list.rs

   1//! A list element that can be used to render a large number of differently sized elements
   2//! efficiently. Clients of this API need to ensure that elements outside of the scrolled
   3//! area do not change their height for this element to function correctly. If your elements
   4//! do change height, notify the list element via [`ListState::splice`] or [`ListState::reset`].
   5//! In order to minimize re-renders, this element's state is stored intrusively
   6//! on your own views, so that your code can coordinate directly with the list element's cached state.
   7//!
   8//! If all of your elements are the same height, see [`crate::UniformList`] for a simpler API
   9
  10use crate::{
  11    AnyElement, App, AvailableSpace, Bounds, ContentMask, DispatchPhase, Edges, Element, EntityId,
  12    FocusHandle, GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, IntoElement,
  13    Overflow, Pixels, Point, ScrollDelta, ScrollWheelEvent, Size, Style, StyleRefinement, Styled,
  14    Window, point, px, size,
  15};
  16use collections::VecDeque;
  17use refineable::Refineable as _;
  18use std::{cell::RefCell, ops::Range, rc::Rc};
  19use sum_tree::{Bias, Dimensions, SumTree};
  20
  21type RenderItemFn = dyn FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static;
  22
  23/// Construct a new list element
  24pub fn list(
  25    state: ListState,
  26    render_item: impl FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static,
  27) -> List {
  28    List {
  29        state,
  30        render_item: Box::new(render_item),
  31        style: StyleRefinement::default(),
  32        sizing_behavior: ListSizingBehavior::default(),
  33    }
  34}
  35
  36/// A list element
  37pub struct List {
  38    state: ListState,
  39    render_item: Box<RenderItemFn>,
  40    style: StyleRefinement,
  41    sizing_behavior: ListSizingBehavior,
  42}
  43
  44impl List {
  45    /// Set the sizing behavior for the list.
  46    pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
  47        self.sizing_behavior = behavior;
  48        self
  49    }
  50}
  51
  52/// The list state that views must hold on behalf of the list element.
  53#[derive(Clone)]
  54pub struct ListState(Rc<RefCell<StateInner>>);
  55
  56impl std::fmt::Debug for ListState {
  57    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
  58        f.write_str("ListState")
  59    }
  60}
  61
  62struct StateInner {
  63    last_layout_bounds: Option<Bounds<Pixels>>,
  64    last_padding: Option<Edges<Pixels>>,
  65    items: SumTree<ListItem>,
  66    logical_scroll_top: Option<ListOffset>,
  67    alignment: ListAlignment,
  68    overdraw: Pixels,
  69    reset: bool,
  70    #[allow(clippy::type_complexity)]
  71    scroll_handler: Option<Box<dyn FnMut(&ListScrollEvent, &mut Window, &mut App)>>,
  72    scrollbar_drag_start_height: Option<Pixels>,
  73    measuring_behavior: ListMeasuringBehavior,
  74}
  75
  76/// Whether the list is scrolling from top to bottom or bottom to top.
  77#[derive(Clone, Copy, Debug, Eq, PartialEq)]
  78pub enum ListAlignment {
  79    /// The list is scrolling from top to bottom, like most lists.
  80    Top,
  81    /// The list is scrolling from bottom to top, like a chat log.
  82    Bottom,
  83}
  84
  85/// A scroll event that has been converted to be in terms of the list's items.
  86pub struct ListScrollEvent {
  87    /// The range of items currently visible in the list, after applying the scroll event.
  88    pub visible_range: Range<usize>,
  89
  90    /// The number of items that are currently visible in the list, after applying the scroll event.
  91    pub count: usize,
  92
  93    /// Whether the list has been scrolled.
  94    pub is_scrolled: bool,
  95}
  96
  97/// The sizing behavior to apply during layout.
  98#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
  99pub enum ListSizingBehavior {
 100    /// The list should calculate its size based on the size of its items.
 101    Infer,
 102    /// The list should not calculate a fixed size.
 103    #[default]
 104    Auto,
 105}
 106
 107/// The measuring behavior to apply during layout.
 108#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 109pub enum ListMeasuringBehavior {
 110    /// Measure all items in the list.
 111    /// Note: This can be expensive for the first frame in a large list.
 112    Measure(bool),
 113    /// Only measure visible items
 114    #[default]
 115    Visible,
 116}
 117
 118impl ListMeasuringBehavior {
 119    fn reset(&mut self) {
 120        match self {
 121            ListMeasuringBehavior::Measure(has_measured) => *has_measured = false,
 122            ListMeasuringBehavior::Visible => {}
 123        }
 124    }
 125}
 126
 127/// The horizontal sizing behavior to apply during layout.
 128#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 129pub enum ListHorizontalSizingBehavior {
 130    /// List items' width can never exceed the width of the list.
 131    #[default]
 132    FitList,
 133    /// List items' width may go over the width of the list, if any item is wider.
 134    Unconstrained,
 135}
 136
 137struct LayoutItemsResponse {
 138    max_item_width: Pixels,
 139    scroll_top: ListOffset,
 140    item_layouts: VecDeque<ItemLayout>,
 141}
 142
 143struct ItemLayout {
 144    index: usize,
 145    element: AnyElement,
 146    size: Size<Pixels>,
 147}
 148
 149/// Frame state used by the [List] element after layout.
