Detailed changes
@@ -3,6 +3,7 @@ use crate::{
DefiniteLength, Element, ElementId, GlobalElementId, Hitbox, Image, InteractiveElement,
Interactivity, IntoElement, LayoutId, Length, ObjectFit, Pixels, RenderImage, Resource,
SharedString, SharedUri, StyleRefinement, Styled, SvgSize, Task, Window,
+ SMOOTH_SVG_SCALE_FACTOR,
};
use anyhow::{anyhow, Result};
@@ -610,7 +611,7 @@ impl Asset for ImageAssetLoader {
} else {
let pixmap =
// TODO: Can we make svgs always rescale?
- svg_renderer.render_pixmap(&bytes, SvgSize::ScaleFactor(1.0))?;
+ svg_renderer.render_pixmap(&bytes, SvgSize::ScaleFactor(SMOOTH_SVG_SCALE_FACTOR))?;
let mut buffer =
ImageBuffer::from_raw(pixmap.width(), pixmap.height(), pixmap.take()).unwrap();
@@ -3,6 +3,9 @@ use anyhow::anyhow;
use resvg::tiny_skia::Pixmap;
use std::{hash::Hash, sync::Arc};
+/// When rendering SVGs, we render them at twice the size to get a higher-quality result.
+pub const SMOOTH_SVG_SCALE_FACTOR: f32 = 2.;
+
#[derive(Clone, PartialEq, Hash, Eq)]
pub(crate) struct RenderSvgParams {
pub(crate) path: SharedString,
@@ -13,7 +13,7 @@ use crate::{
Subscription, TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement, TransformationMatrix,
Underline, UnderlineStyle, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
- SUBPIXEL_VARIANTS,
+ SMOOTH_SVG_SCALE_FACTOR, SUBPIXEL_VARIANTS,
};
use anyhow::{anyhow, Context as _, Result};
use collections::{FxHashMap, FxHashSet};
@@ -2553,12 +2553,11 @@ impl Window {
let element_opacity = self.element_opacity();
let scale_factor = self.scale_factor();
let bounds = bounds.scale(scale_factor);
- // Render the SVG at twice the size to get a higher quality result.
let params = RenderSvgParams {
path,
- size: bounds
- .size
- .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
+ size: bounds.size.map(|pixels| {
+ DevicePixels::from((pixels.0 * SMOOTH_SVG_SCALE_FACTOR).ceil() as i32)
+ }),
};
let Some(tile) =