Don't allocate interactive bounds

Nathan Sobo created

Change summary

crates/gpui2/src/elements/div.rs | 12 ++++++------
crates/gpui2/src/window.rs       | 16 ++--------------
2 files changed, 8 insertions(+), 20 deletions(-)

Detailed changes

crates/gpui2/src/elements/div.rs 🔗

@@ -748,10 +748,10 @@ impl Interactivity {
             cx.with_z_index(style.z_index.unwrap_or(0), |cx| cx.add_opaque_layer(bounds))
         }
 
-        let interactive_bounds = Rc::new(InteractiveBounds {
+        let interactive_bounds = InteractiveBounds {
             bounds: bounds.intersect(&cx.content_mask().bounds),
             stacking_order: cx.stacking_order().clone(),
-        });
+        };
 
         if let Some(mouse_cursor) = style.mouse_cursor {
             let mouse_position = &cx.mouse_position();
@@ -784,28 +784,28 @@ impl Interactivity {
         for listener in self.mouse_down_listeners {
             let interactive_bounds = interactive_bounds.clone();
             cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
-                listener(event, &*interactive_bounds, phase, cx);
+                listener(event, &interactive_bounds, phase, cx);
             })
         }
 
         for listener in self.mouse_up_listeners {
             let interactive_bounds = interactive_bounds.clone();
             cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
-                listener(event, &*interactive_bounds, phase, cx);
+                listener(event, &interactive_bounds, phase, cx);
             })
         }
 
         for listener in self.mouse_move_listeners {
             let interactive_bounds = interactive_bounds.clone();
             cx.on_mouse_event(move |event: &MouseMoveEvent, phase, cx| {
-                listener(event, &*interactive_bounds, phase, cx);
+                listener(event, &interactive_bounds, phase, cx);
             })
         }
 
         for listener in self.scroll_wheel_listeners {
             let interactive_bounds = interactive_bounds.clone();
             cx.on_mouse_event(move |event: &ScrollWheelEvent, phase, cx| {
-                listener(event, &*interactive_bounds, phase, cx);
+                listener(event, &interactive_bounds, phase, cx);
             })
         }
 

crates/gpui2/src/window.rs 🔗

@@ -46,29 +46,17 @@ const ACTIVE_DRAG_Z_INDEX: u8 = 1;
 pub struct StackingOrder {
     #[deref]
     #[deref_mut]
-    z_indices: Arc<SmallVec<[u8; 8]>>,
+    z_indices: SmallVec<[u8; 32]>,
 }
 
 impl Default for StackingOrder {
     fn default() -> Self {
         StackingOrder {
-            z_indices: Arc::new(SmallVec::new()),
+            z_indices: SmallVec::new(),
         }
     }
 }
 
-impl StackingOrder {
-    /// Pushes a new z-index onto the stacking order.
-    pub fn push(&mut self, z_index: u8) {
-        Arc::make_mut(&mut self.z_indices).push(z_index);
-    }
-
-    /// Pops the last z-index off the stacking order.
-    pub fn pop(&mut self) {
-        Arc::make_mut(&mut self.z_indices).pop();
-    }
-}
-
 /// Represents the two different phases when dispatching events.
 #[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
 pub enum DispatchPhase {