mode(window, cx);
1056
1057                // Calculate the intersection of the terminal's bounds with the current
1058                // content mask (the visible viewport after all parent clipping).
1059                // This allows us to only render cells that are actually visible, which is
1060                // critical for performance when terminals are inside scrollable containers
1061                // like the Agent Panel thread view.
1062                //
1063                // This optimization is analogous to the editor optimization in PR #45077
1064                // which fixed performance issues with large AutoHeight editors inside Lists.
1065                let visible_bounds = window.content_mask().bounds;
1066                let intersection = visible_bounds.intersect(&bounds);
1067
1068                // If the terminal is entirely outside the viewport, skip all cell processing.
1069                // This handles the case where the terminal has been scrolled past (above or
1070                // below the viewport), similar to the editor fix in PR #45077 where start_row
1071                // could exceed max_row when the editor was positioned above the viewport.
1072                let (rects, batched_text_runs) = if intersection.size.height <= px(0.)
1073                    || intersection.size.width <= px(0.)
1074                {
1075                    (Vec::new(), Vec::new())
1076                } else if intersection == bounds {
1077                    // Fast path: terminal fully visible, no clipping needed.
1078                    // Avoid grouping/allocation overhead by streaming cells directly.
1079                    TerminalElement::layout_grid(
1080                        cells.iter().cloned(),
1081                        0,
1082                        &text_style,
1083                        last_hovered_word
1084                            .as_ref()
1085                            .map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
1086                        minimum_contrast,
1087                        cx,
1088                    )
1089                } else {
1090                    // Calculate which screen rows are visible based on pixel positions.
1091                    // This works for both Scrollable and Inline modes because we filter
1092                    // by screen position (enumerated line group index), not by the cell's
1093                    // internal line number (which can be negative in Scrollable mode for
1094                    // scrollback history).
1095                    let rows_above_viewport =
1096                        f32::from((intersection.top() - bounds.top()).max(px(0.)) / line_height_px)
1097                            as usize;
1098                    let visible_row_count =
1099                        f32::from((intersection.size.height / line_height_px).ceil()) as usize + 1;
1100
1101                    TerminalElement::layout_grid(
1102                        // Group cells by line and filter to only the visible screen rows.
1103                        // skip() and take() work on enumerated line groups (screen position),
1104                        // making this work regardless of the actual cell.point.line values.
1105                        cells
1106                            .iter()
1107                            .chunk_by(|c| c.point.line)
1108                            .into_iter()
1109                            .skip(rows_above_viewport)
1110                            .take(visible_row_count)
1111                            .flat_map(|(_, line_cells)| line_cells)
1112                            .cloned(),
1113                        rows_above_viewport as i32,
1114                        &text_style,
1115                        last_hovered_word
1116                            .as_ref()
1117                            .map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
1118                        minimum_contrast,
1119                        cx,
1120                    )
1121                };
1122
1123                // Layout cursor. Rectangle is used for IME, so we should lay it out even
1124                // if we don't end up showing it.
1125                let cursor_point = DisplayCursor::from(cursor.point, display_offset);
1126                let cursor_text = {
1127                    let str_trxt = cursor_char.to_string();
1128                    let len = str_trxt.len();
1129                    window.text_system().shape_line(
1130                        str_trxt.into(),
1131                        text_style.font_size.to_pixels(window.rem_size()),
1132                        &[TextRun {
1133                            len,
1134                            font: text_style.font(),
1135                            color: theme.colors().terminal_ansi_background,
1136                            ..Default::default()
1137                        }],
1138                        None,
1139                    )
1140                };
1141
1142                // For whitespace, use cell width to avoid cursor stretching.
1143                // For other characters, use the larger of shaped width and cell width
1144                // to properly cover wide characters like emojis.
1145                let cursor_width = if cursor_char.is_whitespace() {
1146                    dimensions.cell_width()
1147                } else {
1148                    cursor_text.width.max(dimensions.cell_width())
1149                };
1150
1151                let ime_cursor_bounds = TerminalElement::cursor_position(cursor_point, dimensions)
1152                    .map(|cursor_position| Bounds {
1153                        origin: cursor_position,
1154                        size: size(cursor_width.ceil(), dimensions.line_height),
1155                    });
1156
1157                let cursor = if let AlacCursorShape::Hidden = cursor.shape {
1158                    None
1159                } else {
1160                    let focused = self.focused;
1161                    ime_cursor_bounds.map(move |bounds| {
1162                        let (shape, text) = match cursor.shape {
1163                            AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
1164                            AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
1165                            AlacCursorShape::Underline if !focused => (CursorShape::Hollow, None),
1166                            AlacCursorShape::Underline => (CursorShape::Underline, None),
1167                            AlacCursorShape::Beam if !focused => (CursorShape::Hollow, None),
1168                            AlacCursorShape::Beam => (CursorShape::Bar, None),
1169                            AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
1170                            AlacCursorShape::Hidden => unreachable!(),
1171                        };
1172
1173                        CursorLayout::new(
1174                            bounds.origin,
1175                            bounds.size.width,
1176                            bounds.size.height,
1177                            theme.players().local().cursor,
1178                            shape,
1179                            text,
1180                        )
1181                    })
1182                };
1183
1184                let block_below_cursor_element = if let Some(block) = &self.block_below_cursor {
1185                    let terminal = self.terminal.read(cx);
1186                    if terminal.last_content.display_offset == 0 {
1187                        let target_line = terminal.last_content.cursor.point.line.0 + 1;
1188                        let render = &block.render;
1189                        let mut block_cx = BlockContext {
1190                            window,
1191                            context: cx,
1192                            dimensions,
1193                        };
1194                        let element = render(&mut block_cx);
1195                        let mut element = div().occlude().child(element).into_any_element();