 150pub struct ListPrepaintState {
 151    hitbox: Hitbox,
 152    layout: LayoutItemsResponse,
 153}
 154
 155#[derive(Clone)]
 156enum ListItem {
 157    Unmeasured {
 158        focus_handle: Option<FocusHandle>,
 159    },
 160    Measured {
 161        size: Size<Pixels>,
 162        focus_handle: Option<FocusHandle>,
 163    },
 164}
 165
 166impl ListItem {
 167    fn size(&self) -> Option<Size<Pixels>> {
 168        if let ListItem::Measured { size, .. } = self {
 169            Some(*size)
 170        } else {
 171            None
 172        }
 173    }
 174
 175    fn focus_handle(&self) -> Option<FocusHandle> {
 176        match self {
 177            ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
 178                focus_handle.clone()
 179            }
 180        }
 181    }
 182
 183    fn contains_focused(&self, window: &Window, cx: &App) -> bool {
 184        match self {
 185            ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
 186                focus_handle
 187                    .as_ref()
 188                    .is_some_and(|handle| handle.contains_focused(window, cx))
 189            }
 190        }
 191    }
 192}
 193
 194#[derive(Clone, Debug, Default, PartialEq)]
 195struct ListItemSummary {
 196    count: usize,
 197    rendered_count: usize,
 198    unrendered_count: usize,
 199    height: Pixels,
 200    has_focus_handles: bool,
 201}
 202
 203#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
 204struct Count(usize);
 205
 206#[derive(Clone, Debug, Default)]
 207struct Height(Pixels);
 208
 209impl ListState {
 210    /// Construct a new list state, for storage on a view.
 211    ///
 212    /// The overdraw parameter controls how much extra space is rendered
 213    /// above and below the visible area. Elements within this area will
 214    /// be measured even though they are not visible. This can help ensure
 215    /// that the list doesn't flicker or pop in when scrolling.
 216    pub fn new(item_count: usize, alignment: ListAlignment, overdraw: Pixels) -> Self {
 217        let this = Self(Rc::new(RefCell::new(StateInner {
 218            last_layout_bounds: None,
 219            last_padding: None,
 220            items: SumTree::default(),
 221            logical_scroll_top: None,
 222            alignment,
 223            overdraw,
 224            scroll_handler: None,
 225            reset: false,
 226            scrollbar_drag_start_height: None,
 227            measuring_behavior: ListMeasuringBehavior::default(),
 228        })));
 229        this.splice(0..0, item_count);
 230        this
 231    }
 232
 233    /// Set the list to measure all items in the list in the first layout phase.
 234    ///
 235    /// This is useful for ensuring that the scrollbar size is correct instead of based on only rendered elements.
 236    pub fn measure_all(self) -> Self {
 237        self.0.borrow_mut().measuring_behavior = ListMeasuringBehavior::Measure(false);
 238        self
 239    }
 240
 241    /// Reset this instantiation of the list state.
 242    ///
 243    /// Note that this will cause scroll events to be dropped until the next paint.
 244    pub fn reset(&self, element_count: usize) {
 245        let old_count = {
 246            let state = &mut *self.0.borrow_mut();
 247            state.reset = true;
 248            state.measuring_behavior.reset();
 249            state.logical_scroll_top = None;
 250            state.scrollbar_drag_start_height = None;
 251            state.items.summary().count
 252        };
 253
 254        self.splice(0..old_count, element_count);
 255    }
 256
 257    /// The number of items in this list.
 258    pub fn item_count(&self) -> usize {
 259        self.0.borrow().items.summary().count
 260    }
 261
 262    /// Inform the list state that the items in `old_range` have been replaced
 263    /// by `count` new items that must be recalculated.
 264    pub fn splice(&self, old_range: Range<usize>, count: usize) {
 265        self.splice_focusable(old_range, (0..count).map(|_| None))
 266    }
 267
 268    /// Register with the list state that the items in `old_range` have been replaced
 269    /// by new items. As opposed to [`Self::splice`], this method allows an iterator of optional focus handles
 270    /// to be supplied to properly integrate with items in the list that can be focused. If a focused item
 271    /// is scrolled out of view, the list will continue to render it to allow keyboard interaction.
 272    pub fn splice_focusable(
 273        &self,
 274        old_range: Range<usize>,
 275        focus_handles: impl IntoIterator<Item = Option<FocusHandle>>,
 276    ) {
 277        let state = &mut *self.0.borrow_mut();
 278
 279        let mut old_items = state.items.cursor::<Count>(());
 280        let mut new_items = old_items.slice(&Count(old_range.start), Bias::Right);
 281        old_items.seek_forward(&Count(old_range.end), Bias::Right);
 282
 283        let mut spliced_count = 0;
 284        new_items.extend(
 285            focus_handles.into_iter().map(|focus_handle| {
 286                spliced_count += 1;
 287                ListItem::Unmeasured { focus_handle }
 288            }),
 289            (),
 290        );
 291        new_items.append(old_items.suffix(), ());
 292        drop(old_items);
 293        state.items = new_items;
 294
 295        if let Some(ListOffset {
 296            item_ix,
 297            offset_in_item,
 298        }) = state.logical_scroll_top.as_mut()
 299        {
 300            if old_range.contains(item_ix) {
 301                *item_ix = old_range.start;
 302                *offset_in_item = px(0.);
 303            } else if old_range.end <= *item_ix {
 304                *item_ix = *item_ix - (old_range.end - old_range.start) + spliced_count;
 305            }
 306        }
 307    }
 308
 309    /// Set a handler that will be called when the list is scrolled.
 310    pub fn set_scroll_handler(
 311        &self,
 312        handler: impl FnMut(&ListScrollEvent, &mut Window, &mut App) + 'static,
 313    ) {
 314        self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
 315    }
 316
 317    /// Get the current scroll offset, in terms of the list's items.
