Change summary
gpui/src/platform/mac/shaders/shaders.metal | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
Detailed changes
@@ -70,9 +70,10 @@ float4 quad_sdf(QuadFragmentInput input) {
if (border_width == 0.) {
color = input.background_color;
} else {
+ float4 border_color = float4(mix(float3(input.background_color), float3(input.border_color), input.border_color.a), 1.);
float inset_distance = distance + border_width;
color = mix(
- input.border_color,
+ border_color,
input.background_color,
saturate(0.5 - inset_distance)
);