Add documentation to GPUI (#3980)

Nathan Sobo created

🍐d with @conrad @mikayla-maki on covering some of the surface area.

Release Notes:

- N/A

Change summary

crates/editor/src/display_map.rs          |   1 
crates/gpui/src/app.rs                    |  37 ++++-
crates/gpui/src/app/async_context.rs      |   6 +
crates/gpui/src/app/entity_map.rs         |   5 
crates/gpui/src/app/test_context.rs       |  76 ++++++++++++
crates/gpui/src/executor.rs               |  42 ++++++
crates/gpui/src/platform/test/platform.rs |   1 
crates/gpui/src/test.rs                   |  28 ++++
crates/gpui/src/window.rs                 | 144 +++++++++++++++++++++++-
crates/gpui_macros/src/gpui_macros.rs     |  30 +++++
10 files changed, 345 insertions(+), 25 deletions(-)

Detailed changes

crates/editor/src/display_map.rs 🔗

@@ -1015,7 +1015,6 @@ pub mod tests {
             .map(|i| i.parse().expect("invalid `OPERATIONS` variable"))
             .unwrap_or(10);
 
-        let _test_platform = &cx.test_platform;
         let mut tab_size = rng.gen_range(1..=4);
         let buffer_start_excerpt_header_height = rng.gen_range(1..=5);
         let excerpt_header_height = rng.gen_range(1..=5);

crates/gpui/src/app.rs 🔗

@@ -45,11 +45,13 @@ use util::{
 
 /// Temporary(?) wrapper around [`RefCell<AppContext>`] to help us debug any double borrows.
 /// Strongly consider removing after stabilization.
+#[doc(hidden)]
 pub struct AppCell {
     app: RefCell<AppContext>,
 }
 
 impl AppCell {
+    #[doc(hidden)]
     #[track_caller]
     pub fn borrow(&self) -> AppRef {
         if option_env!("TRACK_THREAD_BORROWS").is_some() {
@@ -59,6 +61,7 @@ impl AppCell {
         AppRef(self.app.borrow())
     }
 
+    #[doc(hidden)]
     #[track_caller]
     pub fn borrow_mut(&self) -> AppRefMut {
         if option_env!("TRACK_THREAD_BORROWS").is_some() {
@@ -69,6 +72,7 @@ impl AppCell {
     }
 }
 
+#[doc(hidden)]
 #[derive(Deref, DerefMut)]
 pub struct AppRef<'a>(Ref<'a, AppContext>);
 
@@ -81,6 +85,7 @@ impl<'a> Drop for AppRef<'a> {
     }
 }
 
+#[doc(hidden)]
 #[derive(Deref, DerefMut)]
 pub struct AppRefMut<'a>(RefMut<'a, AppContext>);
 
@@ -93,6 +98,8 @@ impl<'a> Drop for AppRefMut<'a> {
     }
 }
 
+/// A reference to a GPUI application, typically constructed in the `main` function of your app.
+/// You won't interact with this type much outside of initial configuration and startup.
 pub struct App(Rc<AppCell>);
 
 /// Represents an application before it is fully launched. Once your app is
@@ -136,6 +143,8 @@ impl App {
         self
     }
 
+    /// Invokes a handler when an already-running application is launched.
+    /// On macOS, this can occur when the application icon is double-clicked or the app is launched via the dock.
     pub fn on_reopen<F>(&self, mut callback: F) -> &Self
     where
         F: 'static + FnMut(&mut AppContext),
@@ -149,18 +158,22 @@ impl App {
         self
     }
 
+    /// Returns metadata associated with the application
     pub fn metadata(&self) -> AppMetadata {
         self.0.borrow().app_metadata.clone()
     }
 
+    /// Returns a handle to the [BackgroundExecutor] associated with this app, which can be used to spawn futures in the background.
     pub fn background_executor(&self) -> BackgroundExecutor {
         self.0.borrow().background_executor.clone()
     }
 
+    /// Returns a handle to the [ForegroundExecutor] associated with this app, which can be used to spawn futures in the foreground.
     pub fn foreground_executor(&self) -> ForegroundExecutor {
         self.0.borrow().foreground_executor.clone()
     }
 
+    /// Returns a reference to the [TextSystem] associated with this app.
     pub fn text_system(&self) -> Arc<TextSystem> {
         self.0.borrow().text_system.clone()
     }
@@ -174,12 +187,6 @@ type QuitHandler = Box<dyn FnOnce(&mut AppContext) -> LocalBoxFuture<'static, ()
 type ReleaseListener = Box<dyn FnOnce(&mut dyn Any, &mut AppContext) + 'static>;
 type NewViewListener = Box<dyn FnMut(AnyView, &mut WindowContext) + 'static>;
 
-// struct FrameConsumer {
-//     next_frame_callbacks: Vec<FrameCallback>,
-//     task: Task<()>,
-//     display_linker
-// }
-
 pub struct AppContext {
     pub(crate) this: Weak<AppCell>,
     pub(crate) platform: Rc<dyn Platform>,
@@ -314,10 +321,12 @@ impl AppContext {
         }
     }
 
+    /// Gracefully quit the application via the platform's standard routine.
     pub fn quit(&mut self) {
         self.platform.quit();
     }
 
+    /// Get metadata about the app and platform.
     pub fn app_metadata(&self) -> AppMetadata {
         self.app_metadata.clone()
     }
@@ -340,6 +349,7 @@ impl AppContext {
         result
     }
 
+    /// Arrange a callback to be invoked when the given model or view calls `notify` on its respective context.
     pub fn observe<W, E>(
         &mut self,
         entity: &E,
@@ -355,7 +365,7 @@ impl AppContext {
         })
     }
 
-    pub fn observe_internal<W, E>(
+    pub(crate) fn observe_internal<W, E>(
         &mut self,
         entity: &E,
         mut on_notify: impl FnMut(E, &mut AppContext) -> bool + 'static,
@@ -380,15 +390,17 @@ impl AppContext {
         subscription
     }
 
-    pub fn subscribe<T, E, Evt>(
+    /// Arrange for the given callback to be invoked whenever the given model or view emits an event of a given type.
+    /// The callback is provided a handle to the emitting entity and a reference to the emitted event.
+    pub fn subscribe<T, E, Event>(
         &mut self,
         entity: &E,
-        mut on_event: impl FnMut(E, &Evt, &mut AppContext) + 'static,
+        mut on_event: impl FnMut(E, &Event, &mut AppContext) + 'static,
     ) -> Subscription
     where
-        T: 'static + EventEmitter<Evt>,
+        T: 'static + EventEmitter<Event>,
         E: Entity<T>,
-        Evt: 'static,
+        Event: 'static,
     {
         self.subscribe_internal(entity, move |entity, event, cx| {
             on_event(entity, event, cx);
@@ -426,6 +438,9 @@ impl AppContext {
         subscription
     }
 