 318    pub fn logical_scroll_top(&self) -> ListOffset {
 319        self.0.borrow().logical_scroll_top()
 320    }
 321
 322    /// Scroll the list by the given offset
 323    pub fn scroll_by(&self, distance: Pixels) {
 324        if distance == px(0.) {
 325            return;
 326        }
 327
 328        let current_offset = self.logical_scroll_top();
 329        let state = &mut *self.0.borrow_mut();
 330        let mut cursor = state.items.cursor::<ListItemSummary>(());
 331        cursor.seek(&Count(current_offset.item_ix), Bias::Right);
 332
 333        let start_pixel_offset = cursor.start().height + current_offset.offset_in_item;
 334        let new_pixel_offset = (start_pixel_offset + distance).max(px(0.));
 335        if new_pixel_offset > start_pixel_offset {
 336            cursor.seek_forward(&Height(new_pixel_offset), Bias::Right);
 337        } else {
 338            cursor.seek(&Height(new_pixel_offset), Bias::Right);
 339        }
 340
 341        state.logical_scroll_top = Some(ListOffset {
 342            item_ix: cursor.start().count,
 343            offset_in_item: new_pixel_offset - cursor.start().height,
 344        });
 345    }
 346
 347    /// Scroll the list to the given offset
 348    pub fn scroll_to(&self, mut scroll_top: ListOffset) {
 349        let state = &mut *self.0.borrow_mut();
 350        let item_count = state.items.summary().count;
 351        if scroll_top.item_ix >= item_count {
 352            scroll_top.item_ix = item_count;
 353            scroll_top.offset_in_item = px(0.);
 354        }
 355
 356        state.logical_scroll_top = Some(scroll_top);
 357    }
 358
 359    /// Scroll the list to the given item, such that the item is fully visible.
 360    pub fn scroll_to_reveal_item(&self, ix: usize) {
 361        let state = &mut *self.0.borrow_mut();
 362
 363        let mut scroll_top = state.logical_scroll_top();
 364        let height = state
 365            .last_layout_bounds
 366            .map_or(px(0.), |bounds| bounds.size.height);
 367        let padding = state.last_padding.unwrap_or_default();
 368
 369        if ix <= scroll_top.item_ix {
 370            scroll_top.item_ix = ix;
 371            scroll_top.offset_in_item = px(0.);
 372        } else {
 373            let mut cursor = state.items.cursor::<ListItemSummary>(());
 374            cursor.seek(&Count(ix + 1), Bias::Right);
 375            let bottom = cursor.start().height + padding.top;
 376            let goal_top = px(0.).max(bottom - height + padding.bottom);
 377
 378            cursor.seek(&Height(goal_top), Bias::Left);
 379            let start_ix = cursor.start().count;
 380            let start_item_top = cursor.start().height;
 381
 382            if start_ix >= scroll_top.item_ix {
 383                scroll_top.item_ix = start_ix;
 384                scroll_top.offset_in_item = goal_top - start_item_top;
 385            }
 386        }
 387
 388        state.logical_scroll_top = Some(scroll_top);
 389    }
 390
 391    /// Get the bounds for the given item in window coordinates, if it's
 392    /// been rendered.
 393    pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
 394        let state = &*self.0.borrow();
 395
 396        let bounds = state.last_layout_bounds.unwrap_or_default();
 397        let scroll_top = state.logical_scroll_top();
 398        if ix < scroll_top.item_ix {
 399            return None;
 400        }
 401
 402        let mut cursor = state.items.cursor::<Dimensions<Count, Height>>(());
 403        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 404
 405        let scroll_top = cursor.start().1.0 + scroll_top.offset_in_item;
 406
 407        cursor.seek_forward(&Count(ix), Bias::Right);
 408        if let Some(&ListItem::Measured { size, .. }) = cursor.item() {
 409            let &Dimensions(Count(count), Height(top), _) = cursor.start();
 410            if count == ix {
 411                let top = bounds.top() + top - scroll_top;
 412                return Some(Bounds::from_corners(
 413                    point(bounds.left(), top),
 414                    point(bounds.right(), top + size.height),
 415                ));
 416            }
 417        }
 418        None
 419    }
 420
 421    /// Call this method when the user starts dragging the scrollbar.
 422    ///
 423    /// This will prevent the height reported to the scrollbar from changing during the drag
 424    /// as items in the overdraw get measured, and help offset scroll position changes accordingly.
 425    pub fn scrollbar_drag_started(&self) {
 426        let mut state = self.0.borrow_mut();
 427        state.scrollbar_drag_start_height = Some(state.items.summary().height);
 428    }
 429
 430    /// Called when the user stops dragging the scrollbar.
 431    ///
 432    /// See `scrollbar_drag_started`.
 433    pub fn scrollbar_drag_ended(&self) {
 434        self.0.borrow_mut().scrollbar_drag_start_height.take();
 435    }
 436
 437    /// Set the offset from the scrollbar
 438    pub fn set_offset_from_scrollbar(&self, point: Point<Pixels>) {
 439        self.0.borrow_mut().set_offset_from_scrollbar(point);
 440    }
 441
 442    /// Returns the maximum scroll offset according to the items we have measured.
 443    /// This value remains constant while dragging to prevent the scrollbar from moving away unexpectedly.
