From 06b9055e27d42fcbbd6181b1bba40ab5481c6cd6 Mon Sep 17 00:00:00 2001 From: Antonio Scandurra Date: Wed, 13 Dec 2023 22:02:30 +0100 Subject: [PATCH] Clear last_order when building Scene --- crates/gpui2/src/scene.rs | 1 + 1 file changed, 1 insertion(+) diff --git a/crates/gpui2/src/scene.rs b/crates/gpui2/src/scene.rs index fd63b49a1a6b7a47054d700975d7d79f29847698..68c068dfe98473872024097d3ca1745866fc66eb 100644 --- a/crates/gpui2/src/scene.rs +++ b/crates/gpui2/src/scene.rs @@ -54,6 +54,7 @@ impl SceneBuilder { layer_z_values[*layer_id as usize] = ix as f32 / self.layers_by_order.len() as f32; } self.layers_by_order.clear(); + self.last_order = None; // Add all primitives to the BSP splitter to determine draw order self.splitter.reset();