+    /// Returns handles to all open windows in the application.
+    /// Each handle could be downcast to a handle typed for the root view of that window.
+    /// To find all windows of a given type, you could filter on
     pub fn windows(&self) -> Vec<AnyWindowHandle> {
         self.windows
             .values()

crates/gpui/src/app/async_context.rs 🔗

@@ -82,6 +82,7 @@ impl Context for AsyncAppContext {
 }
 
 impl AsyncAppContext {
+    /// Schedules all windows in the application to be redrawn.
     pub fn refresh(&mut self) -> Result<()> {
         let app = self
             .app
@@ -92,14 +93,17 @@ impl AsyncAppContext {
         Ok(())
     }
 
+    /// Get an executor which can be used to spawn futures in the background.
     pub fn background_executor(&self) -> &BackgroundExecutor {
         &self.background_executor
     }
 
+    /// Get an executor which can be used to spawn futures in the foreground.
     pub fn foreground_executor(&self) -> &ForegroundExecutor {
         &self.foreground_executor
     }
 
+    /// Invoke the given function in the context of the app, then flush any effects produced during its invocation.
     pub fn update<R>(&self, f: impl FnOnce(&mut AppContext) -> R) -> Result<R> {
         let app = self
             .app
@@ -109,6 +113,7 @@ impl AsyncAppContext {
         Ok(f(&mut lock))
     }
 
+    /// Open a window with the given options based on the root view returned by the given function.
     pub fn open_window<V>(
         &self,
         options: crate::WindowOptions,
@@ -125,6 +130,7 @@ impl AsyncAppContext {
         Ok(lock.open_window(options, build_root_view))
     }
 
+    /// Schedule a future to be polled in the background.
     pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut) -> Task<R>
     where
         Fut: Future<Output = R> + 'static,

crates/gpui/src/app/entity_map.rs 🔗

@@ -19,7 +19,10 @@ use std::{
 #[cfg(any(test, feature = "test-support"))]
 use collections::HashMap;
 
-slotmap::new_key_type! { pub struct EntityId; }
+slotmap::new_key_type! {
+    /// A unique identifier for a model or view across the application.
+    pub struct EntityId;
+}
 
 impl EntityId {
     pub fn as_u64(self) -> u64 {

crates/gpui/src/app/test_context.rs 🔗

@@ -1,3 +1,5 @@
+#![deny(missing_docs)]
+
 use crate::{
     div, Action, AnyView, AnyWindowHandle, AppCell, AppContext, AsyncAppContext,
     BackgroundExecutor, ClipboardItem, Context, Entity, EventEmitter, ForegroundExecutor,
@@ -9,13 +11,19 @@ use anyhow::{anyhow, bail};
 use futures::{Stream, StreamExt};
 use std::{future::Future, ops::Deref, rc::Rc, sync::Arc, time::Duration};
 
+/// A TestAppContext is provided to tests created with `#[gpui::test]`, it provides
+/// an implementation of `Context` with additional methods that are useful in tests.
 #[derive(Clone)]
 pub struct TestAppContext {
+    #[doc(hidden)]
     pub app: Rc<AppCell>,
+    #[doc(hidden)]
     pub background_executor: BackgroundExecutor,
+    #[doc(hidden)]
     pub foreground_executor: ForegroundExecutor,
+    #[doc(hidden)]
     pub dispatcher: TestDispatcher,
-    pub test_platform: Rc<TestPlatform>,
+    test_platform: Rc<TestPlatform>,
     text_system: Arc<TextSystem>,
 }
 
@@ -76,6 +84,7 @@ impl Context for TestAppContext {
 }
 
 impl TestAppContext {
+    /// Creates a new `TestAppContext`. Usually you can rely on `#[gpui::test]` to do this for you.
     pub fn new(dispatcher: TestDispatcher) -> Self {
         let arc_dispatcher = Arc::new(dispatcher.clone());
         let background_executor = BackgroundExecutor::new(arc_dispatcher.clone());
@@ -95,38 +104,47 @@ impl TestAppContext {
         }
     }
 
+    /// returns a new `TestAppContext` re-using the same executors to interleave tasks.
     pub fn new_app(&self) -> TestAppContext {
         Self::new(self.dispatcher.clone())
     }
 
+    /// Simulates quitting the app.
     pub fn quit(&self) {
         self.app.borrow_mut().shutdown();
     }
 
+    /// Schedules all windows to be redrawn on the next effect cycle.
     pub fn refresh(&mut self) -> Result<()> {
         let mut app = self.app.borrow_mut();
         app.refresh();
         Ok(())
     }
 
+    /// Returns an executor (for running tasks in the background)
     pub fn executor(&self) -> BackgroundExecutor {
         self.background_executor.clone()
     }
 
+    /// Returns an executor (for running tasks on the main thread)
     pub fn foreground_executor(&self) -> &ForegroundExecutor {
         &self.foreground_executor
     }
 
+    /// Gives you an `&mut AppContext` for the duration of the closure
     pub fn update<R>(&self, f: impl FnOnce(&mut AppContext) -> R) -> R {
         let mut cx = self.app.borrow_mut();
         cx.update(f)
     }
 
+    /// Gives you an `&AppContext` for the duration of the closure
     pub fn read<R>(&self, f: impl FnOnce(&AppContext) -> R) -> R {
         let cx = self.app.borrow();
         f(&*cx)
     }
 
+    /// Adds a new window. The Window will always be backed by a `TestWindow` which
+    /// can be retrieved with `self.test_window(handle)`
     pub fn add_window<F, V>(&mut self, build_window: F) -> WindowHandle<V>
     where
         F: FnOnce(&mut ViewContext<V>) -> V,
@@ -136,12 +154,16 @@ impl TestAppContext {
         cx.open_window(WindowOptions::default(), |cx| cx.new_view(build_window))
     }
 
+    /// Adds a new window with no content.
     pub fn add_empty_window(&mut self) -> AnyWindowHandle {
         let mut cx = self.app.borrow_mut();
         cx.open_window(WindowOptions::default(), |cx| cx.new_view(|_| EmptyView {}))
             .any_handle
     }
 
+    /// Adds a new window, and returns its root view and a `VisualTestContext` which can be used
+    /// as a `WindowContext` for the rest of the test. Typically you would shadow this context with
+    /// the returned one. `let (view, cx) = cx.add_window_view(...);`
     pub fn add_window_view<F, V>(&mut self, build_window: F) -> (View<V>, &mut VisualTestContext)
     where
         F: FnOnce(&mut ViewContext<V>) -> V,
@@ -156,18 +178,23 @@ impl TestAppContext {
         (view, Box::leak(cx))
     }
 
+    /// returns the TextSystem
     pub fn text_system(&self) -> &Arc<TextSystem> {
         &self.text_system
     }
 
+    /// Simulates writing to the platform clipboard
     pub fn write_to_clipboard(&self, item: ClipboardItem) {
         self.test_platform.write_to_clipboard(item)
     }
 