 444    pub fn max_offset_for_scrollbar(&self) -> Size<Pixels> {
 445        let state = self.0.borrow();
 446        let bounds = state.last_layout_bounds.unwrap_or_default();
 447
 448        let height = state
 449            .scrollbar_drag_start_height
 450            .unwrap_or_else(|| state.items.summary().height);
 451
 452        Size::new(Pixels::ZERO, Pixels::ZERO.max(height - bounds.size.height))
 453    }
 454
 455    /// Returns the current scroll offset adjusted for the scrollbar
 456    pub fn scroll_px_offset_for_scrollbar(&self) -> Point<Pixels> {
 457        let state = &self.0.borrow();
 458        let logical_scroll_top = state.logical_scroll_top();
 459
 460        let mut cursor = state.items.cursor::<ListItemSummary>(());
 461        let summary: ListItemSummary =
 462            cursor.summary(&Count(logical_scroll_top.item_ix), Bias::Right);
 463        let content_height = state.items.summary().height;
 464        let drag_offset =
 465            // if dragging the scrollbar, we want to offset the point if the height changed
 466            content_height - state.scrollbar_drag_start_height.unwrap_or(content_height);
 467        let offset = summary.height + logical_scroll_top.offset_in_item - drag_offset;
 468
 469        Point::new(px(0.), -offset)
 470    }
 471
 472    /// Return the bounds of the viewport in pixels.
 473    pub fn viewport_bounds(&self) -> Bounds<Pixels> {
 474        self.0.borrow().last_layout_bounds.unwrap_or_default()
 475    }
 476}
 477
 478impl StateInner {
 479    fn visible_range(&self, height: Pixels, scroll_top: &ListOffset) -> Range<usize> {
 480        let mut cursor = self.items.cursor::<ListItemSummary>(());
 481        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 482        let start_y = cursor.start().height + scroll_top.offset_in_item;
 483        cursor.seek_forward(&Height(start_y + height), Bias::Left);
 484        scroll_top.item_ix..cursor.start().count + 1
 485    }
 486
 487    fn scroll(
 488        &mut self,
 489        scroll_top: &ListOffset,
 490        height: Pixels,
 491        delta: Point<Pixels>,
 492        current_view: EntityId,
 493        window: &mut Window,
 494        cx: &mut App,
 495    ) {
 496        // Drop scroll events after a reset, since we can't calculate
 497        // the new logical scroll top without the item heights
 498        if self.reset {
 499            return;
 500        }
 501
 502        let padding = self.last_padding.unwrap_or_default();
 503        let scroll_max =
 504            (self.items.summary().height + padding.top + padding.bottom - height).max(px(0.));
 505        let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
 506            .max(px(0.))
 507            .min(scroll_max);
 508
 509        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
 510            self.logical_scroll_top = None;
 511        } else {
 512            let (start, ..) =
 513                self.items
 514                    .find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
 515            let item_ix = start.count;
 516            let offset_in_item = new_scroll_top - start.height;
 517            self.logical_scroll_top = Some(ListOffset {
 518                item_ix,
 519                offset_in_item,
 520            });
 521        }
 522
 523        if self.scroll_handler.is_some() {
 524            let visible_range = self.visible_range(height, scroll_top);
 525            self.scroll_handler.as_mut().unwrap()(
 526                &ListScrollEvent {
 527                    visible_range,
 528                    count: self.items.summary().count,
 529                    is_scrolled: self.logical_scroll_top.is_some(),
 530                },
 531                window,
 532                cx,
 533            );
 534        }
 535
 536        cx.notify(current_view);
 537    }
 538
 539    fn logical_scroll_top(&self) -> ListOffset {
 540        self.logical_scroll_top
 541            .unwrap_or_else(|| match self.alignment {
 542                ListAlignment::Top => ListOffset {
 543                    item_ix: 0,
 544                    offset_in_item: px(0.),
 545                },
 546                ListAlignment::Bottom => ListOffset {
 547                    item_ix: self.items.summary().count,
 548                    offset_in_item: px(0.),
 549                },
 550            })
 551    }
 552
 553    fn scroll_top(&self, logical_scroll_top: &ListOffset) -> Pixels {
 554        let (start, ..) = self.items.find::<ListItemSummary, _>(
 555            (),
 556            &Count(logical_scroll_top.item_ix),
 557            Bias::Right,
 558        );
 559        start.height + logical_scroll_top.offset_in_item
 560    }
 561
 562    fn layout_all_items(
 563        &mut self,
 564        available_width: Pixels,
 565        render_item: &mut RenderItemFn,
 566        window: &mut Window,
 567        cx: &mut App,
 568    ) {
 569        match &mut self.measuring_behavior {
 570            ListMeasuringBehavior::Visible => {
 571                return;
 572            }
 573            ListMeasuringBehavior::Measure(has_measured) => {
 574                if *has_measured {
 575                    return;
 576                }
 577                *has_measured = true;
 578            }
 579        }
 580
 581        let mut cursor = self.items.cursor::<Count>(());
 582        let available_item_space = size(
 583            AvailableSpace::Definite(available_width),
 584            AvailableSpace::MinContent,
 585        );
 586
 587        let mut measured_items = Vec::default();
 588
 589        for (ix, item) in cursor.enumerate() {
 590            let size = item.size().unwrap_or_else(|| {
 591                let mut element = render_item(ix, window, cx);
 592                element.layout_as_root(available_item_space, window, cx)
 593            });
 594
 595            measured_items.push(ListItem::Measured {
 596                size,
 597                focus_handle: item.focus_handle(),
 598            });
 599        }
 600
 601        self.items = SumTree::from_iter(measured_items, ());
 602    }
 603
 604    fn layout_items(
 605        &mut self,
 606        available_width: Option<Pixels>,
 607        available_height: Pixels,
 608        padding: &Edges<Pixels>,
 609        render_item: &mut RenderItemFn,
 610        window: &mut Window,
 611        cx: &mut App,
 612    ) -> LayoutItemsResponse {
 613        let old_items = self.items.clone();
 614        let mut measured_items = VecDeque::new();
 615        let mut item_layouts = VecDeque::new();
 616        let mut rendered_height = padding.top;
 617        let mut max_item_width = px(0.);
 618        let mut scroll_top = self.logical_scroll_top();
 619        let mut rendered_focused_item = false;
 620
 621        let available_item_space = size(
 622            available_width.map_or(AvailableSpace::MinContent, |width| {
 623                AvailableSpace::Definite(width)
 624            }),
 625            AvailableSpace::MinContent,
 626        );
 627
 628        let mut cursor = old_items.cursor::<Count>(());
 629
 630        // Render items after the scroll top, including those in the trailing overdraw
 631        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 632        for (ix, item) in cursor.by_ref().enumerate() {
 633            let visible_height = rendered_height - scroll_top.offset_in_item;
 634            if visible_height >= available_height + self.overdraw {
