@@ -337,7 +337,7 @@ pub enum SelectPhase {
},
BeginColumnar {
position: DisplayPoint,
- overshoot: u32,
+ goal_column: u32,
},
Extend {
position: DisplayPoint,
@@ -345,7 +345,7 @@ pub enum SelectPhase {
},
Update {
position: DisplayPoint,
- overshoot: u32,
+ goal_column: u32,
scroll_position: Vector2F,
},
End,
@@ -1498,17 +1498,17 @@ impl Editor {
} => self.begin_selection(*position, *add, *click_count, cx),
SelectPhase::BeginColumnar {
position,
- overshoot,
- } => self.begin_columnar_selection(*position, *overshoot, cx),
+ goal_column,
+ } => self.begin_columnar_selection(*position, *goal_column, cx),
SelectPhase::Extend {
position,
click_count,
} => self.extend_selection(*position, *click_count, cx),
SelectPhase::Update {
position,
- overshoot,
+ goal_column,
scroll_position,
- } => self.update_selection(*position, *overshoot, *scroll_position, cx),
+ } => self.update_selection(*position, *goal_column, *scroll_position, cx),
SelectPhase::End => self.end_selection(cx),
}
}
@@ -1616,7 +1616,7 @@ impl Editor {
fn begin_columnar_selection(
&mut self,
position: DisplayPoint,
- overshoot: u32,
+ goal_column: u32,
cx: &mut ViewContext<Self>,
) {
if !self.focused {
@@ -1631,7 +1631,7 @@ impl Editor {
self.select_columns(
tail.to_display_point(&display_map),
position,
- overshoot,
+ goal_column,
&display_map,
cx,
);
@@ -1640,7 +1640,7 @@ impl Editor {
fn update_selection(
&mut self,
position: DisplayPoint,
- overshoot: u32,
+ goal_column: u32,
scroll_position: Vector2F,
cx: &mut ViewContext<Self>,
) {
@@ -1648,7 +1648,7 @@ impl Editor {
if let Some(tail) = self.columnar_selection_tail.as_ref() {
let tail = tail.to_display_point(&display_map);
- self.select_columns(tail, position, overshoot, &display_map, cx);
+ self.select_columns(tail, position, goal_column, &display_map, cx);
} else if let Some(mut pending) = self.selections.pending_anchor().clone() {
let buffer = self.buffer.read(cx).snapshot(cx);
let head;
@@ -1749,14 +1749,14 @@ impl Editor {
&mut self,
tail: DisplayPoint,
head: DisplayPoint,
- overshoot: u32,
+ goal_column: u32,
display_map: &DisplaySnapshot,
cx: &mut ViewContext<Self>,
) {
let start_row = cmp::min(tail.row(), head.row());
let end_row = cmp::max(tail.row(), head.row());
- let start_column = cmp::min(tail.column(), head.column() + overshoot);
- let end_column = cmp::max(tail.column(), head.column() + overshoot);
+ let start_column = cmp::min(tail.column(), goal_column);
+ let end_column = cmp::max(tail.column(), goal_column);
let reversed = start_column < tail.column();
let selection_ranges = (start_row..=end_row)
@@ -122,8 +122,9 @@ impl EditorElement {
cx: &mut EventContext,
) -> bool {
if cmd && paint.text_bounds.contains_point(position) {
- let (point, overshoot) = paint.point_for_position(&self.snapshot(cx), layout, position);
- if overshoot.is_zero() {
+ let (point, target_point) =
+ paint.point_for_position(&self.snapshot(cx), layout, position);
+ if point == target_point {
if shift {
cx.dispatch_action(GoToFetchedTypeDefinition { point });
} else {
@@ -141,12 +142,12 @@ impl EditorElement {
}
let snapshot = self.snapshot(cx.app);
- let (position, overshoot) = paint.point_for_position(&snapshot, layout, position);
+ let (position, target_position) = paint.point_for_position(&snapshot, layout, position);
if shift && alt {
cx.dispatch_action(Select(SelectPhase::BeginColumnar {
position,
- overshoot: overshoot.column(),
+ goal_column: target_position.column(),
}));
} else if shift {
cx.dispatch_action(Select(SelectPhase::Extend {
@@ -229,11 +230,11 @@ impl EditorElement {
}
let snapshot = self.snapshot(cx.app);
- let (position, overshoot) = paint.point_for_position(&snapshot, layout, position);
+ let (position, target_position) = paint.point_for_position(&snapshot, layout, position);
cx.dispatch_action(Select(SelectPhase::Update {
position,
- overshoot: overshoot.column(),
+ goal_column: target_position.column(),
scroll_position: (snapshot.scroll_position() + scroll_delta)
.clamp(Vector2F::zero(), layout.scroll_max),
}));
@@ -258,8 +259,9 @@ impl EditorElement {
// This will be handled more correctly once https://github.com/zed-industries/zed/issues/1218 is completed
// Don't trigger hover popover if mouse is hovering over context menu
let point = if paint.text_bounds.contains_point(position) {
- let (point, overshoot) = paint.point_for_position(&self.snapshot(cx), layout, position);
- if overshoot.is_zero() {
+ let (point, target_point) =
+ paint.point_for_position(&self.snapshot(cx), layout, position);
+ if point == target_point {
Some(point)
} else {
None
@@ -1702,9 +1704,10 @@ pub struct PaintState {
}
impl PaintState {
- /// Returns two display points. The first is the nearest valid
- /// position in the current buffer and the second is the distance to the
- /// nearest valid position if there was overshoot.
+ /// Returns two display points:
+ /// 1. The nearest *valid* position in the editor
+ /// 2. An unclipped, potentially *invalid* position that maps directly to
+ /// the given pixel position.
fn point_for_position(
&self,
snapshot: &EditorSnapshot,
@@ -1714,25 +1717,26 @@ impl PaintState {
let scroll_position = snapshot.scroll_position();
let position = position - self.text_bounds.origin();
let y = position.y().max(0.0).min(layout.size.y());
- let row = ((y / layout.line_height) + scroll_position.y()) as u32;
- let row_overshoot = row.saturating_sub(snapshot.max_point().row());
- let row = cmp::min(row, snapshot.max_point().row());
- let line = &layout.line_layouts[(row - scroll_position.y() as u32) as usize];
let x = position.x() + (scroll_position.x() * layout.em_width);
-
- let column = if x >= 0.0 {
- line.index_for_x(x)
- .map(|ix| ix as u32)
- .unwrap_or_else(|| snapshot.line_len(row))
+ let row = (y / layout.line_height + scroll_position.y()) as u32;
+ let (column, x_overshoot) = if let Some(line) = layout
+ .line_layouts
+ .get(row as usize - scroll_position.y() as usize)
+ {
+ if let Some(ix) = line.index_for_x(x) {
+ (ix as u32, 0.0)
+ } else {
+ (line.len() as u32, 0f32.max(x - line.width()))
+ }
} else {
- 0
+ (0, x)
};
- let point = snapshot.clip_point(DisplayPoint::new(row, column), Bias::Left);
- let mut column_overshoot = (0f32.max(x - line.width()) / layout.em_advance) as u32;
- column_overshoot = column_overshoot + column - point.column();
+ let mut target_point = DisplayPoint::new(row, column);
+ let point = snapshot.clip_point(target_point, Bias::Left);
+ *target_point.column_mut() += (x_overshoot / layout.em_advance) as u32;
- (point, DisplayPoint::new(row_overshoot, column_overshoot))
+ (point, target_point)
}
}