+    /// Simulates reading from the platform clipboard.
+    /// This will return the most recent value from `write_to_clipboard`.
     pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
         self.test_platform.read_from_clipboard()
     }
 
+    /// Simulates choosing a File in the platform's "Open" dialog.
     pub fn simulate_new_path_selection(
         &self,
         select_path: impl FnOnce(&std::path::Path) -> Option<std::path::PathBuf>,
@@ -175,22 +202,27 @@ impl TestAppContext {
         self.test_platform.simulate_new_path_selection(select_path);
     }
 
+    /// Simulates clicking a button in an platform-level alert dialog.
     pub fn simulate_prompt_answer(&self, button_ix: usize) {
         self.test_platform.simulate_prompt_answer(button_ix);
     }
 
+    /// Returns true if there's an alert dialog open.
     pub fn has_pending_prompt(&self) -> bool {
         self.test_platform.has_pending_prompt()
     }
 
+    /// Simulates the user resizing the window to the new size.
     pub fn simulate_window_resize(&self, window_handle: AnyWindowHandle, size: Size<Pixels>) {
         self.test_window(window_handle).simulate_resize(size);
     }
 
+    /// Returns all windows open in the test.
     pub fn windows(&self) -> Vec<AnyWindowHandle> {
         self.app.borrow().windows().clone()
     }
 
+    /// Run the given task on the main thread.
     pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut) -> Task<R>
     where
         Fut: Future<Output = R> + 'static,
@@ -199,16 +231,20 @@ impl TestAppContext {
         self.foreground_executor.spawn(f(self.to_async()))
     }
 
+    /// true if the given global is defined
     pub fn has_global<G: 'static>(&self) -> bool {
         let app = self.app.borrow();
         app.has_global::<G>()
     }
 
+    /// runs the given closure with a reference to the global
+    /// panics if `has_global` would return false.
     pub fn read_global<G: 'static, R>(&self, read: impl FnOnce(&G, &AppContext) -> R) -> R {
         let app = self.app.borrow();
         read(app.global(), &app)
     }
 
+    /// runs the given closure with a reference to the global (if set)
     pub fn try_read_global<G: 'static, R>(
         &self,
         read: impl FnOnce(&G, &AppContext) -> R,
@@ -217,11 +253,13 @@ impl TestAppContext {
         Some(read(lock.try_global()?, &lock))
     }
 
+    /// sets the global in this context.
     pub fn set_global<G: 'static>(&mut self, global: G) {
         let mut lock = self.app.borrow_mut();
         lock.set_global(global);
     }
 
+    /// updates the global in this context. (panics if `has_global` would return false)
     pub fn update_global<G: 'static, R>(
         &mut self,
         update: impl FnOnce(&mut G, &mut AppContext) -> R,
@@ -230,6 +268,8 @@ impl TestAppContext {
         lock.update_global(update)
     }
 
+    /// Returns an `AsyncAppContext` which can be used to run tasks that expect to be on a background
+    /// thread on the current thread in tests.
     pub fn to_async(&self) -> AsyncAppContext {
         AsyncAppContext {
             app: Rc::downgrade(&self.app),
@@ -238,6 +278,7 @@ impl TestAppContext {
         }
     }
 
+    /// Simulate dispatching an action to the currently focused node in the window.
     pub fn dispatch_action<A>(&mut self, window: AnyWindowHandle, action: A)
     where
         A: Action,
@@ -251,7 +292,8 @@ impl TestAppContext {
 
     /// simulate_keystrokes takes a space-separated list of keys to type.
     /// cx.simulate_keystrokes("cmd-shift-p b k s p enter")
-    /// will run backspace on the current editor through the command palette.
+    /// in Zed, this will run backspace on the current editor through the command palette.
+    /// This will also run the background executor until it's parked.
     pub fn simulate_keystrokes(&mut self, window: AnyWindowHandle, keystrokes: &str) {
         for keystroke in keystrokes
             .split(" ")
@@ -266,7 +308,8 @@ impl TestAppContext {
 
     /// simulate_input takes a string of text to type.
     /// cx.simulate_input("abc")
-    /// will type abc into your current editor.
+    /// will type abc into your current editor
+    /// This will also run the background executor until it's parked.
     pub fn simulate_input(&mut self, window: AnyWindowHandle, input: &str) {
         for keystroke in input.split("").map(Keystroke::parse).map(Result::unwrap) {
             self.dispatch_keystroke(window, keystroke.into(), false);
@@ -275,6 +318,7 @@ impl TestAppContext {
         self.background_executor.run_until_parked()
     }
 
+    /// dispatches a single Keystroke (see also `simulate_keystrokes` and `simulate_input`)
     pub fn dispatch_keystroke(
         &mut self,
         window: AnyWindowHandle,
@@ -285,6 +329,7 @@ impl TestAppContext {
             .simulate_keystroke(keystroke, is_held)
     }
 
+    /// Returns the `TestWindow` backing the given handle.
     pub fn test_window(&self, window: AnyWindowHandle) -> TestWindow {
         self.app
             .borrow_mut()
@@ -299,6 +344,7 @@ impl TestAppContext {
             .clone()
     }
 
+    /// Returns a stream of notifications whenever the View or Model is updated.
     pub fn notifications<T: 'static>(&mut self, entity: &impl Entity<T>) -> impl Stream<Item = ()> {
         let (tx, rx) = futures::channel::mpsc::unbounded();
         self.update(|cx| {
@@ -315,6 +361,7 @@ impl TestAppContext {
         rx
     }
 
+    /// Retuens a stream of events emitted by the given Model.
     pub fn events<Evt, T: 'static + EventEmitter<Evt>>(
         &mut self,
         entity: &Model<T>,
@@ -333,6 +380,8 @@ impl TestAppContext {
         rx
     }
 
+    /// Runs until the given condition becomes true. (Prefer `run_until_parked` if you
+    /// don't need to jump in at a specific time).
     pub async fn condition<T: 'static>(
         &mut self,
         model: &Model<T>,
@@ -362,6 +411,7 @@ impl TestAppContext {
 }
 
 impl<T: Send> Model<T> {
+    /// Block until the next event is emitted by the model, then return it.
     pub fn next_event<Evt>(&self, cx: &mut TestAppContext) -> Evt
     where
         Evt: Send + Clone + 'static,
@@ -391,6 +441,7 @@ impl<T: Send> Model<T> {
 }
 
 impl<V: 'static> View<V> {
+    /// Returns a future that resolves when the view is next updated.
     pub fn next_notification(&self, cx: &TestAppContext) -> impl Future<Output = ()> {
         use postage::prelude::{Sink as _, Stream as _};
 
