Remove obsolete presenter modules

Antonio Scandurra created

Change summary

crates/gpui/src/presenter/event_context.rs    | 100 ------
crates/gpui/src/presenter/event_dispatcher.rs | 309 ---------------------
2 files changed, 409 deletions(-)

Detailed changes

crates/gpui/src/presenter/event_context.rs 🔗

@@ -1,100 +0,0 @@
-use std::ops::{Deref, DerefMut};
-
-use collections::{HashMap, HashSet};
-
-use crate::{Action, ElementBox, Event, FontCache, MutableAppContext, TextLayoutCache};
-
-pub struct EventContext<'a> {
-    rendered_views: &'a mut HashMap<usize, ElementBox>,
-    pub font_cache: &'a FontCache,
-    pub text_layout_cache: &'a TextLayoutCache,
-    pub app: &'a mut MutableAppContext,
-    pub window_id: usize,
-    pub notify_count: usize,
-    view_stack: Vec<usize>,
-    pub(crate) handled: bool,
-    pub(crate) invalidated_views: HashSet<usize>,
-}
-
-impl<'a> EventContext<'a> {
-    pub(crate) fn dispatch_event(&mut self, view_id: usize, event: &Event) -> bool {
-        if let Some(mut element) = self.rendered_views.remove(&view_id) {
-            let result =
-                self.with_current_view(view_id, |this| element.dispatch_event(event, this));
-            self.rendered_views.insert(view_id, element);
-            result
-        } else {
-            false
-        }
-    }
-
-    pub(crate) fn with_current_view<F, T>(&mut self, view_id: usize, f: F) -> T
-    where
-        F: FnOnce(&mut Self) -> T,
-    {
-        self.view_stack.push(view_id);
-        let result = f(self);
-        self.view_stack.pop();
-        result
-    }
-
-    pub fn window_id(&self) -> usize {
-        self.window_id
-    }
-
-    pub fn view_id(&self) -> Option<usize> {
-        self.view_stack.last().copied()
-    }
-
-    pub fn is_parent_view_focused(&self) -> bool {
-        if let Some(parent_view_id) = self.view_stack.last() {
-            self.app.focused_view_id(self.window_id) == Some(*parent_view_id)
-        } else {
-            false
-        }
-    }
-
-    pub fn focus_parent_view(&mut self) {
-        if let Some(parent_view_id) = self.view_stack.last() {
-            self.app.focus(self.window_id, Some(*parent_view_id))
-        }
-    }
-
-    pub fn dispatch_any_action(&mut self, action: Box<dyn Action>) {
-        self.app
-            .dispatch_any_action_at(self.window_id, *self.view_stack.last().unwrap(), action)
-    }
-
-    pub fn dispatch_action<A: Action>(&mut self, action: A) {
-        self.dispatch_any_action(Box::new(action));
-    }
-
-    pub fn notify(&mut self) {
-        self.notify_count += 1;
-        if let Some(view_id) = self.view_stack.last() {
-            self.invalidated_views.insert(*view_id);
-        }
-    }
-
-    pub fn notify_count(&self) -> usize {
-        self.notify_count
-    }
-
-    pub fn propogate_event(&mut self) {
-        self.handled = false;
-    }
-}
-
-impl<'a> Deref for EventContext<'a> {
-    type Target = MutableAppContext;
-
-    fn deref(&self) -> &Self::Target {
-        self.app
-    }
-}
-
-impl<'a> DerefMut for EventContext<'a> {
-    fn deref_mut(&mut self) -> &mut Self::Target {
-        self.app
-    }
-}

