@@ -8,7 +8,7 @@ use std::sync::Arc;
use workspace::{item::ItemHandle, StatusItemView};
pub struct ActiveBufferLanguage {
- active_language: Option<Arc<str>>,
+ active_language: Option<Option<Arc<str>>>,
_observe_active_editor: Option<Subscription>,
}
@@ -27,12 +27,12 @@ impl ActiveBufferLanguage {
}
fn update_language(&mut self, editor: ViewHandle<Editor>, cx: &mut ViewContext<Self>) {
- self.active_language.take();
+ self.active_language = Some(None);
let editor = editor.read(cx);
if let Some((_, buffer, _)) = editor.active_excerpt(cx) {
if let Some(language) = buffer.read(cx).language() {
- self.active_language = Some(language.name());
+ self.active_language = Some(Some(language.name()));
}
}
@@ -50,23 +50,27 @@ impl View for ActiveBufferLanguage {
}
fn render(&mut self, cx: &mut RenderContext<Self>) -> ElementBox {
- let active_language = if let Some(active_language) = self.active_language.as_ref() {
- active_language.to_string()
- } else {
- "Unknown".to_string()
- };
+ if let Some(active_language) = self.active_language.as_ref() {
+ let active_language_text = if let Some(active_language_text) = active_language {
+ active_language_text.to_string()
+ } else {
+ "Unknown".to_string()
+ };
- MouseEventHandler::<Self>::new(0, cx, |state, cx| {
- let theme = &cx.global::<Settings>().theme.workspace.status_bar;
- let style = theme.active_language.style_for(state, false);
- Label::new(active_language, style.text.clone())
- .contained()
- .with_style(style.container)
- .boxed()
- })
- .with_cursor_style(CursorStyle::PointingHand)
- .on_click(MouseButton::Left, |_, cx| cx.dispatch_action(crate::Toggle))
- .boxed()
+ MouseEventHandler::<Self>::new(0, cx, |state, cx| {
+ let theme = &cx.global::<Settings>().theme.workspace.status_bar;
+ let style = theme.active_language.style_for(state, false);
+ Label::new(active_language_text, style.text.clone())
+ .contained()
+ .with_style(style.container)
+ .boxed()
+ })
+ .with_cursor_style(CursorStyle::PointingHand)
+ .on_click(MouseButton::Left, |_, cx| cx.dispatch_action(crate::Toggle))
+ .boxed()
+ } else {
+ Empty::new().boxed()
+ }
}
}