1196                        let available_space = size(
1197                            AvailableSpace::Definite(dimensions.width() + gutter),
1198                            AvailableSpace::Definite(
1199                                block.height as f32 * dimensions.line_height(),
1200                            ),
1201                        );
1202                        let origin = bounds.origin
1203                            + point(px(0.), target_line as f32 * dimensions.line_height())
1204                            - point(px(0.), scroll_top);
1205                        window.with_rem_size(rem_size, |window| {
1206                            element.prepaint_as_root(origin, available_space, window, cx);
1207                        });
1208                        Some(element)
1209                    } else {
1210                        None
1211                    }
1212                } else {
1213                    None
1214                };
1215
1216                LayoutState {
1217                    hitbox,
1218                    batched_text_runs,
1219                    cursor,
1220                    ime_cursor_bounds,
1221                    background_color,
1222                    dimensions,
1223                    rects,
1224                    relative_highlighted_ranges,
1225                    mode,
1226                    display_offset,
1227                    hyperlink_tooltip,
1228                    gutter,
1229                    block_below_cursor_element,
1230                    base_text_style: text_style,
1231                    content_mode,
1232                }
1233            },
1234        )
1235    }
1236
1237    fn paint(
1238        &mut self,
1239        global_id: Option<&GlobalElementId>,
1240        inspector_id: Option<&gpui::InspectorElementId>,
1241        bounds: Bounds<Pixels>,
1242        _: &mut Self::RequestLayoutState,
1243        layout: &mut Self::PrepaintState,
1244        window: &mut Window,
1245        cx: &mut App,
1246    ) {
1247        let paint_start = Instant::now();
1248        window.with_content_mask(Some(ContentMask { bounds }), |window| {
1249            let scroll_top = self.terminal_view.read(cx).scroll_top;
1250
1251            window.paint_quad(fill(bounds, layout.background_color));
1252            let origin =
1253                bounds.origin + Point::new(layout.gutter, px(0.)) - Point::new(px(0.), scroll_top);
1254
1255            let marked_text_cloned: Option<String> = {
1256                let ime_state = &self.terminal_view.read(cx).ime_state;
1257                ime_state.as_ref().map(|state| state.marked_text.clone())
1258            };
1259
1260            let terminal_input_handler = TerminalInputHandler {
1261                terminal: self.terminal.clone(),
1262                terminal_view: self.terminal_view.clone(),
1263                cursor_bounds: layout.ime_cursor_bounds.map(|bounds| bounds + origin),
1264                workspace: self.workspace.clone(),
1265            };
1266
1267            self.register_mouse_listeners(
1268                layout.mode,
1269                &layout.hitbox,
1270                &layout.content_mode,
1271                window,
1272            );
1273            if window.modifiers().secondary()
1274                && bounds.contains(&window.mouse_position())
1275                && self.terminal_view.read(cx).hover.is_some()
1276            {
1277                window.set_cursor_style(gpui::CursorStyle::PointingHand, &layout.hitbox);
1278            } else {
1279                window.set_cursor_style(gpui::CursorStyle::IBeam, &layout.hitbox);
1280            }
1281
1282            let original_cursor = layout.cursor.take();
1283            let hyperlink_tooltip = layout.hyperlink_tooltip.take();
1284            let block_below_cursor_element = layout.block_below_cursor_element.take();
1285            self.interactivity.paint(
1286                global_id,
1287                inspector_id,
1288                bounds,
1289                Some(&layout.hitbox),
1290                window,
1291                cx,
1292                |_, window, cx| {
1293                    window.handle_input(&self.focus, terminal_input_handler, cx);
1294
1295                    window.on_key_event({
1296                        let this = self.terminal.clone();
1297                        move |event: &ModifiersChangedEvent, phase, window, cx| {
1298                            if phase != DispatchPhase::Bubble {
1299                                return;
1300                            }
1301
1302                            this.update(cx, |term, cx| {
1303                                term.try_modifiers_change(&event.modifiers, window, cx)
1304                            });
1305                        }
1306                    });
1307
1308                    for rect in &layout.rects {
1309                        rect.paint(origin, &layout.dimensions, window);
1310                    }
1311
1312                    for (relative_highlighted_range, color) in &layout.relative_highlighted_ranges {
1313                        if let Some((start_y, highlighted_range_lines)) =
1314                            to_highlighted_range_lines(relative_highlighted_range, layout, origin)
1315                        {
1316                            let corner_radius = if EditorSettings::get_global(cx).rounded_selection
1317                            {
1318                                0.15 * layout.dimensions.line_height
1319                            } else {
1320                                Pixels::ZERO
1321                            };
1322                            let hr = HighlightedRange {
1323                                start_y,
1324                                line_height: layout.dimensions.line_height,
1325                                lines: highlighted_range_lines,
1326                                color: *color,
1327                                corner_radius: corner_radius,
1328                            };
1329                            hr.paint(true, bounds, window);
1330                        }
1331                    }
1332
1333                    // Paint batched text runs instead of individual cells
1334                    let text_paint_start = Instant::now();
1335                    for batch in &layout.batched_text_runs {
1336                        batch.paint(origin, &layout.dimensions, window, cx);
1337                    }
1338                    let text_paint_time = text_paint_start.elapsed();
1339
1340                    if let Some(text_to_mark) = &marked_text_cloned
1341                        && !text_to_mark.is_empty()
1342                        && let Some(ime_bounds) = layout.ime_cursor_bounds
1343                    {
1344                        let ime_position = (ime_bounds + origin).origin;
1345                        let mut ime_style = layout.base_text_style.clone();
1346                        ime_style.underline = Some(UnderlineStyle {
1347                            color: Some(ime_style.color),
1348                            thickness: px(1.0),
1349                            wavy: false,
1350                        });
1351
1352                        let shaped_line = window.text_system().shape_line(
1353                            text_to_mark.clone().into(),
1354                            ime_style.font_size.to_pixels(window.rem_size()),
1355                            &[TextRun {
1356                                len: text_to_mark.len(),
1357                                font: ime_style.font(),
1358                                color: ime_style.color,
1359                                underline: ime_style.underline,
1360                                ..Default::default()
1361                            }],
1362                            None,
1363                        );
1364
1365                        // Paint background to cover terminal text behind marked text
1366                        let ime_background_bounds = Bounds::new(
1367                            ime_position,
