@@ -1,10 +1,18 @@
-import { DeepPartial } from "utility-types";
import merge from "ts-deepmerge"
-interface Interactive<T> {
+
+type InteractiveState = "default" | "hovered" | "clicked" | "selected" | "disabled";
+
+type Interactive<T> = {
default: T,
- hover?: T,
+ hovered?: T,
clicked?: T,
+ selected?: T,
disabled?: T,
+};
+
+interface InteractiveProps<T> {
+ base?: T,
+ state: Partial<Record<InteractiveState, T>>
}
/**
@@ -18,23 +26,45 @@ interface Interactive<T> {
* @param modifications Object containing modified fields to be included in the resulting object.
* @returns Interactive<T> object with fields from `base` and `modifications`.
*/
-export function interactive<T extends Object>(base: T, modifications: DeepPartial<Interactive<T>>): Interactive<T> {
+export function interactive<T extends Object>({ base, state }: InteractiveProps<T>): Interactive<T> {
+ if (!base && !state.default) throw new Error("An interactive object must have a default state, or a base property.");
+
+ let defaultState: T;
+
+ if (state.default && base) {
+ defaultState = merge(base, state.default) as T;
+ } else {
+ defaultState = base ? base : state.default as T;
+ }
+
let interactiveObj: Interactive<T> = {
- default: base,
+ default: defaultState,
};
- if (modifications.default !== undefined) {
- interactiveObj.default = merge(interactiveObj.default, modifications.default) as T;
+
+ let stateCount = 0;
+
+ if (state.hovered !== undefined) {
+ interactiveObj.hovered = merge(interactiveObj.default, state.hovered) as T;
+ stateCount++;
}
- if (modifications.hover !== undefined) {
- interactiveObj.hover = merge(interactiveObj.default, modifications.hover) as T;
+
+ if (state.clicked !== undefined) {
+ interactiveObj.clicked = merge(interactiveObj.default, state.clicked) as T;
+ stateCount++;
+ }
+
+ if (state.selected !== undefined) {
+ interactiveObj.selected = merge(interactiveObj.default, state.selected) as T;
+ stateCount++;
}
- if (modifications.clicked !== undefined) {
- interactiveObj.clicked = merge(interactiveObj.default, modifications.clicked) as T;
+ if (state.disabled !== undefined) {
+ interactiveObj.disabled = merge(interactiveObj.default, state.disabled) as T;
+ stateCount++;
}
- if (modifications.disabled !== undefined) {
- interactiveObj.disabled = merge(interactiveObj.default, modifications.disabled) as T;
+ if (stateCount < 1) {
+ throw new Error("An interactive object must have a default and at least one other state.");
}
return interactiveObj;