Detailed changes
@@ -4698,6 +4698,12 @@ version = "0.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ce81f49ae8a0482e4c55ea62ebbd7e5a686af544c00b9d090bba3ff9be97b3d"
+[[package]]
+name = "float_next_after"
+version = "1.0.0"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "8bf7cc16383c4b8d58b9905a8509f02926ce3058053c056376248d958c9df1e8"
+
[[package]]
name = "flume"
version = "0.11.1"
@@ -5426,6 +5432,7 @@ dependencies = [
"itertools 0.14.0",
"linkme",
"log",
+ "lyon",
"media",
"metal",
"num_cpus",
@@ -7429,6 +7436,69 @@ dependencies = [
"url",
]
+[[package]]
+name = "lyon"
+version = "1.0.1"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "91e7f9cda98b5430809e63ca5197b06c7d191bf7e26dfc467d5a3f0290e2a74f"
+dependencies = [
+ "lyon_algorithms",
+ "lyon_extra",
+ "lyon_tessellation",
+]
+
+[[package]]
+name = "lyon_algorithms"
+version = "1.0.5"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "f13c9be19d257c7d37e70608ed858e8eab4b2afcea2e3c9a622e892acbf43c08"
+dependencies = [
+ "lyon_path",
+ "num-traits",
+]
+
+[[package]]
+name = "lyon_extra"
+version = "1.0.3"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "1ca94c7bf1e2557c2798989c43416822c12fc5dcc5e17cc3307ef0e71894a955"
+dependencies = [
+ "lyon_path",
+ "thiserror 1.0.69",
+]
+
+[[package]]
+name = "lyon_geom"
+version = "1.0.6"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "8af69edc087272df438b3ee436c4bb6d7c04aa8af665cfd398feae627dbd8570"
+dependencies = [
+ "arrayvec",
+ "euclid",
+ "num-traits",
+]
+
+[[package]]
+name = "lyon_path"
+version = "1.0.6"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "8e0b8aec2f58586f6eef237985b9a9b7cb3a3aff4417c575075cf95bf925252e"
+dependencies = [
+ "lyon_geom",
+ "num-traits",
+]
+
+[[package]]
+name = "lyon_tessellation"
+version = "1.0.15"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "579d42360a4b09846eff2feef28f538696c7d6c7439bfa65874ff3cbe0951b2c"
+dependencies = [
+ "float_next_after",
+ "lyon_path",
+ "num-traits",
+]
+
[[package]]
name = "mac"
version = "0.1.1"
@@ -7837,8 +7837,8 @@ impl HighlightedRange {
};
let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
- let mut path = gpui::Path::new(first_top_right - top_curve_width);
- path.curve_to(first_top_right + curve_height, first_top_right);
+ let mut builder = gpui::PathBuilder::fill();
+ builder.curve_to(first_top_right + curve_height, first_top_right);
let mut iter = lines.iter().enumerate().peekable();
while let Some((ix, line)) = iter.next() {
@@ -7849,42 +7849,42 @@ impl HighlightedRange {
match next_top_right.x.partial_cmp(&bottom_right.x).unwrap() {
Ordering::Equal => {
- path.line_to(bottom_right);
+ builder.line_to(bottom_right);
}
Ordering::Less => {
let curve_width = curve_width(next_top_right.x, bottom_right.x);
- path.line_to(bottom_right - curve_height);
+ builder.line_to(bottom_right - curve_height);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(bottom_right - curve_width, bottom_right);
+ builder.curve_to(bottom_right - curve_width, bottom_right);
}
- path.line_to(next_top_right + curve_width);
+ builder.line_to(next_top_right + curve_width);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(next_top_right + curve_height, next_top_right);
+ builder.curve_to(next_top_right + curve_height, next_top_right);
}
}
Ordering::Greater => {
let curve_width = curve_width(bottom_right.x, next_top_right.x);
- path.line_to(bottom_right - curve_height);
+ builder.line_to(bottom_right - curve_height);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(bottom_right + curve_width, bottom_right);
+ builder.curve_to(bottom_right + curve_width, bottom_right);
}
- path.line_to(next_top_right - curve_width);
+ builder.line_to(next_top_right - curve_width);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(next_top_right + curve_height, next_top_right);
