Detailed changes
@@ -488,8 +488,8 @@ impl EditorElement {
}
}
- for (ix, fold_indicator) in layout.fold_indicators.iter_mut().enumerate() {
- if let Some(fold_indicator) = fold_indicator.as_mut() {
+ for (ix, fold_indicator) in layout.fold_indicators.drain(..).enumerate() {
+ if let Some(mut fold_indicator) = fold_indicator {
let available_space = size(
AvailableSpace::MinContent,
AvailableSpace::Definite(line_height * 0.55),
@@ -509,7 +509,7 @@ impl EditorElement {
}
}
- if let Some(indicator) = layout.code_actions_indicator.as_mut() {
+ if let Some(mut indicator) = layout.code_actions_indicator.take() {
let available_space = size(
AvailableSpace::MinContent,
AvailableSpace::Definite(line_height),
@@ -840,7 +840,7 @@ impl EditorElement {
}
});
- if let Some((position, context_menu)) = layout.context_menu.as_mut() {
+ if let Some((position, mut context_menu)) = layout.context_menu.take() {
cx.with_z_index(1, |cx| {
let line_height = self.style.text.line_height_in_pixels(cx.rem_size());
let available_space = size(
@@ -1224,7 +1224,7 @@ impl EditorElement {
let scroll_left = scroll_position.x * layout.position_map.em_width;
let scroll_top = scroll_position.y * layout.position_map.line_height;
- for block in &mut layout.blocks {
+ for block in layout.blocks.drain(..) {
let mut origin = bounds.origin
+ point(
Pixels::ZERO,
@@ -2389,7 +2389,7 @@ enum Invisible {
}
impl Element<Editor> for EditorElement {
- type ElementState = ();
+ type State = ();
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.editor_id.into())
@@ -2398,9 +2398,9 @@ impl Element<Editor> for EditorElement {
fn layout(
&mut self,
editor: &mut Editor,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut gpui::ViewContext<Editor>,
- ) -> (gpui::LayoutId, Self::ElementState) {
+ ) -> (gpui::LayoutId, Self::State) {
editor.style = Some(self.style.clone()); // Long-term, we'd like to eliminate this.
let rem_size = cx.rem_size();
@@ -2416,10 +2416,10 @@ impl Element<Editor> for EditorElement {
}
fn paint(
- &mut self,
+ mut self,
bounds: Bounds<gpui::Pixels>,
editor: &mut Editor,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut gpui::ViewContext<Editor>,
) {
let mut layout = self.compute_layout(editor, cx, bounds);
@@ -14,7 +14,7 @@ use smallvec::SmallVec;
pub use test_context::*;
use crate::{
- current_platform, image_cache::ImageCache, Action, ActionRegistry, AnyBox, AnyView,
+ current_platform, image_cache::ImageCache, Action, ActionRegistry, Any, AnyView,
AnyWindowHandle, AppMetadata, AssetSource, BackgroundExecutor, ClipboardItem, Context,
DispatchPhase, DisplayId, Entity, EventEmitter, FocusEvent, FocusHandle, FocusId,
ForegroundExecutor, KeyBinding, Keymap, LayoutId, PathPromptOptions, Pixels, Platform,
@@ -28,7 +28,7 @@ use futures::{channel::oneshot, future::LocalBoxFuture, Future};
use parking_lot::Mutex;
use slotmap::SlotMap;
use std::{
- any::{type_name, Any, TypeId},
+ any::{type_name, TypeId},
cell::{Ref, RefCell, RefMut},
marker::PhantomData,
mem,
@@ -194,7 +194,7 @@ pub struct AppContext {
asset_source: Arc<dyn AssetSource>,
pub(crate) image_cache: ImageCache,
pub(crate) text_style_stack: Vec<TextStyleRefinement>,
- pub(crate) globals_by_type: HashMap<TypeId, AnyBox>,
+ pub(crate) globals_by_type: HashMap<TypeId, Box<dyn Any>>,
pub(crate) entities: EntityMap,
pub(crate) new_view_observers: SubscriberSet<TypeId, NewViewListener>,
pub(crate) windows: SlotMap<WindowId, Option<Window>>,
@@ -1100,12 +1100,12 @@ pub(crate) enum Effect {
/// Wraps a global variable value during `update_global` while the value has been moved to the stack.
