WIP

Antonio Scandurra created

Change summary

crates/gpui2/src/element.rs               | 86 ++++-------------------
crates/gpui2/src/elements/div.rs          | 91 +++++++-----------------
crates/gpui2/src/elements/img.rs          | 13 ---
crates/gpui2/src/elements/svg.rs          | 13 ---
crates/gpui2/src/elements/text.rs         | 16 +---
crates/gpui2/src/elements/uniform_list.rs |  4 
crates/gpui2/src/view.rs                  | 87 +++++++---------------
crates/gpui2/src/window.rs                | 16 +++
8 files changed, 95 insertions(+), 231 deletions(-)

Detailed changes

crates/gpui2/src/element.rs 🔗

@@ -10,21 +10,12 @@ pub trait Element<V: 'static> {
 
     fn element_id(&self) -> Option<ElementId>;
 
-    /// Called to initialize this element for the current frame. If this
-    /// element had state in a previous frame, it will be passed in for the 3rd argument.
-    fn initialize(
-        &mut self,
-        view_state: &mut V,
-        element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<V>,
-    ) -> Self::ElementState;
-
     fn layout(
         &mut self,
         view_state: &mut V,
-        element_state: &mut Self::ElementState,
+        previous_element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> LayoutId;
+    ) -> (LayoutId, Self::ElementState);
 
     fn paint(
         &mut self,
@@ -96,7 +87,6 @@ pub trait ParentComponent<V: 'static> {
 }
 
 trait ElementObject<V> {
-    fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
     fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId;
     fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
     fn measure(
@@ -123,9 +113,6 @@ struct RenderedElement<V: 'static, E: Element<V>> {
 enum ElementRenderPhase<V> {
     #[default]
     Start,
-    Initialized {
-        frame_state: Option<V>,
-    },
     LayoutRequested {
         layout_id: LayoutId,
         frame_state: Option<V>,
@@ -157,42 +144,19 @@ where
     E: Element<V>,
     E::ElementState: 'static,
 {
-    fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
-        let frame_state = if let Some(id) = self.element.element_id() {
-            cx.with_element_state(id, |element_state, cx| {
-                let element_state = self.element.initialize(view_state, element_state, cx);
-                ((), element_state)
-            });
-            None
-        } else {
-            let frame_state = self.element.initialize(view_state, None, cx);
-            Some(frame_state)
-        };
-
-        self.phase = ElementRenderPhase::Initialized { frame_state };
-    }
-
     fn layout(&mut self, state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
-        let layout_id;
-        let mut frame_state;
-        match mem::take(&mut self.phase) {
-            ElementRenderPhase::Initialized {
-                frame_state: initial_frame_state,
-            } => {
-                frame_state = initial_frame_state;
+        let (layout_id, frame_state) = match mem::take(&mut self.phase) {
+            ElementRenderPhase::Start => {
                 if let Some(id) = self.element.element_id() {
-                    layout_id = cx.with_element_state(id, |element_state, cx| {
-                        let mut element_state = element_state.unwrap();
-                        let layout_id = self.element.layout(state, &mut element_state, cx);
-                        (layout_id, element_state)
+                    let layout_id = cx.with_element_state(id, |element_state, cx| {
+                        self.element.layout(state, element_state, cx)
                     });
+                    (layout_id, None)
                 } else {
-                    layout_id = self
-                        .element
-                        .layout(state, frame_state.as_mut().unwrap(), cx);
+                    let (layout_id, frame_state) = self.element.layout(state, None, cx);
+                    (layout_id, Some(frame_state))
                 }
             }
-            ElementRenderPhase::Start => panic!("must call initialize before layout"),
             ElementRenderPhase::LayoutRequested { .. }
             | ElementRenderPhase::LayoutComputed { .. }
             | ElementRenderPhase::Painted { .. } => {
@@ -244,10 +208,6 @@ where
         cx: &mut ViewContext<V>,
     ) -> Size<Pixels> {
         if matches!(&self.phase, ElementRenderPhase::Start) {
-            self.initialize(view_state, cx);
-        }
-
-        if matches!(&self.phase, ElementRenderPhase::Initialized { .. }) {
             self.layout(view_state, cx);
         }
 
