Change summary
crates/gpui/src/platform/windows/directx_renderer.rs | 3 -
crates/gpui/src/platform/windows/shaders.hlsl | 15 ++++++++-----
2 files changed, 10 insertions(+), 8 deletions(-)
Detailed changes
@@ -1,8 +1,7 @@
-use std::{collections::HashMap, hash::BuildHasherDefault, sync::Arc};
+use std::sync::Arc;
use ::util::ResultExt;
use anyhow::{Context, Result};
-use collections::FxHasher;
// #[cfg(not(feature = "enable-renderdoc"))]
// use windows::Win32::Graphics::DirectComposition::*;
use windows::{
@@ -889,7 +889,15 @@ struct PathSprite {
struct PathVertexOutput {
float4 position: SV_Position;
+ nointerpolation uint sprite_id: TEXCOORD0;
+ nointerpolation float4 solid_color: COLOR0;
+ nointerpolation float4 color0: COLOR1;
+ nointerpolation float4 color1: COLOR2;
float4 clip_distance: SV_ClipDistance;
+};
+
+struct PathFragmentInput {
+ float4 position: SV_Position;
nointerpolation uint sprite_id: TEXCOORD0;
nointerpolation float4 solid_color: COLOR0;
nointerpolation float4 color0: COLOR1;
@@ -923,12 +931,7 @@ PathVertexOutput paths_vertex(PathVertexInput input) {
return output;
}
-float4 paths_fragment(PathVertexOutput input): SV_Target {
- float4 zero = 0.0;
- if (any(input.clip_distance < zero)) {
- return zero;
- }
-
+float4 paths_fragment(PathFragmentInput input): SV_Target {
PathSprite sprite = path_sprites[input.sprite_id];
Background background = sprite.color;
float4 color = gradient_color(background, input.position.xy, sprite.bounds,