@@ -417,6 +468,7 @@ impl<V: 'static> View<V> {
 }
 
 impl<V> View<V> {
+    /// Returns a future that resolves when the condition becomes true.
     pub fn condition<Evt>(
         &self,
         cx: &TestAppContext,
@@ -483,6 +535,8 @@ impl<V> View<V> {
 
 use derive_more::{Deref, DerefMut};
 #[derive(Deref, DerefMut, Clone)]
+/// A VisualTestContext is the test-equivalent of a `WindowContext`. It allows you to
+/// run window-specific test code.
 pub struct VisualTestContext {
     #[deref]
     #[deref_mut]
@@ -491,10 +545,14 @@ pub struct VisualTestContext {
 }
 
 impl<'a> VisualTestContext {
+    /// Provides the `WindowContext` for the duration of the closure.
     pub fn update<R>(&mut self, f: impl FnOnce(&mut WindowContext) -> R) -> R {
         self.cx.update_window(self.window, |_, cx| f(cx)).unwrap()
     }
 
+    /// Create a new VisualTestContext. You would typically shadow the passed in
+    /// TestAppContext with this, as this is typically more useful.
+    /// `let cx = VisualTestContext::from_window(window, cx);`
     pub fn from_window(window: AnyWindowHandle, cx: &TestAppContext) -> Self {
         Self {
             cx: cx.clone(),
@@ -502,10 +560,12 @@ impl<'a> VisualTestContext {
         }
     }
 
+    /// Wait until there are no more pending tasks.
     pub fn run_until_parked(&self) {
         self.cx.background_executor.run_until_parked();
     }
 
+    /// Dispatch the action to the currently focused node.
     pub fn dispatch_action<A>(&mut self, action: A)
     where
         A: Action,
@@ -513,24 +573,32 @@ impl<'a> VisualTestContext {
         self.cx.dispatch_action(self.window, action)
     }
 
+    /// Read the title off the window (set by `WindowContext#set_window_title`)
     pub fn window_title(&mut self) -> Option<String> {
         self.cx.test_window(self.window).0.lock().title.clone()
     }
 
+    /// Simulate a sequence of keystrokes `cx.simulate_keystrokes("cmd-p escape")`
+    /// Automatically runs until parked.
     pub fn simulate_keystrokes(&mut self, keystrokes: &str) {
         self.cx.simulate_keystrokes(self.window, keystrokes)
     }
 
+    /// Simulate typing text `cx.simulate_input("hello")`
+    /// Automatically runs until parked.
     pub fn simulate_input(&mut self, input: &str) {
         self.cx.simulate_input(self.window, input)
     }
 
+    /// Simulates the user blurring the window.
     pub fn deactivate_window(&mut self) {
         if Some(self.window) == self.test_platform.active_window() {
             self.test_platform.set_active_window(None)
         }
         self.background_executor.run_until_parked();
     }
+
+    /// Simulates the user closing the window.
     /// Returns true if the window was closed.
     pub fn simulate_close(&mut self) -> bool {
         let handler = self
@@ -667,6 +735,7 @@ impl VisualContext for VisualTestContext {
 }
 
 impl AnyWindowHandle {
+    /// Creates the given view in this window.
     pub fn build_view<V: Render + 'static>(
         &self,
         cx: &mut TestAppContext,
@@ -676,6 +745,7 @@ impl AnyWindowHandle {
     }
 }
 
+/// An EmptyView for testing.
 pub struct EmptyView {}
 
 impl Render for EmptyView {

crates/gpui/src/executor.rs 🔗

@@ -32,6 +32,10 @@ pub struct ForegroundExecutor {
     not_send: PhantomData<Rc<()>>,
 }
 
+/// Task is a primitive that allows work to happen in the background.
+/// It implements Future so you can `.await` on it.
+/// If you drop a task it will be cancelled immediately. Calling `.detach()` allows
+/// the task to continue running in the background, but with no way to return a value.
 #[must_use]
 #[derive(Debug)]
 pub enum Task<T> {
@@ -40,10 +44,12 @@ pub enum Task<T> {
 }
 
 impl<T> Task<T> {
+    /// Create a new task that will resolve with the value
     pub fn ready(val: T) -> Self {
         Task::Ready(Some(val))
     }
 
+    /// Detaching a task runs it to completion in the background
     pub fn detach(self) {
         match self {
             Task::Ready(_) => {}
@@ -57,6 +63,8 @@ where
     T: 'static,
     E: 'static + Debug,
 {
+    /// Run the task to completion in the background and log any
+    /// errors that occur.
     #[track_caller]
     pub fn detach_and_log_err(self, cx: &mut AppContext) {
         let location = core::panic::Location::caller();
@@ -97,6 +105,10 @@ type AnyLocalFuture<R> = Pin<Box<dyn 'static + Future<Output = R>>>;
 
 type AnyFuture<R> = Pin<Box<dyn 'static + Send + Future<Output = R>>>;
 
+/// BackgroundExecutor lets you run things on background threads.
+/// In production this is a thread pool with no ordering guarantees.
+/// In tests this is simalated by running tasks one by one in a deterministic
+/// (but arbitrary) order controlled by the `SEED` environment variable.
 impl BackgroundExecutor {
     pub fn new(dispatcher: Arc<dyn PlatformDispatcher>) -> Self {
         Self { dispatcher }
@@ -135,6 +147,7 @@ impl BackgroundExecutor {
         Task::Spawned(task)
     }
 
+    /// Used by the test harness to run an async test in a syncronous fashion.
     #[cfg(any(test, feature = "test-support"))]
     #[track_caller]
     pub fn block_test<R>(&self, future: impl Future<Output = R>) -> R {
@@ -145,6 +158,8 @@ impl BackgroundExecutor {
         }
     }
 
+    /// Block the current thread until the given future resolves.
+    /// Consider using `block_with_timeout` instead.
     pub fn block<R>(&self, future: impl Future<Output = R>) -> R {
         if let Ok(value) = self.block_internal(true, future, usize::MAX) {
             value
@@ -206,6 +221,8 @@ impl BackgroundExecutor {
         }
     }
 
+    /// Block the current thread until the given future resolves
+    /// or `duration` has elapsed.
     pub fn block_with_timeout<R>(
         &self,
         duration: Duration,
@@ -238,6 +255,8 @@ impl BackgroundExecutor {
         }
     }
 
+    /// Scoped lets you start a number of tasks and waits
+    /// for all of them to complete before returning.
     pub async fn scoped<'scope, F>(&self, scheduler: F)
     where
         F: FnOnce(&mut Scope<'scope>),
@@ -253,6 +272,9 @@ impl BackgroundExecutor {
         }
     }
 
+    /// Returns a task that will complete after the given duration.
+    /// Depending on other concurrent tasks the elapsed duration may be longer
+    /// than reqested.
     pub fn timer(&self, duration: Duration) -> Task<()> {
         let (runnable, task) = async_task::spawn(async move {}, {
             let dispatcher = self.dispatcher.clone();
@@ -262,65 +284,81 @@ impl BackgroundExecutor {
         Task::Spawned(task)
     }
 