 635                break;
 636            }
 637
 638            // Use the previously cached height and focus handle if available
 639            let mut size = item.size();
 640
 641            // If we're within the visible area or the height wasn't cached, render and measure the item's element
 642            if visible_height < available_height || size.is_none() {
 643                let item_index = scroll_top.item_ix + ix;
 644                let mut element = render_item(item_index, window, cx);
 645                let element_size = element.layout_as_root(available_item_space, window, cx);
 646                size = Some(element_size);
 647                if visible_height < available_height {
 648                    item_layouts.push_back(ItemLayout {
 649                        index: item_index,
 650                        element,
 651                        size: element_size,
 652                    });
 653                    if item.contains_focused(window, cx) {
 654                        rendered_focused_item = true;
 655                    }
 656                }
 657            }
 658
 659            let size = size.unwrap();
 660            rendered_height += size.height;
 661            max_item_width = max_item_width.max(size.width);
 662            measured_items.push_back(ListItem::Measured {
 663                size,
 664                focus_handle: item.focus_handle(),
 665            });
 666        }
 667        rendered_height += padding.bottom;
 668
 669        // Prepare to start walking upward from the item at the scroll top.
 670        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 671
 672        // If the rendered items do not fill the visible region, then adjust
 673        // the scroll top upward.
 674        if rendered_height - scroll_top.offset_in_item < available_height {
 675            while rendered_height < available_height {
 676                cursor.prev();
 677                if let Some(item) = cursor.item() {
 678                    let item_index = cursor.start().0;
 679                    let mut element = render_item(item_index, window, cx);
 680                    let element_size = element.layout_as_root(available_item_space, window, cx);
 681                    let focus_handle = item.focus_handle();
 682                    rendered_height += element_size.height;
 683                    measured_items.push_front(ListItem::Measured {
 684                        size: element_size,
 685                        focus_handle,
 686                    });
 687                    item_layouts.push_front(ItemLayout {
 688                        index: item_index,
 689                        element,
 690                        size: element_size,
 691                    });
 692                    if item.contains_focused(window, cx) {
 693                        rendered_focused_item = true;
 694                    }
 695                } else {
 696                    break;
 697                }
 698            }
 699
 700            scroll_top = ListOffset {
 701                item_ix: cursor.start().0,
 702                offset_in_item: rendered_height - available_height,
 703            };
 704
 705            match self.alignment {
 706                ListAlignment::Top => {
 707                    scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
 708                    self.logical_scroll_top = Some(scroll_top);
 709                }
 710                ListAlignment::Bottom => {
 711                    scroll_top = ListOffset {
 712                        item_ix: cursor.start().0,
 713                        offset_in_item: rendered_height - available_height,
 714                    };
 715                    self.logical_scroll_top = None;
 716                }
 717            };
 718        }
 719
 720        // Measure items in the leading overdraw
 721        let mut leading_overdraw = scroll_top.offset_in_item;
 722        while leading_overdraw < self.overdraw {
 723            cursor.prev();
 724            if let Some(item) = cursor.item() {
 725                let size = if let ListItem::Measured { size, .. } = item {
 726                    *size
 727                } else {
 728                    let mut element = render_item(cursor.start().0, window, cx);
 729                    element.layout_as_root(available_item_space, window, cx)
 730                };
 731
 732                leading_overdraw += size.height;
 733                measured_items.push_front(ListItem::Measured {
 734                    size,
 735                    focus_handle: item.focus_handle(),
 736                });
 737            } else {
 738                break;
 739            }
 740        }
 741
 742        let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
 743        let mut cursor = old_items.cursor::<Count>(());
 744        let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right);
 745        new_items.extend(measured_items, ());
 746        cursor.seek(&Count(measured_range.end), Bias::Right);
 747        new_items.append(cursor.suffix(), ());
 748        self.items = new_items;
 749
 750        // If none of the visible items are focused, check if an off-screen item is focused
 751        // and include it to be rendered after the visible items so keyboard interaction continues
 752        // to work for it.
 753        if !rendered_focused_item {
 754            let mut cursor = self
 755                .items
 756                .filter::<_, Count>((), |summary| summary.has_focus_handles);
 757            cursor.next();
 758            while let Some(item) = cursor.item() {
 759                if item.contains_focused(window, cx) {
 760                    let item_index = cursor.start().0;
 761                    let mut element = render_item(cursor.start().0, window, cx);
 762                    let size = element.layout_as_root(available_item_space, window, cx);
 763                    item_layouts.push_back(ItemLayout {
 764                        index: item_index,
 765                        element,
 766                        size,
 767                    });
 768                    break;
 769                }
 770                cursor.next();
 771            }
 772        }
 773
 774        LayoutItemsResponse {
 775            max_item_width,
 776            scroll_top,
 777            item_layouts,
 778        }
 779    }
 780
 781    fn prepaint_items(
 782        &mut self,
 783        bounds: Bounds<Pixels>,
 784        padding: Edges<Pixels>,
 785        autoscroll: bool,
 786        render_item: &mut RenderItemFn,
 787        window: &mut Window,
 788        cx: &mut App,
 789    ) -> Result<LayoutItemsResponse, ListOffset> {
 790        window.transact(|window| {
 791            match self.measuring_behavior {
 792                ListMeasuringBehavior::Measure(has_measured) if !has_measured => {
 793                    self.layout_all_items(bounds.size.width, render_item, window, cx);
 794                }
 795                _ => {}
 796            }
 797
 798            let mut layout_response = self.layout_items(
 799                Some(bounds.size.width),
 800                bounds.size.height,
 801                &padding,
 802                render_item,
 803                window,
 804                cx,
 805            );
 806
 807            // Avoid honoring autoscroll requests from elements other than our children.
