Checkpoint

Antonio Scandurra created

Change summary

crates/gpui3/src/elements/hoverable.rs            |   5 
crates/gpui3/src/elements/pressable.rs            | 119 +---------------
crates/gpui3/src/text_system.rs                   |   4 
crates/gpui3/src/text_system/text_layout_cache.rs |   2 
crates/gpui3/src/window.rs                        |  15 +
5 files changed, 27 insertions(+), 118 deletions(-)

Detailed changes

crates/gpui3/src/elements/hoverable.rs 🔗

@@ -9,10 +9,7 @@ use std::sync::{
     Arc,
 };
 
-pub struct Hoverable<E: Styled>
-// where
-// <E::Style as Refineable>::Refinement: 'static + Send + Sync,
-{
+pub struct Hoverable<E: Styled> {
     hovered: Arc<AtomicBool>,
     cascade_slot: CascadeSlot,
     hovered_style: <E::Style as Refineable>::Refinement,

crates/gpui3/src/elements/pressable.rs 🔗

@@ -60,6 +60,10 @@ where
     type ViewState = E::ViewState;
     type ElementState = PressableState<E::ElementState>;
 
+    fn element_id(&self) -> Option<crate::ElementId> {
+        Some(StatefulElement::element_id(&self.child))
+    }
+
     fn layout(
         &mut self,
         state: &mut Self::ViewState,
@@ -103,7 +107,6 @@ where
         cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, cx| {
             if phase == DispatchPhase::Capture {
                 if bounds.contains_point(event.position) {
-                    dbg!("pressed");
                     pressed.store(true, SeqCst);
                     cx.notify();
                 }
@@ -113,7 +116,6 @@ where
         cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
             if phase == DispatchPhase::Capture {
                 if pressed.load(SeqCst) {
-                    dbg!("released");
                     pressed.store(false, SeqCst);
                     cx.notify();
                 }
@@ -133,109 +135,10 @@ impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
     }
 }
 
-// use crate::{
-//     element::{AnyElement, Element, IntoElement, Layout, ParentElement},
-//     interactive::{InteractionHandlers, Interactive},
-//     style::{Style, StyleHelpers, Styleable},
-//     ViewContext,
-// };
-// use anyhow::Result;
-// use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
-// use refineable::{CascadeSlot, Refineable, RefinementCascade};
-// use smallvec::SmallVec;
-// use std::{cell::Cell, rc::Rc};
-
-// pub struct Pressable<E: Styleable> {
-//     pressed: Rc<Cell<bool>>,
-//     pressed_style: <E::Style as Refineable>::Refinement,
-//     cascade_slot: CascadeSlot,
-//     child: E,
-// }
-
-// pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
-//     Pressable {
-//         pressed: Rc::new(Cell::new(false)),
-//         pressed_style: Default::default(),
-//         cascade_slot: child.style_cascade().reserve(),
-//         child,
-//     }
-// }
-
-// impl<E: Styleable> Styleable for Pressable<E> {
-//     type Style = E::Style;
-
-//     fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
-//         &mut self.pressed_style
-//     }
-
-//     fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
-//         self.child.style_cascade()
-//     }
-// }
-
-// impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
-//     type PaintState = E::PaintState;
-
-//     fn layout(
-//         &mut self,
-//         view: &mut V,
-//         cx: &mut ViewContext<V>,
-//     ) -> Result<(LayoutId, Self::PaintState)>
-//     where
-//         Self: Sized,
-//     {
-//         self.child.layout(view, cx)
-//     }
-
-//     fn paint(
-//         &mut self,
-//         view: &mut V,
-//         parent_origin: Vector2F,
-//         layout: &Layout,
-//         paint_state: &mut Self::PaintState,
-//         cx: &mut ViewContext<V>,
-//     ) where
-//         Self: Sized,
-//     {
-//         let slot = self.cascade_slot;
-//         let style = self.pressed.get().then_some(self.pressed_style.clone());
-//         self.style_cascade().set(slot, style);
-
-//         let pressed = self.pressed.clone();
-//         let bounds = layout.bounds + parent_origin;
-//         cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
-//             if event.is_down {
-//                 if bounds.contains_point(event.position) {
-//                     pressed.set(true);
-//                     cx.repaint();
-//                 }
-//             } else if pressed.get() {
-//                 pressed.set(false);
-//                 cx.repaint();
-//             }
-//         });
-
-//         self.child
-//             .paint(view, parent_origin, layout, paint_state, cx);
-//     }
-// }
-
-// impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
-//     fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
-//         self.child.interaction_handlers()
-//     }
-// }
-
-// impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
-//     fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
-//         self.child.children_mut()
-//     }
-// }
-
-// impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
-//     type Element = Self;
-
-//     fn into_element(self) -> Self::Element {
-//         self
-//     }
-// }
+impl<E> StatefulElement for Pressable<E>
+where
+    E: StatefulElement + Styled,
+    <E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
+    <<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
+{
+}

crates/gpui3/src/text_system.rs 🔗

@@ -173,8 +173,8 @@ impl TextSystem {
         Ok(Line::new(layout.clone(), runs))
     }
 
-    pub fn finish_frame(&self) {
-        self.text_layout_cache.finish_frame()
+    pub fn end_frame(&self) {
+        self.text_layout_cache.end_frame()
     }
 
     pub fn line_wrapper(

crates/gpui3/src/text_system/text_layout_cache.rs 🔗

@@ -23,7 +23,7 @@ impl TextLayoutCache {
         }
     }
 
-    pub fn finish_frame(&self) {
+    pub fn end_frame(&self) {
         let mut prev_frame = self.prev_frame.lock();
         let mut curr_frame = self.curr_frame.write();
         std::mem::swap(&mut *prev_frame, &mut *curr_frame);

crates/gpui3/src/window.rs 🔗

@@ -606,8 +606,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
             };
 
             cx.window.root_view = Some(root_view);
-
             let scene = cx.window.scene_builder.build();
+            cx.end_frame();
+
             cx.run_on_main(view, |_, cx| {
                 cx.window
                     .platform_window
@@ -650,6 +651,10 @@ impl<'a, 'w> WindowContext<'a, 'w> {
             .for_each(Vec::clear);
     }
 
+    fn end_frame(&mut self) {
+        self.text_system().end_frame();
+    }
+
     fn dispatch_event(&mut self, event: Event) -> bool {
         if let Some(any_mouse_event) = event.mouse_event() {
             if let Some(MouseMoveEvent { position, .. }) = any_mouse_event.downcast_ref() {
@@ -791,7 +796,7 @@ pub trait BorrowWindow: BorrowAppContext {
         self.window_mut().element_id_stack.push(id);
         let global_id = self.window_mut().element_id_stack.clone();
 
-        if let Some(any) = self
+        let result = if let Some(any) = self
             .window_mut()
             .element_states
             .remove(&global_id)
@@ -816,7 +821,11 @@ pub trait BorrowWindow: BorrowAppContext {
                 .element_states
                 .insert(global_id, Box::new(Some(state)));
             result
-        }
+        };
+
+        self.window_mut().element_id_stack.pop();
+
+        result
     }
 
     fn content_mask(&self) -> ContentMask<Pixels> {