+ builder.curve_to(next_top_right + curve_height, next_top_right);
}
}
}
} else {
let curve_width = curve_width(line.start_x, line.end_x);
- path.line_to(bottom_right - curve_height);
+ builder.line_to(bottom_right - curve_height);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(bottom_right - curve_width, bottom_right);
+ builder.curve_to(bottom_right - curve_width, bottom_right);
}
let bottom_left = point(line.start_x, bottom_right.y);
- path.line_to(bottom_left + curve_width);
+ builder.line_to(bottom_left + curve_width);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(bottom_left - curve_height, bottom_left);
+ builder.curve_to(bottom_left - curve_height, bottom_left);
}
}
}
@@ -7892,24 +7892,26 @@ impl HighlightedRange {
if first_line.start_x > last_line.start_x {
let curve_width = curve_width(last_line.start_x, first_line.start_x);
let second_top_left = point(last_line.start_x, start_y + self.line_height);
- path.line_to(second_top_left + curve_height);
+ builder.line_to(second_top_left + curve_height);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(second_top_left + curve_width, second_top_left);
+ builder.curve_to(second_top_left + curve_width, second_top_left);
}
let first_bottom_left = point(first_line.start_x, second_top_left.y);
- path.line_to(first_bottom_left - curve_width);
+ builder.line_to(first_bottom_left - curve_width);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(first_bottom_left - curve_height, first_bottom_left);
+ builder.curve_to(first_bottom_left - curve_height, first_bottom_left);
}
}
- path.line_to(first_top_left + curve_height);
+ builder.line_to(first_top_left + curve_height);
if self.corner_radius > Pixels::ZERO {
- path.curve_to(first_top_left + top_curve_width, first_top_left);
+ builder.curve_to(first_top_left + top_curve_width, first_top_left);
}
- path.line_to(first_top_right - top_curve_width);
+ builder.line_to(first_top_right - top_curve_width);
- window.paint_path(path, self.color);
+ if let Ok(path) = builder.build() {
+ window.paint_path(path, self.color);
+ }
}
}
@@ -108,6 +108,7 @@ thiserror.workspace = true
util.workspace = true
uuid.workspace = true
waker-fn = "1.2.0"
+lyon = "1.0"
[dev-dependencies]
backtrace = "0.3"
@@ -117,6 +118,7 @@ rand.workspace = true
util = { workspace = true, features = ["test-support"] }
http_client = { workspace = true, features = ["test-support"] }
unicode-segmentation.workspace = true
+lyon = { version = "1.0", features = ["extra"] }
[target.'cfg(target_os = "windows")'.build-dependencies]
embed-resource = "3.0"
@@ -218,13 +218,17 @@ impl Render for GradientViewer {
let height = square_bounds.size.height;
let horizontal_offset = height;
let vertical_offset = px(30.);
- let mut path = gpui::Path::new(square_bounds.bottom_left());
- path.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
- path.line_to(
+ let mut builder = gpui::PathBuilder::fill();
+ builder.move_to(square_bounds.bottom_left());
+ builder
+ .line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
+ builder.line_to(
square_bounds.top_right() + point(-horizontal_offset, vertical_offset),
);
- path.line_to(square_bounds.bottom_right());
- path.line_to(square_bounds.bottom_left());
+
+ builder.line_to(square_bounds.bottom_right());
+ builder.line_to(square_bounds.bottom_left());
+ let path = builder.build().unwrap();
window.paint_path(
path,
linear_gradient(
@@ -1,46 +1,62 @@
use gpui::{
- canvas, div, point, prelude::*, px, size, App, Application, Bounds, Context, MouseDownEvent,
- Path, Pixels, Point, Render, Window, WindowOptions,
+ canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size, Application,
+ Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder, PathStyle, Pixels,
+ Point, Render, StrokeOptions, Window, WindowOptions,
};
+
struct PaintingViewer {
- default_lines: Vec<Path<Pixels>>,
