Fix stutter while dragging something over an element that stops event propagation (#10737)

Philipp Schaffrath created

~~This is extracted from #10643.~~

~~It looks like the editor had a small optimization to drop events when
hovering the gutter. This also happens while dragging a tab over the
gutter, and causes some stuttering. Please correct me if this wasn't
just a small optimization, but I could not derive a different reason for
this code to exist.~~

The window was waiting for event propagation to update any drag. This
change makes sure the drag always gets updated, which makes sure it will
always be fluid, no matter if any element stops event propagation. Ty
@as-cii for pointing me to a better solution!

Release Notes:

- Fixed issue where dragging tab over any element that stops event
propagation would stutter

Change summary

crates/gpui/src/window.rs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

Detailed changes

crates/gpui/src/window.rs 🔗

@@ -1299,7 +1299,7 @@ impl<'a> WindowContext<'a> {
         });
         self.window.rendered_frame.mouse_listeners = mouse_listeners;
 
-        if self.app.propagate_event && self.has_active_drag() {
+        if self.has_active_drag() {
             if event.is::<MouseMoveEvent>() {
                 // If this was a mouse move event, redraw the window so that the
                 // active drag can follow the mouse cursor.