From 2244419dfd719e428be4c17960391fd6a459a138 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=99=BD=E5=B1=B1=E9=A2=A8=E9=9C=B2?= Date: Tue, 12 Mar 2024 00:21:52 +0900 Subject: [PATCH] Add missed pad (#9175) Sorry I missed explicitly `Quad::pad` insertion at #9172. The struct layout is unchanged and does not affect the behavior. Release Notes: - N/A --- crates/gpui/src/platform/blade/shaders.wgsl | 1 + 1 file changed, 1 insertion(+) diff --git a/crates/gpui/src/platform/blade/shaders.wgsl b/crates/gpui/src/platform/blade/shaders.wgsl index f8053d452ad47b77706c7c5e6ecba1602e7401de..756d96197ac75f37b02ae42a28cb87ade0b0b00d 100644 --- a/crates/gpui/src/platform/blade/shaders.wgsl +++ b/crates/gpui/src/platform/blade/shaders.wgsl @@ -168,6 +168,7 @@ fn quad_sdf(point: vec2, bounds: Bounds, corner_radii: Corners) -> f32 { struct Quad { order: u32, + pad: u32, bounds: Bounds, content_mask: Bounds, background: Hsla,