+ default_lines: Vec<(Path<Pixels>, Background)>,
lines: Vec<Vec<Point<Pixels>>>,
start: Point<Pixels>,
_painting: bool,
}
impl PaintingViewer {
- fn new() -> Self {
+ fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
let mut lines = vec![];
- // draw a line
- let mut path = Path::new(point(px(50.), px(180.)));
- path.line_to(point(px(100.), px(120.)));
- // go back to close the path
- path.line_to(point(px(100.), px(121.)));
- path.line_to(point(px(50.), px(181.)));
- lines.push(path);
+ // draw a Rust logo
+ let mut builder = lyon::path::Path::svg_builder();
+ lyon::extra::rust_logo::build_logo_path(&mut builder);
+ // move down the Path
+ let mut builder: PathBuilder = builder.into();
+ builder.translate(point(px(10.), px(100.)));
+ builder.scale(0.9);
+ let path = builder.build().unwrap();
+ lines.push((path, gpui::black().into()));
// draw a lightening bolt β‘
- let mut path = Path::new(point(px(150.), px(200.)));
- path.line_to(point(px(200.), px(125.)));
- path.line_to(point(px(200.), px(175.)));
- path.line_to(point(px(250.), px(100.)));
- lines.push(path);
+ let mut builder = PathBuilder::fill();
+ builder.move_to(point(px(150.), px(200.)));
+ builder.line_to(point(px(200.), px(125.)));
+ builder.line_to(point(px(200.), px(175.)));
+ builder.line_to(point(px(250.), px(100.)));
+ let path = builder.build().unwrap();
+ lines.push((path, rgb(0x1d4ed8).into()));
// draw a β
- let mut path = Path::new(point(px(350.), px(100.)));
- path.line_to(point(px(370.), px(160.)));
- path.line_to(point(px(430.), px(160.)));
- path.line_to(point(px(380.), px(200.)));
- path.line_to(point(px(400.), px(260.)));
- path.line_to(point(px(350.), px(220.)));
- path.line_to(point(px(300.), px(260.)));
- path.line_to(point(px(320.), px(200.)));
- path.line_to(point(px(270.), px(160.)));
- path.line_to(point(px(330.), px(160.)));
- path.line_to(point(px(350.), px(100.)));
- lines.push(path);
+ let mut builder = PathBuilder::fill();
+ builder.move_to(point(px(350.), px(100.)));
+ builder.line_to(point(px(370.), px(160.)));
+ builder.line_to(point(px(430.), px(160.)));
+ builder.line_to(point(px(380.), px(200.)));
+ builder.line_to(point(px(400.), px(260.)));
+ builder.line_to(point(px(350.), px(220.)));
+ builder.line_to(point(px(300.), px(260.)));
+ builder.line_to(point(px(320.), px(200.)));
+ builder.line_to(point(px(270.), px(160.)));
+ builder.line_to(point(px(330.), px(160.)));
+ builder.line_to(point(px(350.), px(100.)));
+ let path = builder.build().unwrap();
+ lines.push((
+ path,
+ linear_gradient(
+ 180.,
+ linear_color_stop(rgb(0xFACC15), 0.7),
+ linear_color_stop(rgb(0xD56D0C), 1.),
+ )
+ .color_space(ColorSpace::Oklab),
+ ));
let square_bounds = Bounds {
origin: point(px(450.), px(100.)),
@@ -49,18 +65,42 @@ impl PaintingViewer {
let height = square_bounds.size.height;
let horizontal_offset = height;
let vertical_offset = px(30.);
- let mut path = Path::new(square_bounds.bottom_left());
- path.curve_to(
+ let mut builder = PathBuilder::fill();
+ builder.move_to(square_bounds.bottom_left());
+ builder.curve_to(
square_bounds.origin + point(horizontal_offset, vertical_offset),
square_bounds.origin + point(px(0.0), vertical_offset),
);
- path.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
- path.curve_to(
+ builder.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
+ builder.curve_to(
square_bounds.bottom_right(),
square_bounds.top_right() + point(px(0.0), vertical_offset),
);
- path.line_to(square_bounds.bottom_left());
- lines.push(path);
+ builder.line_to(square_bounds.bottom_left());
+ let path = builder.build().unwrap();
+ lines.push((
+ path,
+ linear_gradient(
+ 180.,
+ linear_color_stop(gpui::blue(), 0.4),
+ linear_color_stop(gpui::red(), 1.),
+ ),
+ ));
+
+ // draw a wave
+ let options = StrokeOptions::default()
+ .with_line_width(1.)