pub(crate) struct GlobalLease<G: 'static> {
- global: AnyBox,
+ global: Box<dyn Any>,
global_type: PhantomData<G>,
}
impl<G: 'static> GlobalLease<G> {
- fn new(global: AnyBox) -> Self {
+ fn new(global: Box<dyn Any>) -> Self {
GlobalLease {
global,
global_type: PhantomData,
@@ -1,10 +1,10 @@
-use crate::{private::Sealed, AnyBox, AppContext, Context, Entity, ModelContext};
+use crate::{private::Sealed, AppContext, Context, Entity, ModelContext};
use anyhow::{anyhow, Result};
use derive_more::{Deref, DerefMut};
use parking_lot::{RwLock, RwLockUpgradableReadGuard};
use slotmap::{SecondaryMap, SlotMap};
use std::{
- any::{type_name, TypeId},
+ any::{type_name, Any, TypeId},
fmt::{self, Display},
hash::{Hash, Hasher},
marker::PhantomData,
@@ -31,7 +31,7 @@ impl Display for EntityId {
}
pub(crate) struct EntityMap {
- entities: SecondaryMap<EntityId, AnyBox>,
+ entities: SecondaryMap<EntityId, Box<dyn Any>>,
ref_counts: Arc<RwLock<EntityRefCounts>>,
}
@@ -101,7 +101,7 @@ impl EntityMap {
);
}
- pub fn take_dropped(&mut self) -> Vec<(EntityId, AnyBox)> {
+ pub fn take_dropped(&mut self) -> Vec<(EntityId, Box<dyn Any>)> {
let mut ref_counts = self.ref_counts.write();
let dropped_entity_ids = mem::take(&mut ref_counts.dropped_entity_ids);
@@ -121,7 +121,7 @@ impl EntityMap {
}
pub struct Lease<'a, T> {
- entity: Option<AnyBox>,
+ entity: Option<Box<dyn Any>>,
pub model: &'a Model<T>,
entity_type: PhantomData<T>,
}
@@ -3,25 +3,25 @@ use crate::{
};
use derive_more::{Deref, DerefMut};
pub(crate) use smallvec::SmallVec;
-use std::{any::Any, fmt::Debug, mem};
+use std::{any::Any, fmt::Debug};
pub trait Element<V: 'static>: 'static + Sized {
- type ElementState: 'static;
+ type State: 'static;
fn element_id(&self) -> Option<ElementId>;
fn layout(
&mut self,
view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState);
+ ) -> (LayoutId, Self::State);
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
);
@@ -35,32 +35,26 @@ pub trait Element<V: 'static>: 'static + Sized {
available_space: Size<T>,
view_state: &mut V,
cx: &mut ViewContext<V>,
- f: impl FnOnce(&Self::ElementState, &mut ViewContext<V>) -> R,
+ f: impl FnOnce(&mut Self::State, &mut ViewContext<V>) -> R,
) -> R
where
T: Clone + Default + Debug + Into<AvailableSpace>,
{
- let mut element = RenderedElement {
- element: self,
- phase: ElementRenderPhase::Start,
+ let element_id = self.element_id();
+ let element = DrawableElement {
+ element: Some(self),
+ phase: ElementDrawPhase::Start,
};
- element.draw(origin, available_space.map(Into::into), view_state, cx);
- if let ElementRenderPhase::Painted { frame_state } = &element.phase {
- if let Some(frame_state) = frame_state.as_ref() {
- f(&frame_state, cx)
- } else {
- let element_id = element
- .element
- .element_id()
- .expect("we either have some frame_state or some element_id");
- cx.with_element_state(element_id, |element_state, cx| {
- let element_state = element_state.unwrap();
- let result = f(&element_state, cx);
- (result, element_state)
- })
- }
+ let frame_state = element.draw(origin, available_space.map(Into::into), view_state, cx);
+
+ if let Some(mut frame_state) = frame_state {
+ f(&mut frame_state, cx)
} else {
- unreachable!()
+ cx.with_element_state(element_id.unwrap(), |element_state, cx| {
+ let mut element_state = element_state.unwrap();
+ let result = f(&mut element_state, cx);
+ (result, element_state)
+ })
}
}
}
@@ -107,13 +101,13 @@ trait ElementObject<V> {
);
}
-struct RenderedElement<V: 'static, E: Element<V>> {
- element: E,
- phase: ElementRenderPhase<E::ElementState>,
+pub struct DrawableElement<V: 'static, E: Element<V>> {
+ element: Option<E>,
+ phase: ElementDrawPhase<E::State>,
}
#[derive(Default)]
-enum ElementRenderPhase<V> {
+enum ElementDrawPhase<V> {
#[default]
Start,
LayoutRequested {
@@ -125,83 +119,83 @@ enum ElementRenderPhase<V> {
available_space: Size<AvailableSpace>,
frame_state: Option<V>,
},
- Painted {
- frame_state: Option<V>,
- },
}
/// Internal struct that wraps an element to store Layout and ElementState after the element is rendered.
/// It's allocated as a trait object to erase the element type and wrapped in AnyElement<E::State> for
/// improved usability.