 808            window.take_autoscroll();
 809
 810            // Only paint the visible items, if there is actually any space for them (taking padding into account)
 811            if bounds.size.height > padding.top + padding.bottom {
 812                let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
 813                item_origin.y -= layout_response.scroll_top.offset_in_item;
 814                for item in &mut layout_response.item_layouts {
 815                    window.with_content_mask(Some(ContentMask { bounds }), |window| {
 816                        item.element.prepaint_at(item_origin, window, cx);
 817                    });
 818
 819                    if let Some(autoscroll_bounds) = window.take_autoscroll()
 820                        && autoscroll
 821                    {
 822                        if autoscroll_bounds.top() < bounds.top() {
 823                            return Err(ListOffset {
 824                                item_ix: item.index,
 825                                offset_in_item: autoscroll_bounds.top() - item_origin.y,
 826                            });
 827                        } else if autoscroll_bounds.bottom() > bounds.bottom() {
 828                            let mut cursor = self.items.cursor::<Count>(());
 829                            cursor.seek(&Count(item.index), Bias::Right);
 830                            let mut height = bounds.size.height - padding.top - padding.bottom;
 831
 832                            // Account for the height of the element down until the autoscroll bottom.
 833                            height -= autoscroll_bounds.bottom() - item_origin.y;
 834
 835                            // Keep decreasing the scroll top until we fill all the available space.
 836                            while height > Pixels::ZERO {
 837                                cursor.prev();
 838                                let Some(item) = cursor.item() else { break };
 839
 840                                let size = item.size().unwrap_or_else(|| {
 841                                    let mut item = render_item(cursor.start().0, window, cx);
 842                                    let item_available_size =
 843                                        size(bounds.size.width.into(), AvailableSpace::MinContent);
 844                                    item.layout_as_root(item_available_size, window, cx)
 845                                });
 846                                height -= size.height;
 847                            }
 848
 849                            return Err(ListOffset {
 850                                item_ix: cursor.start().0,
 851                                offset_in_item: if height < Pixels::ZERO {
 852                                    -height
 853                                } else {
 854                                    Pixels::ZERO
 855                                },
 856                            });
 857                        }
 858                    }
 859
 860                    item_origin.y += item.size.height;
 861                }
 862            } else {
 863                layout_response.item_layouts.clear();
 864            }
 865
 866            Ok(layout_response)
 867        })
 868    }
 869
 870    // Scrollbar support
 871
 872    fn set_offset_from_scrollbar(&mut self, point: Point<Pixels>) {
 873        let Some(bounds) = self.last_layout_bounds else {
 874            return;
 875        };
 876        let height = bounds.size.height;
 877
 878        let padding = self.last_padding.unwrap_or_default();
 879        let content_height = self.items.summary().height;
 880        let scroll_max = (content_height + padding.top + padding.bottom - height).max(px(0.));
 881        let drag_offset =
 882            // if dragging the scrollbar, we want to offset the point if the height changed
 883            content_height - self.scrollbar_drag_start_height.unwrap_or(content_height);
 884        let new_scroll_top = (point.y - drag_offset).abs().max(px(0.)).min(scroll_max);
 885
 886        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
 887            self.logical_scroll_top = None;
 888        } else {
 889            let (start, _, _) =
 890                self.items
 891                    .find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
 892
 893            let item_ix = start.count;
 894            let offset_in_item = new_scroll_top - start.height;
 895            self.logical_scroll_top = Some(ListOffset {
 896                item_ix,
 897                offset_in_item,
 898            });
 899        }
 900    }
 901}
 902
 903impl std::fmt::Debug for ListItem {
 904    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 905        match self {
 906            Self::Unmeasured { .. } => write!(f, "Unrendered"),
 907            Self::Measured { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
 908        }
 909    }
 910}
 911
 912/// An offset into the list's items, in terms of the item index and the number
 913/// of pixels off the top left of the item.
 914#[derive(Debug, Clone, Copy, Default)]
 915pub struct ListOffset {
 916    /// The index of an item in the list
 917    pub item_ix: usize,
 918    /// The number of pixels to offset from the item index.
 919    pub offset_in_item: Pixels,
 920}
 921
 922impl Element for List {
 923    type RequestLayoutState = ();
 924    type PrepaintState = ListPrepaintState;
 925
 926    fn id(&self) -> Option<crate::ElementId> {
 927        None
 928    }
 929
 930    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
 931        None
 932    }
 933
 934    fn request_layout(
 935        &mut self,
 936        _id: Option<&GlobalElementId>,
 937        _inspector_id: Option<&InspectorElementId>,
 938        window: &mut Window,
 939        cx: &mut App,
 940    ) -> (crate::LayoutId, Self::RequestLayoutState) {
 941        let layout_id = match self.sizing_behavior {
 942            ListSizingBehavior::Infer => {
 943                let mut style = Style::default();
 944                style.overflow.y = Overflow::Scroll;
 945                style.refine(&self.style);
 946                window.with_text_style(style.text_style().cloned(), |window| {
 947                    let state = &mut *self.state.0.borrow_mut();
 948
 949                    let available_height = if let Some(last_bounds) = state.last_layout_bounds {
 950                        last_bounds.size.height
 951                    } else {
 952                        // If we don't have the last layout bounds (first render),
 953                        // we might just use the overdraw value as the available height to layout enough items.