+ .with_line_join(lyon::path::LineJoin::Bevel);
+ let mut builder = PathBuilder::stroke(px(1.)).with_style(PathStyle::Stroke(options));
+ builder.move_to(point(px(40.), px(320.)));
+ for i in 0..50 {
+ builder.line_to(point(
+ px(40.0 + i as f32 * 10.0),
+ px(320.0 + (i as f32 * 10.0).sin() * 40.0),
+ ));
+ }
+ let path = builder.build().unwrap();
+ lines.push((path, gpui::green().into()));
Self {
default_lines: lines.clone(),
@@ -115,27 +155,28 @@ impl Render for PaintingViewer {
canvas(
move |_, _, _| {},
move |_, _, window, _| {
- const STROKE_WIDTH: Pixels = px(2.0);
- for path in default_lines {
- window.paint_path(path, gpui::black());
+
+ for (path, color) in default_lines {
+ window.paint_path(path, color);
}
+
for points in lines {
- let mut path = Path::new(points[0]);
- for p in points.iter().skip(1) {
- path.line_to(*p);
+ if points.len() < 2 {
+ continue;
}
- let mut last = points.last().unwrap();
- for p in points.iter().rev() {
- let mut offset_x = px(0.);
- if last.x == p.x {
- offset_x = STROKE_WIDTH;
+ let mut builder = PathBuilder::stroke(px(1.));
+ for (i, p) in points.into_iter().enumerate() {
+ if i == 0 {
+ builder.move_to(p);
+ } else {
+ builder.line_to(p);
}
- path.line_to(point(p.x + offset_x, p.y + STROKE_WIDTH));
- last = p;
}
- window.paint_path(path, gpui::black());
+ if let Ok(path) = builder.build() {
+ window.paint_path(path, gpui::black());
+ }
}
},
)
@@ -185,13 +226,13 @@ impl Render for PaintingViewer {
}
fn main() {
- Application::new().run(|cx: &mut App| {
+ Application::new().run(|cx| {
cx.open_window(
WindowOptions {
focus: true,
..Default::default()
},
- |_, cx| cx.new(|_| PaintingViewer::new()),
+ |window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),
)
.unwrap();
cx.activate(true);
@@ -82,6 +82,7 @@ mod input;
mod interactive;
mod key_dispatch;
mod keymap;
+mod path_builder;
mod platform;
pub mod prelude;
mod scene;
@@ -135,6 +136,7 @@ pub use input::*;
pub use interactive::*;
use key_dispatch::*;
pub use keymap::*;
+pub use path_builder::*;
pub use platform::*;
pub use refineable::*;
pub use scene::*;
@@ -0,0 +1,241 @@
+use anyhow::Error;
+use etagere::euclid::Vector2D;
+use lyon::geom::Angle;
+use lyon::tessellation::{
+ BuffersBuilder, FillTessellator, FillVertex, StrokeTessellator, StrokeVertex, VertexBuffers,
+};
+
+pub use lyon::math::Transform;
+pub use lyon::tessellation::{FillOptions, FillRule, StrokeOptions};
+
+use crate::{point, px, Path, Pixels, Point};
+
+/// Style of the PathBuilder
+pub enum PathStyle {
+ /// Stroke style
+ Stroke(StrokeOptions),
+ /// Fill style
+ Fill(FillOptions),
+}
+
+/// A [`Path`] builder.
