@@ -23,56 +23,54 @@ pub struct Pane<S: 'static + Send + Sync> {
impl<V: 'static + Send + Sync> IntoAnyElement<V> for Pane<V> {
fn into_any(self) -> AnyElement<V> {
- ElementRenderer {
- id: Some(self.id),
- render: Some(move |view_state, cx| self.render(view_state, cx)),
+ let render = move |view_state, cx| self.render(view_state, cx);
+
+ AnyElement::new(ElementRenderer {
+ render: Some(render),
view_type: PhantomData,
element_type: PhantomData,
- }
+ })
}
}
struct ElementRenderer<V, E, F>
where
- E: IntoAnyElement<V>,
- F: FnOnce(&mut V, &mut ViewContext<V>) -> E,
+ V: 'static + Send + Sync,
+ E: 'static + IntoAnyElement<V> + Send + Sync,
+ F: FnOnce(&mut V, &mut ViewContext<V>) -> E + 'static + Send + Sync,
{
- id: Option<ElementId>,
render: Option<F>,
view_type: PhantomData<V>,
element_type: PhantomData<E>,
}
-impl<V, E, F> Element for ElementRenderer<V, E, F>
+impl<V, E, F> Element<V> for ElementRenderer<V, E, F>
where
- V: 'static,
- E: IntoAnyElement<V>,
- F: FnOnce(&mut V, &mut ViewContext<V>) -> E,
+ V: 'static + Send + Sync,
+ E: 'static + IntoAnyElement<V> + Send + Sync,
+ F: FnOnce(&mut V, &mut ViewContext<V>) -> E + 'static + Send + Sync,
{
- type ViewState = V;
type ElementState = AnyElement<V>;
fn id(&self) -> Option<ElementId> {
- self.id
+ None
}
fn initialize(
&mut self,
- view_state: &mut Self::ViewState,
- rendered_element: Option<Self::ElementState>,
- cx: &mut ViewContext<Self::ViewState>,
+ view_state: &mut V,
+ _element_state: Option<Self::ElementState>,
+ cx: &mut ViewContext<V>,
) -> Self::ElementState {
- rendered_element.unwrap_or_else(|| {
- let render = self.render.take().unwrap();
- (render)(view_state, cx)
- })
+ let render = self.render.take().unwrap();
+ (render)(view_state, cx).into_any()
}
fn layout(
&mut self,
- view_state: &mut Self::ViewState,
+ view_state: &mut V,
rendered_element: &mut Self::ElementState,
- cx: &mut ViewContext<Self::ViewState>,
+ cx: &mut ViewContext<V>,
) -> gpui2::LayoutId {
rendered_element.layout(view_state, cx)
}
@@ -80,9 +78,9 @@ where
fn paint(
&mut self,
bounds: gpui2::Bounds<gpui2::Pixels>,
- view_state: &mut Self::ViewState,
+ view_state: &mut V,
rendered_element: &mut Self::ElementState,
- cx: &mut ViewContext<Self::ViewState>,
+ cx: &mut ViewContext<V>,
) {
rendered_element.paint(view_state, cx)
}
@@ -90,16 +88,16 @@ where
impl<V, E, F> IntoAnyElement<V> for ElementRenderer<V, E, F>
where
- V: 'static,
- E: IntoAnyElement<V>,
- F: FnOnce(&mut V, &mut ViewContext<V>) -> E,
+ V: 'static + Send + Sync,
+ E: 'static + IntoAnyElement<V> + Send + Sync,
+ F: FnOnce(&mut V, &mut ViewContext<V>) -> E + 'static + Send + Sync,
{
fn into_any(self) -> AnyElement<V> {
- self
+ AnyElement::new(self)
}
}
-impl<S: 'static + Send + Sync> Pane<S> {
+impl<V: 'static + Send + Sync> Pane<V> {
pub fn new(id: impl Into<ElementId>, size: Size<Length>) -> Self {
// Fill is only here for debugging purposes, remove before release
@@ -118,7 +116,7 @@ impl<S: 'static + Send + Sync> Pane<S> {
self
}
- fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<S> {
+ fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Div<V, StatefulInteraction<V>> IntoAnyElement<V> {
div()
.id(self.id.clone())
.flex()
@@ -127,12 +125,7 @@ impl<S: 'static + Send + Sync> Pane<S> {
.w(self.size.width)
.h(self.size.height)
.relative()
- .child(
- div()
- .z_index(0)
- .size_full()
- .children(self.children.drain(..)),
- )
+ .child(div().z_index(0).size_full().children(self.children))
.child(
// TODO kb! Figure out why we can't we see the red background when we drag a file over this div.
div()
@@ -162,8 +155,8 @@ pub struct PaneGroup<S: 'static + Send + Sync> {
split_direction: SplitDirection,
}
-impl<S: 'static + Send + Sync> PaneGroup<S> {
- pub fn new_groups(groups: Vec<PaneGroup<S>>, split_direction: SplitDirection) -> Self {
+impl<V: 'static + Send + Sync> PaneGroup<V> {
+ pub fn new_groups(groups: Vec<PaneGroup<V>>, split_direction: SplitDirection) -> Self {
Self {
state_type: PhantomData,
groups,
@@ -172,7 +165,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
}
}
- pub fn new_panes(panes: Vec<Pane<S>>, split_direction: SplitDirection) -> Self {
+ pub fn new_panes(panes: Vec<Pane<V>>, split_direction: SplitDirection) -> Self {
Self {
state_type: PhantomData,
groups: Vec::new(),
@@ -181,7 +174,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
}
}
- fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<S> {
+ fn render(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
let theme = theme(cx);
if !self.panes.is_empty() {
@@ -191,7 +184,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
.gap_px()
.w_full()
.h_full()
- .children(self.panes.iter_mut().map(|pane| pane.render(view, cx)));
+ .children(self.panes.drain(..).map(|pane| pane.render(view, cx)));
if self.split_direction == SplitDirection::Horizontal {
return el;
@@ -208,7 +201,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
.w_full()
.h_full()
.bg(theme.editor)
- .children(self.groups.iter_mut().map(|group| group.render(view, cx)));
+ .children(self.groups.iter_mut().map(| group| group.render(view, cx)));
if self.split_direction == SplitDirection::Horizontal {
return el;