@@ -1,6 +1,6 @@
use alacritty_terminal::{
ansi::Color as AnsiColor,
- grid::{GridIterator, Indexed},
+ grid::{Dimensions, GridIterator, Indexed},
index::Point,
term::{
cell::{Cell, Flags},
@@ -11,20 +11,20 @@ use editor::{Cursor, CursorShape};
use gpui::{
color::Color,
elements::*,
- fonts::{HighlightStyle, TextStyle, Underline},
+ fonts::{TextStyle, Underline},
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
json::json,
- scene::Glyph,
text_layout::{Line, RunStyle},
- Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, WeakViewHandle,
+ Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, TextLayoutCache,
+ WeakViewHandle,
};
use itertools::Itertools;
use ordered_float::OrderedFloat;
use settings::Settings;
-use std::{iter, rc::Rc};
+use std::rc::Rc;
use theme::TerminalStyle;
use crate::{gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal};
@@ -44,46 +44,36 @@ pub struct TerminalEl {
view: WeakViewHandle<Terminal>,
}
-///Represents a span of cells in a single line in the terminal's grid.
-///This is used for drawing background rectangles
-#[derive(Debug, Default, Copy, Clone, Eq, PartialEq, PartialOrd, Ord)]
-pub struct RectSpan {
- start: i32,
- end: i32,
- line: usize,
- color: Color,
+///Helper types so I don't mix these two up
+struct CellWidth(f32);
+struct LineHeight(f32);
+
+#[derive(Clone, Debug, Default)]
+struct LayoutCell {
+ point: Point<i32, i32>,
+ text: Line,
+ background_color: Color,
}
-///A background color span
-impl RectSpan {
- ///Creates a new LineSpan. `start` must be <= `end`.
- ///If `start` == `end`, then this span is considered to be over a
- /// single cell
- fn new(start: i32, end: i32, line: usize, color: Color) -> RectSpan {
- debug_assert!(start <= end);
- RectSpan {
- start,
- end,
- line,
- color,
+impl LayoutCell {
+ fn new(point: Point<i32, i32>, text: Line, background_color: Color) -> LayoutCell {
+ LayoutCell {
+ point,
+ text,
+ background_color,
}
}
}
-///Helper types so I don't mix these two up
-struct CellWidth(f32);
-struct LineHeight(f32);
-
///The information generated during layout that is nescessary for painting
pub struct LayoutState {
- lines: Vec<Line>,
+ cells: Vec<(Point<i32, i32>, Line)>,
+ background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
line_height: LineHeight,
em_width: CellWidth,
cursor: Option<Cursor>,
- cur_size: SizeInfo,
background_color: Color,
- background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
- ccc: Glyph,
+ cur_size: SizeInfo,
}
impl TerminalEl {
@@ -128,30 +118,32 @@ impl Element for TerminalEl {
let content = term.renderable_content();
- //And we're off! Begin layouting
- let BuiltChunks {
- chunks,
- line_count,
- cursor_index,
- } = build_chunks(content.display_iter, &terminal_theme, cursor_point);
-
- let shaped_lines = layout_highlighted_chunks(
- chunks
- .iter()
- .map(|(text, style, _)| (text.as_str(), *style)),
+ let layout_cells = layout_cells(
+ content.display_iter,
&text_style,
+ terminal_theme,
cx.text_layout_cache,
- cx.font_cache(),
- usize::MAX,
- line_count,
);
- let backgrounds = chunks
+ let cells = layout_cells
.iter()
- .filter(|(_, _, line_span)| line_span != &RectSpan::default())
- .map(|(_, _, line_span)| *line_span)
- .collect();
- let background_rects = make_background_rects(backgrounds, &shaped_lines, &line_height);
+ .map(|c| (c.point, c.text.clone()))
+ .collect::<Vec<(Point<i32, i32>, Line)>>();
+ let background_rects = layout_cells
+ .iter()
+ .map(|cell| {
+ (
+ RectF::new(
+ vec2f(
+ cell.point.column as f32 * cell_width.0,
+ cell.point.line as f32 * line_height.0,
+ ),
+ vec2f(cell_width.0, line_height.0),
+ ),
+ cell.background_color,
+ )
+ })
+ .collect::<Vec<(RectF, Color)>>();
let block_text = cx.text_layout_cache.layout_str(
&cursor_text,
@@ -166,12 +158,14 @@ impl Element for TerminalEl {
)],
);
- let cursor = get_cursor_position(
