@@ -1,7 +1,7 @@
use anyhow::Result;
use gpui::AssetSource;
use gpui::{
- div, hsla, px, size, AnyView, Bounds, Div, Render, ViewContext, VisualContext, WindowBounds,
+ div, px, size, AnyView, Bounds, Div, Render, ViewContext, VisualContext, WindowBounds,
WindowOptions,
};
use settings::{default_settings, Settings, SettingsStore};
@@ -23,6 +23,7 @@ impl FocusableView for ContextMenu {
self.focus_handle.clone()
}
}
+impl Menu for ContextMenu {}
impl ContextMenu {
pub fn new(cx: &mut WindowContext) -> Self {
@@ -81,25 +82,24 @@ impl Render for ContextMenu {
}
}
-pub struct MenuHandle<V: 'static> {
+pub trait Menu: Render + EventEmitter<MenuEvent> + FocusableView {}
+
+pub struct MenuHandle<V: 'static, M: Menu> {
id: Option<ElementId>,
child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement<V> + 'static>>,
- menu_builder: Option<Rc<dyn Fn(&mut V, &mut ViewContext<V>) -> View<ContextMenu> + 'static>>,
+ menu_builder: Option<Rc<dyn Fn(&mut V, &mut ViewContext<V>) -> View<M> + 'static>>,
anchor: Option<AnchorCorner>,
attach: Option<AnchorCorner>,
}
-impl<V: 'static> MenuHandle<V> {
+impl<V: 'static, M: Menu> MenuHandle<V, M> {
pub fn id(mut self, id: impl Into<ElementId>) -> Self {
self.id = Some(id.into());
self
}
- pub fn menu(
- mut self,
- f: impl Fn(&mut V, &mut ViewContext<V>) -> View<ContextMenu> + 'static,
- ) -> Self {
+ pub fn menu(mut self, f: impl Fn(&mut V, &mut ViewContext<V>) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
@@ -123,7 +123,7 @@ impl<V: 'static> MenuHandle<V> {
}
}
-pub fn menu_handle<V: 'static>() -> MenuHandle<V> {
+pub fn menu_handle<V: 'static, M: Menu>() -> MenuHandle<V, M> {
MenuHandle {
id: None,
child_builder: None,
@@ -133,15 +133,15 @@ pub fn menu_handle<V: 'static>() -> MenuHandle<V> {
}
}
-pub struct MenuHandleState<V> {
- menu: Rc<RefCell<Option<View<ContextMenu>>>>,
+pub struct MenuHandleState<V, M> {
+ menu: Rc<RefCell<Option<View<M>>>>,
position: Rc<RefCell<Point<Pixels>>>,
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement<V>>,
menu_element: Option<AnyElement<V>>,
}
-impl<V: 'static> Element<V> for MenuHandle<V> {
- type ElementState = MenuHandleState<V>;
+impl<V: 'static, M: Menu> Element<V> for MenuHandle<V, M> {
+ type ElementState = MenuHandleState<V, M>;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone().expect("menu_handle must have an id()"))
@@ -255,7 +255,7 @@ impl<V: 'static> Element<V> for MenuHandle<V> {
}
}
-impl<V: 'static> Component<V> for MenuHandle<V> {
+impl<V: 'static, M: Menu> Component<V> for MenuHandle<V, M> {
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}