@@ -606,60 +606,76 @@ impl Selection {
let corner_radius = 0.25 * self.line_height;
let first_line = lines.first().unwrap();
let last_line = lines.last().unwrap();
- let corner = vec2f(first_line.end_x, start_y);
- let radius_x = vec2f(corner_radius, 0.);
- let radius_y = vec2f(0., corner_radius);
- path.reset(corner - radius_x);
- path.curve_to(corner + radius_y, corner);
+ let first_top_left = vec2f(first_line.start_x, start_y);
+ let first_top_right = vec2f(first_line.end_x, start_y);
+
+ let curve_height = vec2f(0., corner_radius);
+ let curve_width = |start_x: f32, end_x: f32| {
+ let max = (end_x - start_x) / 2.;
+ let width = if max < corner_radius {
+ max
+ } else {
+ corner_radius
+ };
+
+ vec2f(width, 0.)
+ };
+
+ let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
+ path.reset(first_top_right - top_curve_width);
+ path.curve_to(first_top_right + curve_height, first_top_right);
let mut iter = lines.iter().enumerate().peekable();
while let Some((ix, line)) = iter.next() {
- let corner = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
+ let bottom_right = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
if let Some((_, next_line)) = iter.peek() {
- let next_corner = vec2f(next_line.end_x, corner.y());
+ let next_top_right = vec2f(next_line.end_x, bottom_right.y());
- match next_corner.x().partial_cmp(&corner.x()).unwrap() {
+ match next_top_right.x().partial_cmp(&bottom_right.x()).unwrap() {
Ordering::Equal => {
- path.line_to(corner);
+ path.line_to(bottom_right);
}
Ordering::Less => {
- path.line_to(corner - radius_y);
- path.curve_to(corner - radius_x, corner);
- path.line_to(next_corner + radius_x);
- path.curve_to(next_corner + radius_y, next_corner);
+ let curve_width = curve_width(next_top_right.x(), bottom_right.x());
+ path.line_to(bottom_right - curve_height);
+ path.curve_to(bottom_right - curve_width, bottom_right);
+ path.line_to(next_top_right + curve_width);
+ path.curve_to(next_top_right + curve_height, next_top_right);
}
Ordering::Greater => {
- path.line_to(corner - radius_y);
- path.curve_to(corner + radius_x, corner);
- path.line_to(next_corner - radius_x);
- path.curve_to(next_corner + radius_y, next_corner);
+ let curve_width = curve_width(bottom_right.x(), next_top_right.x());
+ path.line_to(bottom_right - curve_height);
+ path.curve_to(bottom_right + curve_width, bottom_right);
+ path.line_to(next_top_right - curve_width);
+ path.curve_to(next_top_right + curve_height, next_top_right);
}
}
} else {
- path.line_to(corner - radius_y);
- path.curve_to(corner - radius_x, corner);
+ let curve_width = curve_width(line.start_x, line.end_x);
+ path.line_to(bottom_right - curve_height);
+ path.curve_to(bottom_right - curve_width, bottom_right);
- let corner = vec2f(line.start_x, corner.y());
- path.line_to(corner + radius_x);
- path.curve_to(corner - radius_y, corner);
+ let bottom_left = vec2f(line.start_x, bottom_right.y());
+ path.line_to(bottom_left + curve_width);
+ path.curve_to(bottom_left - curve_height, bottom_left);
}
}
if first_line.start_x > last_line.start_x {
- let corner = vec2f(last_line.start_x, start_y + self.line_height);
- path.line_to(corner + radius_y);
- path.curve_to(corner + radius_x, corner);
- let corner = vec2f(first_line.start_x, corner.y());
- path.line_to(corner - radius_x);
- path.curve_to(corner - radius_y, corner);
+ let curve_width = curve_width(last_line.start_x, first_line.start_x);
+ let second_top_left = vec2f(last_line.start_x, start_y + self.line_height);
+ path.line_to(second_top_left + curve_height);
+ path.curve_to(second_top_left + curve_width, second_top_left);
+ let first_bottom_left = vec2f(first_line.start_x, second_top_left.y());
+ path.line_to(first_bottom_left - curve_width);
+ path.curve_to(first_bottom_left - curve_height, first_bottom_left);
}
- let corner = vec2f(first_line.start_x, start_y);
- path.line_to(corner + radius_y);
- path.curve_to(corner + radius_x, corner);
- path.line_to(vec2f(first_line.end_x, start_y) - radius_x);
+ path.line_to(first_top_left + curve_height);
+ path.curve_to(first_top_left + top_curve_width, first_top_left);
+ path.line_to(first_top_right - top_curve_width);
scene.push_path(path.build(ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8()));
}