@@ -290,10 +250,7 @@ where
         cx: &mut ViewContext<V>,
     ) {
         self.measure(available_space, view_state, cx);
-        // Ignore the element offset when drawing this element, as the origin is already specified
-        // in absolute terms.
-        origin -= cx.element_offset();
-        cx.with_element_offset(origin, |cx| self.paint(view_state, cx))
+        cx.with_absolute_element_offset(origin, |cx| self.paint(view_state, cx))
     }
 }
 
@@ -309,10 +266,6 @@ impl<V> AnyElement<V> {
         AnyElement(Box::new(RenderedElement::new(element)))
     }
 
-    pub fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
-        self.0.initialize(view_state, cx);
-    }
-
     pub fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
         self.0.layout(view_state, cx)
     }
@@ -393,25 +346,16 @@ where
         None
     }
 
-    fn initialize(
+    fn layout(
         &mut self,
         view_state: &mut V,
-        _rendered_element: Option<Self::ElementState>,
+        _: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> Self::ElementState {
+    ) -> (LayoutId, Self::ElementState) {
         let render = self.take().unwrap();
         let mut rendered_element = (render)(view_state, cx).render();
-        rendered_element.initialize(view_state, cx);
-        rendered_element
-    }
-
-    fn layout(
-        &mut self,
-        view_state: &mut V,
-        rendered_element: &mut Self::ElementState,
-        cx: &mut ViewContext<V>,
-    ) -> LayoutId {
-        rendered_element.layout(view_state, cx)
+        let layout_id = rendered_element.layout(view_state, cx);
+        (layout_id, rendered_element)
     }
 
     fn paint(

crates/gpui2/src/elements/div.rs 🔗

@@ -617,46 +617,36 @@ impl<V: 'static> Element<V> for Div<V> {
         self.interactivity.element_id.clone()
     }
 
-    fn initialize(
-        &mut self,
-        view_state: &mut V,
-        element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<V>,
-    ) -> Self::ElementState {
-        let interactive_state = self
-            .interactivity
-            .initialize(element_state.map(|s| s.interactive_state), cx);
-
-        for child in &mut self.children {
-            child.initialize(view_state, cx);
-        }
-
-        DivState {
-            interactive_state,
-            child_layout_ids: SmallVec::new(),
-        }
-    }
-
     fn layout(
         &mut self,
         view_state: &mut V,
-        element_state: &mut Self::ElementState,
+        element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> crate::LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
+        let mut child_layout_ids = SmallVec::new();
         let mut interactivity = mem::take(&mut self.interactivity);
-        let layout_id =
-            interactivity.layout(&mut element_state.interactive_state, cx, |style, cx| {
+        let (layout_id, interactive_state) = interactivity.layout(
+            element_state.map(|s| s.interactive_state),
+            cx,
+            |style, cx| {
                 cx.with_text_style(style.text_style().cloned(), |cx| {
-                    element_state.child_layout_ids = self
+                    child_layout_ids = self
                         .children
                         .iter_mut()
                         .map(|child| child.layout(view_state, cx))
                         .collect::<SmallVec<_>>();
-                    cx.request_layout(&style, element_state.child_layout_ids.iter().copied())
+                    cx.request_layout(&style, child_layout_ids.iter().copied())
                 })
-            });
+            },
+        );
         self.interactivity = interactivity;
-        layout_id
+        (
+            layout_id,
+            DivState {
+                interactive_state,
+                child_layout_ids,
+            },
+        )
     }
 
     fn paint(
@@ -766,11 +756,12 @@ impl<V> Interactivity<V>
 where
     V: 'static,
 {
-    pub fn initialize(
+    pub fn layout(
         &mut self,
         element_state: Option<InteractiveElementState>,
         cx: &mut ViewContext<V>,
-    ) -> InteractiveElementState {
+        f: impl FnOnce(Style, &mut ViewContext<V>) -> LayoutId,
+    ) -> (LayoutId, InteractiveElementState) {
         let mut element_state = element_state.unwrap_or_default();
 