-impl<V, E: Element<V>> RenderedElement<V, E> {
+impl<V, E: Element<V>> DrawableElement<V, E> {
fn new(element: E) -> Self {
- RenderedElement {
- element,
- phase: ElementRenderPhase::Start,
+ DrawableElement {
+ element: Some(element),
+ phase: ElementDrawPhase::Start,
}
}
-}
-impl<V, E> ElementObject<V> for RenderedElement<V, E>
-where
- E: Element<V>,
- E::ElementState: 'static,
-{
fn layout(&mut self, state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
- let (layout_id, frame_state) = match mem::take(&mut self.phase) {
- ElementRenderPhase::Start => {
- if let Some(id) = self.element.element_id() {
- let layout_id = cx.with_element_state(id, |element_state, cx| {
- self.element.layout(state, element_state, cx)
- });
- (layout_id, None)
- } else {
- let (layout_id, frame_state) = self.element.layout(state, None, cx);
- (layout_id, Some(frame_state))
- }
- }
- ElementRenderPhase::LayoutRequested { .. }
- | ElementRenderPhase::LayoutComputed { .. }
- | ElementRenderPhase::Painted { .. } => {
- panic!("element rendered twice")
- }
+ let (layout_id, frame_state) = if let Some(id) = self.element.as_ref().unwrap().element_id()
+ {
+ let layout_id = cx.with_element_state(id, |element_state, cx| {
+ self.element
+ .as_mut()
+ .unwrap()
+ .layout(state, element_state, cx)
+ });
+ (layout_id, None)
+ } else {
+ let (layout_id, frame_state) = self.element.as_mut().unwrap().layout(state, None, cx);
+ (layout_id, Some(frame_state))
};
- self.phase = ElementRenderPhase::LayoutRequested {
+ self.phase = ElementDrawPhase::LayoutRequested {
layout_id,
frame_state,
};
layout_id
}
- fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
- self.phase = match mem::take(&mut self.phase) {
- ElementRenderPhase::LayoutRequested {
+ fn paint(mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> Option<E::State> {
+ match self.phase {
+ ElementDrawPhase::LayoutRequested {
layout_id,
- mut frame_state,
+ frame_state,
}
- | ElementRenderPhase::LayoutComputed {
+ | ElementDrawPhase::LayoutComputed {
layout_id,
- mut frame_state,
+ frame_state,
..
} => {
let bounds = cx.layout_bounds(layout_id);
- if let Some(id) = self.element.element_id() {
- cx.with_element_state(id, |element_state, cx| {
+
+ if let Some(mut frame_state) = frame_state {
+ self.element
+ .take()
+ .unwrap()
+ .paint(bounds, view_state, &mut frame_state, cx);
+ Some(frame_state)
+ } else {
+ let element_id = self
+ .element
+ .as_ref()
+ .unwrap()
+ .element_id()
+ .expect("if we don't have frame state, we should have element state");
+ cx.with_element_state(element_id, |element_state, cx| {
let mut element_state = element_state.unwrap();
- self.element
- .paint(bounds, view_state, &mut element_state, cx);
+ self.element.take().unwrap().paint(
+ bounds,
+ view_state,
+ &mut element_state,
+ cx,
+ );
((), element_state)
});
- } else {
- self.element
- .paint(bounds, view_state, frame_state.as_mut().unwrap(), cx);
+ None
}
- ElementRenderPhase::Painted { frame_state }
}
_ => panic!("must call layout before paint"),
- };
+ }
}
fn measure(
@@ -210,25 +204,25 @@ where
view_state: &mut V,
cx: &mut ViewContext<V>,
) -> Size<Pixels> {
- if matches!(&self.phase, ElementRenderPhase::Start) {
+ if matches!(&self.phase, ElementDrawPhase::Start) {
self.layout(view_state, cx);
}
let layout_id = match &mut self.phase {
- ElementRenderPhase::LayoutRequested {
+ ElementDrawPhase::LayoutRequested {
layout_id,
frame_state,
} => {
cx.compute_layout(*layout_id, available_space);
let layout_id = *layout_id;
- self.phase = ElementRenderPhase::LayoutComputed {
+ self.phase = ElementDrawPhase::LayoutComputed {
layout_id,
available_space,
frame_state: frame_state.take(),
};
layout_id
}
- ElementRenderPhase::LayoutComputed {
+ ElementDrawPhase::LayoutComputed {
layout_id,
available_space: prev_available_space,
..