+    /// in tests, start_waiting lets you indicate which task is waiting (for debugging only)
     #[cfg(any(test, feature = "test-support"))]
     pub fn start_waiting(&self) {
         self.dispatcher.as_test().unwrap().start_waiting();
     }
 
+    /// in tests, removes the debugging data added by start_waiting
     #[cfg(any(test, feature = "test-support"))]
     pub fn finish_waiting(&self) {
         self.dispatcher.as_test().unwrap().finish_waiting();
     }
 
+    /// in tests, run an arbitrary number of tasks (determined by the SEED environment variable)
     #[cfg(any(test, feature = "test-support"))]
     pub fn simulate_random_delay(&self) -> impl Future<Output = ()> {
         self.dispatcher.as_test().unwrap().simulate_random_delay()
     }
 
+    /// in tests, indicate that a given task from `spawn_labeled` should run after everything else
     #[cfg(any(test, feature = "test-support"))]
     pub fn deprioritize(&self, task_label: TaskLabel) {
         self.dispatcher.as_test().unwrap().deprioritize(task_label)
     }
 
+    /// in tests, move time forward. This does not run any tasks, but does make `timer`s ready.
     #[cfg(any(test, feature = "test-support"))]
     pub fn advance_clock(&self, duration: Duration) {
         self.dispatcher.as_test().unwrap().advance_clock(duration)
     }
 
+    /// in tests, run one task.
     #[cfg(any(test, feature = "test-support"))]
     pub fn tick(&self) -> bool {
         self.dispatcher.as_test().unwrap().tick(false)
     }
 
+    /// in tests, run all tasks that are ready to run. If after doing so
+    /// the test still has outstanding tasks, this will panic. (See also `allow_parking`)
     #[cfg(any(test, feature = "test-support"))]
     pub fn run_until_parked(&self) {
         self.dispatcher.as_test().unwrap().run_until_parked()
     }
 
+    /// in tests, prevents `run_until_parked` from panicking if there are outstanding tasks.
+    /// This is useful when you are integrating other (non-GPUI) futures, like disk access, that
+    /// do take real async time to run.
     #[cfg(any(test, feature = "test-support"))]
     pub fn allow_parking(&self) {
         self.dispatcher.as_test().unwrap().allow_parking();
     }
 
+    /// in tests, returns the rng used by the dispatcher and seeded by the `SEED` environment variable
     #[cfg(any(test, feature = "test-support"))]
     pub fn rng(&self) -> StdRng {
         self.dispatcher.as_test().unwrap().rng()
     }
 
+    /// How many CPUs are available to the dispatcher
     pub fn num_cpus(&self) -> usize {
         num_cpus::get()
     }
 
+    /// Whether we're on the main thread.
     pub fn is_main_thread(&self) -> bool {
         self.dispatcher.is_main_thread()
     }
 
     #[cfg(any(test, feature = "test-support"))]
+    /// in tests, control the number of ticks that `block_with_timeout` will run before timing out.
     pub fn set_block_on_ticks(&self, range: std::ops::RangeInclusive<usize>) {
         self.dispatcher.as_test().unwrap().set_block_on_ticks(range);
     }
 }
 
+/// ForegroundExecutor runs things on the main thread.
 impl ForegroundExecutor {
     pub fn new(dispatcher: Arc<dyn PlatformDispatcher>) -> Self {
         Self {
@@ -329,8 +367,7 @@ impl ForegroundExecutor {
         }
     }
 
-    /// Enqueues the given closure to be run on any thread. The closure returns
-    /// a future which will be run to completion on any available thread.
+    /// Enqueues the given Task to run on the main thread at some point in the future.
     pub fn spawn<R>(&self, future: impl Future<Output = R> + 'static) -> Task<R>
     where
         R: 'static,
@@ -350,6 +387,7 @@ impl ForegroundExecutor {
     }
 }
 
+/// Scope manages a set of tasks that are enqueued and waited on together. See `BackgroundExecutor#scoped`
 pub struct Scope<'a> {
     executor: BackgroundExecutor,
     futures: Vec<Pin<Box<dyn Future<Output = ()> + Send + 'static>>>,

crates/gpui/src/platform/test/platform.rs 🔗

@@ -15,6 +15,7 @@ use std::{
     time::Duration,
 };
 
+/// TestPlatform implements the Platform trait for use in tests.
 pub struct TestPlatform {
     background_executor: BackgroundExecutor,
     foreground_executor: ForegroundExecutor,

crates/gpui/src/test.rs 🔗

@@ -1,3 +1,30 @@
+//! Test support for GPUI.
+//!
+//! GPUI provides first-class support for testing, which includes a macro to run test that rely on having a context,
+//! and a test implementation of the `ForegroundExecutor` and `BackgroundExecutor` which ensure that your tests run
+//! deterministically even in the face of arbitrary parallelism.
+//!
+//! The output of the `gpui::test` macro is understood by other rust test runners, so you can use it with `cargo test`
+//! or `cargo-nextest`, or another runner of your choice.
+//!
+//! To make it possible to test collaborative user interfaces (like Zed) you can ask for as many different contexts
+//! as you need.
+//!
+//! ## Example
+//!
+//! ```
+//! use gpui;
+//!
+//! #[gpui::test]
+//! async fn test_example(cx: &TestAppContext) {
+//!   assert!(true)
+//! }
+//!
+//! #[gpui::test]
+//! async fn test_collaboration_example(cx_a: &TestAppContext, cx_b: &TestAppContext) {
+//!   assert!(true)
+//! }
+//! ```
 use crate::{Entity, Subscription, TestAppContext, TestDispatcher};
 use futures::StreamExt as _;
 use rand::prelude::*;
@@ -68,6 +95,7 @@ impl<T: 'static> futures::Stream for Observation<T> {
     }
 }
 
+/// observe returns a stream of the change events from the given `View` or `Model`
 pub fn observe<T: 'static>(entity: &impl Entity<T>, cx: &mut TestAppContext) -> Observation<()> {
     let (tx, rx) = smol::channel::unbounded();
     let _subscription = cx.update(|cx| {

crates/gpui/src/window.rs 🔗

@@ -1,3 +1,5 @@
+#![deny(missing_docs)]
+
 use crate::{
     px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, Arena, ArenaBox, ArenaRef,
     AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
@@ -85,10 +87,12 @@ pub enum DispatchPhase {
 }
 
 impl DispatchPhase {
+    /// Returns true if this represents the "bubble" phase.
     pub fn bubble(self) -> bool {
         self == DispatchPhase::Bubble
     }
 
+    /// Returns true if this represents the "capture" phase.
     pub fn capture(self) -> bool {
         self == DispatchPhase::Capture
     }
@@ -103,7 +107,10 @@ struct FocusEvent {
     current_focus_path: SmallVec<[FocusId; 8]>,
 }
 