         // Ensure we store a focus handle in our element state if we're focusable.
@@ -785,17 +776,9 @@ where
             });
         }
 
-        element_state
-    }
-
-    pub fn layout(
-        &mut self,
-        element_state: &mut InteractiveElementState,
-        cx: &mut ViewContext<V>,
-        f: impl FnOnce(Style, &mut ViewContext<V>) -> LayoutId,
-    ) -> LayoutId {
-        let style = self.compute_style(None, element_state, cx);
-        f(style, cx)
+        let style = self.compute_style(None, &mut element_state, cx);
+        let layout_id = f(style, cx);
+        (layout_id, element_state)
     }
 
     pub fn paint(
@@ -1327,21 +1310,12 @@ where
         self.element.element_id()
     }
 
-    fn initialize(
-        &mut self,
-        view_state: &mut V,
-        element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<V>,
-    ) -> Self::ElementState {
-        self.element.initialize(view_state, element_state, cx)
-    }
-
     fn layout(
         &mut self,
         view_state: &mut V,
-        element_state: &mut Self::ElementState,
+        element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
         self.element.layout(view_state, element_state, cx)
     }
 
@@ -1422,21 +1396,12 @@ where
         self.element.element_id()
     }
 
-    fn initialize(
-        &mut self,
-        view_state: &mut V,
-        element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<V>,
-    ) -> Self::ElementState {
-        self.element.initialize(view_state, element_state, cx)
-    }
-
     fn layout(
         &mut self,
         view_state: &mut V,
-        element_state: &mut Self::ElementState,
+        element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
         self.element.layout(view_state, element_state, cx)
     }
 

crates/gpui2/src/elements/img.rs 🔗

@@ -48,21 +48,12 @@ impl<V> Element<V> for Img<V> {
         self.interactivity.element_id.clone()
     }
 
-    fn initialize(
-        &mut self,
-        _view_state: &mut V,
-        element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<V>,
-    ) -> Self::ElementState {
-        self.interactivity.initialize(element_state, cx)
-    }
-
     fn layout(
         &mut self,
         _view_state: &mut V,
-        element_state: &mut Self::ElementState,
+        element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
         self.interactivity.layout(element_state, cx, |style, cx| {
             cx.request_layout(&style, None)
         })

crates/gpui2/src/elements/svg.rs 🔗

@@ -37,21 +37,12 @@ impl<V> Element<V> for Svg<V> {
         self.interactivity.element_id.clone()
     }
 
-    fn initialize(
-        &mut self,
-        _view_state: &mut V,
-        element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<V>,
-    ) -> Self::ElementState {
-        self.interactivity.initialize(element_state, cx)
-    }
-
     fn layout(
         &mut self,
         _view_state: &mut V,
-        element_state: &mut Self::ElementState,
+        element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
         self.interactivity.layout(element_state, cx, |style, cx| {
             cx.request_layout(&style, None)
         })

crates/gpui2/src/elements/text.rs 🔗

@@ -76,21 +76,13 @@ impl<V: 'static> Element<V> for Text<V> {
         None
     }
 
-    fn initialize(
-        &mut self,
-        _view_state: &mut V,
-        element_state: Option<Self::ElementState>,
-        _cx: &mut ViewContext<V>,
-    ) -> Self::ElementState {
-        element_state.unwrap_or_default()
-    }
-
     fn layout(
         &mut self,
         _view: &mut V,
-        element_state: &mut Self::ElementState,
+        element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
+        let element_state = element_state.unwrap_or_default();
         let text_system = cx.text_system().clone();
         let text_style = cx.text_style();
         let font_size = text_style.font_size.to_pixels(cx.rem_size());
@@ -148,7 +140,7 @@ impl<V: 'static> Element<V> for Text<V> {
             }
         });
 