1368                            size(shaped_line.width, layout.dimensions.line_height),
1369                        );
1370                        window.paint_quad(fill(ime_background_bounds, layout.background_color));
1371
1372                        shaped_line
1373                            .paint(
1374                                ime_position,
1375                                layout.dimensions.line_height,
1376                                gpui::TextAlign::Left,
1377                                None,
1378                                window,
1379                                cx,
1380                            )
1381                            .log_err();
1382                    }
1383
1384                    if self.cursor_visible
1385                        && marked_text_cloned.is_none()
1386                        && let Some(mut cursor) = original_cursor
1387                    {
1388                        cursor.paint(origin, window, cx);
1389                    }
1390
1391                    if let Some(mut element) = block_below_cursor_element {
1392                        element.paint(window, cx);
1393                    }
1394
1395                    if let Some(mut element) = hyperlink_tooltip {
1396                        element.paint(window, cx);
1397                    }
1398
1399                    log::debug!(
1400                        "Terminal paint: {} text runs, {} rects, \
1401                        text paint took {:?}, total paint took {total_paint_time:?}",
1402                        layout.batched_text_runs.len(),
1403                        layout.rects.len(),
1404                        text_paint_time,
1405                        total_paint_time = paint_start.elapsed()
1406                    );
1407                },
1408            );
1409        });
1410    }
1411}
1412
1413impl IntoElement for TerminalElement {
1414    type Element = Self;
1415
1416    fn into_element(self) -> Self::Element {
1417        self
1418    }
1419}
1420
1421struct TerminalInputHandler {
1422    terminal: Entity<Terminal>,
1423    terminal_view: Entity<TerminalView>,
1424    workspace: WeakEntity<Workspace>,
1425    cursor_bounds: Option<Bounds<Pixels>>,
1426}
1427
1428impl InputHandler for TerminalInputHandler {
1429    fn selected_text_range(
1430        &mut self,
1431        _ignore_disabled_input: bool,
1432        _: &mut Window,
1433        cx: &mut App,
1434    ) -> Option<UTF16Selection> {
1435        if self
1436            .terminal
1437            .read(cx)
1438            .last_content
1439            .mode
1440            .contains(TermMode::ALT_SCREEN)
1441        {
1442            None
1443        } else {
1444            Some(UTF16Selection {
1445                range: 0..0,
1446                reversed: false,
1447            })
1448        }
1449    }
1450
1451    fn marked_text_range(
1452        &mut self,
1453        _window: &mut Window,
1454        cx: &mut App,
1455    ) -> Option<std::ops::Range<usize>> {
1456        self.terminal_view.read(cx).marked_text_range()
1457    }
1458
1459    fn text_for_range(
1460        &mut self,
1461        _: std::ops::Range<usize>,
1462        _: &mut Option<std::ops::Range<usize>>,
1463        _: &mut Window,
1464        _: &mut App,
1465    ) -> Option<String> {
1466        None
1467    }
1468
1469    fn replace_text_in_range(
1470        &mut self,
1471        _replacement_range: Option<std::ops::Range<usize>>,
1472        text: &str,
1473        window: &mut Window,
1474        cx: &mut App,
1475    ) {
1476        self.terminal_view.update(cx, |view, view_cx| {
1477            view.clear_marked_text(view_cx);
1478            view.commit_text(text, view_cx);
1479        });
1480
1481        self.workspace
1482            .update(cx, |this, cx| {
1483                window.invalidate_character_coordinates();
1484                let project = this.project().read(cx);
1485                let telemetry = project.client().telemetry().clone();
1486                telemetry.log_edit_event("terminal", project.is_via_remote_server());
1487            })
1488            .ok();
1489    }
1490
1491    fn replace_and_mark_text_in_range(
1492        &mut self,
1493        _range_utf16: Option<std::ops::Range<usize>>,
1494        new_text: &str,
1495        _new_marked_range: Option<std::ops::Range<usize>>,
1496        _window: &mut Window,
1497        cx: &mut App,
1498    ) {
1499        self.terminal_view.update(cx, |view, view_cx| {
1500            view.set_marked_text(new_text.to_string(), view_cx);
1501        });
1502    }
1503
1504    fn unmark_text(&mut self, _window: &mut Window, cx: &mut App) {
1505        self.terminal_view.update(cx, |view, view_cx| {
1506            view.clear_marked_text(view_cx);
1507        });
1508    }
1509
1510    fn bounds_for_range(
1511        &mut self,
1512        range_utf16: std::ops::Range<usize>,
1513        _window: &mut Window,
1514        cx: &mut App,
1515    ) -> Option<Bounds<Pixels>> {
1516        let term_bounds = self.terminal_view.read(cx).terminal_bounds(cx);
1517
1518        let mut bounds = self.cursor_bounds?;
1519        let offset_x = term_bounds.cell_width * range_utf16.start as f32;
1520        bounds.origin.x += offset_x;
1521
1522        Some(bounds)
1523    }
1524
1525    fn apple_press_and_hold_enabled(&mut self) -> bool {
1526        false
1527    }
1528
1529    fn character_index_for_point(
1530        &mut self,
1531        _point: Point<Pixels>,
1532        _window: &mut Window,
1533        _cx: &mut App,
1534    ) -> Option<usize> {
1535        None
1536    }
1537}
1538
1539pub fn is_blank(cell: &IndexedCell) -> bool {
1540    if cell.c != ' ' {
1541        return false;
1542    }
1543
1544    if cell.bg != AnsiColor::Named(NamedColor::Background) {
1545        return false;
1546    }
1547
1548    if cell.hyperlink().is_some() {
1549        return false;
1550    }
1551
1552    if cell
1553        .flags
1554        .intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
1555    {
1556        return false;
1557    }
1558
1559    true
1560}
1561
1562fn to_highlighted_range_lines(
1563    range: &RangeInclusive<AlacPoint>,
1564    layout: &LayoutState,
1565    origin: Point<Pixels>,
1566) -> Option<(Pixels, Vec<HighlightedRangeLine>)> {
1567    // Step 1. Normalize the points to be viewport relative.
1568    // When display_offset = 1, here's how the grid is arranged:
1569    //-2,0 -2,1...
1570    //--- Viewport top
1571    //-1,0 -1,1...
1572    //--------- Terminal Top
1573    // 0,0  0,1...
1574    // 1,0  1,1...
1575    //--- Viewport Bottom
1576    // 2,0  2,1...
1577    //--------- Terminal Bottom
1578
1579    // Normalize to viewport relative, from terminal relative.
1580    // lines are i32s, which are negative above the top left corner of the terminal
1581    // If the user has scrolled, we use the display_offset to tell us which offset
1582    // of the grid data we should be looking at. But for the rendering step, we don't
1583    // want negatives. We want things relative to the 'viewport' (the area of the grid
1584    // which is currently shown according to the display offset)
1585    let unclamped_start = AlacPoint::new(
1586        range.start().line + layout.display_offset,
1587        range.start().column,
1588    );
1589    let unclamped_end =
1590        AlacPoint::new(range.end().line + layout.display_offset, range.end().column);
1591
1592    // Step 2. Clamp range to viewport, and return None if it doesn't overlap
1593    if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.dimensions.num_lines() as i32 {
1594        return None;
1595    }
1596
1597    let clamped_start_line = unclamped_start.line.0.max(0) as usize;
1598
1599    let clamped_end_line = unclamped_end
1600        .line
1601        .0
1602        .min(layout.dimensions.num_lines() as i32) as usize;
1603
1604    // Convert the start of the range to pixels
1605    let start_y = origin.y + clamped_start_line as f32 * layout.dimensions.line_height;
1606
1607    // Step 3. Expand ranges that cross lines into a collection of single-line ranges.