-slotmap::new_key_type! { pub struct FocusId; }
+slotmap::new_key_type! {
+    /// A globally unique identifier for a focusable element.
+    pub struct FocusId;
+}
 
 thread_local! {
     pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(4 * 1024 * 1024));
@@ -231,6 +238,7 @@ impl Drop for FocusHandle {
 /// FocusableView allows users of your view to easily
 /// focus it (using cx.focus_view(view))
 pub trait FocusableView: 'static + Render {
+    /// Returns the focus handle associated with this view.
     fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 }
 
@@ -240,9 +248,11 @@ pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 
 impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 
+/// Emitted by implementers of [ManagedView] to indicate the view should be dismissed, such as when a view is presented as a modal.
 pub struct DismissEvent;
 
 // Holds the state for a specific window.
+#[doc(hidden)]
 pub struct Window {
     pub(crate) handle: AnyWindowHandle,
     pub(crate) removed: bool,
@@ -434,6 +444,7 @@ impl Window {
 #[derive(Clone, Debug, Default, PartialEq, Eq)]
 #[repr(C)]
 pub struct ContentMask<P: Clone + Default + Debug> {
+    /// The bounds
     pub bounds: Bounds<P>,
 }
 
@@ -525,11 +536,13 @@ impl<'a> WindowContext<'a> {
         self.notify();
     }
 
+    /// Blur the window and don't allow anything in it to be focused again.
     pub fn disable_focus(&mut self) {
         self.blur();
         self.window.focus_enabled = false;
     }
 
+    /// Dispatch the given action on the currently focused element.
     pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
         let focus_handle = self.focused();
 
@@ -591,6 +604,9 @@ impl<'a> WindowContext<'a> {
         });
     }
 
+    /// Subscribe to events emitted by a model or view.
+    /// The entity to which you're subscribing must implement the [EventEmitter] trait.
+    /// The callback will be invoked a handle to the emitting entity (either a [View] or [Model]), the event, and a window context for the current window.
     pub fn subscribe<Emitter, E, Evt>(
         &mut self,
         entity: &E,
@@ -754,6 +770,9 @@ impl<'a> WindowContext<'a> {
             .request_measured_layout(style, rem_size, measure)
     }
 
+    /// Compute the layout for the given id within the given available space.
+    /// This method is called for its side effect, typically by the framework prior to painting.
+    /// After calling it, you can request the bounds of the given layout node id or any descendant.
     pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
         let mut layout_engine = self.window.layout_engine.take().unwrap();
         layout_engine.compute_layout(layout_id, available_space, self);
@@ -788,30 +807,37 @@ impl<'a> WindowContext<'a> {
             .retain(&(), |callback| callback(self));
     }
 
+    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
     pub fn window_bounds(&self) -> WindowBounds {
         self.window.bounds
     }
 
+    /// Returns the size of the drawable area within the window.
     pub fn viewport_size(&self) -> Size<Pixels> {
         self.window.viewport_size
     }
 
+    /// Returns whether this window is focused by the operating system (receiving key events).
     pub fn is_window_active(&self) -> bool {
         self.window.active
     }
 
+    /// Toggle zoom on the window.
     pub fn zoom_window(&self) {
         self.window.platform_window.zoom();
     }
 
+    /// Update the window's title at the platform level.
     pub fn set_window_title(&mut self, title: &str) {
         self.window.platform_window.set_title(title);
     }
 
+    /// Mark the window as dirty at the platform level.
     pub fn set_window_edited(&mut self, edited: bool) {
         self.window.platform_window.set_edited(edited);
     }
 
+    /// Determine the display on which the window is visible.
     pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
         self.platform
             .displays()
@@ -819,6 +845,7 @@ impl<'a> WindowContext<'a> {
             .find(|display| display.id() == self.window.display_id)
     }
 
+    /// Show the platform character palette.
     pub fn show_character_palette(&self) {
         self.window.platform_window.show_character_palette();
     }
@@ -936,6 +963,7 @@ impl<'a> WindowContext<'a> {
             .on_action(action_type, ArenaRef::from(listener));
     }
 
+    /// Determine whether the given action is available along the dispatch path to the currently focused element.
     pub fn is_action_available(&self, action: &dyn Action) -> bool {
         let target = self
             .focused()
@@ -962,6 +990,7 @@ impl<'a> WindowContext<'a> {
         self.window.modifiers
     }
 
+    /// Update the cursor style at the platform level.
     pub fn set_cursor_style(&mut self, style: CursorStyle) {
         self.window.requested_cursor_style = Some(style)
     }
@@ -991,7 +1020,7 @@ impl<'a> WindowContext<'a> {
         true
     }
 
-    pub fn was_top_layer_under_active_drag(
+    pub(crate) fn was_top_layer_under_active_drag(
         &self,
         point: &Point<Pixels>,
         level: &StackingOrder,
@@ -1649,6 +1678,7 @@ impl<'a> WindowContext<'a> {
         self.dispatch_keystroke_observers(event, None);
     }
 
+    /// Determine whether a potential multi-stroke key binding is in progress on this window.
     pub fn has_pending_keystrokes(&self) -> bool {
         self.window
             .rendered_frame
@@ -1715,27 +1745,34 @@ impl<'a> WindowContext<'a> {
         subscription
     }
 
+    /// Focus the current window and bring it to the foreground at the platform level.
     pub fn activate_window(&self) {
         self.window.platform_window.activate();
     }
 
+    /// Minimize the current window at the platform level.
     pub fn minimize_window(&self) {
         self.window.platform_window.minimize();
     }
 
+    /// Toggle full screen status on the current window at the platform level.
     pub fn toggle_full_screen(&self) {
         self.window.platform_window.toggle_full_screen();
     }
 
+    /// Present a platform dialog.
+    /// The provided message will be presented, along with buttons for each answer.
+    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
     pub fn prompt(
         &self,
         level: PromptLevel,
-        msg: &str,
+        message: &str,
         answers: &[&str],
     ) -> oneshot::Receiver<usize> {
-        self.window.platform_window.prompt(level, msg, answers)
+        self.window.platform_window.prompt(level, message, answers)
     }
 
+    /// Returns all available actions for the focused element.
     pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
         let node_id = self
             .window
@@ -1754,6 +1791,7 @@ impl<'a> WindowContext<'a> {
             .available_actions(node_id)
     }
 
+    /// Returns key bindings that invoke the given action on the currently focused element.
     pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
         self.window
             .rendered_frame
@@ -1764,6 +1802,7 @@ impl<'a> WindowContext<'a> {
             )
     }
 
+    /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
     pub fn bindings_for_action_in(
         &self,
         action: &dyn Action,
@@ -1782,6 +1821,7 @@ impl<'a> WindowContext<'a> {
         dispatch_tree.bindings_for_action(action, &context_stack)
     }
 
+    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
     pub fn listener_for<V: Render, E>(
         &self,
         view: &View<V>,
@@ -1793,6 +1833,7 @@ impl<'a> WindowContext<'a> {
         }
     }
 
+    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
     pub fn handler_for<V: Render>(
         &self,
         view: &View<V>,
@@ -1804,7 +1845,8 @@ impl<'a> WindowContext<'a> {
         }
     }
 