-        layout_id
+        (layout_id, element_state)
     }
 
     fn paint(

crates/gpui2/src/elements/uniform_list.rs 🔗

@@ -131,9 +131,9 @@ impl<V: 'static> Element<V> for UniformList<V> {
     fn layout(
         &mut self,
         _view_state: &mut V,
-        element_state: &mut Self::ElementState,
+        element_state: Option<Self::ElementState>,
         cx: &mut ViewContext<V>,
-    ) -> LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
         let max_items = self.item_count;
         let item_size = element_state.item_size;
         let rem_size = cx.rem_size();

crates/gpui2/src/view.rs 🔗

@@ -1,7 +1,7 @@
 use crate::{
     private::Sealed, AnyBox, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace,
-    Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, LayoutId, Model, Pixels,
-    Size, ViewContext, VisualContext, WeakModel, WindowContext,
+    BorrowWindow, Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, LayoutId,
+    Model, Pixels, Point, Size, ViewContext, VisualContext, WeakModel, WindowContext,
 };
 use anyhow::{Context, Result};
 use std::{
@@ -155,8 +155,7 @@ impl<V> Eq for WeakView<V> {}
 #[derive(Clone, Debug)]
 pub struct AnyView {
     model: AnyModel,
-    initialize: fn(&AnyView, &mut WindowContext) -> AnyBox,
-    layout: fn(&AnyView, &mut AnyBox, &mut WindowContext) -> LayoutId,
+    layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
     paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
 }
 
@@ -164,7 +163,6 @@ impl AnyView {
     pub fn downgrade(&self) -> AnyWeakView {
         AnyWeakView {
             model: self.model.downgrade(),
-            initialize: self.initialize,
             layout: self.layout,
             paint: self.paint,
         }
@@ -175,7 +173,6 @@ impl AnyView {
             Ok(model) => Ok(View { model }),
             Err(model) => Err(Self {
                 model,
-                initialize: self.initialize,
                 layout: self.layout,
                 paint: self.paint,
             }),
@@ -186,13 +183,19 @@ impl AnyView {
         self.model.entity_type
     }
 
-    pub(crate) fn draw(&self, available_space: Size<AvailableSpace>, cx: &mut WindowContext) {
-        let mut rendered_element = (self.initialize)(self, cx);
-        let layout_id = (self.layout)(self, &mut rendered_element, cx);
-        cx.window
-            .layout_engine
-            .compute_layout(layout_id, available_space);
-        (self.paint)(self, &mut rendered_element, cx);
+    pub(crate) fn draw(
+        &self,
+        origin: Point<Pixels>,
+        available_space: Size<AvailableSpace>,
+        cx: &mut WindowContext,
+    ) {
+        cx.with_absolute_element_offset(origin, |cx| {
+            let (layout_id, mut rendered_element) = (self.layout)(self, cx);
+            cx.window
+                .layout_engine
+                .compute_layout(layout_id, available_space);
+            (self.paint)(self, &mut rendered_element, cx);
+        })
     }
 }
 
@@ -206,7 +209,6 @@ impl<V: Render> From<View<V>> for AnyView {
     fn from(value: View<V>) -> Self {
         AnyView {
             model: value.model.into_any(),
-            initialize: any_view::initialize::<V>,
             layout: any_view::layout::<V>,
             paint: any_view::paint::<V>,
         }
@@ -220,21 +222,12 @@ impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
         Some(self.model.entity_id.into())
     }
 
-    fn initialize(
-        &mut self,
-        _view_state: &mut ParentViewState,
-        _element_state: Option<Self::ElementState>,
-        cx: &mut ViewContext<ParentViewState>,
-    ) -> Self::ElementState {
-        (self.initialize)(self, cx)
-    }
-
     fn layout(
         &mut self,
         _view_state: &mut ParentViewState,
-        rendered_element: &mut Self::ElementState,
+        rendered_element: Option<Self::ElementState>,
         cx: &mut ViewContext<ParentViewState>,
-    ) -> LayoutId {
+    ) -> (LayoutId, Self::ElementState) {
         (self.layout)(self, rendered_element, cx)
     }
 
@@ -251,8 +244,7 @@ impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
 
 pub struct AnyWeakView {
     model: AnyWeakModel,
-    initialize: fn(&AnyView, &mut WindowContext) -> AnyBox,
-    layout: fn(&AnyView, &mut AnyBox, &mut WindowContext) -> LayoutId,
+    layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
     paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
 }
 