1608    //  (also convert to pixels)
1609    let mut highlighted_range_lines = Vec::new();
1610    for line in clamped_start_line..=clamped_end_line {
1611        let mut line_start = 0;
1612        let mut line_end = layout.dimensions.columns();
1613
1614        if line == clamped_start_line && unclamped_start.line.0 >= 0 {
1615            line_start = unclamped_start.column.0;
1616        }
1617        if line == clamped_end_line && unclamped_end.line.0 <= layout.dimensions.num_lines() as i32
1618        {
1619            line_end = unclamped_end.column.0 + 1; // +1 for inclusive
1620        }
1621
1622        highlighted_range_lines.push(HighlightedRangeLine {
1623            start_x: origin.x + line_start as f32 * layout.dimensions.cell_width,
1624            end_x: origin.x + line_end as f32 * layout.dimensions.cell_width,
1625        });
1626    }
1627
1628    Some((start_y, highlighted_range_lines))
1629}
1630
1631/// Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent.
1632pub fn convert_color(fg: &terminal::alacritty_terminal::vte::ansi::Color, theme: &Theme) -> Hsla {
1633    let colors = theme.colors();
1634    match fg {
1635        // Named and theme defined colors
1636        terminal::alacritty_terminal::vte::ansi::Color::Named(n) => match n {
1637            NamedColor::Black => colors.terminal_ansi_black,
1638            NamedColor::Red => colors.terminal_ansi_red,
1639            NamedColor::Green => colors.terminal_ansi_green,
1640            NamedColor::Yellow => colors.terminal_ansi_yellow,
1641            NamedColor::Blue => colors.terminal_ansi_blue,
1642            NamedColor::Magenta => colors.terminal_ansi_magenta,
1643            NamedColor::Cyan => colors.terminal_ansi_cyan,
1644            NamedColor::White => colors.terminal_ansi_white,
1645            NamedColor::BrightBlack => colors.terminal_ansi_bright_black,
1646            NamedColor::BrightRed => colors.terminal_ansi_bright_red,
1647            NamedColor::BrightGreen => colors.terminal_ansi_bright_green,
1648            NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow,
1649            NamedColor::BrightBlue => colors.terminal_ansi_bright_blue,
1650            NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta,
1651            NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan,
1652            NamedColor::BrightWhite => colors.terminal_ansi_bright_white,
1653            NamedColor::Foreground => colors.terminal_foreground,
1654            NamedColor::Background => colors.terminal_ansi_background,
1655            NamedColor::Cursor => theme.players().local().cursor,
1656            NamedColor::DimBlack => colors.terminal_ansi_dim_black,
1657            NamedColor::DimRed => colors.terminal_ansi_dim_red,
1658            NamedColor::DimGreen => colors.terminal_ansi_dim_green,
1659            NamedColor::DimYellow => colors.terminal_ansi_dim_yellow,
1660            NamedColor::DimBlue => colors.terminal_ansi_dim_blue,
1661            NamedColor::DimMagenta => colors.terminal_ansi_dim_magenta,
1662            NamedColor::DimCyan => colors.terminal_ansi_dim_cyan,
1663            NamedColor::DimWhite => colors.terminal_ansi_dim_white,
1664            NamedColor::BrightForeground => colors.terminal_bright_foreground,
1665            NamedColor::DimForeground => colors.terminal_dim_foreground,
1666        },
1667        // 'True' colors
1668        terminal::alacritty_terminal::vte::ansi::Color::Spec(rgb) => {
1669            terminal::rgba_color(rgb.r, rgb.g, rgb.b)
1670        }
1671        // 8 bit, indexed colors
1672        terminal::alacritty_terminal::vte::ansi::Color::Indexed(i) => {
1673            terminal::get_color_at_index(*i as usize, theme)
1674        }
1675    }
1676}
1677
1678#[cfg(test)]
1679mod tests {
1680    use super::*;
1681    use gpui::{AbsoluteLength, Hsla, font};
1682    use ui::utils::apca_contrast;
1683
1684    #[test]
1685    fn test_is_decorative_character() {
1686        // Box Drawing characters (U+2500 to U+257F)
1687        assert!(TerminalElement::is_decorative_character('─')); // U+2500
1688        assert!(TerminalElement::is_decorative_character('│')); // U+2502
1689        assert!(TerminalElement::is_decorative_character('┌')); // U+250C
1690        assert!(TerminalElement::is_decorative_character('┐')); // U+2510
1691        assert!(TerminalElement::is_decorative_character('└')); // U+2514
1692        assert!(TerminalElement::is_decorative_character('┘')); // U+2518
1693        assert!(TerminalElement::is_decorative_character('┼')); // U+253C
1694
1695        // Block Elements (U+2580 to U+259F)
1696        assert!(TerminalElement::is_decorative_character('▀')); // U+2580
1697        assert!(TerminalElement::is_decorative_character('▄')); // U+2584
1698        assert!(TerminalElement::is_decorative_character('█')); // U+2588
1699        assert!(TerminalElement::is_decorative_character('░')); // U+2591
1700        assert!(TerminalElement::is_decorative_character('▒')); // U+2592
1701        assert!(TerminalElement::is_decorative_character('▓')); // U+2593
1702
1703        // Geometric Shapes - block/box-like subset (U+25A0 to U+25D7)
1704        assert!(TerminalElement::is_decorative_character('■')); // U+25A0
1705        assert!(TerminalElement::is_decorative_character('□')); // U+25A1
1706        assert!(TerminalElement::is_decorative_character('▲')); // U+25B2
1707        assert!(TerminalElement::is_decorative_character('▼')); // U+25BC
1708        assert!(TerminalElement::is_decorative_character('◆')); // U+25C6
1709        assert!(TerminalElement::is_decorative_character('●')); // U+25CF
1710
1711        // The specific character from the issue
1712        assert!(TerminalElement::is_decorative_character('◗')); // U+25D7
1713        assert!(TerminalElement::is_decorative_character('◘')); // U+25D8 (now included in Geometric Shapes)
1714        assert!(TerminalElement::is_decorative_character('◙')); // U+25D9 (now included in Geometric Shapes)
1715
1716        // Powerline symbols (Private Use Area)
1717        assert!(TerminalElement::is_decorative_character('\u{E0B0}')); // Powerline right triangle
1718        assert!(TerminalElement::is_decorative_character('\u{E0B2}')); // Powerline left triangle
1719        assert!(TerminalElement::is_decorative_character('\u{E0B4}')); // Powerline right half circle (the actual issue!)