@@ -246,17 +240,56 @@ where
}
fn draw(
- &mut self,
+ mut self,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
view_state: &mut V,
cx: &mut ViewContext<V>,
- ) {
+ ) -> Option<E::State> {
self.measure(available_space, view_state, cx);
cx.with_absolute_element_offset(origin, |cx| self.paint(view_state, cx))
}
}
+impl<V, E> ElementObject<V> for Option<DrawableElement<V, E>>
+where
+ E: Element<V>,
+ E::State: 'static,
+{
+ fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
+ DrawableElement::layout(self.as_mut().unwrap(), view_state, cx)
+ }
+
+ fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
+ DrawableElement::paint(self.take().unwrap(), view_state, cx);
+ }
+
+ fn measure(
+ &mut self,
+ available_space: Size<AvailableSpace>,
+ view_state: &mut V,
+ cx: &mut ViewContext<V>,
+ ) -> Size<Pixels> {
+ DrawableElement::measure(self.as_mut().unwrap(), available_space, view_state, cx)
+ }
+
+ fn draw(
+ &mut self,
+ origin: Point<Pixels>,
+ available_space: Size<AvailableSpace>,
+ view_state: &mut V,
+ cx: &mut ViewContext<V>,
+ ) {
+ DrawableElement::draw(
+ self.take().unwrap(),
+ origin,
+ available_space,
+ view_state,
+ cx,
+ );
+ }
+}
+
pub struct AnyElement<V>(Box<dyn ElementObject<V>>);
impl<V> AnyElement<V> {
@@ -264,16 +297,16 @@ impl<V> AnyElement<V> {
where
V: 'static,
E: 'static + Element<V>,
- E::ElementState: Any,
+ E::State: Any,
{
- AnyElement(Box::new(RenderedElement::new(element)))
+ AnyElement(Box::new(Some(DrawableElement::new(element))) as Box<dyn ElementObject<V>>)
}
pub fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
self.0.layout(view_state, cx)
}
- pub fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
+ pub fn paint(mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
self.0.paint(view_state, cx)
}
@@ -289,7 +322,7 @@ impl<V> AnyElement<V> {
/// Initializes this element and performs layout in the available space, then paints it at the given origin.
pub fn draw(
- &mut self,
+ mut self,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
view_state: &mut V,
@@ -343,7 +376,7 @@ where
E: 'static + Component<V>,
F: FnOnce(&mut V, &mut ViewContext<'_, V>) -> E + 'static,
{
- type ElementState = AnyElement<V>;
+ type State = Option<AnyElement<V>>;
fn element_id(&self) -> Option<ElementId> {
None
@@ -352,23 +385,23 @@ where
fn layout(
&mut self,
view_state: &mut V,
- _: Option<Self::ElementState>,
+ _: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
let render = self.take().unwrap();
let mut rendered_element = (render)(view_state, cx).render();
let layout_id = rendered_element.layout(view_state, cx);
- (layout_id, rendered_element)
+ (layout_id, Some(rendered_element))
}
fn paint(
- &mut self,
+ self,
_bounds: Bounds<Pixels>,
view_state: &mut V,
- rendered_element: &mut Self::ElementState,
+ rendered_element: &mut Self::State,
cx: &mut ViewContext<V>,
) {
- rendered_element.paint(view_state, cx)
+ rendered_element.take().unwrap().paint(view_state, cx);
}
}
@@ -600,7 +600,7 @@ impl<V: 'static> ParentComponent<V> for Div<V> {
}
impl<V: 'static> Element<V> for Div<V> {
- type ElementState = DivState;
+ type State = DivState;
fn element_id(&self) -> Option<ElementId> {
self.interactivity.element_id.clone()
@@ -609,9 +609,9 @@ impl<V: 'static> Element<V> for Div<V> {
fn layout(
&mut self,
view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
let mut child_layout_ids = SmallVec::new();
let mut interactivity = mem::take(&mut self.interactivity);
let (layout_id, interactive_state) = interactivity.layout(
@@ -639,10 +639,10 @@ impl<V: 'static> Element<V> for Div<V> {
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
let mut child_min = point(Pixels::MAX, Pixels::MAX);
@@ -658,8 +658,7 @@ impl<V: 'static> Element<V> for Div<V> {
(child_max - child_min).into()
};
- let mut interactivity = mem::take(&mut self.interactivity);
- interactivity.paint(
+ self.interactivity.paint(
bounds,
content_size,
&mut element_state.interactive_state,
@@ -679,7 +678,7 @@ impl<V: 'static> Element<V> for Div<V> {
cx.with_text_style(style.text_style().cloned(), |cx| {
cx.with_content_mask(style.overflow_mask(bounds), |cx| {
cx.with_element_offset(scroll_offset, |cx| {
- for child in &mut self.children {
+ for child in self.children {
child.paint(view_state, cx);
}
})