@@ -261,7 +253,6 @@ impl AnyWeakView {
         let model = self.model.upgrade()?;
         Some(AnyView {
             model,
-            initialize: self.initialize,
             layout: self.layout,
             paint: self.paint,
         })
@@ -272,7 +263,6 @@ impl<V: Render> From<WeakView<V>> for AnyWeakView {
     fn from(view: WeakView<V>) -> Self {
         Self {
             model: view.model.into(),
-            initialize: any_view::initialize::<V>,
             layout: any_view::layout::<V>,
             paint: any_view::paint::<V>,
         }
@@ -319,28 +309,19 @@ where
         Some(self.view.entity_id().into())
     }
 
-    fn initialize(
+    fn layout(
         &mut self,
         _: &mut ParentViewState,
         _: Option<Self::ElementState>,
         cx: &mut ViewContext<ParentViewState>,
-    ) -> Self::ElementState {
+    ) -> (LayoutId, Self::ElementState) {
         self.view.update(cx, |view, cx| {
             let mut element = self.component.take().unwrap().render();
-            element.initialize(view, cx);
-            element
+            let layout_id = element.layout(view, cx);
+            (layout_id, element)
         })
     }
 
-    fn layout(
-        &mut self,
-        _: &mut ParentViewState,
-        element: &mut Self::ElementState,
-        cx: &mut ViewContext<ParentViewState>,
-    ) -> LayoutId {
-        self.view.update(cx, |view, cx| element.layout(view, cx))
-    }
-
     fn paint(
         &mut self,
         _: Bounds<Pixels>,
@@ -356,27 +337,17 @@ mod any_view {
     use crate::{AnyElement, AnyView, BorrowWindow, LayoutId, Render, WindowContext};
     use std::any::Any;
 
-    pub(crate) fn initialize<V: Render>(view: &AnyView, cx: &mut WindowContext) -> Box<dyn Any> {
-        cx.with_element_id(Some(view.model.entity_id), |cx| {
-            let view = view.clone().downcast::<V>().unwrap();
-            let element = view.update(cx, |view, cx| {
-                let mut element = AnyElement::new(view.render(cx));
-                element.initialize(view, cx);
-                element
-            });
-            Box::new(element)
-        })
-    }
-
     pub(crate) fn layout<V: Render>(
         view: &AnyView,
-        element: &mut Box<dyn Any>,
         cx: &mut WindowContext,
-    ) -> LayoutId {
+    ) -> (LayoutId, Box<dyn Any>) {
         cx.with_element_id(Some(view.model.entity_id), |cx| {
             let view = view.clone().downcast::<V>().unwrap();
-            let element = element.downcast_mut::<AnyElement<V>>().unwrap();
-            view.update(cx, |view, cx| element.layout(view, cx))
+            view.update(cx, |view, cx| {
+                let mut element = AnyElement::new(view.render(cx));
+                let layout_id = element.layout(view, cx);
+                (layout_id, Box::new(element) as Box<dyn Any>)
+            })
         })
     }
 

crates/gpui2/src/window.rs 🔗

@@ -1633,8 +1633,8 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
         }
     }
 
-    /// Update the global element offset based on the given offset. This is used to implement
-    /// scrolling and position drag handles.
+    /// Update the global element offset relative to the current offset. This is used to implement
+    /// scrolling.
     fn with_element_offset<R>(
         &mut self,
         offset: Point<Pixels>,
@@ -1644,7 +1644,17 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
             return f(self);
         };
 
-        let offset = self.element_offset() + offset;
+        let abs_offset = self.element_offset() + offset;
+        self.with_absolute_element_offset(abs_offset, f)
+    }
+
+    /// Update the global element offset based on the given offset. This is used to implement
+    /// drag handles and other manual painting of elements.
+    fn with_absolute_element_offset<R>(
+        &mut self,
+        offset: Point<Pixels>,
+        f: impl FnOnce(&mut Self) -> R,
+    ) -> R {
         self.window_mut()
             .current_frame
             .element_offset_stack