1720        assert!(TerminalElement::is_decorative_character('\u{E0B6}')); // Powerline left half circle
1721        assert!(TerminalElement::is_decorative_character('\u{E0CA}')); // Powerline mirrored ice waveform
1722        assert!(TerminalElement::is_decorative_character('\u{E0D7}')); // Powerline left triangle inverted
1723
1724        // Characters that should NOT be considered decorative
1725        assert!(!TerminalElement::is_decorative_character('A')); // Regular letter
1726        assert!(!TerminalElement::is_decorative_character('$')); // Symbol
1727        assert!(!TerminalElement::is_decorative_character(' ')); // Space
1728        assert!(!TerminalElement::is_decorative_character('←')); // U+2190 (Arrow, not in our ranges)
1729        assert!(!TerminalElement::is_decorative_character('→')); // U+2192 (Arrow, not in our ranges)
1730        assert!(!TerminalElement::is_decorative_character('\u{F00C}')); // Font Awesome check (icon, needs contrast)
1731        assert!(!TerminalElement::is_decorative_character('\u{E711}')); // Devicons (icon, needs contrast)
1732        assert!(!TerminalElement::is_decorative_character('\u{EA71}')); // Codicons folder (icon, needs contrast)
1733        assert!(!TerminalElement::is_decorative_character('\u{F401}')); // Octicons (icon, needs contrast)
1734        assert!(!TerminalElement::is_decorative_character('\u{1F600}')); // Emoji (not in our ranges)
1735    }
1736
1737    #[test]
1738    fn test_decorative_character_boundary_cases() {
1739        // Test exact boundaries of our ranges
1740        // Box Drawing range boundaries
1741        assert!(TerminalElement::is_decorative_character('\u{2500}')); // First char
1742        assert!(TerminalElement::is_decorative_character('\u{257F}')); // Last char
1743        assert!(!TerminalElement::is_decorative_character('\u{24FF}')); // Just before
1744
1745        // Block Elements range boundaries
1746        assert!(TerminalElement::is_decorative_character('\u{2580}')); // First char
1747        assert!(TerminalElement::is_decorative_character('\u{259F}')); // Last char
1748
1749        // Geometric Shapes subset boundaries
1750        assert!(TerminalElement::is_decorative_character('\u{25A0}')); // First char
1751        assert!(TerminalElement::is_decorative_character('\u{25FF}')); // Last char
1752        assert!(!TerminalElement::is_decorative_character('\u{2600}')); // Just after
1753    }
1754
1755    #[test]
1756    fn test_decorative_characters_bypass_contrast_adjustment() {
1757        // Decorative characters should not be affected by contrast adjustment
1758
1759        // The specific character from issue #34234
1760        let problematic_char = '◗'; // U+25D7
1761        assert!(
1762            TerminalElement::is_decorative_character(problematic_char),
1763            "Character ◗ (U+25D7) should be recognized as decorative"
1764        );
1765
1766        // Verify some other commonly used decorative characters
1767        assert!(TerminalElement::is_decorative_character('│')); // Vertical line
1768        assert!(TerminalElement::is_decorative_character('─')); // Horizontal line
1769        assert!(TerminalElement::is_decorative_character('█')); // Full block
1770        assert!(TerminalElement::is_decorative_character('▓')); // Dark shade
1771        assert!(TerminalElement::is_decorative_character('■')); // Black square
1772        assert!(TerminalElement::is_decorative_character('●')); // Black circle
1773
1774        // Verify normal text characters are NOT decorative
1775        assert!(!TerminalElement::is_decorative_character('A'));
1776        assert!(!TerminalElement::is_decorative_character('1'));
1777        assert!(!TerminalElement::is_decorative_character('$'));
1778        assert!(!TerminalElement::is_decorative_character(' '));
1779    }
1780
1781    #[test]
1782    fn test_contrast_adjustment_logic() {
1783        // Test the core contrast adjustment logic without needing full app context
1784
1785        // Test case 1: Light colors (poor contrast)
1786        let white_fg = gpui::Hsla {
1787            h: 0.0,
1788            s: 0.0,
1789            l: 1.0,
1790            a: 1.0,
1791        };
1792        let light_gray_bg = gpui::Hsla {
1793            h: 0.0,
1794            s: 0.0,
1795            l: 0.95,
1796            a: 1.0,
1797        };
1798
1799        // Should have poor contrast
1800        let actual_contrast = apca_contrast(white_fg, light_gray_bg).abs();
1801        assert!(
1802            actual_contrast < 30.0,
1803            "White on light gray should have poor APCA contrast: {}",
1804            actual_contrast
1805        );
1806
1807        // After adjustment with minimum APCA contrast of 45, should be darker
1808        let adjusted = ensure_minimum_contrast(white_fg, light_gray_bg, 45.0);
1809        assert!(
1810            adjusted.l < white_fg.l,
1811            "Adjusted color should be darker than original"
1812        );
1813        let adjusted_contrast = apca_contrast(adjusted, light_gray_bg).abs();
1814        assert!(adjusted_contrast >= 45.0, "Should meet minimum contrast");
1815
1816        // Test case 2: Dark colors (poor contrast)
1817        let black_fg = gpui::Hsla {
1818            h: 0.0,
1819            s: 0.0,
1820            l: 0.0,
1821            a: 1.0,
1822        };
1823        let dark_gray_bg = gpui::Hsla {
1824            h: 0.0,
1825            s: 0.0,
1826            l: 0.05,
1827            a: 1.0,
1828        };
1829
1830        // Should have poor contrast
1831        let actual_contrast = apca_contrast(black_fg, dark_gray_bg).abs();
1832        assert!(
1833            actual_contrast < 30.0,
1834            "Black on dark gray should have poor APCA contrast: {}",
1835            actual_contrast
1836        );
1837
1838        // After adjustment with minimum APCA contrast of 45, should be lighter
1839        let adjusted = ensure_minimum_contrast(black_fg, dark_gray_bg, 45.0);
1840        assert!(
1841            adjusted.l > black_fg.l,
1842            "Adjusted color should be lighter than original"
1843        );
1844        let adjusted_contrast = apca_contrast(adjusted, dark_gray_bg).abs();
1845        assert!(adjusted_contrast >= 45.0, "Should meet minimum contrast");
1846
1847        // Test case 3: Already good contrast
1848        let good_contrast = ensure_minimum_contrast(black_fg, white_fg, 45.0);
1849        assert_eq!(
1850            good_contrast, black_fg,
1851            "Good contrast should not be adjusted"
1852        );
1853    }
1854
1855    #[test]
1856    fn test_true_color_red_blue_not_washed_out_on_dark_bg() {
1857        // Red and blue have inherently low perceptual luminance in APCA.