@@ -689,7 +688,6 @@ impl<V: 'static> Element<V> for Div<V> {
})
},
);
- self.interactivity = interactivity;
}
}
@@ -770,7 +768,7 @@ where
}
pub fn paint(
- &mut self,
+ mut self,
bounds: Bounds<Pixels>,
content_size: Size<Pixels>,
element_state: &mut InteractiveElementState,
@@ -786,25 +784,25 @@ where
}
}
- for listener in self.mouse_down_listeners.drain(..) {
+ for listener in self.mouse_down_listeners {
cx.on_mouse_event(move |state, event: &MouseDownEvent, phase, cx| {
listener(state, event, &bounds, phase, cx);
})
}
- for listener in self.mouse_up_listeners.drain(..) {
+ for listener in self.mouse_up_listeners {
cx.on_mouse_event(move |state, event: &MouseUpEvent, phase, cx| {
listener(state, event, &bounds, phase, cx);
})
}
- for listener in self.mouse_move_listeners.drain(..) {
+ for listener in self.mouse_move_listeners {
cx.on_mouse_event(move |state, event: &MouseMoveEvent, phase, cx| {
listener(state, event, &bounds, phase, cx);
})
}
- for listener in self.scroll_wheel_listeners.drain(..) {
+ for listener in self.scroll_wheel_listeners {
cx.on_mouse_event(move |state, event: &ScrollWheelEvent, phase, cx| {
listener(state, event, &bounds, phase, cx);
})
@@ -840,7 +838,7 @@ where
}
if cx.active_drag.is_some() {
- let drop_listeners = mem::take(&mut self.drop_listeners);
+ let drop_listeners = self.drop_listeners;
cx.on_mouse_event(move |view, event: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
if let Some(drag_state_type) =
@@ -1062,24 +1060,24 @@ where
self.key_context.clone(),
element_state.focus_handle.clone(),
|_, cx| {
- for listener in self.key_down_listeners.drain(..) {
+ for listener in self.key_down_listeners {
cx.on_key_event(move |state, event: &KeyDownEvent, phase, cx| {
listener(state, event, phase, cx);
})
}
- for listener in self.key_up_listeners.drain(..) {
+ for listener in self.key_up_listeners {
cx.on_key_event(move |state, event: &KeyUpEvent, phase, cx| {
listener(state, event, phase, cx);
})
}
- for (action_type, listener) in self.action_listeners.drain(..) {
+ for (action_type, listener) in self.action_listeners {
cx.on_action(action_type, listener)
}
if let Some(focus_handle) = element_state.focus_handle.as_ref() {
- for listener in self.focus_listeners.drain(..) {
+ for listener in self.focus_listeners {
let focus_handle = focus_handle.clone();
cx.on_focus_changed(move |view, event, cx| {
listener(view, &focus_handle, event, cx)
@@ -1291,7 +1289,7 @@ where
V: 'static,
E: Element<V>,
{
- type ElementState = E::ElementState;
+ type State = E::State;
fn element_id(&self) -> Option<ElementId> {
self.element.element_id()
@@ -1300,20 +1298,20 @@ where
fn layout(
&mut self,
view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
self.element.layout(view_state, element_state, cx)
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
- self.element.paint(bounds, view_state, element_state, cx);
+ self.element.paint(bounds, view_state, element_state, cx)
}
}
@@ -1377,7 +1375,7 @@ where
V: 'static,
E: Element<V>,
{
- type ElementState = E::ElementState;
+ type State = E::State;
fn element_id(&self) -> Option<ElementId> {
self.element.element_id()
@@ -1386,17 +1384,17 @@ where
fn layout(
&mut self,
view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
self.element.layout(view_state, element_state, cx)
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
self.element.paint(bounds, view_state, element_state, cx)
@@ -42,7 +42,7 @@ impl<V> Component<V> for Img<V> {
}
impl<V> Element<V> for Img<V> {
- type ElementState = InteractiveElementState;
+ type State = InteractiveElementState;
fn element_id(&self) -> Option<crate::ElementId> {
self.interactivity.element_id.clone()
@@ -51,19 +51,19 @@ impl<V> Element<V> for Img<V> {
fn layout(
&mut self,
_view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
self.interactivity.layout(element_state, cx, |style, cx| {
cx.request_layout(&style, None)
})
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
_view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
self.interactivity.paint(
@@ -64,7 +64,7 @@ impl<V: 'static> Component<V> for Overlay<V> {
}
impl<V: 'static> Element<V> for Overlay<V> {
- type ElementState = OverlayState;
+ type State = OverlayState;
fn element_id(&self) -> Option<crate::ElementId> {
None
@@ -73,9 +73,9 @@ impl<V: 'static> Element<V> for Overlay<V> {
