@@ -1,8 +1,8 @@
-use crate::geometry::vector::vec2i;
-use crate::geometry::vector::Vector2I;
-use anyhow::anyhow;
+use crate::geometry::vector::{vec2i, Vector2I};
use etagere::BucketedAtlasAllocator;
+use foreign_types::ForeignType;
use metal::{self, Device, TextureDescriptor};
+use objc::{msg_send, sel, sel_impl};
pub struct AtlasAllocator {
device: Device,
@@ -19,12 +19,12 @@ impl AtlasAllocator {
atlasses: Vec::new(),
free_atlasses: Vec::new(),
};
- let atlas = me.new_atlas();
+ let atlas = me.new_atlas(Vector2I::zero());
me.atlasses.push(atlas);
me
}
- pub fn atlas_size(&self) -> Vector2I {
+ pub fn default_atlas_size(&self) -> Vector2I {
vec2i(
self.texture_descriptor.width() as i32,
self.texture_descriptor.height() as i32,
@@ -32,22 +32,13 @@ impl AtlasAllocator {
}
pub fn allocate(&mut self, requested_size: Vector2I) -> anyhow::Result<(usize, Vector2I)> {
- let atlas_size = self.atlas_size();
- if requested_size.x() > atlas_size.x() || requested_size.y() > atlas_size.y() {
- return Err(anyhow!(
- "requested size {:?} too large for atlas {:?}",
- requested_size,
- atlas_size
- ));
- }
-
let origin = self
.atlasses
.last_mut()
.unwrap()
.allocate(requested_size)
.unwrap_or_else(|| {
- let mut atlas = self.new_atlas();
+ let mut atlas = self.new_atlas(requested_size);
let origin = atlas.allocate(requested_size).unwrap();
self.atlasses.push(atlas);
origin
@@ -67,13 +58,29 @@ impl AtlasAllocator {
self.atlasses.get(atlas_id).map(|a| a.texture.as_ref())
}
- fn new_atlas(&mut self) -> Atlas {
- self.free_atlasses.pop().unwrap_or_else(|| {
- Atlas::new(
- self.atlas_size(),
- self.device.new_texture(&self.texture_descriptor),
- )
- })
+ fn new_atlas(&mut self, required_size: Vector2I) -> Atlas {
+ if let Some(i) = self.free_atlasses.iter().rposition(|atlas| {
+ atlas.size().x() >= required_size.x() && atlas.size().y() >= required_size.y()
+ }) {
+ self.free_atlasses.remove(i)
+ } else {
+ let size = self.default_atlas_size().max(required_size);
+ let texture = if size.x() as u64 > self.texture_descriptor.width()
+ || size.y() as u64 > self.texture_descriptor.height()
+ {
+ let descriptor = unsafe {
+ let descriptor_ptr: *mut metal::MTLTextureDescriptor =
+ msg_send![self.texture_descriptor, copy];
+ metal::TextureDescriptor::from_ptr(descriptor_ptr)
+ };
+ descriptor.set_width(size.x() as u64);
+ descriptor.set_height(size.y() as u64);
+ self.device.new_texture(&descriptor)
+ } else {
+ self.device.new_texture(&self.texture_descriptor)
+ };
+ Atlas::new(size, texture)
+ }
}
}
@@ -90,6 +97,11 @@ impl Atlas {
}
}
+ fn size(&self) -> Vector2I {
+ let size = self.allocator.size();
+ vec2i(size.width, size.height)
+ }
+
fn allocate(&mut self, size: Vector2I) -> Option<Vector2I> {
let origin = self
.allocator
@@ -66,8 +66,8 @@ impl Renderer {
);
let path_stencil_descriptor = metal::TextureDescriptor::new();
- path_stencil_descriptor.set_width(1024);
- path_stencil_descriptor.set_height(768);
+ path_stencil_descriptor.set_width(64);
+ path_stencil_descriptor.set_height(64);
path_stencil_descriptor.set_pixel_format(pixel_format);
path_stencil_descriptor
.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
@@ -250,7 +250,7 @@ impl Renderer {
shaders::GPUIPathWindingVertexInputIndex_GPUIPathWindingVertexInputIndexAtlasSize
as u64,
mem::size_of::<shaders::vector_float2>() as u64,
- [self.path_stencils.atlas_size().to_float2()].as_ptr() as *const c_void,
+ [self.path_stencils.default_atlas_size().to_float2()].as_ptr() as *const c_void,
);
let buffer_contents = unsafe {
@@ -175,7 +175,8 @@ impl FileFinder {
LineBox::new(
settings.ui_font_family,
settings.ui_font_size,
- Svg::new("icons/file-16.svg".into()).boxed(),
+ Empty::new().boxed(),
+ // Svg::new("icons/file-16.svg".into()).boxed(),
)
.boxed(),
)