-    //========== ELEMENT RELATED FUNCTIONS ===========
+    /// Invoke the given function with the given focus handle present on the key dispatch stack.
+    /// If you want an element to participate in key dispatch, use this method to push its key context and focus handle into the stack during paint.
     pub fn with_key_dispatch<R>(
         &mut self,
         context: Option<KeyContext>,
@@ -1843,6 +1885,8 @@ impl<'a> WindowContext<'a> {
         }
     }
 
+    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
+    /// If the callback returns false, the window won't be closed.
     pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
         let mut this = self.to_async();
         self.window
@@ -2017,19 +2061,24 @@ impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
     }
 }
 
+/// This trait contains functionality that is shared across [ViewContext] and [WindowContext]
 pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
+    #[doc(hidden)]
     fn app_mut(&mut self) -> &mut AppContext {
         self.borrow_mut()
     }
 
+    #[doc(hidden)]
     fn app(&self) -> &AppContext {
         self.borrow()
     }
 
+    #[doc(hidden)]
     fn window(&self) -> &Window {
         self.borrow()
     }
 
+    #[doc(hidden)]
     fn window_mut(&mut self) -> &mut Window {
         self.borrow_mut()
     }
@@ -2279,6 +2328,10 @@ impl BorrowMut<Window> for WindowContext<'_> {
 
 impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
 
+/// Provides access to application state that is specialized for a particular [View].
+/// Allows you to interact with focus, emit events, etc.
+/// ViewContext also derefs to [WindowContext], giving you access to all of its methods as well.
+/// When you call [View::<V>::update], you're passed a `&mut V` and an `&mut ViewContext<V>`.
 pub struct ViewContext<'a, V> {
     window_cx: WindowContext<'a>,
     view: &'a View<V>,
@@ -2316,14 +2369,17 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         }
     }
 
+    /// Get the entity_id of this view.
     pub fn entity_id(&self) -> EntityId {
         self.view.entity_id()
     }
 
+    /// Get the view pointer underlying this context.
     pub fn view(&self) -> &View<V> {
         self.view
     }
 
+    /// Get the model underlying this view.
     pub fn model(&self) -> &Model<V> {
         &self.view.model
     }
@@ -2333,6 +2389,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         &mut self.window_cx
     }
 
+    /// Set a given callback to be run on the next frame.
     pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
     where
         V: 'static,
@@ -2350,6 +2407,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         });
     }
 
+    /// Observe another model or view for changes to it's state, as tracked by the [AppContext::notify]
     pub fn observe<V2, E>(
         &mut self,
         entity: &E,
@@ -2383,6 +2441,9 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         subscription
     }
 
+    /// Subscribe to events emitted by another model or view.
+    /// The entity to which you're subscribing must implement the [EventEmitter] trait.
+    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [View] or [Model]), the event, and a view context for the current view.
     pub fn subscribe<V2, E, Evt>(
         &mut self,
         entity: &E,
@@ -2440,6 +2501,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         subscription
     }
 
+    /// Register a callback to be invoked when the given Model or View is released.
     pub fn observe_release<V2, E>(
         &mut self,
         entity: &E,
@@ -2466,6 +2528,8 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         subscription
     }
 
+    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
+    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
     pub fn notify(&mut self) {
         if !self.window.drawing {
             self.window_cx.notify();
@@ -2475,6 +2539,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         }
     }
 
+    /// Register a callback to be invoked when the window is resized.
     pub fn observe_window_bounds(
         &mut self,
         mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
@@ -2488,6 +2553,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         subscription
     }
 
+    /// Register a callback to be invoked when the window is activated or deactivated.
     pub fn observe_window_activation(
         &mut self,
         mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
@@ -2620,6 +2686,10 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         subscription
     }
 
+    /// Schedule a future to be run asynchronously.
+    /// The given callback is invoked with a [WeakView<V>] to avoid leaking the view for a long-running process.
+    /// It's also given an `AsyncWindowContext`, which can be used to access the state of the view across await points.
+    /// The returned future will be polled on the main thread.
     pub fn spawn<Fut, R>(
         &mut self,
         f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
@@ -2632,6 +2702,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         self.window_cx.spawn(|cx| f(view, cx))
     }
 
+    /// Update the global state of the given type.
     pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
     where
         G: 'static,
@@ -2642,6 +2713,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         result
     }
 
+    /// Register a callback to be invoked when the given global state changes.
     pub fn observe_global<G: 'static>(
         &mut self,
         mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
@@ -2660,6 +2732,9 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         subscription
     }
 
+    /// Add a listener for any mouse event that occurs in the window.
+    /// This is a fairly low level method.
+    /// Typically, you'll want to use methods on UI elements, which perform bounds checking etc.
     pub fn on_mouse_event<Event: 'static>(
         &mut self,
         handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
@@ -2672,6 +2747,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         });
     }
 
+    /// Register a callback to be invoked when the given Key Event is dispatched to the window.
     pub fn on_key_event<Event: 'static>(
         &mut self,
         handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
@@ -2684,6 +2760,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         });
     }
 
+    /// Register a callback to be invoked when the given Action type is dispatched to the window.
     pub fn on_action(
         &mut self,
         action_type: TypeId,
@@ -2698,6 +2775,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
             });
     }
 
+    /// Emit an event to be handled any other views that have subscribed via [ViewContext::subscribe].
     pub fn emit<Evt>(&mut self, event: Evt)
     where
         Evt: 'static,
@@ -2711,6 +2789,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         });
     }
 
+    /// Move focus to the current view, assuming it implements [FocusableView].
     pub fn focus_self(&mut self)
     where
         V: FocusableView,
@@ -2718,6 +2797,11 @@ impl<'a, V: 'static> ViewContext<'a, V> {
         self.defer(|view, cx| view.focus_handle(cx).focus(cx))
     }
 
+    /// Convenience method for accessing view state in an event callback.
+    ///
+    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
+    /// but it's often useful to be able to access view state in these
+    /// callbacks. This method provides a convenient way to do so.
     pub fn listener<E>(
         &self,
         f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
@@ -2827,14 +2911,20 @@ impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
 }
 
 // #[derive(Clone, Copy, Eq, PartialEq, Hash)]
-slotmap::new_key_type! { pub struct WindowId; }
+slotmap::new_key_type! {
+    /// A unique identifier for a window.
+    pub struct WindowId;
+}
 
 impl WindowId {
+    /// Converts this window ID to a `u64`.
     pub fn as_u64(&self) -> u64 {
         self.0.as_ffi()
     }
 }
 