fn layout(
&mut self,
view_state: &mut V,
- _: Option<Self::ElementState>,
+ _: Option<Self::State>,
cx: &mut crate::ViewContext<V>,
- ) -> (crate::LayoutId, Self::ElementState) {
+ ) -> (crate::LayoutId, Self::State) {
let child_layout_ids = self
.children
.iter_mut()
@@ -92,10 +92,10 @@ impl<V: 'static> Element<V> for Overlay<V> {
}
fn paint(
- &mut self,
+ self,
bounds: crate::Bounds<crate::Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut crate::ViewContext<V>,
) {
if element_state.child_layout_ids.is_empty() {
@@ -156,7 +156,7 @@ impl<V: 'static> Element<V> for Overlay<V> {
}
cx.with_element_offset(desired.origin - bounds.origin, |cx| {
- for child in &mut self.children {
+ for child in self.children {
child.paint(view_state, cx);
}
})
@@ -31,7 +31,7 @@ impl<V> Component<V> for Svg<V> {
}
impl<V> Element<V> for Svg<V> {
- type ElementState = InteractiveElementState;
+ type State = InteractiveElementState;
fn element_id(&self) -> Option<ElementId> {
self.interactivity.element_id.clone()
@@ -40,19 +40,19 @@ impl<V> Element<V> for Svg<V> {
fn layout(
&mut self,
_view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
self.interactivity.layout(element_state, cx, |style, cx| {
cx.request_layout(&style, None)
})
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
_view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) where
Self: Sized,
@@ -9,7 +9,7 @@ use std::{cell::Cell, rc::Rc, sync::Arc};
use util::ResultExt;
impl<V: 'static> Element<V> for &'static str {
- type ElementState = TextState;
+ type State = TextState;
fn element_id(&self) -> Option<ElementId> {
None
@@ -18,16 +18,16 @@ impl<V: 'static> Element<V> for &'static str {
fn layout(
&mut self,
_: &mut V,
- _: Option<Self::ElementState>,
+ _: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
let mut state = TextState::default();
let layout_id = state.layout(SharedString::from(*self), None, cx);
(layout_id, state)
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
_: &mut V,
state: &mut TextState,
@@ -38,7 +38,7 @@ impl<V: 'static> Element<V> for &'static str {
}
impl<V: 'static> Element<V> for SharedString {
- type ElementState = TextState;
+ type State = TextState;
fn element_id(&self) -> Option<ElementId> {
Some(self.clone().into())
@@ -47,16 +47,16 @@ impl<V: 'static> Element<V> for SharedString {
fn layout(
&mut self,
_: &mut V,
- _: Option<Self::ElementState>,
+ _: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
let mut state = TextState::default();
let layout_id = state.layout(self.clone(), None, cx);
(layout_id, state)
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
_: &mut V,
state: &mut TextState,
@@ -93,7 +93,7 @@ impl<V: 'static> Component<V> for Text {
}
impl<V: 'static> Element<V> for Text {
- type ElementState = TextState;
+ type State = TextState;
fn element_id(&self) -> Option<crate::ElementId> {
None
@@ -102,9 +102,9 @@ impl<V: 'static> Element<V> for Text {
fn layout(
&mut self,
_view: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
let element_state = element_state.unwrap_or_default();
let text_system = cx.text_system().clone();
let text_style = cx.text_style();
@@ -160,10 +160,10 @@ impl<V: 'static> Element<V> for Text {
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
_: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
let element_state = element_state.lock();
@@ -280,7 +280,7 @@ struct InteractiveTextState {
}
impl<V: 'static> Element<V> for InteractiveText {
- type ElementState = InteractiveTextState;
+ type State = InteractiveTextState;
fn element_id(&self) -> Option<ElementId> {
Some(self.id.clone())
@@ -289,9 +289,9 @@ impl<V: 'static> Element<V> for InteractiveText {
fn layout(
&mut self,
view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
if let Some(InteractiveTextState {
text_state,
clicked_range_ixs,
@@ -314,10 +314,10 @@ impl<V: 'static> Element<V> for InteractiveText {
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
self.text
@@ -4,7 +4,7 @@ use crate::{
Point, Size, StyleRefinement, Styled, ViewContext,
};
use smallvec::SmallVec;
-use std::{cell::RefCell, cmp, mem, ops::Range, rc::Rc};
+use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
use taffy::style::Overflow;
/// uniform_list provides lazy rendering for a set of items that are of uniform height.