1858        // Pure #ff0000 only achieves Lc ~35 against #1e1e1e — below the
1859        // default Lc 45 threshold. ensure_minimum_contrast would lighten
1860        // them, washing out the color. This is why cell_style skips the
1861        // adjustment for Color::Spec (24-bit true color).
1862        let dark_bg = gpui::Hsla {
1863            h: 0.0,
1864            s: 0.0,
1865            l: 0.05,
1866            a: 1.0,
1867        };
1868
1869        for (name, r, g, b) in [
1870            ("red", 225, 80, 80),
1871            ("blue", 80, 80, 225),
1872            ("pure red", 255, 0, 0),
1873        ] {
1874            let color = terminal::rgba_color(r, g, b);
1875            let contrast = apca_contrast(color, dark_bg).abs();
1876            assert!(
1877                contrast < 45.0,
1878                "{name} should have APCA < 45 on dark bg, got {contrast}",
1879            );
1880
1881            let adjusted = ensure_minimum_contrast(color, dark_bg, 45.0);
1882            assert!(
1883                adjusted.l > color.l,
1884                "{name} would be lightened by contrast adjustment (l: {} -> {})",
1885                color.l,
1886                adjusted.l,
1887            );
1888        }
1889    }
1890
1891    #[test]
1892    fn test_white_on_white_contrast_issue() {
1893        // This test reproduces the exact issue from the bug report
1894        // where white ANSI text on white background should be adjusted
1895
1896        // Simulate One Light theme colors
1897        let white_fg = gpui::Hsla {
1898            h: 0.0,
1899            s: 0.0,
1900            l: 0.98, // #fafafaff is approximately 98% lightness
1901            a: 1.0,
1902        };
1903        let white_bg = gpui::Hsla {
1904            h: 0.0,
1905            s: 0.0,
1906            l: 0.98, // Same as foreground - this is the problem!
1907            a: 1.0,
1908        };
1909
1910        // With minimum contrast of 0.0, no adjustment should happen
1911        let no_adjust = ensure_minimum_contrast(white_fg, white_bg, 0.0);
1912        assert_eq!(no_adjust, white_fg, "No adjustment with min_contrast 0.0");
1913
1914        // With minimum APCA contrast of 15, it should adjust to a darker color
1915        let adjusted = ensure_minimum_contrast(white_fg, white_bg, 15.0);
1916        assert!(
1917            adjusted.l < white_fg.l,
1918            "White on white should become darker, got l={}",
1919            adjusted.l
1920        );
1921
1922        // Verify the contrast is now acceptable
1923        let new_contrast = apca_contrast(adjusted, white_bg).abs();
1924        assert!(
1925            new_contrast >= 15.0,
1926            "Adjusted APCA contrast {} should be >= 15.0",
1927            new_contrast
1928        );
1929    }
1930
1931    #[test]
1932    fn test_batched_text_run_can_append() {
1933        let style1 = TextRun {
1934            len: 1,
1935            font: font("Helvetica"),
1936            color: Hsla::red(),
1937            ..Default::default()
1938        };
1939
1940        let style2 = TextRun {
1941            len: 1,
1942            font: font("Helvetica"),
1943            color: Hsla::red(),
1944            ..Default::default()
1945        };
1946
1947        let style3 = TextRun {
1948            len: 1,
1949            font: font("Helvetica"),
1950            color: Hsla::blue(), // Different color
1951            ..Default::default()
1952        };
1953
1954        let font_size = AbsoluteLength::Pixels(px(12.0));
1955        let batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'a', style1, font_size);
1956
1957        // Should be able to append same style
1958        assert!(batch.can_append(&style2));
1959
1960        // Should not be able to append different style
1961        assert!(!batch.can_append(&style3));
1962    }
1963
1964    #[test]
1965    fn test_batched_text_run_append() {
1966        let style = TextRun {
1967            len: 1,
1968            font: font("Helvetica"),
1969            color: Hsla::red(),
1970            ..Default::default()
1971        };
1972
1973        let font_size = AbsoluteLength::Pixels(px(12.0));
1974        let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'a', style, font_size);
1975
1976        assert_eq!(batch.text, "a");
1977        assert_eq!(batch.cell_count, 1);
1978        assert_eq!(batch.style.len, 1);
1979
1980        batch.append_char('b');
1981
1982        assert_eq!(batch.text, "ab");
1983        assert_eq!(batch.cell_count, 2);
1984        assert_eq!(batch.style.len, 2);
1985
1986        batch.append_char('c');
1987
1988        assert_eq!(batch.text, "abc");
1989        assert_eq!(batch.cell_count, 3);
1990        assert_eq!(batch.style.len, 3);
1991    }
1992
1993    #[test]
1994    fn test_batched_text_run_append_char() {
1995        let style = TextRun {
1996            len: 1,
1997            font: font("Helvetica"),
1998            color: Hsla::red(),
1999            ..Default::default()
2000        };
2001
2002        let font_size = AbsoluteLength::Pixels(px(12.0));
2003        let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'x', style, font_size);
2004
2005        assert_eq!(batch.text, "x");
2006        assert_eq!(batch.cell_count, 1);
2007        assert_eq!(batch.style.len, 1);
2008
2009        batch.append_char('y');
2010
2011        assert_eq!(batch.text, "xy");
2012        assert_eq!(batch.cell_count, 2);
2013        assert_eq!(batch.style.len, 2);
2014
2015        // Test with multi-byte character
2016        batch.append_char('😀');
2017
2018        assert_eq!(batch.text, "xy😀");
2019        assert_eq!(batch.cell_count, 3);
2020        assert_eq!(batch.style.len, 6); // 1 + 1 + 4 bytes for emoji
2021    }
2022
2023    #[test]
2024    fn test_batched_text_run_append_zero_width_char() {
2025        let style = TextRun {
2026            len: 1,
2027            font: font("Helvetica"),
2028            color: Hsla::red(),
2029            ..Default::default()
2030        };
2031
2032        let font_size = AbsoluteLength::Pixels(px(12.0));
2033        let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'x', style, font_size);
2034
2035        let combining = '\u{0301}';
2036        batch.append_zero_width_chars(&[combining]);
2037
2038        assert_eq!(batch.text, format!("x{}", combining));
2039        assert_eq!(batch.cell_count, 1);
2040        assert_eq!(batch.style.len, 1 + combining.len_utf8());
