AI-105/worktree-thread-scope
19b8306
Merge remote-tracking branch 'origin/main' into AI-105/worktree-thread-scope
Richard Feldman created
19b8306
Merge remote-tracking branch 'origin/main' into AI-105/worktree-thread-scope
Richard Feldman created
d5baaa4
Merge remote-tracking branch 'origin/main' into AI-109/persist-sidebar-state
Richard Feldman created
9582387
Don't block thread creation when PromptStore fails to initialize
NativeAgentServer::connect used prompt_store.await? which turned any PromptStore initialization failure (permission denied, disk issues, etc.) into a hard connection error, preventing all new native agent threads. Changed to .log_err() so the error is logged at ERROR level but thread creation proceeds with prompt_store: None. NativeAgent::new already accepts Option<Entity<PromptStore>> and handles None gracefully — user custom prompts won't load but threads still work. Added a regression test that serializes a stale thread ID, loads the panel (triggering 'last active thread not found in database'), then verifies NewThread still produces a connected thread.
Richard Feldman created
9d80376
agent investigation
Lukas Wirth created
900b3ad
Cleanup backtraces
Lukas Wirth created
2e5d890
gpui_windows: Force scene rebuild after GPU device recovery
Same issue as on Linux: after device recovery clears the atlas, a WM_PAINT arriving during the 200ms recovery sleep could call draw_window with force_render=false, which unconditionally called mark_drawable() (clearing skip_draws) and then presented a stale scene against the empty atlas. Fix this by adding a force_render_after_recovery flag to the window state, set during handle_device_lost. The first draw_window call after recovery reads this flag and forces a full scene rebuild, matching the Linux approach.
Lukas Wirth created
edcd0e3
naming
Mikayla Maki created
962e084
Merge branch 'main' into better-diffs
Bennet Bo Fenner created
e25065b
Add token-match-debug command
It writes HTML with explanation of how mertic values are derived
Oleksiy Syvokon created
4eda1fa
agent: Guard against agent producing stringified arrays in edit tool
Lukas Wirth created
b0ded23
Fix the bug
MrSubidubi created
3e1b40b
sidebar: Refactor thread grouping and rendering
- Rename test to reflect canonical grouping behavior and fix assertion for worktree unlinking (currently expected-failing, pending prune fix) - Update PLAN.md to reflect PR #52052 is open, awaiting review - Extract CanonicalWorkspaceGroups struct from inline tuple - Extract group_workspaces_by_canonical_path as CanonicalWorkspaceGroups::build - Refactor gather_historical_threads to return Vec<ListEntry> with reduced parameter count (6 read-only params instead of 10 with 3 mut) - Extract shared render_thread_group function that deduplicates query-mode and normal-mode rendering across open workspace groups and historical groups (~130 net lines removed) - Use iterator chain in query path to avoid empty Vec allocation
Eric Holk created
e78649c
refactor(project_panel): refactor redo support
Refactor how `project_panel::undo::UndoManager` supports redo operations. The initial plan before this commit was to have a single `VecDeque` complemented by a cursor, where undoing an operation meant decreasing the cursor, and redoing meant increasing the cursor. That works fine for almost all cases but, in the particular case of a `Create` or `Trash` operation, we'll eventually need to keep track of the trashed entry when we wish to redo a `Create` operation, or undo a `Trash` operation. As such, this commit re-introduces the idea of using two different stacks, one for the list of operations to undo and one for the list of operations to redo, namely `project_panel::undo::UndoManager::undo_stack` and `project_panel::undo::UndoManager::redo_stack`. It also updates the overall approach such that: 1. When recording an operation, we invert it and push that to the undo stack 2. When undoing, we execute the most recent operation in the undo stack and push its inverse to the redo stack 3. When redoing, we execute the most recent operation in the redo stack and push its inverse to the undo stack This makes it so that `UndoManager` more or less only needs to know which operation to execute and where to push the resulting operation, allowing us to get rid of `UndoManager::undo_operation` and `UndoManager::redo_operation` specific methods. Unfortunately, one thing that was lost in this refactor is that, right now, we early-return in the `Batch` operation, as soon as a single operation fails, so we'll always only show one message, we might want to revisit this later.
dino created
f930d17
fixes
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
cameron and Anthony Eid created
00b64e4
add shadow to sidebar
cameron created
64a3727
Opionated rename
MrSubidubi created
d8a3844
Remove string allocation
MrSubidubi created
49797fb
Shutdown lsps on window close
Lukas Wirth created
0c65669
Revert "gpui: Add `disabled` state to app menu items (#44191)"
This reverts commit 61c2a4334ca884ed0070bde239902ae3c81aba21.
Cole Miller created
b3f62a3
working :))))
cameron created