+ let cursor = get_cursor_shape(
content.cursor.point.line.0 as usize,
- cursor_index,
- &shaped_lines,
+ content.cursor.point.column.0 as usize,
content.display_offset,
&line_height,
+ &cell_width,
+ cur_size.total_lines(),
+ &block_text,
)
.map(move |(cursor_position, block_width)| {
let block_width = if block_width != 0.0 {
@@ -190,25 +184,16 @@ impl Element for TerminalEl {
)
});
- let g = Glyph {
- font_id: text_style.font_id,
- font_size: text_style.font_size,
- id: 50,
- origin: vec2f(0., 0.),
- color: Color::red(),
- };
-
(
constraint.max,
LayoutState {
- lines: shaped_lines,
+ cells,
line_height,
em_width: cell_width,
cursor,
cur_size,
background_rects,
background_color: terminal_theme.background,
- ccc: g,
},
)
}
@@ -234,13 +219,7 @@ impl Element for TerminalEl {
let origin = bounds.origin() + vec2f(layout.em_width.0, 0.);
paint_layer(cx, clip_bounds, |cx| {
- layout.ccc.origin.set_x(visible_bounds.origin_x() + 20.);
- layout.ccc.origin.set_y(visible_bounds.origin_y() + 20.);
- cx.scene.push_glyph(layout.ccc)
- });
-
- //Start us off with a nice simple background color
- paint_layer(cx, clip_bounds, |cx| {
+ //Start with a background color
cx.scene.push_quad(Quad {
bounds: RectF::new(bounds.origin(), bounds.size()),
background: Some(layout.background_color),
@@ -260,15 +239,14 @@ impl Element for TerminalEl {
}
});
+ //Draw text
paint_layer(cx, clip_bounds, |cx| {
- let mut line_origin = origin.clone();
- for line in &layout.lines {
- let boundaries =
- RectF::new(line_origin, vec2f(bounds.width(), layout.line_height.0));
- if boundaries.intersects(visible_bounds) {
- line.paint(line_origin, visible_bounds, layout.line_height.0, cx);
- }
- line_origin.set_y(boundaries.max_y());
+ for (point, cell) in &layout.cells {
+ let cell_origin = vec2f(
+ origin.x() + point.column as f32 * layout.em_width.0,
+ origin.y() + point.line as f32 * layout.line_height.0,
+ );
+ cell.paint(cell_origin, visible_bounds, layout.line_height.0, cx);
}
});
@@ -365,140 +343,91 @@ fn make_new_size(
)
}
-pub struct BuiltChunks {
- pub chunks: Vec<(String, Option<HighlightStyle>, RectSpan)>,
- pub line_count: usize,
- pub cursor_index: usize,
-}
-
-///In a single pass, this function generates the background and foreground color info for every item in the grid.
-pub(crate) fn build_chunks(
- grid_iterator: GridIterator<Cell>,
- theme: &TerminalStyle,
- cursor_point: Point,
-) -> BuiltChunks {
- let mut line_count: usize = 0;
- let mut cursor_index: usize = 0;
- //Every `group_by()` -> `into_iter()` pair needs to be seperated by a local variable so
- //rust knows where to put everything.
- //Start by grouping by lines
- let lines = grid_iterator.group_by(|i| i.point.line.0);
- let result = lines
+fn layout_cells(
+ grid: GridIterator<Cell>,
+ text_style: &TextStyle,
+ terminal_theme: &TerminalStyle,
+ text_layout_cache: &TextLayoutCache,
+) -> Vec<LayoutCell> {
+ let mut line_count: i32 = 0;
+ let lines = grid.group_by(|i| i.point.line);
+ lines
.into_iter()
- .map(|(_line_grid_index, line)| {
+ .map(|(_, line)| {
line_count += 1;
- let mut col_index = 0;
- //Setup a variable
-
- //Then group by style
- let chunks = line.group_by(|i| cell_style(&i, theme));
- chunks
- .into_iter()
- .map(|(style, fragment)| {
- //And assemble the styled fragment into it's background and foreground information
- let mut str_fragment = String::new();
- for indexed_cell in fragment {
- if cursor_point.line.0 == indexed_cell.point.line.0
- && indexed_cell.point.column < cursor_point.column.0
- {
- cursor_index += indexed_cell.c.to_string().len();
- }
- str_fragment.push(indexed_cell.c);
- }
-
- let start = col_index;
- let end = start + str_fragment.len() as i32;
-
- //munge it here
- col_index = end;
- (
- str_fragment,
- Some(style.0),
- RectSpan::new(start, end, line_count - 1, style.1), //Line count -> Line index
