@@ -196,16 +196,16 @@ impl Element for UniformList {
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
let padded_bounds = Bounds::from_corners(
- bounds.origin + point(border.left + padding.left, border.top + padding.top),
- bounds.lower_right()
- - point(border.right + padding.right, border.bottom + padding.bottom),
+ bounds.origin + point(border.left + padding.left, border.top),
+ bounds.lower_right() - point(border.right + padding.right, border.bottom),
);
cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
style.paint(bounds, cx, |cx| {
if self.item_count > 0 {
- let min_scroll_offset =
- padded_bounds.size.height - (item_height * self.item_count);
+ let content_height =
+ item_height * self.item_count + padding.top + padding.bottom;
+ let min_scroll_offset = padded_bounds.size.height - content_height;
if scroll_offset.y < min_scroll_offset {
shared_scroll_offset.borrow_mut().y = min_scroll_offset;
scroll_offset.y = min_scroll_offset;
@@ -220,7 +220,7 @@ impl Element for UniformList {
}
let first_visible_element_ix =
- (-scroll_offset.y / item_height).floor() as usize;
+ (-(scroll_offset.y + padding.top) / item_height).floor() as usize;
let last_visible_element_ix =
((-scroll_offset.y + padded_bounds.size.height) / item_height)
.ceil() as usize;
@@ -233,7 +233,10 @@ impl Element for UniformList {
cx.with_content_mask(Some(content_mask), |cx| {
for (item, ix) in items.iter_mut().zip(visible_range) {
let item_origin = padded_bounds.origin
- + point(px(0.), item_height * ix + scroll_offset.y);
+ + point(
+ px(0.),
+ item_height * ix + scroll_offset.y + padding.top,
+ );
let available_space = size(
AvailableSpace::Definite(padded_bounds.size.width),
AvailableSpace::Definite(item_height),