 954                        state.overdraw
 955                    };
 956                    let padding = style.padding.to_pixels(
 957                        state.last_layout_bounds.unwrap_or_default().size.into(),
 958                        window.rem_size(),
 959                    );
 960
 961                    let layout_response = state.layout_items(
 962                        None,
 963                        available_height,
 964                        &padding,
 965                        &mut self.render_item,
 966                        window,
 967                        cx,
 968                    );
 969                    let max_element_width = layout_response.max_item_width;
 970
 971                    let summary = state.items.summary();
 972                    let total_height = summary.height;
 973
 974                    window.request_measured_layout(
 975                        style,
 976                        move |known_dimensions, available_space, _window, _cx| {
 977                            let width =
 978                                known_dimensions
 979                                    .width
 980                                    .unwrap_or(match available_space.width {
 981                                        AvailableSpace::Definite(x) => x,
 982                                        AvailableSpace::MinContent | AvailableSpace::MaxContent => {
 983                                            max_element_width
 984                                        }
 985                                    });
 986                            let height = match available_space.height {
 987                                AvailableSpace::Definite(height) => total_height.min(height),
 988                                AvailableSpace::MinContent | AvailableSpace::MaxContent => {
 989                                    total_height
 990                                }
 991                            };
 992                            size(width, height)
 993                        },
 994                    )
 995                })
 996            }
 997            ListSizingBehavior::Auto => {
 998                let mut style = Style::default();
 999                style.refine(&self.style);
1000                window.with_text_style(style.text_style().cloned(), |window| {
1001                    window.request_layout(style, None, cx)
1002                })
1003            }
1004        };
1005        (layout_id, ())
1006    }
1007
1008    fn prepaint(
1009        &mut self,
1010        _id: Option<&GlobalElementId>,
1011        _inspector_id: Option<&InspectorElementId>,
1012        bounds: Bounds<Pixels>,
1013        _: &mut Self::RequestLayoutState,
1014        window: &mut Window,
1015        cx: &mut App,
1016    ) -> ListPrepaintState {
1017        let state = &mut *self.state.0.borrow_mut();
1018        state.reset = false;
1019
1020        let mut style = Style::default();
1021        style.refine(&self.style);
1022
1023        let hitbox = window.insert_hitbox(bounds, HitboxBehavior::Normal);
1024
1025        // If the width of the list has changed, invalidate all cached item heights
1026        if state
1027            .last_layout_bounds
1028            .is_none_or(|last_bounds| last_bounds.size.width != bounds.size.width)
1029        {
1030            let new_items = SumTree::from_iter(
1031                state.items.iter().map(|item| ListItem::Unmeasured {
1032                    focus_handle: item.focus_handle(),
1033                }),
1034                (),
1035            );
1036
1037            state.items = new_items;
1038        }
1039
1040        let padding = style
1041            .padding
1042            .to_pixels(bounds.size.into(), window.rem_size());
1043        let layout =
1044            match state.prepaint_items(bounds, padding, true, &mut self.render_item, window, cx) {
1045                Ok(layout) => layout,
1046                Err(autoscroll_request) => {
1047                    state.logical_scroll_top = Some(autoscroll_request);
1048                    state
1049                        .prepaint_items(bounds, padding, false, &mut self.render_item, window, cx)
1050                        .unwrap()
1051                }
1052            };
1053
1054        state.last_layout_bounds = Some(bounds);
1055        state.last_padding = Some(padding);
1056        ListPrepaintState { hitbox, layout }
1057    }
1058
1059    fn paint(
1060        &mut self,
1061        _id: Option<&GlobalElementId>,
1062        _inspector_id: Option<&InspectorElementId>,
1063        bounds: Bounds<crate::Pixels>,
1064        _: &mut Self::RequestLayoutState,
1065        prepaint: &mut Self::PrepaintState,
1066        window: &mut Window,
1067        cx: &mut App,
1068    ) {
1069        let current_view = window.current_view();
1070        window.with_content_mask(Some(ContentMask { bounds }), |window| {
1071            for item in &mut prepaint.layout.item_layouts {
1072                item.element.paint(window, cx);
1073            }
1074        });
1075
1076        let list_state = self.state.clone();
1077        let height = bounds.size.height;
1078        let scroll_top = prepaint.layout.scroll_top;
1079        let hitbox_id = prepaint.hitbox.id;
1080        let mut accumulated_scroll_delta = ScrollDelta::default();
1081        window.on_mouse_event(move |event: &ScrollWheelEvent, phase, window, cx| {
1082            if phase == DispatchPhase::Bubble && hitbox_id.should_handle_scroll(window) {
1083                accumulated_scroll_delta = accumulated_scroll_delta.coalesce(event.delta);
1084                let pixel_delta = accumulated_scroll_delta.pixel_delta(px(20.));
1085                list_state.0.borrow_mut().scroll(
1086                    &scroll_top,
1087                    height,
1088                    pixel_delta,
1089                    current_view,
1090                    window,
1091                    cx,
1092                )
1093            }
1094        });
1095    }
1096}
1097
1098impl IntoElement for List {
1099    type Element = Self;
1100
1101    fn into_element(self) -> Self::Element {
1102        self
1103    }
1104}
1105
1106impl Styled for List {
1107    fn style(&mut self) -> &mut StyleRefinement {
1108        &mut self.style
1109    }
1110}
1111
1112impl sum_tree::Item for ListItem {
1113    type Summary = ListItemSummary;
1114
1115    fn summary(&self, _: ()) -> Self::Summary {
1116        match self {
1117            ListItem::Unmeasured { focus_handle } => ListItemSummary {
1118                count: 1,
1119                rendered_count: 0,
1120                unrendered_count: 1,
1121                height: px(0.),
1122                has_focus_handles: focus_handle.is_some(),
1123            },
1124            ListItem::Measured {
1125                size, focus_handle, ..