@@ -102,7 +102,7 @@ pub struct UniformListState {
}
impl<V: 'static> Element<V> for UniformList<V> {
- type ElementState = UniformListState;
+ type State = UniformListState;
fn element_id(&self) -> Option<crate::ElementId> {
Some(self.id.clone())
@@ -111,9 +111,9 @@ impl<V: 'static> Element<V> for UniformList<V> {
fn layout(
&mut self,
view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
let max_items = self.item_count;
let rem_size = cx.rem_size();
let item_size = element_state
@@ -159,10 +159,10 @@ impl<V: 'static> Element<V> for UniformList<V> {
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<crate::Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
let style =
@@ -183,14 +183,17 @@ impl<V: 'static> Element<V> for UniformList<V> {
height: item_size.height * self.item_count,
};
- let mut interactivity = mem::take(&mut self.interactivity);
let shared_scroll_offset = element_state
.interactive
.scroll_offset
.get_or_insert_with(Rc::default)
.clone();
- interactivity.paint(
+ let item_height = self
+ .measure_item(view_state, Some(padded_bounds.size.width), cx)
+ .height;
+
+ self.interactivity.paint(
bounds,
content_size,
&mut element_state.interactive,
@@ -209,9 +212,6 @@ impl<V: 'static> Element<V> for UniformList<V> {
style.paint(bounds, cx);
if self.item_count > 0 {
- let item_height = self
- .measure_item(view_state, Some(padded_bounds.size.width), cx)
- .height;
if let Some(scroll_handle) = self.scroll_handle.clone() {
scroll_handle.0.borrow_mut().replace(ScrollHandleState {
item_height,
@@ -233,9 +233,9 @@ impl<V: 'static> Element<V> for UniformList<V> {
self.item_count,
);
- let mut items = (self.render_items)(view_state, visible_range.clone(), cx);
+ let items = (self.render_items)(view_state, visible_range.clone(), cx);
cx.with_z_index(1, |cx| {
- for (item, ix) in items.iter_mut().zip(visible_range) {
+ for (item, ix) in items.into_iter().zip(visible_range) {
let item_origin = padded_bounds.origin
+ point(px(0.), item_height * ix + scroll_offset.y);
let available_space = size(
@@ -249,7 +249,6 @@ impl<V: 'static> Element<V> for UniformList<V> {
})
},
);
- self.interactivity = interactivity;
}
}
@@ -78,8 +78,6 @@ use std::{
};
use taffy::TaffyLayoutEngine;
-type AnyBox = Box<dyn Any>;
-
pub trait Context {
type Result<T>;
@@ -1,8 +1,7 @@
use crate::{
- private::Sealed, AnyBox, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace,
- BorrowWindow, Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, FocusHandle,
- FocusableView, LayoutId, Model, Pixels, Point, Size, ViewContext, VisualContext, WeakModel,
- WindowContext,
+ private::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, BorrowWindow,
+ Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView,
+ LayoutId, Model, Pixels, Point, Size, ViewContext, VisualContext, WeakModel, WindowContext,
};
use anyhow::{Context, Result};
use std::{
@@ -164,7 +163,7 @@ impl<V> Eq for WeakView<V> {}
pub struct AnyView {
model: AnyModel,
layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
- paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
+ paint: fn(&AnyView, Box<dyn Any>, &mut WindowContext),
}
impl AnyView {
@@ -198,11 +197,11 @@ impl AnyView {
cx: &mut WindowContext,
) {
cx.with_absolute_element_offset(origin, |cx| {
- let (layout_id, mut rendered_element) = (self.layout)(self, cx);
+ let (layout_id, rendered_element) = (self.layout)(self, cx);
cx.window
.layout_engine
.compute_layout(layout_id, available_space);
- (self.paint)(self, &mut rendered_element, cx);
+ (self.paint)(self, rendered_element, cx);
})
}
}
@@ -224,7 +223,7 @@ impl<V: Render> From<View<V>> for AnyView {
}
impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
- type ElementState = Box<dyn Any>;
+ type State = Option<Box<dyn Any>>;
fn element_id(&self) -> Option<ElementId> {
Some(self.model.entity_id.into())
@@ -233,27 +232,28 @@ impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
fn layout(
&mut self,
_view_state: &mut ParentViewState,
- _element_state: Option<Self::ElementState>,
+ _element_state: Option<Self::State>,
cx: &mut ViewContext<ParentViewState>,
- ) -> (LayoutId, Self::ElementState) {
- (self.layout)(self, cx)
+ ) -> (LayoutId, Self::State) {
+ let (layout_id, rendered_element) = (self.layout)(self, cx);
+ (layout_id, Some(rendered_element))
}
fn paint(
- &mut self,
+ mut self,
_bounds: Bounds<Pixels>,
_view_state: &mut ParentViewState,
- rendered_element: &mut Self::ElementState,
+ rendered_element: &mut Self::State,
cx: &mut ViewContext<ParentViewState>,
) {
- (self.paint)(self, rendered_element, cx)