+/// A handle to a window with a specific root view type.
+/// Note that this does not keep the window alive on its own.
 #[derive(Deref, DerefMut)]
 pub struct WindowHandle<V> {
     #[deref]
@@ -2844,6 +2934,8 @@ pub struct WindowHandle<V> {
 }
 
 impl<V: 'static + Render> WindowHandle<V> {
+    /// Create a new handle from a window ID.
+    /// This does not check if the root type of the window is `V`.
     pub fn new(id: WindowId) -> Self {
         WindowHandle {
             any_handle: AnyWindowHandle {
@@ -2854,6 +2946,9 @@ impl<V: 'static + Render> WindowHandle<V> {
         }
     }
 
+    /// Get the root view out of this window.
+    ///
+    /// This will fail if the window is closed or if the root view's type does not match `V`.
     pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
     where
         C: Context,
@@ -2865,6 +2960,9 @@ impl<V: 'static + Render> WindowHandle<V> {
         }))
     }
 
+    /// Update the root view of this window.
+    ///
+    /// This will fail if the window has been closed or if the root view's type does not match
     pub fn update<C, R>(
         &self,
         cx: &mut C,
@@ -2881,6 +2979,9 @@ impl<V: 'static + Render> WindowHandle<V> {
         })?
     }
 
+    /// Read the root view out of this window.
+    ///
+    /// This will fail if the window is closed or if the root view's type does not match `V`.
     pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
         let x = cx
             .windows
@@ -2897,6 +2998,9 @@ impl<V: 'static + Render> WindowHandle<V> {
         Ok(x.read(cx))
     }
 
+    /// Read the root view out of this window, with a callback
+    ///
+    /// This will fail if the window is closed or if the root view's type does not match `V`.
     pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
     where
         C: Context,
@@ -2904,6 +3008,9 @@ impl<V: 'static + Render> WindowHandle<V> {
         cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
     }
 
+    /// Read the root view pointer off of this window.
+    ///
+    /// This will fail if the window is closed or if the root view's type does not match `V`.
     pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
     where
         C: Context,
@@ -2911,6 +3018,9 @@ impl<V: 'static + Render> WindowHandle<V> {
         cx.read_window(self, |root_view, _cx| root_view.clone())
     }
 
+    /// Check if this window is 'active'.
+    ///
+    /// Will return `None` if the window is closed.
     pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
         cx.windows
             .get(self.id)
@@ -2946,6 +3056,7 @@ impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
     }
 }
 
+/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
 #[derive(Copy, Clone, PartialEq, Eq, Hash)]
 pub struct AnyWindowHandle {
     pub(crate) id: WindowId,
@@ -2953,10 +3064,13 @@ pub struct AnyWindowHandle {
 }
 
 impl AnyWindowHandle {
+    /// Get the ID of this window.
     pub fn window_id(&self) -> WindowId {
         self.id
     }
 
+    /// Attempt to convert this handle to a window handle with a specific root view type.
+    /// If the types do not match, this will return `None`.
     pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
         if TypeId::of::<T>() == self.state_type {
             Some(WindowHandle {
@@ -2968,6 +3082,9 @@ impl AnyWindowHandle {
         }
     }
 
+    /// Update the state of the root view of this window.
+    ///
+    /// This will fail if the window has been closed.
     pub fn update<C, R>(
         self,
         cx: &mut C,
@@ -2979,6 +3096,9 @@ impl AnyWindowHandle {
         cx.update_window(self, update)
     }
 
+    /// Read the state of the root view of this window.
+    ///
+    /// This will fail if the window has been closed.
     pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
     where
         C: Context,
@@ -2999,12 +3119,21 @@ impl AnyWindowHandle {
 //     }
 // }
 
+/// An identifier for an [Element].
+///
+/// Can be constructed with a string, a number, or both, as well
+/// as other internal representations.
 #[derive(Clone, Debug, Eq, PartialEq, Hash)]
 pub enum ElementId {
+    /// The id of a View element
     View(EntityId),
+    /// An integer id
     Integer(usize),
+    /// A string based id
     Name(SharedString),
+    /// An id that's equated with a focus handle
     FocusHandle(FocusId),
+    /// A combination of a name and an integer
     NamedInteger(SharedString, usize),
 }
 
@@ -3074,7 +3203,8 @@ impl From<(&'static str, u64)> for ElementId {
     }
 }
 
-/// A rectangle, to be rendered on the screen by GPUI at the given position and size.
+/// A rectangle to be rendered in the window at the given position and size.
+/// Passed as an argument [WindowContext::paint_quad].
 #[derive(Clone)]
 pub struct PaintQuad {
     bounds: Bounds<Pixels>,

crates/gpui_macros/src/gpui_macros.rs 🔗

@@ -7,26 +7,56 @@ mod test;
 use proc_macro::TokenStream;
 
 #[proc_macro]
+/// register_action! can be used to register an action with the GPUI runtime.
+/// You should typically use `gpui::actions!` or `gpui::impl_actions!` instead,
+/// but this can be used for fine grained customization.
 pub fn register_action(ident: TokenStream) -> TokenStream {
     register_action::register_action_macro(ident)
 }
 
 #[proc_macro_derive(IntoElement)]
+// #[derive(IntoElement)] is used to create a Component out of anything that implements
+// the `RenderOnce` trait.
 pub fn derive_into_element(input: TokenStream) -> TokenStream {
     derive_into_element::derive_into_element(input)
 }
 
 #[proc_macro_derive(Render)]
+#[doc(hidden)]
 pub fn derive_render(input: TokenStream) -> TokenStream {
     derive_render::derive_render(input)
 }
 
+// Used by gpui to generate the style helpers.
 #[proc_macro]
+#[doc(hidden)]
 pub fn style_helpers(input: TokenStream) -> TokenStream {
     style_helpers::style_helpers(input)
 }
 
 #[proc_macro_attribute]
+/// #[gpui::test] can be used to annotate test functions that run with GPUI support.
+/// it supports both synchronous and asynchronous tests, and can provide you with
+/// as many `TestAppContext` instances as you need.
+/// The output contains a `#[test]` annotation so this can be used with any existing
+/// test harness (`cargo test` or `cargo-nextest`).
+///
+/// ```
+/// #[gpui::test]
+/// async fn test_foo(mut cx: &TestAppContext) { }
+/// ```
+///
+/// In addition to passing a TestAppContext, you can also ask for a `StdRnd` instance.
+/// this will be seeded with the `SEED` environment variable and is used internally by
+/// the ForegroundExecutor and BackgroundExecutor to run tasks deterministically in tests.
+/// Using the same `StdRng` for behaviour in your test will allow you to exercise a wide
+/// variety of scenarios and interleavings just by changing the seed.
+///
+/// #[gpui::test] also takes three different arguments:
+/// - `#[gpui::test(interations=10)]` will run the test ten times with a different initial SEED.
+/// - `#[gpui::test(retries=3)]` will run the test up to four times if it fails to try and make it pass.
+/// - `#[gpui::test(on_failure="crate::test::report_failure")]` will call the specified function after the
+///    tests fail so that you can write out more detail about the failure.
 pub fn test(args: TokenStream, function: TokenStream) -> TokenStream {
     test::test(args, function)
 }