2041    }
2042
2043    #[test]
2044    fn test_background_region_can_merge() {
2045        let color1 = Hsla::red();
2046        let color2 = Hsla::blue();
2047
2048        // Test horizontal merging
2049        let mut region1 = BackgroundRegion::new(0, 0, color1);
2050        region1.end_col = 5;
2051        let region2 = BackgroundRegion::new(0, 6, color1);
2052        assert!(region1.can_merge_with(&region2));
2053
2054        // Test vertical merging with same column span
2055        let mut region3 = BackgroundRegion::new(0, 0, color1);
2056        region3.end_col = 5;
2057        let mut region4 = BackgroundRegion::new(1, 0, color1);
2058        region4.end_col = 5;
2059        assert!(region3.can_merge_with(&region4));
2060
2061        // Test cannot merge different colors
2062        let region5 = BackgroundRegion::new(0, 0, color1);
2063        let region6 = BackgroundRegion::new(0, 1, color2);
2064        assert!(!region5.can_merge_with(&region6));
2065
2066        // Test cannot merge non-adjacent regions
2067        let region7 = BackgroundRegion::new(0, 0, color1);
2068        let region8 = BackgroundRegion::new(0, 2, color1);
2069        assert!(!region7.can_merge_with(&region8));
2070
2071        // Test cannot merge vertical regions with different column spans
2072        let mut region9 = BackgroundRegion::new(0, 0, color1);
2073        region9.end_col = 5;
2074        let mut region10 = BackgroundRegion::new(1, 0, color1);
2075        region10.end_col = 6;
2076        assert!(!region9.can_merge_with(&region10));
2077    }
2078
2079    #[test]
2080    fn test_background_region_merge() {
2081        let color = Hsla::red();
2082
2083        // Test horizontal merge
2084        let mut region1 = BackgroundRegion::new(0, 0, color);
2085        region1.end_col = 5;
2086        let mut region2 = BackgroundRegion::new(0, 6, color);
2087        region2.end_col = 10;
2088        region1.merge_with(&region2);
2089        assert_eq!(region1.start_col, 0);
2090        assert_eq!(region1.end_col, 10);
2091        assert_eq!(region1.start_line, 0);
2092        assert_eq!(region1.end_line, 0);
2093
2094        // Test vertical merge
2095        let mut region3 = BackgroundRegion::new(0, 0, color);
2096        region3.end_col = 5;
2097        let mut region4 = BackgroundRegion::new(1, 0, color);
2098        region4.end_col = 5;
2099        region3.merge_with(&region4);
2100        assert_eq!(region3.start_col, 0);
2101        assert_eq!(region3.end_col, 5);
2102        assert_eq!(region3.start_line, 0);
2103        assert_eq!(region3.end_line, 1);
2104    }
2105
2106    #[test]
2107    fn test_merge_background_regions() {
2108        let color = Hsla::red();
2109
2110        // Test merging multiple adjacent regions
2111        let regions = vec![
2112            BackgroundRegion::new(0, 0, color),
2113            BackgroundRegion::new(0, 1, color),
2114            BackgroundRegion::new(0, 2, color),
2115            BackgroundRegion::new(1, 0, color),
2116            BackgroundRegion::new(1, 1, color),
2117            BackgroundRegion::new(1, 2, color),
2118        ];
2119
2120        let merged = merge_background_regions(regions);
2121        assert_eq!(merged.len(), 1);
2122        assert_eq!(merged[0].start_line, 0);
2123        assert_eq!(merged[0].end_line, 1);
2124        assert_eq!(merged[0].start_col, 0);
2125        assert_eq!(merged[0].end_col, 2);
2126
2127        // Test with non-mergeable regions
2128        let color2 = Hsla::blue();
2129        let regions2 = vec![
2130            BackgroundRegion::new(0, 0, color),
2131            BackgroundRegion::new(0, 2, color),  // Gap at column 1
2132            BackgroundRegion::new(1, 0, color2), // Different color
2133        ];
2134
2135        let merged2 = merge_background_regions(regions2);
2136        assert_eq!(merged2.len(), 3);
2137    }
2138
2139    #[test]
2140    fn test_screen_position_filtering_with_positive_lines() {
2141        // Test the unified screen-position-based filtering approach.
2142        // This works for both Scrollable and Inline modes because we filter
2143        // by enumerated line group index, not by cell.point.line values.
2144        use itertools::Itertools;
2145        use terminal::IndexedCell;
2146        use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
2147        use terminal::alacritty_terminal::term::cell::Cell;
2148
2149        // Create mock cells for lines 0-23 (typical terminal with 24 visible lines)
2150        let mut cells = Vec::new();
2151        for line in 0..24i32 {
2152            for col in 0..3i32 {
2153                cells.push(IndexedCell {
2154                    point: AlacPoint::new(Line(line), Column(col as usize)),
2155                    cell: Cell::default(),
2156                });
2157            }
2158        }
2159
2160        // Scenario: Terminal partially scrolled above viewport
2161        // First 5 lines (0-4) are clipped, lines 5-15 should be visible
2162        let rows_above_viewport = 5usize;
2163        let visible_row_count = 11usize;
2164
2165        // Apply the same filtering logic as in the render code
2166        let filtered: Vec<_> = cells
2167            .iter()
2168            .chunk_by(|c| c.point.line)
2169            .into_iter()
2170            .skip(rows_above_viewport)
2171            .take(visible_row_count)
2172            .flat_map(|(_, line_cells)| line_cells)
2173            .collect();
2174
2175        // Should have lines 5-15 (11 lines * 3 cells each = 33 cells)
2176        assert_eq!(filtered.len(), 11 * 3, "Should have 33 cells for 11 lines");
2177
2178        // First filtered cell should be line 5
2179        assert_eq!(
2180            filtered.first().unwrap().point.line,
2181            Line(5),
2182            "First cell should be on line 5"
2183        );
2184
2185        // Last filtered cell should be line 15
2186        assert_eq!(
2187            filtered.last().unwrap().point.line,
2188            Line(15),
2189            "Last cell should be on line 15"
2190        );
2191    }
2192
2193    #[test]
2194    fn test_screen_position_filtering_with_negative_lines() {
2195        // This is the key test! In Scrollable mode, cells have NEGATIVE line numbers
2196        // for scrollback history. The screen-position filtering approach works because
2197        // we filter by enumerated line group index, not by cell.point.line values.