crates/gpui/src/presenter/event_dispatcher.rs 🔗

@@ -1,309 +0,0 @@
-use std::sync::Arc;
-
-use collections::{HashMap, HashSet};
-use pathfinder_geometry::vector::Vector2F;
-
-use crate::{
-    scene::{
-        ClickRegionEvent, DownOutRegionEvent, DownRegionEvent, DragRegionEvent, HoverRegionEvent,
-        MouseRegionEvent, MoveRegionEvent, UpOutRegionEvent, UpRegionEvent,
-    },
-    CursorRegion, CursorStyle, ElementBox, Event, EventContext, FontCache, MouseButton,
-    MouseMovedEvent, MouseRegion, MouseRegionId, MutableAppContext, Scene, TextLayoutCache,
-};
-
-pub struct EventDispatcher {
-    window_id: usize,
-    font_cache: Arc<FontCache>,
-
-    last_mouse_moved_event: Option<Event>,
-    cursor_regions: Vec<CursorRegion>,
-    mouse_regions: Vec<(MouseRegion, usize)>,
-    clicked_regions: Vec<MouseRegion>,
-    clicked_button: Option<MouseButton>,
-    mouse_position: Vector2F,
-    hovered_region_ids: HashSet<MouseRegionId>,
-}
-
-impl EventDispatcher {
-    pub fn new(window_id: usize, font_cache: Arc<FontCache>) -> Self {
-        Self {
-            window_id,
-            font_cache,
-
-            last_mouse_moved_event: Default::default(),
-            cursor_regions: Default::default(),
-            mouse_regions: Default::default(),
-            clicked_regions: Default::default(),
-            clicked_button: Default::default(),
-            mouse_position: Default::default(),
-            hovered_region_ids: Default::default(),
-        }
-    }
-
-    pub fn clicked_region_ids(&self) -> Option<(Vec<MouseRegionId>, MouseButton)> {
-        self.clicked_button.map(|button| {
-            (
-                self.clicked_regions
-                    .iter()
-                    .filter_map(MouseRegion::id)
-                    .collect(),
-                button,
-            )
-        })
-    }
-
-    pub fn hovered_region_ids(&self) -> HashSet<MouseRegionId> {
-        self.hovered_region_ids.clone()
-    }
-
-    pub fn update_mouse_regions(&mut self, scene: &Scene) {
-        self.cursor_regions = scene.cursor_regions();
-        self.mouse_regions = scene.mouse_regions();
-    }
-
-    pub fn redispatch_mouse_moved_event<'a>(&'a mut self, cx: &mut EventContext<'a>) {
-        if let Some(event) = self.last_mouse_moved_event.clone() {
-            self.dispatch_event(event, true, cx);
-        }
-    }
-
-    pub fn dispatch_event<'a>(
-        &'a mut self,
-        event: Event,
-        event_reused: bool,
-        cx: &mut EventContext<'a>,
-    ) -> bool {
-        let root_view_id = cx.root_view_id(self.window_id);
-        if root_view_id.is_none() {
-            return false;
-        }
-
-        let root_view_id = root_view_id.unwrap();
-        //1. Allocate the correct set of GPUI events generated from the platform events
-        // -> These are usually small: [Mouse Down] or [Mouse up, Click] or [Mouse Moved, Mouse Dragged?]
-        // -> Also moves around mouse related state
-        let events_to_send = self.select_region_events(&event, cx, event_reused);
-
-        // For a given platform event, potentially multiple mouse region events can be created. For a given
-        // region event, dispatch continues until a mouse region callback fails to propogate (handled is set to true)
-        // If no region handles any of the produced platform events, we fallback to the old dispatch event style.
-        let mut invalidated_views: HashSet<usize> = Default::default();
-        let mut any_event_handled = false;
-        for mut region_event in events_to_send {
-            //2. Find mouse regions relevant to each region_event. For example, if the event is click, select
-            // the clicked_regions that overlap with the mouse position
-            let valid_regions = self.select_relevant_mouse_regions(&region_event);
-            let hovered_region_ids = self.hovered_region_ids.clone();
-
-            //3. Dispatch region event ot each valid mouse region
-            for valid_region in valid_regions.into_iter() {
-                region_event.set_region(valid_region.bounds);
-                if let MouseRegionEvent::Hover(e) = &mut region_event {
-                    e.started = valid_region
-                        .id()
-                        .map(|region_id| hovered_region_ids.contains(&region_id))
-                        .unwrap_or(false)
-                }
-
-                if let Some(callback) = valid_region.handlers.get(&region_event.handler_key()) {
-                    if !event_reused {
-                        invalidated_views.insert(valid_region.view_id);
-                    }
-
-                    cx.handled = true;
-                    cx.with_current_view(valid_region.view_id, {
-                        let region_event = region_event.clone();
-                        |cx| {
-                            callback(region_event, cx);
-                        }
-                    });
-
-                    // For bubbling events, if the event was handled, don't continue dispatching
-                    // This only makes sense for local events.
-                    if cx.handled && region_event.is_local() {
-                        break;
-                    }
-                }
-            }
-
-            // Keep track if any platform event was handled
-            any_event_handled = any_event_handled && cx.handled;
-        }
-
-        if !any_event_handled {
-            // No platform event was handled, so fall back to old mouse event dispatch style
-            any_event_handled = cx.dispatch_event(root_view_id, &event);
-        }
-
-        // Notify any views which have been validated from event callbacks
-        for view_id in invalidated_views {
-            cx.notify_view(self.window_id, view_id);
-        }
-
-        any_event_handled
-    }
-
-    fn select_region_events(
-        &mut self,
-        event: &Event,
-        cx: &mut MutableAppContext,
-        event_reused: bool,
-    ) -> Vec<MouseRegionEvent> {
-        let mut events_to_send = Vec::new();
-        match event {
-            Event::MouseDown(e) => {
-                //Click events are weird because they can be fired after a drag event.
-                //MDN says that browsers handle this by starting from 'the most
-                //specific ancestor element that contained both [positions]'
-                //So we need to store the overlapping regions on mouse down.
-                self.clicked_regions = self
-                    .mouse_regions
