@@ -518,6 +518,18 @@ impl<'a> WindowContext<'a> {
// NOTE: The order of event pushes is important! MouseUp events MUST be fired
// before click events, and so the MouseUp events need to be pushed before
// MouseClick events.
+
+ // Synthesize one last drag event to end the drag
+ mouse_events.push(MouseEvent::Drag(MouseDrag {
+ region: Default::default(),
+ prev_mouse_position: self.window.mouse_position,
+ platform_event: MouseMovedEvent {
+ position: e.position,
+ pressed_button: Some(e.button),
+ modifiers: e.modifiers,
+ },
+ end: true,
+ }));
mouse_events.push(MouseEvent::Up(MouseUp {
region: Default::default(),
platform_event: e.clone(),
@@ -565,8 +577,16 @@ impl<'a> WindowContext<'a> {
region: Default::default(),
prev_mouse_position: self.window.mouse_position,
platform_event: e.clone(),
+ end: false,
}));
} else if let Some((_, clicked_button)) = self.window.clicked_region {
+ mouse_events.push(MouseEvent::Drag(MouseDrag {
+ region: Default::default(),
+ prev_mouse_position: self.window.mouse_position,
+ platform_event: e.clone(),
+ end: true,
+ }));
+
// Mouse up event happened outside the current window. Simulate mouse up button event
let button_event = e.to_button_event(clicked_button);
mouse_events.push(MouseEvent::Up(MouseUp {
@@ -587,7 +587,6 @@ mod element {
use std::{cell::RefCell, ops::Range, rc::Rc};
use gpui::{
- elements::MouseEventHandler,
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
@@ -697,6 +696,10 @@ mod element {
};
move |drag, workspace: &mut Workspace, cx| {
+ if drag.end {
+ dbg!("FINISHED");
+ return;
+ }
let min_size = match axis {
Axis::Horizontal => HORIZONTAL_MIN_SIZE,
Axis::Vertical => VERTICAL_MIN_SIZE,
@@ -713,10 +716,10 @@ mod element {
let mut proposed_current_pixel_change =
current_target_size - size(ix, flexes.as_slice());
- let flex_changes = |pixel_dx, target_ix, flexes: &[f32]| {
+ let flex_changes = |pixel_dx, target_ix, next: isize, flexes: &[f32]| {
let flex_change = pixel_dx / drag_bounds.length_along(axis);
let current_target_flex = flexes[target_ix] + flex_change;
- let next_target_flex = flexes[target_ix + 1] - flex_change;
+ let next_target_flex = flexes[(target_ix as isize + next) as usize] - flex_change;
(current_target_flex, next_target_flex)
};
@@ -725,7 +728,7 @@ mod element {
let current_pixel_change = current_target_size - size(ix, flexes.as_slice());
let (current_target_flex, next_target_flex) =
- flex_changes(current_pixel_change, ix, flexes.as_slice());
+ flex_changes(current_pixel_change, ix, 1, flexes.as_slice());
flexes[ix] = current_target_flex;
flexes[ix + 1] = next_target_flex;
@@ -733,35 +736,31 @@ mod element {
let mut ix_offset = 0;
while proposed_current_pixel_change > 0.01 && ix + 1 + ix_offset < flexes.len()
{
+ let current_ix = ix_offset + ix;
let next_target_size = f32::max(
- size(ix + 1, flexes.as_slice()) - proposed_current_pixel_change,
+ size(current_ix + 1, flexes.as_slice()) - proposed_current_pixel_change,
min_size,
);
current_target_size = f32::min(
current_target_size,
- size(ix, flexes.as_slice()) + size(ix + 1, flexes.as_slice())
+ size(current_ix, flexes.as_slice())
+ + size(current_ix + 1, flexes.as_slice())
- next_target_size,
);
let current_pixel_change =
- current_target_size - size(ix, flexes.as_slice());
+ current_target_size - size(current_ix, flexes.as_slice());
let (current_target_flex, next_target_flex) =
- flex_changes(current_pixel_change, ix, flexes.as_slice());
+ flex_changes(current_pixel_change, current_ix, 1, flexes.as_slice());
- flexes[ix_offset + ix] = current_target_flex;
- flexes[ix_offset + ix + 1] = next_target_flex;
+ flexes[current_ix] = current_target_flex;
+ flexes[current_ix + 1] = next_target_flex;
- dbg!(
- current_pixel_change,
- proposed_current_pixel_change,
- proposed_current_pixel_change - current_pixel_change
- );
proposed_current_pixel_change -= current_pixel_change;
ix_offset += 1;
}
- dbg!("done");
}
workspace.schedule_serialize(cx);
@@ -924,6 +923,9 @@ mod element {
visible_bounds.clone(),
),
)
+ .on_down(MouseButton::Left, |_, _: &mut Workspace, _| {
+ dbg!("INITIATE");
+ })
.on_click(MouseButton::Left, {
let flexes = self.flexes.clone();
move |e, v: &mut Workspace, cx| {