2198        use itertools::Itertools;
2199        use terminal::IndexedCell;
2200        use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
2201        use terminal::alacritty_terminal::term::cell::Cell;
2202
2203        // Simulate cells from a scrolled terminal with scrollback
2204        // These have negative line numbers representing scrollback history
2205        let mut scrollback_cells = Vec::new();
2206        for line in -588i32..=-578i32 {
2207            for col in 0..80i32 {
2208                scrollback_cells.push(IndexedCell {
2209                    point: AlacPoint::new(Line(line), Column(col as usize)),
2210                    cell: Cell::default(),
2211                });
2212            }
2213        }
2214
2215        // Scenario: First 3 screen rows clipped, show next 5 rows
2216        let rows_above_viewport = 3usize;
2217        let visible_row_count = 5usize;
2218
2219        // Apply the same filtering logic as in the render code
2220        let filtered: Vec<_> = scrollback_cells
2221            .iter()
2222            .chunk_by(|c| c.point.line)
2223            .into_iter()
2224            .skip(rows_above_viewport)
2225            .take(visible_row_count)
2226            .flat_map(|(_, line_cells)| line_cells)
2227            .collect();
2228
2229        // Should have 5 lines * 80 cells = 400 cells
2230        assert_eq!(filtered.len(), 5 * 80, "Should have 400 cells for 5 lines");
2231
2232        // First filtered cell should be line -585 (skipped 3 lines from -588)
2233        assert_eq!(
2234            filtered.first().unwrap().point.line,
2235            Line(-585),
2236            "First cell should be on line -585"
2237        );
2238
2239        // Last filtered cell should be line -581 (5 lines: -585, -584, -583, -582, -581)
2240        assert_eq!(
2241            filtered.last().unwrap().point.line,
2242            Line(-581),
2243            "Last cell should be on line -581"
2244        );
2245    }
2246
2247    #[test]
2248    fn test_screen_position_filtering_skip_all() {
2249        // Test what happens when we skip more rows than exist
2250        use itertools::Itertools;
2251        use terminal::IndexedCell;
2252        use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
2253        use terminal::alacritty_terminal::term::cell::Cell;
2254
2255        let mut cells = Vec::new();
2256        for line in 0..10i32 {
2257            cells.push(IndexedCell {
2258                point: AlacPoint::new(Line(line), Column(0)),
2259                cell: Cell::default(),
2260            });
2261        }
2262
2263        // Skip more rows than exist
2264        let rows_above_viewport = 100usize;
2265        let visible_row_count = 5usize;
2266
2267        let filtered: Vec<_> = cells
2268            .iter()
2269            .chunk_by(|c| c.point.line)
2270            .into_iter()
2271            .skip(rows_above_viewport)
2272            .take(visible_row_count)
2273            .flat_map(|(_, line_cells)| line_cells)
2274            .collect();
2275
2276        assert_eq!(
2277            filtered.len(),
2278            0,
2279            "Should have no cells when all are skipped"
2280        );
2281    }
2282
2283    #[test]
2284    fn test_layout_grid_positioning_math() {
2285        // Test the math that layout_grid uses for positioning.
2286        // When we skip N rows, we pass N as start_line_offset to layout_grid,
2287        // which positions the first visible line at screen row N.
2288
2289        // Scenario: Terminal at y=-100px, line_height=20px
2290        // First 5 screen rows are above viewport (clipped)
2291        // So we skip 5 rows and pass offset=5 to layout_grid
2292
2293        let terminal_origin_y = -100.0f32;
2294        let line_height = 20.0f32;
2295        let rows_skipped = 5;
2296
2297        // The first visible line (at offset 5) renders at:
2298        // y = terminal_origin + offset * line_height = -100 + 5*20 = 0
2299        let first_visible_y = terminal_origin_y + rows_skipped as f32 * line_height;
2300        assert_eq!(
2301            first_visible_y, 0.0,
2302            "First visible line should be at viewport top (y=0)"
2303        );
2304
2305        // The 6th visible line (at offset 10) renders at:
2306        let sixth_visible_y = terminal_origin_y + (rows_skipped + 5) as f32 * line_height;
2307        assert_eq!(
2308            sixth_visible_y, 100.0,
2309            "6th visible line should be at y=100"
2310        );
2311    }
2312
2313    #[test]
2314    fn test_unified_filtering_works_for_both_modes() {
2315        // This test proves that the unified screen-position filtering approach
2316        // works for BOTH positive line numbers (Inline mode) and negative line
2317        // numbers (Scrollable mode with scrollback).
2318        //
2319        // The key insight: we filter by enumerated line group index (screen position),
2320        // not by cell.point.line values. This makes the filtering agnostic to the
2321        // actual line numbers in the cells.
2322        use itertools::Itertools;
2323        use terminal::IndexedCell;
2324        use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
2325        use terminal::alacritty_terminal::term::cell::Cell;
2326
2327        // Test with positive line numbers (Inline mode style)
2328        let positive_cells: Vec<_> = (0..10i32)
2329            .flat_map(|line| {
2330                (0..3i32).map(move |col| IndexedCell {
2331                    point: AlacPoint::new(Line(line), Column(col as usize)),
2332                    cell: Cell::default(),
2333                })
2334            })
2335            .collect();
2336
2337        // Test with negative line numbers (Scrollable mode with scrollback)
2338        let negative_cells: Vec<_> = (-10i32..0i32)
2339            .flat_map(|line| {
2340                (0..3i32).map(move |col| IndexedCell {
2341                    point: AlacPoint::new(Line(line), Column(col as usize)),
2342                    cell: Cell::default(),
2343                })
2344            })
2345            .collect();
2346
2347        let rows_to_skip = 3usize;
2348        let rows_to_take = 4usize;
2349
2350        // Filter positive cells
2351        let positive_filtered: Vec<_> = positive_cells
2352            .iter()
2353            .chunk_by(|c| c.point.line)
2354            .into_iter()
2355            .skip(rows_to_skip)
2356            .take(rows_to_take)
2357            .flat_map(|(_, cells)| cells)
2358            .collect();
2359
2360        // Filter negative cells
2361        let negative_filtered: Vec<_> = negative_cells
2362            .iter()
2363            .chunk_by(|c| c.point.line)
2364            .into_iter()
2365            .skip(rows_to_skip)
2366            .take(rows_to_take)
2367            .flat_map(|(_, cells)| cells)
2368            .collect();
2369
2370        // Both should have same count: 4 lines * 3 cells = 12
2371        assert_eq!(positive_filtered.len(), 12);
2372        assert_eq!(negative_filtered.len(), 12);
2373
2374        // Positive: lines 3, 4, 5, 6
2375        assert_eq!(positive_filtered.first().unwrap().point.line, Line(3));
2376        assert_eq!(positive_filtered.last().unwrap().point.line, Line(6));
2377
2378        // Negative: lines -7, -6, -5, -4
2379        assert_eq!(negative_filtered.first().unwrap().point.line, Line(-7));
2380        assert_eq!(negative_filtered.last().unwrap().point.line, Line(-4));
2381    }
2382}