+pub struct PathBuilder {
+ raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>,
+ transform: Option<lyon::math::Transform>,
+ /// PathStyle of the PathBuilder
+ pub style: PathStyle,
+}
+
+impl From<lyon::path::Builder> for PathBuilder {
+ fn from(builder: lyon::path::Builder) -> Self {
+ Self {
+ raw: builder.with_svg(),
+ ..Default::default()
+ }
+ }
+}
+
+impl From<lyon::path::builder::WithSvg<lyon::path::BuilderImpl>> for PathBuilder {
+ fn from(raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>) -> Self {
+ Self {
+ raw,
+ ..Default::default()
+ }
+ }
+}
+
+impl From<lyon::math::Point> for Point<Pixels> {
+ fn from(p: lyon::math::Point) -> Self {
+ point(px(p.x), px(p.y))
+ }
+}
+
+impl From<Point<Pixels>> for lyon::math::Point {
+ fn from(p: Point<Pixels>) -> Self {
+ lyon::math::point(p.x.0, p.y.0)
+ }
+}
+
+impl Default for PathBuilder {
+ fn default() -> Self {
+ Self {
+ raw: lyon::path::Path::builder().with_svg(),
+ style: PathStyle::Fill(FillOptions::default()),
+ transform: None,
+ }
+ }
+}
+
+impl PathBuilder {
+ /// Creates a new [`PathBuilder`] to build a Stroke path.
+ pub fn stroke(width: Pixels) -> Self {
+ Self {
+ style: PathStyle::Stroke(StrokeOptions::default().with_line_width(width.0)),
+ ..Self::default()
+ }
+ }
+
+ /// Creates a new [`PathBuilder`] to build a Fill path.
+ pub fn fill() -> Self {
+ Self::default()
+ }
+
+ /// Sets the style of the [`PathBuilder`].
+ pub fn with_style(self, style: PathStyle) -> Self {
+ Self { style, ..self }
+ }
+
+ /// Move the current point to the given point.
+ #[inline]
+ pub fn move_to(&mut self, to: Point<Pixels>) {
+ self.raw.move_to(to.into());
+ }
+
+ /// Draw a straight line from the current point to the given point.
+ #[inline]
+ pub fn line_to(&mut self, to: Point<Pixels>) {
+ self.raw.line_to(to.into());
+ }
+
+ /// Draw a curve from the current point to the given point, using the given control point.
+ #[inline]
+ pub fn curve_to(&mut self, to: Point<Pixels>, ctrl: Point<Pixels>) {
+ self.raw.quadratic_bezier_to(ctrl.into(), to.into());
+ }
+
+ /// Adds a cubic BΓ©zier to the [`Path`] given its two control points
+ /// and its end point.
+ #[inline]
+ pub fn cubic_bezier_to(
+ &mut self,
+ to: Point<Pixels>,
+ control_a: Point<Pixels>,
+ control_b: Point<Pixels>,
+ ) {
+ self.raw
+ .cubic_bezier_to(control_a.into(), control_b.into(), to.into());
+ }
+
+ /// Close the current sub-path.
+ #[inline]
+ pub fn close(&mut self) {
+ self.raw.close();
+ }
+
+ /// Applies a transform to the path.
+ #[inline]
+ pub fn transform(&mut self, transform: Transform) {
+ self.transform = Some(transform);
+ }
+
+ /// Applies a translation to the path.
+ #[inline]
+ pub fn translate(&mut self, to: Point<Pixels>) {
+ if let Some(transform) = self.transform {
+ self.transform = Some(transform.then_translate(Vector2D::new(to.x.0, to.y.0)));
+ } else {
+ self.transform = Some(Transform::translation(to.x.0, to.y.0))
+ }
+ }
+
+ /// Applies a scale to the path.
+ #[inline]
+ pub fn scale(&mut self, scale: f32) {
+ if let Some(transform) = self.transform {
+ self.transform = Some(transform.then_scale(scale, scale));
+ } else {
+ self.transform = Some(Transform::scale(scale, scale));
+ }
+ }
+
+ /// Applies a rotation to the path.
+ ///
+ /// The `angle` is in degrees value in the range 0.0 to 360.0.
+ #[inline]
+ pub fn rotate(&mut self, angle: f32) {
+ let radians = angle.to_radians();
+ if let Some(transform) = self.transform {
+ self.transform = Some(transform.then_rotate(Angle::radians(radians)));
+ } else {
+ self.transform = Some(Transform::rotation(Angle::radians(radians)));
+ }
+ }
+
+ /// Builds into a [`Path`].
+ #[inline]
+ pub fn build(self) -> Result<Path<Pixels>, Error> {
+ let path = if let Some(transform) = self.transform {
+ self.raw.build().transformed(&transform)
+ } else {
+ self.raw.build()
+ };
+
+ match self.style {
+ PathStyle::Stroke(options) => Self::tessellate_stroke(&path, &options),
+ PathStyle::Fill(options) => Self::tessellate_fill(&path, &options),
+ }
+ }
+
+ fn tessellate_fill(
+ path: &lyon::path::Path,
+ options: &FillOptions,
+ ) -> Result<Path<Pixels>, Error> {
+ // Will contain the result of the tessellation.
+ let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
+ let mut tessellator = FillTessellator::new();
+
+ // Compute the tessellation.
+ tessellator.tessellate_path(
+ path,
+ options,
+ &mut BuffersBuilder::new(&mut buf, |vertex: FillVertex| vertex.position()),
+ )?;
+
+ Ok(Self::build_path(buf))
+ }
+
+ fn tessellate_stroke(
+ path: &lyon::path::Path,
+ options: &StrokeOptions,
+ ) -> Result<Path<Pixels>, Error> {
+ // Will contain the result of the tessellation.
+ let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
+ let mut tessellator = StrokeTessellator::new();
+
+ // Compute the tessellation.
+ tessellator.tessellate_path(
+ path,
+ options,
+ &mut BuffersBuilder::new(&mut buf, |vertex: StrokeVertex| vertex.position()),
+ )?;
+
+ Ok(Self::build_path(buf))
+ }
+
+ /// Builds a [`Path`] from a [`lyon::VertexBuffers`].
+ pub fn build_path(buf: VertexBuffers<lyon::math::Point, u16>) -> Path<Pixels> {
+ if buf.vertices.is_empty() {
+ return Path::new(Point::default());
+ }
+
+ let first_point = buf.vertices[0];
+
+ let mut path = Path::new(first_point.into());
+ for i in 0..buf.indices.len() / 3 {
+ let i0 = buf.indices[i * 3] as usize;
+ let i1 = buf.indices[i * 3 + 1] as usize;
+ let i2 = buf.indices[i * 3 + 2] as usize;
+
+ let v0 = buf.vertices[i0];
+ let v1 = buf.vertices[i1];
+ let v2 = buf.vertices[i2];
+
+ path.push_triangle(
+ (v0.into(), v1.into(), v2.into()),
+ (point(0., 1.), point(0., 1.), point(0., 1.)),
+ );
+ }
+
+ path
+ }
+}
@@ -715,6 +715,13 @@ impl Path<Pixels> {
}
}
+ /// Move the start, current point to the given point.
+ pub fn move_to(&mut self, to: Point<Pixels>) {
+ self.contour_count += 1;
+ self.start = to;
+ self.current = to;
+ }
+
/// Draw a straight line from the current point to the given point.
pub fn line_to(&mut self, to: Point<Pixels>) {
self.contour_count += 1;
@@ -744,7 +751,8 @@ impl Path<Pixels> {
self.current = to;
}
- fn push_triangle(
+ /// Push a triangle to the Path.
+ pub fn push_triangle(
&mut self,
xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>),
st: (Point<f32>, Point<f32>, Point<f32>),