Rename mac platform Window to MacWindow for clarity

Nathan Sobo created

Change summary

crates/gpui/src/platform/mac.rs          | 2 +-
crates/gpui/src/platform/mac/platform.rs | 6 +++---
crates/gpui/src/platform/mac/window.rs   | 8 ++++----
3 files changed, 8 insertions(+), 8 deletions(-)

Detailed changes

crates/gpui/src/platform/mac.rs 🔗

@@ -21,7 +21,7 @@ pub use fonts::FontSystem;
 use platform::{MacForegroundPlatform, MacPlatform};
 pub use renderer::Surface;
 use std::{ops::Range, rc::Rc, sync::Arc};
-use window::Window;
+use window::MacWindow;
 
 use crate::executor;
 

crates/gpui/src/platform/mac/platform.rs 🔗

@@ -1,6 +1,6 @@
 use super::{
     event::key_to_native, screen::Screen, status_item::StatusItem, BoolExt as _, Dispatcher,
-    FontSystem, Window,
+    FontSystem, MacWindow,
 };
 use crate::{
     executor,
@@ -594,11 +594,11 @@ impl platform::Platform for MacPlatform {
         options: platform::WindowOptions,
         executor: Rc<executor::Foreground>,
     ) -> Box<dyn platform::Window> {
-        Box::new(Window::open(handle, options, executor, self.fonts()))
+        Box::new(MacWindow::open(handle, options, executor, self.fonts()))
     }
 
     fn main_window(&self) -> Option<AnyWindowHandle> {
-        Window::main_window()
+        MacWindow::main_window()
     }
 
     fn add_status_item(&self, _handle: AnyWindowHandle) -> Box<dyn platform::Window> {

crates/gpui/src/platform/mac/window.rs 🔗

@@ -423,9 +423,9 @@ impl WindowState {
     }
 }
 
-pub struct Window(Rc<RefCell<WindowState>>);
+pub struct MacWindow(Rc<RefCell<WindowState>>);
 
-impl Window {
+impl MacWindow {
     pub fn open(
         handle: AnyWindowHandle,
         options: platform::WindowOptions,
@@ -636,7 +636,7 @@ impl Window {
     }
 }
 
-impl Drop for Window {
+impl Drop for MacWindow {
     fn drop(&mut self) {
         let this = self.0.borrow();
         let window = this.native_window;
@@ -650,7 +650,7 @@ impl Drop for Window {
     }
 }
 
-impl platform::Window for Window {
+impl platform::Window for MacWindow {
     fn bounds(&self) -> WindowBounds {
         self.0.as_ref().borrow().bounds()
     }