1126            } => ListItemSummary {
1127                count: 1,
1128                rendered_count: 1,
1129                unrendered_count: 0,
1130                height: size.height,
1131                has_focus_handles: focus_handle.is_some(),
1132            },
1133        }
1134    }
1135}
1136
1137impl sum_tree::ContextLessSummary for ListItemSummary {
1138    fn zero() -> Self {
1139        Default::default()
1140    }
1141
1142    fn add_summary(&mut self, summary: &Self) {
1143        self.count += summary.count;
1144        self.rendered_count += summary.rendered_count;
1145        self.unrendered_count += summary.unrendered_count;
1146        self.height += summary.height;
1147        self.has_focus_handles |= summary.has_focus_handles;
1148    }
1149}
1150
1151impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
1152    fn zero(_cx: ()) -> Self {
1153        Default::default()
1154    }
1155
1156    fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
1157        self.0 += summary.count;
1158    }
1159}
1160
1161impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
1162    fn zero(_cx: ()) -> Self {
1163        Default::default()
1164    }
1165
1166    fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
1167        self.0 += summary.height;
1168    }
1169}
1170
1171impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Count {
1172    fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
1173        self.0.partial_cmp(&other.count).unwrap()
1174    }
1175}
1176
1177impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Height {
1178    fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
1179        self.0.partial_cmp(&other.height).unwrap()
1180    }
1181}
1182
1183#[cfg(test)]
1184mod test {
1185
1186    use gpui::{ScrollDelta, ScrollWheelEvent};
1187
1188    use crate::{self as gpui, TestAppContext};
1189
1190    #[gpui::test]
1191    fn test_reset_after_paint_before_scroll(cx: &mut TestAppContext) {
1192        use crate::{
1193            AppContext, Context, Element, IntoElement, ListState, Render, Styled, Window, div,
1194            list, point, px, size,
1195        };
1196
1197        let cx = cx.add_empty_window();
1198
1199        let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
1200
1201        // Ensure that the list is scrolled to the top
1202        state.scroll_to(gpui::ListOffset {
1203            item_ix: 0,
1204            offset_in_item: px(0.0),
1205        });
1206
1207        struct TestView(ListState);
1208        impl Render for TestView {
1209            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1210                list(self.0.clone(), |_, _, _| {
1211                    div().h(px(10.)).w_full().into_any()
1212                })
1213                .w_full()
1214                .h_full()
1215            }
1216        }
1217
1218        // Paint
1219        cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
1220            cx.new(|_| TestView(state.clone()))
1221        });
1222
1223        // Reset
1224        state.reset(5);
1225
1226        // And then receive a scroll event _before_ the next paint
1227        cx.simulate_event(ScrollWheelEvent {
1228            position: point(px(1.), px(1.)),
1229            delta: ScrollDelta::Pixels(point(px(0.), px(-500.))),
1230            ..Default::default()
1231        });
1232
1233        // Scroll position should stay at the top of the list
1234        assert_eq!(state.logical_scroll_top().item_ix, 0);
1235        assert_eq!(state.logical_scroll_top().offset_in_item, px(0.));
1236    }
1237
1238    #[gpui::test]
1239    fn test_scroll_by_positive_and_negative_distance(cx: &mut TestAppContext) {
1240        use crate::{
1241            AppContext, Context, Element, IntoElement, ListState, Render, Styled, Window, div,
1242            list, point, px, size,
1243        };
1244
1245        let cx = cx.add_empty_window();
1246
1247        let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
1248
1249        struct TestView(ListState);
1250        impl Render for TestView {
1251            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1252                list(self.0.clone(), |_, _, _| {
1253                    div().h(px(20.)).w_full().into_any()
1254                })
1255                .w_full()
1256                .h_full()
1257            }
1258        }
1259
1260        // Paint
1261        cx.draw(point(px(0.), px(0.)), size(px(100.), px(100.)), |_, cx| {
1262            cx.new(|_| TestView(state.clone()))
1263        });
1264
1265        // Test positive distance: start at item 1, move down 30px
1266        state.scroll_by(px(30.));
1267
1268        // Should move to item 2
1269        let offset = state.logical_scroll_top();
1270        assert_eq!(offset.item_ix, 1);
1271        assert_eq!(offset.offset_in_item, px(10.));
1272
1273        // Test negative distance: start at item 2, move up 30px
1274        state.scroll_by(px(-30.));
1275
1276        // Should move back to item 1
1277        let offset = state.logical_scroll_top();
1278        assert_eq!(offset.item_ix, 0);
1279        assert_eq!(offset.offset_in_item, px(0.));
1280
1281        // Test zero distance
1282        state.scroll_by(px(0.));
1283        let offset = state.logical_scroll_top();
1284        assert_eq!(offset.item_ix, 0);
1285        assert_eq!(offset.offset_in_item, px(0.));
1286    }
1287}