+ (self.paint)(&mut self, rendered_element.take().unwrap(), cx)
}
}
pub struct AnyWeakView {
model: AnyWeakModel,
layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
- paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
+ paint: fn(&AnyView, Box<dyn Any>, &mut WindowContext),
}
impl AnyWeakView {
@@ -311,7 +311,7 @@ where
ParentViewState: 'static,
ViewState: 'static,
{
- type ElementState = AnyElement<ViewState>;
+ type State = Option<AnyElement<ViewState>>;
fn element_id(&self) -> Option<ElementId> {
Some(self.view.entity_id().into())
@@ -320,24 +320,25 @@ where
fn layout(
&mut self,
_: &mut ParentViewState,
- _: Option<Self::ElementState>,
+ _: Option<Self::State>,
cx: &mut ViewContext<ParentViewState>,
- ) -> (LayoutId, Self::ElementState) {
+ ) -> (LayoutId, Self::State) {
self.view.update(cx, |view, cx| {
let mut element = self.component.take().unwrap().render();
let layout_id = element.layout(view, cx);
- (layout_id, element)
+ (layout_id, Some(element))
})
}
fn paint(
- &mut self,
+ self,
_: Bounds<Pixels>,
_: &mut ParentViewState,
- element: &mut Self::ElementState,
+ element: &mut Self::State,
cx: &mut ViewContext<ParentViewState>,
) {
- self.view.update(cx, |view, cx| element.paint(view, cx))
+ self.view
+ .update(cx, |view, cx| element.take().unwrap().paint(view, cx))
}
}
@@ -359,14 +360,10 @@ mod any_view {
})
}
- pub(crate) fn paint<V: Render>(
- view: &AnyView,
- element: &mut Box<dyn Any>,
- cx: &mut WindowContext,
- ) {
+ pub(crate) fn paint<V: Render>(view: &AnyView, element: Box<dyn Any>, cx: &mut WindowContext) {
cx.with_element_id(Some(view.model.entity_id), |cx| {
let view = view.clone().downcast::<V>().unwrap();
- let element = element.downcast_mut::<AnyElement<V>>().unwrap();
+ let element = element.downcast::<AnyElement<V>>().unwrap();
view.update(cx, |view, cx| element.paint(view, cx))
})
}
@@ -1,5 +1,5 @@
use crate::{
- key_dispatch::DispatchActionListener, px, size, Action, AnyBox, AnyDrag, AnyView, AppContext,
+ key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
EventEmitter, FileDropEvent, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla, ImageData,
@@ -237,7 +237,7 @@ pub struct Window {
// #[derive(Default)]
pub(crate) struct Frame {
- pub(crate) element_states: HashMap<GlobalElementId, AnyBox>,
+ pub(crate) element_states: HashMap<GlobalElementId, Box<dyn Any>>,
mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
pub(crate) dispatch_tree: DispatchTree,
pub(crate) focus_listeners: Vec<AnyFocusListener>,
@@ -1,5 +1,6 @@
mod action;
mod derive_component;
+mod derive_element;
mod register_action;
mod style_helpers;
mod test;
@@ -26,6 +27,11 @@ pub fn derive_component(input: TokenStream) -> TokenStream {
derive_component::derive_component(input)
}
+// #[proc_macro_derive(Element)]
+// pub fn derive_element(input: TokenStream) -> TokenStream {
+// derive_element::derive_element(input)
+// }
+
#[proc_macro_attribute]
pub fn test(args: TokenStream, function: TokenStream) -> TokenStream {
test::test(args, function)
@@ -133,7 +133,7 @@ pub struct MenuHandleState<V, M> {
menu_element: Option<AnyElement<V>>,
}
impl<V: 'static, M: ManagedView> Element<V> for MenuHandle<V, M> {
- type ElementState = MenuHandleState<V, M>;
+ type State = MenuHandleState<V, M>;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone().expect("menu_handle must have an id()"))
@@ -142,9 +142,9 @@ impl<V: 'static, M: ManagedView> Element<V> for MenuHandle<V, M> {
fn layout(
&mut self,
view_state: &mut V,
- element_state: Option<Self::ElementState>,
+ element_state: Option<Self::State>,
cx: &mut crate::ViewContext<V>,
- ) -> (gpui::LayoutId, Self::ElementState) {
+ ) -> (gpui::LayoutId, Self::State) {
let (menu, position) = if let Some(element_state) = element_state {
(element_state.menu, element_state.position)
} else {
@@ -192,22 +192,22 @@ impl<V: 'static, M: ManagedView> Element<V> for MenuHandle<V, M> {
}
fn paint(
- &mut self,
+ self,
bounds: Bounds<gpui::Pixels>,
view_state: &mut V,
- element_state: &mut Self::ElementState,
+ element_state: &mut Self::State,
cx: &mut crate::ViewContext<V>,
) {
- if let Some(child) = element_state.child_element.as_mut() {
+ if let Some(child) = element_state.child_element.take() {
child.paint(view_state, cx);
}
- if let Some(menu) = element_state.menu_element.as_mut() {
+ if let Some(menu) = element_state.menu_element.take() {
menu.paint(view_state, cx);
return;
}
- let Some(builder) = self.menu_builder.clone() else {
+ let Some(builder) = self.menu_builder else {
return;
};
let menu = element_state.menu.clone();