@@ -131,7 +131,6 @@ impl DirectXRenderer {
[0.0, 0.0, 0.0, 0.0],
&self.globals.blend_state,
)?;
- println!("--> Drawing scene");
for batch in scene.batches() {
match batch {
PrimitiveBatch::Shadows(shadows) => self.draw_shadows(shadows),
@@ -332,7 +331,7 @@ impl DirectXRenderer {
&self.pipelines.paths_pipeline,
&self.context.viewport,
&self.globals.global_params_buffer,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
)?;
for i in 0..paths.len() {
@@ -494,7 +493,7 @@ impl DirectXRenderPipelines {
"paths_vertex",
"paths_fragment",
std::mem::size_of::<PathSprite>(),
- 1,
+ 32,
)?;
let underline_pipeline = create_pipieline(
device,