-                    .iter()
-                    .filter_map(|(region, _)| {
-                        region
-                            .bounds
-                            .contains_point(e.position)
-                            .then(|| region.clone())
-                    })
-                    .collect();
-                self.clicked_button = Some(e.button);
-
-                events_to_send.push(MouseRegionEvent::Down(DownRegionEvent {
-                    region: Default::default(),
-                    platform_event: e.clone(),
-                }));
-                events_to_send.push(MouseRegionEvent::DownOut(DownOutRegionEvent {
-                    region: Default::default(),
-                    platform_event: e.clone(),
-                }));
-            }
-            Event::MouseUp(e) => {
-                //NOTE: The order of event pushes is important! MouseUp events MUST be fired
-                //before click events, and so the UpRegionEvent events need to be pushed before
-                //ClickRegionEvents
-                events_to_send.push(MouseRegionEvent::Up(UpRegionEvent {
-                    region: Default::default(),
-                    platform_event: e.clone(),
-                }));
-                events_to_send.push(MouseRegionEvent::UpOut(UpOutRegionEvent {
-                    region: Default::default(),
-                    platform_event: e.clone(),
-                }));
-                events_to_send.push(MouseRegionEvent::Click(ClickRegionEvent {
-                    region: Default::default(),
-                    platform_event: e.clone(),
-                }));
-            }
-            Event::MouseMoved(
-                e @ MouseMovedEvent {
-                    position,
-                    pressed_button,
-                    ..
-                },
-            ) => {
-                let mut style_to_assign = CursorStyle::Arrow;
-                for region in self.cursor_regions.iter().rev() {
-                    if region.bounds.contains_point(*position) {
-                        style_to_assign = region.style;
-                        break;
-                    }
-                }
-
-                cx.platform().set_cursor_style(style_to_assign);
-
-                if !event_reused {
-                    if pressed_button.is_some() {
-                        events_to_send.push(MouseRegionEvent::Drag(DragRegionEvent {
-                            region: Default::default(),
-                            prev_mouse_position: self.mouse_position,
-                            platform_event: e.clone(),
-                        }));
-                    }
-                    events_to_send.push(MouseRegionEvent::Move(MoveRegionEvent {
-                        region: Default::default(),
-                        platform_event: e.clone(),
-                    }));
-                }
-
-                events_to_send.push(MouseRegionEvent::Hover(HoverRegionEvent {
-                    region: Default::default(),
-                    platform_event: e.clone(),
-                    started: false,
-                }));
-
-                self.last_mouse_moved_event = Some(event.clone());
-            }
-            _ => {}
-        }
-        if let Some(position) = event.position() {
-            self.mouse_position = position;
-        }
-        events_to_send
-    }
-
-    fn select_relevant_mouse_regions(
-        &mut self,
-        region_event: &MouseRegionEvent,
-    ) -> Vec<MouseRegion> {
-        let mut valid_regions = Vec::new();
-        //GPUI elements are arranged by depth but sibling elements can register overlapping
-        //mouse regions. As such, hover events are only fired on overlapping elements which
-        //are at the same depth as the deepest element which overlaps with the mouse.
-        if let MouseRegionEvent::Hover(_) = *region_event {
-            let mut top_most_depth = None;
-            let mouse_position = self.mouse_position.clone();
-            for (region, depth) in self.mouse_regions.iter().rev() {
-                let contains_mouse = region.bounds.contains_point(mouse_position);
-
-                if contains_mouse && top_most_depth.is_none() {
-                    top_most_depth = Some(depth);
-                }
-
-                if let Some(region_id) = region.id() {
-                    //This unwrap relies on short circuiting boolean expressions
-                    //The right side of the && is only executed when contains_mouse
-                    //is true, and we know above that when contains_mouse is true
-                    //top_most_depth is set
-                    if contains_mouse && depth == top_most_depth.unwrap() {
-                        //Ensure that hover entrance events aren't sent twice
-                        if self.hovered_region_ids.insert(region_id) {
-                            valid_regions.push(region.clone());
-                        }
-                    } else {
-                        //Ensure that hover exit events aren't sent twice
-                        if self.hovered_region_ids.remove(&region_id) {
-                            valid_regions.push(region.clone());
-                        }
-                    }
-                }
-            }
-        } else if let MouseRegionEvent::Click(e) = region_event {
-            //Clear stored clicked_regions
-            let clicked_regions = std::mem::replace(&mut self.clicked_regions, Vec::new());
-            self.clicked_button = None;
-
-            //Find regions which still overlap with the mouse since the last MouseDown happened
-            for clicked_region in clicked_regions.into_iter().rev() {
-                if clicked_region.bounds.contains_point(e.position) {
-                    valid_regions.push(clicked_region);
-                }
-            }
-        } else if region_event.is_local() {
-            for (mouse_region, _) in self.mouse_regions.iter().rev() {
-                //Contains
-                if mouse_region.bounds.contains_point(self.mouse_position) {
-                    valid_regions.push(mouse_region.clone());
-                }
-            }
-        } else {
-            for (mouse_region, _) in self.mouse_regions.iter().rev() {
-                //NOT contains
-                if !mouse_region.bounds.contains_point(self.mouse_position) {
-                    valid_regions.push(mouse_region.clone());
-                }
-            }
-        }
-        valid_regions
-    }
-}