@@ -1029,9 +1029,7 @@ fn update_buffer_capacity(
if pipeline.buffer_size >= data_size {
return None;
}
- println!("buffer too small: {} < {}", pipeline.buffer_size, data_size);
let buffer_size = data_size.next_power_of_two();
- println!("New size: {}", buffer_size);
let buffer = create_buffer(device, element_size, buffer_size).unwrap();
let view = create_buffer_view(device, &buffer).unwrap();
Some((buffer, buffer_size, view))
@@ -1045,12 +1043,7 @@ fn update_paths_buffer_capacity(
if pipeline.buffer_size >= data_size {
return None;
}
- println!(
- "Paths buffer too small: {} < {}",
- pipeline.buffer_size, data_size
- );
let buffer_size = data_size.next_power_of_two();
- println!("Paths New size: {}", buffer_size);
let buffer = create_buffer(device, std::mem::size_of::<PathSprite>(), buffer_size).unwrap();
let view = create_buffer_view(device, &buffer).unwrap();
Some((buffer, buffer_size, view))
@@ -1064,12 +1057,7 @@ fn update_paths_vertex_capacity(
if pipeline.vertex_buffer_size >= vertex_size {
return None;
}
- println!(
- "Paths vertex buffer too small: {} < {}",
- pipeline.vertex_buffer_size, vertex_size
- );
let vertex_size = vertex_size.next_power_of_two();
- println!("Paths vertex New size: {}", vertex_size);
let buffer = create_buffer(
device,
std::mem::size_of::<PathVertex<ScaledPixels>>(),
@@ -1088,12 +1076,7 @@ fn update_indirect_buffer_capacity(
if pipeline.indirect_buffer_size >= data_size {
return None;
}
- println!(
- "Indirect buffer too small: {} < {}",
- pipeline.indirect_buffer_size, data_size
- );
let buffer_size = data_size.next_power_of_two();
- println!("Indirect New size: {}", buffer_size);
let buffer = create_indirect_draw_buffer(device, data_size as u32).unwrap();
Some((buffer, buffer_size))
}
@@ -1237,7 +1220,6 @@ mod shader_resources {
use windows_core::{HSTRING, PCSTR};
pub(super) fn build_shader_blob(entry: &str, target: &str) -> Result<ID3DBlob> {
- println!("Building shader: {}", entry);
unsafe {
let mut entry = entry.to_owned();
let mut target = target.to_owned();
@@ -1251,11 +1233,6 @@ mod shader_resources {
target.push_str("\0");
let entry_point = PCSTR::from_raw(entry.as_ptr());
let target_cstr = PCSTR::from_raw(target.as_ptr());
- println!(
- "Compiling shader: {} with target: {}",
- entry_point.display(),
- target_cstr.display()
- );
#[cfg(debug_assertions)]
let compile_flag = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#[cfg(not(debug_assertions))]