- )
- })
- //Add a \n to the end, as we're using text layouting rather than grid layouts
- .chain(iter::once(("\n".to_string(), None, Default::default())))
- .collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>()
+ line.map(|indexed_cell| {
+ let cell_text = &indexed_cell.c.to_string();
+
+ let cell_style = cell_style(&indexed_cell, terminal_theme, text_style);
+
+ let layout_cell = text_layout_cache.layout_str(
+ cell_text,
+ text_style.font_size,
+ &[(cell_text.len(), cell_style)],
+ );
+ LayoutCell::new(
+ Point::new(line_count - 1, indexed_cell.point.column.0 as i32),
+ layout_cell,
+ convert_color(&indexed_cell.bg, terminal_theme),
+ )
+ })
+ .collect::<Vec<LayoutCell>>()
})
.flatten()
- //We have a Vec<Vec<>> (Vec of lines of styled chunks), flatten to just Vec<> (the styled chunks)
- .collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>();
-
- BuiltChunks {
- chunks: result,
- line_count,
- cursor_index,
- }
-}
-
-///Convert a RectSpan in terms of character offsets, into RectFs of exact offsets
-fn make_background_rects(
- backgrounds: Vec<RectSpan>,
- shaped_lines: &Vec<Line>,
- line_height: &LineHeight,
-) -> Vec<(RectF, Color)> {
- backgrounds
- .into_iter()
- .map(|line_span| {
- //This should always be safe, as the shaped lines and backgrounds where derived
- //At the same time earlier
- let line = shaped_lines
- .get(line_span.line)
- .expect("Background line_num did not correspond to a line number");
- let x = line.x_for_index(line_span.start as usize);
- let width = line.x_for_index(line_span.end as usize) - x;
- (
- RectF::new(
- vec2f(x, line_span.line as f32 * line_height.0),
- vec2f(width, line_height.0),
- ),
- line_span.color,
- )
- })
- .collect::<Vec<(RectF, Color)>>()
+ .collect::<Vec<LayoutCell>>()
}
// Compute the cursor position and expected block width, may return a zero width if x_for_index returns
// the same position for sequential indexes. Use em_width instead
-fn get_cursor_position(
+//TODO: This function is messy, too many arguments and too many ifs. Simplify.
+fn get_cursor_shape(
line: usize,
line_index: usize,
- shaped_lines: &Vec<Line>,
display_offset: usize,
line_height: &LineHeight,
+ cell_width: &CellWidth,
+ total_lines: usize,
+ text_fragment: &Line,
) -> Option<(Vector2F, f32)> {
let cursor_line = line + display_offset;
- shaped_lines.get(cursor_line).map(|layout_line| {
- let cursor_x = layout_line.x_for_index(line_index);
- let next_char_x = layout_line.x_for_index(line_index + 1);
- (
- vec2f(cursor_x, cursor_line as f32 * line_height.0),
- next_char_x - cursor_x,
- )
- })
+ if cursor_line <= total_lines {
+ let cursor_width = if text_fragment.width() == 0. {
+ cell_width.0
+ } else {
+ text_fragment.width()
+ };
+
+ Some((
+ vec2f(
+ line_index as f32 * cell_width.0,
+ cursor_line as f32 * line_height.0,
+ ),
+ cursor_width,
+ ))
+ } else {
+ None
+ }
}
///Convert the Alacritty cell styles to GPUI text styles and background color
-fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle) -> (HighlightStyle, Color) {
+fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle, text_style: &TextStyle) -> RunStyle {
let flags = indexed.cell.flags;
- let fg = Some(convert_color(&indexed.cell.fg, style));
- let bg = convert_color(&indexed.cell.bg, style);
+ let fg = convert_color(&indexed.cell.fg, style);
+
+ let underline = flags
+ .contains(Flags::UNDERLINE)
+ .then(|| Underline {
+ color: Some(fg),
+ squiggly: false,
+ thickness: OrderedFloat(1.),
+ })
+ .unwrap_or_default();
- let underline = flags.contains(Flags::UNDERLINE).then(|| Underline {
+ RunStyle {
color: fg,
- squiggly: false,
- thickness: OrderedFloat(1.),
- });
-
- (
- HighlightStyle {
- color: fg,
- underline,
- ..Default::default()
- },
- bg,
- )
+ font_id: text_style.font_id,
+ underline,
+ }
}
///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent