gpui/src/platform/mac/renderer.rs 🔗
@@ -130,7 +130,7 @@ impl Renderer {
let shader_shadow = shaders::GPUIShadow {
origin: shape_bounds.origin().to_float2(),
size: shape_bounds.size().to_float2(),
- corner_radius: shadow.corner_radius,
+ corner_radius: shadow.corner_radius * scene.scale_factor(),
sigma: shadow.sigma,
color: shadow.color.to_uchar4(),
};